pfUI:RegisterModule("hdgraphic", function () -- pixel perfect local function pixelperfect() local conf = tonumber(C.global.pixelperfect) if conf < 4 then -- restore gamesettings local scale = GetCVar("uiScale") local use = GetCVar("useUiScale") if use == 1 then UIParent:SetScale(tonumber(use)) else UIParent:SetScale(.9) end else -- apply pixel dependent scaling local resolution = GetCVar("gxResolution") for screenwidth, screenheight in string.gfind(resolution, "(.+)x(.+)") do local screenheight = tonumber(screenheight) / 8 local scale = 768 / ( screenheight * conf ) UIParent:SetScale(scale) UIParent:SetWidth(screenwidth) UIParent:SetHeight(screenheight) UIParent:SetPoint("CENTER",0,0) SetCVar("uiScale", scale) SetCVar("useUiScale", 1) end end end -- best graphic local function bestgraphic() if C.global.hdgraphic == "1" then ConsoleExec("anisotropic 16") ConsoleExec("detailDoodadAlpha 100") ConsoleExec("farclip 777") ConsoleExec("frillDensity 256") ConsoleExec("gxColorBits 24") ConsoleExec("gxDepthBits 24") ConsoleExec("gxMultisample 8") ConsoleExec("gxMultisampleQuality 1.000000") ConsoleExec("fullAlpha 1") ConsoleExec("lod 0") ConsoleExec("M2Faster 3") ConsoleExec("Gamma 0.8") ConsoleExec("lodDist 250") ConsoleExec("mapObjLightLOD 2") ConsoleExec("maxLOD 3") ConsoleExec("nearClip 0.33") ConsoleExec("particleDensity 1") ConsoleExec("pixelShaders 1") ConsoleExec("shadowLevel 0") ConsoleExec("SmallCull 0.01") ConsoleExec("trilinear 1") ConsoleExec("SkyCloudLOD 1") ConsoleExec("SkySunGlare 1") ConsoleExec("specular 1") ConsoleExec("textureLodDist 777") ConsoleExec("texLodBias -1") ConsoleExec("trilinear 1") ConsoleExec("unitDrawDist 300") ConsoleExec("weatherDensity 3") ConsoleExec("waterParticulates 1") ConsoleExec("waterRipples 1") ConsoleExec("waterSpecular 1") ConsoleExec("waterWaves 1") ConsoleExec("ffxDeath 1") ConsoleExec("ffx 1") ConsoleExec("ffxRectangle 1") ConsoleExec("ffxGlow 1") ConsoleExec("spellEffectLevel 2") ConsoleExec("occlusion 1") ConsoleExec("footstepBias 0.125") ConsoleExec("showfootprints 1") ConsoleExec("horizonfarclip 2112") ConsoleExec("baseMip 0") ConsoleExec("waterLOD 0") ConsoleExec("mapObjOverbright 1") ConsoleExec("MaxLights 4") ConsoleExec("DistCull 888") ConsoleExec("mapShadows 1") ConsoleExec("doodadAnim 1") ConsoleExec("showShadow 1") ConsoleExec("showLowDetail 0") ConsoleExec("showSimpleDoodads 0") ConsoleExec("gxTripleBuffer 1") ConsoleExec("M2UsePixelShaders 1") ConsoleExec("M2UseZFill 1") ConsoleExec("M2UseClipPlanes 1") ConsoleExec("M2UseThreads 1") ConsoleExec("M2UseShaders 1") ConsoleExec("M2BatchDoodads 1") ConsoleExec("bspcache 1") local cur, max = GetCurrentResolution(), table.getn({GetScreenResolutions()}) if cur ~= max then SetScreenResolution(max) ConsoleExec("gxrestart") ReloadUI() end end end -- pixelperfect: native UIScale listener if tonumber(C.global.pixelperfect) > 0 then local f = CreateFrame("Frame") f:RegisterEvent("PLAYER_ENTERING_WORLD") f:SetScript("OnEvent", pixelperfect) end pfUI.hdgraphic = {} function pfUI.hdgraphic:UpdateConfig() bestgraphic() pixelperfect() end pfUI.hdgraphic:UpdateConfig() end)