pfUI:RegisterModule("gui", function () local function CreateConfig(parent, caption, category, config, widget, values, skip, named, type) -- parent object placement if parent.objectCount == nil then parent.objectCount = 1 elseif not skip then parent.objectCount = parent.objectCount + 1 parent.lineCount = 1 end if skip then if parent.lineCount == nil then parent.lineCount = 1 end if skip then parent.lineCount = parent.lineCount + 1 end end if not caption then return end -- basic frame local frame = CreateFrame("Frame", nil, parent) frame:SetWidth(420) frame:SetHeight(25) frame:SetPoint("TOPLEFT", 25, parent.objectCount * -25) frame:EnableMouse(true) frame:SetScript("OnEnter", function() this:SetBackdropBorderColor(1,1,1,.3) end) frame:SetScript("OnLeave", function() this:SetBackdropBorderColor(1,1,1,.15) end) if not widget or (widget and widget ~= "button") then frame:SetBackdrop(pfUI.backdrop_underline) frame:SetBackdropBorderColor(1,1,1,.15) -- caption frame.caption = frame:CreateFontString("Status", "LOW", "GameFontNormal") frame.caption:SetFont(pfUI.font_default, C.global.font_size + 2, "OUTLINE") frame.caption:SetAllPoints(frame) frame.caption:SetFontObject(GameFontWhite) frame.caption:SetJustifyH("LEFT") frame.caption:SetText(caption) end frame.configCategory = category frame.configEntry = config frame.category = category frame.config = config if widget == "color" then -- color picker frame.color = CreateFrame("Button", nil, frame) frame.color:SetWidth(24) frame.color:SetHeight(12) CreateBackdrop(frame.color) frame.color:SetPoint("TOPRIGHT" , 0, -4) frame.color.prev = frame.color.backdrop:CreateTexture("OVERLAY") frame.color.prev:SetAllPoints(frame.color) local cr, cg, cb, ca = strsplit(",", category[config]) if not cr or not cg or not cb or not ca then cr, cg, cb, ca = 1, 1, 1, 1 end frame.color.prev:SetTexture(cr,cg,cb,ca) frame.color:SetScript("OnClick", function() local cr, cg, cb, ca = strsplit(",", category[config]) if not cr or not cg or not cb or not ca then cr, cg, cb, ca = 1, 1, 1, 1 end local preview = this.prev function ColorPickerFrame.func() local r,g,b = ColorPickerFrame:GetColorRGB() local a = 1 - OpacitySliderFrame:GetValue() r = round(r, 1) g = round(g, 1) b = round(b, 1) a = round(a, 1) preview:SetTexture(r,g,b,a) if not this:GetParent():IsShown() then category[config] = r .. "," .. g .. "," .. b .. "," .. a pfUI.gui.settingChanged = true end end function ColorPickerFrame.cancelFunc() preview:SetTexture(cr,cg,cb,ca) end ColorPickerFrame.opacityFunc = ColorPickerFrame.func ColorPickerFrame.element = this ColorPickerFrame.opacity = 1 - ca ColorPickerFrame.hasOpacity = 1 ColorPickerFrame:SetColorRGB(cr,cg,cb) ColorPickerFrame:SetFrameStrata("DIALOG") ShowUIPanel(ColorPickerFrame) end) end if widget == "warning" then CreateBackdrop(frame, nil, true) frame:SetBackdropBorderColor(1,.5,.5) frame:SetHeight(50) frame:SetPoint("TOPLEFT", 25, parent.objectCount * -35) parent.objectCount = parent.objectCount + 2 frame.caption:SetJustifyH("CENTER") frame.caption:SetJustifyV("CENTER") end if widget == "header" then frame:SetBackdrop(nil) frame:SetHeight(40) parent.objectCount = parent.objectCount + 1 frame.caption:SetJustifyH("LEFT") frame.caption:SetJustifyV("BOTTOM") frame.caption:SetTextColor(.2,1,.8,1) frame.caption:SetAllPoints(frame) end -- use text widget (default) if not widget or widget == "text" then -- input field frame.input = CreateFrame("EditBox", nil, frame) frame.input:SetTextColor(.2,1,.8,1) frame.input:SetJustifyH("RIGHT") frame.input:SetWidth(100) frame.input:SetHeight(16) frame.input:SetPoint("TOPRIGHT" , 0, -2) frame.input:SetFontObject(GameFontNormal) frame.input:SetAutoFocus(false) frame.input:SetText(category[config]) frame.input:SetScript("OnEscapePressed", function(self) this:ClearFocus() end) frame.input:SetScript("OnTextChanged", function(self) if ( type and type ~= "number" ) or tonumber(this:GetText()) then if this:GetText() ~= this:GetParent().category[this:GetParent().config] then pfUI.gui.settingChanged = true end this:SetTextColor(.2,1,.8,1) this:GetParent().category[this:GetParent().config] = this:GetText() else this:SetTextColor(1,.3,.3,1) end end) end -- use button widget if widget == "button" then frame.button = CreateFrame("Button", "pfButton", frame, "UIPanelButtonTemplate") CreateBackdrop(frame.button, nil, true) SkinButton(frame.button) frame.button:SetWidth(100) frame.button:SetHeight(20) frame.button:SetPoint("TOPRIGHT", -(parent.lineCount-1) * 105, -5) frame.button:SetText(caption) frame.button:SetTextColor(1,1,1,1) frame.button:SetScript("OnClick", values) end -- use checkbox widget if widget == "checkbox" then -- input field frame.input = CreateFrame("CheckButton", nil, frame, "UICheckButtonTemplate") frame.input:SetNormalTexture("") frame.input:SetPushedTexture("") frame.input:SetHighlightTexture("") CreateBackdrop(frame.input, nil, true) frame.input:SetWidth(14) frame.input:SetHeight(14) frame.input:SetPoint("TOPRIGHT" , 0, -4) frame.input:SetScript("OnClick", function () if this:GetChecked() then this:GetParent().category[this:GetParent().config] = "1" else this:GetParent().category[this:GetParent().config] = "0" end pfUI.gui.settingChanged = true end) if category[config] == "1" then frame.input:SetChecked() end end -- use dropdown widget if widget == "dropdown" and values then if not pfUI.gui.ddc then pfUI.gui.ddc = 1 else pfUI.gui.ddc = pfUI.gui.ddc + 1 end local name = pfUI.gui.ddc if named then name = named end frame.input = CreateFrame("Frame", "pfUIDropDownMenu" .. name, frame, "UIDropDownMenuTemplate") frame.input:ClearAllPoints() frame.input:SetPoint("TOPRIGHT" , 20, 3) frame.input:Show() frame.input.point = "TOPRIGHT" frame.input.relativePoint = "BOTTOMRIGHT" frame.input.values = values frame.input.Refresh = function() local function CreateValues() local info = {} for i, k in pairs(frame.input.values) do -- get human readable local value, text = strsplit(":", k) text = text or value info.text = text info.checked = false info.func = function() UIDropDownMenu_SetSelectedID(frame.input, this:GetID(), 0) if category[config] ~= value then pfUI.gui.settingChanged = true category[config] = value end end UIDropDownMenu_AddButton(info) if category[config] == value then frame.input.current = i end end end UIDropDownMenu_Initialize(frame.input, CreateValues) end frame.input:Refresh() UIDropDownMenu_SetWidth(120, frame.input) UIDropDownMenu_SetButtonWidth(125, frame.input) UIDropDownMenu_JustifyText("RIGHT", frame.input) UIDropDownMenu_SetSelectedID(frame.input, frame.input.current) for i,v in ipairs({frame.input:GetRegions()}) do if v.SetTexture then v:Hide() end if v.SetTextColor then v:SetTextColor(.2,1,.8) end if v.SetBackdrop then CreateBackdrop(v) end end end return frame end pfUI.gui = CreateFrame("Frame", "pfConfigGUI", UIParent) pfUI.gui:Hide() pfUI.gui:SetWidth(640) pfUI.gui:SetHeight(480) pfUI.gui:SetFrameStrata("DIALOG") pfUI.gui:SetPoint("CENTER", 0, 0) table.insert(UISpecialFrames, "pfConfigGUI") function pfUI.gui:Reload() CreateQuestionDialog(T["Some settings need to reload the UI to take effect.\nDo you want to reloadUI now?"], function() pfUI.gui.settingChanged = nil ReloadUI() end) end pfUI.gui:SetScript("OnShow",function() pfUI.gui.settingChanged = pfUI.gui.delaySettingChanged pfUI.gui.delaySettingChanged = nil -- exit unlock mode if pfUI.unlock and pfUI.unlock:IsShown() then pfUI.unlock:Hide() end -- exit hoverbind mode if pfUI.hoverbind and pfUI.hoverbind:IsShown() then pfUI.hoverbind:Hide() end end) pfUI.gui:SetScript("OnHide",function() if ColorPickerFrame and ColorPickerFrame:IsShown() then ColorPickerFrame:Hide() end if pfUI.gui.settingChanged then pfUI.gui:Reload() end pfUI.gui:Hide() end) CreateBackdrop(pfUI.gui, nil, true, 0.75) pfUI.gui:SetMovable(true) pfUI.gui:EnableMouse(true) pfUI.gui:SetScript("OnMouseDown",function() this:StartMoving() end) pfUI.gui:SetScript("OnMouseUp",function() this:StopMovingOrSizing() end) -- gui decorations pfUI.gui.title = pfUI.gui:CreateFontString("Status", "LOW", "GameFontNormal") pfUI.gui.title:SetFontObject(GameFontWhite) pfUI.gui.title:SetPoint("TOPLEFT", pfUI.gui, "TOPLEFT", 5, -8) pfUI.gui.title:SetWidth(73) pfUI.gui.title:SetJustifyH("RIGHT") pfUI.gui.title:SetFont("Interface\\AddOns\\pfUI\\fonts\\DieDieDie.ttf", 16) pfUI.gui.title:SetText("|cff33ffccpf|rUI") pfUI.gui.version = pfUI.gui:CreateFontString("Status", "LOW", "GameFontNormal") pfUI.gui.version:SetFontObject(GameFontWhite) pfUI.gui.version:SetPoint("TOPLEFT", pfUI.gui, "TOPLEFT", 82, -8) pfUI.gui.version:SetWidth(75) pfUI.gui.version:SetJustifyH("LEFT") pfUI.gui.version:SetFont("Interface\\AddOns\\pfUI\\fonts\\Myriad-Pro.ttf", 12) pfUI.gui.version:SetText("|caaaaaaaav" .. pfUI.version.string) pfUI.gui.close = CreateFrame("Button", "pfQuestionDialogClose", pfUI.gui) pfUI.gui.close:SetPoint("TOPRIGHT", -5, -5) pfUI.api.CreateBackdrop(pfUI.gui.close) pfUI.gui.close:SetHeight(12) pfUI.gui.close:SetWidth(12) pfUI.gui.close.texture = pfUI.gui.close:CreateTexture("pfQuestionDialogCloseTex") pfUI.gui.close.texture:SetTexture("Interface\\AddOns\\pfUI\\img\\close") pfUI.gui.close.texture:ClearAllPoints() pfUI.gui.close.texture:SetAllPoints(pfUI.gui.close) pfUI.gui.close.texture:SetVertexColor(1,.25,.25,1) pfUI.gui.close:SetScript("OnEnter", function () this.backdrop:SetBackdropBorderColor(1,.25,.25,1) end) pfUI.gui.close:SetScript("OnLeave", function () pfUI.api.CreateBackdrop(this) end) pfUI.gui.close:SetScript("OnClick", function() this:GetParent():Hide() end) -- initialize dropdown menus pfUI.gui.dropdowns = { } pfUI.gui.dropdowns.languages = { -- "deDE:German", -- "enGB:British English", "enUS:English", --"esES:Spanish (European)", --"esMX:Spanish (Latin American)", "frFR:French", "koKR:Korean", "ruRU:Russian", "zhCN:Chinese (simplified; China)", "zhTW:Chinese (traditional; Taiwan)", -- http://wowprogramming.com/docs/api/GetLocale } -- dropdown menu items pfUI.gui.dropdowns.fonts = { "Interface\\AddOns\\pfUI\\fonts\\BigNoodleTitling.ttf:BigNoodleTitling", "Interface\\AddOns\\pfUI\\fonts\\Continuum.ttf:Continuum", "Interface\\AddOns\\pfUI\\fonts\\DieDieDie.ttf:DieDieDie", "Interface\\AddOns\\pfUI\\fonts\\Expressway.ttf:Expressway", "Interface\\AddOns\\pfUI\\fonts\\Homespun.ttf:Homespun", "Interface\\AddOns\\pfUI\\fonts\\Myriad-Pro.ttf:Myriad-Pro", "Interface\\AddOns\\pfUI\\fonts\\PT-Sans-Narrow-Bold.ttf:PT-Sans-Narrow-Bold", "Interface\\AddOns\\pfUI\\fonts\\PT-Sans-Narrow-Regular.ttf:PT-Sans-Narrow-Regular" } -- add locale dependent client fonts to the list if GetLocale() == "enUS" or GetLocale() == "frFR" or GetLocale() == "deDE" or GetLocale() == "ruRU" then table.insert(pfUI.gui.dropdowns.fonts, "Fonts\\ARIALN.TTF:ARIALN") table.insert(pfUI.gui.dropdowns.fonts, "Fonts\\FRIZQT__.TTF:FRIZQT") table.insert(pfUI.gui.dropdowns.fonts, "Fonts\\MORPHEUS.TTF:MORPHEUS") table.insert(pfUI.gui.dropdowns.fonts, "Fonts\\SKURRI.TTF:SKURRI") elseif GetLocale() == "koKR" then table.insert(pfUI.gui.dropdowns.fonts, "Fonts\\2002.TTF:2002") table.insert(pfUI.gui.dropdowns.fonts, "Fonts\\2002B.TTF:2002B") table.insert(pfUI.gui.dropdowns.fonts, "Fonts\\ARIALN.TTF:ARIALN") table.insert(pfUI.gui.dropdowns.fonts, "Fonts\\FRIZQT__.TTF:FRIZQT") table.insert(pfUI.gui.dropdowns.fonts, "Fonts\\K_Damage.TTF:K_Damage") table.insert(pfUI.gui.dropdowns.fonts, "Fonts\\K_Pagetext.TTF:K_Pagetext") elseif GetLocale() == "zhCN" then table.insert(pfUI.gui.dropdowns.fonts, "Fonts\\ARIALN.TTF:ARIALN") table.insert(pfUI.gui.dropdowns.fonts, "Fonts\\FRIZQT__.TTF:FRIZQT") table.insert(pfUI.gui.dropdowns.fonts, "Fonts\\FZBWJW.TTF:FZBWJW") table.insert(pfUI.gui.dropdowns.fonts, "Fonts\\FZJZJW.TTF:FZJZJW") table.insert(pfUI.gui.dropdowns.fonts, "Fonts\\FZLBJW.TTF:FZLBJW") table.insert(pfUI.gui.dropdowns.fonts, "Fonts\\FZXHJW.TTF:FZXHJW") table.insert(pfUI.gui.dropdowns.fonts, "Fonts\\FZXHLJW.TTF:FZXHLJW") end pfUI.gui.dropdowns.uf_animationspeed = { "1:" .. T["Instant"], "2:" .. T["Very Fast"], "3:" .. T["Fast"], "5:" .. T["Medium"], "8:" .. T["Slow"], "13:" .. T["Very Slow"], } pfUI.gui.dropdowns.uf_portrait_position = { "bar:" .. T["Healthbar Embedded"], "left:" .. T["Left"], "right:" .. T["Right"], "off:" .. T["Disabled"] } pfUI.gui.dropdowns.uf_buff_position = { "top:" .. T["Top"], "bottom:" .. T["Bottom"], "off:" .. T["Disabled"] } pfUI.gui.dropdowns.uf_layout = { "default:" .. T["Default"], "tukui:TukUI" } pfUI.gui.dropdowns.uf_texts = { "none:" .. T["Disable"], "unit:" .. T["Unit String"], "name:" .. T["Name"], "level:" .. T["Level"], "class:" .. T["Class"], "healthdyn:" .. T["Health - Auto"], "health:" .. T["Health - Current"], "healthmax:" .. T["Health - Max"], "healthperc:" .. T["Health - Percentage"], "healthmiss:" .. T["Health - Missing"], "healthminmax:" .. T["Health - Min/Max"], "powerdyn:" .. T["Mana - Auto"], "power:" .. T["Mana - Current"], "powermax:" .. T["Mana - Max"], "powerperc:" .. T["Mana - Percentage"], "powermiss:" .. T["Mana - Missing"], "powerminmax:" .. T["Mana - Min/Max"], } pfUI.gui.dropdowns.panel_values = { "none:" .. T["Disable"], "time:" .. T["Clock"], "fps:" .. T["FPS & Ping"], "exp:" .. T["XP Percentage"], "gold:" .. T["Gold"], "friends:" .. T["Friends Online"], "guild:" .. T["Guild Online"], "durability:" .. T["Item Durability"], "zone:" .. T["Zone Name"], "combat:" .. T["Combat Timer"], "ammo:" .. T["Ammo Counter"], "soulshard:" .. T["Soulshard Counter"], "bagspace:" .. T["Bagspace"] } pfUI.gui.dropdowns.tooltip_position = { "bottom:" .. T["Bottom"], "chat:" .. T["Dodge"], "cursor:" .. T["Cursor"] } pfUI.gui.dropdowns.gmserver_text = { "elysium:" .. T["Elysium Based Core"], } pfUI.gui.dropdowns.minimap_cords_position = { "topleft:" .. T["Top Left"], "topright:" .. T["Top Right"], "bottomleft:" .. T["Bottom Left"], "bottomright:" .. T["Bottom Right"], "off:" .. T["Disabled"] } pfUI.gui.dropdowns.num_actionbar_buttons = BarLayoutOptions(NUM_ACTIONBAR_BUTTONS) pfUI.gui.dropdowns.num_shapeshift_slots = BarLayoutOptions(NUM_SHAPESHIFT_SLOTS) pfUI.gui.dropdowns.num_pet_action_slots = BarLayoutOptions(NUM_PET_ACTION_SLOTS) -- main tab frame pfUI.gui.tabs = ui:CreateTabFrame(pfUI.gui, "LEFT") pfUI.gui.tabs:SetPoint("TOPLEFT", pfUI.gui, "TOPLEFT", 0, -25) pfUI.gui.tabs:SetPoint("BOTTOMRIGHT", pfUI.gui, "BOTTOMRIGHT", 0, 0) -- [[ Settings ]] pfUI.gui.tabs.settings = pfUI.gui.tabs:CreateTabChild(T["Settings"], nil, nil, nil, true) pfUI.gui.tabs.settings.tabs = ui:CreateTabFrame(pfUI.gui.tabs.settings, "TOP", true) -- >> Global pfUI.gui.tabs.settings.tabs.general = pfUI.gui.tabs.settings.tabs:CreateTabChild(T["General"], 70) pfUI.gui.tabs.settings.tabs.general:SetScript("OnShow", function() if not this.setup then CreateConfig(this, T["Language"], C.global, "language", "dropdown", pfUI.gui.dropdowns.languages) CreateConfig(this, T["Enable Region Compatible Font"], C.global, "force_region", "checkbox") CreateConfig(this, T["Standard Text Font"], C.global, "font_default", "dropdown", pfUI.gui.dropdowns.fonts) CreateConfig(this, T["Standard Text Font Size"], C.global, "font_size") CreateConfig(this, T["Unit Frame Text Font"], C.global, "font_unit", "dropdown", pfUI.gui.dropdowns.fonts) CreateConfig(this, T["Unit Frame Text Size"], C.global, "font_unit_size") CreateConfig(this, T["Scrolling Combat Text Font"], C.global, "font_combat", "dropdown", pfUI.gui.dropdowns.fonts) CreateConfig(this, T["Enable Pixel Perfect (Native Resolution)"], C.global, "pixelperfect", "checkbox") CreateConfig(this, T["Enable Offscreen Frame Positions"], C.global, "offscreen", "checkbox") CreateConfig(this, T["Enable Single Line UIErrors"], C.global, "errors_limit", "checkbox") CreateConfig(this, T["Disable All UIErrors"], C.global, "errors_hide", "checkbox") -- Delete / Reset CreateConfig(this, T["Delete / Reset"], nil, nil, "header") CreateConfig(this, T["|cffff5555EVERYTHING"], C.global, "profile", "button", function() CreateQuestionDialog(T["Do you really want to reset |cffffaaaaEVERYTHING|r?\n\nThis will reset:\n - Current Configuration\n - Current Frame Positions\n - Firstrun Wizard\n - Addon Cache\n - Saved Profiles"], function() _G["pfUI_init"] = {} _G["pfUI_config"] = {} _G["pfUI_playerDB"] = {} _G["pfUI_profiles"] = {} pfUI:LoadConfig() this:GetParent():Hide() pfUI.gui:Reload() end) end) CreateConfig(this, T["Cache"], C.global, "profile", "button", function() CreateQuestionDialog(T["Do you really want to reset the Cache?"], function() _G["pfUI_playerDB"] = {} this:GetParent():Hide() pfUI.gui:Reload() end) end, true) CreateConfig(this, T["Firstrun"], C.global, "profile", "button", function() CreateQuestionDialog(T["Do you really want to reset the Firstrun Wizard Settings?"], function() _G["pfUI_init"] = {} this:GetParent():Hide() pfUI.gui:Reload() end) end, true) CreateConfig(this, T["Configuration"], C.global, "profile", "button", function() CreateQuestionDialog(T["Do you really want to reset your configuration?