-- Classic Era GlobalStrings (ES) that the combat log reads -- and the 1.12 client lacks. Generated; do not edit by hand. pfUI_locale["esES"]["combatlog"] = { ACTION_DAMAGE_SHIELD = "daña", ACTION_DAMAGE_SHIELD_FULL_TEXT = "%2$s de %1$s refleja %9$s daño %7$s a %4$s.%6$s", ACTION_DAMAGE_SHIELD_FULL_TEXT_NO_SOURCE = "%2$s refleja %9$s daño %7$s a %4$s.%6$s", ACTION_DAMAGE_SHIELD_MISSED = "fallado", ACTION_DAMAGE_SHIELD_MISSED_BLOCK = "(Bloqueado)", ACTION_DAMAGE_SHIELD_MISSED_BLOCK_FULL_TEXT = "%4$s bloqueó %2$s de %1$s.%6$s", ACTION_DAMAGE_SHIELD_MISSED_BLOCK_FULL_TEXT_NO_SOURCE = "%4$s bloqueó %2$s.%6$s", ACTION_DAMAGE_SHIELD_MISSED_BLOCK_POSSESSIVE = "1", ACTION_DAMAGE_SHIELD_MISSED_DEFLECT = "(Desviado)", ACTION_DAMAGE_SHIELD_MISSED_DEFLECT_FULL_TEXT = "%4$s desvió %2$s de %1$s.", ACTION_DAMAGE_SHIELD_MISSED_DEFLECT_FULL_TEXT_NO_SOURCE = "%4$s desvió %2$s.", ACTION_DAMAGE_SHIELD_MISSED_DEFLECT_POSSESSIVE = "1", ACTION_DAMAGE_SHIELD_MISSED_DODGE = "(Esquivado)", ACTION_DAMAGE_SHIELD_MISSED_DODGE_FULL_TEXT = "%4$s esquivó %2$s de %1$s.", ACTION_DAMAGE_SHIELD_MISSED_DODGE_FULL_TEXT_NO_SOURCE = "%4$s esquivó %2$s.", ACTION_DAMAGE_SHIELD_MISSED_DODGE_POSSESSIVE = "1", ACTION_DAMAGE_SHIELD_MISSED_EVADED = "(Evadido)", ACTION_DAMAGE_SHIELD_MISSED_EVADED_FULL_TEXT = "%4$s evadió %2$s de %1$s.", ACTION_DAMAGE_SHIELD_MISSED_EVADED_FULL_TEXT_NO_SOURCE = "%4$s evadió %2$s.", ACTION_DAMAGE_SHIELD_MISSED_EVADED_POSSESSIVE = "1", ACTION_DAMAGE_SHIELD_MISSED_FULL_TEXT = "%2$s de %1$s no alcanzó a %4$s.", ACTION_DAMAGE_SHIELD_MISSED_FULL_TEXT_NO_SOURCE = "%2$s no alcanzó a %4$s.", ACTION_DAMAGE_SHIELD_MISSED_IMMUNE = "(Inmune)", ACTION_DAMAGE_SHIELD_MISSED_IMMUNE_FULL_TEXT = "%2$s de %1$s falló. %4$s era inmune.", ACTION_DAMAGE_SHIELD_MISSED_IMMUNE_FULL_TEXT_NO_SOURCE = "%2$s falló. %4$s era inmune.", ACTION_DAMAGE_SHIELD_MISSED_IMMUNE_POSSESSIVE = "1", ACTION_DAMAGE_SHIELD_MISSED_MISS = "(Fallado)", ACTION_DAMAGE_SHIELD_MISSED_MISS_FULL_TEXT = "%2$s de %1$s no alcanza a %4$s.", ACTION_DAMAGE_SHIELD_MISSED_MISS_FULL_TEXT_NO_SOURCE = "%2$s no alcanza a %4$s.", ACTION_DAMAGE_SHIELD_MISSED_MISS_POSSESSIVE = "1", ACTION_DAMAGE_SHIELD_MISSED_PARRY = "(Parado)", ACTION_DAMAGE_SHIELD_MISSED_PARRY_FULL_TEXT = "%4$s paró %2$s de %1$s.", ACTION_DAMAGE_SHIELD_MISSED_PARRY_FULL_TEXT_NO_SOURCE = "%4$s paró %2$s.", ACTION_DAMAGE_SHIELD_MISSED_PARRY_POSSESSIVE = "1", ACTION_DAMAGE_SHIELD_MISSED_POSSESSIVE = "1", ACTION_DAMAGE_SHIELD_MISSED_RESIST = "(Resistido)", ACTION_DAMAGE_SHIELD_MISSED_RESIST_FULL_TEXT = "%4$s resistió por completo %2$s de %1$s.%6$s", ACTION_DAMAGE_SHIELD_MISSED_RESIST_FULL_TEXT_NO_SOURCE = "%4$s resistió por completo %2$s.%6$s", ACTION_DAMAGE_SHIELD_MISSED_RESIST_POSSESSIVE = "1", ACTION_DAMAGE_SHIELD_POSSESSIVE = "1", ACTION_DAMAGE_SPLIT = "daño transferido", ACTION_DAMAGE_SPLIT_ABSORBED_FULL_TEXT = "%4$s absorbió el daño de %2$s de %1$s. %6$s.", ACTION_DAMAGE_SPLIT_FULL_TEXT = "%2$s de %1$s inflige %9$s de daño a %4$s.", ACTION_DAMAGE_SPLIT_POSSESSIVE = "0", ACTION_DAMAGE_SPLIT_RESULT_FULL_TEXT = "%2$s de %1$s inflige %9$s de daño a %4$s. %6$s.", ACTION_ENCHANT_APPLIED = "aplicado a", ACTION_ENCHANT_APPLIED_FULL_TEXT = "%1$s lanza %2$s a %5$s de %4$s.", ACTION_ENCHANT_APPLIED_POSSESSIVE = "0", ACTION_ENCHANT_REMOVED = "eliminado de", ACTION_ENCHANT_REMOVED_FULL_TEXT = "%2$s se desvanece de %5$s de %4$s.", ACTION_ENCHANT_REMOVED_POSSESSIVE = "0", ACTION_ENVIRONMENTAL_DAMAGE = "dañó", ACTION_ENVIRONMENTAL_DAMAGE_DROWNING = "Ahogamiento", ACTION_ENVIRONMENTAL_DAMAGE_DROWNING_FULL_TEXT = "%4$s se está ahogando y pierde %9$s salud.", ACTION_ENVIRONMENTAL_DAMAGE_DROWNING_POSSESSIVE = "0", ACTION_ENVIRONMENTAL_DAMAGE_FALLING = "Caída", ACTION_ENVIRONMENTAL_DAMAGE_FALLING_FULL_TEXT = "%4$s cae y pierde %9$s salud.", ACTION_ENVIRONMENTAL_DAMAGE_FALLING_POSSESSIVE = "0", ACTION_ENVIRONMENTAL_DAMAGE_FATIGUE = "Fatiga", ACTION_ENVIRONMENTAL_DAMAGE_FATIGUE_FULL_TEXT = "%4$s sufre agotamiento y pierde %9$s salud.", ACTION_ENVIRONMENTAL_DAMAGE_FATIGUE_POSSESSIVE = "0", ACTION_ENVIRONMENTAL_DAMAGE_FIRE = "Fuego", ACTION_ENVIRONMENTAL_DAMAGE_FIRE_FULL_TEXT = "%4$s sufre %9$s daño de Fuego.", ACTION_ENVIRONMENTAL_DAMAGE_FIRE_POSSESSIVE = "0", ACTION_ENVIRONMENTAL_DAMAGE_FULL_TEXT = "%4$s pierde %9$s salud por daño recibido del entorno.", ACTION_ENVIRONMENTAL_DAMAGE_LAVA = "Lava", ACTION_ENVIRONMENTAL_DAMAGE_LAVA_FULL_TEXT = "%4$s pierde %9$s salud por nadar en lava. %6$s", ACTION_ENVIRONMENTAL_DAMAGE_LAVA_POSSESSIVE = "0", ACTION_ENVIRONMENTAL_DAMAGE_POSSESSIVE = "0", ACTION_ENVIRONMENTAL_DAMAGE_SLIME = "Cieno", ACTION_ENVIRONMENTAL_DAMAGE_SLIME_FULL_TEXT = "%4$s pierde %9$s salud por nadar en el cieno. %6$s", ACTION_ENVIRONMENTAL_DAMAGE_SLIME_POSSESSIVE = "0", ACTION_PARTY_KILL = "mató", ACTION_PARTY_KILL_FULL_TEXT = "¡%1$s mató a %4$s!", ACTION_PARTY_KILL_POSSESSIVE = "0", ACTION_PARTY_KILL_UNCONSCIOUS = "está fuera de combate", ACTION_PARTY_KILL_UNCONSCIOUS_FULL_TEXT = "¡%1$s ha dejado fuera de combate a %4$s!", ACTION_PARTY_KILL_UNCONSCIOUS_POSSESSIVE = "0", ACTION_RANGED = "disparo", ACTION_RANGE_DAMAGE = "alcanzó", ACTION_RANGE_DAMAGE_FULL_TEXT = "%1$s da a %4$s un golpe a distancia y le inflige %5$s.