pfUI:RegisterModule("thirdparty", function () pfUI.thirdparty = {} pfUI.thirdparty.meters = {} pfUI.thirdparty.meters.damage = false pfUI.thirdparty.meters.threat = false pfUI.thirdparty.meters.state = false pfUI.thirdparty.bagsort = nil local showmeter = CreateFrame("Frame") showmeter:SetScript("OnEvent", function() pfUI.thirdparty.meters.state = false pfUI.thirdparty.meters:Toggle() this:UnregisterAllEvents() end) function pfUI.thirdparty.meters:Resize() if pfUI.chat and pfUI.panel then if DPSMate_DPSMate and C.thirdparty.dpsmate.dock == "1" then -- DPSMate Single View if pfUI.thirdparty.meters.damage and not pfUI.thirdparty.meters.threat then DPSMate_DPSMate:ClearAllPoints() DPSMate_DPSMate:SetAllPoints(pfUI.chat.right) DPSMate_DPSMate:SetWidth(pfUI.chat.right:GetWidth()) DPSMate_DPSMate_ScrollFrame:ClearAllPoints() DPSMate_DPSMate_ScrollFrame:SetWidth(pfUI.chat.right:GetWidth()) DPSMate_DPSMate_ScrollFrame:SetPoint("TOPLEFT", DPSMate_DPSMate_Head, "BOTTOMLEFT", 0, 0) DPSMate_DPSMate_ScrollFrame:SetPoint("BOTTOMRIGHT", pfUI.chat.right, "BOTTOMRIGHT", 0, pfUI.panel.right:GetHeight()) DPSMate_DPSMate_ScrollFrame_Child:SetWidth(pfUI.chat.right:GetWidth()) DPSMate_DPSMate_Resize:Hide() end -- DPSMate Dual View if pfUI.thirdparty.meters.damage and pfUI.thirdparty.meters.threat then DPSMate_DPSMate:ClearAllPoints() DPSMate_DPSMate:SetPoint("TOPLEFT", pfUI.chat.right, "TOP", 0, 0) DPSMate_DPSMate:SetPoint("BOTTOMRIGHT", pfUI.chat.right, "BOTTOMRIGHT", 0, 0) DPSMate_DPSMate:SetWidth(pfUI.chat.right:GetWidth() / 2) DPSMate_DPSMate_ScrollFrame:ClearAllPoints() DPSMate_DPSMate_ScrollFrame:SetWidth(pfUI.chat.right:GetWidth() / 2) DPSMate_DPSMate_ScrollFrame:SetPoint("TOPLEFT", DPSMate_DPSMate_Head, "BOTTOMLEFT", 0, 0) DPSMate_DPSMate_ScrollFrame:SetPoint("BOTTOMRIGHT", pfUI.chat.right, "BOTTOMRIGHT", 0, pfUI.panel.right:GetHeight()) DPSMate_DPSMate_ScrollFrame_Child:SetWidth(pfUI.chat.right:GetWidth() / 2) DPSMate_DPSMate_Resize:Hide() end end if SW_BarFrame1 and C.thirdparty.swstats.dock == "1" then -- SWStats Single View if pfUI.thirdparty.meters.damage and not pfUI.thirdparty.meters.threat then SW_BarFrame1:SetWidth(pfUI.chat.right:GetWidth()) SW_BarFrame1:ClearAllPoints() SW_BarFrame1:SetAllPoints(pfUI.chat.right) SW_BarFrame1_Resizer:Hide() SW_BarsLayout("SW_BarFrame1", true) end -- SWStats Dual View if pfUI.thirdparty.meters.damage and pfUI.thirdparty.meters.threat then SW_BarFrame1:SetWidth(pfUI.chat.right:GetWidth() / 2) SW_BarFrame1:ClearAllPoints() SW_BarFrame1:SetPoint("TOPLEFT", pfUI.chat.right, "TOP", 0, 0) SW_BarFrame1:SetPoint("BOTTOMRIGHT", pfUI.chat.right, "BOTTOMRIGHT", 0 ,0) SW_BarFrame1_Resizer:Hide() SW_BarsLayout("SW_BarFrame1", true) end end if KLHTM_Frame and C.thirdparty.ktm.dock == "1" then -- KLHTM Single View if not pfUI.thirdparty.meters.damage and pfUI.thirdparty.meters.threat then KLHTM_Frame:SetWidth(pfUI.chat.right:GetWidth()) KLHTM_Frame:ClearAllPoints() KLHTM_Frame:SetAllPoints(pfUI.chat.right) end -- KLHTM Dual View if pfUI.thirdparty.meters.damage and pfUI.thirdparty.meters.threat then KLHTM_Frame:SetWidth(pfUI.chat.right:GetWidth() / 2) KLHTM_Frame:ClearAllPoints() KLHTM_Frame:SetPoint("TOPLEFT", pfUI.chat.right, "TOPLEFT", 0, 0) KLHTM_Frame:SetPoint("BOTTOMRIGHT", pfUI.chat.right, "BOTTOM", -C.appearance.border.default, 0) end end end end function pfUI.thirdparty.meters:Toggle() pfUI.thirdparty.meters:Resize() -- show meters if pfUI.thirdparty.meters.state == false then pfUI.thirdparty.meters.state = true -- chat if pfUI.chat and C.chat.right.enable == "1" then pfUI.chat.right:SetAlpha(0) end -- ktm if C.thirdparty.ktm.dock == "1" and KLHTM_Frame then KLHTM_SetVisible(true) KLHTM_Frame:Show() end -- dpsmate if C.thirdparty.dpsmate.dock == "1" and DPSMate_DPSMate then DPSMate_DPSMate:Show() end -- swstats if C.thirdparty.swstats.dock == "1" and SW_BarFrame1 then SW_BarFrame1:Show() SW_OptKey(1) end -- hide meters else pfUI.thirdparty.meters.state = false -- chat if pfUI.chat and C.chat.right.enable == "1" then pfUI.chat.right:SetAlpha(1) end -- ktm if C.thirdparty.ktm.dock == "1" and KLHTM_Frame then KLHTM_SetVisible(false) KLHTM_Frame:Hide() end -- dpsmate if C.thirdparty.dpsmate.dock == "1" and DPSMate_DPSMate then DPSMate_DPSMate:Hide() end -- swstats if C.thirdparty.swstats.dock == "1" and SW_BarFrame1 then SW_BarFrame1:Hide() end end end HookAddonOrVariable("KLHThreatMeter", function() if C.thirdparty.ktm.skin == "1" then -- remove titlebar if KLHTM_Gui then if KLHTM_Gui.title then KLHTM_Gui.title.back:Hide() end if KLHTM_Gui.frame then KLHTM_SetGuiScale(.9) end if KLHTM_Gui.raid then -- skin rows (raid) for i in pairs(KLHTM_Gui.raid.rows) do KLHTM_Gui.raid.rows[i].bar:SetTexture("Interface\\AddOns\\pfUI\\img\\bar") KLHTM_Gui.raid.rows[i].bar:SetAlpha(.75) if _G["KLHTM_RaidFrameRow" .. i .. "NameText"] then _G["KLHTM_RaidFrameRow" .. i .. "NameText"]:SetFont(pfUI.font_default, 13, "OUTLINE") _G["KLHTM_RaidFrameRow" .. i .. "ThreatText"]:SetFont(pfUI.font_default, 13, "OUTLINE") _G["KLHTM_RaidFrameRow" .. i .. "PercentThreatText"]:SetFont(pfUI.font_default, 13, "OUTLINE") end end end if KLHTM_Gui.self then -- skin rows (self) for i in pairs(KLHTM_Gui.self.rows) do KLHTM_Gui.self.rows[i].bar:SetTexture("Interface\\AddOns\\pfUI\\img\\bar") KLHTM_Gui.self.rows[i].bar:SetAlpha(.75) end end end CreateBackdrop(KLHTM_Frame, nil, nil, (C.thirdparty.chatbg == "1" and .8)) if C.thirdparty.chatbg == "1" and C.chat.global.custombg == "1" then local r, g, b, a = strsplit(",", C.chat.global.background) KLHTM_Frame.backdrop:SetBackdropColor(tonumber(r), tonumber(g), tonumber(b), tonumber(a)) local r, g, b, a = strsplit(",", C.chat.global.border) KLHTM_Frame.backdrop:SetBackdropBorderColor(tonumber(r), tonumber(g), tonumber(b), tonumber(a)) end -- theme buttons local buttons = { "KLHTM_TitleFrameClose", "KLHTM_TitleFrameMinimise", "KLHTM_TitleFrameMaximise", "KLHTM_TitleFrameOptions", "KLHTM_TitleFramePin", "KLHTM_TitleFrameUnpin", "KLHTM_TitleFrameSelfView", "KLHTM_TitleFrameRaidView", "KLHTM_TitleFrameMasterTarget", "KLHTM_SelfFrameBottomReset" } for i, button in pairs(buttons) do local b = _G[button] if not b then return end SkinButton(b) b:SetScale(.8) -- remove red background on some buttons for i,v in ipairs({b:GetRegions()}) do if v.SetTexture and i == 1 then v:SetTexture(0,0,0,0) end end local p,rt,rp,xo,yo = b:GetPoint() if not b.pfSet and i > 1 then b:SetPoint(p,rt,rp,xo - 3,yo) b.pfSet = true end end -- name buttons KLHTM_TitleFrameClose:SetText("x") KLHTM_TitleFrameMinimise:SetText("_") KLHTM_TitleFrameMaximise:SetText("_") KLHTM_TitleFrameOptions:SetText("O") KLHTM_TitleFramePin:SetText("P") KLHTM_TitleFrameUnpin:SetText("U") KLHTM_TitleFrameSelfView:SetText("S") KLHTM_TitleFrameRaidView:SetText("R") KLHTM_TitleFrameMasterTarget:SetText("T") KLHTM_RaidFrameHeaderNameText:SetFont(pfUI.font_default, 12, "OUTLINE") KLHTM_RaidFrameHeaderThreatText:SetFont(pfUI.font_default, 12, "OUTLINE") KLHTM_RaidFrameHeaderPercentThreatText:SetFont(pfUI.font_default, 12, "OUTLINE") KLHTM_RaidFrameBottomThreatDefecitText:SetFont(pfUI.font_default, 12, "OUTLINE") KLHTM_RaidFrameBottomMasterTargetText:SetFont(pfUI.font_default, 12, "OUTLINE") KLHTM_RaidFrameHeaderName:SetHeight(12) -- remove seperators if KLHTM_RaidFrameLine then KLHTM_RaidFrameLine:Hide() end if KLHTM_RaidFrameBottomLine then KLHTM_RaidFrameBottomLine:Hide() end if KLHTM_SelfFrameLine then KLHTM_SelfFrameLine:Hide() end if KLHTM_SelfFrameBottomLine then KLHTM_SelfFrameBottomLine:Hide() end end if C.thirdparty.ktm.dock == "1" then pfUI.thirdparty.meters.threat = true KLHTM_Frame:Hide() if pfUI.panel then pfUI.panel.right.hide:SetScript("OnClick", function() pfUI.thirdparty.meters:Toggle() end) end -- toggle meter by default if configured if C.thirdparty.showmeter == "1" then showmeter:RegisterEvent("PLAYER_ENTERING_WORLD") end end end) HookAddonOrVariable("DPSMate", function() if C.thirdparty.dpsmate.skin == "1" then if DPSMateSettings then -- set DPSMate appearance to match pfUI for w in pairs(DPSMateSettings["windows"]) do DPSMateSettings["windows"][w]["titlebarheight"] = 20 DPSMateSettings["windows"][w]["titlebarfontsize"] = 12 DPSMateSettings["windows"][w]["titlebarfont"] = "Accidental Presidency" DPSMateSettings["windows"][w]["titlebaropacity"] = 0 DPSMateSettings["windows"][w]["titlebarfontcolor"][1] = 1 DPSMateSettings["windows"][w]["titlebarfontcolor"][2] = 1 DPSMateSettings["windows"][w]["titlebarfontcolor"][3] = 1 DPSMateSettings["windows"][w]["barheight"] = 11 DPSMateSettings["windows"][w]["barfontsize"] = 13 DPSMateSettings["windows"][w]["bartexture"] = "normTex" DPSMateSettings["windows"][w]["barfont"] = "Accidental Presidency" DPSMateSettings["windows"][w]["opacity"] = 1 DPSMateSettings["windows"][w]["contentbgtexture"] = "Solid Background" DPSMateSettings["windows"][w]["bgopacity"] = 0 DPSMateSettings["windows"][w]["borderopacity"] = 0 end if DPSMate.UpdatePointer then DPSMate:UpdatePointer() end DPSMate:InitializeFrames() for k, val in pairs(DPSMateSettings["windows"]) do local frame = _G["DPSMate_"..val["name"]] CreateBackdrop(frame, nil, nil, (C.thirdparty.chatbg == "1" and .8)) if C.thirdparty.chatbg == "1" and C.chat.global.custombg == "1" then local r, g, b, a = strsplit(",", C.chat.global.background) frame.backdrop:SetBackdropColor(tonumber(r), tonumber(g), tonumber(b), tonumber(a)) local r, g, b, a = strsplit(",", C.chat.global.border) frame.backdrop:SetBackdropBorderColor(tonumber(r), tonumber(g), tonumber(b), tonumber(a)) end end end end if C.thirdparty.dpsmate.dock == "1" then pfUI.thirdparty.meters.damage = true if DPSMate_DPSMate then DPSMate_DPSMate:Hide() end if pfUI.panel then pfUI.panel.right.hide:SetScript("OnClick", function() pfUI.thirdparty.meters:Toggle() end) end -- toggle meter by default if configured if C.thirdparty.showmeter == "1" then showmeter:RegisterEvent("PLAYER_ENTERING_WORLD") end end end) HookAddonOrVariable("SW_Stats", function() if C.thirdparty.swstats.skin == "1" then SW_Settings["OPT_ShowMainWinDPS"] = 1 SW_Settings["Colors"] = SW_Settings["Colors"] or {} SW_Settings["Colors"]["TitleBarsFont"] = { [1] = 1, [2] = 1, [3] = 1, [4] = 1, } SW_Settings["Colors"]["TitleBars"] = { [1] = 0, [2] = 0, [3] = 0, [4] = 0, } SW_Settings["Colors"]["Backdrops"] = { [1] = .3, [2] = 1, [3] = .8, [4] = 1, } SW_Settings["InfoSettings"] = SW_Settings["InfoSettings"] or {} SW_Settings["InfoSettings"][1] = SW_Settings["InfoSettings"][1] or {} SW_Settings["InfoSettings"][1]["SF"] = "SW_Filter_EverGroup" SW_Settings["InfoSettings"][1]["ShowPercent"] = 1 SW_Settings["InfoSettings"][1]["ShowRank"] = 1 SW_Settings["InfoSettings"][1]["ShowNumber"] = 1 SW_Settings["InfoSettings"][1]["BT"] = 13 SW_Settings["InfoSettings"][1]["BH"] = 10 SW_Settings["InfoSettings"][1]["BFS"] = 11 SW_Settings["InfoSettings"][1]["BC"] = { [1] = .5, [2] = .5, [3] = .5, [4] = .5, } SW_Settings["InfoSettings"][1]["BFC"] = { [1] = 1, [2] = 1, [3] = 1, [4] = 1, } SW_Settings["InfoSettings"][1]["OC"] = { [1] = 1, [2] = 1, [3] = 1, [4] = 1, } SW_Settings["InfoSettings"][1]["OTF"] = ( SW_Settings["InfoSettings"][1]["OTF"] == "1" and "SWStats" ) or SW_Settings["InfoSettings"][1]["OTF"] SW_Settings["InfoSettings"][1]["UCC"] = 1 SW_BarFrame1_Title:SetPoint("TOPLEFT", 3, 0) SW_BarFrame1_Title_Sync:SetScale(.84) SW_BarFrame1_Title_Report:SetScale(.84) SW_BarFrame1_Title_Settings:SetScale(.84) SW_BarFrame1_Title_Close:SetScale(.84) SW_BarFrame1_Title_Console:SetScale(.84) SW_BarFrame1_Title_TimeLine:SetScale(.84) SW_BarFrame1_Title_TimeLine:SetScale(.84) -- bar padding SW_BarFrame1.swoBarY = -22 _G.SW_BARSEPY = 1 CreateBackdrop(SW_BarFrame1, nil, nil, (C.thirdparty.chatbg == "1" and .8)) if