pfUI:RegisterModule("thirdparty", function () pfUI.thirdparty = {} -- DPSMate Integration -- Move DPSMate to right chat and let the chat-hide button toggle it if C.thirdparty.dpsmate.enable == "1" then local function pfDPSMateConfig() -- set DPSMate appearance to match pfUI DPSMateSettings["windows"][1]["titlebarheight"] = 18 DPSMateSettings["windows"][1]["titlebarfontsize"] = 12 DPSMateSettings["windows"][1]["titlebarfont"] = "Accidental Presidency" DPSMateSettings["windows"][1]["titlebarbgcolor"][1] = 0 DPSMateSettings["windows"][1]["titlebarbgcolor"][2] = 0 DPSMateSettings["windows"][1]["titlebarbgcolor"][3] = 0 DPSMateSettings["windows"][1]["barheight"] = 15 DPSMateSettings["windows"][1]["barfontsize"] = 12 DPSMateSettings["windows"][1]["bartexture"] = "BantoBar" DPSMateSettings["windows"][1]["barfont"] = "Accidental Presidency" DPSMateSettings["windows"][1]["bgopacity"] = 1 DPSMateSettings["windows"][1]["borderopacity"] = 0 DPSMateSettings["windows"][1]["opacity"] = 1 DPSMateSettings["windows"][1]["contentbgtexture"] = "Solid Background" DPSMateSettings["windows"][1]["contentbgcolor"][1] = 0 DPSMateSettings["windows"][1]["contentbgcolor"][2] = 0 DPSMateSettings["windows"][1]["contentbgcolor"][3] = 0 DPSMateSettings["windows"][1]["contentbgcolor"][3] = 0 if pfUI.panel then pfUI.panel.right.hide:SetScript("OnClick", function() if DPSMate_DPSMate:IsShown() then DPSMate_DPSMate:Hide() else DPSMate_DPSMate:Show() end end) end end local function pfDPSMateToggle() if pfUI.chat and pfUI.panel then DPSMate_DPSMate:ClearAllPoints() DPSMate_DPSMate:SetAllPoints(pfUI.chat.right) if DPSMate_DPSMate_ScrollFrame then DPSMate_DPSMate_ScrollFrame:ClearAllPoints() DPSMate_DPSMate_ScrollFrame:SetAllPoints(pfUI.chat.right) DPSMate_DPSMate_ScrollFrame:SetWidth(pfUI.chat.right:GetWidth()) DPSMate_DPSMate_ScrollFrame:SetPoint("TOPLEFT", DPSMate_DPSMate_Head, "BOTTOMLEFT", 0, 0) DPSMate_DPSMate_ScrollFrame:SetPoint("BOTTOMRIGHT", pfUI.chat.right, "BOTTOMRIGHT", 0, pfUI.panel.right:GetHeight()) DPSMate_DPSMate_Resize:Hide() end end end local pfHookDPSMate = CreateFrame("Frame", nil) pfHookDPSMate:RegisterEvent("VARIABLES_LOADED") pfHookDPSMate:SetScript("OnEvent",function() if event == "VARIABLES_LOADED" then if DPSMate then pfHookDPSMate:UnregisterEvent("VARIABLES_LOADED") pfDPSMateConfig() -- overwrite code (new) local pfDPSMateOnLoad = DPSMate.OnLoad function _G.DPSMate:OnLoad() pfDPSMateOnLoad() pfDPSMateToggle() DPSMate_DPSMate:Hide() end -- overwrite code (old) if DPSMate_DPSMate then local pfDPSMateOnShow = DPSMate_DPSMate.Show function _G.DPSMate_DPSMate.Show () pfDPSMateOnShow(DPSMate_DPSMate) pfDPSMateToggle() end DPSMate_DPSMate:Hide() end end end end) end -- WIM Integration -- Change the appearance of WIM windows to match pfUI if C.thirdparty.wim.enable == "1" then local pfUIhookWIM = CreateFrame("Frame", nil) pfUIhookWIM:RegisterEvent("ADDON_LOADED") pfUIhookWIM:SetScript("OnEvent", function() if not pfUIhookWIM_PostMessage and WIM_PostMessage then _G.WIM_isLinkURL = function() return false end pfUIhookWIM_PostMessage = _G.WIM_PostMessage _G.WIM_PostMessage = function(user, msg, ttype, from, raw_msg) pfUIhookWIM_PostMessage(user, msg, ttype, from, raw_msg) CreateBackdrop(_G["WIM_msgFrame" .. user], nil, nil, .8) _G["WIM_msgFrame" .. user .. "From"]:ClearAllPoints() _G["WIM_msgFrame" .. user .. "From"]:SetPoint("TOP", 0, -10) _G["WIM_msgFrame" .. user].avatar = CreateFrame("Frame", nil, _G["WIM_msgFrame" .. user]) _G["WIM_msgFrame" .. user].avatar:SetAllPoints(_G["WIM_msgFrame" .. user]) _G["WIM_msgFrame" .. user .. "ClassIcon"]:SetTexCoord(.3, .7, .3, .7) _G["WIM_msgFrame" .. user .. "ClassIcon"]:SetParent(_G["WIM_msgFrame" .. user].avatar) _G["WIM_msgFrame" .. user .. "ClassIcon"]:ClearAllPoints() _G["WIM_msgFrame" .. user .. "ClassIcon"]:SetPoint("TOPLEFT", 10 , -10) _G["WIM_msgFrame" .. user .. "ClassIcon"]:SetWidth(26) _G["WIM_msgFrame" .. user .. "ClassIcon"]:SetHeight(26) _G["WIM_msgFrame" .. user .. "ScrollingMessageFrame"]:SetPoint("TOPLEFT", _G["WIM_msgFrame" .. user], "TOPLEFT", 10, -45) _G["WIM_msgFrame" .. user .. "ScrollingMessageFrame"]:SetPoint("BOTTOMRIGHT", _G["WIM_msgFrame" .. user], "BOTTOMRIGHT", -32, 32) _G["WIM_msgFrame" .. user .. "ScrollingMessageFrame"]:SetFont(STANDARD_TEXT_FONT, 12) CreateBackdrop(_G["WIM_msgFrame" .. user .. "MsgBox"]) _G["WIM_msgFrame" .. user .. "MsgBox"]:ClearAllPoints() _G["WIM_msgFrame" .. user .. "MsgBox"]:SetPoint("TOPLEFT", _G["WIM_msgFrame" .. user .. "ScrollingMessageFrame"], "BOTTOMLEFT", 0, -5) _G["WIM_msgFrame" .. user .. "MsgBox"]:SetPoint("TOPRIGHT", _G["WIM_msgFrame" .. user .. "ScrollingMessageFrame"], "BOTTOMRIGHT", 0, -5) _G["WIM_msgFrame" .. user .. "MsgBox"]:SetTextInsets(5, 5, 5, 5) _G["WIM_msgFrame" .. user .. "MsgBox"]:SetHeight(20) for i,v in ipairs({_G["WIM_msgFrame" .. user .. "MsgBox"]:GetRegions()}) do if i==6 then v:SetTexture(.1,.1,.1,.5) end end CreateBackdrop(_G["WIM_msgFrame" .. user .. "ShortcutFrameButton1"]) for i,v in ipairs({_G["WIM_msgFrame" .. user .. "ShortcutFrameButton1"]:GetRegions()}) do if i >= 2 and i < 7 then v:SetTexture(.1,.1,.1,0) end end CreateBackdrop(_G["WIM_msgFrame" .. user .. "ShortcutFrameButton2"]) for i,v in ipairs({_G["WIM_msgFrame" .. user .. "ShortcutFrameButton2"]:GetRegions()}) do if i >= 2 and i < 7 then v:SetTexture(.1,.1,.1,0) end end CreateBackdrop(_G["WIM_msgFrame" .. user .. "ShortcutFrameButton3"]) for i,v in ipairs({_G["WIM_msgFrame" .. user .. "ShortcutFrameButton3"]:GetRegions()}) do if i >= 2 and i < 7 then v:SetTexture(.1,.1,.1,0) end end CreateBackdrop(_G["WIM_msgFrame" .. user .. "ShortcutFrameButton4"]) for i,v in ipairs({_G["WIM_msgFrame" .. user .. "ShortcutFrameButton4"]:GetRegions()}) do if i >= 2 and i < 7 then