-- load pfUI environment setfenv(1, pfUI:GetEnvironment()) --[[ libpredict ]]-- -- A pfUI library that detects, receives and sends heal and resurrection predictions. -- Healing predictions are done by caching the last known "normal" heal value of the -- spell when last being used. Those chaches are cleared when new talents are detected. -- The API provides function calls similar to later WoW expansions such as: -- UnitGetIncomingHeals(unit) -- UnitHasIncomingResurrection(unit) -- -- The library is able to receive and send compatible messages to HealComm -- including resurrections. It has an option to disable the sending of those -- messages in case HealComm is already active. -- -- HOT TRACKING INTEGRATION (NEW): -- With Nampower enabled, HoT tracking now primarily uses libdebuff's AURA_CAST -- event system for accurate server-side buff/debuff tracking with full rank -- protection. GetHotDuration() first checks libdebuff, then falls back to the -- legacy prediction system for backwards compatibility with non-Nampower clients. -- This provides: -- - Accurate duration from server (no prediction needed) -- - Automatic rank protection (lower ranks won't overwrite higher ranks) -- - Support for multiple casters of same HoT on one target -- - Zero event overhead (libdebuff already tracks all auras) -- return instantly when another libpredict is already active if pfUI.api.libpredict then return end -- Check if libdebuff integration is available local libdebuff_available = (pfUI.api.libdebuff and pfUI.api.libdebuff.GetBestAuraCast) and true or false -- Check if Nampower is available for SPELL_FAILED events local hasNampower = GetNampowerVersion ~= nil local senttarget local heals, ress, events, hots = {}, {}, {}, {} local PRAYER_OF_HEALING do -- Prayer of Healing local locales = { ["deDE"] = "Gebet der Heilung", ["enUS"] = "Prayer of Healing", ["esES"] = "Rezo de curación", ["frFR"] = "Prière de soins", ["koKR"] = "치유의 기원", ["ruRU"] = "Молитва исцеления", ["zhCN"] = "治疗祷言", } PRAYER_OF_HEALING = locales[GetLocale()] or locales["enUS"] end local REJUVENATION do -- Rejuvenation local locales = { ["deDE"] = "Verjüngung", ["enUS"] = "Rejuvenation", ["esES"] = "Rejuvenecimiento", ["frFR"] = "Récupération", ["koKR"] = "회복", ["ruRU"] = "Омоложение", ["zhCN"] = "回春术", } REJUVENATION = locales[GetLocale()] or locales["enUS"] end local RENEW do -- Renew local locales = { ["deDE"] = "Erneuerung", ["enUS"] = "Renew", ["esES"] = "Renovar", ["frFR"] = "Rénovation", ["koKR"] = "소생", ["ruRU"] = "Обновление", ["zhCN"] = "恢复", } RENEW = locales[GetLocale()] or locales["enUS"] end local REGROWTH do -- Regrowth local locales = { ["deDE"] = "Nachwachsen", ["enUS"] = "Regrowth", ["esES"] = "Recrecimiento", ["frFR"] = "Rétablissement", ["koKR"] = "재생", ["ruRU"] = "Восстановление", ["zhCN"] = "愈合", } REGROWTH = locales[GetLocale()] or locales["enUS"] end -- SuperWoW detection local superwow_active = SpellInfo ~= nil -- Spell IDs für UNIT_CASTEVENT (SuperWoW) local SPELL_IDS = { -- Rejuvenation (alle Ränge) [774] = "Reju", [1058] = "Reju", [1430] = "Reju", [2090] = "Reju", [2091] = "Reju", [3627] = "Reju", [8910] = "Reju", [9839] = "Reju", [9840] = "Reju", [9841] = "Reju", [25299] = "Reju", [26981] = "Reju", [26982] = "Reju", -- Renew (alle Ränge) [139] = "Renew", [6074] = "Renew", [6075] = "Renew", [6076] = "Renew", [6077] = "Renew", [6078] = "Renew", [10927] = "Renew", [10928] = "Renew", [10929] = "Renew", [25315] = "Renew", [25221] = "Renew", [25222] = "Renew", } local libpredict = CreateFrame("Frame") libpredict:RegisterEvent("UNIT_HEALTH") libpredict:RegisterEvent("CHAT_MSG_ADDON") libpredict:RegisterEvent("PLAYER_TARGET_CHANGED") libpredict:RegisterEvent("PLAYER_LOGOUT") -- SuperWoW: Registriere UNIT_CASTEVENT für akkurate Instant-HoT Detection if superwow_active then libpredict:RegisterEvent("UNIT_CASTEVENT") end libpredict:SetScript("OnEvent", function() -- Handle shutdown to prevent crash 132 if event == "PLAYER_LOGOUT" then this:UnregisterAllEvents() this:SetScript("OnEvent", nil) return end if event == "CHAT_MSG_ADDON" and (arg1 == "HealComm" or arg1 == "CTRA") then -- Ignore own messages (sender receives own addon messages) local playerName = UnitName("player") if arg4 == playerName then return end this:ParseChatMessage(arg4, arg2, arg1) elseif event == "UNIT_HEALTH" then local name = UnitName(arg1) if name and ress[name] and not UnitIsDeadOrGhost(arg1) then ress[name] = nil -- Reuse 'name' variable instead of calling UnitName again end elseif event == "UNIT_CASTEVENT" and superwow_active then -- arg1 = casterGUID, arg2 = targetGUID, arg3 = event type, arg4 = spellId, arg5 = castTime local casterGUID, targetGUID, castEvent, spellId = arg1, arg2, arg3, arg4 -- Nur eigene Casts (player) local _, playerGUID = UnitExists("player") if casterGUID ~= playerGUID then return end -- Nur "CAST" events (erfolgreiche Instant-Casts) if castEvent ~= "CAST" then return end -- Prüfe ob es ein Instant-HoT ist local hotType = SPELL_IDS[spellId] if not hotType then return end -- Finde Target Name local targetName for i = 1, 40 do local unit = "raid" .. i if UnitExists(unit) then local _, guid = UnitExists(unit) if guid == targetGUID then targetName = UnitName(unit) break end end end if not targetName then for i = 1, 4 do local unit = "party" .. i if UnitExists(unit) then local _, guid = UnitExists(unit) if guid == targetGUID then targetName = UnitName(unit) break end end end end if not targetName then local _, guid = UnitExists("player") if guid == targetGUID then targetName = UnitName("player") end end if not targetName then local _, guid = UnitExists("target") if guid == targetGUID then targetName = UnitName("target") end end if not targetName then return end -- Duration bestimmen local duration if hotType == "Reju" then duration = rejuvDuration or 12 elseif hotType == "Renew" then duration = renewDuration or 15 end -- Extract rank from spellId (if SpellInfo available) local rank = nil if SpellInfo then local _, rankString = SpellInfo(spellId) if rankString and rankString ~= "" then rank = tonumber((string.gsub(rankString, "Rank ", ""))) or nil end end if libpredict.debug then DEFAULT_CHAT_FRAME:AddMessage(string.format("|cff00ffff[UNIT_CASTEVENT]|r spell=%s target=%s dur=%s rank=%s", hotType, targetName, tostring(duration), tostring(rank or "?"))) end -- Sende HoT mit Rank local playerName = UnitName("player") libpredict:Hot(playerName, targetName, hotType, duration, nil, "UNIT_CASTEVENT", rank) -- Sende HealComm Nachricht mit Rank (backwards compatible: rank optional) -- Use "0" for unknown rank instead of empty string to avoid parsing issues local rankStr = rank and tostring(rank) or "0" if libpredict.sender and libpredict.sender.SendHealCommMsg then libpredict.sender:SendHealCommMsg(hotType .. "/" .. targetName .. "/" .. duration .. "/" .. rankStr .. "/") else -- Fallback: direkt senden (smart channel selection) local msg = hotType .. "/" .. targetName .. "/" .. duration .. "/" .. rankStr .. "/" if GetNumRaidMembers() > 0 then SendAddonMessage("HealComm", msg, "RAID") elseif GetNumPartyMembers() > 0 then SendAddonMessage("HealComm", msg, "PARTY") end -- Note: BATTLEGROUND channel not used (no reliable way to detect BG in Vanilla) end end end) libpredict:SetScript("OnUpdate", function() -- throttle cleanup - no need to check every frame local now = pfUI.uf.now or GetTime() if (this.tick or 0) > now then return end this.tick = now + pfUI.throttle:Get("libpredict") -- Default: Normal (10 FPS) -- update on timeout events for timestamp, targets in pairs(events) do if now >= timestamp then events[timestamp] = nil end end end) function libpredict:ParseComm(sender, msg) local msgtype, target, heal, time, rank if msg == "HealStop" or msg == "GrpHealstop" then msgtype = "Stop" -- DEBUG: Log when HealStop received if libpredict.debug then DEFAULT_CHAT_FRAME:AddMessage("|cff00ffff[libpredict RX]|r HealStop from " .. tostring(sender)) end elseif msg == "Resurrection/stop/" then msgtype = "RessStop" elseif msg then local msgobj = {strsplit("/", msg)} if msgobj and msgobj[1] and msgobj[2] then -- legacy healcomm object if msgobj[1] == "GrpHealdelay" or msgobj[1] == "Healdelay" then msgtype, time = "Delay", msgobj[2] end if msgobj[1] and msgobj[1] == "Resurrection" and msgobj[2] then msgtype, target = "Ress", msgobj[2] end if msgobj[1] == "Heal" and msgobj[2] then msgtype, target, heal, time = "Heal", msgobj[2], msgobj[3], msgobj[4] end if msgobj[1] == "GrpHeal" and msgobj[2] then msgtype, target, heal, time = "Heal", {}, msgobj[2], msgobj[3] for i=4,8 do if msgobj[i] then table.insert(target, msgobj[i]) end end end if msgobj[1] == "Reju" or msgobj[1] == "Renew" or msgobj[1] == "Regr" then --hots msgtype, target, heal, time = "Hot", msgobj[2], msgobj[1], msgobj[3] -- NEW: Parse rank (optional, backwards compatible) -- Format: "Reju/Target/12/10/" where msgobj[3]=duration, msgobj[4]=rank -- "0" = unknown rank (for clients without rank extraction) local rankStr = msgobj[4] if rankStr and rankStr ~= "" and rankStr ~= "/" and rankStr ~= "0" then rank = tonumber(rankStr) end end elseif select and UnitCastingInfo then -- latest healcomm msgtype = tonumber(string.sub(msg, 1, 3)) if not msgtype then return end if msgtype == 0 then msgtype = "Heal" heal = tonumber(string.sub(msg, 4, 8)) target = string.sub(msg,9, -1) local starttime = select(5, UnitCastingInfo(sender)) local endtime = select(6, UnitCastingInfo(sender)) if not starttime or not endtime then return end time = endtime - starttime elseif msgtype == 1 then msgtype = "Stop" elseif msgtype == 2 then msgtype = "Heal" heal = tonumber(string.sub(msg,4, 8)) target = {strsplit(":", string.sub(msg,9, -1))} local starttime = select(5, UnitCastingInfo(sender)) local endtime = select(6, UnitCastingInfo(sender)) if not starttime or not endtime then return end time = endtime - starttime end end end return msgtype, target, heal, time, rank end -- Duplikat-Erkennung für HoT Nachrichten local recentHots = {} local DUPLICATE_WINDOW = 0.5 -- Ignoriere gleiche Nachricht innerhalb 0.5s function libpredict:ParseChatMessage(sender, msg, comm) local msgtype, target, heal, time, rank if comm == "HealComm" then msgtype, target, heal, time, rank = libpredict:ParseComm(sender, msg) elseif comm == "CTRA" then local _, _, cmd, ctratarget = string.find(msg, "(%a+)%s?([^#]*)") if cmd and ctratarget and cmd == "RES" and ctratarget ~= "" and ctratarget ~= UNKNOWN then msgtype = "Ress" target = ctratarget end end if msgtype == "Stop" and sender then libpredict:HealStop(sender) return elseif ( msg == "RessStop" or msg == "RESNO" ) and sender then libpredict:RessStop(sender) return elseif msgtype == "Delay" and time then libpredict:HealDelay(sender, time) elseif msgtype == "Heal" and target and heal and time then if type(target) == "table" then for _, name in pairs(target) do libpredict:Heal(sender, name, heal, time) end else libpredict:Heal(sender, target, heal, time) end elseif msgtype == "Ress" then libpredict:Ress(sender, target) elseif msgtype == "Hot" then -- Duplikat-Check: gleicher sender+target+spell innerhalb DUPLICATE_WINDOW ignorieren local now = pfUI.uf.now or GetTime() local key = sender .. target .. heal if recentHots[key] and (now - recentHots[key]) < DUPLICATE_WINDOW then if libpredict.debug then DEFAULT_CHAT_FRAME:AddMessage("|cffff0000[DUPLICATE IGNORED]|r " .. key) end return end recentHots[key] = now -- Cleanup alte Einträge (alle 10s) if not libpredict.lastCleanup or (now - libpredict.lastCleanup) > 10 then for k, v in pairs(recentHots) do if (now - v) > DUPLICATE_WINDOW then recentHots[k] = nil end end libpredict.lastCleanup = now end -- Für eigene HoTs: Korrigiere die startTime if sender == UnitName("player") then local existing = hots[target] and hots[target][heal] -- Wenn bereits ein aktiver Timer existiert, nicht überschreiben if existing and (existing.start + existing.duration) > now then return end -- Kompensiere HealComm Verzögerung local delay = (heal == "Regr") and 0.3 or 0 local correctedStart = now - delay libpredict:Hot(sender, target, heal, time, correctedStart, "ParseComm-Self", rank) return end libpredict:Hot(sender, target, heal, time, nil, "ParseComm", rank) end end function libpredict:AddEvent(time, target) events[time] = events[time] or {} table.insert(events[time], target) end function libpredict:Heal(sender, target, amount, duration) if not sender or not target or not amount or not duration then return end local now = pfUI.uf.now or GetTime() local timeout = duration/1000 + now heals[target] = heals[target] or {} heals[target][sender] = { amount, timeout } libpredict:AddEvent(timeout, target) end -- Debug flag libpredict.debug = false function libpredict:Hot(sender, target, spell, duration, startTime, source, rank) hots[target] = hots[target] or {} hots[target][spell] = hots[target][spell] or {} -- Korrigiere Regrowth Duration (Server gibt 21 zurück, sollte aber 20 sein) if spell == "Regr" then duration = 20 end -- Sicherstellen dass duration eine Zahl ist duration = tonumber(duration) or duration -- Rank protection: Don't overwrite higher rank HoT with lower rank local existing = hots[target][spell] if existing and existing.rank and rank then local existingRank = tonumber(existing.rank) or 0 local newRank = tonumber(rank) or 0 local now = pfUI.uf.now or GetTime() local existingTimeleft = (existing.start + existing.duration) - now -- If existing HoT is still active and has higher rank, don't overwrite if existingTimeleft > 0 and newRank > 0 and newRank < existingRank then if libpredict.debug then DEFAULT_CHAT_FRAME:AddMessage(string.format("|cffff0000[Hot RANK BLOCK]|r %s Rank %d cannot overwrite Rank %d on %s", spell, newRank, existingRank, target)) end return -- Don't overwrite! end end local now = pfUI.uf.now or GetTime() hots[target][spell].duration = duration hots[target][spell].start = startTime or now hots[target][spell].rank = rank -- Store rank for protection -- Debug if libpredict.debug then DEFAULT_CHAT_FRAME:AddMessage("|cff33ffcc[Hot]|r src=" .. (source or "?") .. " | sender=" .. (sender or "nil") .. " | target=" .. (target