C.thirdparty.chatbg == "1" and C.chat.global.custombg == "1" then local r, g, b, a = strsplit(",", C.chat.global.background) SW_BarFrame1.backdrop:SetBackdropColor(tonumber(r), tonumber(g), tonumber(b), tonumber(a)) local r, g, b, a = strsplit(",", C.chat.global.border) SW_BarFrame1.backdrop:SetBackdropBorderColor(tonumber(r), tonumber(g), tonumber(b), tonumber(a)) end CreateBackdrop(SW_BarSettingsFrameV2) CreateBackdrop(SW_BarSettingsFrameV2_Title, 0) CreateBackdrop(SW_BarSettingsFrameV2_Tab1, 0) SW_BarSettingsFrameV2_Tab1:SetHeight(24) CreateBackdrop(SW_BarSettingsFrameV2_Tab2, 0) SW_BarSettingsFrameV2_Tab2:SetHeight(24) CreateBackdrop(SW_BarSettingsFrameV2_Tab3, 0) SW_BarSettingsFrameV2_Tab3:SetHeight(24) CreateBackdrop(SW_BarReportFrame) CreateBackdrop(SW_BarReportFrame_Title, 0) end if C.thirdparty.swstats.dock == "1" then pfUI.thirdparty.meters.damage = true SW_Settings["SHOWMAIN"] = nil SW_BarFrame1:Hide() -- hide bottom panels SW_OptChk_Running:Hide() SW_BarFrame1_Selector:Hide() if pfUI.panel then pfUI.panel.right.hide:SetScript("OnClick", function() pfUI.thirdparty.meters:Toggle() end) end -- toggle meter by default if configured if C.thirdparty.showmeter == "1" then showmeter:RegisterEvent("PLAYER_ENTERING_WORLD") end end end) HookAddonOrVariable("WIM", function() if C.thirdparty.wim.enable == "0" then return end _G.WIM_isLinkURL = function() return false end hooksecurefunc("WIM_WindowOnShow", function() -- blue shaman _G.WIM_ClassColors[WIM_LOCALIZED_SHAMAN] = "0070de" local windowname = this:GetName() CreateBackdrop(_G[windowname], nil, nil, .8) _G[windowname .. "From"]:ClearAllPoints() _G[windowname .. "From"]:SetPoint("TOP", 0, -10) _G[windowname].avatar = CreateFrame("Frame", nil, _G[windowname]) _G[windowname].avatar:SetAllPoints(_G[windowname]) _G[windowname .. "ClassIcon"]:SetTexCoord(.3, .7, .3, .7) _G[windowname .. "ClassIcon"]:SetParent(_G[windowname].avatar) _G[windowname .. "ClassIcon"]:ClearAllPoints() _G[windowname .. "ClassIcon"]:SetPoint("TOPLEFT", 10 , -10) _G[windowname .. "ClassIcon"]:SetWidth(26) _G[windowname .. "ClassIcon"]:SetHeight(26) _G[windowname .. "ScrollingMessageFrame"]:SetPoint("TOPLEFT", _G[windowname], "TOPLEFT", 10, -45) _G[windowname .. "ScrollingMessageFrame"]:SetPoint("BOTTOMRIGHT", _G[windowname], "BOTTOMRIGHT", -32, 32) _G[windowname .. "ScrollingMessageFrame"]:SetFont(pfUI.font_default, C.global.font_size) CreateBackdrop(_G[windowname .. "MsgBox"]) _G[windowname .. "MsgBox"]:ClearAllPoints() _G[windowname .. "MsgBox"]:SetPoint("TOPLEFT", _G[windowname .. "ScrollingMessageFrame"], "BOTTOMLEFT", 0, -5) _G[windowname .. "MsgBox"]:SetPoint("TOPRIGHT", _G[windowname .. "ScrollingMessageFrame"], "BOTTOMRIGHT", 0, -5) _G[windowname .. "MsgBox"]:SetTextInsets(5, 5, 5, 5) _G[windowname .. "MsgBox"]:SetHeight(20) for i,v in ipairs({_G[windowname .. "MsgBox"]:GetRegions()}) do if i==6 then v:SetTexture(.1,.1,.1,.5) end end CreateBackdrop(_G[windowname .. "ShortcutFrameButton1"]) for i,v in ipairs({_G[windowname .. "ShortcutFrameButton1"]:GetRegions()}) do if i >= 2 and i < 7 then v:SetTexture(.1,.1,.1,0) end end CreateBackdrop(_G[windowname .. "ShortcutFrameButton2"]) for i,v in ipairs({_G[windowname .. "ShortcutFrameButton2"]:GetRegions()}) do if i >= 2 and i < 7 then v:SetTexture(.1,.1,.1,0) end end CreateBackdrop(_G[windowname .. "ShortcutFrameButton3"]) for i,v in ipairs({_G[windowname .. "ShortcutFrameButton3"]:GetRegions()}) do if i >= 2 and i < 7 then v:SetTexture(.1,.1,.1,0) end end CreateBackdrop(_G[windowname .. "ShortcutFrameButton4"]) for i,v in ipairs({_G[windowname .. "ShortcutFrameButton4"]:GetRegions()}) do if i >= 2 and i < 7 then v:SetTexture(.1,.1,.1,0) end end CreateBackdrop(_G[windowname .. "ShortcutFrameButton5"]) for i,v in ipairs({_G[windowname .. "ShortcutFrameButton5"]:GetRegions()}) do if i >= 2 and i < 7 then v:SetTexture(.1,.1,.1,0) end end