-- load pfUI environment setfenv(1, pfUI:GetEnvironment()) --[[ libpredict ]]-- -- A pfUI library that detects, receives and sends heal and resurrection predictions. -- Healing predictions are done by caching the last known "normal" heal value of the -- spell when last being used. Those chaches are cleared when new talents are detected. -- The API provides function calls similar to later WoW expansions such as: -- UnitGetIncomingHeals(unit) -- UnitHasIncomingResurrection(unit) -- -- The library is able to receive and send compatible messages to HealComm -- including resurrections. It has an option to disable the sending of those -- messages in case HealComm is already active. -- -- HOT TRACKING INTEGRATION (NEW): -- With Nampower enabled, HoT tracking now primarily uses libdebuff's AURA_CAST -- event system for accurate server-side buff/debuff tracking with full rank -- protection. GetHotDuration() first checks libdebuff, then falls back to the -- legacy prediction system for backwards compatibility with non-Nampower clients. -- This provides: -- - Accurate duration from server (no prediction needed) -- - Automatic rank protection (lower ranks won't overwrite higher ranks) -- - Support for multiple casters of same HoT on one target -- - Zero event overhead (libdebuff already tracks all auras) -- return instantly when another libpredict is already active if pfUI.api.libpredict then return end -- Check if libdebuff integration is available local libdebuff_available = (pfUI.api.libdebuff and pfUI.api.libdebuff.GetBestAuraCast) and true or false -- Check if Nampower is available for SPELL_FAILED events local senttarget local heals, ress, events, hots = {}, {}, {}, {} local spell_queue = { "DUMMY", "DUMMYRank 9", "TARGET" } local player = UnitName("player") local cache, gear_string = {}, "" local foreignCache = {} -- [casterName][spellKey] = amount, in-memory cache for other healers local rejuvDuration, renewDuration = 12, 15 --default durations local ressGuidToName = {} -- [casterGuid] = casterName, for SPELL_FAILED_OTHER cleanup local healGuidToName = {} -- [casterGuid] = casterName, for SPELL_FAILED_OTHER cleanup local ress_timers = {} -- [target][sender] = expiry_timestamp (60s rez window) local RESS_TIMEOUT = 60 -- Vanilla: rez offer expires after 60s local PRAYER_OF_HEALING do -- Prayer of Healing local locales = { ["deDE"] = "Gebet der Heilung", ["enUS"] = "Prayer of Healing", ["esES"] = "Rezo de curación", ["frFR"] = "Prière de soins", ["koKR"] = "치유의 기원", ["ruRU"] = "Молитва исцеления", ["zhCN"] = "治疗祷言", } PRAYER_OF_HEALING = locales[GetLocale()] or locales["enUS"] end local REJUVENATION do -- Rejuvenation local locales = { ["deDE"] = "Verjüngung", ["enUS"] = "Rejuvenation", ["esES"] = "Rejuvenecimiento", ["frFR"] = "Récupération", ["koKR"] = "회복", ["ruRU"] = "Омоложение", ["zhCN"] = "回春术", } REJUVENATION = locales[GetLocale()] or locales["enUS"] end local RENEW do -- Renew local locales = { ["deDE"] = "Erneuerung", ["enUS"] = "Renew", ["esES"] = "Renovar", ["frFR"] = "Rénovation", ["koKR"] = "소생", ["ruRU"] = "Обновление", ["zhCN"] = "恢复", } RENEW = locales[GetLocale()] or locales["enUS"] end local REGROWTH do -- Regrowth local locales = { ["deDE"] = "Nachwachsen", ["enUS"] = "Regrowth", ["esES"] = "Recrecimiento", ["frFR"] = "Rétablissement", ["koKR"] = "재생", ["ruRU"] = "Восстановление", ["zhCN"] = "愈合", } REGROWTH = locales[GetLocale()] or locales["enUS"] end -- Spell IDs for SPELL_GO_SELF callback (Nampower) - Instant HoT detection local SPELL_IDS = { -- Rejuvenation (all ranks) [774] = "Reju", [1058] = "Reju", [1430] = "Reju", [2090] = "Reju", [2091] = "Reju", [3627] = "Reju", [8910] = "Reju", [9839] = "Reju", [9840] = "Reju", [9841] = "Reju", [25299] = "Reju", [26981] = "Reju", [26982] = "Reju", -- Renew (all ranks) [139] = "Renew", [6074] = "Renew", [6075] = "Renew", [6076] = "Renew", [6077] = "Renew", [6078] = "Renew", [10927] = "Renew", [10928] = "Renew", [10929] = "Renew", [25315] = "Renew", [25221] = "Renew", [25222] = "Renew", } local libpredict = CreateFrame("Frame") libpredict:RegisterEvent("UNIT_HEALTH") libpredict:RegisterEvent("CHAT_MSG_ADDON") libpredict:RegisterEvent("PLAYER_TARGET_CHANGED") libpredict:RegisterEvent("PLAYER_LOGOUT") libpredict:SetScript("OnEvent", function() -- Handle shutdown to prevent crash 132 if event == "PLAYER_LOGOUT" then this:UnregisterAllEvents() this:SetScript("OnEvent", nil) return end if event == "CHAT_MSG_ADDON" and (arg1 == "HealComm" or arg1 == "CTRA") then this:ParseChatMessage(arg4, arg2, arg1) elseif event == "UNIT_HEALTH" then local name = UnitName(arg1) if name and ress[name] and not UnitIsDeadOrGhost(arg1) then ress[name] = nil end end end) -- GUID->Name cache for dead players (UnitExists/UnitGUID return nil for corpses) local guidNameCache = {} -- [guid] = name local function resolveNameFromGuid(guid) if not guid then return nil end if guidNameCache[guid] then return guidNameCache[guid] end -- UnitExists(guid) reverse lookup not reliable; cache is primary source return nil end -- Register with libdebuff hooks local function cacheRaidNames() -- Cache all raid/party members while they are still reachable for i = 1, GetNumRaidMembers() do local unit = "raid" .. i local guid = UnitGUID(unit) local name = UnitName(unit) if guid and name then guidNameCache[guid] = name end end for i = 1, GetNumPartyMembers() do local unit = "party" .. i local guid = UnitGUID(unit) local name = UnitName(unit) if guid and name then guidNameCache[guid] = name end end -- player self local pguid = UnitGUID("player") if pguid then guidNameCache[pguid] = UnitName("player") end end local function isRezSpell(spellId) if