pfUI:RegisterModule("minimap", function () MinimapToggleButton:Hide() MinimapBorderTop:Hide() MinimapZoneTextButton:Hide() MinimapZoomIn:Hide() MinimapZoomOut:Hide() GameTimeFrame:Hide() MinimapBorder:SetTexture(nil) Minimap:SetMaskTexture("Interface\\AddOns\\pfUI\\img\\minimap") Minimap:EnableMouseWheel(true) Minimap:SetScript("OnMouseWheel", function() if(arg1 > 0) then Minimap_ZoomIn() else Minimap_ZoomOut() end end) pfUI.minimap = CreateFrame("Frame","pfMinimap",UIParent) pfUI.api:CreateBackdrop(pfUI.minimap) pfUI.minimap:SetPoint("TOPRIGHT", UIParent, -5, -5) pfUI.api:UpdateMovable(pfUI.minimap) pfUI.minimap:SetWidth(140) pfUI.minimap:SetHeight(140) pfUI.minimap:SetFrameStrata("BACKGROUND") Minimap:SetParent(pfUI.minimap) Minimap:SetPoint("CENTER", pfUI.minimap, "CENTER", 0.5, -.5) -- battleground icon MiniMapBattlefieldFrame:ClearAllPoints() MiniMapBattlefieldFrame:SetPoint("BOTTOMRIGHT", Minimap, 4, -4) MiniMapBattlefieldBorder:Hide() MiniMapBattlefieldFrame:SetScript("OnClick", function() GameTooltip:Hide() if MiniMapBattlefieldFrame.status == "active" then if arg1 == "RightButton" then ToggleDropDownMenu(1, nil, MiniMapBattlefieldDropDown, "MiniMapBattlefieldFrame", -95, -5) elseif IsShiftKeyDown() then ToggleBattlefieldMinimap() else ToggleWorldStateScoreFrame() end elseif arg1 == "RightButton" then ToggleDropDownMenu(1, nil, MiniMapBattlefieldDropDown, "MiniMapBattlefieldFrame", -95, -5) end end) -- mail icon MiniMapMailFrame:ClearAllPoints() MiniMapMailFrame:SetPoint("TOPRIGHT", pfUI.minimap, "TOPRIGHT", 0, 0) MiniMapMailBorder:Hide() MiniMapMailIcon:SetTexture("Interface\\AddOns\\pfUI\\img\\mail") MiniMapMailFrame:SetScript("OnShow", function() if not this.highlight then this.highlight = CreateFrame("Frame", nil, this) this.highlight:SetAllPoints(this) this.highlight:SetFrameLevel(this:GetFrameLevel() + 1) this.highlight.tex = this.highlight:CreateTexture("OVERLAY") this.highlight.tex:SetTexture("Interface\\AddOns\\pfUI\\img\\mail") this.highlight.tex:SetPoint("TOPLEFT", MiniMapMailIcon, "TOPLEFT", -2, 2) this.highlight.tex:SetPoint("BOTTOMRIGHT", MiniMapMailIcon, "BOTTOMRIGHT", 2, -2) this.highlight.tex:SetVertexColor(1,.5,.5) this.highlight:SetScript("OnUpdate", function() if not this.count then this.count = 0 end if not this.modifier then this.modifier = 1 end if this.count >= 10 then this:Hide() end this:SetAlpha(this:GetAlpha() + this.modifier) if this:GetAlpha() <= 0.1 then this.modifier = 0.05 this.count = this.count + 1 elseif this:GetAlpha() >= 0.9 then this.modifier = -0.05 end end) end this.highlight.count = 0 this.highlight:Show() end) MiniMapTrackingFrame:SetFrameStrata("LOW") -- Create coordinates text frame in bottom left corner of minimap pfUI.minimapCoordinates = CreateFrame("Frame", "pfMinimapCoord", pfUI.minimap) pfUI.minimapCoordinates:SetPoint("BOTTOMLEFT", 3, 3) pfUI.minimapCoordinates:SetHeight(pfUI_config.global.font_size) pfUI.minimapCoordinates:SetWidth(Minimap:GetWidth()) pfUI.minimapCoordinates:SetFrameStrata("BACKGROUND") pfUI.minimapCoordinates.text = pfUI.minimapCoordinates:CreateFontString("MinimapCoordinatesText", "LOW", "GameFontNormal") pfUI.minimapCoordinates.text:SetFont(pfUI.font_default, pfUI_config.global.font_size, "OUTLINE") pfUI.minimapCoordinates.text:SetTextColor(1,1,1,1) pfUI.minimapCoordinates.text:SetAllPoints(pfUI.minimapCoordinates) pfUI.minimapCoordinates.text:SetJustifyH("LEFT") pfUI.minimapCoordinates:Hide() -- Create zone text frame in top center of minimap pfUI.minimapZone = CreateFrame("Frame", "pfMinimapZone", pfUI.minimap) pfUI.minimapZone:SetPoint("TOP", 0, -3) pfUI.minimapZone:SetHeight(pfUI_config.global.font_size + 2) pfUI.minimapZone:SetWidth(Minimap:GetWidth()) pfUI.minimapZone:SetFrameStrata("BACKGROUND") pfUI.minimapZone.text = pfUI.minimapZone:CreateFontString("minimapZoneText", "LOW", "GameFontNormal") pfUI.minimapZone.text:SetFont(pfUI.font_default, pfUI_config.global.font_size + 2, "OUTLINE") pfUI.minimapZone.text:SetAllPoints(pfUI.minimapZone) pfUI.minimapZone.text:SetJustifyH("CENTER") pfUI.minimapZone:Hide() -- Minimap hover event -- Update and toggle showing of coordinates and zone text on mouse enter/leave Minimap:SetScript("OnEnter", function() SetMapToCurrentZone() local posX, posY = GetPlayerMapPosition("player") if posX ~= 0 and posY ~= 0 then local roundedX = ceil(posX * 1000)/10 local roundedY = ceil(posY * 1000)/10 pfUI.minimapCoordinates.text:SetText(roundedX..", "..roundedY) else pfUI.minimapCoordinates.text:SetText("|cffffaaaaN/A") end pfUI.minimapCoordinates:Show() if pfUI_config.appearance.minimap.mouseoverzone == "1" then local pvp, _, arena = GetZonePVPInfo() if arena then pfUI.minimapZone.text:SetTextColor(1.0, 0.1, 0.1) elseif pvp == "friendly" then pfUI.minimapZone.text:SetTextColor(0.1, 1.0, 0.1) elseif pvp == "hostile" then pfUI.minimapZone.text:SetTextColor(1.0, 0.1, 0.1) elseif pvp == "contested" then pfUI.minimapZone.text:SetTextColor(1.0, 0.7, 0) else pfUI.minimapZone.text:SetTextColor(1, 1, 1, 1) end pfUI.minimapZone.text:SetText(GetMinimapZoneText()) pfUI.minimapZone:Show() end end) Minimap:SetScript("OnLeave", function() pfUI.minimapCoordinates:Hide() pfUI.minimapZone:Hide() end) end)