end) end) HookAddonOrVariable("SortBags", function() if C.thirdparty.sortbags.enable == "0" then return end if not pfUI.thirdparty.bagsort then pfUI.thirdparty.bagsort = "sortbags" end pfUI.thirdparty.sortbags = CreateFrame("Frame", nil) pfUI.thirdparty.sortbags:RegisterEvent("PLAYER_ENTERING_WORLD") pfUI.thirdparty.sortbags:SetScript("OnEvent", function() pfUI.thirdparty.sortbags:UnregisterAllEvents() -- don't do anything if another bagsorter was found if pfUI.thirdparty.bagsort ~= "sortbags" then return end -- make sure the bag module is enabled if not pfUI.bag or not pfUI.bag.right then return end local default_border = C.appearance.border.default if C.appearance.border.bags ~= "-1" then default_border = C.appearance.border.bags end -- draw the button if not pfUI.bag.right.sort then pfUI.bag.right.sort = CreateFrame("Button", "pfBagSlotSort", UIParent) pfUI.bag.right.sort:SetParent(pfUI.bag.right) pfUI.bag.right.sort:SetPoint("TOPRIGHT", pfUI.bag.right.keys, "TOPLEFT", -default_border*3, 0) CreateBackdrop(pfUI.bag.right.sort, default_border) pfUI.bag.right.sort:SetHeight(12) pfUI.bag.right.sort:SetWidth(12) pfUI.bag.right.sort:SetTextColor(1,1,.25,1) pfUI.bag.right.sort:SetFont(pfUI.font_default, C.global.font_size, "OUTLINE") pfUI.bag.right.sort.texture = pfUI.bag.right.sort:CreateTexture("pfBagArrowUp") pfUI.bag.right.sort.texture:SetTexture("Interface\\AddOns\\pfUI\\img\\sort") pfUI.bag.right.sort.texture:ClearAllPoints() pfUI.bag.right.sort.texture:SetPoint("TOPLEFT", pfUI.bag.right.sort, "TOPLEFT", 2, -2) pfUI.bag.right.sort.texture:SetPoint("BOTTOMRIGHT", pfUI.bag.right.sort, "BOTTOMRIGHT", -2, 2) pfUI.bag.right.sort.texture:SetVertexColor(.25,.25,.25,1) pfUI.bag.right.sort:SetScript("OnEnter", function () pfUI.bag.right.sort.backdrop:SetBackdropBorderColor(1,1,.25,1) pfUI.bag.right.sort.texture:SetVertexColor(1,1,.25,1) end) pfUI.bag.right.sort:SetScript("OnLeave", function () CreateBackdrop(pfUI.bag.right.sort) pfUI.bag.right.sort.texture:SetVertexColor(.25,.25,.25,1) end) pfUI.bag.right.sort:SetScript("OnClick", function() SortBags() end) pfUI.bag.right.search:ClearAllPoints() pfUI.bag.right.search:SetPoint("TOPLEFT", pfUI.bag.right, "TOPLEFT", default_border, -default_border) pfUI.bag.right.search:SetPoint("TOPRIGHT", pfUI.bag.right.sort, "TOPLEFT", -default_border*3, -default_border) end -- draw the button if not pfUI.bag.left.sort then pfUI.bag.left.sort = CreateFrame("Button", "pfBankSlotSort", UIParent) pfUI.bag.left.sort:SetParent(pfUI.bag.left) pfUI.bag.left.sort:SetPoint("TOPRIGHT", pfUI.bag.left.bags, "TOPLEFT", -default_border*3, 0) CreateBackdrop(pfUI.bag.left.sort, default_border) pfUI.bag.left.sort:SetHeight(12) pfUI.bag.left.sort:SetWidth(12) pfUI.bag.left.sort:SetTextColor(1,1,.25,1) pfUI.bag.left.sort:SetFont(pfUI.font_default, C.global.font_size, "OUTLINE") pfUI.bag.left.sort.texture = pfUI.bag.left.sort:CreateTexture("pfBagArrowUp") pfUI.bag.left.sort.texture:SetTexture("Interface\\AddOns\\pfUI\\img\\sort") pfUI.bag.left.sort.texture:ClearAllPoints() pfUI.bag.left.sort.texture:SetPoint("TOPLEFT", pfUI.bag.left.sort, "TOPLEFT", 2, -2) pfUI.bag.left.sort.texture:SetPoint("BOTTOMRIGHT", pfUI.bag.left.sort, "BOTTOMRIGHT", -2, 2) pfUI.bag.left.sort.texture:SetVertexColor(.25,.25,.25,1) pfUI.bag.left.sort:SetScript("OnEnter", function () pfUI.bag.left.sort.backdrop:SetBackdropBorderColor(1,1,.25,1) pfUI.bag.left.sort.texture:SetVertexColor(1,1,.25,1) end) pfUI.bag.left.sort:SetScript("OnLeave", function () CreateBackdrop(pfUI.bag.left.sort) pfUI.bag.left.sort.texture:SetVertexColor(.25,.25,.25,1) end) pfUI.bag.left.sort:SetScript("OnClick", function() SortBankBags() end) end end) end) HookAddonOrVariable("MrPlow", function() if C.thirdparty.mrplow.enable == "0" then return end pfUI.thirdparty.bagsort = "mrplow" -- dont't check for sortbags, use mrplow as default local MrPlowL = AceLibrary and