not L["resurrections"] then return false end local spellName = GetSpellRecField and GetSpellRecField(spellId, "name") return spellName and L["resurrections"][spellName] end -- Build cache on world enter libpredict:RegisterEvent("PLAYER_ENTERING_WORLD") libpredict:RegisterEvent("RAID_ROSTER_UPDATE") libpredict:RegisterEvent("PARTY_MEMBERS_CHANGED") local origOnEvent = libpredict:GetScript("OnEvent") libpredict:SetScript("OnEvent", function() if event == "PLAYER_ENTERING_WORLD" or event == "RAID_ROSTER_UPDATE" or event == "PARTY_MEMBERS_CHANGED" then cacheRaidNames() end if origOnEvent then origOnEvent() end end) -- SPELL_START_SELF: own cast started (heals + rez) pfUI.libdebuff_spell_start_self_hooks = pfUI.libdebuff_spell_start_self_hooks or {} pfUI.libdebuff_spell_start_self_hooks["libpredict"] = function(spellId, casterGuid, targetGuid, castTime) local spellName = GetSpellRecField and GetSpellRecField(spellId, "name") if not spellName then return end local pendingTarget = nil local pendingTargetGuid = nil local pending = pfUI.libpredict_pending_cast if pending and pending.spellName == spellName and pending.targetGuid and pending.time and (GetTime() - pending.time) < 1 then -- If SPELL_CAST_EVENT target differs from SPELL_START_SELF target, -- the client redirected the cast (e.g. offline target → selfcast). -- Discard pending and trust the actual targetGuid from SPELL_START_SELF. if pending.targetGuid == targetGuid then local name = UnitName(pending.targetGuid) if name and name ~= UNKNOWNOBJECT and name ~= UKNOWNBEING then pendingTarget = name pendingTargetGuid = pending.targetGuid end end pending.spellId = nil pending.spellName = nil pending.targetGuid = nil pending.time = nil end local target = pendingTarget or resolveNameFromGuid(targetGuid) or senttarget or spell_queue[3] -- resolved GUID: prefer pendingTargetGuid (mouseover/click-to-cast), fall back to targetGuid local resolvedTargetGuid = pendingTargetGuid or targetGuid libpredict.sender.current_cast = spellName libpredict.sender.current_cast_target = target if L["resurrections"][spellName] then if target then libpredict:Ress(player, target, casterGuid) libpredict.sender:SendHealCommMsg("Resurrection/" .. target .. "/start/") libpredict.sender:SendResCommMsg("RES " .. target) libpredict.sender.resurrecting = true end return end if spell_queue[1] == spellName and cache[spell_queue[2]] then local amount = cache[spell_queue[2]][1] local casttime = castTime if spellName == REGROWTH then local fullSpell = spell_queue[2] local _, _, rankStr = fullSpell and string.find(fullSpell, "Rank (%d+)") local rankNum = rankStr and tonumber(rankStr) or nil if libpredict.sender.regrowth_timer then libpredict.sender.regrowth_target_next = target libpredict.sender.regrowth_rank_next = rankNum else libpredict.sender.regrowth_target = target libpredict.sender.regrowth_rank = rankNum end end if spellName == PRAYER_OF_HEALING then -- target is already correctly set from spell_queue[3]: -- selfcast (ALT) = player, otherwise = current target -- Use this to find the correct group to heal local pohTarget = target or player if GetNumRaidMembers() > 0 then -- Raid: find pohTarget's subgroup and heal only those members -- (Turtle WoW changed PoH to heal the target's group, not the caster's group) local targetGroup for i = 1, GetNumRaidMembers() do local name, _, subgroup = GetRaidRosterInfo(i) if name == pohTarget then targetGroup = subgroup break end end -- Fallback to caster's own group if target not in raid if not targetGroup then for i = 1, GetNumRaidMembers() do local name, _, subgroup = GetRaidRosterInfo(i) if name == player then targetGroup = subgroup break end end end if targetGroup then for i = 1, GetNumRaidMembers() do local name, _, subgroup = GetRaidRosterInfo(i) if subgroup == targetGroup then libpredict:Heal(player, name, amount, casttime) libpredict.sender:SendHealCommMsg("Heal/" .. name .. "/" .. amount .. "/" .. casttime .. "/") libpredict.sender.healing = true end end end else -- Party: heal all party members including self libpredict:Heal(player, player, amount, casttime) libpredict.sender:SendHealCommMsg("Heal/" .. player .. "/" .. amount .. "/" .. casttime .. "/") libpredict.sender.healing = true for i = 1, 4 do if CheckInteractDistance("party"..i, 4) then local pname = UnitName("party"..i) libpredict:Heal(player, pname, amount, casttime) libpredict.sender:SendHealCommMsg("Heal/" .. pname .. "/" .. amount .. "/" .. casttime .. "/") libpredict.sender.healing = true end end end return -- skip the generic Heal call below end -- If the resolved heal target is itself hostile (e.g. self-cast heal while targeting an enemy), -- store the heal under the player so the player frame shows the prediction. -- Use resolvedTargetGuid (prefers pendingTargetGuid from mouseover/click-to-cast) so we -- don't wrongly fall back to player when healing a friend via mouseover with a foe in target. local healTarget = target local unitTargetGuid = UnitGUID and UnitGUID("target") local healTargetIsHostile = resolvedTargetGuid and unitTargetGuid and resolvedTargetGuid == unitTargetGuid and UnitExists("target") and (UnitCanAttack("player", "target") or not UnitIsFriend("player", "target")) if healTargetIsHostile then healTarget = player end libpredict:Heal(player, healTarget, amount, casttime) libpredict.sender:SendHealCommMsg("Heal/" .. (healTarget or "") .. "/" .. amount .. "/" .. casttime .. "/") libpredict.sender.healing = true end end -- SPELL_GO_SELF: own cast landed (HealStop + Regrowth timer) pfUI.libdebuff_spell_go_hooks["libpredict_sender"] = function(spellId) libpredict:HealStop(player) local spellName = GetSpellRecField and GetSpellRecField(spellId, "name") if spellName == REGROWTH then local now = pfUI.uf.now or GetTime() if libpredict.sender.regrowth_timer then libpredict.sender.regrowth_start_next = now else libpredict.sender.regrowth_start = now end libpredict.sender.regrowth_timer = now + 0.1 end libpredict.sender.current_cast = nil libpredict.sender.current_cast_target = nil end -- SPELL_START_OTHER: foreign cast started (heals + rez) -- Signature: fn(spellId, casterGuid, targetGuid, castTime) pfUI.libdebuff_spell_start_other_hooks = pfUI.libdebuff_spell_start_other_hooks or {} pfUI.libdebuff_spell_start_other_hooks["libpredict"] = function(spellId, casterGuid, targetGuid, castTime) local spellName = GetSpellRecField and GetSpellRecField(spellId, "name") if not spellName then return end local casterName = resolveNameFromGuid(casterGuid) if not casterName then return end -- Resurrection cast if L["resurrections"][spellName] then local targetName = resolveNameFromGuid(targetGuid) if targetName then libpredict:Ress(casterName, targetName, casterGuid) end return end -- Heal cast: look up cached amount from a previous cast by this healer local targetName = resolveNameFromGuid(targetGuid) if not targetName then return end local rankStr = GetSpellRecField and GetSpellRecField(spellId, "rank") or "" local spellKey = spellName .. (rankStr or "") local amount = foreignCache[casterName] and foreignCache[casterName][spellKey] if not amount then return end -- no data yet, skip until we have a real value -- Prayer of Healing: heal entire subgroup of the target if spellName == PRAYER_OF_HEALING then if GetNumRaidMembers() > 0 then local targetGroup for i = 1, GetNumRaidMembers() do local rname, _, subgroup = GetRaidRosterInfo(i) if rname == targetName then targetGroup = subgroup break end end if not targetGroup then for i = 1, GetNumRaidMembers() do local rname, _, subgroup = GetRaidRosterInfo(i) if rname == casterName then targetGroup = subgroup break end end end if targetGroup then for i = 1, GetNumRaidMembers() do local rname, _, subgroup = GetRaidRosterInfo(i) if subgroup == targetGroup then libpredict:Heal(casterName, rname, amount, castTime, casterGuid) end end end else -- Party: heal self + all members libpredict:Heal(casterName, casterName, amount, castTime, casterGuid) for i = 1, 4 do local pname = UnitName("party" .. i) if pname then libpredict:Heal(casterName, pname, amount, castTime, casterGuid) end end end return end libpredict:Heal(casterName, targetName, amount, castTime, casterGuid) end -- SPELL_GO_SELF: own cast landed - HoTs + own rez timer -- Signature: fn(spellId, arg1, arg2, arg3, arg4, arg5, arg6, arg7) pfUI.libdebuff_spell_go_hooks = pfUI.libdebuff_spell_go_hooks or {} pfUI.libdebuff_spell_go_hooks["libpredict"] = function(spellId, a1, a2, a3, a4, a5, a6, a7) -- Instant HoTs local hotType = SPELL_IDS[spellId] if hotType then local targetGuid = a4 local targetName = resolveNameFromGuid(targetGuid) if targetName then local duration if hotType == "Reju" then duration = rejuvDuration or 12 elseif hotType == "Renew" then duration = renewDuration or 15 end local rank = 0 if GetSpellRecField then local rankStr = GetSpellRecField(spellId, "rank") if rankStr and rankStr ~= "" then rank = tonumber((string.gsub(rankStr, "Rank ", ""))) or 0 end end local playerName = UnitName("player") libpredict:Hot(playerName, targetName, hotType, duration, nil, "SPELL_GO_SELF", rank) local rankStr = tostring(rank) if libpredict.sender and libpredict.sender.SendHealCommMsg then libpredict.sender:SendHealCommMsg(hotType .. "/" .. targetName .. "/" .. duration .. "/" .. rankStr .. "/") elseif GetNumRaidMembers() > 0 then SendAddonMessage("HealComm", hotType .. "/" .. targetName .. "/" .. duration .. "/" .. rankStr .. "/", "RAID") elseif GetNumPartyMembers() > 0 then SendAddonMessage("HealComm", hotType .. "/" .. targetName .. "/" .. duration .. "/" .. rankStr .. "/", "PARTY") end end end -- Own rez landed: set timer if isRezSpell(spellId) then local targetGuid = a4 local targetName = resolveNameFromGuid(targetGuid) local playerName = UnitName("player") if playerName and targetName then libpredict:RessSetTimer(playerName, targetName) end end end -- SPELL_GO_OTHER: foreign cast landed - rez timer + HealStop -- Signature: fn(spellId, casterGuid, targetGuid) pfUI.libdebuff_spell_go_other_hooks = pfUI.libdebuff_spell_go_other_hooks or {} pfUI.libdebuff_spell_go_other_hooks["libpredict"] = function(spellId, casterGuid, targetGuid) local casterName = resolveNameFromGuid(casterGuid) if not casterName then return end if isRezSpell(spellId) then local targetName = resolveNameFromGuid(targetGuid) if targetName then libpredict:RessSetTimer(casterName, targetName) end return end -- Heal landed → prediction fulfilled, clean up libpredict:HealStop(casterName) end -- SPELL_FAILED_OTHER: remove cancelled resses/heals -- Signature: fn(casterGuid, spellId) pfUI.libdebuff_spell_failed_other_hooks = pfUI.libdebuff_spell_failed_other_hooks or {} pfUI.libdebuff_spell_failed_other_hooks["libpredict"] = function(casterGuid, spellId) if not casterGuid then return end local ressName = ressGuidToName[casterGuid] if ressName then libpredict:RessStop(ressName) end local healName = healGuidToName[casterGuid] if healName then libpredict:HealStop(healName) end end libpredict:SetScript("OnUpdate", function() -- throttle cleanup - no need to check every frame local now = pfUI.uf.now or GetTime() if (this.tick or 0) > now then return end this.tick = now + pfUI.throttle:Get("libpredict") -- Default: Normal (10 FPS) -- update on timeout events for timestamp, targets in pairs(events) do if now >= timestamp