pfUI:RegisterModule("thirdparty", "vanilla", function () pfUI.thirdparty = {} pfUI.thirdparty.meters = {} pfUI.thirdparty.meters.damage = false pfUI.thirdparty.meters.threat = false pfUI.thirdparty.meters.state = false pfUI.thirdparty.bagsort = nil local ktm_scale = 0.9 local showmeter = CreateFrame("Frame") showmeter:SetScript("OnEvent", function() pfUI.thirdparty.meters.state = false pfUI.thirdparty.meters:Toggle() this:UnregisterAllEvents() end) local function GetKtmWidthDiff(view, match_size) local default_width = 0 for column, header in view.head do if (header.vis()) then default_width = default_width + header.width else default_width = default_width + 0.1 end end return match_size / (default_width + 12) end local function SetKtmWidth(view, diff_width) for column, header in view.head do header.width = round(round(header.width * diff_width) / ktm_scale) end end local function RefreshKtmWidth(width) local width = width or pfUI.chat.right:GetWidth() if (pfUI.thirdparty.meters.damage and pfUI.thirdparty.meters.threat) then width = width / 2 end SetKtmWidth(KLHTM_Gui.raid, GetKtmWidthDiff(KLHTM_Gui.raid, width)) SetKtmWidth(KLHTM_Gui.self, GetKtmWidthDiff(KLHTM_Gui.self, width)) KLHTM_Redraw(true) KLHTM_UpdateRaidFrame() KLHTM_UpdateSelfFrame() KLHTM_UpdateFrame() end function pfUI.thirdparty.meters:Resize() if pfUI.chat and pfUI.panel then local rawborder, default_border = GetBorderSize() if DPSMate_DPSMate and C.thirdparty.dpsmate.dock == "1" then -- DPSMate Single View if pfUI.thirdparty.meters.damage and not pfUI.thirdparty.meters.threat then DPSMate_DPSMate:ClearAllPoints() DPSMate_DPSMate:SetAllPoints(pfUI.chat.right) DPSMate_DPSMate:SetWidth(pfUI.chat.right:GetWidth()) DPSMate_DPSMate_ScrollFrame:ClearAllPoints() DPSMate_DPSMate_ScrollFrame:SetWidth(pfUI.chat.right:GetWidth()) DPSMate_DPSMate_ScrollFrame:SetPoint("TOPLEFT", DPSMate_DPSMate_Head, "BOTTOMLEFT", 0, 0) DPSMate_DPSMate_ScrollFrame:SetPoint("BOTTOMRIGHT", pfUI.chat.right, "BOTTOMRIGHT", 0, pfUI.panel.right:GetHeight()) DPSMate_DPSMate_ScrollFrame_Child:SetWidth(pfUI.chat.right:GetWidth()) DPSMate_DPSMate_Resize:Hide() end -- DPSMate Dual View if pfUI.thirdparty.meters.damage and pfUI.thirdparty.meters.threat then DPSMate_DPSMate:ClearAllPoints() DPSMate_DPSMate:SetPoint("TOPLEFT", pfUI.chat.right, "TOP", 0, 0) DPSMate_DPSMate:SetPoint("BOTTOMRIGHT", pfUI.chat.right, "BOTTOMRIGHT", 0, 0) DPSMate_DPSMate:SetWidth(pfUI.chat.right:GetWidth() / 2) DPSMate_DPSMate_ScrollFrame:ClearAllPoints() DPSMate_DPSMate_ScrollFrame:SetWidth(pfUI.chat.right:GetWidth() / 2) DPSMate_DPSMate_ScrollFrame:SetPoint("TOPLEFT", DPSMate_DPSMate_Head, "BOTTOMLEFT", 0, 0) DPSMate_DPSMate_ScrollFrame:SetPoint("BOTTOMRIGHT", pfUI.chat.right, "BOTTOMRIGHT", 0, pfUI.panel.right:GetHeight()) DPSMate_DPSMate_ScrollFrame_Child:SetWidth(pfUI.chat.right:GetWidth() / 2) DPSMate_DPSMate_Resize:Hide() end end if SW_BarFrame1 and C.thirdparty.swstats.dock == "1" then -- SWStats Single View if pfUI.thirdparty.meters.damage and not pfUI.thirdparty.meters.threat then SW_BarFrame1:SetWidth(pfUI.chat.right:GetWidth()) SW_BarFrame1:ClearAllPoints() SW_BarFrame1:SetAllPoints(pfUI.chat.right) SW_BarFrame1_Resizer:Hide() SW_BarsLayout("SW_BarFrame1", true) end -- SWStats Dual View if pfUI.thirdparty.meters.damage and pfUI.thirdparty.meters.threat then SW_BarFrame1:SetWidth(pfUI.chat.right:GetWidth() / 2) SW_BarFrame1:ClearAllPoints() SW_BarFrame1:SetPoint("TOPLEFT", pfUI.chat.right, "TOP", 0, 0) SW_BarFrame1:SetPoint("BOTTOMRIGHT", pfUI.chat.right, "BOTTOMRIGHT", 0 ,0) SW_BarFrame1_Resizer:Hide() SW_BarsLayout("SW_BarFrame1", true) end end if KLHTM_Frame and C.thirdparty.ktm.dock == "1" then -- KLHTM Single View if not pfUI.thirdparty.meters.damage and pfUI.thirdparty.meters.threat then RefreshKtmWidth() KLHTM_Frame:ClearAllPoints() KLHTM_Frame:SetPoint("TOPLEFT", pfUI.chat.right, "TOPLEFT", 0, 0) KLHTM_Frame:SetPoint("BOTTOMRIGHT", pfUI.chat.right, "BOTTOMRIGHT", 0, pfUI.panel.right:GetHeight()) KLHTM_Frame.backdrop:SetPoint("BOTTOMRIGHT", KLHTM_Frame, "BOTTOMRIGHT", 0, -(KLHTM_Frame:GetBottom() - pfUI.chat.right:GetBottom())) end -- KLHTM Dual View if pfUI.thirdparty.meters.damage and pfUI.thirdparty.meters.threat then RefreshKtmWidth() KLHTM_Frame:ClearAllPoints() KLHTM_Frame:SetPoint("TOPLEFT", pfUI.chat.right, "TOPLEFT", 0, 0) KLHTM_Frame:SetPoint("BOTTOMRIGHT", pfUI.chat.right, "BOTTOM", -default_border, pfUI.panel.right:GetHeight()) KLHTM_Frame.backdrop:SetPoint("BOTTOMRIGHT", KLHTM_Frame, "BOTTOMRIGHT", 0, -(KLHTM_Frame:GetBottom() - pfUI.chat.right:GetBottom())) end end end end function pfUI.thirdparty.meters:Toggle() pfUI.thirdparty.meters:Resize() -- show meters if pfUI.thirdparty.meters.state == false then pfUI.thirdparty.meters.state = true -- chat if pfUI.chat and C.chat.right.enable == "1" then pfUI.chat.right:SetAlpha(0) end -- ktm if C.thirdparty.ktm.dock == "1" and KLHTM_Frame then KLHTM_SetVisible(true) KLHTM_Frame:Show() end -- dpsmate if C.thirdparty.dpsmate.dock == "1" and DPSMate_DPSMate then DPSMate_DPSMate:Show() end -- swstats if C.thirdparty.swstats.dock == "1" and SW_BarFrame1 then SW_BarFrame1:Show() SW_OptKey(1) end -- hide meters else pfUI.thirdparty.meters.state = false -- chat if pfUI.chat and C.chat.right.enable == "1" then pfUI.chat.right:SetAlpha(1) end -- ktm if C.thirdparty.ktm.dock == "1" and KLHTM_Frame then KLHTM_SetVisible(false) KLHTM_Frame:Hide() end -- dpsmate if C.thirdparty.dpsmate.dock == "1" and DPSMate_DPSMate then DPSMate_DPSMate:Hide() end -- swstats if C.thirdparty.swstats.dock == "1" and SW_BarFrame1 then SW_BarFrame1:Hide() end end end HookAddonOrVariable("KLHThreatMeter", function() if C.thirdparty.ktm.skin == "1" then -- remove titlebar if KLHTM_Gui then if KLHTM_Gui.title then KLHTM_Gui.title.back:Hide() end if KLHTM_Gui.raid then -- skin rows (raid) for i in pairs(KLHTM_Gui.raid.rows) do KLHTM_Gui.raid.rows[i].bar:SetTexture(pfUI.media["img:bar"]) KLHTM_Gui.raid.rows[i].bar:SetAlpha(.75) if _G["KLHTM_RaidFrameRow" .. i .. "NameText"] then _G["KLHTM_RaidFrameRow" .. i .. "NameText"]:SetFont(pfUI.font_default, 13, "OUTLINE") _G["KLHTM_RaidFrameRow" .. i .. "ThreatText"]:SetFont(pfUI.font_default, 