-- Classic Era GlobalStrings (GB) that the combat log reads -- and the 1.12 client lacks. Generated; do not edit by hand. pfUI_locale["enUS"]["combatlog"] = { ACTION_DAMAGE_SHIELD = "damages", ACTION_DAMAGE_SHIELD_FULL_TEXT = "%1$s %2$s reflects %9$s %7$s damage to %4$s.%6$s", ACTION_DAMAGE_SHIELD_FULL_TEXT_NO_SOURCE = "%2$s reflects %9$s %7$s damage to %4$s.%6$s", ACTION_DAMAGE_SHIELD_MISSED = "missed", ACTION_DAMAGE_SHIELD_MISSED_BLOCK = "(Blocked)", ACTION_DAMAGE_SHIELD_MISSED_BLOCK_FULL_TEXT = "%1$s %2$s was blocked by %4$s.%6$s", ACTION_DAMAGE_SHIELD_MISSED_BLOCK_FULL_TEXT_NO_SOURCE = "%2$s was blocked by %4$s.%6$s", ACTION_DAMAGE_SHIELD_MISSED_BLOCK_POSSESSIVE = "1", ACTION_DAMAGE_SHIELD_MISSED_DEFLECT = "(Deflected)", ACTION_DAMAGE_SHIELD_MISSED_DEFLECT_FULL_TEXT = "%1$s %2$s was deflected by %4$s.", ACTION_DAMAGE_SHIELD_MISSED_DEFLECT_FULL_TEXT_NO_SOURCE = "%2$s was deflected by %4$s.", ACTION_DAMAGE_SHIELD_MISSED_DEFLECT_POSSESSIVE = "1", ACTION_DAMAGE_SHIELD_MISSED_DODGE = "(Dodged)", ACTION_DAMAGE_SHIELD_MISSED_DODGE_FULL_TEXT = "%1$s %2$s was dodged by %4$s.", ACTION_DAMAGE_SHIELD_MISSED_DODGE_FULL_TEXT_NO_SOURCE = "%2$s was dodged by %4$s.", ACTION_DAMAGE_SHIELD_MISSED_DODGE_POSSESSIVE = "1", ACTION_DAMAGE_SHIELD_MISSED_EVADED = "(Evaded)", ACTION_DAMAGE_SHIELD_MISSED_EVADED_FULL_TEXT = "%1$s %2$s was evaded by %4$s.", ACTION_DAMAGE_SHIELD_MISSED_EVADED_FULL_TEXT_NO_SOURCE = "%2$s was evaded by %4$s.", ACTION_DAMAGE_SHIELD_MISSED_EVADED_POSSESSIVE = "1", ACTION_DAMAGE_SHIELD_MISSED_FULL_TEXT = "%1$s %2$s missed %4$s.", ACTION_DAMAGE_SHIELD_MISSED_FULL_TEXT_NO_SOURCE = "%2$s missed %4$s.", ACTION_DAMAGE_SHIELD_MISSED_IMMUNE = "(Immune)", ACTION_DAMAGE_SHIELD_MISSED_IMMUNE_FULL_TEXT = "%1$s %2$s failed. %4$s was immune.", ACTION_DAMAGE_SHIELD_MISSED_IMMUNE_FULL_TEXT_NO_SOURCE = "%2$s failed. %4$s was immune.", ACTION_DAMAGE_SHIELD_MISSED_IMMUNE_POSSESSIVE = "1", ACTION_DAMAGE_SHIELD_MISSED_MISS = "(Missed)", ACTION_DAMAGE_SHIELD_MISSED_MISS_FULL_TEXT = "%1$s %2$s misses %4$s.", ACTION_DAMAGE_SHIELD_MISSED_MISS_FULL_TEXT_NO_SOURCE = "%2$s misses %4$s.", ACTION_DAMAGE_SHIELD_MISSED_MISS_POSSESSIVE = "1", ACTION_DAMAGE_SHIELD_MISSED_PARRY = "(Parried)", ACTION_DAMAGE_SHIELD_MISSED_PARRY_FULL_TEXT = "%1$s %2$s was parried by %4$s.", ACTION_DAMAGE_SHIELD_MISSED_PARRY_FULL_TEXT_NO_SOURCE = "%2$s was parried by %4$s.", ACTION_DAMAGE_SHIELD_MISSED_PARRY_POSSESSIVE = "1", ACTION_DAMAGE_SHIELD_MISSED_POSSESSIVE = "1", ACTION_DAMAGE_SHIELD_MISSED_RESIST = "(Resisted)", ACTION_DAMAGE_SHIELD_MISSED_RESIST_FULL_TEXT = "%1$s %2$s was fully resisted by %4$s.%6$s", ACTION_DAMAGE_SHIELD_MISSED_RESIST_FULL_TEXT_NO_SOURCE = "%2$s was fully resisted by %4$s.%6$s", ACTION_DAMAGE_SHIELD_MISSED_RESIST_POSSESSIVE = "1", ACTION_DAMAGE_SHIELD_POSSESSIVE = "1", ACTION_DAMAGE_SPLIT = "shared damage", ACTION_DAMAGE_SPLIT_ABSORBED_FULL_TEXT = "%1$s's %2$s damage was absorbed by %4$s %6$s.", ACTION_DAMAGE_SPLIT_FULL_TEXT = "%1$s %2$s causes %9$s damage to %4$s.", ACTION_DAMAGE_SPLIT_POSSESSIVE = "0", ACTION_DAMAGE_SPLIT_RESULT_FULL_TEXT = "%1$s's %2$s causes %9$s damage to %4$s %6$s.", ACTION_ENCHANT_APPLIED = "enchanted", ACTION_ENCHANT_APPLIED_FULL_TEXT = "%1$s cast %2$s on %4$s %5$s.", ACTION_ENCHANT_APPLIED_POSSESSIVE = "0", ACTION_ENCHANT_REMOVED = "enchant faded", ACTION_ENCHANT_REMOVED_FULL_TEXT = "%2$s fades from %4$s %5$s.", ACTION_ENCHANT_REMOVED_POSSESSIVE = "0", ACTION_ENVIRONMENTAL_DAMAGE = "damaged", ACTION_ENVIRONMENTAL_DAMAGE_DROWNING = "Drowning", ACTION_ENVIRONMENTAL_DAMAGE_DROWNING_FULL_TEXT = "%4$s is drowning and loses %9$s health.", ACTION_ENVIRONMENTAL_DAMAGE_DROWNING_POSSESSIVE = "0", ACTION_ENVIRONMENTAL_DAMAGE_FALLING = "Falling", ACTION_ENVIRONMENTAL_DAMAGE_FALLING_FULL_TEXT = "%4$s falls and loses %9$s health.", ACTION_ENVIRONMENTAL_DAMAGE_FALLING_POSSESSIVE = "0", ACTION_ENVIRONMENTAL_DAMAGE_FATIGUE = "Fatigue", ACTION_ENVIRONMENTAL_DAMAGE_FATIGUE_FULL_TEXT = "%4$s is exhausted and loses %9$s health.", ACTION_ENVIRONMENTAL_DAMAGE_FATIGUE_POSSESSIVE = "0", ACTION_ENVIRONMENTAL_DAMAGE_FIRE = "Fire", ACTION_ENVIRONMENTAL_DAMAGE_FIRE_FULL_TEXT = "%4$s suffers %9$s fire damage.", ACTION_ENVIRONMENTAL_DAMAGE_FIRE_POSSESSIVE = "0", ACTION_ENVIRONMENTAL_DAMAGE_FULL_TEXT = "%4$s loses %9$s health from environmental damage.", ACTION_ENVIRONMENTAL_DAMAGE_LAVA = "Lava", ACTION_ENVIRONMENTAL_DAMAGE_LAVA_FULL_TEXT = "%4$s loses %9$s health from swimming in lava. %6$s", ACTION_ENVIRONMENTAL_DAMAGE_LAVA_POSSESSIVE = "0", ACTION_ENVIRONMENTAL_DAMAGE_POSSESSIVE = "0", ACTION_ENVIRONMENTAL_DAMAGE_SLIME = "Slime", ACTION_ENVIRONMENTAL_DAMAGE_SLIME_FULL_TEXT = "%4$s loses %9$s health for swimming in slime. %6$s", ACTION_ENVIRONMENTAL_DAMAGE_SLIME_POSSESSIVE = "0", ACTION_PARTY_KILL = "killed", ACTION_PARTY_KILL_FULL_TEXT = "%1$s has slain %4$s!", ACTION_PARTY_KILL_POSSESSIVE = "0", ACTION_PARTY_KILL_UNCONSCIOUS = "knocked out", ACTION_PARTY_KILL_UNCONSCIOUS_FULL_TEXT = "%1$s has knocked out %4$s!", ACTION_PARTY_KILL_UNCONSCIOUS_POSSESSIVE = "0", ACTION_RANGED = "Shot", ACTION_RANGE_DAMAGE = "hit", ACTION_RANGE_DAMAGE_FULL_TEXT = "%1$s ranged shot hit %4$s for %5$s.%6$s", ACTION_RANGE_DAMAGE_FULL_TEXT_NO_SOURCE = "A ranged shot hit %4$s for %5$s.%6$s", ACTION_RANGE_DAMAGE_POSSESSIVE = "1", ACTION_RANGE_MISSED = "missed", ACTION_RANGE_MISSED_ABSORB = "(Absorbed)", ACTION_RANGE_MISSED_ABSORB_FULL_TEXT = "%1$s shot was absorbed by %4$s.%6$s", ACTION_RANGE_MISSED_ABSORB_POSSESSIVE = "1", ACTION_RANGE_MISSED_BLOCK = "(Blocked)", ACTION_RANGE_MISSED_BLOCK_FULL_TEXT = "%1$s shot was blocked by %4$s.%6$s", ACTION_RANGE_MISSED_BLOCK_POSSESSIVE = "1", ACTION_RANGE_MISSED_DEFLECT = "(Deflected)", ACTION_RANGE_MISSED_DEFLECT_FULL_TEXT = "%1$s shot was deflected by %4$s.", ACTION_RANGE_MISSED_DEFLECT_POSSESSIVE = "1", ACTION_RANGE_MISSED_DODGE = "(Dodged)", ACTION_RANGE_MISSED_DODGE_FULL_TEXT = "%1$s shot was dodged by %4$s.", ACTION_RANGE_MISSED_DODGE_POSSESSIVE = "1", ACTION_RANGE_MISSED_EVADE = "(Evaded)", ACTION_RANGE_MISSED_EVADE_FULL_TEXT = "%1$s shot was evaded by %4$s.", ACTION_RANGE_MISSED_EVADE_POSSESSIVE = "1", ACTION_RANGE_MISSED_FULL_TEXT = "%1$s shot misses %4$s.", ACTION_RANGE_MISSED_IMMUNE = "(Immune)", ACTION_RANGE_MISSED_IMMUNE_FULL_TEXT = "%1$s shot failed. %4$s was immune.", ACTION_RANGE_MISSED_IMMUNE_POSSESSIVE = "1", ACTION_RANGE_MISSED_MISFIRE = "(Misfired)", ACTION_RANGE_MISSED_MISFIRE_FULL_TEXT = "%1$s shot misfired on %4$s.", ACTION_RANGE_MISSED_MISFIRE_POSSESSIVE = "1", ACTION_RANGE_MISSED_MISS = "(Missed)", ACTION_RANGE_MISSED_MISS_FULL_TEXT = "%1$s shot misses %4$s.", ACTION_RANGE_MISSED_MISS_POSSESSIVE = "1", ACTION_RANGE_MISSED_PARRY = "(Parried)", ACTION_RANGE_MISSED_PARRY_FULL_TEXT = "%1$s shot was parried by %4$s.", ACTION_RANGE_MISSED_PARRY_POSSESSIVE = "1", ACTION_RANGE_MISSED_POSSESSIVE = "1", ACTION_RANGE_MISSED_RESIST = "(Resisted)", ACTION_RANGE_MISSED_RESIST_FULL_TEXT = "%1$s shot was fully resisted by %4$s.%6$s", ACTION_RANGE_MISSED_RESIST_POSSESSIVE = "1", ACTION_SPELL_AURA_APPLIED = "applied", ACTION_SPELL_AURA_APPLIED_BUFF = "applied", ACTION_SPELL_AURA_APPLIED_BUFF_FULL_TEXT = "%4$s gains %1$s %2$s.", ACTION_SPELL_AURA_APPLIED_BUFF_FULL_TEXT_NO_SOURCE = "%4$s gains %2$s.", ACTION_SPELL_AURA_APPLIED_BUFF_MASTER = "2", ACTION_SPELL_AURA_APPLIED_BUFF_POSSESSIVE = "1", ACTION_SPELL_AURA_APPLIED_BUFF_WITH_POINTS_FULL_TEXT = "%4$s gains %1$s %2$s. %11$s", ACTION_SPELL_AURA_APPLIED_BUFF_WITH_POINTS_FULL_TEXT_NO_SOURCE = "%4$s gains %2$s. %11$s", ACTION_SPELL_AURA_APPLIED_DEBUFF = "afflicted", ACTION_SPELL_AURA_APPLIED_DEBUFF_FULL_TEXT = "%4$s is afflicted by %1$s %2$s.", ACTION_SPELL_AURA_APPLIED_DEBUFF_FULL_TEXT_NO_SOURCE = "%4$s is afflicted by %2$s.", ACTION_SPELL_AURA_APPLIED_DEBUFF_MASTER = "1", ACTION_SPELL_AURA_APPLIED_DEBUFF_POSSESSIVE = "1", ACTION_SPELL_AURA_APPLIED_DEBUFF_WITH_POINTS_FULL_TEXT = "%4$s is afflicted by %1$s %2$s. %11$s", ACTION_SPELL_AURA_APPLIED_DEBUFF_WITH_POINTS_FULL_TEXT_NO_SOURCE = "%4$s is afflicted by %2$s. %11$s", ACTION_SPELL_AURA_APPLIED_DOSE = "stacked", ACTION_SPELL_AURA_APPLIED_DOSE_BUFF = "stacked", ACTION_SPELL_AURA_APPLIED_DOSE_BUFF_FULL_TEXT = "%4$s gains %1$s %2$s (%9$s).", ACTION_SPELL_AURA_APPLIED_DOSE_BUFF_FULL_TEXT_NO_SOURCE = "%4$s gains %2$s (%9$s).", ACTION_SPELL_AURA_APPLIED_DOSE_BUFF_POSSESSIVE = "1", ACTION_SPELL_AURA_APPLIED_DOSE_DEBUFF = "afflicted", ACTION_SPELL_AURA_APPLIED_DOSE_DEBUFF_FULL_TEXT = "%4$s is afflicted by %1$s %2$s (%9$s).", ACTION_SPELL_AURA_APPLIED_DOSE_DEBUFF_FULL_TEXT_NO_SOURCE = "%4$s is afflicted by %2$s (%9$s).", ACTION_SPELL_AURA_APPLIED_DOSE_DEBUFF_POSSESSIVE = "1", ACTION_SPELL_AURA_APPLIED_MASTER = "2", ACTION_SPELL_AURA_APPLIED_POSSESSIVE = "1", ACTION_SPELL_AURA_BROKEN = "broke", ACTION_SPELL_AURA_BROKEN_BUFF = "broke", ACTION_SPELL_AURA_BROKEN_BUFF_FULL_TEXT = "%1$s broke %4$s %2$s.", ACTION_SPELL_AURA_BROKEN_BUFF_FULL_TEXT_NO_SOURCE = "%1$s %2$s was broken by someone.", ACTION_SPELL_AURA_BROKEN_BUFF_POSSESSIVE = "0", ACTION_SPELL_AURA_BROKEN_DEBUFF = "broke", ACTION_SPELL_AURA_BROKEN_DEBUFF_FULL_TEXT = "%1$s broke %4$s %2$s.", ACTION_SPELL_AURA_BROKEN_DEBUFF_FULL_TEXT_NO_SOURCE = "%1$s %2$s was broken by someone.", ACTION_SPELL_AURA_BROKEN_DEBUFF_POSSESSIVE = "0", ACTION_SPELL_AURA_BROKEN_SPELL_BUFF = "broke", ACTION_SPELL_AURA_BROKEN_SPELL_BUFF_FULL_TEXT = "%1$s %5$s broke %4$s %2$s.", ACTION_SPELL_AURA_BROKEN_SPELL_BUFF_FULL_TEXT_NO_SOURCE = "%5$s broke %4$s %2$s.", ACTION_SPELL_AURA_BROKEN_SPELL_BUFF_POSSESSIVE = "1", ACTION_SPELL_AURA_BROKEN_SPELL_DEBUFF = "broke", ACTION_SPELL_AURA_BROKEN_SPELL_DEBUFF_FULL_TEXT = "%1$s %5$s broke %4$s %2$s.", ACTION_SPELL_AURA_BROKEN_SPELL_DEBUFF_FULL_TEXT_NO_SOURCE = "%5$s broke %4$s %2$s.", ACTION_SPELL_AURA_BROKEN_SPELL_DEBUFF_POSSESSIVE = "1", ACTION_SPELL_AURA_REFRESH = "refreshed", ACTION_SPELL_AURA_REFRESH_BUFF = "refreshed", ACTION_SPELL_AURA_REFRESH_BUFF_FULL_TEXT = "%1$s %2$s is refreshed on %4$s.", ACTION_SPELL_AURA_REFRESH_BUFF_FULL_TEXT_NO_SOURCE = "%2$s is refreshed on %4$s.", ACTION_SPELL_AURA_REFRESH_BUFF_MASTER = "2", ACTION_SPELL_AURA_REFRESH_BUFF_POSSESSIVE = "1", ACTION_SPELL_AURA_REFRESH_BUFF_WITH_POINTS_FULL_TEXT = "%1$s %2$s is refreshed on %4$s. %11$s", ACTION_SPELL_AURA_REFRESH_BUFF_WITH_POINTS_FULL_TEXT_NO_SOURCE = "%2$s is refreshed on %4$s. %11$s", ACTION_SPELL_AURA_REFRESH_DEBUFF = "refreshed", ACTION_SPELL_AURA_REFRESH_DEBUFF_FULL_TEXT = "%1$s %2$s is refreshed on %4$s.", ACTION_SPELL_AURA_REFRESH_DEBUFF_FULL_TEXT_NO_SOURCE = "%2$s is refreshed on %4$s.", ACTION_SPELL_AURA_REFRESH_DEBUFF_MASTER = "1", ACTION_SPELL_AURA_REFRESH_DEBUFF_POSSESSIVE = "1", ACTION_SPELL_AURA_REFRESH_DEBUFF_WITH_POINTS_FULL_TEXT = "%1$s %2$s is refreshed on %4$s. %11$s", ACTION_SPELL_AURA_REFRESH_DEBUFF_WITH_POINTS_FULL_TEXT_NO_SOURCE = "%2$s is refreshed on %4$s. %11$s", ACTION_SPELL_AURA_REFRESH_MASTER = "2", ACTION_SPELL_AURA_REMOVED = "removed", ACTION_SPELL_AURA_REMOVED_BUFF = "faded", ACTION_SPELL_AURA_REMOVED_BUFF_FULL_TEXT = "%1$s %2$s fades from %4$s.", ACTION_SPELL_AURA_REMOVED_BUFF_FULL_TEXT_NO_SOURCE = "%2$s fades from %4$s.", ACTION_SPELL_AURA_REMOVED_BUFF_POSSESSIVE = "1", ACTION_SPELL_AURA_REMOVED_BUFF_WITH_POINTS_FULL_TEXT = "%1$s %2$s fades from %4$s. %11$s", ACTION_SPELL_AURA_REMOVED_BUFF_WITH_POINTS_FULL_TEXT_NO_SOURCE = "%2$s fades from %4$s. %11$s", ACTION_SPELL_AURA_REMOVED_DEBUFF = "dissipated", ACTION_SPELL_AURA_REMOVED_DEBUFF_FULL_TEXT = "%1$s %2$s dissipates from %4$s.", ACTION_SPELL_AURA_REMOVED_DEBUFF_FULL_TEXT_NO_SOURCE = "%2$s dissipates from %4$s.", ACTION_SPELL_AURA_REMOVED_DEBUFF_POSSESSIVE = "1", ACTION_SPELL_AURA_REMOVED_DEBUFF_WITH_POINTS_FULL_TEXT = "%1$s %2$s dissipates from %4$s. %11$s", ACTION_SPELL_AURA_REMOVED_DEBUFF_WITH_POINTS_FULL_TEXT_NO_SOURCE = "%2$s dissipates from %4$s. %11$s", ACTION_SPELL_AURA_REMOVED_DOSE = "reduced", ACTION_SPELL_AURA_REMOVED_DOSE_BUFF = "reduced", ACTION_SPELL_AURA_REMOVED_DOSE_BUFF_FULL_TEXT = "%1$s %2$s (%9$s) diminishes.", ACTION_SPELL_AURA_REMOVED_DOSE_BUFF_FULL_TEXT_NO_SOURCE = "%2$s (%9$s) diminishes.", ACTION_SPELL_AURA_REMOVED_DOSE_BUFF_POSSESSIVE = "1", ACTION_SPELL_AURA_REMOVED_DOSE_DEBUFF = "diminished", ACTION_SPELL_AURA_REMOVED_DOSE_DEBUFF_FULL_TEXT = "%1$s %2$s (%9$s) subsides.", ACTION_SPELL_AURA_REMOVED_DOSE_DEBUFF_FULL_TEXT_NO_SOURCE = "%2$s (%9$s) subsides.", ACTION_SPELL_AURA_REMOVED_DOSE_DEBUFF_POSSESSIVE = "1", ACTION_SPELL_AURA_REMOVED_FULL_TEXT = "%1$s %2$s was removed from %4$s.", ACTION_SPELL_AURA_REMOVED_FULL_TEXT_NO_SOURCE = "%1$s %2$s was removed from %4$s.", ACTION_SPELL_AURA_REMOVED_POSSESSIVE = "1", ACTION_SPELL_BUILDING_DAMAGE = "strikes", ACTION_SPELL_BUILDING_DAMAGE_FULL_TEXT = "%1$s %2$s strikes %4$s for %5$s.%6$s", ACTION_SPELL_BUILDING_DAMAGE_FULL_TEXT_NO_SOURCE = "%2$s strike %4$s for %5$s.%6$s", ACTION_SPELL_BUILDING_DAMAGE_MASTER = "1", ACTION_SPELL_BUILDING_DAMAGE_POSSESSIVE = "1", ACTION_SPELL_BUILDING_HEAL = "repaired", ACTION_SPELL_BUILDING_HEAL_FULL_TEXT = "%1$s %2$s repairs %4$s for %9$s.%6$s", ACTION_SPELL_BUILDING_HEAL_FULL_TEXT_NO_SOURCE = "%2$s repairs %4$s for %9$s.%6$s", ACTION_SPELL_BUILDING_HEAL_POSSESSIVE = "1", ACTION_SPELL_CAST_FAILED = "failed", ACTION_SPELL_CAST_FAILED_FULL_TEXT = "%1$s %2$s failed.%6$s", ACTION_SPELL_CAST_FAILED_MASTER = "1", ACTION_SPELL_CAST_FAILED_POSSESSIVE = "1", ACTION_SPELL_CAST_START = "began to cast", ACTION_SPELL_CAST_START_FULL_TEXT = "%1$s begins casting %2$s at %4$s.", ACTION_SPELL_CAST_START_FULL_TEXT_NO_DEST = "%1$s begins casting %2$s.", ACTION_SPELL_CAST_START_FULL_TEXT_NO_SOURCE = "Something begins casting %2$s at %4$s.", ACTION_SPELL_CAST_START_MASTER = "2", ACTION_SPELL_CAST_START_POSSESSIVE = "0", ACTION_SPELL_CAST_SUCCESS = "cast", ACTION_SPELL_CAST_SUCCESS_FULL_TEXT = "%1$s casts %2$s at %4$s.", ACTION_SPELL_CAST_SUCCESS_FULL_TEXT_NO_DEST = "%1$s casts %2$s.", ACTION_SPELL_CAST_SUCCESS_FULL_TEXT_NO_SOURCE = "Something cast %2$s at %4$s.", ACTION_SPELL_CAST_SUCCESS_MASTER = "2", ACTION_SPELL_CAST_SUCCESS_POSSESSIVE = "0", ACTION_SPELL_CREATE = "created", ACTION_SPELL_CREATE_FULL_TEXT = "%1$s %2$s creates a %4$s.%6$s", ACTION_SPELL_CREATE_FULL_TEXT_NO_SOURCE = "%2$s creates a %4$s.%6$s", ACTION_SPELL_CREATE_POSSESSIVE = "1", ACTION_SPELL_DAMAGE = "hit", ACTION_SPELL_DAMAGE_FULL_TEXT = "%1$s %2$s hits %4$s for %5$s.%6$s", ACTION_SPELL_DAMAGE_FULL_TEXT_NO_SOURCE = "%2$s hits %4$s for %5$s.%6$s", ACTION_SPELL_DAMAGE_MASTER = "1", ACTION_SPELL_DAMAGE_POSSESSIVE = "1", ACTION_SPELL_DISPEL = "dispelled", ACTION_SPELL_DISPEL_BUFF = "dispelled", ACTION_SPELL_DISPEL_BUFF_FULL_TEXT = "%4$s %5$s is dispelled by %1$s %2$s.", ACTION_SPELL_DISPEL_BUFF_FULL_TEXT_NO_SOURCE = "%4$s %5$s is dispelled by %2$s.", ACTION_SPELL_DISPEL_BUFF_POSSESSIVE = "1", ACTION_SPELL_DISPEL_DEBUFF = "cleansed", ACTION_SPELL_DISPEL_DEBUFF_FULL_TEXT = "%4$s %5$s is cleansed by %1$s %2$s.", ACTION_SPELL_DISPEL_DEBUFF_FULL_TEXT_NO_SOURCE = "%4$s %5$s cleansed by %2$s.", ACTION_SPELL_DISPEL_DEBUFF_POSSESSIVE = "1", ACTION_SPELL_DISPEL_FAILED = "dispel failed", ACTION_SPELL_DISPEL_FAILED_FULL_TEXT = "%1$s %2$s fails to dispel %4$s %5$s.", ACTION_SPELL_DISPEL_FAILED_FULL_TEXT_NO_SOURCE = "%2$s fails to dispel %4$s %5$s.", ACTION_SPELL_DISPEL_FAILED_POSSESSIVE = "1", ACTION_SPELL_DISPEL_POSSESSIVE = "1", ACTION_SPELL_DRAIN = "drained", ACTION_SPELL_DRAIN_FULL_TEXT = "%1$s %2$s drains %9$s %8$s from %4$s.", ACTION_SPELL_DRAIN_FULL_TEXT_NO_SOURCE = " %2$s drains %9$s %8$s from %4$s.", ACTION_SPELL_DRAIN_POSSESSIVE = "1", ACTION_SPELL_DURABILITY_DAMAGE = "durability loss", ACTION_SPELL_DURABILITY_DAMAGE_ALL = "full durability loss", ACTION_SPELL_DURABILITY_DAMAGE_ALL_FULL_TEXT = "%1$s %2$s damages %4$s: all items damaged.", ACTION_SPELL_DURABILITY_DAMAGE_ALL_POSSESSIVE = "1", ACTION_SPELL_DURABILITY_DAMAGE_FULL_TEXT = "%1$s %2$s damages %4$s: %5$s damaged.", ACTION_SPELL_DURABILITY_DAMAGE_POSSESSIVE = "1", ACTION_SPELL_ENERGIZE = "energized", ACTION_SPELL_ENERGIZE_FULL_TEXT = "%4$s gains %9$s %8$s from %1$s %2$s.", ACTION_SPELL_ENERGIZE_FULL_TEXT_NO_SOURCE = "%4$s gains %9$s %8$s from %2$s.", ACTION_SPELL_ENERGIZE_POSSESSIVE = "1", ACTION_SPELL_ENERGIZE_RESULT = "%9$s %8$s Gained", ACTION_SPELL_EXTRA_ATTACKS = "granted extra attacks", ACTION_SPELL_EXTRA_ATTACKS_FULL_TEXT = "%1$s gains %9$s extra attacks through %2$s.", ACTION_SPELL_EXTRA_ATTACKS_FULL_TEXT_NO_SOURCE = "%9$s extra attacks granted by %2$s.", ACTION_SPELL_EXTRA_ATTACKS_POSSESSIVE = "1", ACTION_SPELL_HEAL = "healed", ACTION_SPELL_HEAL_FULL_TEXT = "%1$s %2$s heals %4$s for %9$s.%6$s", ACTION_SPELL_HEAL_FULL_TEXT_NO_SOURCE = "%2$s heals %4$s for %9$s.%6$s", ACTION_SPELL_HEAL_POSSESSIVE = "1", ACTION_SPELL_INSTAKILL = "killed", ACTION_SPELL_INSTAKILL_FULL_TEXT = "%1$s %2$s instantly kills %4$s.", ACTION_SPELL_INSTAKILL_FULL_TEXT_NO_SOURCE = "%2$s instantly kills %4$s.", ACTION_SPELL_INSTAKILL_POSSESSIVE = "1", ACTION_SPELL_INSTAKILL_UNCONSCIOUS = "knocked out", ACTION_SPELL_INSTAKILL_UNCONSCIOUS_FULL_TEXT = "%1$s %2$s knocks out %4$s.", ACTION_SPELL_INSTAKILL_UNCONSCIOUS_FULL_TEXT_NO_SOURCE = "%2$s knocks out %4$s.", ACTION_SPELL_INSTAKILL_UNCONSCIOUS_POSSESSIVE = "1", ACTION_SPELL_INTERRUPT = "interrupted", ACTION_SPELL_INTERRUPT_FULL_TEXT = "%1$s %2$s interrupts %4$s %5$s.", ACTION_SPELL_INTERRUPT_FULL_TEXT_NO_SOURCE = "%2$s interrupts %4$s %5$s.", ACTION_SPELL_INTERRUPT_POSSESSIVE = "1", ACTION_SPELL_LEECH = "drained", ACTION_SPELL_LEECH_FULL_TEXT = "%1$s %2$s drains %9$s %8$s from %4$s. %1$s gains %10$s %8$s.", ACTION_SPELL_LEECH_FULL_TEXT_NO_SOURCE = "%2$s drains %9$s %8$s from %4$s.", ACTION_SPELL_LEECH_POSSESSIVE = "1", ACTION_SPELL_LEECH_RESULT = "%10$s %8$s Gained", ACTION_SPELL_MISSED = "missed", ACTION_SPELL_MISSED_ABSORB = "Absorbed", ACTION_SPELL_MISSED_ABSORB_FULL_TEXT = "%1$s %2$s was absorbed by %4$s.%6$s", ACTION_SPELL_MISSED_ABSORB_FULL_TEXT_NO_SOURCE = "%2$s was absorbed by %4$s.%6$s", ACTION_SPELL_MISSED_ABSORB_POSSESSIVE = "1", ACTION_SPELL_MISSED_BLOCK = "Blocked", ACTION_SPELL_MISSED_BLOCK_FULL_TEXT = "%1$s %2$s was blocked by %4$s.%6$s", ACTION_SPELL_MISSED_BLOCK_FULL_TEXT_NO_SOURCE = "%2$s was blocked by %4$s.%6$s", ACTION_SPELL_MISSED_BLOCK_POSSESSIVE = "1", ACTION_SPELL_MISSED_DEFLECT = "Deflected", ACTION_SPELL_MISSED_DEFLECT_FULL_TEXT = "%1$s %2$s was deflected by %4$s.", ACTION_SPELL_MISSED_DEFLECT_FULL_TEXT_NO_SOURCE = "%2$s was deflected by %4$s.", ACTION_SPELL_MISSED_DEFLECT_POSSESSIVE = "1", ACTION_SPELL_MISSED_DODGE = "Dodged", ACTION_SPELL_MISSED_DODGE_FULL_TEXT = "%1$s %2$s was dodged by %4$s.", ACTION_SPELL_MISSED_DODGE_FULL_TEXT_NO_SOURCE = "%2$s was dodged by %4$s.", ACTION_SPELL_MISSED_DODGE_POSSESSIVE = "1", ACTION_SPELL_MISSED_EVADE = "Evaded", ACTION_SPELL_MISSED_EVADE_FULL_TEXT = "%1$s %2$s was evaded by %4$s.", ACTION_SPELL_MISSED_EVADE_FULL_TEXT_NO_SOURCE = "%2$s was evaded by %4$s.", ACTION_SPELL_MISSED_EVADE_POSSESSIVE = "1", ACTION_SPELL_MISSED_FULL_TEXT = "%1$s %2$s missed %4$s.", ACTION_SPELL_MISSED_FULL_TEXT_NO_SOURCE = "%2$s missed %4$s.", ACTION_SPELL_MISSED_IMMUNE = "Immune", ACTION_SPELL_MISSED_IMMUNE_FULL_TEXT = "%1$s %2$s failed. %4$s was immune.", ACTION_SPELL_MISSED_IMMUNE_FULL_TEXT_NO_SOURCE = "%2$s failed. %4$s was immune.", ACTION_SPELL_MISSED_MISFIRE = "Misfired", ACTION_SPELL_MISSED_MISFIRE_FULL_TEXT = "%1$s %2$s misfired on %4$s.", ACTION_SPELL_MISSED_MISFIRE_FULL_TEXT_NO_SOURCE = "%2$s misfired on %4$s.", ACTION_SPELL_MISSED_MISFIRE_POSSESSIVE = "1", ACTION_SPELL_MISSED_MISS = "Missed", ACTION_SPELL_MISSED_MISS_FULL_TEXT = "%1$s %2$s misses %4$s.", ACTION_SPELL_MISSED_MISS_FULL_TEXT_NO_SOURCE = "%2$s misses %4$s.", ACTION_SPELL_MISSED_MISS_POSSESSIVE = "1", ACTION_SPELL_MISSED_PARRY = "Parried", ACTION_SPELL_MISSED_PARRY_FULL_TEXT = "%1$s %2$s was parried by %4$s.", ACTION_SPELL_MISSED_PARRY_FULL_TEXT_NO_SOURCE = "%2$s was parried by %4$s.", ACTION_SPELL_MISSED_PARRY_POSSESSIVE = "1", ACTION_SPELL_MISSED_POSSESSIVE = "1", ACTION_SPELL_MISSED_REFLECT = "reflected", ACTION_SPELL_MISSED_REFLECT_FULL_TEXT = "%1$s %2$s was reflected by %4$s.", ACTION_SPELL_MISSED_REFLECT_FULL_TEXT_NO_SOURCE = "%2$s was reflected by %4$s.", ACTION_SPELL_MISSED_RESIST = "resisted", ACTION_SPELL_MISSED_RESIST_FULL_TEXT = "%1$s %2$s was fully resisted by %4$s.