pfUI.uf = CreateFrame("Frame",nil,UIParent) function pfUI.uf:AddIcon(frame, pos, icon) local iconsize = 10 if not frame.hp then return end local frame = frame.hp.bar if pos > floor(frame:GetWidth() / iconsize) then return end if not frame.icon then frame.icon = {} end for i=1,6 do if not frame.icon[i] then frame.icon[i] = CreateFrame("Frame", frame) frame.icon[i]:SetPoint("TOPLEFT", frame, "TOPLEFT", (i-1)*iconsize, 0) frame.icon[i]:SetWidth(iconsize) frame.icon[i]:SetHeight(iconsize) frame.icon[i]:SetAlpha(.7) frame.icon[i]:SetParent(frame) frame.icon[i].tex = frame.icon[i]:CreateTexture("OVERLAY") frame.icon[i].tex:SetAllPoints(frame.icon[i]) frame.icon[i].tex:SetTexCoord(.08, .92, .08, .92) end end frame.icon[pos].tex:SetTexture(icon) pfUI.api:CreateBackdrop(frame.icon[pos], nil, true) frame.icon[pos]:Show() end function pfUI.uf:HideIcon(frame, pos) if not frame or not frame.hp or not frame.hp.bar then return end local frame = frame.hp.bar if frame.icon and frame.icon[pos] then frame.icon[pos]:Hide() end end function pfUI.uf:SetupDebuffFilter() if pfUI.uf.debuffs then return end local _, myclass = UnitClass("player") pfUI.uf.debuffs = {} if pfUI_config.unitframes.raid.debuffs_enable == "1" then if myclass == "PALADIN" or myclass == "PRIEST" or pfUI_config.unitframes.raid.debuffs_class ~= "1" then table.insert(pfUI.uf.debuffs, "magic") end if myclass == "DRUID" or myclass == "PALADIN" or myclass == "SHAMAN" or pfUI_config.unitframes.raid.debuffs_class ~= "1" then table.insert(pfUI.uf.debuffs, "poison") end if myclass == "PRIEST" or myclass == "PALADIN" or myclass == "SHAMAN" or pfUI_config.unitframes.raid.debuffs_class ~= "1" then table.insert(pfUI.uf.debuffs, "disease") end if myclass == "DRUID" or myclass == "MAGE" or pfUI_config.unitframes.raid.debuffs_class ~= "1" then table.insert(pfUI.uf.debuffs, "curse") end end end function pfUI.uf:SetupBuffFilter() if pfUI.uf.buffs then return end local _, myclass = UnitClass("player") pfUI.uf.buffs = {} -- [[ DRUID ]] if myclass == "DRUID" and pfUI_config.unitframes.raid.buffs_buffs == "1" then -- Gift of the Wild table.insert(pfUI.uf.buffs, "interface\\icons\\spell_nature_regeneration") -- Thorns table.insert(pfUI.uf.buffs, "interface\\icons\\spell_nature_thorns") end if (pfUI_config.unitframes.raid.buffs_classonly ~= "1" or myclass == "DRUID") and pfUI_config.unitframes.raid.buffs_hots == "1" then -- Regrowth table.insert(pfUI.uf.buffs, "interface\\icons\\spell_nature_resistnature") -- Rejuvenation table.insert(pfUI.uf.buffs, "interface\\icons\\spell_nature_rejuvenation") end -- [[ PRIEST ]] if myclass == "PRIEST" and pfUI_config.unitframes.raid.buffs_buffs == "1" then -- Prayer Of Fortitude" table.insert(pfUI.uf.buffs, "interface\\icons\\spell_holy_wordfortitude") table.insert(pfUI.uf.buffs, "interface\\icons\\spell_holy_prayeroffortitude") -- Prayer of Spirit table.insert(pfUI.uf.buffs, "interface\\icons\\spell_divinespirit") table.insert(pfUI.uf.buffs, "interface\\icons\\spell_holy_prayerofspirit") end if (pfUI_config.unitframes.raid.buffs_classonly ~= "1" or myclass == "PRIEST") and pfUI_config.unitframes.raid.buffs_hots == "1" then -- Renew table.insert(pfUI.uf.buffs, "interface\\icons\\spell_holy_renew") end if (pfUI_config.unitframes.raid.buffs_classonly ~= "1" or myclass == "PRIEST") and pfUI_config.unitframes.raid.buffs_procs == "1" then -- Inspiration table.insert(pfUI.uf.buffs, "interface\\icons\\inv_shield_06") end -- [[ PALADIN ]] if myclass == "PALADIN" and pfUI_config.unitframes.raid.buffs_buffs == "1" then -- Blessing of Salvation table.insert(pfUI.uf.buffs, "interface\\icons\\spell_holy_greaterblessingofsalvation") table.insert(pfUI.uf.buffs, "interface\\icons\\spell_holy_sealofsalvation") -- Blessing of Wisdom table.insert(pfUI.uf.buffs, "interface\\icons\\spell_holy_sealofwisdom") table.insert(pfUI.uf.buffs, "interface\\icons\\spell_holy_greaterblessingofwisdom") -- Blessing of Sanctuary table.insert(pfUI.uf.buffs, "interface\\icons\\spell_nature_lightningshield") table.insert(pfUI.uf.buffs, "interface\\icons\\spell_holy_greaterblessingofsanctuary") -- Blessing of Kings table.insert(pfUI.uf.buffs, "interface\\icons\\spell_magic_magearmor") table.insert(pfUI.uf.buffs, "interface\\icons\\spell_magic_greaterblessingofkings") -- Blessing of Might table.insert(pfUI.uf.buffs, "interface\\icons\\spell_holy_fistofjustice") table.insert(pfUI.uf.buffs, "interface\\icons\\spell_holy_greaterblessingofkings") end -- [[ SHAMAN ]] if (pfUI_config.unitframes.raid.buffs_classonly ~= "1" or myclass == "SHAMAN") and pfUI_config.unitframes.raid.buffs_procs == "1" then -- Ancestral Fortitude table.insert(pfUI.uf.buffs, "interface\\icons\\spell_nature_undyingstrength") -- Healing Way table.insert(pfUI.uf.buffs, "interface\\icons\\spell_nature_healingway") end end function pfUI.uf:RefreshUnit(unit) if not unit.cache then unit.cache = {} end if not unit.id then unit.id = "" end unit.cache.hp = UnitHealth(unit.label..unit.id) unit.cache.hpmax = UnitHealthMax(unit.label..unit.id) unit.cache.power = UnitMana(unit.label .. unit.id) unit.cache.powermax = UnitManaMax(unit.label .. unit.id) if this.label == "target" and MobHealth3 then unit.cache.hp, unit.cache.hpmax = MobHealth3:GetUnitHealth(this.label) end unit.hp.bar:SetMinMaxValues(0, unit.cache.hpmax) unit.power.bar:SetMinMaxValues(0, unit.cache.powermax) pfUI.uf:SetupDebuffFilter() if table.getn(pfUI.uf.debuffs) > 0 and ((pfUI_config.unitframes.group.raid_debuffs == "1" and this.label == "party") or this.label == "raid") then local infected = false for i=1,32 do local _,_,dtype = UnitDebuff(unit.label .. unit.id, i) if dtype then for _, filter in pairs(pfUI.uf.debuffs) do if filter == string.lower(dtype) then if dtype == "Magic" then if not unit.hp.bar.magic then unit.hp.bar.magic = CreateFrame("Frame", unit.hp.bar) unit.hp.bar.magic:SetAllPoints(unit) unit.hp.bar.magic:SetParent(unit.hp.bar) unit.hp.bar.magic.tex = unit.hp.bar.magic:CreateTexture("OVERLAY") unit.hp.bar.magic.tex:SetAllPoints(unit.hp.bar.magic) unit.hp.bar.magic.tex:SetTexture(.2,.8,.8,.4) end unit.hp.bar.magic:Show() infected = true elseif dtype == "Poison" then if not unit.hp.bar.poison then unit.hp.bar.poison = CreateFrame("Frame", unit.hp.bar) unit.hp.bar.poison:SetAllPoints(unit) unit.hp.bar.poison:SetParent(unit.hp.bar) unit.hp.bar.poison.tex = unit.hp.bar.poison:CreateTexture("OVERLAY") unit.hp.bar.poison.tex:SetAllPoints(unit.hp.bar.poison) unit.hp.bar.poison.tex:SetTexture(.2,.8,.2,.4) end unit.hp.bar.poison:Show() infected = true elseif dtype == "Curse" then if not unit.hp.bar.curse then unit.hp.bar.curse = CreateFrame("Frame", unit.hp.bar) unit.hp.bar.curse:SetAllPoints(unit) unit.hp.bar.curse:SetParent(unit.hp.bar) unit.hp.bar.curse.tex = unit.hp.bar.curse:CreateTexture("OVERLAY") unit.hp.bar.curse.tex:SetAllPoints(unit.hp.bar.curse) unit.hp.bar.curse.tex:SetTexture(.8,.2,.8,.4) end unit.hp.bar.curse:Show() infected = true elseif dtype == "Disease" then if not unit.hp.bar.disease then unit.hp.bar.disease = CreateFrame("Frame", unit.hp.bar) unit.hp.bar.disease:SetAllPoints(unit) unit.hp.bar.disease:SetParent(unit.hp.bar) unit.hp.bar.disease.tex = unit.hp.bar.disease:CreateTexture("OVERLAY") unit.hp.bar.disease.tex:SetAllPoints(unit.hp.bar.disease) unit.hp.bar.disease.tex:SetTexture(.8,.8,.2,.4) end unit.hp.bar.disease:Show() infected = true end end end end end if infected == false then if unit.hp.bar.magic then unit.hp.bar.magic:Hide() end if unit.hp.bar.poison then unit.hp.bar.poison:Hide() end if unit.hp.bar.curse then unit.hp.bar.curse:Hide() end if unit.hp.bar.disease then unit.hp.bar.disease:Hide() end end end pfUI.uf:SetupBuffFilter() if table.getn(pfUI.uf.buffs) > 0 and ((pfUI_config.unitframes.group.raid_buffs == "1" and this.label == "party") or this.label == "raid") then local active = {} for i=1,32 do local texture = UnitBuff(unit.label .. unit.id,i) if texture then -- match filter for _, filter in pairs(pfUI.uf.buffs) do if filter == string.lower(texture) then table.insert(active, texture) break end end -- add icons for every found buff for pos, icon in pairs(active) do pfUI.uf:AddIcon(this, pos, icon) end end end -- hide unued icon slots for pos=table.getn(active)+1, 6 do pfUI.uf:HideIcon(this, pos) end end _, class = UnitClass(unit.label..unit.id) local color = RAID_CLASS_COLORS[class] local r, g, b = .2, .2, .2 if pfUI_config.unitframes.custom == "1" and color then local cr, cg, cb, ca = pfUI.api.strsplit(",", pfUI_config.unitframes.customcolor) cr, cg, cb = tonumber(cr), tonumber(cg), tonumber(cb) unit.hp.bar:SetStatusBarColor(cr, cg, cb) if pfUI_config.unitframes.pastel == "1" then r, g, b = (color.r + .5) * .5, (color.g + .5) * .5, (color.b + .5) * .5 else r, g, b = color.r, color.g, color.b end elseif color then if pfUI_config.unitframes.pastel == "1" then r, g, b = (color.r + .5) * .5, (color.g + .5) * .5, (color.b + .5) * .5 else r, g, b = color.r, color.g, color.b end unit.hp.bar:SetStatusBarColor(r, g, b) end unit.caption:SetTextColor(r,g,b) local p = ManaBarColor[UnitPowerType(unit.label..unit.id)] local pr, pg, pb = 0, 0, 0 if p then pr, pg, pb = p.r + .5, p.g +.5, p.b +.5 end unit.power.bar:SetStatusBarColor(pr, pg, pb) if UnitName(unit.label..unit.id) then if this.label == "raid" and unit.cache.hpmax ~= unit.cache.hp and pfUI_config.unitframes.raid.show_missing == "1" then unit.caption:SetText("-" .. unit.cache.hpmax - unit.cache.hp) unit.caption:SetTextColor(1,.3,.3) else unit.caption:SetText(UnitName(unit.label..unit.id)) if pfUI_config.unitframes.custom ~= "1" then unit.caption:SetTextColor(1,1,1) end end unit.caption:SetAllPoints(unit.hp.bar) end end function pfUI.uf:CreatePortrait(frame, pos, spacing) if not frame then return end if pos == "off" then return end local default_border = pfUI_config.appearance.border.default if pfUI_config.appearance.border.unitframes ~= "-1" then default_border = pfUI_config.appearance.border.unitframes end local unit = frame.label local id = frame.id or "" local unitstr = unit .. id frame.portrait = CreateFrame("Frame", "pfPortrait" .. unitstr, frame) frame.portrait:RegisterEvent("UNIT_PORTRAIT_UPDATE") frame.portrait:RegisterEvent("UNIT_MODEL_CHANGED") frame.portrait:RegisterEvent("PLAYER_ENTERING_WORLD") frame.portrait:RegisterEvent("PLAYER_TARGET_CHANGED") frame.portrait.base = frame frame.portrait.pos = pos frame.portrait.tex = frame.portrait:CreateTexture("pfPortraitTexture" .. unitstr, "OVERLAY") frame.portrait.tex:SetAllPoints(frame.portrait) frame.portrait.tex:SetTexCoord(.1, .9, .1, .9) frame.portrait.model = CreateFrame("PlayerModel", "pfPortraitModel" .. unitstr, frame.portrait) frame.portrait.model:SetAllPoints(frame.portrait) frame.portrait:SetScript("OnEvent", function() local unit = this.base.label local id = this.base.id or "" local unitstr = unit .. id if event == "PLAYER_ENTERING_WORLD" or (unitstr == "target" and event == "PLAYER_TARGET_CHANGED") or (unitstr == "targettarget" and event == "PLAYER_TARGET_CHANGED") or ( arg1 and arg1 == unitstr ) then pfUI.uf:UpdatePortrait() end end) frame.portrait:SetScript("OnShow", function() pfUI.uf:UpdatePortrait() end) if unitstr == "targettarget" then frame.portrait:SetScript("OnUpdate", function() if not this.tick or this.tick < GetTime() then this.tick = GetTime() + 1 else return end pfUI.uf:UpdatePortrait() end) end if pos == "bar" then frame.portrait:SetParent(frame.hp.bar) frame.portrait:SetAllPoints(frame.hp.bar) frame.portrait:SetAlpha(pfUI_config.unitframes.portraitalpha) elseif pos == "left" then frame.portrait:SetWidth(frame:GetHeight()) frame.portrait:SetHeight(frame:GetHeight()) frame:SetWidth(frame:GetWidth() + default_border*2 + spacing + frame.portrait:GetWidth()) frame.portrait:SetPoint("LEFT", frame, "LEFT", 0, 0) frame.hp:ClearAllPoints() frame.hp:SetPoint("TOPRIGHT", frame, "TOPRIGHT", 0, 0) frame.power:ClearAllPoints() frame.power:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT", 0, 0) pfUI.api:CreateBackdrop(frame.portrait) elseif pos == "right" then frame.portrait:SetWidth(frame:GetHeight()) frame.portrait:SetHeight(frame:GetHeight()) frame:SetWidth(frame:GetWidth() + default_border*2 + spacing + frame.portrait:GetWidth()) frame.portrait:SetPoint("RIGHT", frame, "RIGHT", 0, 0) frame.hp:ClearAllPoints() frame.hp:SetPoint("TOPLEFT", frame, "TOPLEFT", 0, 0) frame.power:ClearAllPoints() frame.power:SetPoint("BOTTOMLEFT", frame, "BOTTOMLEFT", 0, 0) pfUI.api:CreateBackdrop(frame.portrait) end end function pfUI.uf:UpdatePortrait() local unit = this.base.label local id = this.base.id or "" local unitstr = unit .. id local name = UnitName(unitstr) or "" if not UnitIsVisible(unitstr) or not UnitIsConnected(unitstr) then if this.pos == "bar" then this.tex:Hide() this.model:Hide() elseif pfUI_config.unitframes.portraittexture == "1" then this.tex:Show() this.model:Hide() SetPortraitTexture(this.tex, unitstr) else this.tex:Hide() this.model:Show() this.model:SetModelScale(4.25) this.model:SetPosition(0, 0, -1) this.model:SetModel("Interface\\Buttons\\talktomequestionmark.mdx") end else this.tex:Hide() this.model:Show() this.model:SetUnit(unitstr) this.model:SetCamera(0) end end function pfUI.uf:CreateUnit(unit) unit:RegisterEvent("UNIT_AURA") unit:RegisterEvent("UNIT_HEALTH") unit:RegisterEvent("UNIT_MAXHEALTH") unit:RegisterEvent("UNIT_DISPLAYPOWER") unit:RegisterEvent("UNIT_MANA") unit:RegisterEvent("UNIT_MAXMANA") unit:RegisterEvent("UNIT_RAGE") unit:RegisterEvent("UNIT_MAXRAGE") unit:RegisterEvent("UNIT_ENERGY") unit:RegisterEvent("UNIT_MAXENERGY") unit:RegisterEvent("UNIT_FOCUS") unit:RegisterEvent("RAID_ROSTER_UPDATE") unit:SetScript("OnShow", function () pfUI.uf:RefreshUnit(this) end) unit:SetScript("OnEvent", function () if this.label == "raid" and event == "RAID_ROSTER_UPDATE" then pfUI.uf:RefreshUnit(this) end if arg1 == this.label .. this.id then pfUI.uf:RefreshUnit(this) end end) unit:SetScript("OnClick", function () if ( SpellIsTargeting() and arg1 == "RightButton" ) then SpellStopTargeting() return end if ( arg1 == "LeftButton" ) then if ( SpellIsTargeting() ) then SpellTargetUnit(this.label .. this.id) elseif ( CursorHasItem() ) then DropItemOnUnit(this.label .. this.id) else TargetUnit(this.label .. this.id) -- break here if party frame and no clickcast is activated if this.label == "party" and pfUI_config.unitframes.group.clickcast == "0" and pfUI_config.unitframes.globalclick == "0" then return end -- break here for non-party and non-raid frames without clickcast if this.label ~= "raid" and this.label ~= "party" and pfUI_config.unitframes.globalclick == "0" then return end -- clickcast: shift modifier if IsShiftKeyDown() then if pfUI_config.unitframes.raid.clickcast_shift ~= "" then CastSpellByName(pfUI_config.unitframes.raid.clickcast_shift) pfUI.uf.target.noanim = "yes" TargetLastTarget() return end -- clickcast: alt modifier elseif IsAltKeyDown() then if pfUI_config.unitframes.raid.clickcast_alt ~= "" then CastSpellByName(pfUI_config.unitframes.raid.clickcast_alt) pfUI.uf.target.noanim = "yes" TargetLastTarget() return end -- clickcast: ctrl modifier elseif IsControlKeyDown() then if pfUI_config.unitframes.raid.clickcast_ctrl ~= "" then CastSpellByName(pfUI_config.unitframes.raid.clickcast_ctrl) pfUI.uf.target.noanim = "yes" TargetLastTarget() return end -- clickcast: default else if pfUI_config.unitframes.raid.clickcast ~= "" then CastSpellByName(pfUI_config.unitframes.raid.clickcast) pfUI.uf.target.noanim = "yes" TargetLastTarget() return else -- no clickcast: default action TargetUnit(this.label .. this.id) end end end else if this.label == "party" then ToggleDropDownMenu(1, nil, getglobal("PartyMemberFrame" .. this.id .. "DropDown"), "cursor") elseif this.label == "raid" then ToggleDropDownMenu(1, nil, getglobal("RaidMemberFrame" .. this.id .. "DropDown"), "cursor") FriendsDropDown.initialize = RaidFrameDropDown_Initialize FriendsDropDown.displayMode = "MENU" ToggleDropDownMenu(1, nil, FriendsDropDown, "cursor") end end end) unit:SetScript("OnEnter", function() GameTooltip_SetDefaultAnchor(GameTooltip, this) GameTooltip:SetUnit(this.label .. this.id) GameTooltip:Show() end) unit:SetScript("OnLeave", function() GameTooltip:FadeOut() end) unit:SetScript("OnUpdate", function () if CheckInteractDistance(this.label .. this.id, 4) or not UnitName(this.label .. this.id) then this:SetAlpha(1) else this:SetAlpha(.5) end if UnitIsConnected(this.label .. this.id) then if not this.cache then return end local hpDisplay = this.hp.bar:GetValue() local hpReal = this.cache.hp local hpDiff = abs(hpReal - hpDisplay) if this.label == "raid" and pfUI_config.unitframes.raid.invert_healthbar == "1" then hpDisplay = this.hp.bar:GetValue() hpReal = this.cache.hpmax - this.cache.hp hpDiff = abs(hpReal - hpDisplay) end if hpDisplay < hpReal then this.hp.bar:SetValue(hpDisplay + ceil(hpDiff / pfUI_config.unitframes.animation_speed)) elseif hpDisplay > hpReal then this.hp.bar:SetValue(hpDisplay - ceil(hpDiff / pfUI_config.unitframes.animation_speed)) else this.hp.bar:SetValue(hpReal) end local powerDisplay = this.power.bar:GetValue() local powerReal = this.cache.power local powerDiff = abs(powerReal - powerDisplay) if powerDisplay < powerReal then this.power.bar:SetValue(powerDisplay + ceil(powerDiff / pfUI_config.unitframes.animation_speed)) elseif powerDisplay > powerReal then this.power.bar:SetValue(powerDisplay - ceil(powerDiff / pfUI_config.unitframes.animation_speed)) else this.power.bar:SetValue(this.cache.power) end else this.hp.bar:SetMinMaxValues(0, 100) this.power.bar:SetMinMaxValues(0, 100) this.hp.bar:SetValue(0) this.power.bar:SetValue(0) end end) end