\nThis also includes frame positions"], function() _G["pfUI_config"] = {} pfUI:LoadConfig() this:GetParent():Hide() pfUI.gui:Reload() end) end, true) -- Profiles CreateConfig(this, T["Profile"], nil, nil, "header") local values = {} for name, config in pairs(pfUI_profiles) do table.insert(values, name) end local function pfUpdateProfiles() local values = {} for name, config in pairs(pfUI_profiles) do table.insert(values, name) end pfUIDropDownMenuProfile.values = values pfUIDropDownMenuProfile.Refresh() end CreateConfig(this, T["Select profile"], C.global, "profile", "dropdown", values, false, "Profile") -- load profile CreateConfig(this, T["Load profile"], C.global, "profile", "button", function() if C.global.profile and pfUI_profiles[C.global.profile] then CreateQuestionDialog(T["Load profile"] .. " '|cff33ffcc" .. C.global.profile .. "|r'?", function() local selp = C.global.profile _G["pfUI_config"] = CopyTable(pfUI_profiles[C.global.profile]) C.global.profile = selp ReloadUI() end) end end) -- delete profile CreateConfig(this, T["Delete profile"], C.global, "profile", "button", function() if C.global.profile and pfUI_profiles[C.global.profile] then CreateQuestionDialog(T["Delete profile"] .. " '|cff33ffcc" .. C.global.profile .. "|r'?", function() pfUI_profiles[C.global.profile] = nil pfUpdateProfiles() this:GetParent():Hide() end) end end, true) -- save profile CreateConfig(this, T["Save profile"], C.global, "profile", "button", function() if C.global.profile and pfUI_profiles[C.global.profile] then CreateQuestionDialog(T["Save current settings to profile"] .. " '|cff33ffcc" .. C.global.profile .. "|r'?", function() if pfUI_profiles[C.global.profile] then pfUI_profiles[C.global.profile] = CopyTable(C) end this:GetParent():Hide() end) end end, true) -- create profile CreateConfig(this, T["Create Profile"], C.global, "profile", "button", function() CreateQuestionDialog(T["Please enter a name for the new profile.\nExisting profiles sharing the same name will be overwritten."], function() local profile = this:GetParent().input:GetText() local bad = string.gsub(profile,"([%w%s]+)","") if bad~="" then message("\"" .. bad .. "\" " .. T["is not allowed in profile name"]) else profile = (string.gsub(profile,"^%s*(.-)%s*$", "%1")) if profile and profile ~= "" then pfUI_profiles[profile] = CopyTable(C) pfUpdateProfiles() this:GetParent():Hide() end end end, false, true) end, true) this.setup = true end end) -- >> Appearance pfUI.gui.tabs.settings.tabs.appearance = pfUI.gui.tabs.settings.tabs:CreateTabChild(T["Appearance"], 70) pfUI.gui.tabs.settings.tabs.appearance:SetScript("OnShow", function() if not this.setup then CreateConfig(this, T["Background Color"], C.appearance.border, "background", "color") CreateConfig(this, T["Border Color"], C.appearance.border, "color", "color") CreateConfig(this) -- spacer CreateConfig(this, T["Global Border Size"], C.appearance.border, "default") CreateConfig(this, T["Action Bar Border Size"], C.appearance.border, "actionbars") CreateConfig(this, T["Unit Frame Border Size"], C.appearance.border, "unitframes") CreateConfig(this, T["Panel Border Size"], C.appearance.border, "panels") CreateConfig(this, T["Chat Border Size"], C.appearance.border, "chat") CreateConfig(this, T["Bags Border Size"], C.appearance.border, "bags") this.setup = true end end) -- >> Cooldown pfUI.gui.tabs.settings.tabs.cooldown = pfUI.gui.tabs.settings.tabs:CreateTabChild(T["Cooldown"], 70) pfUI.gui.tabs.settings.tabs.cooldown:SetScript("OnShow", function() if not this.setup then CreateConfig(this, T["Cooldown Color (Less than 3 Sec)"], C.appearance.cd, "lowcolor", "color") CreateConfig(this, T["Cooldown Color (Seconds)"], C.appearance.cd, "normalcolor", "color") CreateConfig(this, T["Cooldown Color (Minutes)"], C.appearance.cd, "minutecolor", "color") CreateConfig(this, T["Cooldown Color (Hours)"], C.appearance.cd, "hourcolor", "color") CreateConfig(this, T["Cooldown Color (Days)"], C.appearance.cd, "daycolor", "color") CreateConfig(this, T["Cooldown Text Threshold"], C.appearance.cd, "threshold") CreateConfig(this, T["Cooldown Text Font Size"], C.appearance.cd, "font_size") CreateConfig(this, T["Display Debuff Durations"], C.appearance.cd, "debuffs", "checkbox") this.setup = true end end) -- >> GM-Mode pfUI.gui.tabs.settings.tabs.gm = pfUI.gui.tabs.settings.tabs:CreateTabChild(T["GM-Mode"], 70) pfUI.gui.tabs.settings.tabs.gm:SetScript("OnShow", function() if not this.setup then CreateConfig(this, T["Disable GM-Mode"], C.gm, "disable", "checkbox") CreateConfig(this, T["Selected Core"], C.gm, "server", "dropdown", pfUI.gui.dropdowns.gmserver_text) this.setup = true end end) -- [[ UnitFrames ]] pfUI.gui.tabs.uf = pfUI.gui.tabs:CreateTabChild(T["Unit Frames"], nil, nil, nil, true) pfUI.gui.tabs.uf.tabs = ui:CreateTabFrame(pfUI.gui.tabs.uf, "TOP", true) -- >> General pfUI.gui.tabs.uf.tabs.general = pfUI.gui.tabs.uf.tabs:CreateTabChild(T["General"], 70) pfUI.gui.tabs.uf.tabs.general:SetScript("OnShow", function() if not this.setup then CreateConfig(this, T["Disable pfUI Unit Frames"], C.unitframes, "disable", "checkbox") CreateConfig(this, T["Enable Pastel Colors"], C.unitframes, "pastel", "checkbox") CreateConfig(this, T["Enable Custom Color Health Bars"], C.unitframes, "custom", "checkbox") CreateConfig(this, T["Custom Health Bar Color"], C.unitframes, "customcolor", "color") CreateConfig(this, T["Enable Custom Color Health Bar Background"], C.unitframes, "custombg", "checkbox") CreateConfig(this, T["Custom Health Bar Background Color"], C.unitframes, "custombgcolor", "color") CreateConfig(this, T["Healthbar Animation Speed"], C.unitframes, "animation_speed", "dropdown", pfUI.gui.dropdowns.uf_animationspeed) CreateConfig(this, T["Portrait Alpha"], C.unitframes, "portraitalpha") CreateConfig(this, T["Always Use 2D Portraits"], C.unitframes, "always2dportrait", "checkbox") CreateConfig(this, T["Enable 2D Portraits As Fallback"], C.unitframes, "portraittexture", "checkbox") CreateConfig(this, T["Unit Frame Layout"], C.unitframes, "layout", "dropdown", pfUI.gui.dropdowns.uf_layout) CreateConfig(this, T["Aggressive 40y-Range Check (Will break stuff)"], C.unitframes, "rangecheck", "checkbox") CreateConfig(this, T["40y-Range Check Interval"], C.unitframes, "rangechecki") CreateConfig(this, T["Combopoint Size"], C.unitframes, "combosize") CreateConfig(this, T["Abbreviate Numbers (4200 -> 4.2k)"], C.unitframes, "abbrevnum", "checkbox") CreateConfig(this, T["Show PvP Icon"], C.unitframes.player, "showPVP", "checkbox") CreateConfig(this, T["Enable Energy Ticks"], C.unitframes.player, "energy", "checkbox") this.setup = true end end) -- >> Player pfUI.gui.tabs.uf.tabs.player = pfUI.gui.tabs.uf.tabs:CreateTabChild(T["Player"], 70) pfUI.gui.tabs.uf.tabs.player:SetScript("OnShow", function() if not this.setup then CreateConfig(this, T["Display Player Frame"], C.unitframes.player, "visible", "checkbox") CreateConfig(this, T["Portrait Position"], C.unitframes.player, "portrait", "dropdown", pfUI.gui.dropdowns.uf_portrait_position) CreateConfig(this, T["Health Bar Width"], C.unitframes.player, "width") CreateConfig(this, T["Health Bar Height"], C.unitframes.player, "height") CreateConfig(this, T["Power Bar Height"], C.unitframes.player, "pheight") CreateConfig(this, T["Spacing"], C.unitframes.player, "pspace") CreateConfig(this, T["Buff Position"], C.unitframes.player, "buffs", "dropdown", pfUI.gui.dropdowns.uf_buff_position) CreateConfig(this, T["Buff Size"], C.unitframes.player, "buffsize") CreateConfig(this, T["Buff Limit"], C.unitframes.player, "bufflimit") CreateConfig(this, T["Buffs Per Row"], C.unitframes.player, "buffperrow") CreateConfig(this, T["Debuff Position"], C.unitframes.player, "debuffs", "dropdown", pfUI.gui.dropdowns.uf_buff_position) CreateConfig(this, T["Debuff Size"], C.unitframes.player, "debuffsize") CreateConfig(this, T["Debuff Limit"], C.unitframes.player, "debufflimit") CreateConfig(this, T["Debuffs Per Row"], C.unitframes.player, "debuffperrow") CreateConfig(this, T["Invert Health Bar"], C.unitframes.player, "invert_healthbar", "checkbox") CreateConfig(this, T["Enable Buff Indicators"], C.unitframes.player, "buff_indicator", "checkbox") CreateConfig(this, T["Enable Debuff Indicators"], C.unitframes.player, "debuff_indicator", "checkbox") CreateConfig(this, T["Enable Clickcast"], C.unitframes.player, "clickcast", "checkbox") CreateConfig(this, T["Enable Range Fading"], C.unitframes.player, "faderange", "checkbox") CreateConfig(this, T["Enable Health Color in Text"], C.unitframes.player, "healthcolor", "checkbox") CreateConfig(this, T["Enable Power Color in Text"], C.unitframes.player, "powercolor", "checkbox") CreateConfig(this, T["Enable Level Color in Text"], C.unitframes.player, "levelcolor", "checkbox") CreateConfig(this, T["Enable Class Color in Text"], C.unitframes.player, "classcolor", "checkbox") CreateConfig(this, T["Health Bar Texts"], nil, nil, "header") CreateConfig(this, T["Left Text"], C.unitframes.player, "txthpleft", "dropdown", pfUI.gui.dropdowns.uf_texts) CreateConfig(this, T["Center Text"], C.unitframes.player, "txthpcenter", "dropdown", pfUI.gui.dropdowns.uf_texts) CreateConfig(this, T["Right Text"], C.unitframes.player, "txthpright", "dropdown", pfUI.gui.dropdowns.uf_texts) CreateConfig(this, T["Power Bar