or "nil") .. " | spell=" .. (spell or "nil") .. " | dur=" .. tostring(duration) .. " (" .. type(duration) .. ")" .. " | rank=" .. tostring(rank or "?")) end -- update aura events of relevant unitframes if pfUI and pfUI.uf and pfUI.uf.frames then for _, frame in pairs(pfUI.uf.frames) do if frame.namecache == target then frame.update_aura = true if libpredict.debug then DEFAULT_CHAT_FRAME:AddMessage(" |cff00ff00-> Frame update triggered for " .. (frame:GetName() or "?") .. "|r") end end end end end function libpredict:HealStop(sender) for ttarget, t in pairs(heals) do for tsender in pairs(heals[ttarget]) do if sender == tsender then heals[ttarget][tsender] = nil end end end end function libpredict:HealDelay(sender, delay) local delay = delay/1000 for target, t in pairs(heals) do for tsender, amount in pairs(heals[target]) do if sender == tsender then amount[2] = amount[2] + delay libpredict:AddEvent(amount[2], target) end end end end function libpredict:Ress(sender, target) ress[target] = ress[target] or {} ress[target][sender] = true end function libpredict:RessStop(sender) for ttarget, t in pairs(ress) do for tsender in pairs(ress[ttarget]) do if sender == tsender then ress[ttarget][tsender] = nil end end end end function libpredict:UnitGetIncomingHeals(unit) if not unit then return 0 end local name = UnitName(unit) if not name then return 0 end if UnitIsDeadOrGhost(unit) then return 0 end local sumheal = 0 if not heals[name] then return sumheal else local now = pfUI.uf.now or GetTime() for sender, amount in pairs(heals[name]) do if amount[2] <= now then heals[name][sender] = nil else sumheal = sumheal + amount[1] end end end return sumheal end function libpredict:UnitHasIncomingResurrection(unit) if not unit then return nil end local name = UnitName(unit) if not name then return nil end if not ress[name] then return nil else for sender, val in pairs(ress[name]) do if val == true then return val end end end return nil end local spell_queue = { "DUMMY", "DUMMYRank 9", "TARGET" } local realm = GetRealmName() local player = UnitName("player") local cache, gear_string = {}, "" local resetcache = CreateFrame("Frame") local rejuvDuration, renewDuration = 12, 15 --default durations local hotsetbonus = libtipscan:GetScanner("hotsetbonus") resetcache:RegisterEvent("PLAYER_ENTERING_WORLD") resetcache:RegisterEvent("LEARNED_SPELL_IN_TAB") resetcache:RegisterEvent("CHARACTER_POINTS_CHANGED") resetcache:RegisterEvent("UNIT_INVENTORY_CHANGED") resetcache:SetScript("OnEvent", function() if event == "PLAYER_ENTERING_WORLD" then -- load and initialize previous caches of spell amounts pfUI_cache["prediction"] = pfUI_cache["prediction"] or {} pfUI_cache["prediction"][realm] = pfUI_cache["prediction"][realm] or {} pfUI_cache["prediction"][realm][player] = pfUI_cache["prediction"][realm][player] or {} pfUI_cache["prediction"][realm][player]["heals"] = pfUI_cache["prediction"][realm][player]["heals"] or {} cache = pfUI_cache["prediction"][realm][player]["heals"] end if event == "UNIT_INVENTORY_CHANGED" or "PLAYER_ENTERING_WORLD" then -- skip non-player events if arg1 and arg1 ~= "player" then return end local gear = "" for id = 1, 18 do gear = gear .. (GetInventoryItemLink("player",id) or "") end -- abort when inventory didn't change if gear == gear_string then return end gear_string = gear local setBonusCounter setBonusCounter = 0 for i=1,10 do --there is no need to check slots above 10 hotsetbonus:SetInventoryItem("player", i) if hotsetbonus:Find(L["healduration"]["Rejuvenation"]) then setBonusCounter = setBonusCounter + 1 end end rejuvDuration = setBonusCounter == 8 and 15 or 12 setBonusCounter = 0 for i =1,10 do hotsetbonus:SetInventoryItem("player", i) if hotsetbonus:Find(L["healduration"]["Renew"]) then setBonusCounter = setBonusCounter + 1 end end renewDuration = setBonusCounter == 5 and 18 or 15 end -- flag all cached heals for renewal for k in pairs(cache) do if type(cache[k]) == "number" or type(cache[k]) == "string" then -- migrate old data local oldval = cache[k] cache[k] = { [1] = oldval } end -- flag for reset cache[k][2] = true end end) local function UpdateCache(spell, heal, crit) local heal = heal and tonumber(heal) if not spell or not heal then return end if not cache[spell] or cache[spell][2] then -- skills or equipment changed, save whatever is detected cache[spell] = cache[spell] or {} cache[spell][1] = crit and heal*2/3 or heal cache[spell][2] = crit elseif not crit and cache[spell][1] < heal then -- safe the best heal we can get cache[spell][1] = heal cache[spell][2] = nil end end -- Cooldown für lokale Instant-HoT Hooks (verhindert Spam bei Click-to-Cast) local instantHotCooldown = {} local