13, "OUTLINE") _G["KLHTM_RaidFrameRow" .. i .. "PercentThreatText"]:SetFont(pfUI.font_default, 13, "OUTLINE") end end end if KLHTM_Gui.self then -- skin rows (self) for i in pairs(KLHTM_Gui.self.rows) do KLHTM_Gui.self.rows[i].bar:SetTexture(pfUI.media["img:bar"]) KLHTM_Gui.self.rows[i].bar:SetAlpha(.75) end end end CreateBackdrop(KLHTM_Frame, nil, nil, (C.thirdparty.chatbg == "1" and .8)) CreateBackdropShadow(KLHTM_Frame) if C.thirdparty.chatbg == "1" and C.chat.global.custombg == "1" then local r, g, b, a = strsplit(",", C.chat.global.background) KLHTM_Frame.backdrop:SetBackdropColor(tonumber(r), tonumber(g), tonumber(b), tonumber(a)) local r, g, b, a = strsplit(",", C.chat.global.border) KLHTM_Frame.backdrop:SetBackdropBorderColor(tonumber(r), tonumber(g), tonumber(b), tonumber(a)) end -- theme buttons local buttons = { "KLHTM_TitleFrameClose", "KLHTM_TitleFrameMinimise", "KLHTM_TitleFrameMaximise", "KLHTM_TitleFrameOptions", "KLHTM_TitleFramePin", "KLHTM_TitleFrameUnpin", "KLHTM_TitleFrameSelfView", "KLHTM_TitleFrameRaidView", "KLHTM_TitleFrameMasterTarget", "KLHTM_SelfFrameBottomReset" } for i, button in pairs(buttons) do local b = _G[button] if not b then return end SkinButton(b) b:SetScale(.8) -- remove red background on some buttons for i,v in ipairs({b:GetRegions()}) do if v.SetTexture and i == 1 then v:SetTexture(0,0,0,0) end end local p,rt,rp,xo,yo = b:GetPoint() if not b.pfSet and i > 1 then b:SetPoint(p,rt,rp,xo - 3,yo) b.pfSet = true end end -- name buttons KLHTM_TitleFrameClose:SetText("x") KLHTM_TitleFrameMinimise:SetText("_") KLHTM_TitleFrameMaximise:SetText("_") KLHTM_TitleFrameOptions:SetText("O") KLHTM_TitleFramePin:SetText("P") KLHTM_TitleFrameUnpin:SetText("U") KLHTM_TitleFrameSelfView:SetText("S") KLHTM_TitleFrameRaidView:SetText("R") KLHTM_TitleFrameMasterTarget:SetText("T") KLHTM_RaidFrameHeaderNameText:SetFont(pfUI.font_default, 12, "OUTLINE") KLHTM_RaidFrameHeaderThreatText:SetFont(pfUI.font_default, 12, "OUTLINE") KLHTM_RaidFrameHeaderPercentThreatText:SetFont(pfUI.font_default, 12, "OUTLINE") KLHTM_RaidFrameBottomThreatDefecitText:SetFont(pfUI.font_default, 12, "OUTLINE") KLHTM_RaidFrameBottomMasterTargetText:SetFont(pfUI.font_default, 12, "OUTLINE") KLHTM_RaidFrameHeaderName:SetHeight(12) -- remove seperators if KLHTM_RaidFrameLine then KLHTM_RaidFrameLine:Hide() end if KLHTM_RaidFrameBottomLine then KLHTM_RaidFrameBottomLine:Hide() end if KLHTM_SelfFrameLine then KLHTM_SelfFrameLine:Hide() end if KLHTM_SelfFrameBottomLine then KLHTM_SelfFrameBottomLine:Hide() end end if C.thirdparty.ktm.dock == "1" then pfUI.thirdparty.meters.threat = true KLHTM_Frame:Hide() -- adjust scale to match the dock if KLHTM_Gui.frame then KLHTM_SetGuiScale(ktm_scale) end if pfUI.panel then pfUI.panel.right.hide:SetScript("OnClick", function() pfUI.thirdparty.meters:Toggle() end) end -- toggle meter by default if configured if C.thirdparty.showmeter == "1" then showmeter:RegisterEvent("PLAYER_ENTERING_WORLD") end end end) HookAddonOrVariable("DPSMate", function() if C.thirdparty.dpsmate.skin == "1" then if DPSMateSettings then -- set DPSMate appearance to match pfUI for w in pairs(DPSMateSettings["windows"]) do DPSMateSettings["windows"][w]["titlebarheight"] = 20 DPSMateSettings["windows"][w]["titlebarfontsize"] = 12 DPSMateSettings["windows"][w]["titlebarfont"] = "Accidental Presidency" DPSMateSettings["windows"][w]["titlebaropacity"] = 0 DPSMateSettings["windows"][w]["titlebarfontcolor"][1] = 1 DPSMateSettings["windows"][w]["titlebarfontcolor"][2] = 1 DPSMateSettings["windows"][w]["titlebarfontcolor"][3] = 1 DPSMateSettings["windows"][w]["barheight"] = 11 DPSMateSettings["windows"][w]["barfontsize"] = 13 DPSMateSettings["windows"][w]["bartexture"] = "normTex" DPSMateSettings["windows"][w]["barfont"] = "Accidental Presidency" DPSMateSettings["windows"][w]["opacity"] = 1 DPSMateSettings["windows"][w]["contentbgtexture"] = "Solid Background" DPSMateSettings["windows"][w]["bgopacity"] = 0 DPSMateSettings["windows"][w]["borderopacity"] = 0 end if DPSMate.UpdatePointer then DPSMate:UpdatePointer() end DPSMate:InitializeFrames() for k, val in pairs(DPSMateSettings["windows"]) do local frame = _G["DPSMate_"..val["name"]] CreateBackdrop(frame, nil, nil, (C.thirdparty.chatbg == "1" and .8)) CreateBackdropShadow(frame) if C.thirdparty.chatbg == "1" and C.chat.global.custombg == "1" then local r, g, b, a = strsplit(",", C.chat.global.background) frame.backdrop:SetBackdropColor(tonumber(r), tonumber(g), tonumber(b), tonumber(a)) local r, g, b, a = strsplit(",", C.chat.global.border) frame.backdrop:SetBackdropBorderColor(tonumber(r), tonumber(g), tonumber(b), tonumber(a)) end end end end if C.thirdparty.dpsmate.dock == "1" then pfUI.thirdparty.meters.damage = true if DPSMate_DPSMate then DPSMate_DPSMate:Hide() end if pfUI.panel then pfUI.panel.right.hide:SetScript("OnClick", function() pfUI.thirdparty.meters:Toggle() end) end -- toggle meter by default if configured if C.thirdparty.showmeter == "1" then showmeter:RegisterEvent("PLAYER_ENTERING_WORLD") end end end) HookAddonOrVariable("SW_Stats", function() if C.thirdparty.swstats.skin == "1" then SW_Settings["OPT_ShowMainWinDPS"] = 1 SW_Settings["Colors"] = SW_Settings["Colors"] or {} SW_Settings["Colors"]["TitleBarsFont"] = { [1] = 1, [2] = 1, [3] = 1, [4] = 1, } SW_Settings["Colors"]["TitleBars"] = { [1] = 0, [2] = 0, [3] = 0, [4] = 0, } SW_Settings["Colors"]["Backdrops"] = { [1] = .3, [2] = 1, [3] = .8, [4] = 1, } SW_Settings["InfoSettings"] = SW_Settings["InfoSettings"] or {} SW_Settings["InfoSettings"][1] = SW_Settings["InfoSettings"][1] or {} SW_Settings["InfoSettings"][1]["SF"] = "SW_Filter_EverGroup" SW_Settings["InfoSettings"][1]["ShowPercent"] = 1 SW_Settings["InfoSettings"][1]["ShowRank"] = 1 SW_Settings["InfoSettings"][1]["ShowNumber"] = 1 SW_Settings["InfoSettings"][1]["BT"] = 13 SW_Settings["InfoSettings"][1]["BH"] = 10 SW_Settings["InfoSettings"][1]["BFS"] = 11 SW_Settings["InfoSettings"][1]["BC"] = { [1] = .5, [2] = .5, [3] = .5, [4] = .5, } SW_Settings["InfoSettings"][1]["BFC"] = { [1] = 1, [2] = 1, [3] = 1, [4] = 1, } SW_Settings["InfoSettings"][1]["OC"] = { [1] = 1, [2] = 