pfUI:RegisterModule("group", function () -- do not go further on disabled UFs if C.unitframes.disable == "1" then return end local default_border = C.appearance.border.default if C.appearance.border.groupframes ~= "-1" then default_border = C.appearance.border.groupframes end local spacing = C.unitframes.group.pspace -- hide blizzard group frames for i=1, 4 do if _G["PartyMemberFrame" .. i] then _G["PartyMemberFrame" .. i]:Hide() _G["PartyMemberFrame" .. i].Show = function () return end end end pfUI.uf.group = CreateFrame("Button","pfGroup",UIParent) pfUI.uf.group:Hide() pfUI.uf.group:RegisterEvent("RAID_TARGET_UPDATE") pfUI.uf.group:RegisterEvent("PARTY_LEADER_CHANGED") pfUI.uf.group:RegisterEvent("PARTY_LOOT_METHOD_CHANGED") pfUI.uf.group:RegisterEvent("PLAYER_ENTERING_WORLD") pfUI.uf.group:RegisterEvent("PARTY_MEMBERS_CHANGED") pfUI.uf.group:RegisterEvent("PARTY_MEMBER_ENABLE") pfUI.uf.group:RegisterEvent("PARTY_MEMBER_DISABLE") pfUI.uf.group:RegisterEvent("RAID_ROSTER_UPDATE") pfUI.uf.group:RegisterEvent("GROUP_ROSTER_UPDATE") pfUI.uf.group:SetScript("OnEvent", function() PartyMemberBackground:Hide() for i=1, 4 do if C.unitframes.group.hide_in_raid == "1" and UnitInRaid("player") then pfUI.uf.group[i]:Hide() else if event == "RAID_TARGET_UPDATE" or event == "PLAYER_ENTERING_WORLD" or event == "PARTY_MEMBERS_CHANGED" then local raidIcon = GetRaidTargetIndex("party" .. i) if raidIcon and UnitExists("party" .. i) then SetRaidTargetIconTexture(pfUI.uf.group[i].hp.raidIcon.texture, raidIcon) pfUI.uf.group[i].hp.raidIcon:Show() else pfUI.uf.group[i].hp.raidIcon:Hide() end end if event == "PARTY_LEADER_CHANGED" or event == "PLAYER_ENTERING_WORLD" or event == "PARTY_MEMBERS_CHANGED" then if UnitIsPartyLeader("party"..i) then pfUI.uf.group[i].hp.leaderIcon:Show() else pfUI.uf.group[i].hp.leaderIcon:Hide() end end if event == "PARTY_LOOT_METHOD_CHANGED" or event == "PLAYER_ENTERING_WORLD" or event == "PARTY_MEMBERS_CHANGED" then local _, lootmaster = GetLootMethod() if lootmaster and pfUI.uf.group[i].id == lootmaster then pfUI.uf.group[i].hp.lootIcon:Show() else pfUI.uf.group[i].hp.lootIcon:Hide() end end if GetNumPartyMembers() >= i then pfUI.uf.group[i]:Show() if UnitIsConnected("party"..i) or not UnitName("party"..i) then pfUI.uf.group[i]:SetAlpha(1) else pfUI.uf.group[i]:SetAlpha(.25) end else if pfUI.uf.group[i] then pfUI.uf.group[i]:Hide() end end end end end) for i=1, 4 do pfUI.uf.group[i] = CreateFrame("Button","pfGroup" .. i,UIParent) pfUI.uf.group[i]:SetWidth(175) pfUI.uf.group[i]:SetHeight(40 + 2*default_border + spacing) pfUI.uf.group[i]:SetPoint("TOPLEFT", 5, -5 - ((i-1)*55)) UpdateMovable(pfUI.uf.group[i]) pfUI.uf.group[i]:Hide() pfUI.uf.group[i].id = i pfUI.uf.group[i].label = "party" pfUI.uf.group[i].hp = CreateFrame("Frame",nil, pfUI.uf.group[i]) pfUI.uf.group[i].hp:SetWidth(175) pfUI.uf.group[i].hp:SetHeight(30) pfUI.uf.group[i].hp:SetPoint("TOP", 0, 0) CreateBackdrop(pfUI.uf.group[i].hp, default_border) pfUI.uf.group[i].hp.bar = CreateFrame("StatusBar", nil, pfUI.uf.group[i].hp) pfUI.uf.group[i].hp.bar:SetStatusBarTexture("Interface\\AddOns\\pfUI\\img\\bar") pfUI.uf.group[i].hp.bar:SetAllPoints(pfUI.uf.group[i].hp) pfUI.uf.group[i].hp.bar:SetMinMaxValues(0, 100) if C.unitframes.custombg == "1" then local cr, cg, cb, ca = strsplit(",", C.unitframes.custombgcolor) cr, cg, cb = tonumber(cr), tonumber(cg), tonumber(cb) pfUI.uf.group[i].hp.bar.texture = pfUI.uf.group[i].hp.bar:CreateTexture(nil,"BACKGROUND") pfUI.uf.group[i].hp.bar.texture:SetTexture(cr,cg,cb,ca) pfUI.uf.group[i].hp.bar.texture:SetAllPoints(pfUI.uf.group[i].hp.bar) end pfUI.uf.group[i].power = CreateFrame("Frame",nil, pfUI.uf.group[i]) pfUI.uf.group[i].power:SetWidth(175) pfUI.uf.group[i].power:SetHeight(10) pfUI.uf.group[i].power:SetPoint("BOTTOM", 0, 0) CreateBackdrop(pfUI.uf.group[i].power, default_border) pfUI.uf.group[i].power.bar = CreateFrame("StatusBar", nil, pfUI.uf.group[i].power) pfUI.uf.group[i].power.bar:SetStatusBarTexture("Interface\\AddOns\\pfUI\\img\\bar") pfUI.uf.group[i].power.bar:SetAllPoints(pfUI.uf.group[i].power) pfUI.uf.group[i].power.bar:SetMinMaxValues(0, 100) pfUI.uf:CreatePortrait(pfUI.uf.group[i], C.unitframes.group.portrait, spacing) pfUI.uf.group[i].caption = pfUI.uf.group[i]:CreateFontString("Status", "OVERLAY", "GameFontNormal") pfUI.uf.group[i].caption:SetFont(pfUI.font_square, C.global.font_size, "OUTLINE") pfUI.uf.group[i].caption:ClearAllPoints() pfUI.uf.group[i].caption:SetParent(pfUI.uf.group[i].hp.bar) pfUI.uf.group[i].caption:SetPoint("LEFT",pfUI.uf.group[i].hp.bar, "LEFT", 10, 0) pfUI.uf.group[i].caption:SetJustifyH("LEFT") pfUI.uf.group[i].caption:SetFontObject(GameFontWhite) pfUI.uf.group[i].hp.leaderIcon = CreateFrame("Frame",nil,pfUI.uf.group[i].hp.bar) pfUI.uf.group[i].hp.leaderIcon:SetWidth(10) pfUI.uf.group[i].hp.leaderIcon:SetHeight(10) pfUI.uf.group[i].hp.leaderIcon.texture = pfUI.uf.group[i].hp.leaderIcon:CreateTexture(nil,"BACKGROUND") pfUI.uf.group[i].hp.leaderIcon.texture:SetTexture("Interface\\GROUPFRAME\\UI-Group-LeaderIcon") pfUI.uf.group[i].hp.leaderIcon.texture:SetAllPoints(pfUI.uf.group[i].hp.leaderIcon) pfUI.uf.group[i].hp.leaderIcon:SetPoint("TOPLEFT", pfUI.uf.group[i].hp, "TOPLEFT", -4, 4) pfUI.uf.group[i].hp.leaderIcon:Hide() pfUI.uf.group[i].hp.lootIcon = CreateFrame("Frame",nil,pfUI.uf.group[i].hp.bar) pfUI.uf.group[i].hp.lootIcon:SetWidth(10) pfUI.uf.group[i].hp.lootIcon:SetHeight(10) pfUI.uf.group[i].hp.lootIcon.texture = pfUI.uf.group[i].hp.lootIcon:CreateTexture(nil,"BACKGROUND") pfUI.uf.group[i].hp.lootIcon.texture:SetTexture("Interface\\GROUPFRAME\\UI-Group-MasterLooter") pfUI.uf.group[i].hp.lootIcon.texture:SetAllPoints(pfUI.uf.group[i].hp.lootIcon) pfUI.uf.group[i].hp.lootIcon:SetPoint("TOPLEFT", pfUI.uf.group[i].hp, "LEFT", -4, 4) pfUI.uf.group[i].hp.lootIcon:Hide() pfUI.uf.group[i].hp.raidIcon = CreateFrame("Frame",nil,pfUI.uf.group[i].hp.bar.bar) pfUI.uf.group[i].hp.raidIcon:SetFrameStrata("HIGH") pfUI.uf.group[i].hp.raidIcon:SetWidth(24) pfUI.uf.group[i].hp.raidIcon:SetHeight(24) pfUI.uf.group[i].hp.raidIcon.texture = pfUI.uf.group[i].hp.raidIcon:CreateTexture(nil,"ARTWORK") pfUI.uf.group[i].hp.raidIcon.texture:SetTexture("Interface\\AddOns\\pfUI\\img\\raidicons") pfUI.uf.group[i].hp.raidIcon.texture:SetAllPoints(pfUI.uf.group[i].hp.raidIcon) pfUI.uf.group[i].hp.raidIcon:SetPoint("TOP", pfUI.uf.group[i].hp, "TOP", -4, 4) pfUI.uf.group[i].hp.raidIcon:Hide() pfUI.uf.group[i]:RegisterForClicks('LeftButtonUp', 'RightButtonUp', 'MiddleButtonUp', 'Button4Up', 'Button5Up') pfUI.uf:CreateUnit(pfUI.uf.group[i]) end end)