v:SetTexture(.1,.1,.1,0) end end CreateBackdrop(_G["WIM_msgFrame" .. user .. "ShortcutFrameButton5"]) for i,v in ipairs({_G["WIM_msgFrame" .. user .. "ShortcutFrameButton5"]:GetRegions()}) do if i >= 2 and i < 7 then v:SetTexture(.1,.1,.1,0) end end end end end) end -- HealComm Integration -- Show HealComm bonus healthbars in pfUI frames pfUI.healComm = CreateFrame("Frame", nil) pfUI.healComm:RegisterEvent("UPDATE_FACTION") pfUI.healComm:SetScript("OnEvent", function () -- return if already exists if pfUI.healComm.createIncHeal or C.thirdparty.healcomm.enable == "0" then return end if AceLibrary and AceLibrary:HasInstance("HealComm-1.0") then local HealComm = AceLibrary("HealComm-1.0") local AceEvent = AceLibrary("AceEvent-2.0") function pfUI.healComm.createIncHeal(unit) if pfUI.uf.player and unit == "player" then if pfUI.uf.player and not pfUI.uf.player.incHeal then pfUI.uf.player.incHeal = CreateFrame("StatusBar", "PlayerFrameIncHealBar", pfUI.uf.player) pfUI.uf.player.incHeal:SetStatusBarTexture("Interface\\AddOns\\pfUI\\img\\bar") pfUI.uf.player.incHeal:SetFrameStrata("MEDIUM") pfUI.uf.player.incHeal:SetMinMaxValues(0, 1) pfUI.uf.player.incHeal:SetValue(1) pfUI.uf.player.incHeal:SetStatusBarColor(0, 1, 0, 0.5) pfUI.uf.player.incHeal:SetHeight(pfUI.uf.player.hp:GetHeight()) pfUI.uf.player.incHeal:Hide() end return pfUI.uf.player end if pfUI.uf.target and unit == "target" then if pfUI.uf.target and not pfUI.uf.target.incHeal then pfUI.uf.target.incHeal = CreateFrame("StatusBar", "PlayerFrameIncHealBar", pfUI.uf.target) pfUI.uf.target.incHeal:SetStatusBarTexture("Interface\\AddOns\\pfUI\\img\\bar") pfUI.uf.target.incHeal:SetFrameStrata("MEDIUM") pfUI.uf.target.incHeal:SetMinMaxValues(0, 1) pfUI.uf.target.incHeal:SetValue(1) pfUI.uf.target.incHeal:SetStatusBarColor(0, 1, 0, 0.5) pfUI.uf.target.incHeal:SetHeight(pfUI.uf.target.hp:GetHeight()) pfUI.uf.target.incHeal:Hide() end return pfUI.uf.target end if pfUI.uf.group and strsub(unit,0,5) == "party" then local id = tonumber(strsub(unit,6)) if pfUI.uf.group[id] and not pfUI.uf.group[id].incHeal then pfUI.uf.group[id].incHeal = CreateFrame("StatusBar", "PlayerFrameIncHealBar", pfUI.uf.group[id]) pfUI.uf.group[id].incHeal:SetStatusBarTexture("Interface\\AddOns\\pfUI\\img\\bar") pfUI.uf.group[id].incHeal:SetFrameStrata("MEDIUM") pfUI.uf.group[id].incHeal:SetMinMaxValues(0, 1) pfUI.uf.group[id].incHeal:SetValue(1) pfUI.uf.group[id].incHeal:SetStatusBarColor(0, 1, 0, 0.5) pfUI.uf.group[id].incHeal:SetHeight(pfUI.uf.group[id].hp:GetHeight()) pfUI.uf.group[id].incHeal:Hide() end return pfUI.uf.group[id] end if pfUI.uf.raid and strsub(unit,0,4) == "raid" then local rid = tonumber(strsub(unit,5)) local id = nil for i=1,40 do if not pfUI.uf.raid then break end if pfUI.uf.raid[i] and pfUI.uf.raid[i].id == rid then id = i end end if id == nil then return end if pfUI.uf.raid[id] and