1, [3] = 1, [4] = 1, } SW_Settings["InfoSettings"][1]["OTF"] = ( SW_Settings["InfoSettings"][1]["OTF"] == "1" and "SWStats" ) or SW_Settings["InfoSettings"][1]["OTF"] SW_Settings["InfoSettings"][1]["UCC"] = 1 local SkinSW_RoundButton = function(n, s) local s = s or 14 local btn, normal, highlight = _G[n], _G[string.format("%s_Normal",n)], _G[string.format("%s_Highlight",n)] StripTextures(normal) StripTextures(highlight) CreateBackdrop(btn) btn:SetHeight(s) btn:SetWidth(s) SetHighlight(btn) end SW_BarFrame1_Title:SetPoint("TOPLEFT", 3, 0) SW_BarFrame1_Title_Sync:SetScale(.84) SW_BarFrame1_Title_Report:SetScale(.84) SW_BarFrame1_Title_Settings:SetScale(.84) SW_BarFrame1_Title_Close:SetScale(.84) SW_BarFrame1_Title_Console:SetScale(.84) SW_BarFrame1_Title_TimeLine:SetScale(.84) -- bar padding SW_BarFrame1.swoBarY = -22 _G.SW_BARSEPY = 1 CreateBackdrop(SW_BarFrame1, nil, nil, (C.thirdparty.chatbg == "1" and .8)) CreateBackdropShadow(SW_BarFrame1) if C.thirdparty.chatbg == "1" and C.chat.global.custombg == "1" then local r, g, b, a = strsplit(",", C.chat.global.background) SW_BarFrame1.backdrop:SetBackdropColor(tonumber(r), tonumber(g), tonumber(b), tonumber(a)) local r, g, b, a = strsplit(",", C.chat.global.border) SW_BarFrame1.backdrop:SetBackdropBorderColor(tonumber(r), tonumber(g), tonumber(b), tonumber(a)) end SkinCheckbox(SW_OptChk_Running, 20) for i=1, SW_OPT_COUNT do SkinSW_RoundButton(string.format("SW_BarFrame1_Selector_Opt%d",i)) if i == 1 then _G[string.format("SW_BarFrame1_Selector_Opt%d",i)]:SetPoint("TOPLEFT", SW_OptChk_Running, "TOPRIGHT", 3, -3) end end SW_BarFrame1_Selector:SetPoint("TOPLEFT", SW_BarFrame1.backdrop, "BOTTOMLEFT", 10, 0) -- mode settings CreateBackdrop(SW_BarSettingsFrameV2, nil, nil, .8) CreateBackdrop(SW_BarSettingsFrameV2_Title, 0) CreateBackdrop(SW_BarSettingsFrameV2_Tab1, 0) SW_BarSettingsFrameV2_Tab1:SetHeight(24) SW_BarSettingsFrameV2_Tab1_Text:SetParent(SW_BarSettingsFrameV2_Tab1.backdrop) CreateBackdrop(SW_BarSettingsFrameV2_Tab2, 0) SW_BarSettingsFrameV2_Tab2:SetHeight(24) SW_BarSettingsFrameV2_Tab2_Text:SetParent(SW_BarSettingsFrameV2_Tab2.backdrop) CreateBackdrop(SW_BarSettingsFrameV2_Tab3, 0) SW_BarSettingsFrameV2_Tab3:SetHeight(24) SW_BarSettingsFrameV2_Tab3_Text:SetParent(SW_BarSettingsFrameV2_Tab3.backdrop) SkinCheckbox(SW_OptChk_Rank, 18) SkinCheckbox(SW_OptChk_Num, 18) SkinCheckbox(SW_OptChk_Percent, 18) SkinCheckbox(SW_Filter_None, 18) SkinCheckbox(SW_Filter_PC, 18) SkinCheckbox(SW_Filter_NPC, 18) SkinCheckbox(SW_Filter_Group, 18) SkinCheckbox(SW_Filter_EverGroup, 18) SkinCheckbox(SW_HealOpt_Eff, 18) SkinCheckbox(SW_HealOpt_OH, 18) SkinCheckbox(SW_HealOpt_IF, 18) SkinDropDown(SW_InfoTypeDropDown) SkinDropDown(SW_ClassFilterDropDown) SkinDropDown(SW_SchoolDropDown) if SW_SchoolDropDown:GetWidth() < 100 then UIDropDownMenu_SetWidth(100, SW_SchoolDropDown) -- SW_Stats is missing this in init end SkinButton(SW_SetInfoVarTxtFrame_Button) SkinButton(SW_SetInfoVarFromTarget) CreateBackdrop(SW_CS_BarC_Button) SetAllPointsOffset(SW_CS_BarC_Button.backdrop,SW_CS_BarC_Button,2) SetHighlight(SW_CS_BarC_Button) CreateBackdrop(SW_CS_FontC_Button) SetAllPointsOffset(SW_CS_FontC_Button.backdrop,SW_CS_FontC_Button,2) SetHighlight(SW_CS_FontC_Button) CreateBackdrop(SW_CS_OptC_Button) SetAllPointsOffset(SW_CS_OptC_Button.backdrop,SW_CS_OptC_Button,2) SetHighlight(SW_CS_OptC_Button) SkinSlider(SW_BarHeightSlider) SW_BarHeightSliderLow:ClearAllPoints() SW_BarHeightSliderLow:SetPoint("TOPRIGHT", SW_BarHeightSlider, "TOPLEFT", -2, -2) SW_BarHeightSliderHigh:ClearAllPoints() SW_BarHeightSliderHigh:SetPoint("BOTTOMRIGHT", SW_BarHeightSlider, "BOTTOMLEFT", -2, 2) SkinSlider(SW_ColCountSlider) SkinSlider(SW_TextureSlider) SkinSlider(SW_FontSizeSlider) SkinButton(SW_SetFrameTxtFrame_Button) SkinButton(SW_SetOptTxtFrame_Button) SkinCheckbox(SW_ColorsOptUseClass) SW_BarSettings_Visuals:SetPoint("TOPLEFT", 5, -50) SW_BarSettings_Visuals:SetPoint("BOTTOMRIGHT", 2, 10) SkinCheckbox(SW_PF_Inactive,18) SkinCheckbox(SW_PF_Active,18) SkinCheckbox(SW_PF_Current,18) SkinCheckbox(SW_PF_VPP,18) SkinCheckbox(SW_PF_VPR,18) SkinCheckbox(SW_PF_MM,18) SkinCheckbox(SW_PF_MR,18) SkinCheckbox(SW_PF_MB,18) SkinCheckbox(SW_PF_Ignore,18) -- general settings CreateBackdrop(SW_GeneralSettings, nil, nil, .8) CreateBackdrop(SW_GeneralSettings_Title, 0) SkinCheckbox(SW_Chk_ShowTLB,18) SkinCheckbox(SW_Chk_ShowSyncB,18) SkinCheckbox(SW_Chk_ShowConsoleB,18) SkinCheckbox(SW_Chk_ShowDPS,18) CreateBackdrop(SW_CS_Damage_Button) SetAllPointsOffset(SW_CS_Damage_Button.backdrop, SW_CS_Damage_Button, 2) SetHighlight(SW_CS_Damage_Button) CreateBackdrop(SW_CS_Heal_Button) SetAllPointsOffset(SW_CS_Heal_Button.backdrop, SW_CS_Heal_Button, 2) SetHighlight(SW_CS_Heal_Button) CreateBackdrop(SW_CS_TitleBar_Button) SetAllPointsOffset(SW_CS_TitleBar_Button.backdrop, SW_CS_TitleBar_Button, 2) SetHighlight(SW_CS_TitleBar_Button) CreateBackdrop(SW_CS_TitleFont_Button) SetAllPointsOffset(SW_CS_TitleFont_Button.backdrop, SW_CS_TitleFont_Button, 2) SetHighlight(SW_CS_TitleFont_Button) CreateBackdrop(SW_CS_Backdrops_Button) SetAllPointsOffset(SW_CS_Backdrops_Button.backdrop, SW_CS_Backdrops_Button, 2) SetHighlight(SW_CS_Backdrops_Button) CreateBackdrop(SW_CS_MainWinBack_Button) SetAllPointsOffset(SW_CS_MainWinBack_Button.backdrop, SW_CS_MainWinBack_Button, 2) SetHighlight(SW_CS_MainWinBack_Button) CreateBackdrop(SW_CS_ClassCAlpha_Button) SetAllPointsOffset(SW_CS_ClassCAlpha_Button.backdrop, SW_CS_ClassCAlpha_Button, 2) SetHighlight(SW_CS_ClassCAlpha_Button) SkinSlider(SW_OptCountSlider) SkinSlider(SW_GeneralSettingsIconSlider) SkinSlider(SW_GeneralSettingsIconRadiusSlider) -- announce CreateBackdrop(SW_BarReportFrame, nil, nil, .8) CreateBackdrop(SW_BarReportFrame_Title, 0) SkinCheckbox(SW_RepTo_Say,18) SkinCheckbox(SW_RepTo_Group,18) SkinCheckbox(SW_RepTo_Raid,18) SkinCheckbox(SW_RepTo_Guild,18) SkinCheckbox(SW_RepTo_Channel,18) SkinCheckbox(SW_RepTo_Whisper,18) SkinCheckbox(SW_RepTo_Officer,18) SkinCheckbox(SW_RepTo_Clipboard,18) SkinCheckbox(SW_Chk_RepMulti,18) SkinSlider(SW_BarReportFrameRepAmountSlider) SkinButton(SW_BarReportFrame_SendReport) SkinButton(SW_BarReportFrame_VarText_SetTextFromTarget) StripTextures(SW_BarReportFrame_VarText_EditBox, "BACKGROUND") CreateBackdrop(SW_BarReportFrame_VarText_EditBox) -- copy