%6$s", ACTION_SPELL_MISSED_RESIST_FULL_TEXT_NO_SOURCE = "%2$s was fully resisted by %4$s.%6$s", ACTION_SPELL_MISSED_RESIST_POSSESSIVE = "1", ACTION_SPELL_PERIODIC_DAMAGE = "damaged", ACTION_SPELL_PERIODIC_DAMAGE_FULL_TEXT = "%4$s suffers %5$s damage from %1$s %2$s.%6$s", ACTION_SPELL_PERIODIC_DAMAGE_FULL_TEXT_NO_SOURCE = "%4$s suffers %5$s damage from %2$s.%6$s", ACTION_SPELL_PERIODIC_DAMAGE_POSSESSIVE = "1", ACTION_SPELL_PERIODIC_DRAIN = "drained", ACTION_SPELL_PERIODIC_DRAIN_FULL_TEXT = "%1$s %2$s drains %9$s %8$s from %4$s.", ACTION_SPELL_PERIODIC_DRAIN_FULL_TEXT_NO_SOURCE = "%2$s drains %9$s %8$s from %4$s.", ACTION_SPELL_PERIODIC_DRAIN_POSSESSIVE = "1", ACTION_SPELL_PERIODIC_ENERGIZE = "energized", ACTION_SPELL_PERIODIC_ENERGIZE_FULL_TEXT = "%4$s gains %9$s %8$s from %1$s %2$s.", ACTION_SPELL_PERIODIC_ENERGIZE_FULL_TEXT_NO_SOURCE = "%4$s gains %9$s %8$s from %2$s.", ACTION_SPELL_PERIODIC_ENERGIZE_POSSESSIVE = "1", ACTION_SPELL_PERIODIC_ENERGIZE_RESULT = "$extraAmount %8$s Gained", ACTION_SPELL_PERIODIC_HEAL = "healed", ACTION_SPELL_PERIODIC_HEAL_FULL_TEXT = "%4$s gains %9$s Health from %1$s %2$s.%6$s", ACTION_SPELL_PERIODIC_HEAL_FULL_TEXT_NO_SOURCE = "%4$s gains %9$s health from %2$s.%6$s", ACTION_SPELL_PERIODIC_HEAL_POSSESSIVE = "1", ACTION_SPELL_PERIODIC_LEECH = "drained", ACTION_SPELL_PERIODIC_LEECH_FULL_TEXT = "%1$s %2$s drains %9$s %8$s from %4$s. %1$s gains %10$s %8$s.", ACTION_SPELL_PERIODIC_LEECH_FULL_TEXT_NO_SOURCE = "%2$s drains %9$s %8$s from %4$s. %1$s gains %10$s %8$s.", ACTION_SPELL_PERIODIC_LEECH_POSSESSIVE = "1", ACTION_SPELL_PERIODIC_LEECH_RESULT = "(%10$s %8$s Gained)", ACTION_SPELL_PERIODIC_MISSED = "missed", ACTION_SPELL_PERIODIC_MISSED_ABSORB = "(%1$s Absorbed)", ACTION_SPELL_PERIODIC_MISSED_ABSORB_FULL_TEXT = "%1$s %2$s was absorbed by %4$s.%6$s", ACTION_SPELL_PERIODIC_MISSED_ABSORB_FULL_TEXT_NO_SOURCE = "%2$s was absorbed by %4$s.%6$s", ACTION_SPELL_PERIODIC_MISSED_ABSORB_POSSESSIVE = "1", ACTION_SPELL_PERIODIC_MISSED_BLOCK = "(Tick Blocked)", ACTION_SPELL_PERIODIC_MISSED_BLOCK_FULL_TEXT = "%1$s %2$s was blocked by %4$s for a moment.%6$s", ACTION_SPELL_PERIODIC_MISSED_BLOCK_FULL_TEXT_NO_SOURCE = "%2$s was blocked by %4$s for a moment.%6$s", ACTION_SPELL_PERIODIC_MISSED_BLOCK_POSSESSIVE = "1", ACTION_SPELL_PERIODIC_MISSED_DEFLECTED = "(Tick Deflected)", ACTION_SPELL_PERIODIC_MISSED_DEFLECTED_FULL_TEXT = "%1$s %2$s was deflected by %4$s for a moment.%6$s", ACTION_SPELL_PERIODIC_MISSED_DEFLECTED_FULL_TEXT_NO_SOURCE = "%2$s was deflected by %4$s for a moment.%6$s", ACTION_SPELL_PERIODIC_MISSED_DEFLECTED_POSSESSIVE = "1", ACTION_SPELL_PERIODIC_MISSED_DODGE = "(Tick Dodged)", ACTION_SPELL_PERIODIC_MISSED_DODGE_FULL_TEXT = "%1$s %2$s was dodged by %4$s for a moment.%6$s", ACTION_SPELL_PERIODIC_MISSED_DODGE_FULL_TEXT_NO_SOURCE = "%2$s was dodged by %4$s for a moment.%6$s", ACTION_SPELL_PERIODIC_MISSED_DODGE_POSSESSIVE = "1", ACTION_SPELL_PERIODIC_MISSED_EVADED = "(Tick Evaded)", ACTION_SPELL_PERIODIC_MISSED_EVADED_FULL_TEXT = "%1$s %2$s was evaded by %4$s for a moment.%6$s", ACTION_SPELL_PERIODIC_MISSED_EVADED_FULL_TEXT_NO_SOURCE = "%2$s was evaded by %4$s for a moment.%6$s", ACTION_SPELL_PERIODIC_MISSED_EVADED_POSSESSIVE = "1", ACTION_SPELL_PERIODIC_MISSED_FULL_TEXT = "%1$s %2$s does not affect %4$s for a moment.%6$s", ACTION_SPELL_PERIODIC_MISSED_FULL_TEXT_NO_SOURCE = "%2$s does not affect %4$s for a moment.%6$s", ACTION_SPELL_PERIODIC_MISSED_IMMUNE = "(Immune)", ACTION_SPELL_PERIODIC_MISSED_IMMUNE_FULL_TEXT = "%4$s was immune to %1$s %2$s.%6$s", ACTION_SPELL_PERIODIC_MISSED_IMMUNE_FULL_TEXT_NO_SOURCE = "%4$s was immune to %2$s.