INSTANT_HOT_COOLDOWN = 1.0 -- 1 Sekunde Cooldown (GCD ist 1.5s) -- Pending HoTs Queue - wird nach Delay verifiziert local pendingHots = {} -- Hilfsfunktion: Prüfe ob Buff auf Unit vorhanden ist local function UnitHasBuff(unit, buffName) for i = 1, 32 do local name = UnitBuff(unit, i) if not name then break end if name == buffName then return true end end return false end -- Gather Data by User Actions hooksecurefunc("CastSpell", function(id, bookType) if not libpredict.sender.enabled then return end local effect, rank = libspell.GetSpellInfo(id, bookType) if not effect then return end spell_queue[1] = effect spell_queue[2] = effect.. ( rank or "" ) spell_queue[3] = UnitName("target") and UnitCanAssist("player", "target") and UnitName("target") or UnitName("player") -- Extract rank number local rankNum = nil if rank and rank ~= "" then rankNum = tonumber((string.gsub(rank, "Rank ", ""))) or nil end -- Instant-HoTs: Mit SuperWoW nutzen wir UNIT_CASTEVENT (akkurater) -- Ohne SuperWoW: Fallback auf Hook-Methode mit Cooldown if superwow_active then return end if effect == REJUVENATION then local target = spell_queue[3] local now = pfUI.uf.now or GetTime() local key = "Reju" .. target -- Cooldown-Check if instantHotCooldown[key] and (now - instantHotCooldown[key]) < INSTANT_HOT_COOLDOWN then return end instantHotCooldown[key] = now if libpredict.debug then DEFAULT_CHAT_FRAME:AddMessage(string.format("|cff00ff00[CastSpell REJU INSTANT]|r target=%s rank=%s (Fallback)", target, tostring(rankNum or "?"))) end libpredict:Hot(player, target, "Reju", rejuvDuration, nil, "CastSpell-Instant", rankNum) local rankStr = rankNum and tostring(rankNum) or "0" libpredict.sender:SendHealCommMsg("Reju/"..target.."/"..rejuvDuration.."/"..rankStr.."/") elseif effect == RENEW then local target = spell_queue[3] local now = pfUI.uf.now or GetTime() local key = "Renew" .. target -- Cooldown-Check if instantHotCooldown[key] and (now - instantHotCooldown[key]) < INSTANT_HOT_COOLDOWN then return end instantHotCooldown[key] = now if libpredict.debug then DEFAULT_CHAT_FRAME:AddMessage(string.format("|cff00ff00[CastSpell RENEW INSTANT]|r target=%s rank=%s (Fallback)", target, tostring(rankNum or "?"))) end libpredict:Hot(player, target, "Renew", renewDuration, nil, "CastSpell-Instant", rankNum) local rankStr = rankNum and tostring(rankNum) or "0" libpredict.sender:SendHealCommMsg("Renew/"..target.."/"..renewDuration.."/"..rankStr.."/") end end) hooksecurefunc("CastSpellByName", function(effect, target) if not libpredict.sender.enabled then return end local effect, rank = libspell.GetSpellInfo(effect) if not effect then return end local mouseover = pfUI and pfUI.uf and pfUI.uf.mouseover and pfUI.uf.mouseover.unit mouseover = mouseover and UnitCanAssist("player", mouseover) and UnitName(mouseover) local default = UnitName("target") and UnitCanAssist("player", "target") and UnitName("target") or UnitName("player") target = target and type(target) == "string" and UnitName(target) or target target = target and target == true and UnitName("player") or target target = target and target == 1 and UnitName("player") or target -- Extract rank number local rankNum = nil if rank and rank ~= "" then rankNum = tonumber((string.gsub(rank, "Rank ", ""))) or nil end -- Nur spell_queue überschreiben wenn kein Cast läuft -- (verhindert dass Instant-Spam während Regrowth-Cast die Queue zerstört) if not libpredict.sender.current_cast then spell_queue[1] = effect spell_queue[2] = effect.. ( rank or "" ) spell_queue[3] = target or mouseover or default end -- Instant-HoTs: Mit SuperWoW nutzen wir UNIT_CASTEVENT (akkurater) -- Ohne SuperWoW: Fallback auf Hook-Methode mit Cooldown if superwow_active then return end if effect == REJUVENATION then local hotTarget = target or mouseover or default local now = pfUI.uf.now or GetTime() local key = "Reju" .. hotTarget -- Cooldown-Check if instantHotCooldown[key] and (now - instantHotCooldown[key]) < INSTANT_HOT_COOLDOWN then return end instantHotCooldown[key] = now if libpredict.debug then DEFAULT_CHAT_FRAME:AddMessage(string.format("|cff00ff00[CastSpellByName REJU INSTANT]|r target=%s rank=%s (Fallback)", hotTarget, tostring(rankNum or "?"))) end libpredict:Hot(player, hotTarget, "Reju", rejuvDuration, nil, "CastSpellByName-Instant", rankNum) local rankStr = rankNum and tostring(rankNum) or "0" libpredict.sender:SendHealCommMsg("Reju/"..hotTarget.."/"..rejuvDuration.."/"..rankStr.."