not pfUI.uf.raid[id].incHeal then pfUI.uf.raid[id].incHeal = CreateFrame("StatusBar", "PlayerFrameIncHealBar", pfUI.uf.raid[id]) pfUI.uf.raid[id].incHeal:SetStatusBarTexture("Interface\\AddOns\\pfUI\\img\\bar") pfUI.uf.raid[id].incHeal:SetFrameStrata("MEDIUM") pfUI.uf.raid[id].incHeal:SetMinMaxValues(0, 1) pfUI.uf.raid[id].incHeal:SetValue(1) pfUI.uf.raid[id].incHeal:SetStatusBarColor(0, 1, 0, 0.5) pfUI.uf.raid[id].incHeal:SetHeight(pfUI.uf.raid[id].hp:GetHeight()) pfUI.uf.raid[id].incHeal:Hide() end return pfUI.uf.raid[id] end return nil end function pfUI.healComm.onEvent(unitname) if UnitName("target") == unitname then pfUI.healComm.onHeal("target") end if UnitName("player") == unitname then pfUI.healComm.onHeal("player") end if UnitInRaid("player") then for i=1,40 do if UnitName("raid" .. i) == unitname then pfUI.healComm.onHeal("raid" .. i) end end end for i=1,4 do if UnitName("party" .. i) == unitname then pfUI.healComm.onHeal("party" .. i) end end end function pfUI.healComm.onEventHealthChange(unit) pfUI.healComm.onHeal(unit) end function pfUI.healComm.TargetChanged() pfUI.healComm.onHeal("target") end function pfUI.healComm.onHeal(unit) OVERHEALPERCENT = OVERHEALPERCENT or 20 local frame = pfUI.healComm.createIncHeal(unit) if not frame then return end local healed = HealComm:getHeal(UnitName(unit)) local health, maxHealth = UnitHealth(unit), UnitHealthMax(unit) if strsub(unit,0,4) == "raid" and C.unitframes.raid.invert_healthbar == "1" then health = maxHealth - health end if( healed > 0 and (health < maxHealth or OVERHEALPERCENT > 0 )) and frame:IsVisible() then frame.incHeal:Show() local width = frame.hp.bar:GetWidth() / frame.hp.bar:GetEffectiveScale() local healthWidth = width * (health / maxHealth) local incWidth = width * healed / maxHealth if healthWidth + incWidth > width * (1+(OVERHEALPERCENT/100)) then incWidth = width * (1+OVERHEALPERCENT/100) - healthWidth end frame.incHeal:SetWidth(incWidth) frame.incHeal:ClearAllPoints() if strsub(unit,0,4) == "raid" and C.unitframes.raid.invert_healthbar == "1" then frame.incHeal:SetPoint("TOPLEFT", frame.hp.bar, "TOPLEFT", 0, 0) frame.incHeal:SetFrameStrata("HIGH") else frame.incHeal:SetPoint("TOPLEFT", frame.hp.bar, "TOPLEFT", healthWidth, 0) end else frame.incHeal:Hide() end end AceEvent:RegisterEvent("HealComm_Healupdate", pfUI.healComm.onEvent) AceEvent:RegisterEvent("UNIT_HEALTH", pfUI.healComm.onEventHealthChange) AceEvent:RegisterEvent("PLAYER_TARGET_CHANGED", pfUI.healComm.TargetChanged) end end) -- CleanUp Integration -- Integrate CleanUp bag sorting into pfUI local function pfSetupClean_Up() pfUI.thirdparty.cleanup = CreateFrame("Frame", nil) pfUI.thirdparty.cleanup:RegisterEvent("BAG_UPDATE") pfUI.thirdparty.cleanup:RegisterEvent("PLAYER_ENTERING_WORLD") pfUI.thirdparty.cleanup:SetScript("OnEvent", function() -- make sure bagframe was already created if