Texts"], nil, nil, "header") CreateConfig(this, T["Left Text"], C.unitframes.player, "txtpowerleft", "dropdown", pfUI.gui.dropdowns.uf_texts) CreateConfig(this, T["Center Text"], C.unitframes.player, "txtpowercenter", "dropdown", pfUI.gui.dropdowns.uf_texts) CreateConfig(this, T["Right Text"], C.unitframes.player, "txtpowerright", "dropdown", pfUI.gui.dropdowns.uf_texts) this.setup = true end end) -- >> Target pfUI.gui.tabs.uf.tabs.target = pfUI.gui.tabs.uf.tabs:CreateTabChild(T["Target"], 70) pfUI.gui.tabs.uf.tabs.target:SetScript("OnShow", function() if not this.setup then CreateConfig(this, T["Display Target Frame"], C.unitframes.target, "visible", "checkbox") CreateConfig(this, T["Enable Target Switch Animation"], C.unitframes.target, "animation", "checkbox") CreateConfig(this, T["Portrait Position"], C.unitframes.target, "portrait", "dropdown", pfUI.gui.dropdowns.uf_portrait_position) CreateConfig(this, T["Health Bar Width"], C.unitframes.target, "width") CreateConfig(this, T["Health Bar Height"], C.unitframes.target, "height") CreateConfig(this, T["Power Bar Height"], C.unitframes.target, "pheight") CreateConfig(this, T["Spacing"], C.unitframes.target, "pspace") CreateConfig(this, T["Buff Position"], C.unitframes.target, "buffs", "dropdown", pfUI.gui.dropdowns.uf_buff_position) CreateConfig(this, T["Buff Size"], C.unitframes.target, "buffsize") CreateConfig(this, T["Buff Limit"], C.unitframes.target, "bufflimit") CreateConfig(this, T["Buffs Per Row"], C.unitframes.target, "buffperrow") CreateConfig(this, T["Debuff Position"], C.unitframes.target, "debuffs", "dropdown", pfUI.gui.dropdowns.uf_buff_position) CreateConfig(this, T["Debuff Size"], C.unitframes.target, "debuffsize") CreateConfig(this, T["Debuff Limit"], C.unitframes.target, "debufflimit") CreateConfig(this, T["Debuffs Per Row"], C.unitframes.target, "debuffperrow") CreateConfig(this, T["Invert Health Bar"], C.unitframes.target, "invert_healthbar", "checkbox") CreateConfig(this, T["Enable Buff Indicators"], C.unitframes.target, "buff_indicator", "checkbox") CreateConfig(this, T["Enable Debuff Indicators"], C.unitframes.target, "debuff_indicator", "checkbox") CreateConfig(this, T["Enable Clickcast"], C.unitframes.target, "clickcast", "checkbox") CreateConfig(this, T["Enable Range Fading"], C.unitframes.target, "faderange", "checkbox") CreateConfig(this, T["Enable Health Color in Text"], C.unitframes.target, "healthcolor", "checkbox") CreateConfig(this, T["Enable Power Color in Text"], C.unitframes.target, "powercolor", "checkbox") CreateConfig(this, T["Enable Level Color in Text"], C.unitframes.target, "levelcolor", "checkbox") CreateConfig(this, T["Enable Class Color in Text"], C.unitframes.target, "classcolor", "checkbox") CreateConfig(this, T["Health Bar Texts"], nil, nil, "header") CreateConfig(this, T["Left Text"], C.unitframes.target, "txthpleft", "dropdown", pfUI.gui.dropdowns.uf_texts) CreateConfig(this, T["Center Text"], C.unitframes.target, "txthpcenter", "dropdown", pfUI.gui.dropdowns.uf_texts) CreateConfig(this, T["Right Text"], C.unitframes.target, "txthpright", "dropdown", pfUI.gui.dropdowns.uf_texts) CreateConfig(this, T["Power Bar Texts"], nil, nil, "header") CreateConfig(this, T["Left Text"], C.unitframes.target, "txtpowerleft", "dropdown", pfUI.gui.dropdowns.uf_texts) CreateConfig(this, T["Center Text"], C.unitframes.target, "txtpowercenter", "dropdown", pfUI.gui.dropdowns.uf_texts) CreateConfig(this, T["Right Text"], C.unitframes.target, "txtpowerright", "dropdown", pfUI.gui.dropdowns.uf_texts) this.setup = true end end) -- >> Target-Target pfUI.gui.tabs.uf.tabs.targettarget = pfUI.gui.tabs.uf.tabs:CreateTabChild(T["Target-Target"], 70) pfUI.gui.tabs.uf.tabs.targettarget:SetScript("OnShow", function() if not this.setup then CreateConfig(this, T["Display Target of Target Frame"], C.unitframes.ttarget, "visible", "checkbox") CreateConfig(this, T["Portrait Position"], C.unitframes.ttarget, "portrait", "dropdown", pfUI.gui.dropdowns.uf_portrait_position) CreateConfig(this, T["Health Bar Width"], C.unitframes.ttarget, "width") CreateConfig(this, T["Health Bar Height"], C.unitframes.ttarget, "height") CreateConfig(this, T["Power Bar Height"], C.unitframes.ttarget, "pheight") CreateConfig(this, T["Spacing"], C.unitframes.ttarget, "pspace") CreateConfig(this, T["Buff Position"], C.unitframes.ttarget, "buffs", "dropdown", pfUI.gui.dropdowns.uf_buff_position) CreateConfig(this, T["Buff Size"], C.unitframes.ttarget, "buffsize") CreateConfig(this, T["Buff Limit"], C.unitframes.ttarget, "bufflimit") CreateConfig(this, T["Buffs Per Row"], C.unitframes.ttarget, "buffperrow") CreateConfig(this, T["Debuff Position"], C.unitframes.ttarget, "debuffs", "dropdown", pfUI.gui.dropdowns.uf_buff_position) CreateConfig(this, T["Debuff Size"], C.unitframes.ttarget, "debuffsize") CreateConfig(this, T["Debuff Limit"], C.unitframes.ttarget, "debufflimit") CreateConfig(this, T["Debuffs Per Row"], C.unitframes.ttarget, "debuffperrow") CreateConfig(this, T["Invert Health Bar"], C.unitframes.ttarget, "invert_healthbar", "checkbox") CreateConfig(this, T["Enable Buff Indicators"], C.unitframes.ttarget, "buff_indicator", "checkbox") CreateConfig(this, T["Enable Debuff Indicators"], C.unitframes.ttarget, "debuff_indicator", "checkbox") CreateConfig(this, T["Enable Clickcast"], C.unitframes.ttarget, "clickcast", "checkbox") CreateConfig(this, T["Enable Range Fading"], C.unitframes.ttarget, "faderange", "checkbox") CreateConfig(this, T["Enable Health Color in Text"], C.unitframes.ttarget, "healthcolor", "checkbox") CreateConfig(this, T["Enable Power Color in Text"], C.unitframes.ttarget, "powercolor", "checkbox") CreateConfig(this, T["Enable Level Color in Text"], C.unitframes.ttarget, "levelcolor", "checkbox") CreateConfig(this, T["Enable Class Color in Text"], C.unitframes.ttarget, "classcolor", "checkbox") CreateConfig(this, T["Health Bar Texts"], nil, nil, "header") CreateConfig(this, T["Left Text"], C.unitframes.ttarget, "txthpleft", "dropdown", pfUI.gui.dropdowns.uf_texts) CreateConfig(this, T["Center Text"], C.unitframes.ttarget, "txthpcenter", "dropdown", pfUI.gui.dropdowns.uf_texts) CreateConfig(this, T["Right Text"], C.unitframes.ttarget, "txthpright", "dropdown", pfUI.gui.dropdowns.uf_texts) CreateConfig(this, T["Power Bar Texts"], nil, nil, "header") CreateConfig(this, T["Left Text"], C.unitframes.ttarget, "txtpowerleft", "dropdown", pfUI.gui.dropdowns.uf_texts) CreateConfig(this, T["Center Text"], C.unitframes.ttarget, "txtpowercenter", "dropdown", pfUI.gui.dropdowns.uf_texts) CreateConfig(this, T["Right Text"], C.unitframes.ttarget, "txtpowerright", "dropdown", pfUI.gui.dropdowns.uf_texts) this.setup = true end end) -- >> Pet pfUI.gui.tabs.uf.tabs.pet = pfUI.gui.tabs.uf.tabs:CreateTabChild(T["Pet"], 70) pfUI.gui.tabs.uf.tabs.pet:SetScript("OnShow", function() if not this.setup then CreateConfig(this, T["Display Pet Frame"], C.unitframes.pet, "visible", "checkbox") CreateConfig(this, T["Portrait Position"], C.unitframes.pet, "portrait", "dropdown", pfUI.gui.dropdowns.uf_portrait_position) CreateConfig(this, T["Health Bar Width"], C.unitframes.pet, "width") CreateConfig(this, T["Health Bar Height"], C.unitframes.pet, "height") CreateConfig(this, T["Power Bar Height"], C.unitframes.pet, "pheight") CreateConfig(this, T["Spacing"], C.unitframes.pet, "pspace") CreateConfig(this, T["Buff Position"], C.unitframes.pet, "buffs", "dropdown", pfUI.gui.dropdowns.uf_buff_position) CreateConfig(this, T["Buff Size"], C.unitframes.pet, "buffsize") CreateConfig(this, T["Buff Limit"], C.unitframes.pet, "bufflimit") CreateConfig(this, T["Buffs Per Row"], C.unitframes.pet, "buffperrow") CreateConfig(this, T["Debuff Position"], C.unitframes.pet, "debuffs", "dropdown", pfUI.gui.dropdowns.uf_buff_position) CreateConfig(this, T["Debuff Size"], C.unitframes.pet, "debuffsize") CreateConfig(this, T["Debuff Limit"], C.unitframes.pet, "debufflimit") CreateConfig(this, T["Debuffs Per Row"], C.unitframes.pet, "debuffperrow") CreateConfig(this, T["Invert Health Bar"], C.unitframes.pet, "invert_healthbar", "checkbox") CreateConfig(this, T["Enable Buff Indicators"], C.unitframes.pet, "buff_indicator", "checkbox") CreateConfig(this, T["Enable Debuff Indicators"], C.unitframes.pet, "debuff_indicator", "checkbox") CreateConfig(this, T["Enable Clickcast"], C.unitframes.pet, "clickcast", "checkbox") CreateConfig(this, T["Enable Range Fading"], C.unitframes.pet, "faderange", "checkbox") CreateConfig(this, T["Enable Health Color in Text"], C.unitframes.pet, "healthcolor", "checkbox") CreateConfig(this, T["Enable Power Color in Text"], C.unitframes.pet, "powercolor", "checkbox") CreateConfig(this, T["Enable Level Color in Text"], C.unitframes.pet, "levelcolor", "checkbox") CreateConfig(this, T["Enable