/") elseif effect == RENEW then local hotTarget = target or mouseover or default local now = pfUI.uf.now or GetTime() local key = "Renew" .. hotTarget -- Cooldown-Check if instantHotCooldown[key] and (now - instantHotCooldown[key]) < INSTANT_HOT_COOLDOWN then return end instantHotCooldown[key] = now if libpredict.debug then DEFAULT_CHAT_FRAME:AddMessage(string.format("|cff00ff00[CastSpellByName RENEW INSTANT]|r target=%s rank=%s (Fallback)", hotTarget, tostring(rankNum or "?"))) end libpredict:Hot(player, hotTarget, "Renew", renewDuration, nil, "CastSpellByName-Instant", rankNum) local rankStr = rankNum and tostring(rankNum) or "0" libpredict.sender:SendHealCommMsg("Renew/"..hotTarget.."/"..renewDuration.."/"..rankStr.."/") end end) local scanner = libtipscan:GetScanner("prediction") hooksecurefunc("UseAction", function(slot, target, selfcast) if not libpredict.sender.enabled then return end if GetActionText(slot) or not IsCurrentAction(slot) then return end scanner:SetAction(slot) local effect, rank = scanner:Line(1) if not effect then return end spell_queue[1] = effect spell_queue[2] = effect.. ( rank or "" ) spell_queue[3] = selfcast and UnitName("player") or UnitName("target") and UnitCanAssist("player", "target") and UnitName("target") or UnitName("player") -- Extract rank number local rankNum = nil if rank and rank ~= "" then rankNum = tonumber((string.gsub(rank, "Rank ", ""))) or nil end -- Instant-HoTs: Mit SuperWoW nutzen wir UNIT_CASTEVENT (akkurater) -- Ohne SuperWoW: Fallback auf Hook-Methode mit Cooldown if superwow_active then return end if effect == REJUVENATION then local hotTarget = spell_queue[3] local now = pfUI.uf.now or GetTime() local key = "Reju" .. hotTarget -- Cooldown-Check if instantHotCooldown[key] and (now - instantHotCooldown[key]) < INSTANT_HOT_COOLDOWN then return end instantHotCooldown[key] = now if libpredict.debug then DEFAULT_CHAT_FRAME:AddMessage(string.format("|cff00ff00[UseAction REJU INSTANT]|r target=%s rank=%s (Fallback)", hotTarget, tostring(rankNum or "?"))) end libpredict:Hot(player, hotTarget, "Reju", rejuvDuration, nil, "UseAction-Instant", rankNum) local rankStr = rankNum and tostring(rankNum) or "0" libpredict.sender:SendHealCommMsg("Reju/"..hotTarget.."/"..rejuvDuration.."/"..rankStr.."/") elseif effect == RENEW then local hotTarget = spell_queue[3] local now = pfUI.uf.now or GetTime() local key = "Renew" .. hotTarget -- Cooldown-Check if instantHotCooldown[key] and (now - instantHotCooldown[key]) < INSTANT_HOT_COOLDOWN then return end instantHotCooldown[key] = now if libpredict.debug then DEFAULT_CHAT_FRAME:AddMessage(string.format("|cff00ff00[UseAction RENEW INSTANT]|r target=%s rank=%s (Fallback)", hotTarget, tostring(rankNum or "?"))) end libpredict:Hot(player, hotTarget, "Renew", renewDuration, nil, "UseAction-Instant", rankNum) local rankStr = rankNum and tostring(rankNum) or "0" libpredict.sender:SendHealCommMsg("Renew/"..hotTarget.."/"..renewDuration.."/"..rankStr.."/") end end) libpredict.sender = CreateFrame("Frame", "pfPredictionSender", UIParent) libpredict.sender.enabled = true libpredict.sender.SendHealCommMsg = function(self, msg) -- Smart channel selection: Only send to relevant channel to avoid duplicates if GetNumRaidMembers() > 0 then -- In raid: Only send to RAID (includes all raid members) SendAddonMessage("HealComm", msg, "RAID") elseif GetNumPartyMembers() > 0 then -- In party: Only send to PARTY SendAddonMessage("HealComm", msg, "PARTY") end -- Note: BATTLEGROUND channel not used (no reliable way to detect BG in Vanilla) -- BG groups are handled by RAID channel end libpredict.sender.SendResCommMsg = function(self, msg) -- Smart channel selection: Only send to relevant channel to avoid duplicates if GetNumRaidMembers() > 0 then -- In raid: Only send to RAID (includes all raid members) SendAddonMessage("CTRA", msg, "RAID") elseif GetNumPartyMembers() > 0 then -- In party: Only send to PARTY SendAddonMessage("CTRA", msg, "PARTY") end -- Note: BATTLEGROUND channel not used (no reliable way to detect BG in Vanilla) -- BG groups are handled by RAID channel end libpredict.sender:SetScript("OnUpdate", function() -- trigger delayed regrowth timers local now = pfUI.uf.now or GetTime() if this.regrowth_timer and now > this.regrowth_timer then local target = this.regrowth_target or player local duration = 20 local startTime = this.regrowth_start local rank = this.regrowth_rank libpredict:Hot(player, target, "Regr", duration, startTime, "OnUpdate", rank) local rankStr = rank and tostring(rank) or "0" libpredict.sender:SendHealCommMsg("Regr/"..target.."/"..duration.."/"..rankStr.."