%6$s", ACTION_SPELL_PERIODIC_MISSED_IMMUNE_POSSESSIVE = "1", ACTION_SPELL_PERIODIC_MISSED_MISS = "(Tick Missed)", ACTION_SPELL_PERIODIC_MISSED_MISS_FULL_TEXT = "%1$s %2$s missed %4$s for a moment.%6$s", ACTION_SPELL_PERIODIC_MISSED_MISS_FULL_TEXT_NO_SOURCE = "%2$s missed %4$s for a moment.%6$s", ACTION_SPELL_PERIODIC_MISSED_MISS_POSSESSIVE = "1", ACTION_SPELL_PERIODIC_MISSED_PARRY = "(Tick Parried)", ACTION_SPELL_PERIODIC_MISSED_PARRY_FULL_TEXT = "%1$s %2$s was parried by %4$s for a moment.%6$s", ACTION_SPELL_PERIODIC_MISSED_PARRY_FULL_TEXT_NO_SOURCE = "%2$s was parried by %4$s for a moment.%6$s", ACTION_SPELL_PERIODIC_MISSED_PARRY_POSSESSIVE = "1", ACTION_SPELL_PERIODIC_MISSED_POSSESSIVE = "1", ACTION_SPELL_PERIODIC_MISSED_RESIST = "(Tick Resisted)", ACTION_SPELL_PERIODIC_MISSED_RESIST_FULL_TEXT = "%1$s %2$s does not affect %4$s. %4$s resisted.%6$s", ACTION_SPELL_PERIODIC_MISSED_RESIST_FULL_TEXT_NO_SOURCE = "%2$s does not affect %4$s. %4$s resisted.%6$s", ACTION_SPELL_PERIODIC_MISSED_RESIST_POSSESSIVE = "1", ACTION_SPELL_RESURRECT = "resurrected", ACTION_SPELL_RESURRECT_FULL_TEXT = "%1$s %2$s resurrects %4$s.%6$s", ACTION_SPELL_RESURRECT_FULL_TEXT_NO_SOURCE = "%2$s resurrects %4$s.%6$s", ACTION_SPELL_RESURRECT_POSSESSIVE = "1", ACTION_SPELL_STOLEN = "stole", ACTION_SPELL_STOLEN_BUFF = "stole", ACTION_SPELL_STOLEN_BUFF_FULL_TEXT = "%1$s %2$s steals %4$s %5$s.", ACTION_SPELL_STOLEN_BUFF_FULL_TEXT_NO_SOURCE = "%2$s steals %4$s %5$s.", ACTION_SPELL_STOLEN_BUFF_POSSESSIVE = "1", ACTION_SPELL_STOLEN_BUFF__POSSESSIVE = "1", ACTION_SPELL_STOLEN_DEBUFF = "stole", ACTION_SPELL_STOLEN_DEBUFF_FULL_TEXT = "%1$s %2$s transfers %4$s $extraSpell to %1$s.", ACTION_SPELL_STOLEN_DEBUFF_FULL_TEXT_NO_SOURCE = "%2$s transfers %4$s $extraSpell.", ACTION_SPELL_STOLEN_DEBUFF_POSSESSIVE = "1", ACTION_SPELL_STOLEN_FULL_TEXT = "%1$s %2$s steals %4$s %5$s.", ACTION_SPELL_STOLEN_FULL_TEXT_NO_SOURCE = "%2$s steals %4$s %5$s.", ACTION_SPELL_STOLEN_POSSESSIVE = "1", ACTION_SPELL_SUMMON = "summoned", ACTION_SPELL_SUMMON_FULL_TEXT = "%1$s %2$s summons %4$s.%6$s", ACTION_SPELL_SUMMON_FULL_TEXT_NO_SOURCE = "%2$s summons %4$s.%6$s", ACTION_SPELL_SUMMON_POSSESSIVE = "1", ACTION_SWING = "Melee", ACTION_SWING_DAMAGE = "hit", ACTION_SWING_DAMAGE_FULL_TEXT = "%1$s melee swing hits %4$s for %5$s.%6$s", ACTION_SWING_DAMAGE_FULL_TEXT_NO_SOURCE = "A melee swing hit %4$s for %5$s.%6$s", ACTION_SWING_DAMAGE_POSSESSIVE = "1", ACTION_SWING_MISSED = "missed", ACTION_SWING_MISSED_ABSORB = "(Absorbed)", ACTION_SWING_MISSED_ABSORB_FULL_TEXT = "%1$s attack was absorbed by %4$s.%6$s", ACTION_SWING_MISSED_ABSORB_POSSESSIVE = "1", ACTION_SWING_MISSED_BLOCK = "(Blocked)", ACTION_SWING_MISSED_BLOCK_FULL_TEXT = "%1$s attack was blocked by %4$s.%6$s", ACTION_SWING_MISSED_BLOCK_POSSESSIVE = "1", ACTION_SWING_MISSED_DEFLECT = "(Deflected)", ACTION_SWING_MISSED_DEFLECT_FULL_TEXT = "%1$s attack was deflected by %4$s.", ACTION_SWING_MISSED_DEFLECT_POSSESSIVE = "1", ACTION_SWING_MISSED_DODGE = "(Dodged)", ACTION_SWING_MISSED_DODGE_FULL_TEXT = "%1$s attack was dodged by %4$s.", ACTION_SWING_MISSED_DODGE_POSSESSIVE = "1", ACTION_SWING_MISSED_EVADE = "(Evaded)", ACTION_SWING_MISSED_EVADE_FULL_TEXT = "%1$s attack was evaded by %4$s.", ACTION_SWING_MISSED_EVADE_POSSESSIVE = "1", ACTION_SWING_MISSED_FULL_TEXT = "%1$s attack misses %4$s.", ACTION_SWING_MISSED_IMMUNE = "(Immune)", ACTION_SWING_MISSED_IMMUNE_FULL_TEXT = "%1$s attack failed. %4$s was immune.", ACTION_SWING_MISSED_IMMUNE_POSSESSIVE = "1", ACTION_SWING_MISSED_MISFIRE = "(Misfired)", ACTION_SWING_MISSED_MISFIRE_FULL_TEXT = "%1$s attack misfired on %4$s.", ACTION_SWING_MISSED_MISFIRE_POSSESSIVE = "1", ACTION_SWING_MISSED_MISS = "(Missed)", ACTION_SWING_MISSED_MISS_FULL_TEXT = "%1$s attack misses %4$s.", ACTION_SWING_MISSED_MISS_POSSESSIVE = "1", ACTION_SWING_MISSED_PARRY = "(Parried)", ACTION_SWING_MISSED_PARRY_FULL_TEXT = "%1$s attack was parried by %4$s.", ACTION_SWING_MISSED_PARRY_POSSESSIVE = "1", ACTION_SWING_MISSED_POSSESSIVE = "1", ACTION_SWING_MISSED_RESIST = "(Resisted)", ACTION_SWING_MISSED_RESIST_FULL_TEXT = "%1$s attack was fully resisted by %4$s.