Class Color in Text"], C.unitframes.pet, "classcolor", "checkbox") CreateConfig(this, T["Health Bar Texts"], nil, nil, "header") CreateConfig(this, T["Left Text"], C.unitframes.pet, "txthpleft", "dropdown", pfUI.gui.dropdowns.uf_texts) CreateConfig(this, T["Center Text"], C.unitframes.pet, "txthpcenter", "dropdown", pfUI.gui.dropdowns.uf_texts) CreateConfig(this, T["Right Text"], C.unitframes.pet, "txthpright", "dropdown", pfUI.gui.dropdowns.uf_texts) CreateConfig(this, T["Power Bar Texts"], nil, nil, "header") CreateConfig(this, T["Left Text"], C.unitframes.pet, "txtpowerleft", "dropdown", pfUI.gui.dropdowns.uf_texts) CreateConfig(this, T["Center Text"], C.unitframes.pet, "txtpowercenter", "dropdown", pfUI.gui.dropdowns.uf_texts) CreateConfig(this, T["Right Text"], C.unitframes.pet, "txtpowerright", "dropdown", pfUI.gui.dropdowns.uf_texts) this.setup = true end end) -- >> Focus pfUI.gui.tabs.uf.tabs.focus = pfUI.gui.tabs.uf.tabs:CreateTabChild(T["Focus"], 70) pfUI.gui.tabs.uf.tabs.focus:SetScript("OnShow", function() if not this.setup then CreateConfig(this, T["Display Focus Frame"], C.unitframes.focus, "visible", "checkbox") CreateConfig(this, T["Portrait Position"], C.unitframes.focus, "portrait", "dropdown", pfUI.gui.dropdowns.uf_portrait_position) CreateConfig(this, T["Health Bar Width"], C.unitframes.focus, "width") CreateConfig(this, T["Health Bar Height"], C.unitframes.focus, "height") CreateConfig(this, T["Power Bar Height"], C.unitframes.focus, "pheight") CreateConfig(this, T["Spacing"], C.unitframes.focus, "pspace") CreateConfig(this, T["Buff Position"], C.unitframes.focus, "buffs", "dropdown", pfUI.gui.dropdowns.uf_buff_position) CreateConfig(this, T["Buff Size"], C.unitframes.focus, "buffsize") CreateConfig(this, T["Buff Limit"], C.unitframes.focus, "bufflimit") CreateConfig(this, T["Buffs Per Row"], C.unitframes.focus, "buffperrow") CreateConfig(this, T["Debuff Position"], C.unitframes.focus, "debuffs", "dropdown", pfUI.gui.dropdowns.uf_buff_position) CreateConfig(this, T["Debuff Size"], C.unitframes.focus, "debuffsize") CreateConfig(this, T["Debuff Limit"], C.unitframes.focus, "debufflimit") CreateConfig(this, T["Debuffs Per Row"], C.unitframes.focus, "debuffperrow") CreateConfig(this, T["Invert Health Bar"], C.unitframes.focus, "invert_healthbar", "checkbox") CreateConfig(this, T["Enable Buff Indicators"], C.unitframes.focus, "buff_indicator", "checkbox") CreateConfig(this, T["Enable Debuff Indicators"], C.unitframes.focus, "debuff_indicator", "checkbox") CreateConfig(this, T["Enable Clickcast"], C.unitframes.focus, "clickcast", "checkbox") CreateConfig(this, T["Enable Range Fading"], C.unitframes.focus, "faderange", "checkbox") CreateConfig(this, T["Enable Health Color in Text"], C.unitframes.focus, "healthcolor", "checkbox") CreateConfig(this, T["Enable Power Color in Text"], C.unitframes.focus, "powercolor", "checkbox") CreateConfig(this, T["Enable Level Color in Text"], C.unitframes.focus, "levelcolor", "checkbox") CreateConfig(this, T["Enable Class Color in Text"], C.unitframes.focus, "classcolor", "checkbox") CreateConfig(this, T["Health Bar Texts"], nil, nil, "header") CreateConfig(this, T["Left Text"], C.unitframes.focus, "txthpleft", "dropdown", pfUI.gui.dropdowns.uf_texts) CreateConfig(this, T["Center Text"], C.unitframes.focus, "txthpcenter", "dropdown", pfUI.gui.dropdowns.uf_texts) CreateConfig(this, T["Right Text"], C.unitframes.focus, "txthpright", "dropdown", pfUI.gui.dropdowns.uf_texts) CreateConfig(this, T["Power Bar Texts"], nil, nil, "header") CreateConfig(this, T["Left Text"], C.unitframes.focus, "txtpowerleft", "dropdown", pfUI.gui.dropdowns.uf_texts) CreateConfig(this, T["Center Text"], C.unitframes.focus, "txtpowercenter", "dropdown", pfUI.gui.dropdowns.uf_texts) CreateConfig(this, T["Right Text"], C.unitframes.focus, "txtpowerright", "dropdown", pfUI.gui.dropdowns.uf_texts) this.setup = true end end) -- [[ GroupFrames ]] pfUI.gui.tabs.gf = pfUI.gui.tabs:CreateTabChild(T["Group Frames"], nil, nil, nil, true) pfUI.gui.tabs.gf.tabs = ui:CreateTabFrame(pfUI.gui.tabs.gf, "TOP", true) -- >> General pfUI.gui.tabs.gf.tabs.general = pfUI.gui.tabs.gf.tabs:CreateTabChild(T["General"], 70) pfUI.gui.tabs.gf.tabs.general:SetScript("OnShow", function() if not this.setup then CreateConfig(this, T["Show Self in Group Frames"], C.unitframes, "selfingroup", "checkbox") CreateConfig(this, T["Hide Group Frames While In Raid"], C.unitframes.group, "hide_in_raid", "checkbox") CreateConfig(this, T["Use Raid Frames To Display Group Members"], C.unitframes, "raidforgroup", "checkbox") CreateConfig(this, T["Show Hots as Buff Indicators"], C.unitframes, "show_hots", "checkbox") CreateConfig(this, T["Show Hots of all Classes"], C.unitframes, "all_hots", "checkbox") CreateConfig(this, T["Show Procs as Buff Indicators"], C.unitframes, "show_procs", "checkbox") CreateConfig(this, T["Show Procs of all Classes"], C.unitframes, "all_procs", "checkbox") CreateConfig(this, T["Only Show Indicators for Dispellable Debuffs"], C.unitframes, "debuffs_class", "checkbox") CreateConfig(this, T["Clickcast Spells"], nil, nil, "header") CreateConfig(this, T["Click Action"], C.unitframes, "clickcast", nil, nil, nil, nil, "STRING") CreateConfig(this, T["Shift-Click Action"], C.unitframes, "clickcast_shift", nil, nil, nil, nil, "STRING") CreateConfig(this, T["Alt-Click Action"], C.unitframes, "clickcast_alt", nil, nil, nil, nil, "STRING") CreateConfig(this, T["Ctrl-Click Action"], C.unitframes, "clickcast_ctrl", nil, nil, nil, nil, "STRING") this.setup = true end end) -- >> Raid pfUI.gui.tabs.gf.tabs.raid = pfUI.gui.tabs.gf.tabs:CreateTabChild(T["Raid"], 70) pfUI.gui.tabs.gf.tabs.raid:SetScript("OnShow", function() if not this.setup then CreateConfig(this, T["Display Raid Frames"], C.unitframes.raid, "visible", "checkbox") CreateConfig(this, T["Portrait Position"], C.unitframes.raid, "portrait", "dropdown", pfUI.gui.dropdowns.uf_portrait_position) CreateConfig(this, T["Health Bar Width"], C.unitframes.raid, "width") CreateConfig(this, T["Health Bar Height"], C.unitframes.raid, "height") CreateConfig(this, T["Power Bar Height"], C.unitframes.raid, "pheight") CreateConfig(this, T["Spacing"], C.unitframes.raid, "pspace") CreateConfig(this, T["Buff Position"], C.unitframes.raid, "buffs", "dropdown", pfUI.gui.dropdowns.uf_buff_position) CreateConfig(this, T["Buff Size"], C.unitframes.raid, "buffsize") CreateConfig(this, T["Buff Limit"], C.unitframes.raid, "bufflimit") CreateConfig(this, T["Buffs Per Row"], C.unitframes.raid, "buffperrow") CreateConfig(this, T["Debuff Position"], C.unitframes.raid, "debuffs", "dropdown", pfUI.gui.dropdowns.uf_buff_position) CreateConfig(this, T["Debuff Size"], C.unitframes.raid, "debuffsize") CreateConfig(this, T["Debuff Limit"], C.unitframes.raid, "debufflimit") CreateConfig(this, T["Debuffs Per Row"], C.unitframes.raid, "debuffperrow") CreateConfig(this, T["Invert Health Bar"], C.unitframes.raid, "invert_healthbar", "checkbox") CreateConfig(this, T["Enable Buff Indicators"], C.unitframes.raid, "buff_indicator", "checkbox") CreateConfig(this, T["Enable Debuff Indicators"], C.unitframes.raid, "debuff_indicator", "checkbox") CreateConfig(this, T["Enable Clickcast"], C.unitframes.raid, "clickcast", "checkbox") CreateConfig(this, T["Enable Range Fading"], C.unitframes.raid, "faderange", "checkbox") CreateConfig(this, T["Enable Health Color in Text"], C.unitframes.raid, "healthcolor", "checkbox") CreateConfig(this, T["Enable Power Color in Text"], C.unitframes.raid, "powercolor", "checkbox") CreateConfig(this, T["Enable Level Color in Text"], C.unitframes.raid, "levelcolor", "checkbox") CreateConfig(this, T["Enable Class Color in Text"], C.unitframes.raid, "classcolor", "checkbox") CreateConfig(this, T["Health Bar Texts"], nil, nil, "header") CreateConfig(this, T["Left Text"], C.unitframes.raid, "txthpleft", "dropdown", pfUI.gui.dropdowns.uf_texts) CreateConfig(this, T["Center Text"], C.unitframes.raid, "txthpcenter", "dropdown", pfUI.gui.dropdowns.uf_texts) CreateConfig(this, T["Right Text"], C.unitframes.raid, "txthpright", "dropdown", pfUI.gui.dropdowns.uf_texts) CreateConfig(this, T["Power Bar Texts"], nil, nil, "header") CreateConfig(this, T["Left Text"], C.unitframes.raid, "txtpowerleft", "dropdown", pfUI.gui.dropdowns.uf_texts) CreateConfig(this, T["Center Text"], C.unitframes.raid, "txtpowercenter", "dropdown", pfUI.gui.dropdowns.uf_texts) CreateConfig(this, T["Right Text"], C.unitframes.raid, "txtpowerright", "dropdown", pfUI.gui.dropdowns.uf_texts) this.setup = true end end) -- >> Group pfUI.gui.tabs.gf.tabs.group = pfUI.gui.tabs.gf.tabs:CreateTabChild(T["Group"], 70) pfUI.gui.tabs.gf.tabs.group:SetScript("OnShow", function() if