then events[timestamp] = nil end end -- Rez timeout: remove offer after 60s if player doesn't accept for target, senders in pairs(ress_timers) do for sender, expiry in pairs(senders) do if now >= expiry then senders[sender] = nil if ress[target] then ress[target][sender] = nil end end end end end) function libpredict:ParseComm(sender, msg) local msgtype, target, heal, time, rank if msg == "HealStop" or msg == "Healstop" or msg == "GrpHealstop" then msgtype = "Stop" -- DEBUG: Log when HealStop received if libpredict.debug then DEFAULT_CHAT_FRAME:AddMessage("|cff00ffff[libpredict RX]|r HealStop from " .. tostring(sender)) end elseif msg == "Resurrection/stop/" then msgtype = "RessStop" elseif msg then local msgobj = {strsplit("/", msg)} if msgobj and msgobj[1] and msgobj[2] then -- legacy healcomm object if msgobj[1] == "GrpHealdelay" or msgobj[1] == "Healdelay" then msgtype, time = "Delay", msgobj[2] end if msgobj[1] and msgobj[1] == "Resurrection" and msgobj[2] then msgtype, target = "Ress", msgobj[2] end if msgobj[1] == "Heal" and msgobj[2] then msgtype, target, heal, time = "Heal", msgobj[2], msgobj[3], msgobj[4] end if msgobj[1] == "GrpHeal" and msgobj[2] then msgtype, target, heal, time = "Heal", {}, msgobj[2], msgobj[3] for i=4,8 do if msgobj[i] then table.insert(target, msgobj[i]) end end end if msgobj[1] == "Reju" or msgobj[1] == "Renew" or msgobj[1] == "Regr" then --hots msgtype, target, heal, time = "Hot", msgobj[2], msgobj[1], msgobj[3] -- NEW: Parse rank (optional, backwards compatible) -- Format: "Reju/Target/12/10/" where msgobj[3]=duration, msgobj[4]=rank -- "0" = unknown rank (for clients without rank extraction) local rankStr = msgobj[4] if rankStr and rankStr ~= "" and rankStr ~= "/" and rankStr ~= "0" then rank = tonumber(rankStr) end end elseif select and pfGetCastInfo then -- latest healcomm msgtype = tonumber(string.sub(msg, 1, 3)) if not msgtype then return end if msgtype == 0 then msgtype = "Heal" heal = tonumber(string.sub(msg, 4, 8)) target = string.sub(msg,9, -1) local starttime = select(5, pfGetCastInfo(sender)) local endtime = select(6, pfGetCastInfo(sender)) if not starttime or not endtime then return end time = endtime - starttime elseif msgtype == 1 then msgtype = "Stop" elseif msgtype == 2 then msgtype = "Heal" heal = tonumber(string.sub(msg,4, 8)) target = {strsplit(":", string.sub(msg,9, -1))} local starttime = select(5, pfGetCastInfo(sender)) local endtime = select(6, pfGetCastInfo(sender)) if not starttime or not endtime then return end time = endtime - starttime end end end return msgtype, target, heal, time, rank end -- Duplicate detection for HoT messages local recentHots = {} local DUPLICATE_WINDOW = 0.5 -- Ignoriere gleiche Nachricht innerhalb 0.5s function libpredict:ParseChatMessage(sender, msg, comm) local msgtype, target, heal, time, rank if comm == "HealComm" then msgtype, target, heal, time, rank = libpredict:ParseComm(sender, msg) elseif comm == "CTRA" then local _, _, cmd, ctratarget = string.find(msg, "(%a+)%s?([^#]*)") if cmd and ctratarget and cmd == "RES" and ctratarget ~= "" and ctratarget ~= UNKNOWN then msgtype = "Ress" target = ctratarget end end if msgtype == "Stop" and sender then libpredict:HealStop(sender) return elseif ( msg == "RessStop" or msg == "RESNO" ) and sender then libpredict:RessStop(sender) return elseif msgtype == "Delay" and time then libpredict:HealDelay(sender, time) elseif msgtype == "Heal" and target and heal and time then if type(target) == "table" then for _, name in pairs(target) do libpredict:Heal(sender, name, heal, time) end else libpredict:Heal(sender, target, heal, time) end elseif msgtype == "Ress" then -- HealComm: only for other players (own resses tracked via SPELL_START_SELF hook) local playerName = UnitName("player") if sender ~= playerName then local senderGuid for i = 1, GetNumRaidMembers() do local unit = "raid" .. i if UnitName(unit) == sender then senderGuid = UnitGUID(unit) break end end if not senderGuid then for i = 1, GetNumPartyMembers() do local unit = "party" .. i if UnitName(unit) == sender then senderGuid = UnitGUID(unit) break end end end libpredict:Ress(sender, target, senderGuid) end elseif msgtype == "Hot" then -- Duplicate check: ignore same sender+target+spell within DUPLICATE_WINDOW local now = pfUI.uf.now or GetTime() local key = sender .. target .. heal if recentHots[key] and (now - recentHots[key]) < DUPLICATE_WINDOW then if libpredict.debug then DEFAULT_CHAT_FRAME:AddMessage("|cffff0000[DUPLICATE IGNORED]|r " .. key) end return end recentHots[key] = now -- Cleanup old entries (every 10s) if not libpredict.lastCleanup or (now - libpredict.lastCleanup) > 10 then for k, v in pairs(recentHots) do if (now - v) > DUPLICATE_WINDOW then recentHots[k] = nil end end libpredict.lastCleanup = now end -- For own HoTs: correct the startTime if sender == UnitName("player") then local existing = hots[target] and hots[target][heal] -- Do not overwrite if an active timer already exists if existing and (existing.start + existing.duration) > now then return end -- Compensate for HealComm delay local delay = (heal == "Regr") and 0.3 or 0 local correctedStart = now - delay libpredict:Hot(sender, target, heal, time, correctedStart, "ParseComm-Self", rank) return end libpredict:Hot(sender, target, heal, time, nil, "ParseComm", rank) end end function libpredict:AddEvent(time, target) events[time] = events[time] or {} table.insert(events[time], target) end function libpredict:Heal(sender, target, amount, duration, senderGuid) if not sender or not target or not amount or not duration then return end local now = pfUI.uf.now or GetTime() local timeout = duration/1000 + now heals[target] = heals[target] or {} heals[target][sender] = { amount, timeout } if senderGuid then healGuidToName[senderGuid] = sender end libpredict:AddEvent(timeout, target) end -- Debug flag libpredict.debug = false function libpredict:Hot(sender, target, spell, duration, startTime, source, rank) hots[target] = hots[target] or {} hots[target][spell] = hots[target][spell] or {} -- Correct Regrowth duration (server returns 21, should be 20) if spell == "Regr" then duration = 20 end -- Sicherstellen dass duration eine Zahl ist duration = tonumber(duration) or duration -- Rank protection: Don't overwrite higher rank HoT with lower rank local existing = hots[target][spell] if existing and existing.rank and rank then local existingRank = tonumber(existing.rank) or 0 local newRank = tonumber(rank) or 0 local now = pfUI.uf.now or GetTime() local existingTimeleft = (existing.start + existing.duration) - now -- If existing HoT is still active and has higher rank, don't overwrite if existingTimeleft > 0 and newRank > 0 and newRank < existingRank then if libpredict.debug then DEFAULT_CHAT_FRAME:AddMessage(string.format("|cffff0000[Hot RANK BLOCK]|r %s Rank %d cannot overwrite Rank %d on %s", spell, newRank, existingRank, target)) end return -- Don't overwrite! end end local now = pfUI.uf.now or GetTime() hots[target][spell].duration = duration hots[target][spell].start = startTime or now hots[target][spell].rank = rank -- Store rank for protection -- Debug if libpredict.debug then DEFAULT_CHAT_FRAME:AddMessage("|cff33ffcc[Hot]|r src=" .. (source or "?") .. " | sender=" .. (sender or "nil") .. " | target=" .. (target or "nil") .. " | spell=" .. (spell or "nil") .. " | dur=" .. tostring(duration) .. " (" .. type(duration) .. ")" .. " | rank=" .. tostring(rank or "?")) end -- update aura events of relevant unitframes if pfUI and pfUI.uf and pfUI.uf.frames then for _, frame in pairs(pfUI.uf.frames) do if frame.namecache == target then frame.update_aura = true if libpredict.debug then DEFAULT_CHAT_FRAME:AddMessage(" |cff00ff00-> Frame update triggered for " .. (frame:GetName() or "?") .. "|r") end end end end end function libpredict:HealStop(sender) for ttarget, t in pairs(heals) do for tsender in pairs(heals[ttarget]) do if sender == tsender then heals[ttarget][tsender] = nil end end end -- cleanup reverse lookup for guid, name in pairs(healGuidToName) do if name == sender then healGuidToName[guid] = nil end end end function libpredict:HealDelay(sender, delay) local delay = delay/1000 for target, t in pairs(heals) do for tsender, amount in pairs(heals[target]) do if sender == tsender then amount[2] = amount[2] + delay libpredict:AddEvent(amount[2], target) end end end end function libpredict:Ress(sender, target, senderGuid) ress[target] = ress[target] or {} ress[target][sender] = true if senderGuid then ressGuidToName[senderGuid] = sender end -- no timer here - timer is only set once the cast actually completes end function libpredict:RessSetTimer(sender, target) ress_timers[target] = ress_timers[target] or {} local existing = ress_timers[target][sender] if not existing or GetTime() >= existing then ress_timers[target][sender] = GetTime() + RESS_TIMEOUT else end end function libpredict:RessStop(sender) local now = GetTime() for ttarget, t in pairs(ress) do for tsender in pairs(ress[ttarget]) do if sender == tsender then local expiry = ress_timers[ttarget] and ress_timers[ttarget][tsender] if not expiry or now >= expiry then ress[ttarget][tsender] = nil if ress_timers[ttarget] then ress_timers[ttarget][tsender] = nil end else end end end end for guid, name in pairs(ressGuidToName) do if name == sender then ressGuidToName[guid] = nil end end end function libpredict:UnitGetIncomingHeals(unit) if not unit then return 0 end local name = UnitName(unit) if not name then return 0 end if UnitIsDeadOrGhost(unit) then return 0 end local sumheal = 0 if not heals[name] then return sumheal else local now = pfUI.uf.now or GetTime() for sender, amount in pairs(heals[name]) do if amount[2] <= now then heals[name][sender] = nil else sumheal = sumheal + amount[1] end end end return sumheal end function libpredict:UnitHasIncomingResurrection(unit) if not unit then return nil end local name = UnitName(unit) if not name then return nil end if not ress[name] then return nil else for sender, val in pairs(ress[name]) do if val == true then return val end end end return nil end local realm = GetRealmName() local resetcache = CreateFrame("Frame") local hotsetbonus = libtipscan:GetScanner("hotsetbonus") resetcache:RegisterEvent("PLAYER_ENTERING_WORLD") resetcache:RegisterEvent("LEARNED_SPELL_IN_TAB") resetcache:RegisterEvent("CHARACTER_POINTS_CHANGED") resetcache:RegisterEvent("UNIT_INVENTORY_CHANGED") resetcache:SetScript("OnEvent", function() if event == "PLAYER_ENTERING_WORLD" then -- load and initialize previous caches of spell amounts pfUI_cache["prediction"] = pfUI_cache["prediction"] or {} pfUI_cache["prediction"][realm] = pfUI_cache["prediction"][realm] or {} pfUI_cache["prediction"][realm][player] = pfUI_cache["prediction"][realm][player] or {} pfUI_cache["prediction"][realm][player]["heals"] = pfUI_cache["prediction"][realm][player]["heals"] or {} cache = pfUI_cache["prediction"][realm][player]["heals"] end if event == "UNIT_INVENTORY_CHANGED" or "PLAYER_ENTERING_WORLD" then -- skip non-player events if arg1 and arg1 ~= "player" then return end local gear = "" for id = 1, 18 do gear = gear .. (GetInventoryItemLink("player",id) or "") end -- abort when inventory didn't change if gear == gear_string then return end gear_string = gear local setBonusCounter