pfUI:RegisterModule("tooltip", 20400, function () pfUI.tooltip = CreateFrame('Frame', "pfTooltip", GameTooltip) pfUI.tooltip.anchorframe = CreateFrame('Frame', "pfTooltipAnchor", UIParent) pfUI.tooltip.anchorframe:SetWidth(128) pfUI.tooltip.anchorframe:SetHeight(72) pfUI.tooltip.anchorframe:SetPoint("TOP", UIParent, "TOP", 0, -50) pfUI.tooltip.anchorframe:Hide() UpdateMovable(pfUI.tooltip.anchorframe) function pfUI.tooltip:GetAnchorPoint() local prefix = "TOP" local suffix = "RIGHT" local px, py = UIParent:GetCenter() local tx, ty = this.anchorframe:GetCenter() if (tx < px) then suffix = "LEFT" end if (ty < py) then prefix = "BOTTOM" end return prefix..suffix end if C.tooltip.position == "cursor" then function _G.GameTooltip_SetDefaultAnchor(tooltip, parent) tooltip:SetOwner(parent, "ANCHOR_CURSOR") if C.tooltip.cursoralign ~= "native" then -- create mouse follow frame if not tooltip.cursor then tooltip.cursor = CreateFrame("Frame") tooltip.cursor:SetWidth(tonumber(C.tooltip.cursoroffset) * 2) tooltip.cursor:SetHeight(tonumber(C.tooltip.cursoroffset) * 2) tooltip.cursor:SetScript("OnUpdate", function() local x, y = GetCursorPosition() this:SetPoint("CENTER", UIParent, "BOTTOMLEFT", x, y) if C.tooltip.cursoralign == "top" then tooltip.cursor:SetWidth(tooltip:GetWidth()) end end) end -- adjust tooltip to mouse frame if C.tooltip.cursoralign == "top" then tooltip:SetPoint("BOTTOMLEFT", tooltip.cursor, "TOPLEFT", 0, 0) elseif C.tooltip.cursoralign == "left" then tooltip:SetPoint("BOTTOMRIGHT", tooltip.cursor, "TOPLEFT", 0, 0) elseif C.tooltip.cursoralign == "right" then tooltip:SetPoint("BOTTOMLEFT", tooltip.cursor, "TOPRIGHT", 0, 0) end end end end local units = { "mouseover", "player", "pet", "target", "party", "partypet", "raid", "raidpet" } function pfUI.tooltip:GetUnit() pfUI.tooltip.unit = "none" for i, unit in pairs(units) do if unit == "party" or unit == "partypet" then for i=1,4 do if UnitExists(unit .. i) and ( UnitName(unit .. i) == GameTooltipTextLeft1:GetText() or UnitPVPName(unit .. i) == GameTooltipTextLeft1:GetText() ) then pfUI.tooltip.unit = unit .. i return pfUI.tooltip.unit end end elseif unit == "raid" or unit == "raidpet" then for i=1,40 do if UnitExists(unit .. i) and ( UnitName(unit .. i) == GameTooltipTextLeft1:GetText() or UnitPVPName(unit .. i) == GameTooltipTextLeft1:GetText() ) then pfUI.tooltip.unit = unit .. i return pfUI.tooltip.unit end end else if UnitExists(unit) and ( UnitName(unit) == GameTooltipTextLeft1:GetText() or UnitPVPName(unit) == GameTooltipTextLeft1:GetText() ) then pfUI.tooltip.unit = unit return pfUI.tooltip.unit end end end return pfUI.tooltip.unit end pfUI.tooltip:SetAllPoints() pfUI.tooltip:SetScript("OnShow", function() pfUI.tooltip:Update() if GameTooltip:GetAnchorType() == "ANCHOR_NONE" then GameTooltip:ClearAllPoints() if C.tooltip.position == "bottom" then if pfUI.panel then GameTooltip:SetPoint("BOTTOMRIGHT", pfUI.panel.right, "TOPRIGHT", 0, C.appearance.border.default*2) else GameTooltip:SetPoint("BOTTOMRIGHT", UIParent, "BOTTOMRIGHT", -5, 5) end elseif C.tooltip.position == "chat" then local anchor = nil if pfUI.panel and pfUI.panel.right:IsShown() then anchor = pfUI.panel.right end if pfUI.chat and pfUI.chat.right:IsShown() then anchor = pfUI.chat.right end if pfUI.bag and pfUI.bag.right and pfUI.bag.right:IsShown() and C.appearance.bags.movable == "0" then anchor = pfUI.bag.right end if anchor then GameTooltip:SetPoint("BOTTOMRIGHT", anchor, "TOPRIGHT", 0, C.appearance.border.default*2) else GameTooltip:SetPoint("BOTTOMRIGHT", UIParent, "BOTTOMRIGHT", -5, 5) end elseif C.tooltip.position == "free" then local point = this:GetAnchorPoint() if point then GameTooltip:SetPoint(point, this.anchorframe, point, 