pfUI:RegisterModule("sellvalue", "vanilla:tbc", function () local function AddVendorPrices(frame, id, count) if pfSellData[id] then local _, _, sell, buy = strfind(pfSellData[id], "(.*),(.*)") sell = tonumber(sell) buy = tonumber(buy) if not MerchantFrame:IsShown() then if sell > 0 then SetTooltipMoney(frame, sell * count) end end if IsShiftKeyDown() or C.tooltip.vendor.showalways == "1" then frame:AddLine(" ") if count > 1 then frame:AddDoubleLine(T["Sell"] .. ":", CreateGoldString(sell) .. "|cff555555 // " .. CreateGoldString(sell*count), 1, 1, 1) else frame:AddDoubleLine(T["Sell"] .. ":", CreateGoldString(sell * count), 1, 1, 1) end if count > 1 then frame:AddDoubleLine(T["Buy"] .. ":", CreateGoldString(buy) .. "|cff555555 // " .. CreateGoldString(buy*count), 1, 1, 1) else frame:AddDoubleLine(T["Buy"] .. ":", CreateGoldString(buy), 1, 1, 1) end end frame:Show() end end pfUI.sellvalue = CreateFrame("Frame", "pfGameTooltip", GameTooltip) pfUI.sellvalue:SetScript("OnShow", function() if GameTooltip:HasItem() then local _, _, id = GameTooltip:GetItem() if id then local count = tonumber(libtooltip:GetItemCount()) or 1 AddVendorPrices(GameTooltip, id, math.max(count, 1)) end end end) hooksecurefunc("SetItemRef", function() if IsAltKeyDown() or IsShiftKeyDown() or IsControlKeyDown() then return end if ItemRefTooltip:HasItem() then local _, _, id = ItemRefTooltip:GetItem() if id then AddVendorPrices(ItemRefTooltip, id, 1) end end end) end)