setBonusCounter = 0 for i=1,10 do --there is no need to check slots above 10 hotsetbonus:SetInventoryItem("player", i) if hotsetbonus:Find(L["healduration"]["Rejuvenation"]) then setBonusCounter = setBonusCounter + 1 end end rejuvDuration = setBonusCounter == 8 and 15 or 12 setBonusCounter = 0 for i =1,10 do hotsetbonus:SetInventoryItem("player", i) if hotsetbonus:Find(L["healduration"]["Renew"]) then setBonusCounter = setBonusCounter + 1 end end renewDuration = setBonusCounter == 5 and 18 or 15 end -- flag all cached heals for renewal for k in pairs(cache) do if type(cache[k]) == "number" or type(cache[k]) == "string" then -- migrate old data local oldval = cache[k] cache[k] = { [1] = oldval } end -- flag for reset cache[k][2] = true end end) local function UpdateCache(spell, heal, crit) local heal = heal and tonumber(heal) if not spell or not heal then return end if not cache[spell] then -- no cache yet: save whatever we get cache[spell] = {} cache[spell][1] = crit and heal*2/3 or heal cache[spell][2] = crit elseif cache[spell][2] == true then -- flagged as stale (gear/skill change): always overwrite cache[spell][1] = crit and heal*2/3 or heal cache[spell][2] = crit elseif crit then -- crit: don't overwrite existing non-crit value else -- non-crit: save best value if cache[spell][1] < heal then cache[spell][1] = heal end cache[spell][2] = false end end -- Cooldown for local instant HoT hooks (prevents spam on click-to-cast) local instantHotCooldown = {} local INSTANT_HOT_COOLDOWN = 1.0 -- 1 Sekunde Cooldown (GCD ist 1.5s) -- Pending HoTs Queue - wird nach Delay verifiziert local pendingHots = {} -- Gather Data by User Actions hooksecurefunc("CastSpell", function(id, bookType) if not libpredict.sender.enabled then return end local effect, rank = libspell.GetSpellInfo(id, bookType) if not effect then return end spell_queue[1] = effect spell_queue[2] = effect.. ( rank or "" ) spell_queue[3] = UnitName("target") and UnitCanAssist("player", "target") and UnitName("target") or UnitName("player") -- Extract rank number local rankNum = nil if rank and rank ~= "" then rankNum = tonumber((string.gsub(rank, "Rank ", ""))) or nil end -- Instant HoTs: libdebuff/Nampower via GetHotDuration, hook method as fallback if effect == REJUVENATION then local target = spell_queue[3] local now = pfUI.uf.now or GetTime() local key = "Reju" .. target -- Cooldown-Check if instantHotCooldown[key] and (now - instantHotCooldown[key]) < INSTANT_HOT_COOLDOWN then return end instantHotCooldown[key] = now if libpredict.debug then DEFAULT_CHAT_FRAME:AddMessage(string.format("|cff00ff00[CastSpell REJU INSTANT]|r target=%s rank=%s (Fallback)", target, tostring(rankNum or "?"))) end libpredict:Hot(player, target, "Reju", rejuvDuration, nil, "CastSpell-Instant", rankNum) local rankStr = rankNum and tostring(rankNum) or "0" libpredict.sender:SendHealCommMsg("Reju/"..target.."/"..rejuvDuration.."/"..rankStr.."/") elseif effect == RENEW then local target = spell_queue[3] local now = pfUI.uf.now or GetTime() local key = "Renew" .. target -- Cooldown-Check if instantHotCooldown[key] and (now - instantHotCooldown[key]) < INSTANT_HOT_COOLDOWN then return end instantHotCooldown[key] = now if libpredict.debug then DEFAULT_CHAT_FRAME:AddMessage(string.format("|cff00ff00[CastSpell RENEW INSTANT]|r target=%s rank=%s (Fallback)", target, tostring(rankNum or "?"))) end libpredict:Hot(player, target, "Renew", renewDuration, nil, "CastSpell-Instant", rankNum) local rankStr = rankNum and tostring(rankNum) or "0" libpredict.sender:SendHealCommMsg("Renew/"..target.."/"..renewDuration.."/"..rankStr.."/") end end) hooksecurefunc("CastSpellByName", function(effect, target) if not libpredict.sender.enabled then return end local effect, rank = libspell.GetSpellInfo(effect) if not effect then return end local mouseover = pfUI and pfUI.uf and pfUI.uf.mouseover and pfUI.uf.mouseover.unit mouseover = mouseover and UnitCanAssist("player", mouseover) and UnitName(mouseover) local default = UnitName("target") and UnitCanAssist("player", "target") and UnitName("target") or UnitName("player") target = target and type(target) == "string" and UnitName(target) or target target = target and target == true and UnitName("player") or target target = target and target == 1 and UnitName("player") or target -- Extract rank number local rankNum = nil if rank and rank ~= "" then rankNum = tonumber((string.gsub(rank, "Rank ", ""))) or nil end -- Only overwrite spell_queue if no cast is in progress -- (prevents instant spam from destroying the queue during a Regrowth cast) if not libpredict.sender.current_cast then spell_queue[1] = effect spell_queue[2] = effect.. ( rank or "" ) spell_queue[3] = target or mouseover or default end -- Instant HoTs: libdebuff/Nampower via GetHotDuration, hook method as fallback if effect == REJUVENATION then local hotTarget = target or mouseover or default local now = pfUI.uf.now or GetTime() local key = "Reju" .. hotTarget -- Cooldown-Check if instantHotCooldown[key] and (now - instantHotCooldown[key]) < INSTANT_HOT_COOLDOWN then return end instantHotCooldown[key] = now if libpredict.debug then DEFAULT_CHAT_FRAME:AddMessage(string.format("|cff00ff00[CastSpellByName REJU INSTANT]|r target=%s rank=%s (Fallback)", hotTarget, tostring(rankNum or "?"))) end libpredict:Hot(player, hotTarget, "Reju", rejuvDuration, nil, "CastSpellByName-Instant", rankNum) local rankStr = rankNum and tostring(rankNum) or "0" libpredict.sender:SendHealCommMsg("Reju/"..hotTarget.."/"..rejuvDuration.."/"..rankStr.."