-- Classic Era GlobalStrings (FR) that the combat log reads -- and the 1.12 client lacks. Generated; do not edit by hand. pfUI_locale["frFR"]["combatlog"] = { ACTION_DAMAGE_SHIELD = "inflige des dégâts", ACTION_DAMAGE_SHIELD_FULL_TEXT = "%2$s %1$s renvoie %9$s de dégâts |2 %7$s à %4$s.%6$s", ACTION_DAMAGE_SHIELD_FULL_TEXT_NO_SOURCE = "%2$s renvoie %9$s de dégâts |2 %7$s à %4$s.%6$s", ACTION_DAMAGE_SHIELD_MISSED = "rate", ACTION_DAMAGE_SHIELD_MISSED_BLOCK = "(Bloque)", ACTION_DAMAGE_SHIELD_MISSED_BLOCK_FULL_TEXT = "%2$s %1$s est bloqué par %4$s.%6$s", ACTION_DAMAGE_SHIELD_MISSED_BLOCK_FULL_TEXT_NO_SOURCE = "%2$s est bloqué par %4$s.%6$s", ACTION_DAMAGE_SHIELD_MISSED_BLOCK_POSSESSIVE = "1", ACTION_DAMAGE_SHIELD_MISSED_DEFLECT = "(Dévie)", ACTION_DAMAGE_SHIELD_MISSED_DEFLECT_FULL_TEXT = "%2$s %1$s est dévié par %4$s.", ACTION_DAMAGE_SHIELD_MISSED_DEFLECT_FULL_TEXT_NO_SOURCE = "%2$s est dévié par %4$s.", ACTION_DAMAGE_SHIELD_MISSED_DEFLECT_POSSESSIVE = "1", ACTION_DAMAGE_SHIELD_MISSED_DODGE = "(Esquive)", ACTION_DAMAGE_SHIELD_MISSED_DODGE_FULL_TEXT = "%2$s %1$s est esquivé par %4$s.", ACTION_DAMAGE_SHIELD_MISSED_DODGE_FULL_TEXT_NO_SOURCE = "%2$s est esquivé par %4$s.", ACTION_DAMAGE_SHIELD_MISSED_DODGE_POSSESSIVE = "1", ACTION_DAMAGE_SHIELD_MISSED_EVADED = "(Évite)", ACTION_DAMAGE_SHIELD_MISSED_EVADED_FULL_TEXT = "%2$s %1$s est évité par %4$s.", ACTION_DAMAGE_SHIELD_MISSED_EVADED_FULL_TEXT_NO_SOURCE = "%2$s est évité par %4$s.", ACTION_DAMAGE_SHIELD_MISSED_EVADED_POSSESSIVE = "1", ACTION_DAMAGE_SHIELD_MISSED_FULL_TEXT = "%2$s %1$s rate %4$s.", ACTION_DAMAGE_SHIELD_MISSED_FULL_TEXT_NO_SOURCE = "%2$s rate %4$s.", ACTION_DAMAGE_SHIELD_MISSED_IMMUNE = "(Insensible)", ACTION_DAMAGE_SHIELD_MISSED_IMMUNE_FULL_TEXT = "%2$s %1$s a échoué. %4$s est insensible.", ACTION_DAMAGE_SHIELD_MISSED_IMMUNE_FULL_TEXT_NO_SOURCE = "%2$s a échoué. %4$s est insensible.", ACTION_DAMAGE_SHIELD_MISSED_IMMUNE_POSSESSIVE = "1", ACTION_DAMAGE_SHIELD_MISSED_MISS = "(Rate)", ACTION_DAMAGE_SHIELD_MISSED_MISS_FULL_TEXT = "%2$s %1$s rate %4$s.", ACTION_DAMAGE_SHIELD_MISSED_MISS_FULL_TEXT_NO_SOURCE = "%2$s rate %4$s.", ACTION_DAMAGE_SHIELD_MISSED_MISS_POSSESSIVE = "1", ACTION_DAMAGE_SHIELD_MISSED_PARRY = "(Pare)", ACTION_DAMAGE_SHIELD_MISSED_PARRY_FULL_TEXT = "%2$s %1$s est paré par %4$s.", ACTION_DAMAGE_SHIELD_MISSED_PARRY_FULL_TEXT_NO_SOURCE = "%2$s est paré par %4$s.", ACTION_DAMAGE_SHIELD_MISSED_PARRY_POSSESSIVE = "1", ACTION_DAMAGE_SHIELD_MISSED_POSSESSIVE = "1", ACTION_DAMAGE_SHIELD_MISSED_RESIST = "(Résiste)", ACTION_DAMAGE_SHIELD_MISSED_RESIST_FULL_TEXT = "%4$s résiste entièrement à %2$s %1$s.%6$s", ACTION_DAMAGE_SHIELD_MISSED_RESIST_FULL_TEXT_NO_SOURCE = "%4$s résiste entièrement à %2$s.%6$s", ACTION_DAMAGE_SHIELD_MISSED_RESIST_POSSESSIVE = "1", ACTION_DAMAGE_SHIELD_POSSESSIVE = "1", ACTION_DAMAGE_SPLIT = "partage les dégâts", ACTION_DAMAGE_SPLIT_ABSORBED_FULL_TEXT = "Les dégâts |2 %2$s |2 %1$s sont absorbés par %4$s %6$s.", ACTION_DAMAGE_SPLIT_FULL_TEXT = "%2$s %1$s inflige %9$s points de dégâts à %4$s.", ACTION_DAMAGE_SPLIT_POSSESSIVE = "0", ACTION_DAMAGE_SPLIT_RESULT_FULL_TEXT = "%2$s |2 %1$s inflige %9$s points de dégâts à %4$s %6$s.", ACTION_ENCHANT_APPLIED = "enchante", ACTION_ENCHANT_APPLIED_FULL_TEXT = "%1$s lance %2$s sur %5$s %4$s.", ACTION_ENCHANT_APPLIED_POSSESSIVE = "0", ACTION_ENCHANT_REMOVED = "lève l'enchantement", ACTION_ENCHANT_REMOVED_FULL_TEXT = "%2$s s'efface |2 %5$s %4$s.", ACTION_ENCHANT_REMOVED_POSSESSIVE = "0", ACTION_ENVIRONMENTAL_DAMAGE = "inflige des dégâts", ACTION_ENVIRONMENTAL_DAMAGE_DROWNING = "Noyade", ACTION_ENVIRONMENTAL_DAMAGE_DROWNING_FULL_TEXT = "%4$s se noie et perd %9$s points de vie.", ACTION_ENVIRONMENTAL_DAMAGE_DROWNING_POSSESSIVE = "0", ACTION_ENVIRONMENTAL_DAMAGE_FALLING = "Chute", ACTION_ENVIRONMENTAL_DAMAGE_FALLING_FULL_TEXT = "%4$s tombe et perd %9$s points de vie.", ACTION_ENVIRONMENTAL_DAMAGE_FALLING_POSSESSIVE = "0", ACTION_ENVIRONMENTAL_DAMAGE_FATIGUE = "Fatigue", ACTION_ENVIRONMENTAL_DAMAGE_FATIGUE_FULL_TEXT = "%4$s s'épuise et perd %9$s points de vie.", ACTION_ENVIRONMENTAL_DAMAGE_FATIGUE_POSSESSIVE = "0", ACTION_ENVIRONMENTAL_DAMAGE_FIRE = "Feu", ACTION_ENVIRONMENTAL_DAMAGE_FIRE_FULL_TEXT = "%4$s subit %9$s points de dégâts de Feu.", ACTION_ENVIRONMENTAL_DAMAGE_FIRE_POSSESSIVE = "0", ACTION_ENVIRONMENTAL_DAMAGE_FULL_TEXT = "%4$s perd %9$s points de vie par dégâts de l'environnement.", ACTION_ENVIRONMENTAL_DAMAGE_LAVA = "Lave", ACTION_ENVIRONMENTAL_DAMAGE_LAVA_FULL_TEXT = "%4$s perd %9$s points de vie en nageant dans la lave. %6$s", ACTION_ENVIRONMENTAL_DAMAGE_LAVA_POSSESSIVE = "0", ACTION_ENVIRONMENTAL_DAMAGE_POSSESSIVE = "0", ACTION_ENVIRONMENTAL_DAMAGE_SLIME = "Gelée", ACTION_ENVIRONMENTAL_DAMAGE_SLIME_FULL_TEXT = "%4$s perd %9$s points de vie en nageant dans la gelée. %6$s", ACTION_ENVIRONMENTAL_DAMAGE_SLIME_POSSESSIVE = "0", ACTION_PARTY_KILL = "tue", ACTION_PARTY_KILL_FULL_TEXT = "%1$s a tué %4$s !", ACTION_PARTY_KILL_POSSESSIVE = "0", ACTION_PARTY_KILL_UNCONSCIOUS = "assommé", ACTION_PARTY_KILL_UNCONSCIOUS_FULL_TEXT = "%1$s a assommé %4$s !", ACTION_PARTY_KILL_UNCONSCIOUS_POSSESSIVE = "0", ACTION_RANGED = "Tir", ACTION_RANGE_DAMAGE = "touche", ACTION_RANGE_DAMAGE_FULL_TEXT = "Le tir %1$s touche %4$s pour %5$s.%6$s", ACTION_RANGE_DAMAGE_FULL_TEXT_NO_SOURCE = "Un tir touche %4$s pour %5$s.%6$s", ACTION_RANGE_DAMAGE_POSSESSIVE = "1", ACTION_RANGE_MISSED = "rate", ACTION_RANGE_MISSED_ABSORB = "(Absorbe)", ACTION_RANGE_MISSED_ABSORB_FULL_TEXT = "Le tir %1$s est absorbé par %4$s.%6$s", ACTION_RANGE_MISSED_ABSORB_POSSESSIVE = "1", ACTION_RANGE_MISSED_BLOCK = "(Bloque)", ACTION_RANGE_MISSED_BLOCK_FULL_TEXT = "Le tir %1$s est bloqué par %4$s.%6$s", ACTION_RANGE_MISSED_BLOCK_POSSESSIVE = "1", ACTION_RANGE_MISSED_DEFLECT = "(Dévie)", ACTION_RANGE_MISSED_DEFLECT_FULL_TEXT = "Le tir %1$s est dévié par %4$s.", ACTION_RANGE_MISSED_DEFLECT_POSSESSIVE = "1", ACTION_RANGE_MISSED_DODGE = "(Esquive)", ACTION_RANGE_MISSED_DODGE_FULL_TEXT = "Le tir %1$s est esquivé par %4$s.", ACTION_RANGE_MISSED_DODGE_POSSESSIVE = "1", ACTION_RANGE_MISSED_EVADE = "(Évite)", ACTION_RANGE_MISSED_EVADE_FULL_TEXT = "Le tir %1$s est évité par %4$s.", ACTION_RANGE_MISSED_EVADE_POSSESSIVE = "1", ACTION_RANGE_MISSED_FULL_TEXT = "Le tir %1$s rate %4$s.", ACTION_RANGE_MISSED_IMMUNE = "(Insensible)", ACTION_RANGE_MISSED_IMMUNE_FULL_TEXT = "Le tir %1$s a échoué. %4$s est insensible.", ACTION_RANGE_MISSED_IMMUNE_POSSESSIVE = "1", ACTION_RANGE_MISSED_MISFIRE = "(Tir accidentel)", ACTION_RANGE_MISSED_MISFIRE_FULL_TEXT = "Le tir %1$s a touché %4$s par accident.", ACTION_RANGE_MISSED_MISFIRE_POSSESSIVE = "1", ACTION_RANGE_MISSED_MISS = "(Raté)", ACTION_RANGE_MISSED_MISS_FULL_TEXT = "Le tir %1$s rate %4$s.", ACTION_RANGE_MISSED_MISS_POSSESSIVE = "1", ACTION_RANGE_MISSED_PARRY = "(Pare)", ACTION_RANGE_MISSED_PARRY_FULL_TEXT = "Le tir %1$s est paré par %4$s.", ACTION_RANGE_MISSED_PARRY_POSSESSIVE = "1", ACTION_RANGE_MISSED_POSSESSIVE = "1", ACTION_RANGE_MISSED_RESIST = "(Résiste)", ACTION_RANGE_MISSED_RESIST_FULL_TEXT = "Le tir %1$s a échoué, %4$s résiste entièrement.