pfUI:RegisterModule("cooldown", function () -- cache values local lowcolor = {strsplit(",", C.appearance.cd.lowcolor)} local normalcolor = {strsplit(",", C.appearance.cd.normalcolor)} local minutecolor = {strsplit(",", C.appearance.cd.minutecolor)} local hourcolor = {strsplit(",", C.appearance.cd.hourcolor)} local daycolor = {strsplit(",", C.appearance.cd.daycolor)} local function pfCreateCoolDown(cooldown, start, duration) cooldown.cd = CreateFrame("Frame", "pfCooldownFrame", cooldown:GetParent()) cooldown.cd:SetAllPoints(cooldown:GetParent()) cooldown.cd:SetFrameLevel(cooldown.cd:GetFrameLevel() + 1) cooldown.cd.text = cooldown.cd:CreateFontString("pfCooldownFrameText", "OVERLAY") cooldown.cd.text:SetFont(pfUI.font_square, C.global.font_size, "OUTLINE") cooldown.cd.text:SetPoint("CENTER", cooldown.cd, "CENTER", 0, 1) cooldown.cd:SetScript("OnUpdate", function() if not this:GetParent() then this:Hide() end if this:GetParent() and this:GetParent():GetName() and _G[this:GetParent():GetName() .. "Cooldown"] then if not _G[this:GetParent():GetName() .. "Cooldown"]:IsShown() then this:Hide() end end if not this.next then this.next = GetTime() + .1 end if this.next > GetTime() then return end this.next = GetTime() + .1 -- fix own alpha value (should be inherited, but isn't) this:SetAlpha(this:GetParent():GetAlpha()) local remaining = this.duration - (GetTime() - this.start) if remaining >= 0 then local r, g, b, a = unpack(normalcolor) local unit = "" if remaining <= 3 then r,g,b,a = unpack(lowcolor) end if remaining > 99 then remaining = remaining / 60 unit = "m" r,g,b,a = unpack(minutecolor) end if remaining > 99 then remaining = remaining / 60 unit = "h" r,g,b,a = unpack(hourcolor) end if remaining > 99 then remaining = remaining / 24 unit = "d" r,g,b,a = unpack(daycolor) end this.text:SetText(round(remaining) .. unit) this.text:SetTextColor(r,g,b,a) else this:Hide() end end) end -- hook hooksecurefunc("CooldownFrame_SetTimer", function(this, start, duration, enable) -- realign guessed cooldown frames if this:GetParent() and this:GetParent():GetWidth() / 36 > 0 then this:SetScale(this:GetParent():GetWidth() / 36) this:SetPoint("TOPLEFT", this:GetParent(), "TOPLEFT", 0, 0) this:SetPoint("BOTTOMRIGHT", this:GetParent(), "BOTTOMRIGHT", 1, -1) end -- print time as text on cooldown frames if ( start > 0 and duration > tonumber(C.appearance.cd.threshold) and enable > 0) then if( not this.cd ) then pfCreateCoolDown(this, start, duration) end this.cd.start = start this.cd.duration = duration this.cd:Show() elseif(this.cd) then this.cd:Hide(); end end) end)