%6$s", ACTION_RANGE_DAMAGE_FULL_TEXT_NO_SOURCE = "Un golpe a distancia alcanza a %4$s y le inflige %5$s.%6$s", ACTION_RANGE_DAMAGE_POSSESSIVE = "1", ACTION_RANGE_MISSED = "falló", ACTION_RANGE_MISSED_ABSORB = "(Absorbido)", ACTION_RANGE_MISSED_ABSORB_FULL_TEXT = "%4$s absorbió el golpe de %1$s.%6$s", ACTION_RANGE_MISSED_ABSORB_POSSESSIVE = "1", ACTION_RANGE_MISSED_BLOCK = "(Bloqueado)", ACTION_RANGE_MISSED_BLOCK_FULL_TEXT = "%4$s bloqueó el golpe de %1$s.%6$s", ACTION_RANGE_MISSED_BLOCK_POSSESSIVE = "1", ACTION_RANGE_MISSED_DEFLECT = "(Desviado)", ACTION_RANGE_MISSED_DEFLECT_FULL_TEXT = "%4$s desvió el golpe de %1$s.", ACTION_RANGE_MISSED_DEFLECT_POSSESSIVE = "1", ACTION_RANGE_MISSED_DODGE = "(Esquivado)", ACTION_RANGE_MISSED_DODGE_FULL_TEXT = "%4$s esquivó el golpe de %1$s.", ACTION_RANGE_MISSED_DODGE_POSSESSIVE = "1", ACTION_RANGE_MISSED_EVADE = "(Evadido)", ACTION_RANGE_MISSED_EVADE_FULL_TEXT = "%4$s evadió el golpe de %1$s.", ACTION_RANGE_MISSED_EVADE_POSSESSIVE = "1", ACTION_RANGE_MISSED_FULL_TEXT = "El golpe de %1$s no alcanza a %4$s.", ACTION_RANGE_MISSED_IMMUNE = "(Inmune)", ACTION_RANGE_MISSED_IMMUNE_FULL_TEXT = "El golpe de %1$s falló. %4$s era inmune.", ACTION_RANGE_MISSED_IMMUNE_POSSESSIVE = "1", ACTION_RANGE_MISSED_MISFIRE = "(Lanzamiento fallado)", ACTION_RANGE_MISSED_MISFIRE_FULL_TEXT = "El golpe de %1$s ha fallado al lanzarse hacia %4$s.", ACTION_RANGE_MISSED_MISFIRE_POSSESSIVE = "1", ACTION_RANGE_MISSED_MISS = "(Fallado)", ACTION_RANGE_MISSED_MISS_FULL_TEXT = "El golpe de %1$s no alcanza a %4$s.", ACTION_RANGE_MISSED_MISS_POSSESSIVE = "1", ACTION_RANGE_MISSED_PARRY = "(Parado)", ACTION_RANGE_MISSED_PARRY_FULL_TEXT = "%4$s paró el golpe de %1$s.", ACTION_RANGE_MISSED_PARRY_POSSESSIVE = "1", ACTION_RANGE_MISSED_POSSESSIVE = "1", ACTION_RANGE_MISSED_RESIST = "(Resistido)", ACTION_RANGE_MISSED_RESIST_FULL_TEXT = "%4$s resistió por completo el golpe de %1$s.%6$s", ACTION_RANGE_MISSED_RESIST_POSSESSIVE = "1", ACTION_SPELL_AURA_APPLIED = "aplicó", ACTION_SPELL_AURA_APPLIED_BUFF = "aplicó", ACTION_SPELL_AURA_APPLIED_BUFF_FULL_TEXT = "%4$s gana %2$s de %1$s.", ACTION_SPELL_AURA_APPLIED_BUFF_FULL_TEXT_NO_SOURCE = "%4$s gana %2$s.", ACTION_SPELL_AURA_APPLIED_BUFF_MASTER = "2", ACTION_SPELL_AURA_APPLIED_BUFF_POSSESSIVE = "0", ACTION_SPELL_AURA_APPLIED_BUFF_WITH_POINTS_FULL_TEXT = "%4$s gana %1$s de %2$s. %11$s", ACTION_SPELL_AURA_APPLIED_BUFF_WITH_POINTS_FULL_TEXT_NO_SOURCE = "%4$s gana %2$s. %11$s", ACTION_SPELL_AURA_APPLIED_DEBUFF = "afectó", ACTION_SPELL_AURA_APPLIED_DEBUFF_FULL_TEXT = "A %4$s le afecta %2$s de %1$s.", ACTION_SPELL_AURA_APPLIED_DEBUFF_FULL_TEXT_NO_SOURCE = "A %4$s le afecta %2$s.", ACTION_SPELL_AURA_APPLIED_DEBUFF_MASTER = "1", ACTION_SPELL_AURA_APPLIED_DEBUFF_POSSESSIVE = "1", ACTION_SPELL_AURA_APPLIED_DEBUFF_WITH_POINTS_FULL_TEXT = "A %4$s le afecta %1$s de %2$s. %11$s", ACTION_SPELL_AURA_APPLIED_DEBUFF_WITH_POINTS_FULL_TEXT_NO_SOURCE = "A %4$s le afecta %2$s. %11$s", ACTION_SPELL_AURA_APPLIED_DOSE = "acumuló", ACTION_SPELL_AURA_APPLIED_DOSE_BUFF = "acumuló", ACTION_SPELL_AURA_APPLIED_DOSE_BUFF_FULL_TEXT = "%4$s gana %2$s de %1$s (%9$s).", ACTION_SPELL_AURA_APPLIED_DOSE_BUFF_FULL_TEXT_NO_SOURCE = "%4$s gana %2$s (%9$s).", ACTION_SPELL_AURA_APPLIED_DOSE_BUFF_POSSESSIVE = "1", ACTION_SPELL_AURA_APPLIED_DOSE_DEBUFF = "afectó", ACTION_SPELL_AURA_APPLIED_DOSE_DEBUFF_FULL_TEXT = "A %4$s le afecta %2$s de %1$s (%9$s).", ACTION_SPELL_AURA_APPLIED_DOSE_DEBUFF_FULL_TEXT_NO_SOURCE = "A %4$s le afecta %2$s (%9$s).", ACTION_SPELL_AURA_APPLIED_DOSE_DEBUFF_POSSESSIVE = "1", ACTION_SPELL_AURA_APPLIED_MASTER = "2", ACTION_SPELL_AURA_APPLIED_POSSESSIVE = "1", ACTION_SPELL_AURA_BROKEN = "rompió", ACTION_SPELL_AURA_BROKEN_BUFF = "rompió", ACTION_SPELL_AURA_BROKEN_BUFF_FULL_TEXT = "%1$s rompió %2$s de %4$s.", ACTION_SPELL_AURA_BROKEN_BUFF_FULL_TEXT_NO_SOURCE = "Alguien ha roto %2$s de %1$s.", ACTION_SPELL_AURA_BROKEN_BUFF_POSSESSIVE = "1", ACTION_SPELL_AURA_BROKEN_DEBUFF = "rompió", ACTION_SPELL_AURA_BROKEN_DEBUFF_FULL_TEXT = "%1$s rompió %2$s de %4$s.", ACTION_SPELL_AURA_BROKEN_DEBUFF_FULL_TEXT_NO_SOURCE = "Alguien ha roto %2$s de %1$s.", ACTION_SPELL_AURA_BROKEN_DEBUFF_POSSESSIVE = "1", ACTION_SPELL_AURA_BROKEN_SPELL_BUFF = "rompió", ACTION_SPELL_AURA_BROKEN_SPELL_BUFF_FULL_TEXT = "%1$s %5$s rompió %4$s %2$s.", ACTION_SPELL_AURA_BROKEN_SPELL_BUFF_FULL_TEXT_NO_SOURCE = "%5$s rompió %2$s de %4$s.", ACTION_SPELL_AURA_BROKEN_SPELL_BUFF_POSSESSIVE = "1", ACTION_SPELL_AURA_BROKEN_SPELL_DEBUFF = "rompió", ACTION_SPELL_AURA_BROKEN_SPELL_DEBUFF_FULL_TEXT = "%1$s %5$s rompió %4$s %2$s.", ACTION_SPELL_AURA_BROKEN_SPELL_DEBUFF_FULL_TEXT_NO_SOURCE = "%5$s rompió %2$s de %4$s.", ACTION_SPELL_AURA_BROKEN_SPELL_DEBUFF_POSSESSIVE = "1", ACTION_SPELL_AURA_REFRESH = "restableció", ACTION_SPELL_AURA_REFRESH_BUFF = "restableció", ACTION_SPELL_AURA_REFRESH_BUFF_FULL_TEXT = "%2$s de %1$s restablecido en %4$s.", ACTION_SPELL_AURA_REFRESH_BUFF_FULL_TEXT_NO_SOURCE = "%2$s se restablece en %4$s.", ACTION_SPELL_AURA_REFRESH_BUFF_MASTER = "2", ACTION_SPELL_AURA_REFRESH_BUFF_POSSESSIVE = "1", ACTION_SPELL_AURA_REFRESH_BUFF_WITH_POINTS_FULL_TEXT = "%1$s %2$s restablecido en %4$s. %11$s", ACTION_SPELL_AURA_REFRESH_BUFF_WITH_POINTS_FULL_TEXT_NO_SOURCE = "%2$s se restablece en %4$s. %11$s", ACTION_SPELL_AURA_REFRESH_DEBUFF = "restableció", ACTION_SPELL_AURA_REFRESH_DEBUFF_FULL_TEXT = "%2$s de %1$s restablecido en %4$s.", ACTION_SPELL_AURA_REFRESH_DEBUFF_FULL_TEXT_NO_SOURCE = "%2$s se restablece en %4$s.", ACTION_SPELL_AURA_REFRESH_DEBUFF_MASTER = "1", ACTION_SPELL_AURA_REFRESH_DEBUFF_POSSESSIVE = "1", ACTION_SPELL_AURA_REFRESH_DEBUFF_WITH_POINTS_FULL_TEXT = "%1$s %2$s restablecido en %4$s. %11$s", ACTION_SPELL_AURA_REFRESH_DEBUFF_WITH_POINTS_FULL_TEXT_NO_SOURCE = "%2$s se restablece en %4$s. %11$s", ACTION_SPELL_AURA_REFRESH_MASTER = "2", ACTION_SPELL_AURA_REMOVED = "eliminó", ACTION_SPELL_AURA_REMOVED_BUFF = "perdió", ACTION_SPELL_AURA_REMOVED_BUFF_FULL_TEXT = "%2$s de %1$s se desvanece de %4$s.", ACTION_SPELL_AURA_REMOVED_BUFF_FULL_TEXT_NO_SOURCE = "%2$s se desvanece de %4$s.", ACTION_SPELL_AURA_REMOVED_BUFF_POSSESSIVE = "1", ACTION_SPELL_AURA_REMOVED_BUFF_WITH_POINTS_FULL_TEXT = "%1$s %2$s se desvanece de %4$s. %11$s", ACTION_SPELL_AURA_REMOVED_BUFF_WITH_POINTS_FULL_TEXT_NO_SOURCE = "%2$s se desvanece de %4$s. %11$s", ACTION_SPELL_AURA_REMOVED_DEBUFF = "disipó", ACTION_SPELL_AURA_REMOVED_DEBUFF_FULL_TEXT = "%2$s de %1$s se disipa de %4$s.", ACTION_SPELL_AURA_REMOVED_DEBUFF_FULL_TEXT_NO_SOURCE = "%2$s se disipa de %4$s.", ACTION_SPELL_AURA_REMOVED_DEBUFF_POSSESSIVE = "1", ACTION_SPELL_AURA_REMOVED_DEBUFF_WITH_POINTS_FULL_TEXT = "%1$s %2$s se disipa de %4$s. %11$s", ACTION_SPELL_AURA_REMOVED_DEBUFF_WITH_POINTS_FULL_TEXT_NO_SOURCE = "%2$s se disipa de %4$s. %11$s", ACTION_SPELL_AURA_REMOVED_DOSE = "redujo", ACTION_SPELL_AURA_REMOVED_DOSE_BUFF = "redujo", ACTION_SPELL_AURA_REMOVED_DOSE_BUFF_FULL_TEXT = "%2$s de %1$s (%9$s) disminuye.", ACTION_SPELL_AURA_REMOVED_DOSE_BUFF_FULL_TEXT_NO_SOURCE = "%2$s (%9$s) disminuye.", ACTION_SPELL_AURA_REMOVED_DOSE_BUFF_POSSESSIVE = "1", ACTION_SPELL_AURA_REMOVED_DOSE_DEBUFF = "disminuyó", ACTION_SPELL_AURA_REMOVED_DOSE_DEBUFF_FULL_TEXT = "%2$s de %1$s (%9$s) decrece.", ACTION_SPELL_AURA_REMOVED_DOSE_DEBUFF_FULL_TEXT_NO_SOURCE = "%2$s (%9$s) decrece.", ACTION_SPELL_AURA_REMOVED_DOSE_DEBUFF_POSSESSIVE = "1", ACTION_SPELL_AURA_REMOVED_FULL_TEXT = "%2$s de %1$s se eliminó de %4$s.", ACTION_SPELL_AURA_REMOVED_FULL_TEXT_NO_SOURCE = "%2$s de %1$s se eliminó de %4$s.", ACTION_SPELL_AURA_REMOVED_POSSESSIVE = "1", ACTION_SPELL_BUILDING_DAMAGE = "golpea", ACTION_SPELL_BUILDING_DAMAGE_FULL_TEXT = "%1$s %2$s golpea a %4$s por %5$s.%6$s", ACTION_SPELL_BUILDING_DAMAGE_FULL_TEXT_NO_SOURCE = "%2$s golpea a %4$s por %5$s.%6$s", ACTION_SPELL_BUILDING_DAMAGE_MASTER = "1", ACTION_SPELL_BUILDING_DAMAGE_POSSESSIVE = "1", ACTION_SPELL_BUILDING_HEAL = "reparado", ACTION_SPELL_BUILDING_HEAL_FULL_TEXT = "%1$s %2$s repairs %4$s durante %9$s.%6$s", ACTION_SPELL_BUILDING_HEAL_FULL_TEXT_NO_SOURCE = "%2$s repara %4$s durante %9$s.%6$s", ACTION_SPELL_BUILDING_HEAL_POSSESSIVE = "1", ACTION_SPELL_CAST_FAILED = "falló", ACTION_SPELL_CAST_FAILED_FULL_TEXT = "%2$s de %1$s falló.%6$s", ACTION_SPELL_CAST_FAILED_MASTER = "1", ACTION_SPELL_CAST_FAILED_POSSESSIVE = "1", ACTION_SPELL_CAST_START = "comenzó a lanzar", ACTION_SPELL_CAST_START_FULL_TEXT = "%1$s comienza a lanzar %2$s a %4$s.", ACTION_SPELL_CAST_START_FULL_TEXT_NO_DEST = "%1$s comienza a lanzar %2$s.", ACTION_SPELL_CAST_START_FULL_TEXT_NO_SOURCE = "Algo comienza a lanzar %2$s a %4$s.", ACTION_SPELL_CAST_START_MASTER = "2", ACTION_SPELL_CAST_START_POSSESSIVE = "0", ACTION_SPELL_CAST_SUCCESS = "lanzó", ACTION_SPELL_CAST_SUCCESS_FULL_TEXT = "%1$s lanza %2$s a %4$s.", ACTION_SPELL_CAST_SUCCESS_FULL_TEXT_NO_DEST = "%1$s lanza %2$s.", ACTION_SPELL_CAST_SUCCESS_FULL_TEXT_NO_SOURCE = "Algo lanza %2$s a %4$s.", ACTION_SPELL_CAST_SUCCESS_MASTER = "2", ACTION_SPELL_CAST_SUCCESS_POSSESSIVE = "0", ACTION_SPELL_CREATE = "creó", ACTION_SPELL_CREATE_FULL_TEXT = "%2$s de %1$s crea %4$s.%6$s", ACTION_SPELL_CREATE_FULL_TEXT_NO_SOURCE = "%2$s crea %4$s.%6$s", ACTION_SPELL_CREATE_POSSESSIVE = "1", ACTION_SPELL_DAMAGE = "alcanzó", ACTION_SPELL_DAMAGE_FULL_TEXT = "%2$s de %1$s golpea a %4$s y le inflige %5$s.%6$s", ACTION_SPELL_DAMAGE_FULL_TEXT_NO_SOURCE = "%2$s golpea a %4$s y le inflige %5$s.%6$s", ACTION_SPELL_DAMAGE_MASTER = "1", ACTION_SPELL_DAMAGE_POSSESSIVE = "1", ACTION_SPELL_DISPEL = "disipó", ACTION_SPELL_DISPEL_BUFF = "disipó", ACTION_SPELL_DISPEL_BUFF_FULL_TEXT = "%2$s de %1$s disipa %4$s de %5$s.", ACTION_SPELL_DISPEL_BUFF_FULL_TEXT_NO_SOURCE = "%2$s disipa %4$s de %5$s.", ACTION_SPELL_DISPEL_BUFF_POSSESSIVE = "1", ACTION_SPELL_DISPEL_DEBUFF = "limpió", ACTION_SPELL_DISPEL_DEBUFF_FULL_TEXT = "%2$s de %1$s limpia %5$s de %4$s.", ACTION_SPELL_DISPEL_DEBUFF_FULL_TEXT_NO_SOURCE = "%2$s limpia %5$s de %4$s.", ACTION_SPELL_DISPEL_DEBUFF_POSSESSIVE = "1", ACTION_SPELL_DISPEL_FAILED = "error al disipar", ACTION_SPELL_DISPEL_FAILED_FULL_TEXT = "%2$s de %1$s no logra disipar %4$s de %5$s.", ACTION_SPELL_DISPEL_FAILED_FULL_TEXT_NO_SOURCE = "%2$s no logró disipar %4$s %5$s.", ACTION_SPELL_DISPEL_FAILED_POSSESSIVE = "1", ACTION_SPELL_DISPEL_POSSESSIVE = "1", ACTION_SPELL_DRAIN = "drenó", ACTION_SPELL_DRAIN_FULL_TEXT = "%2$s de %1$s drena %9$s %8$s de %4$s.", ACTION_SPELL_DRAIN_FULL_TEXT_NO_SOURCE = "%2$s drena %9$s p. de %8$s de %4$s.", ACTION_SPELL_DRAIN_POSSESSIVE = "1", ACTION_SPELL_DURABILITY_DAMAGE = "pérdida de durabilidad", ACTION_SPELL_DURABILITY_DAMAGE_ALL = "pérdida total de durabilidad", ACTION_SPELL_DURABILITY_DAMAGE_ALL_FULL_TEXT = "%2$s de %1$s daña %4$s: todos los objetos dañados.", ACTION_SPELL_DURABILITY_DAMAGE_ALL_POSSESSIVE = "1", ACTION_SPELL_DURABILITY_DAMAGE_FULL_TEXT = "%2$s de %1$s daña %4$s: %5$s dañado.", ACTION_SPELL_DURABILITY_DAMAGE_POSSESSIVE = "1", ACTION_SPELL_ENERGIZE = "energizó", ACTION_SPELL_ENERGIZE_FULL_TEXT = "%4$s gana %9$s de %8$s gracias a %2$s de %1$s.", ACTION_SPELL_ENERGIZE_FULL_TEXT_NO_SOURCE = "%4$s gana %9$s de %8$s gracias a %2$s.", ACTION_SPELL_ENERGIZE_POSSESSIVE = "1", ACTION_SPELL_ENERGIZE_RESULT = "%9$s %8$s ganado", ACTION_SPELL_EXTRA_ATTACKS = "otorgó ataques extra", ACTION_SPELL_EXTRA_ATTACKS_FULL_TEXT = "%1$s gana %9$s ataques extra con %2$s.", ACTION_SPELL_EXTRA_ATTACKS_FULL_TEXT_NO_SOURCE = "%2$s otorga %9$s ataques extra.", ACTION_SPELL_EXTRA_ATTACKS_POSSESSIVE = "1", ACTION_SPELL_HEAL = "sanó", ACTION_SPELL_HEAL_FULL_TEXT = "%2$s de %1$s sana %9$s a %4$s.%6$s", ACTION_SPELL_HEAL_FULL_TEXT_NO_SOURCE = "%2$s sana %9$s a %4$s.%6$s", ACTION_SPELL_HEAL_POSSESSIVE = "1", ACTION_SPELL_INSTAKILL = "mató", ACTION_SPELL_INSTAKILL_FULL_TEXT = "%2$s de %1$s mata al instante a %4$s.", ACTION_SPELL_INSTAKILL_FULL_TEXT_NO_SOURCE = "%2$s mata a %4$s al instante.", ACTION_SPELL_INSTAKILL_POSSESSIVE = "1", ACTION_SPELL_INSTAKILL_UNCONSCIOUS = "está fuera de combate", ACTION_SPELL_INSTAKILL_UNCONSCIOUS_FULL_TEXT = "%1$s %2$s deja fuera de combate a %4$s.", ACTION_SPELL_INSTAKILL_UNCONSCIOUS_FULL_TEXT_NO_SOURCE = "%2$s deja fuera de combate a %4$s.", ACTION_SPELL_INSTAKILL_UNCONSCIOUS_POSSESSIVE = "1", ACTION_SPELL_INTERRUPT = "interrumpió", ACTION_SPELL_INTERRUPT_FULL_TEXT = "%2$s de %1$s interrumpe %5$s de %4$s.", ACTION_SPELL_INTERRUPT_FULL_TEXT_NO_SOURCE = "%2$s interrumpe %5$s de %4$s.", ACTION_SPELL_INTERRUPT_POSSESSIVE = "1", ACTION_SPELL_LEECH = "drenó", ACTION_SPELL_LEECH_FULL_TEXT = "%1$s %2$s drena %9$s %8$s de %4$s. %1$s gana %10$s %8$s.", ACTION_SPELL_LEECH_FULL_TEXT_NO_SOURCE = "%2$s drena %9$s %8$s de %4$s.", ACTION_SPELL_LEECH_POSSESSIVE = "1", ACTION_SPELL_LEECH_RESULT = "%10$s %8$s ganado", ACTION_SPELL_MISSED = "fallado", ACTION_SPELL_MISSED_ABSORB = "Absorbido", ACTION_SPELL_MISSED_ABSORB_FULL_TEXT = "%4$s absorbió %2$s de %1$s.%6$s", ACTION_SPELL_MISSED_ABSORB_FULL_TEXT_NO_SOURCE = "%4$s absorbió %2$s.%6$s", ACTION_SPELL_MISSED_ABSORB_POSSESSIVE = "1", ACTION_SPELL_MISSED_BLOCK = "Bloqueado", ACTION_SPELL_MISSED_BLOCK_FULL_TEXT = "%4$s bloqueó %2$s de %1$s.%6$s", ACTION_SPELL_MISSED_BLOCK_FULL_TEXT_NO_SOURCE = "%4$s bloqueó %2$s.%6$s", ACTION_SPELL_MISSED_BLOCK_POSSESSIVE = "1", ACTION_SPELL_MISSED_DEFLECT = "Desviado", ACTION_SPELL_MISSED_DEFLECT_FULL_TEXT = "%4$s desvió %2$s de %1$s.", ACTION_SPELL_MISSED_DEFLECT_FULL_TEXT_NO_SOURCE = "%4$s desvió %2$s.", ACTION_SPELL_MISSED_DEFLECT_POSSESSIVE = "1", ACTION_SPELL_MISSED_DODGE = "Esquivado", ACTION_SPELL_MISSED_DODGE_FULL_TEXT = "%4$s esquivó %2$s de %1$s.", ACTION_SPELL_MISSED_DODGE_FULL_TEXT_NO_SOURCE = "%4$s esquivó %2$s.", ACTION_SPELL_MISSED_DODGE_POSSESSIVE = "1", ACTION_SPELL_MISSED_EVADE = "Evadido", ACTION_SPELL_MISSED_EVADE_FULL_TEXT = "%4$s evadió %2$s de %1$s.", ACTION_SPELL_MISSED_EVADE_FULL_TEXT_NO_SOURCE = "%4$s evadió %2$s.", ACTION_SPELL_MISSED_EVADE_POSSESSIVE = "1", ACTION_SPELL_MISSED_FULL_TEXT = "%2$s de %1$s no alcanzó a %4$s.", ACTION_SPELL_MISSED_FULL_TEXT_NO_SOURCE = "%2$s no alcanzó a %4$s.", ACTION_SPELL_MISSED_IMMUNE = "Inmune", ACTION_SPELL_MISSED_IMMUNE_FULL_TEXT = "%2$s de %1$s falló. %4$s era inmune.", ACTION_SPELL_MISSED_IMMUNE_FULL_TEXT_NO_SOURCE = "%2$s falló. %4$s era inmune.", ACTION_SPELL_MISSED_MISFIRE = "Lanzamiento fallado", ACTION_SPELL_MISSED_MISFIRE_FULL_TEXT = "%2$s de %1$s ha fallado al lanzarse hacia %4$s.", ACTION_SPELL_MISSED_MISFIRE_FULL_TEXT_NO_SOURCE = "%2$s ha fallado al lanzarse hacia %4$s.", ACTION_SPELL_MISSED_MISFIRE_POSSESSIVE = "1", ACTION_SPELL_MISSED_MISS = "Fallado", ACTION_SPELL_MISSED_MISS_FULL_TEXT = "%2$s de %1$s no alcanza a %4$s.", ACTION_SPELL_MISSED_MISS_FULL_TEXT_NO_SOURCE = "%2$s no alcanza a %4$s.", ACTION_SPELL_MISSED_MISS_POSSESSIVE = "1", ACTION_SPELL_MISSED_PARRY = "Parado", ACTION_SPELL_MISSED_PARRY_FULL_TEXT = "%4$s paró %2$s de %1$s.", ACTION_SPELL_MISSED_PARRY_FULL_TEXT_NO_SOURCE = "%4$s paró %2$s.", ACTION_SPELL_MISSED_PARRY_POSSESSIVE = "1", ACTION_SPELL_MISSED_POSSESSIVE = "1", ACTION_SPELL_MISSED_REFLECT = "reflejado", ACTION_SPELL_MISSED_REFLECT_FULL_TEXT = "%4$s reflejó %2$s de %1$s.", ACTION_SPELL_MISSED_REFLECT_FULL_TEXT_NO_SOURCE = "%4$s reflejó %2$s.", ACTION_SPELL_MISSED_RESIST = "resistido", ACTION_SPELL_MISSED_RESIST_FULL_TEXT = "%4$s resistió por completo %2$s de %1$s.%6$s", ACTION_SPELL_MISSED_RESIST_FULL_TEXT_NO_SOURCE = "%4$s resistió por completo %2$s.%6$s", ACTION_SPELL_MISSED_RESIST_POSSESSIVE = "1", ACTION_SPELL_PERIODIC_DAMAGE = "dañó", ACTION_SPELL_PERIODIC_DAMAGE_FULL_TEXT = "%4$s sufre %5$s daño de %2$s de %1$s.%6$s", ACTION_SPELL_PERIODIC_DAMAGE_FULL_TEXT_NO_SOURCE = "%4$s sufre %5$s daño de %2$s.