AceLibrary("AceLocale-2.2"):new("MrPlow") if not (MrPlowL and MrPlowL["Bank"]) then return end pfUI.thirdparty.mrplow = CreateFrame("Frame", nil) pfUI.thirdparty.mrplow:RegisterEvent("PLAYER_ENTERING_WORLD") pfUI.thirdparty.mrplow:SetScript("OnEvent", function() pfUI.thirdparty.mrplow:UnregisterAllEvents() -- don't do anything if another bagsorter was found if pfUI.thirdparty.bagsort ~= "mrplow" then return end -- make sure the bag module is enabled if not pfUI.bag or not pfUI.bag.right then return end local default_border = C.appearance.border.default if C.appearance.border.bags ~= "-1" then default_border = C.appearance.border.bags end -- draw the button if not pfUI.bag.right.sort then pfUI.bag.right.sort = CreateFrame("Button", "pfBagSlotSort", UIParent) pfUI.bag.right.sort:SetParent(pfUI.bag.right) pfUI.bag.right.sort:SetPoint("TOPRIGHT", pfUI.bag.right.keys, "TOPLEFT", -default_border*3, 0) CreateBackdrop(pfUI.bag.right.sort, default_border) pfUI.bag.right.sort:SetHeight(12) pfUI.bag.right.sort:SetWidth(12) pfUI.bag.right.sort:SetTextColor(1,1,.25,1) pfUI.bag.right.sort:SetFont(pfUI.font_default, C.global.font_size, "OUTLINE") pfUI.bag.right.sort.texture = pfUI.bag.right.sort:CreateTexture("pfBagArrowUp") pfUI.bag.right.sort.texture:SetTexture("Interface\\AddOns\\pfUI\\img\\sort") pfUI.bag.right.sort.texture:ClearAllPoints() pfUI.bag.right.sort.texture:SetPoint("TOPLEFT", pfUI.bag.right.sort, "TOPLEFT", 2, -2) pfUI.bag.right.sort.texture:SetPoint("BOTTOMRIGHT", pfUI.bag.right.sort, "BOTTOMRIGHT", -2, 2) pfUI.bag.right.sort.texture:SetVertexColor(.25,.25,.25,1) pfUI.bag.right.sort:SetScript("OnEnter", function () pfUI.bag.right.sort.backdrop:SetBackdropBorderColor(1,1,.25,1) pfUI.bag.right.sort.texture:SetVertexColor(1,1,.25,1) end) pfUI.bag.right.sort:SetScript("OnLeave", function () CreateBackdrop(pfUI.bag.right.sort) pfUI.bag.right.sort.texture:SetVertexColor(.25,.25,.25,1) end) pfUI.bag.right.sort:SetScript("OnClick", function() MrPlow:Works() end) pfUI.bag.right.search:ClearAllPoints() pfUI.bag.right.search:SetPoint("TOPLEFT", pfUI.bag.right, "TOPLEFT", default_border, -default_border) pfUI.bag.right.search:SetPoint("TOPRIGHT", pfUI.bag.right.sort, "TOPLEFT", -default_border*3, -default_border) end -- draw the button if not pfUI.bag.left.sort then pfUI.bag.left.sort = CreateFrame("Button", "pfBankSlotSort", UIParent) pfUI.bag.left.sort:SetParent(pfUI.bag.left) pfUI.bag.left.sort:SetPoint("TOPRIGHT", pfUI.bag.left.bags, "TOPLEFT", -default_border*3, 0) CreateBackdrop(pfUI.bag.left.sort, default_border) pfUI.bag.left.sort:SetHeight(12) pfUI.bag.left.sort:SetWidth(12) pfUI.bag.left.sort:SetTextColor(1,1,.25,1) pfUI.bag.left.sort:SetFont(pfUI.font_default, C.global.font_size, "OUTLINE") pfUI.bag.left.sort.texture = pfUI.bag.left.sort:CreateTexture("pfBagArrowUp") pfUI.bag.left.sort.texture:SetTexture("Interface\\AddOns\\pfUI\\img\\sort") pfUI.bag.left.sort.texture:ClearAllPoints() pfUI.bag.left.sort.texture:SetPoint("TOPLEFT", pfUI.bag.left.sort, "TOPLEFT", 2, -2) pfUI.bag.left.sort.texture:SetPoint("BOTTOMRIGHT", pfUI.bag.left.sort, "BOTTOMRIGHT", -2, 2) pfUI.bag.left.sort.texture:SetVertexColor(.25,.25,.25,1) pfUI.bag.left.sort:SetScript("OnEnter", function () pfUI.bag.left.sort.backdrop:SetBackdropBorderColor(1,1,.25,1) pfUI.bag.left.sort.texture:SetVertexColor(1,1,.25,1) end) pfUI.bag.left.sort:SetScript("OnLeave", function () CreateBackdrop(pfUI.bag.left.sort) pfUI.bag.left.sort.texture:SetVertexColor(.25,.25,.25,1) end) pfUI.bag.left.sort:SetScript("OnClick", function() MrPlow:Works(MrPlowL["Bank"]) end) end end) end) HookAddonOrVariable("FlightMap", function() if C.thirdparty.flightmap.enable == "0" then return end FlightMapTimesBorder:Hide() FlightMapTimesFlash:Hide() FlightMapTimesFrame:SetStatusBarTexture("Interface\\AddOns\\pfUI\\img\\bar") FlightMapTimesFrame:SetHeight(18) CreateBackdrop(FlightMapTimesFrame) FlightMapTimesText:ClearAllPoints() FlightMapTimesText:SetPoint("CENTER", FlightMapTimesFrame, "CENTER", 