not pfUI.bag or not pfUI.bag.right then return end pfUI.thirdparty.cleanup:UnregisterAllEvents() -- draw the button if not pfUI.bag.right.sort then pfUI.bag.right.sort = CreateFrame("Button", "pfBagSlotSort", UIParent) pfUI.bag.right.sort:SetParent(pfUI.bag.right) pfUI.bag.right.sort:SetPoint("TOPRIGHT", -C.appearance.border.default*14 - 45, -C.appearance.border.default) pfUI.bag.right.sort:SetPoint("TOPRIGHT", pfUI.bag.right.keys, "TOPLEFT", -C.appearance.border.default*3, 0) CreateBackdrop(pfUI.bag.right.sort) pfUI.bag.right.sort:SetHeight(12) pfUI.bag.right.sort:SetWidth(12) pfUI.bag.right.sort:SetTextColor(1,1,.25,1) pfUI.bag.right.sort:SetFont(pfUI.font_default, C.global.font_size, "OUTLINE") pfUI.bag.right.sort.texture = pfUI.bag.right.sort:CreateTexture("pfBagArrowUp") pfUI.bag.right.sort.texture:SetTexture("Interface\\AddOns\\pfUI\\img\\sort") pfUI.bag.right.sort.texture:ClearAllPoints() pfUI.bag.right.sort.texture:SetPoint("TOPLEFT", pfUI.bag.right.sort, "TOPLEFT", 2, -2) pfUI.bag.right.sort.texture:SetPoint("BOTTOMRIGHT", pfUI.bag.right.sort, "BOTTOMRIGHT", -2, 2) pfUI.bag.right.sort.texture:SetVertexColor(.25,.25,.25,1) pfUI.bag.right.sort:SetScript("OnEnter", function () pfUI.bag.right.sort.backdrop:SetBackdropBorderColor(1,1,.25,1) pfUI.bag.right.sort.texture:SetVertexColor(1,1,.25,1) end) pfUI.bag.right.sort:SetScript("OnLeave", function () CreateBackdrop(pfUI.bag.right.sort) pfUI.bag.right.sort.texture:SetVertexColor(.25,.25,.25,1) end) pfUI.bag.right.sort:SetScript("OnClick", function() Clean_Up("bags") end) pfUI.bag.right.search:ClearAllPoints() pfUI.bag.right.search:SetPoint("TOPLEFT", pfUI.bag.right, "TOPLEFT", C.appearance.border.default, -C.appearance.border.default) pfUI.bag.right.search:SetPoint("TOPRIGHT", pfUI.bag.right.sort, "TOPLEFT", -C.appearance.border.default*3, -C.appearance.border.default) end -- draw the button if not pfUI.bag.left.sort then pfUI.bag.left.sort = CreateFrame("Button", "pfBankSlotSort", UIParent) pfUI.bag.left.sort:SetParent(pfUI.bag.left) pfUI.bag.left.sort:SetPoint("TOPRIGHT", -C.appearance.border.default*14 - 45, -C.appearance.border.default) pfUI.bag.left.sort:SetPoint("TOPRIGHT", pfUI.bag.left.bags, "TOPLEFT", -C.appearance.border.default*3, 0) CreateBackdrop(pfUI.bag.left.sort) pfUI.bag.left.sort:SetHeight(12) pfUI.bag.left.sort:SetWidth(12) pfUI.bag.left.sort:SetTextColor(1,1,.25,1) pfUI.bag.left.sort:SetFont(pfUI.font_default, C.global.font_size, "OUTLINE") pfUI.bag.left.sort.texture = pfUI.bag.left.sort:CreateTexture("pfBagArrowUp") pfUI.bag.left.sort.texture:SetTexture("Interface\\AddOns\\pfUI\\img\\sort") pfUI.bag.left.sort.texture:ClearAllPoints() pfUI.bag.left.sort.texture:SetPoint("TOPLEFT", pfUI.bag.left.sort, "TOPLEFT", 2, -2) pfUI.bag.left.sort.texture:SetPoint("BOTTOMRIGHT", pfUI.bag.left.sort, "BOTTOMRIGHT", -2, 