/") elseif effect == RENEW then local hotTarget = target or mouseover or default local now = pfUI.uf.now or GetTime() local key = "Renew" .. hotTarget -- Cooldown-Check if instantHotCooldown[key] and (now - instantHotCooldown[key]) < INSTANT_HOT_COOLDOWN then return end instantHotCooldown[key] = now if libpredict.debug then DEFAULT_CHAT_FRAME:AddMessage(string.format("|cff00ff00[CastSpellByName RENEW INSTANT]|r target=%s rank=%s (Fallback)", hotTarget, tostring(rankNum or "?"))) end libpredict:Hot(player, hotTarget, "Renew", renewDuration, nil, "CastSpellByName-Instant", rankNum) local rankStr = rankNum and tostring(rankNum) or "0" libpredict.sender:SendHealCommMsg("Renew/"..hotTarget.."/"..renewDuration.."/"..rankStr.."/") end end) hooksecurefunc("UseAction", function(slot, target, selfcast) if not libpredict.sender.enabled then return end if not IsCurrentAction(slot) then return end local kind, id = GetActionInfo(slot) local effect, rank if kind == "spell" then effect, rank = GetSpellInfo(id) elseif kind == "macro" then effect, rank = GetMacroSpell(id) end if not effect then return end spell_queue[1] = effect spell_queue[2] = effect.. ( rank or "" ) spell_queue[3] = selfcast and UnitName("player") or UnitName("target") and UnitCanAssist("player", "target") and UnitName("target") or UnitName("player") -- Extract rank number local rankNum = nil if rank and rank ~= "" then rankNum = tonumber((string.gsub(rank, "Rank ", ""))) or nil end -- Instant HoTs: libdebuff/Nampower via GetHotDuration, hook method as fallback if effect == REJUVENATION then local hotTarget = spell_queue[3] local now = pfUI.uf.now or GetTime() local key = "Reju" .. hotTarget -- Cooldown-Check if instantHotCooldown[key] and (now - instantHotCooldown[key]) < INSTANT_HOT_COOLDOWN then return end instantHotCooldown[key] = now if libpredict.debug then DEFAULT_CHAT_FRAME:AddMessage(string.format("|cff00ff00[UseAction REJU INSTANT]|r target=%s rank=%s (Fallback)", hotTarget, tostring(rankNum or "?"))) end libpredict:Hot(player, hotTarget, "Reju", rejuvDuration, nil, "UseAction-Instant", rankNum) local rankStr = rankNum and tostring(rankNum) or "0" libpredict.sender:SendHealCommMsg("Reju/"..hotTarget.."/"..rejuvDuration.."/"..rankStr.."/") elseif effect == RENEW then local hotTarget = spell_queue[3] local now = pfUI.uf.now or GetTime() local key = "Renew" .. hotTarget -- Cooldown-Check if instantHotCooldown[key] and (now - instantHotCooldown[key]) < INSTANT_HOT_COOLDOWN then return end instantHotCooldown[key] = now if libpredict.debug then DEFAULT_CHAT_FRAME:AddMessage(string.format("|cff00ff00[UseAction RENEW INSTANT]|r target=%s rank=%s (Fallback)", hotTarget, tostring(rankNum or "?"))) end libpredict:Hot(player, hotTarget, "Renew", renewDuration, nil, "UseAction-Instant", rankNum) local rankStr = rankNum and tostring(rankNum) or "0" libpredict.sender:SendHealCommMsg("Renew/"..hotTarget.."/"..renewDuration.."/"..rankStr.."/") end end) libpredict.sender = CreateFrame("Frame", "pfPredictionSender", UIParent) libpredict.sender.enabled = true libpredict.sender.SendHealCommMsg = function(self, msg) -- Smart channel selection: Only send to relevant channel to avoid duplicates if GetNumRaidMembers() > 0 then -- In raid: Only send to RAID (includes all raid members) SendAddonMessage("HealComm", msg, "RAID") elseif GetNumPartyMembers() > 0 then -- In party: Only send to PARTY SendAddonMessage("HealComm", msg, "PARTY") end -- Note: BATTLEGROUND channel not used (no reliable way to detect BG in Vanilla) -- BG groups are handled by RAID channel end libpredict.sender.SendResCommMsg = function(self, msg) -- Smart channel selection: Only send to relevant channel to avoid duplicates if GetNumRaidMembers() > 0 then -- In raid: Only send to RAID (includes all raid members) SendAddonMessage("CTRA", msg, "RAID") elseif GetNumPartyMembers() > 0 then -- In party: Only send to PARTY SendAddonMessage("CTRA", msg, "PARTY") end -- Note: BATTLEGROUND channel not used (no reliable way to detect BG in Vanilla) -- BG groups are handled by RAID channel end libpredict.sender:SetScript("OnUpdate", function() -- trigger delayed regrowth timers local now = pfUI.uf.now or GetTime() if this.regrowth_timer and now > this.regrowth_timer then local target = this.regrowth_target or player local duration = 20 local startTime = this.regrowth_start local rank = this.regrowth_rank libpredict:Hot(player, target, "Regr", duration, startTime, "OnUpdate", rank) local rankStr = rank and tostring(rank) or "0" libpredict.sender:SendHealCommMsg("Regr/"..target.."/"..duration.."/"..rankStr.."/") -- Apply next queued Regrowth if available this.regrowth_target = this.regrowth_target_next this.regrowth_start = this.regrowth_start_next this.regrowth_rank = this.regrowth_rank_next this.regrowth_target_next = nil this.regrowth_start_next = nil this.regrowth_rank_next = nil this.regrowth_timer = nil end end) -- Nampower events libpredict.sender:RegisterEvent("SPELL_FAILED_SELF") libpredict.sender:RegisterEvent("SPELL_DELAYED_SELF") libpredict.sender:RegisterEvent("SPELL_HEAL_BY_SELF") libpredict.sender:RegisterEvent("SPELL_HEAL_BY_OTHER") -- populates foreignCache for other healers -- force cache updates libpredict.sender:RegisterEvent("UNIT_INVENTORY_CHANGED") libpredict.sender:RegisterEvent("SKILL_LINES_CHANGED") -- Shared cleanup helper for failed/interrupted casts local function onCastFailed() local s = libpredict.sender if s.healing then libpredict:HealStop(UnitName("player")) s:SendHealCommMsg("Healstop") s.healing = nil elseif s.resurrecting then local target = s.current_cast_target or senttarget or spell_queue[3] libpredict:RessStop(UnitName("player")) s:SendHealCommMsg("Resurrection/stop/") s:SendResCommMsg("RESNO " .. (target or "")) s.resurrecting = nil end if s.current_cast == REGROWTH then s.regrowth_timer = nil s.regrowth_start = nil s.regrowth_target_next = nil s.regrowth_start_next = nil end s.current_cast = nil s.current_cast_target = nil end libpredict.sender:SetScript("OnEvent", function() -- ============================================================ -- NAMPOWER PATH -- ============================================================ if event == "SPELL_HEAL_BY_SELF" then -- arg1=targetGuid, arg2=casterGuid, arg3=spellId, arg4=amount, arg5=critical, arg6=periodic local spellId = arg3 local amount = arg4 local isCrit = arg5 == 1 local isPeriodic = arg6 == 1 local spellName = GetSpellRecField and GetSpellRecField(spellId, "name") if spellName and spell_queue[1] == spellName then UpdateCache(spell_queue[2], amount, isCrit) end elseif event == "SPELL_HEAL_BY_OTHER" then -- Fires once per hit target for AoE heals (e.g. PoH). -- Use this to build a per-caster cache of real heal amounts. -- arg1=targetGuid, arg2=casterGuid, arg3=spellId, arg4=amount, arg5=critical, arg6=periodic local casterGuid = arg2 local spellId = arg3 local amount = arg4 local isCrit = arg5 == 1 local isPeriodic = arg6 == 1 if isPeriodic or not spellId or not amount or amount <= 0 then return end local casterName = resolveNameFromGuid(casterGuid) if not casterName or casterName == player then return end -- own heals handled by SPELL_HEAL_BY_SELF local spellName = GetSpellRecField and GetSpellRecField(spellId, "name") if not spellName then return end local rankStr = GetSpellRecField and GetSpellRecField(spellId, "rank") or "" local spellKey = spellName .. (rankStr or "") foreignCache[casterName] = foreignCache[casterName] or {} local existing = foreignCache[casterName][spellKey] -- Store highest non-crit value for best prediction accuracy if isCrit then -- Estimate base from crit (vanilla crit = 150%) local base = math.floor(amount * 2 / 3) if not existing or base > existing then foreignCache[casterName][spellKey] = base end else if not existing or amount > existing then foreignCache[casterName][spellKey] = amount end end elseif event == "SPELL_FAILED_SELF" then onCastFailed() elseif event == "SPELL_DELAYED_SELF" then -- arg1=casterGuid, arg2=delayMs if libpredict.sender.healing then libpredict:HealDelay(player, arg2) libpredict.sender:SendHealCommMsg("Healdelay/" .. arg2 .. "/") end end end) function libpredict:GetHotDuration(unit, spell) if unit == UNKNOWNOBJECT or unit == UNKOWNBEING then return end -- NEW: Try libdebuff first (Nampower AURA_CAST events) if pfUI.api.libdebuff and pfUI.api.libdebuff.GetBestAuraCast then local guid = UnitGUID(unit) if guid then -- Get the best (highest rank) aura cast for this spell local spellName = spell -- Map short spell codes to full names if spell == "Reju" then spellName = REJUVENATION elseif spell == "Regr" then spellName = REGROWTH elseif spell == "Renew" then spellName = RENEW end local start, duration, timeleft, rank, casterGuid = pfUI.api.libdebuff:GetBestAuraCast(guid, spellName) if start and duration and timeleft then -- SUCCESS: libdebuff has accurate server-side data! if libpredict.debug then DEFAULT_CHAT_FRAME:AddMessage(string.format("|cff00ff00[GetHotDuration]|r %s on %s via libdebuff: dur=%.1fs timeleft=%.1fs rank=%d", spell, unit, duration, timeleft, rank or 0)) end return start, duration, timeleft end end end -- FALLBACK: Use old prediction system (for non-Nampower clients or no AURA_CAST data) local start, duration, timeleft local now = pfUI.uf.now or GetTime() local unitName = UnitName(unit) local unitdata = hots[unitName] if unitdata and unitdata[spell] then local spellData = unitdata[spell] if spellData.start and spellData.duration then local endTime = spellData.start + spellData.duration if endTime > now - 1 then start = spellData.start duration = spellData.duration timeleft = endTime - now if libpredict.debug then DEFAULT_CHAT_FRAME:AddMessage(string.format("|cffff9900[GetHotDuration]|r %s on %s via prediction: dur=%.1fs timeleft=%.1fs", spell, unit, duration, timeleft)) end end end end return start, duration, timeleft end -- Debug command: /hotdebug - Show HoT tracking status _G.SLASH_HOTDEBUG1 = "/hotdebug" _G.SlashCmdList.HOTDEBUG = function() DEFAULT_CHAT_FRAME:AddMessage("|cff00ffff========================================|r") DEFAULT_CHAT_FRAME:AddMessage("|cff00ffff[HoT Tracking Debug]|r") DEFAULT_CHAT_FRAME:AddMessage("|cff00ffff========================================|r") -- Check libdebuff availability local libdebuff_now = (pfUI.api.libdebuff and pfUI.api.libdebuff.GetBestAuraCast) and true or false if libdebuff_now then DEFAULT_CHAT_FRAME:AddMessage("|cff00ff00[PRIMARY]|r libdebuff integration: ACTIVE") DEFAULT_CHAT_FRAME:AddMessage(" Using AURA_CAST events for server-side tracking") DEFAULT_CHAT_FRAME:AddMessage(" Rank protection: ENABLED") else DEFAULT_CHAT_FRAME:AddMessage("|cffff9900[PRIMARY]|r libdebuff integration: NOT AVAILABLE") DEFAULT_CHAT_FRAME:AddMessage(" Reason: Nampower not enabled or libdebuff outdated") end DEFAULT_CHAT_FRAME:AddMessage("|cff00ffff[FALLBACK]|r Legacy prediction system: ACTIVE") DEFAULT_CHAT_FRAME:AddMessage(" Using hook method + HealComm messages") -- Show active HoTs in tracking local hotCount = 0 for target, spells in pairs(hots) do for spell, data in pairs(spells) do hotCount = hotCount + 1 end end DEFAULT_CHAT_FRAME:AddMessage(string.format("|cff00ffff[TRACKED]|r %d HoTs in legacy system", hotCount)) DEFAULT_CHAT_FRAME:AddMessage("|cff00ffff========================================|r") DEFAULT_CHAT_FRAME:AddMessage("Tip: /libpredict.debug = true for verbose logging") end pfUI.api.libpredict = libpredict