pfUI:RegisterModule("feigndeath", function () local cache = { } local healthscan = CreateFrame("GameTooltip", "pfHpScanner", UIParent, "GameTooltipTemplate") healthscan:SetOwner(healthscan,"ANCHOR_NONE") local healthbar = healthscan:GetChildren() local cache_update = CreateFrame("Frame") cache_update:RegisterEvent("UNIT_HEALTH") cache_update:RegisterEvent("PLAYER_TARGET_CHANGED") cache_update:SetScript("OnEvent", function() if event == "PLAYER_TARGET_CHANGED" and UnitIsDead("target") then healthscan:SetUnit("target") cache[UnitName("target")] = healthbar:GetValue() elseif event == "UNIT_HEALTH" and UnitIsDead(arg1) and UnitName(arg1) then healthscan:SetUnit(arg1) cache[UnitName(arg1)] = healthbar:GetValue() elseif event == "UNIT_HEALTH" and UnitName(arg1) then cache[UnitName(arg1)] = nil end end) local oldUnitHealth = UnitHealth function _G.UnitHealth(arg) if UnitIsDead(arg) and cache[UnitName(arg)] then return cache[UnitName(arg)] else return oldUnitHealth(arg) end end end)