pfUI:RegisterModule("thirdparty", function () -- DPSMate Integration -- Move DPSMate to right chat and let the chat-hide button toggle it if DPSMate and pfUI_config.thirdparty.dpsmate.enable == "1" then -- set DPSMate appearance to match pfUI DPSMateSettings["windows"][1]["titlebarheight"] = 18 DPSMateSettings["windows"][1]["titlebarfontsize"] = 12 DPSMateSettings["windows"][1]["titlebarfont"] = "Accidental Presidency" DPSMateSettings["windows"][1]["titlebarbgcolor"][1] = 0 DPSMateSettings["windows"][1]["titlebarbgcolor"][2] = 0 DPSMateSettings["windows"][1]["titlebarbgcolor"][3] = 0 DPSMateSettings["windows"][1]["barheight"] = 15 DPSMateSettings["windows"][1]["barfontsize"] = 12 DPSMateSettings["windows"][1]["bartexture"] = "BantoBar" DPSMateSettings["windows"][1]["barfont"] = "Accidental Presidency" DPSMateSettings["windows"][1]["bgopacity"] = 1 DPSMateSettings["windows"][1]["opacity"] = 1 DPSMateSettings["windows"][1]["contentbgtexture"] = "Solid Background" DPSMateSettings["windows"][1]["contentbgcolor"][1] = 0 DPSMateSettings["windows"][1]["contentbgcolor"][2] = 0 DPSMateSettings["windows"][1]["contentbgcolor"][3] = 0 DPSMateSettings["windows"][1]["contentbgcolor"][3] = 0 DPSMate_DPSMate:Hide() if not pfUIhookDPSMate_Show then pfUIhookDPSMate_Show = DPSMate_DPSMate.Show end function DPSMate_DPSMate.Show () pfUIhookDPSMate_Show(DPSMate_DPSMate) DPSMate_DPSMate:ClearAllPoints() DPSMate_DPSMate:SetAllPoints(pfUI.chat.right) DPSMate_DPSMate:SetWidth(pfUI.chat.right:GetWidth()-6) DPSMate_DPSMate:SetPoint("TOPLEFT", pfUI.chat.right, "TOPLEFT", 3, -3) DPSMate_DPSMate:SetPoint("BOTTOMRIGHT", pfUI.chat.right, "BOTTOMRIGHT", -3, 3) if DPSMate_DPSMate_ScrollFrame then DPSMate_DPSMate_ScrollFrame:ClearAllPoints() DPSMate_DPSMate_ScrollFrame:SetAllPoints(pfUI.chat.right) DPSMate_DPSMate_ScrollFrame:SetWidth(pfUI.chat.right:GetWidth()-6) DPSMate_DPSMate_ScrollFrame:SetPoint("TOPLEFT", pfUI.chat.right, "TOPLEFT", 3, -23) DPSMate_DPSMate_ScrollFrame:SetPoint("BOTTOMRIGHT", pfUI.chat.right, "BOTTOMRIGHT", -3, 23) end end pfUI.panel.right.hide:SetScript("OnClick", function() if DPSMate_DPSMate:IsShown() then DPSMate_DPSMate:Hide() else DPSMate_DPSMate:Show() end end) end -- WIM Integration -- Change the appearance of WIM windows to match pfUI if pfUI_config.thirdparty.wim.enable == "1" then local pfUIhookWIM = CreateFrame("Frame", nil) pfUIhookWIM:RegisterEvent("ADDON_LOADED") pfUIhookWIM:SetScript("OnEvent", function() if not pfUIhookWIM_PostMessage and WIM_PostMessage then pfUIhookWIM_PostMessage = WIM_PostMessage WIM_PostMessage = function(user, msg, ttype, from, raw_msg) pfUIhookWIM_PostMessage(user, msg, ttype, from, raw_msg) getglobal("WIM_msgFrame" .. user):SetBackdrop(pfUI.backdrop) getglobal("WIM_msgFrame" .. user .. "From"):ClearAllPoints() getglobal("WIM_msgFrame" .. user .. "From"):SetPoint("TOP", 0, -10) getglobal("WIM_msgFrame" .. user).avatar = CreateFrame("Frame", nil, getglobal("WIM_msgFrame" .. user)) getglobal("WIM_msgFrame" .. user).avatar:SetAllPoints(getglobal("WIM_msgFrame" .. user)) getglobal("WIM_msgFrame" .. user .. "ClassIcon"):SetTexCoord(.3, .7, .3, .7) getglobal("WIM_msgFrame" .. user .. "ClassIcon"):SetParent(getglobal("WIM_msgFrame" .. user).avatar) getglobal("WIM_msgFrame" .. user .. "ClassIcon"):ClearAllPoints() getglobal("WIM_msgFrame" .. user .. "ClassIcon"):SetPoint("TOPLEFT", 10 , -10) getglobal("WIM_msgFrame" .. user .. "ClassIcon"):SetWidth(26) getglobal("WIM_msgFrame" .. user .. "ClassIcon"):SetHeight(26) getglobal("WIM_msgFrame" .. user .. "ScrollingMessageFrame"):SetPoint("TOPLEFT", getglobal("WIM_msgFrame" .. user), "TOPLEFT", 10, -45) getglobal("WIM_msgFrame" .. user .. "ScrollingMessageFrame"):SetPoint("BOTTOMRIGHT", getglobal("WIM_msgFrame" .. user), "BOTTOMRIGHT", -32, 32) getglobal("WIM_msgFrame" .. user .. "ScrollingMessageFrame"):SetFont(STANDARD_TEXT_FONT, 12) getglobal("WIM_msgFrame" .. user .. "MsgBox"):SetBackdrop(pfUI.backdrop) getglobal("WIM_msgFrame" .. user .. "MsgBox"):ClearAllPoints() getglobal("WIM_msgFrame" .. user .. "MsgBox"):SetPoint("TOPLEFT", getglobal("WIM_msgFrame" .. user .. "ScrollingMessageFrame"), "BOTTOMLEFT", 0, -2) getglobal("WIM_msgFrame" .. user .. "MsgBox"):SetPoint("TOPRIGHT", getglobal("WIM_msgFrame" .. user .. "ScrollingMessageFrame"), "BOTTOMRIGHT", 0, -2) getglobal("WIM_msgFrame" .. user .. "MsgBox"):SetTextInsets(5, 5, 5, 5) getglobal("WIM_msgFrame" .. user .. "MsgBox"):SetHeight(24) for i,v in ipairs({getglobal("WIM_msgFrame" .. user .. "MsgBox"):GetRegions()}) do if i==6 then v:SetTexture(.1,.1,.1,.5) end end getglobal("WIM_msgFrame" .. user .. "ShortcutFrameButton1"):SetBackdrop(pfUI.backdrop) for i,v in ipairs({getglobal("WIM_msgFrame" .. user .. "ShortcutFrameButton1"):GetRegions()}) do if i >= 2 and i < 7 then v:SetTexture(.1,.1,.1,0) end end getglobal("WIM_msgFrame" .. user .. "ShortcutFrameButton2"):SetBackdrop(pfUI.backdrop) for i,v in ipairs({getglobal("WIM_msgFrame" .. user .. "ShortcutFrameButton2"):GetRegions()}) do if i >= 2 and i < 7 then v:SetTexture(.1,.1,.1,0) end end getglobal("WIM_msgFrame" .. user .. "ShortcutFrameButton3"):SetBackdrop(pfUI.backdrop) for i,v in ipairs({getglobal("WIM_msgFrame" .. user .. "ShortcutFrameButton3"):GetRegions()}) do if i >= 2 and i < 7 then v:SetTexture(.1,.1,.1,0) end end getglobal("WIM_msgFrame" .. user .. "ShortcutFrameButton4"):SetBackdrop(pfUI.backdrop) for i,v in ipairs({getglobal("WIM_msgFrame" .. user .. "ShortcutFrameButton4"):GetRegions()}) do if i >= 2 and i < 7 then v:SetTexture(.1,.1,.1,0) end end getglobal("WIM_msgFrame" .. user .. "ShortcutFrameButton5"):SetBackdrop(pfUI.backdrop) for i,v in ipairs({getglobal("WIM_msgFrame" .. user .. "ShortcutFrameButton5"):GetRegions()}) do if i >= 2 and i < 7 then v:SetTexture(.1,.1,.1,0) end end end end end) end -- HealComm Integration -- Show HealComm bonus healthbars in pfUI frames pfUI.healComm = CreateFrame("Frame", nil) pfUI.healComm:RegisterEvent("UPDATE_FACTION") pfUI.healComm:SetScript("OnEvent", function () -- return if already exists if pfUI.healComm.createIncHeal or pfUI_config.thirdparty.healcomm.enable == "0" then return end if AceLibrary and AceLibrary:HasInstance("HealComm-1.0") then local HealComm = AceLibrary("HealComm-1.0") local AceEvent = AceLibrary("AceEvent-2.0") function pfUI.healComm.createIncHeal(unit) if unit == "player" then if pfUI.uf.player and not pfUI.uf.player.incHeal then pfUI.uf.player.incHeal = CreateFrame("StatusBar", "PlayerFrameIncHealBar", pfUI.uf.player) pfUI.uf.player.incHeal:SetStatusBarTexture("Interface\\AddOns\\pfUI\\img\\bar") pfUI.uf.player.incHeal:SetMinMaxValues(0, 1) pfUI.uf.player.incHeal:SetValue(1) pfUI.uf.player.incHeal:SetStatusBarColor(0, 1, 0, 0.5) pfUI.uf.player.incHeal:SetHeight(pfUI.uf.player.hp:GetHeight() - (2*3)) pfUI.uf.player.incHeal:Hide() end return pfUI.uf.player end if unit == "target" then if pfUI.uf.target and not pfUI.uf.target.incHeal then pfUI.uf.target.incHeal = CreateFrame("StatusBar", "PlayerFrameIncHealBar", pfUI.uf.target) pfUI.uf.target.incHeal:SetStatusBarTexture("Interface\\AddOns\\pfUI\\img\\bar") pfUI.uf.target.incHeal:SetMinMaxValues(0, 1) pfUI.uf.target.incHeal:SetValue(1) pfUI.uf.target.incHeal:SetStatusBarColor(0, 1, 0, 0.5) pfUI.uf.target.incHeal:SetHeight(pfUI.uf.target.hp:GetHeight() - (2*3)) pfUI.uf.target.incHeal:Hide() end return pfUI.uf.target end if strsub(unit,0,5) == "party" then local id = tonumber(strsub(unit,6)) if pfUI.uf.group[id] and not pfUI.uf.group[id].incHeal then pfUI.uf.group[id].incHeal = CreateFrame("StatusBar", "PlayerFrameIncHealBar", pfUI.uf.group[id]) pfUI.uf.group[id].incHeal:SetStatusBarTexture("Interface\\AddOns\\pfUI\\img\\bar") pfUI.uf.group[id].incHeal:SetMinMaxValues(0, 1) pfUI.uf.group[id].incHeal:SetValue(1) pfUI.uf.group[id].incHeal:SetStatusBarColor(0, 1, 0, 0.5) pfUI.uf.group[id].incHeal:SetHeight(pfUI.uf.group[id].hp:GetHeight() - (2*3)) pfUI.uf.group[id].incHeal:Hide() end return pfUI.uf.group[id] end if strsub(unit,0,4) == "raid" then local rid = tonumber(strsub(unit,5)) local id = nil for i=1,40 do if pfUI.uf.raid[i] and pfUI.uf.raid[i].id == rid then id = i end end if id == nil then return end if pfUI.uf.raid[id] and not pfUI.uf.raid[id].incHeal then pfUI.uf.raid[id].incHeal = CreateFrame("StatusBar", "PlayerFrameIncHealBar", pfUI.uf.raid[id]) pfUI.uf.raid[id].incHeal:SetStatusBarTexture("Interface\\AddOns\\pfUI\\img\\bar") pfUI.uf.raid[id].incHeal:SetMinMaxValues(0, 1) pfUI.uf.raid[id].incHeal:SetValue(1) pfUI.uf.raid[id].incHeal:SetStatusBarColor(0, 1, 0, 0.5) pfUI.uf.raid[id].incHeal:SetHeight(pfUI.uf.raid[id].hp:GetHeight() - (2*3)) pfUI.uf.raid[id].incHeal:Hide() end return pfUI.uf.raid[id] end return nil end function pfUI.healComm.onEvent(unitname) if UnitName("target") == unitname then pfUI.healComm.onHeal("target") end if UnitName("player") == unitname then pfUI.healComm.onHeal("player") end if UnitInRaid("player") then for i=1,40 do if UnitName("raid" .. i) == unitname then pfUI.healComm.onHeal("raid" .. i) end end end for i=1,4 do if UnitName("party" .. i) == unitname then pfUI.healComm.onHeal("party" .. i) end end end function pfUI.healComm.onEventHealthChange(unit) pfUI.healComm.onHeal(unit) end function pfUI.healComm.TargetChanged() pfUI.healComm.onHeal("target") end function pfUI.healComm.onHeal(unit) local frame = pfUI.healComm.createIncHeal(unit) if not frame then return end local healed = HealComm:getHeal(UnitName(unit)) local health, maxHealth = UnitHealth(unit), UnitHealthMax(unit) if( healed > 0 and (health < maxHealth or OVERHEALPERCENT > 0 )) and frame:IsVisible() then frame.incHeal:Show() local healthWidth = frame:GetWidth() * (health / maxHealth) local incWidth = (frame:GetWidth()-6) * (healed / maxHealth) if (healthWidth + incWidth) > (frame:GetWidth() * (1+(OVERHEALPERCENT/100)) ) then incWidth = frame:GetWidth() * (1+(OVERHEALPERCENT/100)) - healthWidth end frame.incHeal:SetWidth(incWidth) frame.incHeal:ClearAllPoints() frame.incHeal:SetPoint("TOPLEFT", frame, "TOPLEFT", healthWidth-3, -3) else frame.incHeal:Hide() end end AceEvent:RegisterEvent("HealComm_Healupdate", pfUI.healComm.onEvent) AceEvent:RegisterEvent("UNIT_HEALTH", pfUI.healComm.onEventHealthChange) AceEvent:RegisterEvent("PLAYER_TARGET_CHANGED", pfUI.healComm.TargetChanged) end end) end)