pfUI:RegisterModule("firstrun", 20400, function () pfUI.firstrun = CreateFrame("Frame", "pfFirstRunWizard", UIParent) pfUI.firstrun.steps = {} pfUI.firstrun:RegisterEvent("PLAYER_ENTERING_WORLD") pfUI.firstrun:SetScript("OnEvent", function() pfUI.firstrun:NextStep() end) local autoconfig = false function pfUI.firstrun:AddStep(name, func) if not name then return end table.insert(pfUI.firstrun.steps, { name = name, func = func}) end local cur, max = 0, 0 function pfUI.firstrun:NextStep() local windowcount = 0 for i, step in pairs(pfUI.firstrun.steps) do if not pfUI_init[step.name] then windowcount = windowcount + 1 end end max = windowcount > max and windowcount or max for _, step in pairs(pfUI.firstrun.steps) do local name = step.name if not pfUI_init[name] then cur = cur + 1 local f = step.func() f.progress:SetMinMaxValues(0, max) f.progress:SetValue(cur) f.ptext:SetText(cur .. " / " .. max) f.name = name f:Show() if autoconfig == true then f.next:Click() end if cur == max then f.next:SetText(T["Finish"]) autoconfig = false cur = 0 max = 0 end return end end end -- main function to create wizard windows local function CreateFirstRunPage() local f = CreateFrame("Frame", nil, UIParent) f:SetPoint("CENTER", 0, 0) f:SetFrameStrata("TOOLTIP") f:SetMovable(true) f:EnableMouse(true) f:SetWidth(380) f:SetHeight(180) f:SetScript("OnMouseDown",function() this:StartMoving() end) f:SetScript("OnMouseUp",function() this:StopMovingOrSizing() end) CreateBackdrop(f, nil, nil, .85) -- text f.text = f:CreateFontString("Status", "OVERLAY", "GameFontNormal") f.text:SetFontObject(GameFontWhite) f.text:SetJustifyV("TOP") f.text:SetJustifyH("CENTER") f.text:SetPoint("TOPLEFT", f, "TOPLEFT", 10, -10) f.text:SetPoint("BOTTOMRIGHT", f, "BOTTOMRIGHT", -10, 10) f.progress = CreateFrame("StatusBar", nil, f) f.progress:SetPoint("BOTTOMLEFT", 100, 10) f.progress:SetPoint("BOTTOMRIGHT", -100, 10) f.progress:SetHeight(12) f.progress:SetStatusBarTexture("Interface\\AddOns\\pfUI\\img\\bar") f.progress:SetStatusBarColor(.2,1,.8,1) f.progress:SetMinMaxValues(1,9) f.progress:SetValue(3) CreateBackdrop(f.progress) f.ptext = f.progress:CreateFontString("Status", "LOW", "GameFontNormal") f.ptext:SetFontObject(GameFontWhite) f.ptext:SetAllPoints() f.ptext:SetText("0/0") f.next = CreateFrame("Button", nil, f, "UIPanelButtonTemplate") f.next:SetWidth(80) f.next:SetHeight(20) f.next:SetPoint("BOTTOMLEFT", f.progress.backdrop, "BOTTOMRIGHT", 8, 0) f.next:SetText(T["Next"]) f.next:SetScript("OnClick", function() if f.NextScript then f.NextScript() end pfUI_init[f.name] = true f:Hide() pfUI.firstrun:NextStep() end) SkinButton(f.next) f.abort = CreateFrame("Button", nil, f, "UIPanelButtonTemplate") f.abort:SetWidth(80) f.abort:SetHeight(20) f.abort:SetPoint("BOTTOMRIGHT", f.progress.backdrop, "BOTTOMLEFT", -8, 0) f.abort:SetText(T["Defaults"]) f.abort:SetScript("OnClick", function() autoconfig = true f.next:Click() end) SkinButton(f.abort) f:Hide() return f end -- welcome dialog pfUI.firstrun:AddStep("init", function() local f = CreateFirstRunPage() f.text:SetText(T["Welcome to |cff33ffccpf|cffffffffUI|r!