0, 0) end end end end) pfUI.tooltipStatusBar = CreateFrame('Frame', nil, GameTooltipStatusBar) pfUI.tooltipStatusBar:SetScript("OnUpdate", function() local hp = GameTooltipStatusBar:GetValue() local _, hpm = GameTooltipStatusBar:GetMinMaxValues() if MobHealthFrame then local perc = UnitHealth("mouseover") local name = UnitName("mouseover") or "" local level = UnitLevel("mouseover") or "" local index = name .. ":" .. level local ppp = MobHealth_PPP(index) if perc and ppp and ppp > 0 and not UnitIsUnit("mouseover", "pet") then hp = round(perc * ppp) hpm = round(100 * ppp) end end if hp and hpm then if hp >= 1000 then hp = round(hp / 1000, 1) .. "k" end if hpm >= 1000 then hpm = round(hpm / 1000, 1) .. "k" end if pfUI.tooltipStatusBar and pfUI.tooltipStatusBar.HP then pfUI.tooltipStatusBar.HP:SetText(hp .. " / " .. hpm) end end end) GameTooltipStatusBar:SetHeight(6) GameTooltipStatusBar:ClearAllPoints() GameTooltipStatusBar:SetPoint("BOTTOMLEFT", GameTooltip, "TOPLEFT", 0, 0) GameTooltipStatusBar:SetPoint("BOTTOMRIGHT", GameTooltip, "TOPRIGHT", 0, 0) GameTooltipStatusBar:SetStatusBarTexture("Interface\\AddOns\\pfUI\\img\\bar") CreateBackdrop(GameTooltipStatusBar) CreateBackdropShadow(GameTooltipStatusBar) GameTooltipStatusBar.SetStatusBarColor_orig = GameTooltipStatusBar.SetStatusBarColor GameTooltipStatusBar.SetStatusBarColor = function() return end function pfUI.tooltip:Update() local unit = pfUI.tooltip:GetUnit() if unit == "none" then return end local pvpname = UnitPVPName(unit) local name = UnitName(unit) local target = UnitName(unit .. "target") local _, targetClass = UnitClass(unit .. "target") local targetReaction = UnitReaction("player",unit .. "target") local _, class = UnitClass(unit) local guild, rankstr, rankid = GetGuildInfo(unit) local reaction = UnitReaction(unit, "player") local pvptitle = gsub(pvpname or name," "..name, "", 1) local hp = UnitHealth(unit) local hpm = UnitHealthMax(unit) if name then if UnitIsPlayer(unit) and class then local color = RAID_CLASS_COLORS[class] GameTooltipStatusBar:SetStatusBarColor_orig(color.r, color.g, color.b) GameTooltip:SetBackdropBorderColor(color.r, color.g, color.b) if color.colorStr then GameTooltipTextLeft1:SetText("|c" .. color.colorStr .. name) end elseif reaction then local color = UnitReactionColor[reaction] GameTooltipStatusBar:SetStatusBarColor_orig(color.r, color.g, color.b) GameTooltip:SetBackdropBorderColor(color.r, color.g, color.b) end if pvptitle ~= name then GameTooltip:AppendText(" |cff666666["..pvptitle.."]|r") end end if guild then local rank = "" local lead = "" if C.tooltip.extguild == "1" then if rankstr then rank = " |cffaaaaaa(" .. rankstr .. ")" end if rankid and rankid == 0 then lead = "|cffffcc00*|r" end end GameTooltip:AddLine("<" .. guild .. ">" .. lead .. rank, 0.3, 1, 0.5) end if target then if UnitIsPlayer(unit .. "target") and targetClass then local color = RAID_CLASS_COLORS[targetClass] GameTooltip:AddLine(target, color.r, color.g, color.b) elseif targetReaction then local color = UnitReactionColor[targetReaction] GameTooltip:AddLine(target, color.r, color.g, color.b) end end if pfUI.tooltipStatusBar.HP == nil then pfUI.tooltipStatusBar.HP = GameTooltipStatusBar:CreateFontString("Status", "DIALOG", "GameFontNormal") pfUI.tooltipStatusBar.HP:SetPoint("TOP", 0,8) pfUI.tooltipStatusBar.HP:SetNonSpaceWrap(false) pfUI.tooltipStatusBar.HP:SetFontObject(GameFontWhite) pfUI.tooltipStatusBar.HP:SetFont(pfUI.font_default, C.global.font_size + 2, "OUTLINE") end if hp and hpm then if hp >= 1000 then hp = round(hp / 1000, 1) .. "k" end if hpm >= 1000 then hpm = round(hpm / 1000, 1) .. "k" end pfUI.tooltipStatusBar.HP:SetText(hp .. " / " .. hpm) end GameTooltip:Show() end end)