not this.setup then CreateConfig(this, T["Display Group Frames"], C.unitframes.group, "visible", "checkbox") CreateConfig(this, T["Portrait Position"], C.unitframes.group, "portrait", "dropdown", pfUI.gui.dropdowns.uf_portrait_position) CreateConfig(this, T["Health Bar Width"], C.unitframes.group, "width") CreateConfig(this, T["Health Bar Height"], C.unitframes.group, "height") CreateConfig(this, T["Power Bar Height"], C.unitframes.group, "pheight") CreateConfig(this, T["Spacing"], C.unitframes.group, "pspace") CreateConfig(this, T["Buff Position"], C.unitframes.group, "buffs", "dropdown", pfUI.gui.dropdowns.uf_buff_position) CreateConfig(this, T["Buff Size"], C.unitframes.group, "buffsize") CreateConfig(this, T["Buff Limit"], C.unitframes.group, "bufflimit") CreateConfig(this, T["Buffs Per Row"], C.unitframes.group, "buffperrow") CreateConfig(this, T["Debuff Position"], C.unitframes.group, "debuffs", "dropdown", pfUI.gui.dropdowns.uf_buff_position) CreateConfig(this, T["Debuff Size"], C.unitframes.group, "debuffsize") CreateConfig(this, T["Debuff Limit"], C.unitframes.group, "debufflimit") CreateConfig(this, T["Debuffs Per Row"], C.unitframes.group, "debuffperrow") CreateConfig(this, T["Invert Health Bar"], C.unitframes.group, "invert_healthbar", "checkbox") CreateConfig(this, T["Enable Buff Indicators"], C.unitframes.group, "buff_indicator", "checkbox") CreateConfig(this, T["Enable Debuff Indicators"], C.unitframes.group, "debuff_indicator", "checkbox") CreateConfig(this, T["Enable Clickcast"], C.unitframes.group, "clickcast", "checkbox") CreateConfig(this, T["Enable Range Fading"], C.unitframes.group, "faderange", "checkbox") CreateConfig(this, T["Enable Health Color in Text"], C.unitframes.group, "healthcolor", "checkbox") CreateConfig(this, T["Enable Power Color in Text"], C.unitframes.group, "powercolor", "checkbox") CreateConfig(this, T["Enable Level Color in Text"], C.unitframes.group, "levelcolor", "checkbox") CreateConfig(this, T["Enable Class Color in Text"], C.unitframes.group, "classcolor", "checkbox") CreateConfig(this, T["Health Bar Texts"], nil, nil, "header") CreateConfig(this, T["Left Text"], C.unitframes.group, "txthpleft", "dropdown", pfUI.gui.dropdowns.uf_texts) CreateConfig(this, T["Center Text"], C.unitframes.group, "txthpcenter", "dropdown", pfUI.gui.dropdowns.uf_texts) CreateConfig(this, T["Right Text"], C.unitframes.group, "txthpright", "dropdown", pfUI.gui.dropdowns.uf_texts) CreateConfig(this, T["Power Bar Texts"], nil, nil, "header") CreateConfig(this, T["Left Text"], C.unitframes.group, "txtpowerleft", "dropdown", pfUI.gui.dropdowns.uf_texts) CreateConfig(this, T["Center Text"], C.unitframes.group, "txtpowercenter", "dropdown", pfUI.gui.dropdowns.uf_texts) CreateConfig(this, T["Right Text"], C.unitframes.group, "txtpowerright", "dropdown", pfUI.gui.dropdowns.uf_texts) this.setup = true end end) -- >> Group-Target pfUI.gui.tabs.gf.tabs.grouptarget = pfUI.gui.tabs.gf.tabs:CreateTabChild(T["Group-Target"], 70) pfUI.gui.tabs.gf.tabs.grouptarget:SetScript("OnShow", function() if not this.setup then CreateConfig(this, T["Display Group Target Frames"], C.unitframes.grouptarget, "visible", "checkbox") CreateConfig(this, T["Portrait Position"], C.unitframes.grouptarget, "portrait", "dropdown", pfUI.gui.dropdowns.uf_portrait_position) CreateConfig(this, T["Health Bar Width"], C.unitframes.grouptarget, "width") CreateConfig(this, T["Health Bar Height"], C.unitframes.grouptarget, "height") CreateConfig(this, T["Power Bar Height"], C.unitframes.grouptarget, "pheight") CreateConfig(this, T["Spacing"], C.unitframes.grouptarget, "pspace") CreateConfig(this, T["Buff Position"], C.unitframes.grouptarget, "buffs", "dropdown", pfUI.gui.dropdowns.uf_buff_position) CreateConfig(this, T["Buff Size"], C.unitframes.grouptarget, "buffsize") CreateConfig(this, T["Buff Limit"], C.unitframes.grouptarget, "bufflimit") CreateConfig(this, T["Buffs Per Row"], C.unitframes.grouptarget, "buffperrow") CreateConfig(this, T["Debuff Position"], C.unitframes.grouptarget, "debuffs", "dropdown", pfUI.gui.dropdowns.uf_buff_position) CreateConfig(this, T["Debuff Size"], C.unitframes.grouptarget, "debuffsize") CreateConfig(this, T["Debuff Limit"], C.unitframes.grouptarget, "debufflimit") CreateConfig(this, T["Debuffs Per Row"], C.unitframes.grouptarget, "debuffperrow") CreateConfig(this, T["Invert Health Bar"], C.unitframes.grouptarget, "invert_healthbar", "checkbox") CreateConfig(this, T["Enable Buff Indicators"], C.unitframes.grouptarget, "buff_indicator", "checkbox") CreateConfig(this, T["Enable Debuff Indicators"], C.unitframes.grouptarget, "debuff_indicator", "checkbox") CreateConfig(this, T["Enable Clickcast"], C.unitframes.grouptarget, "clickcast", "checkbox") CreateConfig(this, T["Enable Range Fading"], C.unitframes.grouptarget, "faderange", "checkbox") CreateConfig(this, T["Enable Health Color in Text"], C.unitframes.grouptarget, "healthcolor", "checkbox") CreateConfig(this, T["Enable Power Color in Text"], C.unitframes.grouptarget, "powercolor", "checkbox") CreateConfig(this, T["Enable Level Color in Text"], C.unitframes.grouptarget, "levelcolor", "checkbox") CreateConfig(this, T["Enable Class Color in Text"], C.unitframes.grouptarget, "classcolor", "checkbox") CreateConfig(this, T["Health Bar Texts"], nil, nil, "header") CreateConfig(this, T["Left Text"], C.unitframes.grouptarget, "txthpleft", "dropdown", pfUI.gui.dropdowns.uf_texts) CreateConfig(this, T["Center Text"], C.unitframes.grouptarget, "txthpcenter", "dropdown", pfUI.gui.dropdowns.uf_texts) CreateConfig(this, T["Right Text"], C.unitframes.grouptarget, "txthpright", "dropdown", pfUI.gui.dropdowns.uf_texts) CreateConfig(this, T["Power Bar Texts"], nil, nil, "header") CreateConfig(this, T["Left Text"], C.unitframes.grouptarget, "txtpowerleft", "dropdown", pfUI.gui.dropdowns.uf_texts) CreateConfig(this, T["Center Text"], C.unitframes.grouptarget, "txtpowercenter", "dropdown", pfUI.gui.dropdowns.uf_texts) CreateConfig(this, T["Right Text"], C.unitframes.grouptarget, "txtpowerright", "dropdown", pfUI.gui.dropdowns.uf_texts) this.setup = true end end) -- >> Group-Pet pfUI.gui.tabs.gf.tabs.grouppet = pfUI.gui.tabs.gf.tabs:CreateTabChild(T["Group-Pet"], 70) pfUI.gui.tabs.gf.tabs.grouppet:SetScript("OnShow", function() if not this.setup then CreateConfig(this, T["Display Group Pet Frames"], C.unitframes.grouppet, "visible", "checkbox") CreateConfig(this, T["Portrait Position"], C.unitframes.grouppet, "portrait", "dropdown", pfUI.gui.dropdowns.uf_portrait_position) CreateConfig(this, T["Health Bar Width"], C.unitframes.grouppet, "width") CreateConfig(this, T["Health Bar Height"], C.unitframes.grouppet, "height") CreateConfig(this, T["Power Bar Height"], C.unitframes.grouppet, "pheight") CreateConfig(this, T["Spacing"], C.unitframes.grouppet, "pspace") CreateConfig(this, T["Buff Position"], C.unitframes.grouppet, "buffs", "dropdown", pfUI.gui.dropdowns.uf_buff_position) CreateConfig(this, T["Buff Size"], C.unitframes.grouppet, "buffsize") CreateConfig(this, T["Buff Limit"], C.unitframes.grouppet, "bufflimit") CreateConfig(this, T["Buffs Per Row"], C.unitframes.grouppet, "buffperrow") CreateConfig(this, T["Debuff Position"], C.unitframes.grouppet, "debuffs", "dropdown", pfUI.gui.dropdowns.uf_buff_position) CreateConfig(this, T["Debuff Size"], C.unitframes.grouppet, "debuffsize") CreateConfig(this, T["Debuff Limit"], C.unitframes.grouppet, "debufflimit") CreateConfig(this, T["Debuffs Per Row"], C.unitframes.grouppet, "debuffperrow") CreateConfig(this, T["Invert Health Bar"], C.unitframes.grouppet, "invert_healthbar", "checkbox") CreateConfig(this, T["Enable Buff Indicators"], C.unitframes.grouppet, "buff_indicator", "checkbox") CreateConfig(this, T["Enable Debuff Indicators"], C.unitframes.grouppet, "debuff_indicator", "checkbox") CreateConfig(this, T["Enable Clickcast"], C.unitframes.grouppet, "clickcast", "checkbox") CreateConfig(this, T["Enable Range Fading"], C.unitframes.grouppet, "faderange", "checkbox") CreateConfig(this, T["Enable Health Color in Text"], C.unitframes.grouppet, "healthcolor", "checkbox") CreateConfig(this, T["Enable Power Color in Text"], C.unitframes.grouppet, "powercolor", "checkbox") CreateConfig(this, T["Enable Level Color in Text"], C.unitframes.grouppet, "levelcolor", "checkbox") CreateConfig(this, T["Enable Class Color in Text"], C.unitframes.grouppet, "classcolor", "checkbox") CreateConfig(this, T["Health Bar Texts"], nil, nil, "header") CreateConfig(this, T["Left Text"], C.unitframes.grouppet, "txthpleft", "dropdown", pfUI.gui.dropdowns.uf_texts) CreateConfig(this, T["Center Text"], C.unitframes.grouppet, "txthpcenter", "dropdown", pfUI.gui.dropdowns.uf_texts) CreateConfig(this, T["Right