%6$s", ACTION_SWING_MISSED_RESIST_POSSESSIVE = "1", ACTION_UNIT_BECCOMES_UNCONSCIOUS = "collapses", ACTION_UNIT_BECOMES_UNCONSCIOUS_FULL_TEXT = "%4$s collapses.", ACTION_UNIT_BECOMES_UNCONSCIOUS_POSSESSIVE = "0", ACTION_UNIT_DESTROYED = "destroyed", ACTION_UNIT_DESTROYED_FULL_TEXT = "%4$s was destroyed.", ACTION_UNIT_DESTROYED_POSSESSIVE = "0", ACTION_UNIT_DIED = "died", ACTION_UNIT_DIED_FULL_TEXT = "%4$s died.", ACTION_UNIT_DIED_POSSESSIVE = "0", ACTION_UNIT_DISSIPATES = "dissipates", ACTION_UNIT_DISSIPATES_FULL_TEXT = "%4$s dissipates.", ACTION_UNIT_DISSIPATES_POSSESSIVE = "0", ADD = "Add", ADDITIONAL_FILTERS = "Additional Filters", BLIZZARD_COMBAT_LOG_MENU_BOTH = "Show everything involving %s?", BLIZZARD_COMBAT_LOG_MENU_EVERYTHING = "Show everything", BLIZZARD_COMBAT_LOG_MENU_INCOMING = "What happened to %s?", BLIZZARD_COMBAT_LOG_MENU_OUTGOING = "What did %s do?", BLIZZARD_COMBAT_LOG_MENU_OUTGOING_ME = "What did %s do to you?", BLIZZARD_COMBAT_LOG_MENU_RESET = "Reset", BLIZZARD_COMBAT_LOG_MENU_SAVE = "Save as a new filter", BLIZZARD_COMBAT_LOG_MENU_SPELL_HIDE = "Hide messages like this one.", BLIZZARD_COMBAT_LOG_MENU_SPELL_LINK = "Link %s to chat.", COMBATLOG_UNKNOWN_UNIT = "Something", COMBAT_FACTION_CHANGE = "Reputation", COMBAT_HONOR_GAIN = "Honor", COMBAT_LOG_UNIT_YOU_ENABLED = "1", COMBAT_MISC_INFO = "Misc Info", COMBAT_XP_GAIN = "Experience", DAMAGE_SHIELD = "Damage Shields", DEFAULT_COMBATLOG_FILTER_NAME = "Filter %d", ENTER_FILTER_NAME = "Enter filter name:", ENVIRONMENTAL_DAMAGE = "Environmental Damage", QUICKBUTTON_NAME_ME = "What happened to me?", QUICKBUTTON_NAME_ME_TOOLTIP = "Show everything done to me.", QUICKBUTTON_NAME_MY_ACTIONS = "My actions", QUICKBUTTON_NAME_MY_ACTIONS_TOOLTIP = "Show messages of actions done by you.", STRING_SCHOOL_UNKNOWN = "Unknown", TEXT_MODE_A = "A", TEXT_MODE_A_STRING_1 = "%s %s %s %s %s. %s %11$s", TEXT_MODE_A_STRING_2 = "%1$s %3$s %2$s %4$s %5$s. %6$s", TEXT_MODE_A_STRING_3 = "%1$s %5$s %3$s %4$s %2$s. %6$s", TEXT_MODE_A_STRING_ACTION = "|Haction:%s|h%s|h", TEXT_MODE_A_STRING_BRACE_ITEM = "|c%s[|r%s|c%s]|r", TEXT_MODE_A_STRING_BRACE_SPELL = "|c%s[|r%s|c%s]|r", TEXT_MODE_A_STRING_BRACE_UNIT = "|c%s[|r%s|c%s]|r", TEXT_MODE_A_STRING_DEST_ICON = "|Hicon:%d:dest|h%s|h", TEXT_MODE_A_STRING_DEST_UNIT = "%s|Hunit:%s:%s|h%s|h", TEXT_MODE_A_STRING_ITEM = "|Hitem:%s|h%s|h", TEXT_MODE_A_STRING_POSSESSIVE = "%s's", TEXT_MODE_A_STRING_REMAINING_POINTS = "(%s Remaining)", TEXT_MODE_A_STRING_RESULT_ABSORB = "(%s Absorbed)", TEXT_MODE_A_STRING_RESULT_BLOCK = "(%s Blocked)", TEXT_MODE_A_STRING_RESULT_CRITICAL = "(Critical)", TEXT_MODE_A_STRING_RESULT_CRITICAL_SPELL = "(Critical)", TEXT_MODE_A_STRING_RESULT_CRUSHING = "(Crushing)", TEXT_MODE_A_STRING_RESULT_FORMAT = "$resultAmount $resultType", TEXT_MODE_A_STRING_RESULT_GLANCING = "(Glancing)", TEXT_MODE_A_STRING_RESULT_MULTISTRIKE = "(Multistrike)", TEXT_MODE_A_STRING_RESULT_OVERENERGIZE = "(%s Overenergized)", TEXT_MODE_A_STRING_RESULT_OVERHEALING = "(%s Overhealed)", TEXT_MODE_A_STRING_RESULT_OVERKILLING = "(%s Overkill)", TEXT_MODE_A_STRING_RESULT_PARRY = "(%d Parried)", TEXT_MODE_A_STRING_RESULT_REFLECT = "Reflected", TEXT_MODE_A_STRING_RESULT_RESIST = "(%s Resisted)", TEXT_MODE_A_STRING_RESULT_VULNERABILITY = "(%s Vulnerability Damage)", TEXT_MODE_A_STRING_SOURCE_ICON = "|Hicon:%s:source|h%s|h", TEXT_MODE_A_STRING_SOURCE_UNIT = "%s|Hunit:%s:%s|h%s|h", TEXT_MODE_A_STRING_SPELL = "|Hspell:%s:%s:%s|h%s|h", TEXT_MODE_A_STRING_SPELL_EXTRA = "|Hspell:%s:%s:%s|h%s|h", TEXT_MODE_A_STRING_TIMESTAMP = "%s> %s", TEXT_MODE_A_STRING_VALUE_SCHOOL = "%s %s", TEXT_MODE_A_STRING_VALUE_TYPE = "%s (%s)", TEXT_MODE_A_TIMESTAMP = "%H:%M:%S", UNIT_YOU = "You", UNIT_YOU_DEST = "You", UNIT_YOU_DEST_POSSESSIVE = "Your", UNIT_YOU_SOURCE = "You", UNIT_YOU_SOURCE_POSSESSIVE = "Your", }