pfUI:RegisterModule("group", function () pfUI.uf.group = CreateFrame("Button","pfGroup",UIParent) pfUI.uf.group:Hide() pfUI.uf.group:RegisterEvent("PARTY_MEMBERS_CHANGED") pfUI.uf.group:RegisterEvent("PARTY_LEADER_CHANGED") pfUI.uf.group:RegisterEvent("PARTY_MEMBER_ENABLE") pfUI.uf.group:RegisterEvent("PARTY_MEMBER_DISABLE") pfUI.uf.group:RegisterEvent("PARTY_LOOT_METHOD_CHANGED") pfUI.uf.group:RegisterEvent("UNIT_FACTION") pfUI.uf.group:RegisterEvent("UNIT_AURA") pfUI.uf.group:RegisterEvent("UNIT_PET") pfUI.uf.group:RegisterEvent("VARIABLES_LOADED") pfUI.uf.group:RegisterEvent("RAID_ROSTER_UPDATE") pfUI.uf.group:RegisterEvent("GROUP_ROSTER_UPDATE") pfUI.uf.group:RegisterEvent("RAID_TARGET_UPDATE") pfUI.uf.group:SetScript("OnEvent", function() PartyMemberBackground:Hide() for i=1, 5 do if getglobal("PartyMemberFrame" .. i) then getglobal("PartyMemberFrame" .. i):Hide() end if GetNumPartyMembers() >= i then pfUI.uf.group[i]:Show() if UnitIsConnected("party"..i) then pfUI.uf.group[i]:SetAlpha(1) else pfUI.uf.group[i]:SetAlpha(.25) end local raidIcon = GetRaidTargetIndex("party" .. i) if raidIcon then SetRaidTargetIconTexture(pfUI.uf.group[i].hp.raidIcon.texture, raidIcon) pfUI.uf.group[i].hp.raidIcon:Show() end if UnitIsPartyLeader("party"..i) then pfUI.uf.group[i].hp.leaderIcon:Show() else pfUI.uf.group[i].hp.leaderIcon:Hide() end local _, lootmaster = GetLootMethod() if lootmaster and pfUI.uf.group[i].id == lootmaster then pfUI.uf.group[i].hp.lootIcon:Show() else pfUI.uf.group[i].hp.lootIcon:Hide() end else if pfUI.uf.group[i] then pfUI.uf.group[i]:Hide() end end end end) for i=1, 5 do pfUI.uf.group[i] = CreateFrame("Button","pfGroup" .. i,UIParent) pfUI.uf.group[i]:SetWidth(175) pfUI.uf.group[i]:SetHeight(40) pfUI.uf.group[i]:SetPoint("TOPLEFT", 5, -5 - ((i-1)*55)) pfUI.utils:loadPosition(pfUI.uf.group[i]) pfUI.uf.group[i]:Hide() pfUI.uf.group[i].id = i pfUI.uf.group[i].hp = CreateFrame("Frame",nil, pfUI.uf.group[i]) pfUI.uf.group[i].hp:SetBackdrop(pfUI.backdrop) pfUI.uf.group[i].hp:SetHeight(30) pfUI.uf.group[i].hp:SetPoint("TOPLEFT",pfUI.uf.group[i],"TOPLEFT") pfUI.uf.group[i].hp:SetPoint("TOPRIGHT",pfUI.uf.group[i],"TOPRIGHT") pfUI.uf.group[i].hp.bar = CreateFrame("StatusBar", nil, pfUI.uf.group[i].hp) pfUI.uf.group[i].hp.bar:SetStatusBarTexture("Interface\\AddOns\\pfUI\\img\\bar") pfUI.uf.group[i].hp.bar:ClearAllPoints() pfUI.uf.group[i].hp.bar:SetPoint("TOPLEFT", pfUI.uf.group[i].hp, "TOPLEFT", 3, -3) pfUI.uf.group[i].hp.bar:SetPoint("BOTTOMRIGHT", pfUI.uf.group[i].hp, "BOTTOMRIGHT", -3, 3) pfUI.uf.group[i].hp.bar:SetStatusBarColor(0,1,0) pfUI.uf.group[i].hp.bar:SetMinMaxValues(0, 100) pfUI.uf.group[i].hp.bar:SetValue(i*10) pfUI.uf.group[i].power = CreateFrame("Frame",nil, pfUI.uf.group[i]) pfUI.uf.group[i].power:SetBackdrop(pfUI.backdrop) pfUI.uf.group[i].power:SetPoint("TOPLEFT",pfUI.uf.group[i].hp,"BOTTOMLEFT",0,3) pfUI.uf.group[i].power:SetPoint("BOTTOMRIGHT",pfUI.uf.group[i],"BOTTOMRIGHT",0,0) pfUI.uf.group[i].power.bar = CreateFrame("StatusBar", nil, pfUI.uf.group[i].power) pfUI.uf.group[i].power.bar:ClearAllPoints() pfUI.uf.group[i].power.bar:SetPoint("TOPLEFT", pfUI.uf.group[i].power, "TOPLEFT", 3, -3) pfUI.uf.group[i].power.bar:SetPoint("BOTTOMRIGHT", pfUI.uf.group[i].power, "BOTTOMRIGHT", -3, 3) pfUI.uf.group[i].power.bar:SetStatusBarTexture("Interface\\AddOns\\pfUI\\img\\bar") pfUI.uf.group[i].power.bar:SetStatusBarColor(1,0,0) pfUI.uf.group[i].power.bar:SetMinMaxValues(0, 100) pfUI.uf.group[i].power.bar:SetValue(i*20) pfUI.uf.group[i].caption = pfUI.uf.group[i]:CreateFontString("Status", "HIGH", "GameFontNormal") pfUI.uf.group[i].caption:SetFont("Interface\\AddOns\\pfUI\\fonts\\homespun.ttf", pfUI_config.global.font_size, "OUTLINE") pfUI.uf.group[i].caption:ClearAllPoints() pfUI.uf.group[i].caption:SetParent(pfUI.uf.group[i].hp.bar) pfUI.uf.group[i].caption:SetPoint("LEFT",pfUI.uf.group[i].hp.bar, "LEFT", 10, 0) pfUI.uf.group[i].caption:SetJustifyH("LEFT") pfUI.uf.group[i].caption:SetFontObject(GameFontWhite) pfUI.uf.group[i].caption:SetText("Group"..i) pfUI.uf.group[i].hp.leaderIcon = CreateFrame("Frame",nil,pfUI.uf.group[i].hp) pfUI.uf.group[i].hp.leaderIcon:SetWidth(10) pfUI.uf.group[i].hp.leaderIcon:SetHeight(10) pfUI.uf.group[i].hp.leaderIcon.texture = pfUI.uf.group[i].hp.leaderIcon:CreateTexture(nil,"BACKGROUND") pfUI.uf.group[i].hp.leaderIcon.texture:SetTexture("Interface\\GROUPFRAME\\UI-Group-LeaderIcon") pfUI.uf.group[i].hp.leaderIcon.texture:SetAllPoints(pfUI.uf.group[i].hp.leaderIcon) pfUI.uf.group[i].hp.leaderIcon:SetPoint("TOPLEFT", pfUI.uf.group[i].hp, "TOPLEFT", -4, 4) pfUI.uf.group[i].hp.leaderIcon:Hide() pfUI.uf.group[i].hp.lootIcon = CreateFrame("Frame",nil,pfUI.uf.group[i].hp) pfUI.uf.group[i].hp.lootIcon:SetWidth(10) pfUI.uf.group[i].hp.lootIcon:SetHeight(10) pfUI.uf.group[i].hp.lootIcon.texture = pfUI.uf.group[i].hp.lootIcon:CreateTexture(nil,"BACKGROUND") pfUI.uf.group[i].hp.lootIcon.texture:SetTexture("Interface\\GROUPFRAME\\UI-Group-MasterLooter") pfUI.uf.group[i].hp.lootIcon.texture:SetAllPoints(pfUI.uf.group[i].hp.lootIcon) pfUI.uf.group[i].hp.lootIcon:SetPoint("TOPLEFT", pfUI.uf.group[i].hp, "LEFT", -4, 4) pfUI.uf.group[i].hp.lootIcon:Hide() pfUI.uf.group[i].hp.raidIcon = CreateFrame("Frame",nil,pfUI.uf.group[i].hp.bar) pfUI.uf.group[i].hp.raidIcon:SetWidth(24) pfUI.uf.group[i].hp.raidIcon:SetHeight(24) pfUI.uf.group[i].hp.raidIcon.texture = pfUI.uf.group[i].hp.raidIcon:CreateTexture(nil,"ARTWORK") pfUI.uf.group[i].hp.raidIcon.texture:SetTexture("Interface\\AddOns\\pfUI\\img\\raidicons") pfUI.uf.group[i].hp.raidIcon.texture:SetAllPoints(pfUI.uf.group[i].hp.raidIcon) pfUI.uf.group[i].hp.raidIcon:SetPoint("TOP", pfUI.uf.group[i].hp, "TOP", -4, 4) pfUI.uf.group[i].hp.raidIcon:Hide() pfUI.uf.group[i]:RegisterForClicks('LeftButtonUp', 'RightButtonUp') pfUI.uf.group[i]:SetScript("OnEnter", function() GameTooltip:SetOwner(this, "ANCHOR_NONE"); GameTooltip:SetUnit("party" .. this.id); GameTooltip:Show() end) pfUI.uf.group[i]:SetScript("OnClick", function () if ( SpellIsTargeting() and arg1 == "RightButton" ) then SpellStopTargeting(); return; end if ( arg1 == "LeftButton" ) then if ( SpellIsTargeting() ) then SpellTargetUnit("party" .. this.id); elseif ( CursorHasItem() ) then DropItemOnUnit("party" .. this.id); else TargetUnit("party" .. this.id); end else local x, y = GetCursorPosition(); ToggleDropDownMenu(1, nil, getglobal("PartyMemberFrame" .. this.id .. "DropDown"), "cursor") end end) pfUI.uf.group[i]:SetScript("OnUpdate", function () if CheckInteractDistance("party" .. this.id, 4) then this:SetAlpha(1) else this:SetAlpha(.5) end if UnitIsConnected("party" .. this.id) then this.hp.bar:SetMinMaxValues(0, UnitHealthMax("party"..this.id)) this.power.bar:SetMinMaxValues(0, UnitManaMax("party"..this.id)) local hpDisplay = this.hp.bar:GetValue() local hpReal = UnitHealth("party"..this.id) local hpDiff = abs(hpReal - hpDisplay) if hpDisplay < hpReal then this.hp.bar:SetValue(hpDisplay + ceil(hpDiff / pfUI_config.unitframes.animation_speed)) elseif hpDisplay > hpReal then this.hp.bar:SetValue(hpDisplay - ceil(hpDiff / pfUI_config.unitframes.animation_speed)) end local powerDisplay = this.power.bar:GetValue() local powerReal = UnitMana("party"..this.id) local powerDiff = abs(powerReal - powerDisplay) if powerDisplay < powerReal then this.power.bar:SetValue(powerDisplay + ceil(powerDiff / pfUI_config.unitframes.animation_speed)) elseif powerDisplay > powerReal then this.power.bar:SetValue(powerDisplay - ceil(powerDiff / pfUI_config.unitframes.animation_speed)) end _, class = UnitClass("party"..this.id) local c = RAID_CLASS_COLORS[class] local cr, cg, cb = 0, 0, 0 if c then cr, cg, cb =(c.r + .5) * .5, (c.g + .5) * .5, (c.b + .5) * .5 end this.hp.bar:SetStatusBarColor(cr, cg, cb) local pcolor = ManaBarColor[UnitPowerType("party"..this.id)]; this.power.bar:SetStatusBarColor(pcolor.r + .5, pcolor.g +.5, pcolor.b +.5, 1) this.caption:SetText(UnitName("party"..this.id)) else this.hp.bar:SetMinMaxValues(0, 100) this.power.bar:SetMinMaxValues(0, 100) this.hp.bar:SetValue(0) this.power.bar:SetValue(0) local name = UnitName("party"..this.id) if name then this.caption:SetText("[OFF]" .. name) end end end) end end)