Text"], C.unitframes.grouppet, "txthpright", "dropdown", pfUI.gui.dropdowns.uf_texts) CreateConfig(this, T["Power Bar Texts"], nil, nil, "header") CreateConfig(this, T["Left Text"], C.unitframes.grouppet, "txtpowerleft", "dropdown", pfUI.gui.dropdowns.uf_texts) CreateConfig(this, T["Center Text"], C.unitframes.grouppet, "txtpowercenter", "dropdown", pfUI.gui.dropdowns.uf_texts) CreateConfig(this, T["Right Text"], C.unitframes.grouppet, "txtpowerright", "dropdown", pfUI.gui.dropdowns.uf_texts) this.setup = true end end) -- [[ Combat ]] pfUI.gui.tabs.combat = pfUI.gui.tabs:CreateTabChild(T["Combat"], nil, nil, nil, true) pfUI.gui.tabs.combat.tabs = ui:CreateTabFrame(pfUI.gui.tabs.combat, "TOP", true) -- >> General pfUI.gui.tabs.combat.tabs.general = pfUI.gui.tabs.combat.tabs:CreateTabChild(T["Combat"], 70) pfUI.gui.tabs.combat.tabs.general:SetScript("OnShow", function() if not this.setup then CreateConfig(this, T["Enable Combat Glow Effects On Screen Edges"], C.appearance.infight, "screen", "checkbox") CreateConfig(this, T["Enable Combat Glow Effects On Unit Frames"], C.appearance.infight, "common", "checkbox") CreateConfig(this, T["Enable Combat Glow Effects On Group Frames"], C.appearance.infight, "group", "checkbox") this.setup = true end end) -- [[ Bags & Bank ]] pfUI.gui.tabs.bags = pfUI.gui.tabs:CreateTabChild(T["Bags & Bank"], nil, nil, nil, true) pfUI.gui.tabs.bags.tabs = ui:CreateTabFrame(pfUI.gui.tabs.bags, "TOP", true) -- >> General pfUI.gui.tabs.bags.tabs.general = pfUI.gui.tabs.bags.tabs:CreateTabChild(T["Bags & Bank"], 70) pfUI.gui.tabs.bags.tabs.general:SetScript("OnShow", function() if not this.setup then CreateConfig(this, T["Disable Item Quality Color For \"Common\" Items"], C.appearance.bags, "borderlimit", "checkbox") CreateConfig(this, T["Enable Item Quality Color For Equipment Only"], C.appearance.bags, "borderonlygear", "checkbox") CreateConfig(this, T["Auto Sell Grey Items"], C.global, "autosell", "checkbox") CreateConfig(this, T["Auto Repair Items"], C.global, "autorepair", "checkbox") this.setup = true end end) -- [[ Loot ]] pfUI.gui.tabs.loot = pfUI.gui.tabs:CreateTabChild(T["Loot"], nil, nil, nil, true) pfUI.gui.tabs.loot.tabs = ui:CreateTabFrame(pfUI.gui.tabs.loot, "TOP", true) -- >> General pfUI.gui.tabs.loot.tabs.general = pfUI.gui.tabs.loot.tabs:CreateTabChild(T["Loot"], 70) pfUI.gui.tabs.loot.tabs.general:SetScript("OnShow", function() if not this.setup then CreateConfig(this, T["Enable Auto-Resize Loot Frame"], C.loot, "autoresize", "checkbox") CreateConfig(this, T["Disable Loot Confirmation Dialog (Without Group)"], C.loot, "autopickup", "checkbox") CreateConfig(this, T["Enable Loot Window On MouseCursor"], C.loot, "mousecursor", "checkbox") this.setup = true end end) -- [[ Minimap ]] pfUI.gui.tabs.minimap = pfUI.gui.tabs:CreateTabChild(T["Minimap"], nil, nil, nil, true) pfUI.gui.tabs.minimap.tabs = ui:CreateTabFrame(pfUI.gui.tabs.minimap, "TOP", true) -- >> General pfUI.gui.tabs.minimap.tabs.general = pfUI.gui.tabs.minimap.tabs:CreateTabChild(T["Minimap"], 70) pfUI.gui.tabs.minimap.tabs.general:SetScript("OnShow", function() if not this.setup then CreateConfig(this, T["Enable Zone Text On Minimap Mouseover"], C.appearance.minimap, "mouseoverzone", "checkbox") CreateConfig(this, T["Coordinates Location"], C.appearance.minimap, "coordsloc", "dropdown", pfUI.gui.dropdowns.minimap_cords_position) CreateConfig(this, T["Disable Minimap Buffs"], C.global, "hidebuff", "checkbox") CreateConfig(this, T["Disable Minimap Weapon Buffs"], C.global, "hidewbuff", "checkbox") CreateConfig(this, T["Show PvP Icon"], C.unitframes.player, "showPVPMinimap", "checkbox") this.setup = true end end) -- [[ Actionbar ]] pfUI.gui.tabs.actionbar = pfUI.gui.tabs:CreateTabChild(T["Actionbar"], nil, nil, nil, true) pfUI.gui.tabs.actionbar.tabs = ui:CreateTabFrame(pfUI.gui.tabs.actionbar, "TOP", true) -- >> General pfUI.gui.tabs.actionbar.tabs.general = pfUI.gui.tabs.actionbar.tabs:CreateTabChild(T["General"], 70) pfUI.gui.tabs.actionbar.tabs.general:SetScript("OnShow", function() if not this.setup then CreateConfig(this, T["Icon Size"], C.bars, "icon_size") CreateConfig(this, T["Enable Action Bar Backgrounds"], C.bars, "background", "checkbox") CreateConfig(this, T["Enable Range Display On Hotkeys"], C.bars, "glowrange", "checkbox") CreateConfig(this, T["Range Display Color"], C.bars, "rangecolor", "color") CreateConfig(this, T["Show Macro Text"], C.bars, "showmacro", "checkbox") CreateConfig(this, T["Show Hotkey Text"], C.bars, "showkeybind", "checkbox") CreateConfig(this, T["Enable Range Based Auto Paging (Hunter)"], C.bars, "hunterbar", "checkbox") this.setup = true end end) -- >> Autohide pfUI.gui.tabs.actionbar.tabs.autohide = pfUI.gui.tabs.actionbar.tabs:CreateTabChild(T["Autohide"], 70) pfUI.gui.tabs.actionbar.tabs.autohide:SetScript("OnShow", function() if not this.setup then CreateConfig(this, T["Seconds Until Action Bars Autohide"], C.bars, "hide_time") CreateConfig(this, T["Enable Autohide For BarActionMain"], C.bars, "hide_actionmain", "checkbox") CreateConfig(this, T["Enable Autohide For BarBottomLeft"], C.bars, "hide_bottomleft", "checkbox") CreateConfig(this, T["Enable Autohide For BarBottomRight"], C.bars, "hide_bottomright", "checkbox") CreateConfig(this, T["Enable Autohide For BarRight"], C.bars, "hide_right", "checkbox") CreateConfig(this, T["Enable Autohide For BarTwoRight"], C.bars, "hide_tworight", "checkbox") CreateConfig(this, T["Enable Autohide For BarShapeShift"], C.bars, "hide_shapeshift", "checkbox") CreateConfig(this, T["Enable Autohide For BarPet"], C.bars, "hide_pet", "checkbox") this.setup = true end end) -- >> Layout pfUI.gui.tabs.actionbar.tabs.layout = pfUI.gui.tabs.actionbar.tabs:CreateTabChild(T["Layout"], 70) pfUI.gui.tabs.actionbar.tabs.layout:SetScript("OnShow", function() if not this.setup then CreateConfig(this, T["Main Actionbar (ActionMain)"], C.bars.actionmain, "formfactor", "dropdown", pfUI.gui.dropdowns.num_actionbar_buttons) CreateConfig(this, T["Second Actionbar (BottomLeft)"], C.bars.bottomleft, "formfactor", "dropdown", pfUI.gui.dropdowns.num_actionbar_buttons) CreateConfig(this, T["Left Actionbar (BottomRight)"], C.bars.bottomright, "formfactor", "dropdown", pfUI.gui.dropdowns.num_actionbar_buttons) CreateConfig(this, T["Right Actionbar (Right)"], C.bars.right, "formfactor", "dropdown", pfUI.gui.dropdowns.num_actionbar_buttons) CreateConfig(this, T["Vertical Actionbar (TwoRight)"], C.bars.tworight, "formfactor", "dropdown", pfUI.gui.dropdowns.num_actionbar_buttons) CreateConfig(this, T["Shapeshift Bar (BarShapeShift)"], C.bars.shapeshift, "formfactor", "dropdown", pfUI.gui.dropdowns.num_shapeshift_slots) CreateConfig(this, T["Pet Bar (BarPet)"], C.bars.pet, "formfactor", "dropdown", pfUI.gui.dropdowns.num_pet_action_slots) this.setup = true end end) -- [[ Panel ]] pfUI.gui.tabs.panel = pfUI.gui.tabs:CreateTabChild(T["Panel"], nil, nil, nil, true) pfUI.gui.tabs.panel.tabs = ui:CreateTabFrame(pfUI.gui.tabs.panel, "TOP", true) -- >> General pfUI.gui.tabs.panel.tabs.general = pfUI.gui.tabs.panel.tabs:CreateTabChild(T["Panel"], 70) pfUI.gui.tabs.panel.tabs.general:SetScript("OnShow", function() if not this.setup then CreateConfig(this, T["Use Unit Fonts"], C.panel, "use_unitfonts", "checkbox") CreateConfig(this, T["Left Panel: Left"], C.panel.left, "left", "dropdown", pfUI.gui.dropdowns.panel_values) CreateConfig(this, T["Left Panel: Center"], C.panel.left, "center", "dropdown", pfUI.gui.dropdowns.panel_values) CreateConfig(this, T["Left Panel: Right"], C.panel.left, "right", "dropdown", pfUI.gui.dropdowns.panel_values) CreateConfig(this, T["Right Panel: Left"], C.panel.right, "left", "dropdown", pfUI.gui.dropdowns.panel_values) CreateConfig(this, T["Right Panel: Center"], C.panel.right, "center", "dropdown", pfUI.gui.dropdowns.panel_values) CreateConfig(this, T["Right Panel: Right"], C.panel.right, "right", "dropdown", pfUI.gui.dropdowns.panel_values) CreateConfig(this, T["Other Panel: Minimap"], C.panel.other, "minimap", "dropdown", pfUI.gui.dropdowns.panel_values) CreateConfig(this, T["Always Show Experience And Reputation Bar"], C.panel.xp, "showalways", "checkbox") CreateConfig(this, T["Only Count Bagspace On Regular Bags"], C.panel.bag, "ignorespecial", "checkbox") CreateConfig(this, T["Enable Micro Bar"], C.panel.micro, "enable", "checkbox") CreateConfig(this, T["Enable 24h Clock"], C.global, "twentyfour", "checkbox") this.setup = true end end) -- [[ Tooltip ]] pfUI.gui.tabs.tooltip = pfUI.gui.tabs:CreateTabChild(T["Tooltip"], nil, nil, nil, true) pfUI.gui.tabs.tooltip.tabs = ui:CreateTabFrame(pfUI.gui.tabs.tooltip, "TOP", true) -- >> General pfUI.gui.tabs.tooltip.tabs.general = pfUI.gui.tabs.tooltip.tabs:CreateTabChild(T["Tooltip"], 