%6$s", ACTION_RANGE_MISSED_RESIST_POSSESSIVE = "1", ACTION_SPELL_AURA_APPLIED = "applique", ACTION_SPELL_AURA_APPLIED_BUFF = "applique", ACTION_SPELL_AURA_APPLIED_BUFF_FULL_TEXT = "%4$s gagne %2$s %1$s.", ACTION_SPELL_AURA_APPLIED_BUFF_FULL_TEXT_NO_SOURCE = "%4$s gagne %2$s.", ACTION_SPELL_AURA_APPLIED_BUFF_MASTER = "2", ACTION_SPELL_AURA_APPLIED_BUFF_POSSESSIVE = "1", ACTION_SPELL_AURA_APPLIED_BUFF_WITH_POINTS_FULL_TEXT = "%4$s gagne %2$s %1$s. %11$s", ACTION_SPELL_AURA_APPLIED_BUFF_WITH_POINTS_FULL_TEXT_NO_SOURCE = "%4$s gagne %2$s. %11$s", ACTION_SPELL_AURA_APPLIED_DEBUFF = "afflige", ACTION_SPELL_AURA_APPLIED_DEBUFF_FULL_TEXT = "%4$s souffre |2 %2$s %1$s.", ACTION_SPELL_AURA_APPLIED_DEBUFF_FULL_TEXT_NO_SOURCE = "%4$s souffre |2 %2$s.", ACTION_SPELL_AURA_APPLIED_DEBUFF_MASTER = "1", ACTION_SPELL_AURA_APPLIED_DEBUFF_POSSESSIVE = "1", ACTION_SPELL_AURA_APPLIED_DEBUFF_WITH_POINTS_FULL_TEXT = "%4$s souffre |2 %2$s %1$s. %11$s", ACTION_SPELL_AURA_APPLIED_DEBUFF_WITH_POINTS_FULL_TEXT_NO_SOURCE = "%4$s souffre |2 %2$s. %11$s", ACTION_SPELL_AURA_APPLIED_DOSE = "cumule", ACTION_SPELL_AURA_APPLIED_DOSE_BUFF = "cumule", ACTION_SPELL_AURA_APPLIED_DOSE_BUFF_FULL_TEXT = "%4$s gagne %2$s %1$s (%9$s).", ACTION_SPELL_AURA_APPLIED_DOSE_BUFF_FULL_TEXT_NO_SOURCE = "%4$s gagne %2$s (%9$s).", ACTION_SPELL_AURA_APPLIED_DOSE_BUFF_POSSESSIVE = "1", ACTION_SPELL_AURA_APPLIED_DOSE_DEBUFF = "afflige", ACTION_SPELL_AURA_APPLIED_DOSE_DEBUFF_FULL_TEXT = "%4$s souffre |2 %2$s %1$s (%9$s).", ACTION_SPELL_AURA_APPLIED_DOSE_DEBUFF_FULL_TEXT_NO_SOURCE = "%4$s souffre |2 %2$s (%9$s).", ACTION_SPELL_AURA_APPLIED_DOSE_DEBUFF_POSSESSIVE = "1", ACTION_SPELL_AURA_APPLIED_MASTER = "2", ACTION_SPELL_AURA_APPLIED_POSSESSIVE = "1", ACTION_SPELL_AURA_BROKEN = "brise", ACTION_SPELL_AURA_BROKEN_BUFF = "brise", ACTION_SPELL_AURA_BROKEN_BUFF_FULL_TEXT = "%1$s brise %2$s %4$s.", ACTION_SPELL_AURA_BROKEN_BUFF_FULL_TEXT_NO_SOURCE = "%2$s %1$s a été brisé par quelqu'un.", ACTION_SPELL_AURA_BROKEN_BUFF_POSSESSIVE = "0", ACTION_SPELL_AURA_BROKEN_DEBUFF = "brise", ACTION_SPELL_AURA_BROKEN_DEBUFF_FULL_TEXT = "%1$s brise %2$s %4$s.", ACTION_SPELL_AURA_BROKEN_DEBUFF_FULL_TEXT_NO_SOURCE = "%2$s %1$s a été brisé par quelqu'un.", ACTION_SPELL_AURA_BROKEN_DEBUFF_POSSESSIVE = "0", ACTION_SPELL_AURA_BROKEN_SPELL_BUFF = "brise", ACTION_SPELL_AURA_BROKEN_SPELL_BUFF_FULL_TEXT = "%1$s brise %2$s %4$s avec %5$s.", ACTION_SPELL_AURA_BROKEN_SPELL_BUFF_FULL_TEXT_NO_SOURCE = "%5$s a brisé %2$s %4$s.", ACTION_SPELL_AURA_BROKEN_SPELL_BUFF_POSSESSIVE = "1", ACTION_SPELL_AURA_BROKEN_SPELL_DEBUFF = "brise", ACTION_SPELL_AURA_BROKEN_SPELL_DEBUFF_FULL_TEXT = "%1$s brise %2$s %4$s avec %5$s.", ACTION_SPELL_AURA_BROKEN_SPELL_DEBUFF_FULL_TEXT_NO_SOURCE = "%5$s brise %2$s %4$s.", ACTION_SPELL_AURA_BROKEN_SPELL_DEBUFF_POSSESSIVE = "1", ACTION_SPELL_AURA_REFRESH = "rafraîchit", ACTION_SPELL_AURA_REFRESH_BUFF = "rafraîchit", ACTION_SPELL_AURA_REFRESH_BUFF_FULL_TEXT = "%2$s %1$s est rafraîchi sur %4$s.", ACTION_SPELL_AURA_REFRESH_BUFF_FULL_TEXT_NO_SOURCE = "%2$s est rafraîchi sur %4$s.", ACTION_SPELL_AURA_REFRESH_BUFF_MASTER = "2", ACTION_SPELL_AURA_REFRESH_BUFF_POSSESSIVE = "1", ACTION_SPELL_AURA_REFRESH_BUFF_WITH_POINTS_FULL_TEXT = "%2$s %1$s est rafraîchi sur %4$s. %11$s", ACTION_SPELL_AURA_REFRESH_BUFF_WITH_POINTS_FULL_TEXT_NO_SOURCE = "%2$s est rafraîchi sur %4$s. %11$s", ACTION_SPELL_AURA_REFRESH_DEBUFF = "rafraîchit", ACTION_SPELL_AURA_REFRESH_DEBUFF_FULL_TEXT = "%2$s %1$s est rafraîchi sur %4$s.", ACTION_SPELL_AURA_REFRESH_DEBUFF_FULL_TEXT_NO_SOURCE = "%2$s est rafraîchi sur %4$s.", ACTION_SPELL_AURA_REFRESH_DEBUFF_MASTER = "1", ACTION_SPELL_AURA_REFRESH_DEBUFF_POSSESSIVE = "1", ACTION_SPELL_AURA_REFRESH_DEBUFF_WITH_POINTS_FULL_TEXT = "%2$s %1$s est rafraîchi sur %4$s. %11$s", ACTION_SPELL_AURA_REFRESH_DEBUFF_WITH_POINTS_FULL_TEXT_NO_SOURCE = "%2$s est rafraîchi sur %4$s. %11$s", ACTION_SPELL_AURA_REFRESH_MASTER = "2", ACTION_SPELL_AURA_REMOVED = "enlève", ACTION_SPELL_AURA_REMOVED_BUFF = "efface", ACTION_SPELL_AURA_REMOVED_BUFF_FULL_TEXT = "%2$s %1$s s'efface |2 %4$s.", ACTION_SPELL_AURA_REMOVED_BUFF_FULL_TEXT_NO_SOURCE = "%2$s s'efface |2 %4$s.", ACTION_SPELL_AURA_REMOVED_BUFF_POSSESSIVE = "1", ACTION_SPELL_AURA_REMOVED_BUFF_WITH_POINTS_FULL_TEXT = "%2$s %1$s s'efface |2 %4$s. %11$s", ACTION_SPELL_AURA_REMOVED_BUFF_WITH_POINTS_FULL_TEXT_NO_SOURCE = "%2$s s'efface |2 %4$s. %11$s", ACTION_SPELL_AURA_REMOVED_DEBUFF = "disparaît", ACTION_SPELL_AURA_REMOVED_DEBUFF_FULL_TEXT = "%2$s %1$s disparaît |2 %4$s.", ACTION_SPELL_AURA_REMOVED_DEBUFF_FULL_TEXT_NO_SOURCE = "%2$s se dissipe |2 %4$s.", ACTION_SPELL_AURA_REMOVED_DEBUFF_POSSESSIVE = "1", ACTION_SPELL_AURA_REMOVED_DEBUFF_WITH_POINTS_FULL_TEXT = "%2$s %1$s disparaît |2 %4$s. %11$s", ACTION_SPELL_AURA_REMOVED_DEBUFF_WITH_POINTS_FULL_TEXT_NO_SOURCE = "%2$s se dissipe |2 %4$s. %11$s", ACTION_SPELL_AURA_REMOVED_DOSE = "réduit", ACTION_SPELL_AURA_REMOVED_DOSE_BUFF = "réduit", ACTION_SPELL_AURA_REMOVED_DOSE_BUFF_FULL_TEXT = "%2$s %1$s (%9$s) se réduit.", ACTION_SPELL_AURA_REMOVED_DOSE_BUFF_FULL_TEXT_NO_SOURCE = "%2$s (%9$s) se réduit.", ACTION_SPELL_AURA_REMOVED_DOSE_BUFF_POSSESSIVE = "1", ACTION_SPELL_AURA_REMOVED_DOSE_DEBUFF = "diminue", ACTION_SPELL_AURA_REMOVED_DOSE_DEBUFF_FULL_TEXT = "%2$s %1$s (%9$s) diminue.", ACTION_SPELL_AURA_REMOVED_DOSE_DEBUFF_FULL_TEXT_NO_SOURCE = "%2$s (%9$s) diminue.", ACTION_SPELL_AURA_REMOVED_DOSE_DEBUFF_POSSESSIVE = "1", ACTION_SPELL_AURA_REMOVED_FULL_TEXT = "%2$s %1$s est enlevé |2 %4$s.", ACTION_SPELL_AURA_REMOVED_FULL_TEXT_NO_SOURCE = "%2$s %1$s est enlevé |2 %4$s.", ACTION_SPELL_AURA_REMOVED_POSSESSIVE = "1", ACTION_SPELL_BUILDING_DAMAGE = "frappe", ACTION_SPELL_BUILDING_DAMAGE_FULL_TEXT = "%2$s %1$s frappe %4$s pour %5$s.%6$s", ACTION_SPELL_BUILDING_DAMAGE_FULL_TEXT_NO_SOURCE = "%2$s frappe %4$s pour %5$s.%6$s", ACTION_SPELL_BUILDING_DAMAGE_MASTER = "1", ACTION_SPELL_BUILDING_DAMAGE_POSSESSIVE = "1", ACTION_SPELL_BUILDING_HEAL = "répare", ACTION_SPELL_BUILDING_HEAL_FULL_TEXT = "%2$s %1$s répare %4$s pour %9$s.%6$s", ACTION_SPELL_BUILDING_HEAL_FULL_TEXT_NO_SOURCE = "%2$s répare %4$s pour %9$s.%6$s", ACTION_SPELL_BUILDING_HEAL_POSSESSIVE = "1", ACTION_SPELL_CAST_FAILED = "échoue", ACTION_SPELL_CAST_FAILED_FULL_TEXT = "%2$s %1$s échoue.%6$s", ACTION_SPELL_CAST_FAILED_MASTER = "1", ACTION_SPELL_CAST_FAILED_POSSESSIVE = "1", ACTION_SPELL_CAST_START = "commence à lancer", ACTION_SPELL_CAST_START_FULL_TEXT = "%1$s commence à lancer %2$s sur %4$s.", ACTION_SPELL_CAST_START_FULL_TEXT_NO_DEST = "%1$s commence à lancer %2$s.", ACTION_SPELL_CAST_START_FULL_TEXT_NO_SOURCE = "Quelqu'un commence à lancer %2$s sur %4$s.", ACTION_SPELL_CAST_START_MASTER = "2", ACTION_SPELL_CAST_START_POSSESSIVE = "0", ACTION_SPELL_CAST_SUCCESS = "lance", ACTION_SPELL_CAST_SUCCESS_FULL_TEXT = "%1$s lance %2$s sur %4$s.", ACTION_SPELL_CAST_SUCCESS_FULL_TEXT_NO_DEST = "%1$s lance %2$s.", ACTION_SPELL_CAST_SUCCESS_FULL_TEXT_NO_SOURCE = "Quelque chose lance %2$s sur %4$s.", ACTION_SPELL_CAST_SUCCESS_MASTER = "2", ACTION_SPELL_CAST_SUCCESS_POSSESSIVE = "0", ACTION_SPELL_CREATE = "Crée", ACTION_SPELL_CREATE_FULL_TEXT = "%2$s %1$s crée %4$s.