%6$s", ACTION_SPELL_PERIODIC_DAMAGE_POSSESSIVE = "1", ACTION_SPELL_PERIODIC_DRAIN = "drenó", ACTION_SPELL_PERIODIC_DRAIN_FULL_TEXT = "%2$s de %1$s drena %9$s %8$s de %4$s.", ACTION_SPELL_PERIODIC_DRAIN_FULL_TEXT_NO_SOURCE = "%2$s drena %9$s %8$s de %4$s.", ACTION_SPELL_PERIODIC_DRAIN_POSSESSIVE = "1", ACTION_SPELL_PERIODIC_ENERGIZE = "energizó", ACTION_SPELL_PERIODIC_ENERGIZE_FULL_TEXT = "%4$s gana %9$s de %8$s gracias a %2$s de %1$s.", ACTION_SPELL_PERIODIC_ENERGIZE_FULL_TEXT_NO_SOURCE = "%4$s gana %9$s de %8$s gracias a %2$s.", ACTION_SPELL_PERIODIC_ENERGIZE_POSSESSIVE = "1", ACTION_SPELL_PERIODIC_ENERGIZE_RESULT = "$extraAmount %8$s ganado", ACTION_SPELL_PERIODIC_HEAL = "sanó", ACTION_SPELL_PERIODIC_HEAL_FULL_TEXT = "%4$s gana %9$s salud gracias a %1$s %2$s.%6$s", ACTION_SPELL_PERIODIC_HEAL_FULL_TEXT_NO_SOURCE = "%4$s gana %9$s salud gracias a %2$s.%6$s", ACTION_SPELL_PERIODIC_HEAL_POSSESSIVE = "1", ACTION_SPELL_PERIODIC_LEECH = "drenó", ACTION_SPELL_PERIODIC_LEECH_FULL_TEXT = "%1$s %2$s drena %9$s %8$s de %4$s. %1$s gana %10$s %8$s.", ACTION_SPELL_PERIODIC_LEECH_FULL_TEXT_NO_SOURCE = "%2$s drena %9$s %8$s de %4$s. %1$s gana %10$s %8$s.", ACTION_SPELL_PERIODIC_LEECH_POSSESSIVE = "1", ACTION_SPELL_PERIODIC_LEECH_RESULT = "(%10$s %8$s ganado)", ACTION_SPELL_PERIODIC_MISSED = "falla tic", ACTION_SPELL_PERIODIC_MISSED_ABSORB = "(%1$s Absorbido)", ACTION_SPELL_PERIODIC_MISSED_ABSORB_FULL_TEXT = "%4$s absorbió %2$s de %1$s.%6$s", ACTION_SPELL_PERIODIC_MISSED_ABSORB_FULL_TEXT_NO_SOURCE = "%4$s absorbió %2$s.%6$s", ACTION_SPELL_PERIODIC_MISSED_ABSORB_POSSESSIVE = "1", ACTION_SPELL_PERIODIC_MISSED_BLOCK = "(Bloqueado)", ACTION_SPELL_PERIODIC_MISSED_BLOCK_FULL_TEXT = "%4$s bloqueó el efecto periódico de %2$s de %1$s.%6$s", ACTION_SPELL_PERIODIC_MISSED_BLOCK_FULL_TEXT_NO_SOURCE = "%4$s bloqueó el efecto periódico de %2$s.%6$s", ACTION_SPELL_PERIODIC_MISSED_BLOCK_POSSESSIVE = "1", ACTION_SPELL_PERIODIC_MISSED_DEFLECTED = "(Desviado)", ACTION_SPELL_PERIODIC_MISSED_DEFLECTED_FULL_TEXT = "%4$s desvió el efecto periódico de %2$s de %1$s.%6$s", ACTION_SPELL_PERIODIC_MISSED_DEFLECTED_FULL_TEXT_NO_SOURCE = "%4$s desvió el efecto periódico de %2$s.%6$s", ACTION_SPELL_PERIODIC_MISSED_DEFLECTED_POSSESSIVE = "1", ACTION_SPELL_PERIODIC_MISSED_DODGE = "(Esquivado)", ACTION_SPELL_PERIODIC_MISSED_DODGE_FULL_TEXT = "%4$s esquivó el efecto periódico de %2$s de %1$s.%6$s", ACTION_SPELL_PERIODIC_MISSED_DODGE_FULL_TEXT_NO_SOURCE = "%4$s esquivó el efecto periódico de %2$s.%6$s", ACTION_SPELL_PERIODIC_MISSED_DODGE_POSSESSIVE = "1", ACTION_SPELL_PERIODIC_MISSED_EVADED = "(Evadido)", ACTION_SPELL_PERIODIC_MISSED_EVADED_FULL_TEXT = "%4$s evadió el efecto periódico de %2$s de %1$s.%6$s", ACTION_SPELL_PERIODIC_MISSED_EVADED_FULL_TEXT_NO_SOURCE = "%4$s evadió el efecto periódico de %2$s.%6$s", ACTION_SPELL_PERIODIC_MISSED_EVADED_POSSESSIVE = "1", ACTION_SPELL_PERIODIC_MISSED_FULL_TEXT = "%2$s de %1$s no tiene efecto periódico sobre %4$s.%6$s", ACTION_SPELL_PERIODIC_MISSED_FULL_TEXT_NO_SOURCE = "%2$s no tiene efecto periódico sobre %4$s.%6$s", ACTION_SPELL_PERIODIC_MISSED_IMMUNE = "(Inmune)", ACTION_SPELL_PERIODIC_MISSED_IMMUNE_FULL_TEXT = "%4$s era inmune a %2$s de %1$s.%6$s", ACTION_SPELL_PERIODIC_MISSED_IMMUNE_FULL_TEXT_NO_SOURCE = "%4$s era inmune a %2$s.%6$s", ACTION_SPELL_PERIODIC_MISSED_IMMUNE_POSSESSIVE = "1", ACTION_SPELL_PERIODIC_MISSED_MISS = "(Fallado)", ACTION_SPELL_PERIODIC_MISSED_MISS_FULL_TEXT = "El efecto periódico de %2$s de %1$s no alcanzó a %4$s.%6$s", ACTION_SPELL_PERIODIC_MISSED_MISS_FULL_TEXT_NO_SOURCE = "El efecto periódico de %2$s no alcanzó a %4$s.%6$s", ACTION_SPELL_PERIODIC_MISSED_MISS_POSSESSIVE = "1", ACTION_SPELL_PERIODIC_MISSED_PARRY = "(Parado)", ACTION_SPELL_PERIODIC_MISSED_PARRY_FULL_TEXT = "%4$s paró el efecto periódico de %2$s de %1$s.%6$s", ACTION_SPELL_PERIODIC_MISSED_PARRY_FULL_TEXT_NO_SOURCE = "%4$s paró el efecto periódico de %2$s.%6$s", ACTION_SPELL_PERIODIC_MISSED_PARRY_POSSESSIVE = "1", ACTION_SPELL_PERIODIC_MISSED_POSSESSIVE = "1", ACTION_SPELL_PERIODIC_MISSED_RESIST = "(Resistido)", ACTION_SPELL_PERIODIC_MISSED_RESIST_FULL_TEXT = "%2$s de %1$s no afecta a %4$s. %4$s resistió.%6$s", ACTION_SPELL_PERIODIC_MISSED_RESIST_FULL_TEXT_NO_SOURCE = "%2$s no afecta a %4$s. %4$s resistió.%6$s", ACTION_SPELL_PERIODIC_MISSED_RESIST_POSSESSIVE = "1", ACTION_SPELL_RESURRECT = "resucitado", ACTION_SPELL_RESURRECT_FULL_TEXT = "%1$s %2$s resucita a %4$s.%6$s", ACTION_SPELL_RESURRECT_FULL_TEXT_NO_SOURCE = "%2$s resucita a %4$s.%6$s", ACTION_SPELL_RESURRECT_POSSESSIVE = "1", ACTION_SPELL_STOLEN = "robó", ACTION_SPELL_STOLEN_BUFF = "robó", ACTION_SPELL_STOLEN_BUFF_FULL_TEXT = "%2$s de %1$s roba %5$s de %4$s.", ACTION_SPELL_STOLEN_BUFF_FULL_TEXT_NO_SOURCE = "%2$s roba %5$s de %4$s.", ACTION_SPELL_STOLEN_BUFF_POSSESSIVE = "1", ACTION_SPELL_STOLEN_BUFF__POSSESSIVE = "1", ACTION_SPELL_STOLEN_DEBUFF = "robó", ACTION_SPELL_STOLEN_DEBUFF_FULL_TEXT = "%2$s de %1$s transfiere $extraSpell de %4$s a %1$s.", ACTION_SPELL_STOLEN_DEBUFF_FULL_TEXT_NO_SOURCE = "%2$s transfiere $extraSpell de %4$s.", ACTION_SPELL_STOLEN_DEBUFF_POSSESSIVE = "1", ACTION_SPELL_STOLEN_FULL_TEXT = "%2$s de %1$s roba %5$s de %4$s.", ACTION_SPELL_STOLEN_FULL_TEXT_NO_SOURCE = "%2$s roba %5$s de %4$s.", ACTION_SPELL_STOLEN_POSSESSIVE = "1", ACTION_SPELL_SUMMON = "invocó", ACTION_SPELL_SUMMON_FULL_TEXT = "%2$s de %1$s invoca a %4$s.