CreateBackdrop(SW_TextWindow, nil, nil, .75) CreateBackdrop(SW_TextWindow_Title, 0) SkinSlider(SW_TextWindowExportSlider) StripTextures(SW_TextWindow_EditBox, "BACKGROUND") CreateBackdrop(SW_TextWindow_EditBox) -- sync CreateBackdrop(SW_BarSyncFrame, nil, nil, .8) CreateBackdrop(SW_BarSyncFrame_Title, 0) SkinCheckbox(SW_AutoVoteYes,18) SkinCheckbox(SW_AutoVoteNo,18) SkinScrollbar(SW_SyncListScrollBar) -- timeline CreateBackdrop(SW_TimeLine, nil, nil, .8) CreateBackdrop(SW_TimeLine_Title, 0) SkinCheckbox(SW_Chk_TL_SafeMode,18) SkinCheckbox(SW_Chk_TL_SingleSelect,18) SkinCheckbox(SW_Chk_TL_AutoZone,18) SkinCheckbox(SW_Chk_TL_AutoDelete,18) SkinButton(SW_TL_Nuke) SkinButton(SW_TL_ReloadUI) SkinButton(SW_TL_Select) SkinButton(SW_TL_Merge) for i=1,10 do SkinSW_RoundButton(string.format("SW_TimeLine_Item%d_Delete",i),12) SkinSW_RoundButton(string.format("SW_TimeLine_Item%d_Rename",i),12) end SkinScrollbar(SW_TL_SelectorScrollBar) -- console CreateBackdrop(SW_FrameConsole, nil, nil, .75) CreateBackdrop(SW_FrameConsole_Title, 0) SW_FrameConsole_Title:SetHeight(24) SkinArrowButton(SW_FrameConsole_Text1_MsgUp, "up", 13) SkinArrowButton(SW_FrameConsole_Text1_MsgDown, "down", 13) SkinArrowButton(SW_FrameConsole_Text1_MsgBottom, "down", 13) SW_FrameConsole_Text1_MsgUp:SetPoint("BOTTOMRIGHT", -5, 45) SW_FrameConsole_Text1_MsgDown:SetPoint("BOTTOMRIGHT", -5, 30) SW_FrameConsole_Text1_MsgBottom:SetPoint("BOTTOMRIGHT", -5, 12) CreateBackdrop(SW_FrameConsole_Tab1, 0) SW_FrameConsole_Tab1:SetHeight(24) SW_FrameConsole_Tab1_Text:SetParent(SW_FrameConsole_Tab1.backdrop) CreateBackdrop(SW_FrameConsole_Tab2, 0) SW_FrameConsole_Tab2:SetHeight(24) SW_FrameConsole_Tab2_Text:SetParent(SW_FrameConsole_Tab2.backdrop) SkinCheckbox(SW_Chk_ShowEvent,18) SkinCheckbox(SW_Chk_ShowOrigStr,18) SkinCheckbox(SW_Chk_ShowRegEx,18) SkinCheckbox(SW_Chk_ShowMatch,18) SkinCheckbox(SW_Chk_ShowSyncInfo,18) SkinArrowButton(SW_FrameConsole_Text2_MsgUp,"up",13) SkinArrowButton(SW_FrameConsole_Text2_MsgDown,"down",13) SkinArrowButton(SW_FrameConsole_Text2_MsgBottom,"down",13) SW_FrameConsole_Text2_MsgUp:SetPoint("BOTTOMRIGHT", -5, 45) SW_FrameConsole_Text2_MsgDown:SetPoint("BOTTOMRIGHT", -5, 30) SW_FrameConsole_Text2_MsgBottom:SetPoint("BOTTOMRIGHT", -5, 12) end if C.thirdparty.swstats.dock == "1" then pfUI.thirdparty.meters.damage = true SW_Settings["SHOWMAIN"] = nil SW_BarFrame1:Hide() SW_OptChk_Running:ClearAllPoints() SW_OptChk_Running:SetParent(SW_BarFrame1_Title) SW_OptChk_Running:SetPoint("RIGHT", SW_BarFrame1_Title_TimeLine, "LEFT", -2, 0) -- hide bottom panels SW_BarFrame1_Selector:Hide() -- let user select mode by clicking the title HookScript(SW_BarFrame1_Title, "OnMouseUp", function() local page = SW_Settings and SW_Settings.BarFrames and SW_Settings.BarFrames.SW_BarFrame1 and SW_Settings.BarFrames.SW_BarFrame1.Selected if page then local target = (arg1 == "LeftButton") and (page + 1) or (arg1 == "RightButton") and (page - 1) SW_OptKey((target > SW_OPT_COUNT) and 1 or (target < 1) and SW_OPT_COUNT or target) end end) if pfUI.panel then pfUI.panel.right.hide:SetScript("OnClick", function() pfUI.thirdparty.meters:Toggle() end) end -- toggle meter by default if configured if C.thirdparty.showmeter == "1" then showmeter:RegisterEvent("PLAYER_ENTERING_WORLD") end end end) HookAddonOrVariable("WIM", function() if C.thirdparty.wim.enable == "0" then return end _G.WIM_isLinkURL = function() return false end _G.WIM_ConvertURLtoLinks = function(text) -- use pfUI link handler (it is more correct) return pfUI.chat:HandleLink(text) end -- replace wim class colors with pfUI ones hooksecurefunc("WIM_InitClassProps", function() for class in pairs(RAID_CLASS_COLORS) do local wimclass = _G[format("WIM_LOCALIZED_%s",class)] local colorstr = gsub(RAID_CLASS_COLORS[class].colorStr, "^ff", "") _G.WIM_ClassColors[wimclass] = colorstr end end, true) -- convo menu CreateBackdrop(WIM_Icon_ToolTip, 0, nil, tonumber(C.tooltip.alpha)) CreateBackdrop(WIM_ConversationMenu, 0, nil, .75) for i=1, _G.WIM_MaxMenuCount do local btn, btnClose = _G["WIM_ConversationMenuTellButton"..i], _G["WIM_ConversationMenuTellButton"..i.."Close"] SkinCloseButton(btnClose, btn, -4, -1) btnClose:SetWidth(13) btnClose:SetHeight(13) end hooksecurefunc("WIM_Icon_DropDown_Update", function() for i=1,_G.WIM_MaxMenuCount do local btn = _G["WIM_ConversationMenuTellButton"..i] if i==1 and btn:IsEnabled() == 0 then return end if not btn:IsShown() then return end local btn_txt = btn:GetText() local user = btn.theUser local userclr = _G.WIM_PlayerCache[user] and _G.WIM_PlayerCache[user].class and _G.WIM_UserWithClassColor(user) if userclr and user ~= userclr then btn_txt = gsub(btn_txt, user, format("|r%s",userclr)) btn:SetText(btn_txt) end end end, true) do -- history frame CreateBackdrop(WIM_HistoryFrame, nil, nil, .8) CreateBackdropShadow(WIM_HistoryFrame) WIM_HistoryFrame.backdrop:SetPoint("TOPLEFT", 10, -10) WIM_HistoryFrame.backdrop:SetPoint("BOTTOMRIGHT", -10, 10) WIM_HistoryFrame:SetHitRectInsets(10,10,10,10) StripTextures(WIM_HistoryFrameTitle) SkinCloseButton(WIM_HistoryFrameTitleExitButton, WIM_HistoryFrame.backdrop, -6, -6) SkinArrowButton(WIM_HistoryFrameMessageListScrollUp, 'up', 18) WIM_HistoryFrameMessageListScrollUp:SetPoint("TOPLEFT", WIM_HistoryFrameMessageListScrollingMessageFrame, "TOPRIGHT", 10, -6) SkinArrowButton(WIM_HistoryFrameMessageListScrollDown, 'down', 18) WIM_HistoryFrameMessageListScrollDown:SetPoint("BOTTOMLEFT", WIM_HistoryFrameMessageListScrollingMessageFrame, "BOTTOMRIGHT", 10, 0) end do -- options frame CreateBackdrop(WIM_Options, nil, nil, .8) CreateBackdropShadow(WIM_Options) WIM_Options.backdrop:SetPoint("TOPLEFT", 12, -10) WIM_Options.backdrop:SetPoint("BOTTOMRIGHT", -12, 0) WIM_Options:SetHitRectInsets(12,12,10,0) WIM_OptionsTitleBorder:SetTexture(nil) WIM_OptionsTitleString:SetPoint("TOP", WIM_Options.backdrop, "TOP", 0, -4) SkinCloseButton(WIM_OptionsExitButton, WIM_Options.backdrop, -6, -6) WIM_OptionsHelpButton:ClearAllPoints() WIM_OptionsHelpButton:SetPoint("RIGHT", WIM_OptionsExitButton, "LEFT", -10, 