%6$s", ACTION_SPELL_CREATE_FULL_TEXT_NO_SOURCE = "%2$s crée %4$s.%6$s", ACTION_SPELL_CREATE_POSSESSIVE = "1", ACTION_SPELL_DAMAGE = "touche", ACTION_SPELL_DAMAGE_FULL_TEXT = "%2$s %1$s touche %4$s pour %5$s.%6$s", ACTION_SPELL_DAMAGE_FULL_TEXT_NO_SOURCE = "%2$s touche %4$s pour %5$s.%6$s", ACTION_SPELL_DAMAGE_MASTER = "1", ACTION_SPELL_DAMAGE_POSSESSIVE = "1", ACTION_SPELL_DISPEL = "dissipe", ACTION_SPELL_DISPEL_BUFF = "dissipe", ACTION_SPELL_DISPEL_BUFF_FULL_TEXT = "%5$s %4$s est dissipé par %2$s %1$s.", ACTION_SPELL_DISPEL_BUFF_FULL_TEXT_NO_SOURCE = "%5$s %4$s est dissipé par %2$s.", ACTION_SPELL_DISPEL_BUFF_POSSESSIVE = "1", ACTION_SPELL_DISPEL_DEBUFF = "purifie", ACTION_SPELL_DISPEL_DEBUFF_FULL_TEXT = "%5$s %4$s est purifié par %2$s %1$s.", ACTION_SPELL_DISPEL_DEBUFF_FULL_TEXT_NO_SOURCE = "%5$s %4$s purifié par %2$s.", ACTION_SPELL_DISPEL_DEBUFF_POSSESSIVE = "1", ACTION_SPELL_DISPEL_FAILED = "échec de dissipation", ACTION_SPELL_DISPEL_FAILED_FULL_TEXT = "%2$s %1$s n'arrive pas à dissiper %5$s %4$s.", ACTION_SPELL_DISPEL_FAILED_FULL_TEXT_NO_SOURCE = "%2$s n'arrive pas à dissiper %5$s %4$s.", ACTION_SPELL_DISPEL_FAILED_POSSESSIVE = "1", ACTION_SPELL_DISPEL_POSSESSIVE = "1", ACTION_SPELL_DRAIN = "draine", ACTION_SPELL_DRAIN_FULL_TEXT = "%2$s %1$s draine %9$s points |2 %8$s |2 %4$s.", ACTION_SPELL_DRAIN_FULL_TEXT_NO_SOURCE = "%2$s draine %9$s %8$s |2 %4$s.", ACTION_SPELL_DRAIN_POSSESSIVE = "1", ACTION_SPELL_DURABILITY_DAMAGE = "perte de durabilité", ACTION_SPELL_DURABILITY_DAMAGE_ALL = "perte de durabilité complète", ACTION_SPELL_DURABILITY_DAMAGE_ALL_FULL_TEXT = "%2$s %1$s endommage %4$s : tous les objets sont abîmés.", ACTION_SPELL_DURABILITY_DAMAGE_ALL_POSSESSIVE = "1", ACTION_SPELL_DURABILITY_DAMAGE_FULL_TEXT = "%2$s %1$s endommage %4$s : %5$s abîmé(e).", ACTION_SPELL_DURABILITY_DAMAGE_POSSESSIVE = "1", ACTION_SPELL_ENERGIZE = "dynamise", ACTION_SPELL_ENERGIZE_FULL_TEXT = "%4$s gagne %9$s points |2 %8$s |2 %2$s %1$s.", ACTION_SPELL_ENERGIZE_FULL_TEXT_NO_SOURCE = "%4$s gagne %9$s points |2 %8$s |2 %2$s.", ACTION_SPELL_ENERGIZE_POSSESSIVE = "1", ACTION_SPELL_ENERGIZE_RESULT = "%9$s %8$s gagné", ACTION_SPELL_EXTRA_ATTACKS = "confère des attaques supplémentaires", ACTION_SPELL_EXTRA_ATTACKS_FULL_TEXT = "%1$s gagne %9$s attaques supplémentaires grâce à %2$s.", ACTION_SPELL_EXTRA_ATTACKS_FULL_TEXT_NO_SOURCE = "%9$s attaques supplémentaires conférées par %2$s.", ACTION_SPELL_EXTRA_ATTACKS_POSSESSIVE = "1", ACTION_SPELL_HEAL = "soigne", ACTION_SPELL_HEAL_FULL_TEXT = "%2$s %1$s soigne %4$s pour %9$s points.%6$s", ACTION_SPELL_HEAL_FULL_TEXT_NO_SOURCE = "%2$s soigne %4$s pour %9$s points.%6$s", ACTION_SPELL_HEAL_POSSESSIVE = "1", ACTION_SPELL_INSTAKILL = "tue", ACTION_SPELL_INSTAKILL_FULL_TEXT = "%2$s %1$s tue instantanément %4$s.", ACTION_SPELL_INSTAKILL_FULL_TEXT_NO_SOURCE = "%2$s tue instantanément %4$s.", ACTION_SPELL_INSTAKILL_POSSESSIVE = "1", ACTION_SPELL_INSTAKILL_UNCONSCIOUS = "assommé", ACTION_SPELL_INSTAKILL_UNCONSCIOUS_FULL_TEXT = "%2$s %1$s assomme %4$s.", ACTION_SPELL_INSTAKILL_UNCONSCIOUS_FULL_TEXT_NO_SOURCE = "%2$s assomme %4$s.", ACTION_SPELL_INSTAKILL_UNCONSCIOUS_POSSESSIVE = "1", ACTION_SPELL_INTERRUPT = "interrompt", ACTION_SPELL_INTERRUPT_FULL_TEXT = "%2$s %1$s interrompt %5$s %4$s.", ACTION_SPELL_INTERRUPT_FULL_TEXT_NO_SOURCE = "%2$s interrompt %5$s %4$s.", ACTION_SPELL_INTERRUPT_POSSESSIVE = "1", ACTION_SPELL_LEECH = "draine", ACTION_SPELL_LEECH_FULL_TEXT = "%2$s %1$s draine %9$s points |2 %8$s |2 %4$s. %1$s gagne %10$s points |2 %8$s.", ACTION_SPELL_LEECH_FULL_TEXT_NO_SOURCE = "%2$s draine %9$s points |2 %8$s |2 %4$s.", ACTION_SPELL_LEECH_POSSESSIVE = "1", ACTION_SPELL_LEECH_RESULT = "%10$s points |2 %8$s gagnés", ACTION_SPELL_MISSED = "rate", ACTION_SPELL_MISSED_ABSORB = "Absorbé", ACTION_SPELL_MISSED_ABSORB_FULL_TEXT = "%2$s %1$s est absorbé par %4$s.%6$s", ACTION_SPELL_MISSED_ABSORB_FULL_TEXT_NO_SOURCE = "%2$s est absorbé par %4$s.%6$s", ACTION_SPELL_MISSED_ABSORB_POSSESSIVE = "1", ACTION_SPELL_MISSED_BLOCK = "Bloqué", ACTION_SPELL_MISSED_BLOCK_FULL_TEXT = "%2$s %1$s est bloqué par %4$s.%6$s", ACTION_SPELL_MISSED_BLOCK_FULL_TEXT_NO_SOURCE = "%2$s est bloqué par %4$s.%6$s", ACTION_SPELL_MISSED_BLOCK_POSSESSIVE = "1", ACTION_SPELL_MISSED_DEFLECT = "Dévie", ACTION_SPELL_MISSED_DEFLECT_FULL_TEXT = "%2$s %1$s est dévié par %4$s.", ACTION_SPELL_MISSED_DEFLECT_FULL_TEXT_NO_SOURCE = "%2$s est dévié par %4$s.", ACTION_SPELL_MISSED_DEFLECT_POSSESSIVE = "1", ACTION_SPELL_MISSED_DODGE = "Esquive", ACTION_SPELL_MISSED_DODGE_FULL_TEXT = "%2$s %1$s est esquivé par %4$s.", ACTION_SPELL_MISSED_DODGE_FULL_TEXT_NO_SOURCE = "%2$s est esquivé par %4$s.", ACTION_SPELL_MISSED_DODGE_POSSESSIVE = "1", ACTION_SPELL_MISSED_EVADE = "Évite", ACTION_SPELL_MISSED_EVADE_FULL_TEXT = "%2$s %1$s est évité par %4$s.", ACTION_SPELL_MISSED_EVADE_FULL_TEXT_NO_SOURCE = "%2$s est évité par %4$s.", ACTION_SPELL_MISSED_EVADE_POSSESSIVE = "1", ACTION_SPELL_MISSED_FULL_TEXT = "%2$s %1$s rate %4$s.", ACTION_SPELL_MISSED_FULL_TEXT_NO_SOURCE = "%2$s rate %4$s.", ACTION_SPELL_MISSED_IMMUNE = "Insensible", ACTION_SPELL_MISSED_IMMUNE_FULL_TEXT = "%2$s %1$s a échoué. %4$s est insensible.", ACTION_SPELL_MISSED_IMMUNE_FULL_TEXT_NO_SOURCE = "%2$s a échoué. %4$s est insensible.", ACTION_SPELL_MISSED_MISFIRE = "Tir accidentel", ACTION_SPELL_MISSED_MISFIRE_FULL_TEXT = "%2$s %1$s a touché %4$s par accident.", ACTION_SPELL_MISSED_MISFIRE_FULL_TEXT_NO_SOURCE = "%2$s a touché %4$s par accident.", ACTION_SPELL_MISSED_MISFIRE_POSSESSIVE = "1", ACTION_SPELL_MISSED_MISS = "Raté", ACTION_SPELL_MISSED_MISS_FULL_TEXT = "%2$s %1$s rate %4$s.", ACTION_SPELL_MISSED_MISS_FULL_TEXT_NO_SOURCE = "%2$s rate %4$s.", ACTION_SPELL_MISSED_MISS_POSSESSIVE = "1", ACTION_SPELL_MISSED_PARRY = "Pare", ACTION_SPELL_MISSED_PARRY_FULL_TEXT = "%2$s %1$s est paré par %4$s.", ACTION_SPELL_MISSED_PARRY_FULL_TEXT_NO_SOURCE = "%2$s est paré par %4$s.", ACTION_SPELL_MISSED_PARRY_POSSESSIVE = "1", ACTION_SPELL_MISSED_POSSESSIVE = "1", ACTION_SPELL_MISSED_REFLECT = "renvoyé", ACTION_SPELL_MISSED_REFLECT_FULL_TEXT = "%2$s %1$s est renvoyé par %4$s.", ACTION_SPELL_MISSED_REFLECT_FULL_TEXT_NO_SOURCE = "%2$s est renvoyé par %4$s.", ACTION_SPELL_MISSED_RESIST = "résiste", ACTION_SPELL_MISSED_RESIST_FULL_TEXT = "%2$s %1$s a échoué, %4$s résiste entièrement.%6$s", ACTION_SPELL_MISSED_RESIST_FULL_TEXT_NO_SOURCE = "%2$s a échoué, %4$s résiste entièrement.%6$s", ACTION_SPELL_MISSED_RESIST_POSSESSIVE = "1", ACTION_SPELL_PERIODIC_DAMAGE = "inflige des dégâts", ACTION_SPELL_PERIODIC_DAMAGE_FULL_TEXT = "%4$s reçoit %5$s de dégâts |2 %2$s %1$s.%6$s", ACTION_SPELL_PERIODIC_DAMAGE_FULL_TEXT_NO_SOURCE = "%4$s reçoit %5$s de dégâts |2 %2$s.