pfUI:RegisterModule("unusable", "vanilla:tbc", function () if not pfUI.bag then return end if C.appearance.bags.unusable ~= "1" then return end pfUI.unusable = CreateFrame("Frame") pfUI.unusable:RegisterEvent("PLAYER_LEVEL_UP") pfUI.unusable:RegisterEvent("SKILL_LINES_CHANGED") pfUI.unusable:RegisterEvent("ITEM_LOCK_CHANGED") pfUI.unusable:RegisterEvent("ACTIONBAR_HIDEGRID") pfUI.unusable:RegisterEvent("PLAYERBANKSLOTS_CHANGED") pfUI.unusable:RegisterEvent("BANKFRAME_OPENED") pfUI.unusable.cache = {} local scanner = libtipscan:GetScanner("unusable") local durability = string.gsub(DURABILITY_TEMPLATE, "%%[^%s]+", "(.+)") local r, g, b, a = strsplit(",", C.appearance.bags.unusable_color) function pfUI.unusable:UpdateSlot(bag, slot) -- create bag cache and clear slot cache self.cache[bag] = self.cache[bag] or {} self.cache[bag][slot] = nil local frame = pfUI.bags[bag].slots[slot].frame local name = frame:GetName() -- return on empty buttons if not frame.hasItem then return end -- set the proper tooltip method if bag == BANK_CONTAINER then scanner:SetInventoryItem("player", 39+slot) else scanner:SetBagItem(bag, slot) end -- check for red color in tooltip local red = scanner:Color(RED_FONT_COLOR) if not red then return end -- check for broken items local left = scanner:Line(red) local _, _, broken = string.find(left, durability, 1) if broken then return end -- update button vertex color _G.SetItemButtonTextureVertexColor(frame, r, g, b, a) end function pfUI.unusable:UpdateCache() local self = self or pfUI.unusable -- iterate through all known caches for bag, slots in pairs(self.cache) do for slot, state in pairs(slots) do pfUI.bag:UpdateSlot(bag, slot) end end end pfUI.unusable:SetScript("OnEvent", function() -- update all cached buttons if event == "PLAYERBANKSLOTS_CHANGED" or event == "BANKFRAME_OPENED" then -- BankFrameItemButton_OnUpdate fires after UpdateSlot overriding changes QueueFunction(this.UpdateCache, this) else -- regular button update this:UpdateCache() end end) end)