0) WIM_OptionsHelpButton:SetHighlightTexture(nil) SkinCheckbox(WIM_OptionsEnableWIM) do -- display StripTextures(WIM_OptionsDisplayCaption) SkinCheckbox(WIM_OptionsDisplayShowShortcutBar) SkinCheckbox(WIM_OptionsDisplayShowTimeStamps) SkinCheckbox(WIM_OptionsDisplayShowCharacterInfo) SkinCheckbox(WIM_OptionsDisplayShowCharacterInfoClassIcon) SkinCheckbox(WIM_OptionsDisplayShowCharacterInfoClassColor) SkinCheckbox(WIM_OptionsDisplayShowCharacterInfoDetails) if WIM_OptionsDisplayShowCharacterInfoZone then SkinCheckbox(WIM_OptionsDisplayShowCharacterInfoZone) end SkinSlider(WIM_OptionsDisplayFontSize) SkinSlider(WIM_OptionsDisplayWindowSize) SkinSlider(WIM_OptionsDisplayWindowAlpha) end do -- minimap StripTextures(WIM_OptionsMiniMapCaption) SkinCheckbox(WIM_OptionsMiniMapEnabled) SkinCheckbox(WIM_OptionsMiniMapFreeMoving) SkinSlider(WIM_OptionsMiniMapIconPosition) end -- alignment for WIM_OptionsTabbedFrame: WIM_OptionsOptionTab1:SetPoint("TOPLEFT", WIM_OptionsMiniMap, "BOTTOMLEFT", 10, -4) -- move the upper bound WIM_OptionsTabbedFrame WIM_OptionsDisplay:SetHeight(540) -- move the lower bound WIM_OptionsTabbedFrame WIM_Options_GeneralScroll:SetPoint("BOTTOMRIGHT", WIM_OptionsTabbedFrame, "BOTTOMRIGHT", -30, 10) ------------------------------------------------- -- wrap SkinCheckbox to fix issues with scrollframe breaking layers local SkinScrollchildCheckbox = function(f, s) SkinCheckbox(f, s) f.backdrop:SetParent(f:GetParent()) f:SetParent(f.backdrop) end do -- general tab SkinTab(WIM_OptionsOptionTab1) SkinScrollbar(WIM_Options_GeneralScrollScrollBar) SkinScrollchildCheckbox(WIM_OptionsTabbedFrameGeneralAutoFocus) SkinScrollchildCheckbox(WIM_OptionsTabbedFrameGeneralKeepFocus) SkinScrollchildCheckbox(WIM_OptionsTabbedFrameGeneralKeepFocusRested) SkinScrollchildCheckbox(WIM_OptionsTabbedFrameGeneralShowToolTips) SkinScrollchildCheckbox(WIM_OptionsTabbedFrameGeneralPopOnSend) SkinScrollchildCheckbox(WIM_OptionsTabbedFrameGeneralPopNew) SkinScrollchildCheckbox(WIM_OptionsTabbedFrameGeneralPopUpdate) SkinScrollchildCheckbox(WIM_OptionsTabbedFrameGeneralPopCombat) SkinScrollchildCheckbox(WIM_OptionsTabbedFrameGeneralSupress) SkinScrollchildCheckbox(WIM_OptionsTabbedFrameGeneralPlaySoundWisp) SkinScrollchildCheckbox(WIM_OptionsTabbedFrameGeneralSortOrderAlpha) SkinScrollchildCheckbox(WIM_OptionsTabbedFrameGeneralShowAFK) SkinScrollchildCheckbox(WIM_OptionsTabbedFrameGeneralUseEscape) SkinScrollchildCheckbox(WIM_OptionsTabbedFrameGeneralInterceptSlashWisp) SkinScrollchildCheckbox(WIM_OptionsTabbedFrameGeneralBlockLowLevel) end do -- windows tab SkinTab(WIM_OptionsOptionTab2) SkinCheckbox(WIM_OptionsTabbedFrameWindowWindowCascade) SkinButton(WIM_OptionsTabbedFrameWindowWindowAnchor) SkinDropDown(WIM_OptionsTabbedFrameWindowCascadeDirection) SkinSlider(WIM_OptionsTabbedFrameWindowWindowWidth) SkinSlider(WIM_OptionsTabbedFrameWindowWindowHeight) WIM_OptionsTabbedFrameWindowWindowHeight:SetPoint("TOPLEFT", WIM_OptionsTabbedFrameWindowWindowWidth, "BOTTOMLEFT", 0, -40) WIM_OptionsTabbedFrameWindowWindowHeight:SetMinMaxValues(240, 600) -- fix min value. WIM.lua:643. end do -- filters tab SkinTab(WIM_OptionsOptionTab3) SkinCheckbox(WIM_OptionsTabbedFrameFilterAliasShowAsComment) for _,v in pairs({"Alias", "Filtering"}) do SkinCheckbox(_G["WIM_OptionsTabbedFrameFilter"..v.."Enabled"]) SkinButton(_G["WIM_OptionsTabbedFrameFilter"..v.."ColumnHeader1"]) SkinButton(_G["WIM_OptionsTabbedFrameFilter"..v.."ColumnHeader2"]) SkinScrollbar(_G["WIM_OptionsTabbedFrameFilter"..v.."PanelScrollBarScrollBar"]) SkinButton(_G["WIM_OptionsTabbedFrameFilter"..v.."PanelAdd"]) SkinButton(_G["WIM_OptionsTabbedFrameFilter"..v.."PanelRemove"]) SkinButton(_G["WIM_OptionsTabbedFrameFilter"..v.."PanelEdit"]) end CreateBackdrop(WIM_Options_AliasWindow, nil, nil, .8) WIM_Options_AliasWindowTitleBorder:SetTexture(nil) CreateBackdrop(WIM_Options_AliasWindowPanel1, nil, nil) WIM_Options_AliasWindowPanel1.backdrop:SetPoint("TOPLEFT", 0, -4) WIM_Options_AliasWindowPanel1.backdrop:SetPoint("BOTTOMRIGHT", 0, 8) CreateBackdrop(WIM_Options_AliasWindowPanel2, nil, nil) WIM_Options_AliasWindowPanel2.backdrop:SetPoint("TOPLEFT", 0, -4) WIM_Options_AliasWindowPanel2.backdrop:SetPoint("BOTTOMRIGHT", 0, 8) SkinButton(WIM_Options_AliasWindowOK) SkinButton(WIM_Options_AliasWindowCancel) CreateBackdrop(WIM_Options_FilterWindow, nil, nil, .8) WIM_Options_FilterWindowTitleBorder:SetTexture(nil) CreateBackdrop(WIM_Options_FilterWindowPanel1, nil, nil) WIM_Options_FilterWindowPanel1.backdrop:SetPoint("TOPLEFT", 0, -4) WIM_Options_FilterWindowPanel1.backdrop:SetPoint("BOTTOMRIGHT", 0, 8) SkinCheckbox(WIM_Options_FilterWindow_ActionIgnore) SkinCheckbox(WIM_Options_FilterWindow_ActionBlock) SkinButton(WIM_Options_FilterWindowOK) SkinButton(WIM_Options_FilterWindowCancel) end do -- history tab SkinTab(WIM_OptionsOptionTab4) SkinCheckbox(WIM_OptionsTabbedFrameHistoryEnabled) SkinCheckbox(WIM_OptionsTabbedFrameHistoryRecordEveryone) SkinCheckbox(WIM_OptionsTabbedFrameHistoryRecordFriends) SkinCheckbox(WIM_OptionsTabbedFrameHistoryRecordGuild) SkinCheckbox(WIM_OptionsTabbedFrameHistoryShowInMessage) SkinCheckbox(WIM_OptionsTabbedFrameHistorySetMaxToStore) SkinCheckbox(WIM_OptionsTabbedFrameHistorySetAutoDelete) SkinDropDown(WIM_OptionsTabbedFrameHistoryMessageCount) SkinDropDown(WIM_OptionsTabbedFrameHistoryMaxCount) SkinDropDown(WIM_OptionsTabbedFrameHistoryAutoDeleteTime) SkinButton(WIM_OptionsTabbedFrameHistoryColumnHeader1) SkinButton(WIM_OptionsTabbedFrameHistoryColumnHeader2) SkinScrollbar(WIM_OptionsTabbedFrameHistoryPanelScrollBarScrollBar) SkinButton(WIM_OptionsTabbedFrameHistoryPanelDeleteUser) SkinButton(WIM_OptionsTabbedFrameHistoryPanelViewHistory) end end do -- help frame CreateBackdrop(WIM_Help, nil, nil, .8) WIM_HelpTitleBorder:SetTexture(nil) SkinCloseButton(WIM_HelpExitButton, WIM_Help.backdrop, -6, -6) SkinTab(WIM_HelpTab1) SkinTab(WIM_HelpTab2) SkinTab(WIM_HelpTab3) SkinTab(WIM_HelpTabCredits) SkinScrollbar(WIM_HelpScrollFrameScrollBar) end hooksecurefunc("WIM_WindowOnShow", function() if this.backdrop then return end -- already skinned local windowname = this:GetName() CreateBackdrop(this, nil, nil, .8) CreateBackdropShadow(this) local from = _G[windowname.."From"] from:ClearAllPoints() from:SetPoint("TOP", 0, -10) local exit = _G[windowname.."ExitButton"] SkinCloseButton(exit, this.backdrop, -6, -6) local history = _G[windowname.."HistoryButton"] history:ClearAllPoints() history:SetPoint("TOPRIGHT", exit, "TOPLEFT", -2, 2) this.avatar = CreateFrame("Frame", nil, this) this.avatar:SetAllPoints(this) local classicon = _G[windowname .. "ClassIcon"] classicon:SetTexCoord(.3, .7, .3, .7) classicon:SetParent(this.avatar) classicon:ClearAllPoints() classicon:SetPoint("TOPLEFT", 10 , -10) classicon:SetWidth(26) classicon:SetHeight(26) local msgframe = _G[windowname .. "ScrollingMessageFrame"] msgframe:SetPoint("TOPLEFT", this, "TOPLEFT", 10, -45) msgframe:SetPoint("BOTTOMRIGHT", this, "BOTTOMRIGHT", -32, 32) msgframe:SetFont(pfUI.font_default, C.global.font_size) local msgbox = _G[windowname .. "MsgBox"] CreateBackdrop(msgbox) msgbox:ClearAllPoints() msgbox:SetPoint("TOPLEFT", msgframe, "BOTTOMLEFT", 0, -5) msgbox:SetPoint("TOPRIGHT", msgframe, "BOTTOMRIGHT", 0, -5) msgbox:SetTextInsets(5, 5, 5, 5) msgbox:SetHeight(20) for i = 1, 5 do local btn = _G[windowname .. "ShortcutFrameButton"..i] local icon = _G[windowname .. "ShortcutFrameButton"..i.."Icon"] local prev_btn = _G[windowname .. "ShortcutFrameButton"..(i-1)] StripTextures(btn, nil, "ARTWORK") icon:SetDrawLayer("ARTWORK") SkinButton(btn, nil, nil, nil, icon) btn:ClearAllPoints() if not prev_btn then btn:SetPoint("TOP", exit, "BOTTOM", 0, -20) else btn:SetPoint("TOP", prev_btn, "BOTTOM", 0, -4) end end local scrollup, scrolldown = _G[windowname .. "ScrollUp"], _G[windowname .. "ScrollDown"] SkinArrowButton(scrollup, "up", 18) SkinArrowButton(scrolldown, "down", 18) scrolldown:ClearAllPoints() scrolldown:SetPoint("BOTTOMRIGHT", -4, 30) scrollup:ClearAllPoints() scrollup:SetPoint("BOTTOMLEFT", scrolldown, "TOPLEFT", 0, 2) StripTextures(_G[windowname .. "IgnoreConfirm"]) SkinButton(_G[windowname .. "IgnoreConfirmYes"]) SkinButton(_G[windowname .. "IgnoreConfirmNo"]) end) end) HookAddonOrVariable("SortBags", function() if C.thirdparty.sortbags.enable == "0" then return end if not pfUI.thirdparty.bagsort then pfUI.thirdparty.bagsort = "sortbags" end pfUI.thirdparty.sortbags = CreateFrame("Frame", nil) pfUI.thirdparty.sortbags:RegisterEvent("PLAYER_ENTERING_WORLD") pfUI.thirdparty.sortbags:SetScript("OnEvent", function() pfUI.thirdparty.sortbags:UnregisterAllEvents() -- don't do anything if another bagsorter was found if pfUI.thirdparty.bagsort ~= "sortbags" then return end -- make sure the bag module is enabled if not pfUI.bag or not pfUI.bag.right then return end local rawborder, default_border = GetBorderSize("bags") -- draw the button if not pfUI.bag.right.sort then pfUI.bag.right.sort = CreateFrame("Button", "pfBagSlotSort", UIParent) pfUI.bag.right.sort:SetParent(pfUI.bag.right) pfUI.bag.right.sort:SetPoint("TOPRIGHT", pfUI.bag.right.keys, "TOPLEFT", -default_border*3, 0) CreateBackdrop(pfUI.bag.right.sort, default_border) pfUI.bag.right.sort:SetHeight(12) pfUI.bag.right.sort:SetWidth(12) pfUI.bag.right.sort:SetTextColor(1,1,.25,1) pfUI.bag.right.sort:SetFont(pfUI.font_default, C.global.font_size, "OUTLINE") pfUI.bag.right.sort.texture = pfUI.bag.right.sort:CreateTexture("pfBagArrowUp") pfUI.bag.right.sort.texture:SetTexture(pfUI.media["img:sort"]) pfUI.bag.right.sort.texture:ClearAllPoints() pfUI.bag.right.sort.texture:SetPoint("TOPLEFT", pfUI.bag.right.sort, "TOPLEFT", 2, -2) pfUI.bag.right.sort.texture:SetPoint("BOTTOMRIGHT", pfUI.bag.right.sort, "BOTTOMRIGHT", -2, 2) pfUI.bag.right.sort.texture:SetVertexColor(.25,.25,.25,1) pfUI.bag.right.sort:SetScript("OnEnter", function () pfUI.bag.right.sort.backdrop:SetBackdropBorderColor(1,1,.25,1) pfUI.bag.right.sort.texture:SetVertexColor(1,1,.25,1) GameTooltip:SetOwner(this, "ANCHOR_RIGHT") GameTooltip:SetText(GetAddOnMetadata("SortBags","Title")) GameTooltip:AddLine(GetAddOnMetadata("SortBags","Notes"),1,1,1) GameTooltip:Show() end) pfUI.bag.right.sort:SetScript("OnLeave", function () CreateBackdrop(pfUI.bag.right.sort) pfUI.bag.right.sort.texture:SetVertexColor(.25,.25,.25,1) if GameTooltip:IsOwned(this) then GameTooltip:Hide() end end) pfUI.bag.right.sort:SetScript("OnClick", function() SortBags() end) pfUI.bag.right.search:ClearAllPoints() pfUI.bag.right.search:SetPoint("TOPLEFT", pfUI.bag.right, "TOPLEFT", default_border, -default_border) pfUI.bag.right.search:SetPoint("TOPRIGHT", pfUI.bag.right.sort, "TOPLEFT", -default_border*3, -default_border) end -- draw the button if not pfUI.bag.left.sort then pfUI.bag.left.sort = CreateFrame("Button", "pfBankSlotSort", UIParent) pfUI.bag.left.sort:SetParent(pfUI.bag.left) pfUI.bag.left.sort:SetPoint("TOPRIGHT", pfUI.bag.left.bags, "TOPLEFT", -default_border*3, 0) CreateBackdrop(pfUI.bag.left.sort, default_border) pfUI.bag.left.sort:SetHeight(12) pfUI.bag.left.sort:SetWidth(12) pfUI.bag.left.sort:SetTextColor(1,1,.25,1) pfUI.bag.left.sort:SetFont(pfUI.font_default, C.global.font_size, "OUTLINE") pfUI.bag.left.sort.texture = pfUI.bag.left.sort:CreateTexture("pfBagArrowUp") pfUI.bag.left.sort.texture:SetTexture(pfUI.media["img:sort"]) pfUI.bag.left.sort.texture:ClearAllPoints() pfUI.bag.left.sort.texture:SetPoint("TOPLEFT", pfUI.bag.left.sort, "TOPLEFT", 2, -2) pfUI.bag.left.sort.texture:SetPoint("BOTTOMRIGHT", pfUI.bag.left.sort, "BOTTOMRIGHT", -2, 2) pfUI.bag.left.sort.texture:SetVertexColor(.25,.25,.25,1) pfUI.bag.left.sort:SetScript("OnEnter", function () pfUI.bag.left.sort.backdrop:SetBackdropBorderColor(1,1,.25,1) pfUI.bag.left.sort.texture:SetVertexColor(1,1,.25,1) GameTooltip:SetOwner(this, "ANCHOR_RIGHT") GameTooltip:SetText(GetAddOnMetadata("SortBags","Title")) GameTooltip:AddLine(GetAddOnMetadata("SortBags","Notes"),1,1,1) GameTooltip:Show() end) pfUI.bag.left.sort:SetScript("OnLeave", function () CreateBackdrop(pfUI.bag.left.sort) pfUI.bag.left.sort.texture:SetVertexColor(.25,.25,.25,1) if GameTooltip:IsOwned(this) then GameTooltip:Hide() end end) pfUI.bag.left.sort:SetScript("OnClick", function() SortBankBags() end) end end) end) HookAddonOrVariable("MrPlow", function() if