%6$s", ACTION_SPELL_SUMMON_FULL_TEXT_NO_SOURCE = "%2$s invoca a %4$s.%6$s", ACTION_SPELL_SUMMON_POSSESSIVE = "1", ACTION_SWING = "Golpe", ACTION_SWING_DAMAGE = "alcanzó", ACTION_SWING_DAMAGE_FULL_TEXT = "%1$s da a %4$s un golpe cuerpo a cuerpo y le inflige %5$s.%6$s", ACTION_SWING_DAMAGE_FULL_TEXT_NO_SOURCE = "Un golpe cuerpo a cuerpo alcanza a %4$s y le inflige %5$s.%6$s", ACTION_SWING_DAMAGE_POSSESSIVE = "1", ACTION_SWING_MISSED = "falló", ACTION_SWING_MISSED_ABSORB = "(Absorbido)", ACTION_SWING_MISSED_ABSORB_FULL_TEXT = "%4$s absorbió el ataque de %1$s.%6$s", ACTION_SWING_MISSED_ABSORB_POSSESSIVE = "1", ACTION_SWING_MISSED_BLOCK = "(Bloqueado)", ACTION_SWING_MISSED_BLOCK_FULL_TEXT = "%4$s bloqueó el ataque de %1$s.%6$s", ACTION_SWING_MISSED_BLOCK_POSSESSIVE = "1", ACTION_SWING_MISSED_DEFLECT = "(Desviado)", ACTION_SWING_MISSED_DEFLECT_FULL_TEXT = "%4$s desvió el ataque de %1$s.", ACTION_SWING_MISSED_DEFLECT_POSSESSIVE = "1", ACTION_SWING_MISSED_DODGE = "(Esquivado)", ACTION_SWING_MISSED_DODGE_FULL_TEXT = "%4$s esquivó el ataque de %1$s.", ACTION_SWING_MISSED_DODGE_POSSESSIVE = "1", ACTION_SWING_MISSED_EVADE = "(Evadido)", ACTION_SWING_MISSED_EVADE_FULL_TEXT = "%4$s evadió el ataque de %1$s.", ACTION_SWING_MISSED_EVADE_POSSESSIVE = "1", ACTION_SWING_MISSED_FULL_TEXT = "El ataque de %1$s no alcanza a %4$s.", ACTION_SWING_MISSED_IMMUNE = "(Inmune)", ACTION_SWING_MISSED_IMMUNE_FULL_TEXT = "El ataque de %1$s ha fallado. %4$s era inmune.", ACTION_SWING_MISSED_IMMUNE_POSSESSIVE = "1", ACTION_SWING_MISSED_MISFIRE = "(Lanzamiento fallado)", ACTION_SWING_MISSED_MISFIRE_FULL_TEXT = "El ataque de %1$s ha fallado al lanzarse hacia %4$s.", ACTION_SWING_MISSED_MISFIRE_POSSESSIVE = "1", ACTION_SWING_MISSED_MISS = "(Fallado)", ACTION_SWING_MISSED_MISS_FULL_TEXT = "El ataque de %1$s no alcanza a %4$s.", ACTION_SWING_MISSED_MISS_POSSESSIVE = "1", ACTION_SWING_MISSED_PARRY = "(Parado)", ACTION_SWING_MISSED_PARRY_FULL_TEXT = "%4$s paró el ataque de %1$s.", ACTION_SWING_MISSED_PARRY_POSSESSIVE = "1", ACTION_SWING_MISSED_POSSESSIVE = "1", ACTION_SWING_MISSED_RESIST = "(Resistido)", ACTION_SWING_MISSED_RESIST_FULL_TEXT = "%4$s resistió por completo el ataque de %1$s.%6$s", ACTION_SWING_MISSED_RESIST_POSSESSIVE = "1", ACTION_UNIT_BECCOMES_UNCONSCIOUS = "se desmaya", ACTION_UNIT_BECOMES_UNCONSCIOUS_FULL_TEXT = "%4$s se desmaya.", ACTION_UNIT_BECOMES_UNCONSCIOUS_POSSESSIVE = "0", ACTION_UNIT_DESTROYED = "destruyó", ACTION_UNIT_DESTROYED_FULL_TEXT = "%4$s ha sido destruido.", ACTION_UNIT_DESTROYED_POSSESSIVE = "0", ACTION_UNIT_DIED = "murió", ACTION_UNIT_DIED_FULL_TEXT = "%4$s ha muerto.", ACTION_UNIT_DIED_POSSESSIVE = "0", ACTION_UNIT_DISSIPATES = "se disipa", ACTION_UNIT_DISSIPATES_FULL_TEXT = "%4$s se disipa.", ACTION_UNIT_DISSIPATES_POSSESSIVE = "0", ADD = "Añadir", ADDITIONAL_FILTERS = "Filtros adicionales", ADD_FILTER = "Añadir", AURAS = "Auras", AURAS_COMBATLOG_TOOLTIP = "Mostrar mensajes sobre efectos de estados beneficiosos y dañinos.", BENEFICIAL = "Beneficioso", BENEFICIAL_AURA_COMBATLOG_TOOLTIP = "Mostrar cuando ganas o pierdes un aura beneficiosa.", BLIZZARD_COMBAT_LOG_MENU_BOTH = "¿Mostrar todo lo referente a %s?", BLIZZARD_COMBAT_LOG_MENU_EVERYTHING = "Mostrar todo", BLIZZARD_COMBAT_LOG_MENU_INCOMING = "¿Qué le pasó a %s?", BLIZZARD_COMBAT_LOG_MENU_OUTGOING = "¿Qué hizo %s?", BLIZZARD_COMBAT_LOG_MENU_OUTGOING_ME = "¿Qué te hizo %s?", BLIZZARD_COMBAT_LOG_MENU_RESET = "Restablecer", BLIZZARD_COMBAT_LOG_MENU_SAVE = "Guardar como nuevo filtro", BLIZZARD_COMBAT_LOG_MENU_SPELL_HIDE = "Ocultar los mensajes como este.", BLIZZARD_COMBAT_LOG_MENU_SPELL_LINK = "Vincular %s a chat.", BY_SOURCE = "Por origen", BY_SOURCE_COMBATLOG_TOOLTIP = "Color de línea según taumaturgo.", BY_TARGET = "Por objetivo", BY_TARGET_COMBATLOG_TOOLTIP = "Color de línea según objetivo.", COLORIZE = "Colorear:", COLORS = "Colores", COLOR_BY_SCHOOL = "Colorear según escuela", COMBATLOG_DEFAULTS = "Restablecer reg. combate", COMBATLOG_FILTER_STRING_CUSTOM_UNIT = "Unidad personalizada", COMBATLOG_FILTER_STRING_FRIENDLY_UNITS = "Amigos", COMBATLOG_FILTER_STRING_HOSTILE_PLAYERS = "Jugadores enemigos", COMBATLOG_FILTER_STRING_HOSTILE_UNITS = "Unidades enemigas", COMBATLOG_FILTER_STRING_ME = "Yo", COMBATLOG_FILTER_STRING_MY_PET = "Mascota", COMBATLOG_FILTER_STRING_NEUTRAL_UNITS = "Neutral", COMBATLOG_FILTER_STRING_UNKNOWN_UNITS = "Desconocido", COMBATLOG_HIGHLIGHT_ABILITY = "Facultad", COMBATLOG_HIGHLIGHT_DAMAGE = "Daño", COMBATLOG_HIGHLIGHT_KILL = "Muerte", COMBATLOG_HIGHLIGHT_SCHOOL = "Escuela", COMBATLOG_UNKNOWN_UNIT = "Algo", COMBAT_FACTION_CHANGE = "Reputación", COMBAT_HONOR_GAIN = "Honor", COMBAT_LOG_UNIT_YOU_ENABLED = "0", COMBAT_MISC_INFO = "Info. misc.", COMBAT_XP_GAIN = "Experiencia", CONFIRM_COMBAT_FILTER_DEFAULTS = "¿De verdad quieres restablecer la configuración inicial?", CONFIRM_COMBAT_FILTER_DELETE = "¿Realmente quieres borrar este filtro?", COPY_FILTER = "Copiar", DAMAGE_NUMBER = "Cifra de daño", DAMAGE_SCHOOL_TEXT = "Escuela de daño", DAMAGE_SHIELD = "Escudos de daño", DAMAGE_SHIELD_COMBATLOG_TOOLTIP = "Mostrar mensajes cuando un hechizo o facultad hace daño en reacción a un golpe cuerpo a cuerpo, como