%6$s", ACTION_SPELL_PERIODIC_DAMAGE_POSSESSIVE = "1", ACTION_SPELL_PERIODIC_DRAIN = "draine", ACTION_SPELL_PERIODIC_DRAIN_FULL_TEXT = "%2$s %1$s draine %9$s %8$s |2 %4$s.", ACTION_SPELL_PERIODIC_DRAIN_FULL_TEXT_NO_SOURCE = "%2$s draine %9$s points |2 %8$s |2 %4$s.", ACTION_SPELL_PERIODIC_DRAIN_POSSESSIVE = "1", ACTION_SPELL_PERIODIC_ENERGIZE = "dynamise", ACTION_SPELL_PERIODIC_ENERGIZE_FULL_TEXT = "%4$s gagne %9$s %8$s |2 %2$s %1$s.", ACTION_SPELL_PERIODIC_ENERGIZE_FULL_TEXT_NO_SOURCE = "%4$s gagne %9$s points |2 %8$s |2 %2$s.", ACTION_SPELL_PERIODIC_ENERGIZE_POSSESSIVE = "1", ACTION_SPELL_PERIODIC_ENERGIZE_RESULT = "$extraAmount %8$s gagné", ACTION_SPELL_PERIODIC_HEAL = "soigne", ACTION_SPELL_PERIODIC_HEAL_FULL_TEXT = "%4$s gagne %9$s points de vie |2 %2$s %1$s.%6$s", ACTION_SPELL_PERIODIC_HEAL_FULL_TEXT_NO_SOURCE = "%4$s gagne %9$s points de vie |2 %2$s.%6$s", ACTION_SPELL_PERIODIC_HEAL_POSSESSIVE = "1", ACTION_SPELL_PERIODIC_LEECH = "draine", ACTION_SPELL_PERIODIC_LEECH_FULL_TEXT = "%2$s %1$s draine %9$s points |2 %8$s |2 %4$s. %1$s gagne %10$s points |2 %8$s.", ACTION_SPELL_PERIODIC_LEECH_FULL_TEXT_NO_SOURCE = "%2$s draine %9$s points |2 %8$s |2 %4$s. %1$s gagne %10$s points |2 %8$s.", ACTION_SPELL_PERIODIC_LEECH_POSSESSIVE = "1", ACTION_SPELL_PERIODIC_LEECH_RESULT = "(%10$s points |2 %8$s gagnés)", ACTION_SPELL_PERIODIC_MISSED = "rate", ACTION_SPELL_PERIODIC_MISSED_ABSORB = "(%1$s absorbée)", ACTION_SPELL_PERIODIC_MISSED_ABSORB_FULL_TEXT = "%2$s %1$s est absorbé par %4$s.%6$s", ACTION_SPELL_PERIODIC_MISSED_ABSORB_FULL_TEXT_NO_SOURCE = "%2$s est absorbé par %4$s.%6$s", ACTION_SPELL_PERIODIC_MISSED_ABSORB_POSSESSIVE = "1", ACTION_SPELL_PERIODIC_MISSED_BLOCK = "(Itération bloquée)", ACTION_SPELL_PERIODIC_MISSED_BLOCK_FULL_TEXT = "%2$s %1$s a été bloqué par %4$s pour un temps.%6$s", ACTION_SPELL_PERIODIC_MISSED_BLOCK_FULL_TEXT_NO_SOURCE = "%2$s a été bloqué par %4$s pour un temps.%6$s", ACTION_SPELL_PERIODIC_MISSED_BLOCK_POSSESSIVE = "1", ACTION_SPELL_PERIODIC_MISSED_DEFLECTED = "(Itération déviée)", ACTION_SPELL_PERIODIC_MISSED_DEFLECTED_FULL_TEXT = "%2$s %1$s a été dévié par %4$s pour un temps.%6$s", ACTION_SPELL_PERIODIC_MISSED_DEFLECTED_FULL_TEXT_NO_SOURCE = "%2$s a été dévié par %4$s pour un temps.%6$s", ACTION_SPELL_PERIODIC_MISSED_DEFLECTED_POSSESSIVE = "1", ACTION_SPELL_PERIODIC_MISSED_DODGE = "(Itération esquivée)", ACTION_SPELL_PERIODIC_MISSED_DODGE_FULL_TEXT = "%2$s %1$s a été esquivé par %4$s pour un temps.%6$s", ACTION_SPELL_PERIODIC_MISSED_DODGE_FULL_TEXT_NO_SOURCE = "%2$s a été esquivé par %4$s pour un temps.%6$s", ACTION_SPELL_PERIODIC_MISSED_DODGE_POSSESSIVE = "1", ACTION_SPELL_PERIODIC_MISSED_EVADED = "(Itération évitée)", ACTION_SPELL_PERIODIC_MISSED_EVADED_FULL_TEXT = "%2$s %1$s a été évité par %4$s pour un temps.%6$s", ACTION_SPELL_PERIODIC_MISSED_EVADED_FULL_TEXT_NO_SOURCE = "%2$s a été évité par %4$s pour un temps.%6$s", ACTION_SPELL_PERIODIC_MISSED_EVADED_POSSESSIVE = "1", ACTION_SPELL_PERIODIC_MISSED_FULL_TEXT = "%2$s %1$s n'affecte pas %4$s pour un temps.%6$s", ACTION_SPELL_PERIODIC_MISSED_FULL_TEXT_NO_SOURCE = "%2$s n'affecte pas %4$s pour un temps.%6$s", ACTION_SPELL_PERIODIC_MISSED_IMMUNE = "(Insensible)", ACTION_SPELL_PERIODIC_MISSED_IMMUNE_FULL_TEXT = "%4$s était insensible à %2$s %1$s.%6$s", ACTION_SPELL_PERIODIC_MISSED_IMMUNE_FULL_TEXT_NO_SOURCE = "%4$s était insensible à %2$s.%6$s", ACTION_SPELL_PERIODIC_MISSED_IMMUNE_POSSESSIVE = "1", ACTION_SPELL_PERIODIC_MISSED_MISS = "(Itération échouée)", ACTION_SPELL_PERIODIC_MISSED_MISS_FULL_TEXT = "%2$s %1$s a raté %4$s pour un temps.