C.thirdparty.mrplow.enable == "0" then return end local MrPlowL = AceLibrary and AceLibrary("AceLocale-2.2"):new("MrPlow") if not (MrPlowL and MrPlowL["Bank"]) then return end pfUI.thirdparty.bagsort = "mrplow" -- dont't check for sortbags, use mrplow as default pfUI.thirdparty.mrplow = CreateFrame("Frame", nil) pfUI.thirdparty.mrplow:RegisterEvent("PLAYER_ENTERING_WORLD") pfUI.thirdparty.mrplow:SetScript("OnEvent", function() pfUI.thirdparty.mrplow:UnregisterAllEvents() -- don't do anything if another bagsorter was found if pfUI.thirdparty.bagsort ~= "mrplow" then return end -- make sure the bag module is enabled if not pfUI.bag or not pfUI.bag.right then return end local rawborder, default_border = GetBorderSize("bags") -- draw the button if not pfUI.bag.right.sort then pfUI.bag.right.sort = CreateFrame("Button", "pfBagSlotSort", UIParent) pfUI.bag.right.sort:SetParent(pfUI.bag.right) pfUI.bag.right.sort:SetPoint("TOPRIGHT", pfUI.bag.right.keys, "TOPLEFT", -default_border*3, 0) CreateBackdrop(pfUI.bag.right.sort, default_border) pfUI.bag.right.sort:SetHeight(12) pfUI.bag.right.sort:SetWidth(12) pfUI.bag.right.sort:SetTextColor(1,1,.25,1) pfUI.bag.right.sort:SetFont(pfUI.font_default, C.global.font_size, "OUTLINE") pfUI.bag.right.sort.texture = pfUI.bag.right.sort:CreateTexture("pfBagArrowUp") pfUI.bag.right.sort.texture:SetTexture(pfUI.media["img:sort"]) pfUI.bag.right.sort.texture:ClearAllPoints() pfUI.bag.right.sort.texture:SetPoint("TOPLEFT", pfUI.bag.right.sort, "TOPLEFT", 2, -2) pfUI.bag.right.sort.texture:SetPoint("BOTTOMRIGHT", pfUI.bag.right.sort, "BOTTOMRIGHT", -2, 2) pfUI.bag.right.sort.texture:SetVertexColor(.25,.25,.25,1) pfUI.bag.right.sort:SetScript("OnEnter", function () pfUI.bag.right.sort.backdrop:SetBackdropBorderColor(1,1,.25,1) pfUI.bag.right.sort.texture:SetVertexColor(1,1,.25,1) GameTooltip:SetOwner(this, "ANCHOR_RIGHT") GameTooltip:SetText(MrPlowL["Mr Plow"]) GameTooltip:AddLine(MrPlowL["The Works"],1,1,1) GameTooltip:Show() end) pfUI.bag.right.sort:SetScript("OnLeave", function () CreateBackdrop(pfUI.bag.right.sort) pfUI.bag.right.sort.texture:SetVertexColor(.25,.25,.25,1) if GameTooltip:IsOwned(this) then GameTooltip:Hide() end end) pfUI.bag.right.sort:SetScript("OnClick", function() MrPlow:Works() end) pfUI.bag.right.search:ClearAllPoints() pfUI.bag.right.search:SetPoint("TOPLEFT", pfUI.bag.right, "TOPLEFT", default_border, -default_border) pfUI.bag.right.search:SetPoint("TOPRIGHT", pfUI.bag.right.sort, "TOPLEFT", -default_border*3, -default_border) end -- draw the button if not pfUI.bag.left.sort then pfUI.bag.left.sort = CreateFrame("Button", "pfBankSlotSort", UIParent) pfUI.bag.left.sort:SetParent(pfUI.bag.left) pfUI.bag.left.sort:SetPoint("TOPRIGHT", pfUI.bag.left.bags, "TOPLEFT", -default_border*3, 0) CreateBackdrop(pfUI.bag.left.sort, default_border) pfUI.bag.left.sort:SetHeight(12) pfUI.bag.left.sort:SetWidth(12) pfUI.bag.left.sort:SetTextColor(1,1,.25,1) pfUI.bag.left.sort:SetFont(pfUI.font_default, C.global.font_size, "OUTLINE") pfUI.bag.left.sort.texture = pfUI.bag.left.sort:CreateTexture("pfBagArrowUp") pfUI.bag.left.sort.texture:SetTexture(pfUI.media["img:sort"]) pfUI.bag.left.sort.texture:ClearAllPoints() pfUI.bag.left.sort.texture:SetPoint("TOPLEFT", pfUI.bag.left.sort, "TOPLEFT", 2, -2) pfUI.bag.left.sort.texture:SetPoint("BOTTOMRIGHT", pfUI.bag.left.sort, "BOTTOMRIGHT", -2, 2) pfUI.bag.left.sort.texture:SetVertexColor(.25,.25,.25,1) pfUI.bag.left.sort:SetScript("OnEnter", function () pfUI.bag.left.sort.backdrop:SetBackdropBorderColor(1,1,.25,1) pfUI.bag.left.sort.texture:SetVertexColor(1,1,.25,1) GameTooltip:SetOwner(this, "ANCHOR_RIGHT") GameTooltip:SetText(MrPlowL["Mr Plow"]) GameTooltip:AddLine(MrPlowL["Bank"],1,1,1) GameTooltip:Show() end) pfUI.bag.left.sort:SetScript("OnLeave", function () CreateBackdrop(pfUI.bag.left.sort) pfUI.bag.left.sort.texture:SetVertexColor(.25,.25,.25,1) if GameTooltip:IsOwned(this) then GameTooltip:Hide() end end) pfUI.bag.left.sort:SetScript("OnClick", function() MrPlow:Works(MrPlowL["Bank"]) end) end end) end) HookAddonOrVariable("FlightMap", function() if C.thirdparty.flightmap.enable == "0" then return end FlightMapTimesBorder:Hide() FlightMapTimesFlash:Hide() FlightMapTimesFrame:SetStatusBarTexture(pfUI.media["img:bar"]) FlightMapTimesFrame:SetHeight(18) CreateBackdrop(FlightMapTimesFrame) CreateBackdropShadow(FlightMapTimesFrame) FlightMapTimesText:ClearAllPoints() FlightMapTimesText:SetPoint("CENTER", FlightMapTimesFrame, "CENTER", 0, 0) FlightMapTimesText:SetFont(pfUI.font_default, 12, "OUTLINE") end) HookAddonOrVariable("TheoryCraft_SetUpButton", function() if C.thirdparty.theorycraft.enable == "0" then return end -- set pfUI bar font if TheoryCraft_Settings then TheoryCraft_Settings["FontPath"] = pfUI.media[C.bars.font] end if not pfUI.bars then return end -- make theorycraft aware of pfUI bars for i=1,10 do for j=1,10 do TheoryCraft_SetUpButton(pfUI.bars[i][j]:GetName(), "Normal") end end end) HookAddonOrVariable("SM_GetActionSpell", function() if C.thirdparty.supermacro.enable == "0" then return end if not pfUI.bars then return end -- hook events to include SuperMacro refreshs local ButtonFullUpdate = pfUI.bars.ButtonFullUpdate pfUI.bars.ButtonFullUpdate = function(button) -- run the old function ButtonFullUpdate(button) -- update with SuperMacro textures if not button then return end local text = GetActionText(button:GetID()) if text then if _G.SM_ACTION_SPELL and _G.SM_ACTION_SPELL["regular"] and _G.SM_ACTION_SPELL["regular"][text] then button.icon:SetTexture(_G.SM_ACTION_SPELL["regular"][text].texture) end end end -- hook events to include SuperMacro refreshs local ButtonEnter = pfUI.bars[1][1]:GetScript("OnEnter") local function NewButtonEnter() ButtonEnter() SM_ActionButton_SetTooltip() end -- reassign the new event handler for i=1,10 do for j=1,12 do pfUI.bars[i][j]:SetScript("OnEvent", NewButtonEvent) pfUI.bars[i][j]:SetScript("OnEnter", NewButtonEnter) end end -- trigger the event whenever SuperMacro got an update hooksecurefunc("SM_UpdateActionSpell", function() for slot=1,120 do pfUI.bars.update[slot] = true end end) end) HookAddonOrVariable("AtlasLoot", function() if