/") -- Übernehme nächsten Regrowth falls vorhanden this.regrowth_target = this.regrowth_target_next this.regrowth_start = this.regrowth_start_next this.regrowth_rank = this.regrowth_rank_next this.regrowth_target_next = nil this.regrowth_start_next = nil this.regrowth_rank_next = nil this.regrowth_timer = nil end end) libpredict.sender:RegisterEvent("CHAT_MSG_SPELL_SELF_BUFF") libpredict.sender:RegisterEvent("SPELLCAST_START") libpredict.sender:RegisterEvent("SPELLCAST_STOP") libpredict.sender:RegisterEvent("SPELLCAST_FAILED") libpredict.sender:RegisterEvent("SPELLCAST_INTERRUPTED") libpredict.sender:RegisterEvent("SPELLCAST_DELAYED") -- Nampower: Register SPELL_FAILED_SELF for more reliable cast fail detection if hasNampower then libpredict.sender:RegisterEvent("SPELL_FAILED_SELF") if libpredict.debug then DEFAULT_CHAT_FRAME:AddMessage("|cff00ff00[libpredict]|r Nampower detected - SPELL_FAILED_SELF registered") end else if libpredict.debug then DEFAULT_CHAT_FRAME:AddMessage("|cffffcc00[libpredict]|r Nampower NOT detected - using vanilla SPELLCAST_FAILED only") end end -- force cache updates libpredict.sender:RegisterEvent("UNIT_INVENTORY_CHANGED") libpredict.sender:RegisterEvent("SKILL_LINES_CHANGED") libpredict.sender:SetScript("OnEvent", function() if event == "CHAT_MSG_SPELL_SELF_BUFF" then -- vanilla local spell, _, heal = cmatch(arg1, HEALEDSELFOTHER) -- "Your %s heals %s for %d." if spell and heal then if spell == spell_queue[1] then UpdateCache(spell_queue[2], heal) end return end local spell, heal = cmatch(arg1, HEALEDSELFSELF) -- "Your %s heals you for %d." if spell and heal then if spell == spell_queue[1] then UpdateCache(spell_queue[2], heal) end return end local spell, heal = cmatch(arg1, HEALEDCRITSELFOTHER) -- "Your %s critically heals %s for %d." if spell and heal then if spell == spell_queue[1] then UpdateCache(spell_queue[2], heal, true) end return end local spell, _, heal = cmatch(arg1, HEALEDCRITSELFSELF) -- "Your %s critically heals you for %d." if spell and heal then if spell == spell_queue[1] then UpdateCache(spell_queue[2], heal, true) end return end elseif event == "SPELLCAST_START" then local spell, time = arg1, arg2 -- Speichere aktuellen Cast (wird nicht von Instant-Hooks überschrieben) this.current_cast = spell this.current_cast_target = senttarget or spell_queue[3] if spell_queue[1] == spell and cache[spell_queue[2]] then local sender = player local target = senttarget or spell_queue[3] local amount = cache[spell_queue[2]][1] local casttime = time if spell == REGROWTH then -- Extract rank from spell_queue[2] which contains "spell + rank" local fullSpell = spell_queue[2] local rankStr = fullSpell and string.match(fullSpell, "Rank (%d+)") or nil local rankNum = rankStr and tonumber(rankStr) or nil if this.regrowth_timer then this.regrowth_target_next = spell_queue[3] this.regrowth_rank_next = rankNum else this.regrowth_target = spell_queue[3] this.regrowth_rank = rankNum end end if spell == PRAYER_OF_HEALING then target = sender for i=1,4 do if CheckInteractDistance("party"..i, 4) then libpredict:Heal(player, UnitName("party"..i), amount, casttime) libpredict.sender:SendHealCommMsg("Heal/" .. UnitName("party"..i) .. "/" .. amount .. "/" .. casttime .. "/") libpredict.sender.healing = true end end end libpredict:Heal(player, target, amount, casttime) libpredict.sender:SendHealCommMsg("Heal/" .. target .. "/" .. amount .. "/" .. casttime .. "/") libpredict.sender.healing = true elseif spell_queue[1] == spell and L["resurrections"][spell] then local target = senttarget or spell_queue[3] libpredict:Ress(player, target) libpredict.sender:SendHealCommMsg("Resurrection/" .. target .. "/start/") libpredict.sender:SendResCommMsg("RES " .. target) libpredict.sender.resurrecting = true end elseif event == "SPELLCAST_FAILED" or event == "SPELLCAST_INTERRUPTED" then if libpredict.sender.healing then libpredict:HealStop(player) -- DEBUG: Log when sending HealStop if libpredict.debug then DEFAULT_CHAT_FRAME:AddMessage("|cffff00ff[libpredict TX]|r Sending HealStop (via " .. event .. ") to group") end libpredict.sender:SendHealCommMsg("HealStop") libpredict.sender.healing = nil elseif libpredict.sender.resurrecting then local target = senttarget or spell_queue[3] libpredict:RessStop(player) libpredict.sender:SendHealCommMsg("Resurrection/stop/") libpredict.sender:SendResCommMsg("RESNO " .. target) libpredict.sender.resurrecting = nil end -- Nutze current_cast für Regrowth cleanup if this.current_cast == REGROWTH then this.regrowth_timer = nil this.regrowth_start = nil this.regrowth_target_next = nil this.regrowth_start_next = nil end -- Cleanup this.current_cast = nil this.current_cast_target = nil elseif event == "SPELL_FAILED_SELF" then -- Nampower SPELL_FAILED_SELF: More reliable than vanilla SPELLCAST_FAILED -- Same cleanup as SPELLCAST_FAILED if libpredict.sender.healing then libpredict:HealStop(player) -- DEBUG: Log when sending HealStop if libpredict.debug then DEFAULT_CHAT_FRAME:AddMessage("|cffff00ff[libpredict TX]|r