\n\nI'm the first run wizard that will guide you through some basic configuration. If you're lazy, feel free to hit the \"Defaults\" button. If you wish to run this dialog again, go to the settings and hit the \"Reset Firstrun\" button.\n\nVisit |cff33ffcchttp://shagu.org|r to check for the latest version."]) return f end) -- choose profile pfUI.firstrun:AddStep("profile", function() local f = CreateFirstRunPage() f.text:SetText(T["A new installation of |cff33ffccpf|rUI ships with 4 prebuilt design profiles. Click below if you wish to load one of these profiles."]) f.pfUI = CreateFrame("Button", nil, f, "UIPanelButtonTemplate") f.pfUI:SetWidth(120) f.pfUI:SetHeight(20) f.pfUI:SetPoint("BOTTOM", -65, 80) f.pfUI:SetTextColor(1,1,1) f.pfUI:SetText("pfUI") f.pfUI:SetScript("OnClick", function() _G["pfUI_config"] = CopyTable(pfUI_profiles["pfUI"]) pfUI:LoadConfig() ReloadUI() end) SkinButton(f.pfUI) f.pfUIDark = CreateFrame("Button", nil, f, "UIPanelButtonTemplate") f.pfUIDark:SetWidth(120) f.pfUIDark:SetHeight(20) f.pfUIDark:SetPoint("BOTTOM", -65, 55) f.pfUIDark:SetTextColor(1,1,1) f.pfUIDark:SetText("Dark") f.pfUIDark:SetScript("OnClick", function() _G["pfUI_config"] = CopyTable(pfUI_profiles["pfUI Dark"]) pfUI:LoadConfig() ReloadUI() end) SkinButton(f.pfUIDark) f.Slim = CreateFrame("Button", nil, f, "UIPanelButtonTemplate") f.Slim:SetWidth(120) f.Slim:SetHeight(20) f.Slim:SetPoint("BOTTOM", 65, 80) f.Slim:SetTextColor(1,1,1) f.Slim:SetText("Slim") f.Slim:SetScript("OnClick", function() _G["pfUI_config"] = CopyTable(pfUI_profiles["Slim"]) pfUI:LoadConfig() ReloadUI() end) SkinButton(f.Slim) f.Adapta = CreateFrame("Button", nil, f, "UIPanelButtonTemplate") f.Adapta:SetWidth(120) f.Adapta:SetHeight(20) f.Adapta:SetPoint("BOTTOM", 65, 55) f.Adapta:SetTextColor(1,1,1) f.Adapta:SetText("Adapta") f.Adapta:SetScript("OnClick", function() _G["pfUI_config"] = CopyTable(pfUI_profiles["Adapta"]) pfUI:LoadConfig() ReloadUI() end) SkinButton(f.Adapta) return f end) -- optimized cvars dialog pfUI.firstrun:AddStep("cvars", function() local f = CreateFirstRunPage() f.text:SetText(T["|cff33ffccBlizzard: \"Interface Options\"|r\n\nDo you want me to set up the recommended Blizzard UI settings? This will enable settings that can be found in the Interface section of your client. Options like Buff Durations, Instant Quest Text, Auto Selfcast and others will be set."]) f.checkbox = CreateFrame("CheckButton", "pfCheckBoxCVAR", f, "UICheckButtonTemplate") f.checkbox:SetChecked(true) f.checkbox.text = f:CreateFontString("Status", "LOW", "GameFontNormal") f.checkbox.text:SetPoint("LEFT", f.checkbox, "RIGHT", 5, 0) f.checkbox.text:SetText(" " .. T["Setup Optimized Game Settings"]) f.checkbox:SetPoint("BOTTOMLEFT", (f:GetWidth() - f.checkbox.text:GetStringWidth() - 20) / 2, 50) SkinCheckbox(f.checkbox, 18) f.NextScript = function() if f.checkbox:GetChecked() then pfUI.SetupCVars() end end return f end) -- right chat dialog pfUI.firstrun:AddStep("chat_right", function() local f = CreateFirstRunPage() f.text:SetText(T["|cff33ffccChat: \"Loot & Spam\"|r\n\nDo you want me to create and manage a specific Chatframe called \"Loot & Spam\"? This chat will display world channels, loot information and miscellaneous messages, that would otherwise clutter your main chatframe."]) f.checkbox = CreateFrame("CheckButton", "pfCheckBoxChatRight", f, "UICheckButtonTemplate") f.checkbox:SetChecked(true) f.checkbox.text = f:CreateFontString("Status", "LOW", "GameFontNormal") f.checkbox.text:SetPoint("LEFT", f.checkbox, "RIGHT", 5, 0) f.checkbox.text:SetText(" " .. T["Enable \"Loot & Spam\" Window"]) f.checkbox:SetPoint("BOTTOMLEFT", (f:GetWidth() - f.checkbox.text:GetStringWidth() - 20) / 2, 50) SkinCheckbox(f.checkbox, 18) f.NextScript = function() if not pfUI.chat then message("Couldn't apply settings. Chat module is disabled.") end pfUI.chat.SetupRightChat(f.checkbox:GetChecked()) end return f end) -- chat position dialog pfUI.firstrun:AddStep("chat_position", function() local f = CreateFirstRunPage() f.text:SetText(T["|cff33ffccChat: \"Layout\"|r\n\nDo you want me to adjust the layout of your chatframes? This would make sure, that every window is placed on its dedicated position."]) f.checkbox = CreateFrame("CheckButton", "pfCheckBoxChatPosition", f, "UICheckButtonTemplate") f.checkbox:SetChecked(true) f.checkbox.text = f:CreateFontString("Status", "LOW", "GameFontNormal") f.checkbox.text:SetPoint("LEFT", f.checkbox, "RIGHT", 5, 0) f.checkbox.text:SetText(" " .. T["Align Chat Windows"]) f.checkbox:SetPoint("BOTTOMLEFT", (f:GetWidth() - f.checkbox.text:GetStringWidth() - 20) / 2, 50) SkinCheckbox(f.checkbox, 18) f.NextScript = function() if not pfUI.chat then message("Couldn't apply settings. Chat module is disabled.") end if f.checkbox:GetChecked() then pfUI.chat.SetupPositions() end end return f end) -- chat channels dialog pfUI.firstrun:AddStep("chat_channels", function() local f = CreateFirstRunPage() f.text:SetText(T["|cff33ffccChat: \"Channels\"|r\n\nDo you want me to setup the chat channels of your chatframes? This would set important or personal messages to the left chat and world channels and lootinformation to the right chat."]) f.checkbox = CreateFrame("CheckButton", "pfCheckBoxChatChannels", f, "UICheckButtonTemplate") f.checkbox:SetChecked(true) f.checkbox.text = f:CreateFontString("Status", "LOW", "GameFontNormal") f.checkbox.text:SetPoint("LEFT", f.checkbox, "RIGHT", 5, 0) f.checkbox.text:SetText(" " .. T["Setup All Chat Channels"]) f.checkbox:SetPoint("BOTTOMLEFT", (f:GetWidth() - f.checkbox.text:GetStringWidth() - 20) / 2, 50) SkinCheckbox(f.checkbox, 18) f.NextScript = function() if not pfUI.chat then message("Couldn't apply settings. Chat module is disabled.") end if f.checkbox:GetChecked() then pfUI.chat.SetupChannels() end end return f end) -- finalize dialog pfUI.firstrun:AddStep("finalize", function() local f = CreateFirstRunPage() f.text:SetText(T["Your interface is now set up.\n\nFor advanced configuration, just open the |cff33ffccpf|rUI settings via the escape menu or type \"|cffffffaa/pfui|r\" into the chat.\n\n Have a nice trip!\n\n|cffaaaaaa- Shagu"]) return f end) end)