2) pfUI.bag.left.sort.texture:SetVertexColor(.25,.25,.25,1) pfUI.bag.left.sort:SetScript("OnEnter", function () pfUI.bag.left.sort.backdrop:SetBackdropBorderColor(1,1,.25,1) pfUI.bag.left.sort.texture:SetVertexColor(1,1,.25,1) end) pfUI.bag.left.sort:SetScript("OnLeave", function () CreateBackdrop(pfUI.bag.left.sort) pfUI.bag.left.sort.texture:SetVertexColor(.25,.25,.25,1) end) pfUI.bag.left.sort:SetScript("OnClick", function() Clean_Up("bank") end) end end) end if C.thirdparty.cleanup.enable == "1" then if Clean_Up then pfSetupClean_Up() else local pfHookClean_Up = CreateFrame("Frame", nil) pfHookClean_Up:RegisterEvent("VARIABLES_LOADED") pfHookClean_Up:SetScript("OnEvent",function() if Clean_Up then pfHookClean_Up:UnregisterEvent("VARIABLES_LOADED") pfSetupClean_Up() end end) end end local function pfSetupKTM() -- use pfUI border for main window CreateBackdrop(KLHTM_Frame) -- remove titlebar KLHTM_Gui.title.back:Hide() -- theme buttons local buttons = { "KLHTM_TitleFrameClose", "KLHTM_TitleFrameMinimise", "KLHTM_TitleFrameMaximise", "KLHTM_TitleFrameOptions", "KLHTM_TitleFramePin", "KLHTM_TitleFrameUnpin", "KLHTM_TitleFrameSelfView", "KLHTM_TitleFrameRaidView", "KLHTM_TitleFrameMasterTarget", "KLHTM_SelfFrameBottomReset" } for i, button in pairs(buttons) do local b = _G[button] if not b then return end SkinButton(b) b:SetScale(.8) -- remove red background on some buttons for i,v in ipairs({b:GetRegions()}) do if v.SetTexture and i == 1 then v:SetTexture(0,0,0,0) end end local p,rt,rp,xo,yo = b:GetPoint() if not b.pfSet and i > 1 then b:SetPoint(p,rt,rp,xo - 3,yo) b.pfSet = true end end -- name buttons KLHTM_TitleFrameClose:SetText("x") KLHTM_TitleFrameMinimise:SetText("_") KLHTM_TitleFrameMaximise:SetText("_") KLHTM_TitleFrameOptions:SetText("O") KLHTM_TitleFramePin:SetText("P") KLHTM_TitleFrameUnpin:SetText("U") KLHTM_TitleFrameSelfView:SetText("S") KLHTM_TitleFrameRaidView:SetText("R") KLHTM_TitleFrameMasterTarget:SetText("T") -- skin rows (raid) for i in pairs(KLHTM_Gui.raid.rows) do KLHTM_Gui.raid.rows[i].bar:SetTexture("Interface\\AddOns\\pfUI\\img\\bar") KLHTM_Gui.raid.rows[i].bar:SetAlpha(.75) end -- skin rows (self) for i in pairs(KLHTM_Gui.self.rows) do KLHTM_Gui.self.rows[i].bar:SetTexture("Interface\\AddOns\\pfUI\\img\\bar") KLHTM_Gui.self.rows[i].bar:SetAlpha(.75) end -- remove seperators if KLHTM_RaidFrameLine then KLHTM_RaidFrameLine:Hide() end if KLHTM_RaidFrameBottomLine then KLHTM_RaidFrameBottomLine:Hide() end if KLHTM_SelfFrameLine then KLHTM_SelfFrameLine:Hide() end if KLHTM_SelfFrameBottomLine then KLHTM_SelfFrameBottomLine:Hide() end end if C.thirdparty.ktm.enable == "1" then if KLHTM_Gui then pfSetupKTM() else local pfHookKTM = CreateFrame("Frame", nil) pfHookKTM:RegisterEvent("VARIABLES_LOADED") pfHookKTM:SetScript("OnEvent",function() if KLHTM_Gui then pfHookKTM:UnregisterEvent("VARIABLES_LOADED") pfSetupKTM() end end) end end end)