0, 0) FlightMapTimesText:SetFont(pfUI.font_default, 12, "OUTLINE") end) HookAddonOrVariable("TheoryCraft_SetUpButton", function() if C.thirdparty.theorycraft.enable == "0" then return end -- set pfUI bar font if TheoryCraft_Settings then TheoryCraft_Settings["FontPath"] = C.bars.font end if not pfUI.bars then return end -- make theorycraft aware of pfUI bars for i=1,10 do for j=1,10 do TheoryCraft_SetUpButton(pfUI.bars[i][j]:GetName(), "Normal") end end end) HookAddonOrVariable("SM_GetActionSpell", function() if C.thirdparty.supermacro.enable == "0" then return end if not pfUI.bars then return end -- refresh super macro texture local function SMRefresh() local slot = this:GetID() local text = GetActionText(slot) if text then if _G.SM_ACTION_SPELL and _G.SM_ACTION_SPELL["regular"] and _G.SM_ACTION_SPELL["regular"][text] then this.icon:SetTexture(_G.SM_ACTION_SPELL["regular"][text].texture) end end end -- hook events to include SuperMacro refreshs local ButtonEvent = pfUI.bars[1][1]:GetScript("OnEvent") local function NewButtonEvent() ButtonEvent() SMRefresh() end -- hook events to include SuperMacro refreshs local ButtonEnter = pfUI.bars[1][1]:GetScript("OnEnter") local function NewButtonEnter() ButtonEnter() SM_ActionButton_SetTooltip() end -- reassign the new event handler for i=1,10 do for j=1,12 do pfUI.bars[i][j]:SetScript("OnEvent", NewButtonEvent) pfUI.bars[i][j]:SetScript("OnEnter", NewButtonEnter) end end -- trigger the event whenever SuperMacro got an update hooksecurefunc("SM_UpdateActionSpell", function() for i=1,10 do for j=1,12 do pfUI.bars[i][j].forceupdate = true end end end) end) HookAddonOrVariable("AtlasLoot", function() if C.thirdparty.atlasloot.enable == "0" then return end CreateBackdrop(AtlasLootTooltip) if pfUI.eqcompare then HookScript(AtlasLootTooltip, "OnShow", pfUI.eqcompare.GameTooltipShow) HookScript(AtlasLootTooltip, "OnHide", function() ShoppingTooltip1:Hide() ShoppingTooltip2:Hide() end) end end) HookAddonOrVariable("MyRolePlay", function() if C.thirdparty.myroleplay.enable == "0" then return end if pfUI.uf.target then -- set mrp icon to target frame mrpButtonIconFrame:SetParent(pfUI.uf.target) mrpButtonIconFrame:SetFrameStrata("DIALOG") mrpButtonIconFrame:SetWidth(20) mrpButtonIconFrame:SetHeight(20) mrpButtonIconFrame:SetPoint("TOPRIGHT", pfUI.uf.target, "TOPRIGHT", 10, 10) function _G.mrpMoveIcon() mrpButtonIconFrame:SetPoint("TOPRIGHT", pfUI.uf.target, "TOPRIGHT", 10, 10) end end if pfUI.uf.player then -- set tooltip function for player frame local oldfunc = pfUI.uf.player:GetScript("OnEnter") pfUI.uf.player:SetScript("OnEnter", function() oldfunc() mrpDisplayTooltip("player", "PLAYER") end) end end) HookAddonOrVariable("DruidManaBarBackground", function() if C.thirdparty.druidmana.enable == "0" then return end DruidManaBar:SetParent(UIParent) DruidManaBar.bd:Hide() local p = ManaBarColor[0] local pr, pg, pb = 0, 0, 0 if p then pr, pg, pb = p.r + .5, p.g +.5, p.b +.5 end DruidManaBar:SetStatusBarColor(pr, pg, pb) DruidManaBar:SetStatusBarTexture("Interface\\AddOns\\pfUI\\img\\bar") local f = pfUI.uf.player DruidManaBar:SetWidth((f.config.pwidth ~= "-1" and f.config.pwidth or f.config.width)) DruidManaBar:SetHeight(f.config.pheight) DruidManaBar.text:SetFont(pfUI.font_unit, C.global.font_unit_size, "OUTLINE") DruidManaBar.text:SetFontObject(GameFontWhite) CreateBackdrop(DruidManaBar) DruidManaBar:SetScript("OnMouseUp", function(button) f:Click(button) end) DruidManaBar:ClearAllPoints() DruidManaBar:SetPoint("CENTER", 0, 0) UpdateMovable(DruidManaBar) end) local EnableHealComm = function() -- hook healcomm's addon message to parse single-player events if AceLibrary and AceLibrary:HasInstance("HealComm-1.0") and pfUI.prediction then local HealComm = AceLibrary("HealComm-1.0") -- use pfUI