pfUI:RegisterModule("eqcompare", function () local loc = pfUI.cache["locale"] for key, value in pairs(L["itemtypes"]) do setglobal(key, value) end INVTYPE_WEAPON_OTHER = INVTYPE_WEAPON.."_other"; INVTYPE_FINGER_OTHER = INVTYPE_FINGER.."_other"; INVTYPE_TRINKET_OTHER = INVTYPE_TRINKET.."_other"; pfUI.slotTable = { [INVTYPE_2HWEAPON] = "MainHandSlot", [INVTYPE_BODY] = "ShirtSlot", [INVTYPE_CHEST] = "ChestSlot", [INVTYPE_CLOAK] = "BackSlot", [INVTYPE_FEET] = "FeetSlot", [INVTYPE_FINGER] = "Finger0Slot", [INVTYPE_FINGER_OTHER] = "Finger1Slot", [INVTYPE_HAND] = "HandsSlot", [INVTYPE_HEAD] = "HeadSlot", [INVTYPE_HOLDABLE] = "SecondaryHandSlot", [INVTYPE_LEGS] = "LegsSlot", [INVTYPE_NECK] = "NeckSlot", [INVTYPE_RANGED] = "RangedSlot", [INVTYPE_RELIC] = "RangedSlot", [INVTYPE_ROBE] = "ChestSlot", [INVTYPE_SHIELD] = "SecondaryHandSlot", [INVTYPE_SHOULDER] = "ShoulderSlot", [INVTYPE_TABARD] = "TabardSlot", [INVTYPE_TRINKET] = "Trinket0Slot", [INVTYPE_TRINKET_OTHER] = "Trinket1Slot", [INVTYPE_WAIST] = "WaistSlot", [INVTYPE_WEAPON] = "MainHandSlot", [INVTYPE_WEAPON_OTHER] = "SecondaryHandSlot", [INVTYPE_WEAPONMAINHAND] = "MainHandSlot", [INVTYPE_WEAPONOFFHAND] = "SecondaryHandSlot", [INVTYPE_WRIST] = "WristSlot", [INVTYPE_WAND] = "RangedSlot", [INVTYPE_GUN] = "RangedSlot", [INVTYPE_PROJECTILE] = "AmmoSlot", [INVTYPE_CROSSBOW] = "RangedSlot", [INVTYPE_THROWN] = "RangedSlot", } pfUI.eqcompare = CreateFrame( "Frame" , "pfEQCompare", GameTooltip ) pfUI.eqcompare.ShowCompare = function(tooltip) -- use GameTooltip as default if not tooltip then tooltip = GameTooltip end if not IsShiftKeyDown() and C.tooltip.compare.showalways ~= "1" then return end local border = tonumber(C.appearance.border.default) for i=1,tooltip:NumLines() do local tmpText = _G[tooltip:GetName() .. "TextLeft"..i] for slotType, slotName in pairs(pfUI.slotTable) do if tmpText:GetText() == slotType then local slotID = GetInventorySlotInfo(pfUI.slotTable[slotType]) -- determine screen part local ltrigger = GetScreenWidth() / 2 local x = GetCursorPosition() x = x / UIParent:GetEffectiveScale() if x > ltrigger then ltrigger = nil end -- first tooltip ShoppingTooltip1:SetOwner(tooltip, "ANCHOR_NONE"); ShoppingTooltip1:ClearAllPoints(); if ltrigger then ShoppingTooltip1:SetPoint("BOTTOMLEFT", tooltip, "BOTTOMRIGHT", 0, 0); else ShoppingTooltip1:SetPoint("BOTTOMRIGHT", tooltip, "BOTTOMLEFT", -border*2-1, 0); end ShoppingTooltip1:SetInventoryItem("player", slotID) ShoppingTooltip1:Show(); -- second tooltip if pfUI.slotTable[slotType .. "_other"] then local slotID_other = GetInventorySlotInfo(pfUI.slotTable[slotType .. "_other"]) ShoppingTooltip2:SetOwner(tooltip, "ANCHOR_NONE"); ShoppingTooltip2:ClearAllPoints(); if ltrigger then ShoppingTooltip2:SetPoint("BOTTOMLEFT", ShoppingTooltip1, "BOTTOMRIGHT", 0, 0); else ShoppingTooltip2:SetPoint("BOTTOMRIGHT", ShoppingTooltip1, "BOTTOMLEFT", -border*2-1, 0); end ShoppingTooltip2:SetInventoryItem("player", slotID_other) ShoppingTooltip2:Show(); end end end end end pfUI.eqcompare:SetScript("OnShow", pfUI.eqcompare.ShowCompare) end)