70) pfUI.gui.tabs.tooltip.tabs.general:SetScript("OnShow", function() if not this.setup then CreateConfig(this, T["Tooltip Position"], C.tooltip, "position", "dropdown", pfUI.gui.dropdowns.tooltip_position) CreateConfig(this, T["Enable Extended Guild Information"], C.tooltip, "extguild", "checkbox") CreateConfig(this, T["Custom Transparency"], C.tooltip, "alpha") CreateConfig(this, T["Always Show Item Comparison"], C.tooltip.compare, "showalways", "checkbox") CreateConfig(this, T["Always Show Extended Vendor Values"], C.tooltip.vendor, "showalways", "checkbox") this.setup = true end end) -- [[ Castbar ]] pfUI.gui.tabs.castbar = pfUI.gui.tabs:CreateTabChild(T["Castbar"], nil, nil, nil, true) pfUI.gui.tabs.castbar.tabs = ui:CreateTabFrame(pfUI.gui.tabs.castbar, "TOP", true) -- >> General pfUI.gui.tabs.castbar.tabs.general = pfUI.gui.tabs.castbar.tabs:CreateTabChild(T["Castbar"], 70) pfUI.gui.tabs.castbar.tabs.general:SetScript("OnShow", function() if not this.setup then CreateConfig(this, T["Use Unit Fonts"], C.castbar, "use_unitfonts", "checkbox") CreateConfig(this, T["Casting Color"], C.appearance.castbar, "castbarcolor", "color") CreateConfig(this, T["Channeling Color"], C.appearance.castbar, "channelcolor", "color") CreateConfig(this, T["Disable Blizzard Castbar"], C.castbar.player, "hide_blizz", "checkbox") CreateConfig(this, T["Disable pfUI Player Castbar"], C.castbar.player, "hide_pfui", "checkbox") CreateConfig(this, T["Disable pfUI Target Castbar"], C.castbar.target, "hide_pfui", "checkbox") this.setup = true end end) -- [[ Chat ]] pfUI.gui.tabs.chat = pfUI.gui.tabs:CreateTabChild(T["Chat"], nil, nil, nil, true) pfUI.gui.tabs.chat.tabs = ui:CreateTabFrame(pfUI.gui.tabs.chat, "TOP", true) -- >> General pfUI.gui.tabs.chat.tabs.general = pfUI.gui.tabs.chat.tabs:CreateTabChild(T["General"], 70) pfUI.gui.tabs.chat.tabs.general:SetScript("OnShow", function() if not this.setup then CreateConfig(this, T["Enable \"Loot & Spam\" Chat Window"], C.chat.right, "enable", "checkbox") CreateConfig(this, T["Inputbox Width"], C.chat.text, "input_width") CreateConfig(this, T["Inputbox Height"], C.chat.text, "input_height") CreateConfig(this, T["Enable Timestamps"], C.chat.text, "time", "checkbox") CreateConfig(this, T["Timestamp Format"], C.chat.text, "timeformat", nil, nil, nil, nil, "STRING") CreateConfig(this, T["Timestamp Brackets"], C.chat.text, "timebracket", nil, nil, nil, nil, "STRING") CreateConfig(this, T["Timestamp Color"], C.chat.text, "timecolor", "color") CreateConfig(this, T["Hide Channel Names"], C.chat.text, "channelnumonly", "checkbox") CreateConfig(this, T["Enable URL Detection"], C.chat.text, "detecturl", "checkbox") CreateConfig(this, T["Enable Class Colors"], C.chat.text, "classcolor", "checkbox") CreateConfig(this, T["Left Chat Width"], C.chat.left, "width") CreateConfig(this, T["Left Chat Height"], C.chat.left, "height") CreateConfig(this, T["Right Chat Width"], C.chat.right, "width") CreateConfig(this, T["Right Chat Height"], C.chat.right, "height") CreateConfig(this, T["Enable Right Chat Window"], C.chat.right, "alwaysshow", "checkbox") CreateConfig(this, T["Hide Combat Log"], C.chat.global, "combathide", "checkbox") CreateConfig(this, T["Enable Chat Dock Background"], C.chat.global, "tabdock", "checkbox") CreateConfig(this, T["Only Show Chat Dock On Mouseover"], C.chat.global, "tabmouse", "checkbox") CreateConfig(this, T["Enable Chat Tab Flashing"], C.chat.global, "chatflash", "checkbox") CreateConfig(this, T["Enable Custom Colors"], C.chat.global, "custombg", "checkbox") CreateConfig(this, T["Chat Background Color"], C.chat.global, "background", "color") CreateConfig(this, T["Chat Border Color"], C.chat.global, "border", "color") CreateConfig(this, T["Enable Custom Incoming Whispers Layout"], C.chat.global, "whispermod", "checkbox") CreateConfig(this, T["Incoming Whispers Color"], C.chat.global, "whisper", "color") CreateConfig(this, T["Enable Sticky Chat"], C.chat.global, "sticky", "checkbox") CreateConfig(this, T["Enable Chat Fade"], C.chat.global, "fadeout", "checkbox") CreateConfig(this, T["Seconds Before Chat Fade"], C.chat.global, "fadetime") this.setup = true end end) -- [[ Nameplates ]] pfUI.gui.tabs.nameplates = pfUI.gui.tabs:CreateTabChild(T["Nameplates"], nil, nil, nil, true) pfUI.gui.tabs.nameplates.tabs = ui:CreateTabFrame(pfUI.gui.tabs.nameplates, "TOP", true) -- General pfUI.gui.tabs.nameplates.tabs.general = pfUI.gui.tabs.nameplates.tabs:CreateTabChild(T["Nameplates"], 70) pfUI.gui.tabs.nameplates.tabs.general:SetScript("OnShow", function() if not this.setup then CreateConfig(this, T["Use Unit Fonts"], C.nameplates, "use_unitfonts", "checkbox") CreateConfig(this, T["Enable Castbars"], C.nameplates, "showcastbar", "checkbox") CreateConfig(this, T["Enable Spellname"], C.nameplates, "spellname", "checkbox") CreateConfig(this, T["Enable Debuffs"], C.nameplates, "showdebuffs", "checkbox") CreateConfig(this, T["Enable Clickthrough"], C.nameplates, "clickthrough", "checkbox") CreateConfig(this, T["Enable Overlap"], C.nameplates, "overlap", "checkbox") CreateConfig(this, T["Enable Mouselook With Right Click"], C.nameplates, "rightclick", "checkbox") CreateConfig(this, T["Right Click Auto Attack Threshold"], C.nameplates, "clickthreshold") CreateConfig(this, T["Enable Class Colors On Enemies"], C.nameplates, "enemyclassc", "checkbox") CreateConfig(this, T["Enable Class Colors On Friends"], C.nameplates, "friendclassc", "checkbox") CreateConfig(this, T["Raid Icon Size"], C.nameplates, "raidiconsize") CreateConfig(this, T["Show Players Only"], C.nameplates, "players", "checkbox") CreateConfig(this, T["Hide Critters"], C.nameplates, "critters", "checkbox") CreateConfig(this, T["Show Health Points"], C.nameplates, "showhp", "checkbox") CreateConfig(this, T["Vertical Position"], C.nameplates, "vpos") CreateConfig(this, T["Nameplate Width"], C.nameplates, "width") CreateConfig(this, T["Healthbar Height"], C.nameplates, "heighthealth") CreateConfig(this, T["Castbar Height"], C.nameplates, "heightcast") this.setup = true end end) -- [[ Thirdparty ]] pfUI.gui.tabs.thirdparty = pfUI.gui.tabs:CreateTabChild(T["Thirdparty"], nil, nil, nil, true) pfUI.gui.tabs.thirdparty.tabs = ui:CreateTabFrame(pfUI.gui.tabs.thirdparty, "TOP", true) -- >> General pfUI.gui.tabs.thirdparty.tabs.general = pfUI.gui.tabs.thirdparty.tabs:CreateTabChild(T["Thirdparty"], 70) pfUI.gui.tabs.thirdparty.tabs.general:SetScript("OnShow", function() if not this.setup then CreateConfig(this, T["DPSMate (Skin)"], C.thirdparty.dpsmate, "skin", "checkbox") CreateConfig(this, T["DPSMate (Dock)"], C.thirdparty.dpsmate, "dock", "checkbox") CreateConfig(this, T["SWStats (Skin)"], C.thirdparty.swstats, "skin", "checkbox") CreateConfig(this, T["SWStats (Dock)"], C.thirdparty.swstats, "dock", "checkbox") CreateConfig(this, T["KLH Threat Meter (Skin)"], C.thirdparty.ktm, "skin", "checkbox") CreateConfig(this, T["KLH Threat Meter (Dock)"], C.thirdparty.ktm, "dock", "checkbox") CreateConfig(this, T["WIM"], C.thirdparty.wim, "enable", "checkbox") CreateConfig(this, T["HealComm"], C.thirdparty.healcomm, "enable", "checkbox") CreateConfig(this, T["CleanUp"], C.thirdparty.cleanup, "enable", "checkbox") CreateConfig(this, T["FlightMap"], C.thirdparty.flightmap, "enable", "checkbox") this.setup = true end end) -- [[ Modules ]] pfUI.gui.tabs.modules = pfUI.gui.tabs:CreateTabChild(T["Modules"], nil, nil, nil, true) pfUI.gui.tabs.modules.tabs = ui:CreateTabFrame(pfUI.gui.tabs.modules, "TOP", true) -- General pfUI.gui.tabs.modules.tabs.general = pfUI.gui.tabs.modules.tabs:CreateTabChild(T["Modules"], 70) pfUI.gui.tabs.modules.tabs.general:SetScript("OnShow", function() if not this.setup then for i,m in pairs(pfUI.modules) do if m ~= "gui" then -- create disabled entry if not existing and display pfUI:UpdateConfig("disabled", nil, m, "0") CreateConfig(this, T["Disable Module"] .. " " .. m, C.disabled, m, "checkbox") end end this.setup = true end end) -- [[ Close ]] pfUI.gui.tabs.close = pfUI.gui.tabs:CreateTabChild(T["Close"], nil, nil, "BOTTOM") pfUI.gui.tabs.close.button:SetScript("OnClick", function() pfUI.gui:Hide() end) -- [[ Unlock ]] pfUI.gui.tabs.unlock = pfUI.gui.tabs:CreateTabChild(T["Unlock"], nil, nil, "BOTTOM") pfUI.gui.tabs.unlock.button:SetScript("OnClick", function() pfUI.gui.delaySettingChanged = pfUI.gui.settingChanged pfUI.gui.settingChanged = nil pfUI.unlock:UnlockFrames() end) -- [[ Hoverbind ]] pfUI.gui.tabs.hoverbind = pfUI.gui.tabs:CreateTabChild(T["Hoverbind"], nil, nil, "BOTTOM") pfUI.gui.tabs.hoverbind.button:SetScript("OnClick", function() if pfUI.hoverbind then pfUI.gui.delaySettingChanged = pfUI.gui.settingChanged pfUI.gui.settingChanged = nil pfUI.hoverbind:Show() end end) end)