Espinas.", DEATHS_COMBATLOG_TOOLTIP = "Mostrar mensajes cuando haya una muerte.", DEFAULT_COMBATLOG_FILTER_NAME = "Filtro %d", DISPELS = "Disipación", DISPEL_AURA_COMBATLOG_TOOLTIP = "Mostrar cuando se elimina, rompe o roba un aura.", DONE_BY = "Hecho por:", DONE_TO = "Hecho a:", DRAINS = "drena", ENTER_FILTER_NAME = "Escribe el nombre del filtro:", ENTIRE_LINE = "Toda la línea", ENTIRE_LINE_COMBATLOG_TOOLTIP = "Colorear toda la línea según la siguiente opción.", ENVIRONMENTAL_DAMAGE = "Daño del entorno", ENVIRONMENTAL_DAMAGE_COMBATLOG_TOOLTIP = "Mostrar mensajes cuando alguien sufra daño al caer, ahogarse o nadar en lava.", EXAMPLE_SPELL_FIREBALL = "Bola de Fuego", EXAMPLE_SPELL_FROSTBOLT = "Descarga de Escarcha", EXAMPLE_TARGET_MONSTER = "Monstruo", EXAMPLE_TEXT = "Texto de muestra:", EXTRA_ATTACKS = "Ataques extra", FAILURES = "Fallos", FILTER_BY_ENEMIES_COMBATLOG_TOOLTIP = "Acciones llevadas a cabo por criaturas y mascotas hostiles.", FILTER_BY_FRIENDS_COMBATLOG_TOOLTIP = "Acciones llevadas a cabo por jugadores, mascotas y criaturas aliados.", FILTER_BY_HOSTILE_PLAYERS_COMBATLOG_TOOLTIP = "Acciones llevadas a cabo por jugadores hostiles.", FILTER_BY_ME_COMBATLOG_TOOLTIP = "Acciones llevadas a cabo por ti, tus trampas y tus hechizos.", FILTER_BY_NEUTRAL_COMBATLOG_TOOLTIP = "Acciones llevadas a cabo por criaturas neutrales.", FILTER_BY_PET_COMBATLOG_TOOLTIP = "Acciones llevadas a cabo por tus mascotas, guardianes invocados y jugadores embelesados.", FILTER_BY_UNKNOWN_COMBATLOG_TOOLTIP = "Acciones de origen sin especificar como caídas, ácido o lava.", FILTER_NAME = "Nombre del filtro", FILTER_TO_FRIENDS_COMBATLOG_TOOLTIP = "Acciones realizadas a jugadores, mascotas y criaturas aliados.", FILTER_TO_HOSTILE_COMBATLOG_TOOLTIP = "Acciones realizadas a mascotas y criaturas hostiles.", FILTER_TO_HOSTILE_PLAYERS_COMBATLOG_TOOLTIP = "Acciones realizadas a jugadores hostiles.", FILTER_TO_ME_COMBATLOG_TOOLTIP = "Acciones realizadas a ti.", FILTER_TO_NEUTRAL_COMBATLOG_TOOLTIP = "Acciones realizadas a criaturas neutrales.", FILTER_TO_PET_COMBATLOG_TOOLTIP = "Acciones realizadas a tus mascotas, guardianes invocados y jugadores embelesados.", FILTER_TO_UNKNOWN_COMBATLOG_TOOLTIP = "Acciones realizadas a objetivos invisibles.", FORMATTING = "Formato", FULL_TEXT_COMBATLOG_TOOLTIP = "Mostrar las entradas del registro de combate como frases completas.", HARMFUL_AURA_COMBATLOG_TOOLTIP = "Mostrar cuando ganas o pierdes un aura dañina.", HEALS = "Sanaciones", HIGHLIGHTING = "Resaltar:", HIGHLIGHT_ABILITY_COMBATLOG_TOOLTIP = "Resaltar nombres de facultades en mensajes de combate.", HIGHLIGHT_DAMAGE_COMBATLOG_TOOLTIP = "Resaltar cifras de daño en mensajes de combate.", HIGHLIGHT_KILL_COMBATLOG_TOOLTIP = "Resaltar toda la línea cuando matas o lo hace un miembro de tu grupo.", HIGHLIGHT_SCHOOL_COMBATLOG_TOOLTIP = "Resaltar la escuela del hechizo en el mensaje de combate.", HOSTILE = "Hostil", INTERRUPTS = "interrumpe", ITEM_NAMES = "Nombres de objetos", ITEM_NAMES_SHOW_BRACES_COMBATLOG_TOOLTIP = "Mostrar nombres de objetos entre corchetes.", KILLS_COMBATLOG_TOOLTIP = "Mostrar mensajes cuando un miembro de tu grupo mata.", MELEE = "Cuerpo a cuerpo", MELEE_COMBATLOG_TOOLTIP = "Mostrar golpes cuerpo a cuerpo naturales.", MESSAGE_SOURCES = "Origen mensaje", MISSES = "Fallos", MOVE_FILTER_DOWN = "Mover filtro abajo", MOVE_FILTER_UP = "Mover filtro arriba", OTHER = "Otros", PERIODIC = "Periódico", POWER_GAINS = "Ganancia de poder", POWER_GAINS_COMBATLOG_TOOLTIP = "Mostrar mensajes cuando un hechizo o facultad restaure maná, energía, ira, enfoque, chi, Poder Sagrado u orbes de las Sombras.", QUICKBUTTON_NAME_EVERYTHING = "Todo", QUICKBUTTON_NAME_EVERYTHING_TOOLTIP = "Mostrar todos los mensajes de combate.", QUICKBUTTON_NAME_KILLS = "Muertes", QUICKBUTTON_NAME_KILLS_TOOLTIP = "Mostrar todas las muertes aliadas y enemigas.", QUICKBUTTON_NAME_ME = "Me afecta", QUICKBUTTON_NAME_ME_TOOLTIP = "Mostrar todo lo que me afecta.", QUICKBUTTON_NAME_SELF = "Yo mismo", QUICKBUTTON_NAME_SELF_TOOLTIP = "Mostrar mensajes de tus acciones y de las que te afectan.", QUICK_BUTTON_COMBATLOG_TOOLTIP = "Coloca un acceso rápido a este filtro en la ventana de chat.", RANGED = "A distancia", RANGED_COMBATLOG_TOOLTIP = "Mostrar ataques con arcos, armas de fuego, armas arrojadizas y varitas.", RANGE_DAMAGE_COMBATLOG_TOOLTIP = "Mostrar los golpes a distancia que infligen daño total o parcial.", RANGE_MISSED_COMBATLOG_TOOLTIP = "Mostrar los golpes a distancia que no logran infligir daño.", RESURRECT = "Resurrecciones", SETTINGS = "Configuración", SHOW_BRACES = "Mostrar corchetes", SHOW_BRACES_COMBATLOG_TOOLTIP = "Mostrar los hipervínculos entre corchetes en los mensajes del registro de combate.", SHOW_QUICK_BUTTON = "Mostrar botón de acceso rápido", SHOW_TIMESTAMP = "Mostrar tiempo", SOURCE = "Fuente:", SPECIAL = "Especial", SPELLS_COMBATLOG_TOOLTIP = "Mostrar mensajes sobre hechizos y facultades especiales.", SPELL_CASTING = "Hechizos lanzados", SPELL_CASTING_COMBATLOG_TOOLTIP = "Mostrar mensajes de los hechizos lanzados.", SPELL_CAST_FAILED_COMBATLOG_TOOLTIP = "Mostrar mensajes cuando no se puede lanzar un hechizo o cuando no se logra lanzar.", SPELL_CAST_START_COMBATLOG_TOOLTIP = "Mostrar mensajes