Sending HealStop to group (SPELL_FAILED_SELF)") end libpredict.sender:SendHealCommMsg("HealStop") libpredict.sender.healing = nil elseif libpredict.sender.resurrecting then local target = senttarget or spell_queue[3] libpredict:RessStop(player) libpredict.sender:SendHealCommMsg("Resurrection/stop/") libpredict.sender:SendResCommMsg("RESNO " .. target) libpredict.sender.resurrecting = nil end -- Regrowth cleanup if this.current_cast == REGROWTH then this.regrowth_timer = nil this.regrowth_start = nil this.regrowth_target_next = nil this.regrowth_start_next = nil end -- Cleanup this.current_cast = nil this.current_cast_target = nil elseif event == "SPELLCAST_DELAYED" then if libpredict.sender.healing then libpredict:HealDelay(player, arg1) libpredict.sender:SendHealCommMsg("Healdelay/" .. arg1 .. "/") end elseif event == "SPELLCAST_STOP" then libpredict:HealStop(player) -- Nur Regrowth wird hier verarbeitet (hat Cast-Zeit) -- Nutze this.current_cast (wird bei SPELLCAST_START gesetzt, nicht von Instant-Hooks überschrieben) if this.current_cast == REGROWTH then local now = pfUI.uf.now or GetTime() if this.regrowth_timer then -- Bereits ein Regrowth aktiv, speichere für den nächsten this.regrowth_start_next = now else this.regrowth_start = now end this.regrowth_timer = now + 0.1 end -- Cleanup this.current_cast = nil this.current_cast_target = nil end end) function libpredict:GetHotDuration(unit, spell) if unit == UNKNOWNOBJECT or unit == UNKOWNBEING then return end -- NEW: Try libdebuff first (Nampower AURA_CAST events) if pfUI.api.libdebuff and pfUI.api.libdebuff.GetBestAuraCast then local _, guid = UnitExists(unit) -- FIX: Get GUID, not exists boolean! if guid then -- Get the best (highest rank) aura cast for this spell local spellName = spell -- Map short spell codes to full names if spell == "Reju" then spellName = REJUVENATION elseif spell == "Regr" then spellName = REGROWTH elseif spell == "Renew" then spellName = RENEW end local start, duration, timeleft, rank, casterGuid = pfUI.api.libdebuff:GetBestAuraCast(guid, spellName) if start and duration and timeleft then -- SUCCESS: libdebuff has accurate server-side data! if libpredict.debug then DEFAULT_CHAT_FRAME:AddMessage(string.format("|cff00ff00[GetHotDuration]|r %s on %s via libdebuff: dur=%.1fs timeleft=%.1fs rank=%d", spell, unit, duration, timeleft, rank or 0)) end return start, duration, timeleft end end end -- FALLBACK: Use old prediction system (for non-Nampower clients or no AURA_CAST data) local start, duration, timeleft local now = pfUI.uf.now or GetTime() local unitName = UnitName(unit) local unitdata = hots[unitName] if unitdata and unitdata[spell] then local spellData = unitdata[spell] if spellData.start and spellData.duration then local endTime = spellData.start + spellData.duration if endTime > now - 1 then start = spellData.start duration = spellData.duration timeleft = endTime - now if libpredict.debug then DEFAULT_CHAT_FRAME:AddMessage(string.format("|cffff9900[GetHotDuration]|r %s on %s via prediction: dur=%.1fs timeleft=%.1fs", spell, unit, duration, timeleft)) end end end end return start, duration, timeleft end -- Debug command: /hotdebug - Show HoT tracking status _G.SLASH_HOTDEBUG1 = "/hotdebug" _G.SlashCmdList.HOTDEBUG = function() DEFAULT_CHAT_FRAME:AddMessage("|cff00ffff========================================|r") DEFAULT_CHAT_FRAME:AddMessage("|cff00ffff[HoT Tracking Debug]|r") DEFAULT_CHAT_FRAME:AddMessage("|cff00ffff========================================|r") -- Check libdebuff availability local libdebuff_now = (pfUI.api.libdebuff and pfUI.api.libdebuff.GetBestAuraCast) and true or false if libdebuff_now then DEFAULT_CHAT_FRAME:AddMessage("|cff00ff00[PRIMARY]|r libdebuff integration: ACTIVE") DEFAULT_CHAT_FRAME:AddMessage(" Using AURA_CAST events for server-side tracking") DEFAULT_CHAT_FRAME:AddMessage(" Rank protection: ENABLED") else DEFAULT_CHAT_FRAME:AddMessage("|cffff9900[PRIMARY]|r libdebuff integration: NOT AVAILABLE") DEFAULT_CHAT_FRAME:AddMessage(" Reason: Nampower not enabled or libdebuff outdated") end DEFAULT_CHAT_FRAME:AddMessage("|cff00ffff[FALLBACK]|r Legacy prediction system: ACTIVE") DEFAULT_CHAT_FRAME:AddMessage(" Using UNIT_CASTEVENT + HealComm messages") -- Show active HoTs in tracking local hotCount = 0 for target, spells in pairs(hots) do for spell, data in pairs(spells) do hotCount = hotCount + 1 end end DEFAULT_CHAT_FRAME:AddMessage(string.format("|cff00ffff[TRACKED]|r %d HoTs in legacy system", hotCount)) DEFAULT_CHAT_FRAME:AddMessage("|cff00ffff========================================|r") DEFAULT_CHAT_FRAME:AddMessage("Tip: /libpredict.debug = true for verbose logging") end pfUI.api.libpredict = libpredict