C.thirdparty.atlasloot.enable == "0" then return end CreateBackdrop(AtlasLootTooltip) CreateBackdropShadow(AtlasLootTooltip) if pfUI.eqcompare then HookScript(AtlasLootTooltip, "OnShow", pfUI.eqcompare.GameTooltipShow) HookScript(AtlasLootTooltip, "OnHide", function() ShoppingTooltip1:Hide() ShoppingTooltip2:Hide() end) end end) HookAddonOrVariable("MyRolePlay", function() if C.thirdparty.myroleplay.enable == "0" then return end if pfUI.uf.target then -- set mrp icon to target frame mrpButtonIconFrame:SetParent(pfUI.uf.target) mrpButtonIconFrame:SetFrameStrata("DIALOG") mrpButtonIconFrame:SetWidth(20) mrpButtonIconFrame:SetHeight(20) mrpButtonIconFrame:SetPoint("TOPRIGHT", pfUI.uf.target, "TOPRIGHT", 10, 10) function _G.mrpMoveIcon() mrpButtonIconFrame:SetPoint("TOPRIGHT", pfUI.uf.target, "TOPRIGHT", 10, 10) end end if pfUI.uf.player then -- set tooltip function for player frame local oldfunc = pfUI.uf.player:GetScript("OnEnter") pfUI.uf.player:SetScript("OnEnter", function() oldfunc() mrpDisplayTooltip("player", "PLAYER") end) end end) HookAddonOrVariable("DruidManaBarBackground", function() if C.thirdparty.druidmana.enable == "0" then return end DruidManaBar:SetParent(UIParent) DruidManaBar.bd:Hide() local p = ManaBarColor[0] local pr, pg, pb = 0, 0, 0 if p then pr, pg, pb = p.r + .5, p.g +.5, p.b +.5 end DruidManaBar:SetStatusBarColor(pr, pg, pb) DruidManaBar:SetStatusBarTexture(pfUI.media["img:bar"]) local f = pfUI.uf.player DruidManaBar:SetWidth((f.config.pwidth ~= "-1" and f.config.pwidth or f.config.width)) DruidManaBar:SetHeight(f.config.pheight) DruidManaBar.text:SetFont(pfUI.font_unit, C.global.font_unit_size, "OUTLINE") DruidManaBar.text:SetFontObject(GameFontWhite) CreateBackdrop(DruidManaBar) CreateBackdropShadow(DruidManaBar) DruidManaBar:SetScript("OnMouseUp", function(button) f:Click(button) end) DruidManaBar:ClearAllPoints() DruidManaBar:SetPoint("CENTER", 0, 0) UpdateMovable(DruidManaBar) end) local EnableHealComm = function() -- hook healcomm's addon message to parse single-player events if AceLibrary and AceLibrary:HasInstance("HealComm-1.0") and pfUI.prediction then local HealComm = AceLibrary("HealComm-1.0") -- use pfUI frames to draw healComm predictions local pfHookHealCommSendAddonMessage = HealComm.SendAddonMessage function HealComm.SendAddonMessage(this, msg) if not UnitInRaid("player") and GetNumPartyMembers() < 1 then pfUI.prediction:ParseChatMessage(UnitName("player"), msg) end pfHookHealCommSendAddonMessage(this, msg) end -- disable pfUI predictions pfUI.prediction.sender:UnregisterAllEvents() pfUI.prediction.sender.enabled = nil end end HookAddonOrVariable("HealComm", EnableHealComm) HookAddonOrVariable("LunaUnitFrames", EnableHealComm) HookAddonOrVariable("NotGrid", EnableHealComm) HookAddonOrVariable("NoteIt", function() if C.thirdparty.noteit.enable == "0" then return end -- Main window pfUI.api.StripTextures(NoteInputFrame, true) CreateBackdrop(NoteInputFrame, nil, nil, .75) CreateBackdropShadow(NoteInputFrame) NoteInputFrame.backdrop:SetPoint("TOPLEFT", 10, -12) NoteInputFrame.backdrop:SetPoint("BOTTOMRIGHT", -32, 30) -- close button pfUI.api.SkinCloseButton(NoteInputFrameCloseButton, NoteInputFrame, -37, -17) -- Options button pfUI.api.SkinButton(NoteInputOptionsButton) NoteInputOptionsButton:ClearAllPoints() NoteInputOptionsButton:SetPoint("TOPLEFT", NoteInputTextBackground, "BOTTOMLEFT", 0, -15) NoteInputOptionsButton:SetWidth(145) -- Delete button pfUI.api.SkinButton(NoteInputDeleteButton) NoteInputDeleteButton:ClearAllPoints() NoteInputDeleteButton:SetPoint("TOPLEFT", NoteInputOptionsButton, "BOTTOMLEFT", 0, -4) NoteInputDeleteButton:SetWidth(145) -- Save button pfUI.api.SkinButton(NoteInputFrameSaveButton) NoteInputFrameSaveButton:ClearAllPoints() NoteInputFrameSaveButton:SetPoint("TOPRIGHT", NoteInputTextBackground, "BOTTOMRIGHT", 0, -15) NoteInputFrameSaveButton:SetWidth(145) -- Cancel button pfUI.api.SkinButton(NoteInputFrameExitButton) NoteInputFrameExitButton:ClearAllPoints() NoteInputFrameExitButton:SetPoint("TOPLEFT", NoteInputFrameSaveButton, "BOTTOMLEFT", 0, -4) NoteInputFrameExitButton:SetWidth(145) -- Window title NoteInputTitleText:SetTextColor(1,1,.25,1) -- Scrollbars pfUI.api.SkinScrollbar(NoteInputNameChooseFrameScrollBar) pfUI.api.SkinScrollbar(NoteInputNoteFrameScrollBar) -- Search/Input label frame NoteInputNameLabel:ClearAllPoints() NoteInputNameLabel:SetPoint("TOPLEFT", NoteInputTitleText, "BOTTOMLEFT", -10, 0) -- Search/Input input frame pfUI.api.StripTextures(NoteInputNameEditBox) CreateBackdrop(NoteInputNameEditBox) NoteInputNameEditBox:SetTextInsets(5,5,5,5) NoteInputNameEditBox:ClearAllPoints() NoteInputNameEditBox:SetPoint("TOPLEFT", NoteInputNameLabel, "BOTTOMLEFT", 0, 0) NoteInputNameEditBox:SetPoint("TOPRIGHT", NoteInputNameLabel, "BOTTOMRIGHT", 0, 0) NoteInputNameEditBox:SetHeight(20) -- Frame holding the list (i think) pfUI.api.StripTextures(NoteInputNameChooseFrame) CreateBackdrop(NoteInputNameChooseFrame) NoteInputNameChooseFrame:ClearAllPoints() NoteInputNameChooseFrame:SetPoint("TOPLEFT", NoteInputNameEditBox, "BOTTOMLEFT", 0, -10) NoteInputNameChooseFrame:SetPoint("TOPRIGHT", NoteInputNameEditBox, "BOTTOMRIGHT", -20, 0) NoteInputNameChooseFrame:SetHeight(100) -- Note label frame NoteInputNoteLabel:ClearAllPoints() NoteInputNoteLabel:SetPoint("TOPLEFT", NoteInputNameChooseFrame, "BOTTOMLEFT", 0, 0) NoteInputNoteLabel:SetPoint("TOPRIGHT", NoteInputNameChooseFrame, "BOTTOMRIGHT", 0, 0) -- Note input frame pfUI.api.StripTextures(NoteInputNoteFrame) CreateBackdrop(NoteInputNoteFrame) NoteInputNoteEditBox:SetTextInsets(5,5,5,5) NoteInputNoteFrame:ClearAllPoints() NoteInputNoteFrame:SetPoint("TOPLEFT", NoteInputNoteLabel, "BOTTOMLEFT", 0, 0) NoteInputNoteFrame:SetPoint("TOPRIGHT", NoteInputNoteLabel, "BOTTOMRIGHT", 0, 0) NoteInputNoteFrame:SetHeight(140) -- Weird frames NoteInputNameChooseBackground:Hide() NoteInputTextBackground:Hide() NoteInputTextBackground:ClearAllPoints() NoteInputTextBackground:SetPoint("TOPLEFT", NoteInputNameChooseFrame, "BOTTOMLEFT", -2, -38) NoteInputTextBackground:SetPoint("TOPRIGHT", NoteInputNameChooseFrame, "BOTTOMRIGHT", 22, -38) end) end)