cuando se comienza a lanzar un hechizo.", SPELL_CAST_SUCCESS_COMBATLOG_TOOLTIP = "Mostrar mensajes cuando un hechizo se lance correctamente.", SPELL_COLOR_BY_SCHOOL_COMBATLOG_TOOLTIP = "Colorear los nombres de hechizos según la escuela.", SPELL_DAMAGE_COMBATLOG_TOOLTIP = "Mostrar mensajes cuando un hechizo o facultad inflige daño.", SPELL_DAMAGE_NUMBER_COMBATLOG_TOOLTIP = "Colorear la cifra del daño de golpes otros que cuerpo a cuerpo.", SPELL_DAMAGE_SCHOOL_COMBATLOG_TOOLTIP = "Colorear el nombre de escuela del daño (p. ej., Sombras).", SPELL_DRAIN_COMBATLOG_TOOLTIP = "Mostrar mensajes cuando un hechizo o facultad reduzca el maná, la energía, la ira o el enfoque.", SPELL_EXTRA_ATTACKS_COMBATLOG_TOOLTIP = "Mostrar mensajes cuando un hechizo o facultad otorgue ataques adicionales.", SPELL_HEAL_COMBATLOG_TOOLTIP = "Mostrar mensajes cuando un hechizo o facultad sana daño.", SPELL_INSTAKILL_COMBATLOG_TOOLTIP = "Mostrar mensajes sobre tipos de hechizos especiales, como los que infligen pérdida de durabilidad o comparten daño con una mascota.", SPELL_INTERRUPT_COMBATLOG_TOOLTIP = "Mostrar mensajes cuando un hechizo o facultad interrumpe otro hechizo.", SPELL_MISSED_COMBATLOG_TOOLTIP = "Mostrar mensajes cuando un hechizo o facultad no logra infligir daño. Incluye cuando el objetivo es inmune o lo esquiva, para, bloquea, desvía, absorbe o evade.", SPELL_NAMES = "Nombres de hechizos", SPELL_NAMES_COMBATLOG_TOOLTIP = "Colorear los nombres de hechizos.", SPELL_NAMES_SHOW_BRACES_COMBATLOG_TOOLTIP = "Mostrar nombres de hechizos entre corchetes.", SPELL_PERIODIC_COMBATLOG_TOOLTIP = "Mostrar los hechizos que tienen un efecto gradual.", SPELL_PERIODIC_DAMAGE_COMBATLOG_TOOLTIP = "Mostrar mensajes cuando un hechizo o facultad inflige daño periódico, como Palabra de las Sombras: Dolor o Corrupción.", SPELL_PERIODIC_HEAL_COMBATLOG_TOOLTIP = "Mostrar mensajes cuando un hechizo o facultad sana daño periódicamente, como Renovar o Rejuvenecimiento.", SPELL_PERIODIC_MISSED_COMBATLOG_TOOLTIP = "Mostrar mensajes cuando un hechizo o facultad no logra infligir daño periódico. Incluye cuando el objetivo es inmune, lo absorbe o lo evade.", SPELL_PERIODIC_OTHER_COMBATLOG_TOOLTIP = "Mostrar mensajes cuando un hechizo o facultad inflige cualquier otro efecto periódicamente, como restaurar o drenar maná.", SPELL_RESURRECT_COMBATLOG_TOOLTIP = "Mostrar mensajes cuando un hechizo o facultad resucite a otro jugador o criatura.", SPELL_SUMMON_COMBATLOG_TOOLTIP = "Mostrar mensajes cuando un hechizo invoque a una criatura o cree un objeto.", START = "Inicio", STRING_SCHOOL_UNKNOWN = "Desconocido", SUCCESS = "Éxito", SUMMONS = "Invocación", SWING_DAMAGE_COMBATLOG_TOOLTIP = "Mostrar golpes cuerpo a cuerpo que infligen daño total o parcial.", SWING_MISSED_COMBATLOG_TOOLTIP = "Mostrar golpes cuerpo a cuerpo que no infligen daño.", TEXT_MODE_A = "A", TEXT_MODE_A_STRING_1 = "%s %s %s %s %s. %s %11$s", TEXT_MODE_A_STRING_2 = "%1$s %3$s %2$s %4$s %5$s. %6$s", TEXT_MODE_A_STRING_3 = "%1$s %5$s %3$s %4$s %2$s. %6$s", TEXT_MODE_A_STRING_ACTION = "|Haction:%s|h%s|h", TEXT_MODE_A_STRING_BRACE_ITEM = "|c%s[|r%s|c%s]|r", TEXT_MODE_A_STRING_BRACE_SPELL = "|c%s[|r%s|c%s]|r", TEXT_MODE_A_STRING_BRACE_UNIT = "|c%s[|r%s|c%s]|r", TEXT_MODE_A_STRING_DEST_ICON = "|Hicon:%d:dest|h%s|h", TEXT_MODE_A_STRING_DEST_UNIT = "%s|Hunit:%s:%s|h%s|h", TEXT_MODE_A_STRING_ITEM = "|Hitem:%s|h%s|h", TEXT_MODE_A_STRING_POSSESSIVE = "%s", TEXT_MODE_A_STRING_REMAINING_POINTS = "(%s restante)", TEXT_MODE_A_STRING_RESULT_ABSORB = "(%s absorbido)", TEXT_MODE_A_STRING_RESULT_BLOCK = "(%s bloqueado)", TEXT_MODE_A_STRING_RESULT_CRITICAL = "(Crítico)", TEXT_MODE_A_STRING_RESULT_CRITICAL_SPELL = "(Crítico)", TEXT_MODE_A_STRING_RESULT_CRUSHING = "(Aplastamiento)", TEXT_MODE_A_STRING_RESULT_FORMAT = "$resultAmount $resultType", TEXT_MODE_A_STRING_RESULT_GLANCING = "(Refilón)", TEXT_MODE_A_STRING_RESULT_MULTISTRIKE = "(Multigolpe)", TEXT_MODE_A_STRING_RESULT_OVERENERGIZE = "(%s sobreenergizado)", TEXT_MODE_A_STRING_RESULT_OVERHEALING = "(%s de exceso de sanación)", TEXT_MODE_A_STRING_RESULT_OVERKILLING = "(%s excedente)", TEXT_MODE_A_STRING_RESULT_PARRY = "(%d Parado)", TEXT_MODE_A_STRING_RESULT_REFLECT = "Reflejado", TEXT_MODE_A_STRING_RESULT_RESIST = "(%s resistido)", TEXT_MODE_A_STRING_RESULT_VULNERABILITY = "(%s de daño de vulnerabilidad)", TEXT_MODE_A_STRING_SOURCE_ICON = "|Hicon:%s:source|h%s|h", TEXT_MODE_A_STRING_SOURCE_UNIT = "%s|Hunit:%s:%s|h%s|h", TEXT_MODE_A_STRING_SPELL = "|Hspell:%s:%s:%s|h%s|h", TEXT_MODE_A_STRING_SPELL_EXTRA = "|Hspell:%s:%s:%s|h%s|h", TEXT_MODE_A_STRING_TIMESTAMP = "%s> %s", TEXT_MODE_A_STRING_VALUE_SCHOOL = "%s %s", TEXT_MODE_A_STRING_VALUE_TYPE = "%s (%s)", TEXT_MODE_A_TIMESTAMP = "%H:%M:%S", TIMESTAMP_COMBATLOG_TOOLTIP = "Mostrar el tiempo en los mensajes del registro de combate.", UNIT_COLORS = "Colores de unidades:", UNIT_NAMES = "Nombres de unidades", UNIT_NAMES_COMBATLOG_TOOLTIP = "Colorear el nombre de unidades.", UNIT_NAMES_SHOW_BRACES_COMBATLOG_TOOLTIP = "Mostrar nombres de unidades entre corchetes.", UNIT_YOU = "Tú", UNIT_YOU_DEST = "Tú", UNIT_YOU_DEST_POSSESSIVE = "Tu", UNIT_YOU_SOURCE = "Tú", UNIT_YOU_SOURCE_POSSESSIVE = "Tu", USE_FULL_TEXT_MODE = "Mostrar texto completo", }