frames to draw healComm predictions local pfHookHealCommSendAddonMessage = HealComm.SendAddonMessage function HealComm.SendAddonMessage(this, msg) if not UnitInRaid("player") and GetNumPartyMembers() < 1 then pfUI.prediction:ParseChatMessage(UnitName("player"), msg) end pfHookHealCommSendAddonMessage(this, msg) end -- disable pfUI predictions pfUI.prediction.sender:UnregisterAllEvents() pfUI.prediction.sender.enabled = nil end end HookAddonOrVariable("HealComm", EnableHealComm) HookAddonOrVariable("LunaUnitFrames", EnableHealComm) HookAddonOrVariable("NoteIt", function() if C.thirdparty.noteit.enable == "0" then return end -- Main window pfUI.api.StripTextures(NoteInputFrame, true) CreateBackdrop(NoteInputFrame, nil, nil, .75) NoteInputFrame.backdrop:SetPoint("TOPLEFT", 10, -12) NoteInputFrame.backdrop:SetPoint("BOTTOMRIGHT", -32, 30) -- close button pfUI.api.SkinCloseButton(NoteInputFrameCloseButton, NoteInputFrame, -37, -17) -- Options button pfUI.api.SkinButton(NoteInputOptionsButton) NoteInputOptionsButton:ClearAllPoints() NoteInputOptionsButton:SetPoint("TOPLEFT", NoteInputTextBackground, "BOTTOMLEFT", 0, -15) NoteInputOptionsButton:SetWidth(145) -- Delete button pfUI.api.SkinButton(NoteInputDeleteButton) NoteInputDeleteButton:ClearAllPoints() NoteInputDeleteButton:SetPoint("TOPLEFT", NoteInputOptionsButton, "BOTTOMLEFT", 0, -4) NoteInputDeleteButton:SetWidth(145) -- Save button pfUI.api.SkinButton(NoteInputFrameSaveButton) NoteInputFrameSaveButton:ClearAllPoints() NoteInputFrameSaveButton:SetPoint("TOPRIGHT", NoteInputTextBackground, "BOTTOMRIGHT", 0, -15) NoteInputFrameSaveButton:SetWidth(145) -- Cancel button pfUI.api.SkinButton(NoteInputFrameExitButton) NoteInputFrameExitButton:ClearAllPoints() NoteInputFrameExitButton:SetPoint("TOPLEFT", NoteInputFrameSaveButton, "BOTTOMLEFT", 0, -4) NoteInputFrameExitButton:SetWidth(145) -- Window title NoteInputTitleText:SetTextColor(1,1,.25,1) -- Scrollbars pfUI.api.SkinScrollbar(NoteInputNameChooseFrameScrollBar) pfUI.api.SkinScrollbar(NoteInputNoteFrameScrollBar) -- Search/Input label frame NoteInputNameLabel:ClearAllPoints() NoteInputNameLabel:SetPoint("TOPLEFT", NoteInputTitleText, "BOTTOMLEFT", -10, 0) -- Search/Input input frame pfUI.api.StripTextures(NoteInputNameEditBox) CreateBackdrop(NoteInputNameEditBox) NoteInputNameEditBox:SetTextInsets(5,5,5,5) NoteInputNameEditBox:ClearAllPoints() NoteInputNameEditBox:SetPoint("TOPLEFT", NoteInputNameLabel, "BOTTOMLEFT", 0, 0) NoteInputNameEditBox:SetPoint("TOPRIGHT", NoteInputNameLabel, "BOTTOMRIGHT", 0, 0) NoteInputNameEditBox:SetHeight(20) -- Frame holding the list (i think) pfUI.api.StripTextures(NoteInputNameChooseFrame) CreateBackdrop(NoteInputNameChooseFrame) NoteInputNameChooseFrame:ClearAllPoints() NoteInputNameChooseFrame:SetPoint("TOPLEFT", NoteInputNameEditBox, "BOTTOMLEFT", 0, -10) NoteInputNameChooseFrame:SetPoint("TOPRIGHT", NoteInputNameEditBox, "BOTTOMRIGHT", -20, 0) NoteInputNameChooseFrame:SetHeight(100) -- Note label frame NoteInputNoteLabel:ClearAllPoints() NoteInputNoteLabel:SetPoint("TOPLEFT", NoteInputNameChooseFrame, "BOTTOMLEFT", 0, 0) NoteInputNoteLabel:SetPoint("TOPRIGHT", NoteInputNameChooseFrame, "BOTTOMRIGHT", 0, 0) -- Note input frame pfUI.api.StripTextures(NoteInputNoteFrame) CreateBackdrop(NoteInputNoteFrame) NoteInputNoteEditBox:SetTextInsets(5,5,5,5) NoteInputNoteFrame:ClearAllPoints() NoteInputNoteFrame:SetPoint("TOPLEFT", NoteInputNoteLabel, "BOTTOMLEFT", 0, 0) NoteInputNoteFrame:SetPoint("TOPRIGHT", NoteInputNoteLabel, "BOTTOMRIGHT", 0, 0) NoteInputNoteFrame:SetHeight(140) -- Weird frames NoteInputNameChooseBackground:Hide() NoteInputTextBackground:Hide() NoteInputTextBackground:ClearAllPoints() NoteInputTextBackground:SetPoint("TOPLEFT", NoteInputNameChooseFrame, "BOTTOMLEFT", -2, -38) NoteInputTextBackground:SetPoint("TOPRIGHT", NoteInputNameChooseFrame, "BOTTOMRIGHT", 22, -38) end) end)