%6$s", ACTION_SPELL_PERIODIC_MISSED_MISS_FULL_TEXT_NO_SOURCE = "%2$s a raté %4$s pour un temps.%6$s", ACTION_SPELL_PERIODIC_MISSED_MISS_POSSESSIVE = "1", ACTION_SPELL_PERIODIC_MISSED_PARRY = "(Itération parée)", ACTION_SPELL_PERIODIC_MISSED_PARRY_FULL_TEXT = "%2$s %1$s a été paré par %4$s pour un temps.%6$s", ACTION_SPELL_PERIODIC_MISSED_PARRY_FULL_TEXT_NO_SOURCE = "%2$s a été paré par %4$s pour un temps.%6$s", ACTION_SPELL_PERIODIC_MISSED_PARRY_POSSESSIVE = "1", ACTION_SPELL_PERIODIC_MISSED_POSSESSIVE = "1", ACTION_SPELL_PERIODIC_MISSED_RESIST = "(Itération résistée)", ACTION_SPELL_PERIODIC_MISSED_RESIST_FULL_TEXT = "%2$s %1$s n'affecte pas %4$s. %4$s résiste.%6$s", ACTION_SPELL_PERIODIC_MISSED_RESIST_FULL_TEXT_NO_SOURCE = "%2$s n'affecte pas %4$s. %4$s résiste.%6$s", ACTION_SPELL_PERIODIC_MISSED_RESIST_POSSESSIVE = "1", ACTION_SPELL_RESURRECT = "Ressuscite", ACTION_SPELL_RESURRECT_FULL_TEXT = "%2$s %1$s ressuscite %4$s.%6$s", ACTION_SPELL_RESURRECT_FULL_TEXT_NO_SOURCE = "%2$s ressuscite %4$s.%6$s", ACTION_SPELL_RESURRECT_POSSESSIVE = "1", ACTION_SPELL_STOLEN = "vole", ACTION_SPELL_STOLEN_BUFF = "vole", ACTION_SPELL_STOLEN_BUFF_FULL_TEXT = "%2$s %1$s vole %5$s %4$s.", ACTION_SPELL_STOLEN_BUFF_FULL_TEXT_NO_SOURCE = "%2$s vole %5$s %4$s.", ACTION_SPELL_STOLEN_BUFF_POSSESSIVE = "1", ACTION_SPELL_STOLEN_BUFF__POSSESSIVE = "1", ACTION_SPELL_STOLEN_DEBUFF = "vole", ACTION_SPELL_STOLEN_DEBUFF_FULL_TEXT = "%2$s %1$s transfère $extraSpell %4$s à %1$s.", ACTION_SPELL_STOLEN_DEBUFF_FULL_TEXT_NO_SOURCE = "%2$s transfère $extraSpell %4$s.", ACTION_SPELL_STOLEN_DEBUFF_POSSESSIVE = "1", ACTION_SPELL_STOLEN_FULL_TEXT = "%2$s %1$s vole %5$s %4$s.", ACTION_SPELL_STOLEN_FULL_TEXT_NO_SOURCE = "%2$s vole %5$s %4$s.", ACTION_SPELL_STOLEN_POSSESSIVE = "1", ACTION_SPELL_SUMMON = "invoque", ACTION_SPELL_SUMMON_FULL_TEXT = "%2$s %1$s invoque %4$s.%6$s", ACTION_SPELL_SUMMON_FULL_TEXT_NO_SOURCE = "%2$s invoque %4$s.%6$s", ACTION_SPELL_SUMMON_POSSESSIVE = "1", ACTION_SWING = "Coup", ACTION_SWING_DAMAGE = "touche", ACTION_SWING_DAMAGE_FULL_TEXT = "Le coup %1$s touche %4$s pour %5$s.%6$s", ACTION_SWING_DAMAGE_FULL_TEXT_NO_SOURCE = "Un coup touche %4$s pour %5$s.%6$s", ACTION_SWING_DAMAGE_POSSESSIVE = "1", ACTION_SWING_MISSED = "rate", ACTION_SWING_MISSED_ABSORB = "(Absorbe)", ACTION_SWING_MISSED_ABSORB_FULL_TEXT = "L'attaque %1$s est absorbée par %4$s.%6$s", ACTION_SWING_MISSED_ABSORB_POSSESSIVE = "1", ACTION_SWING_MISSED_BLOCK = "(Bloque)", ACTION_SWING_MISSED_BLOCK_FULL_TEXT = "L'attaque %1$s est bloquée par %4$s.%6$s", ACTION_SWING_MISSED_BLOCK_POSSESSIVE = "1", ACTION_SWING_MISSED_DEFLECT = "(Dévie)", ACTION_SWING_MISSED_DEFLECT_FULL_TEXT = "L'attaque %1$s est déviée par %4$s.", ACTION_SWING_MISSED_DEFLECT_POSSESSIVE = "1", ACTION_SWING_MISSED_DODGE = "(Esquive)", ACTION_SWING_MISSED_DODGE_FULL_TEXT = "L'attaque %1$s est esquivée par %4$s.", ACTION_SWING_MISSED_DODGE_POSSESSIVE = "1", ACTION_SWING_MISSED_EVADE = "(Évite)", ACTION_SWING_MISSED_EVADE_FULL_TEXT = "L'attaque %1$s est évitée par %4$s.", ACTION_SWING_MISSED_EVADE_POSSESSIVE = "1", ACTION_SWING_MISSED_FULL_TEXT = "L'attaque %1$s rate %4$s.", ACTION_SWING_MISSED_IMMUNE = "(Insensible)", ACTION_SWING_MISSED_IMMUNE_FULL_TEXT = "L'attaque %1$s a échoué, %4$s est insensible.", ACTION_SWING_MISSED_IMMUNE_POSSESSIVE = "1", ACTION_SWING_MISSED_MISFIRE = "(Tir accidentel)", ACTION_SWING_MISSED_MISFIRE_FULL_TEXT = "L'attaque %1$s a touché %4$s par accident.", ACTION_SWING_MISSED_MISFIRE_POSSESSIVE = "1", ACTION_SWING_MISSED_MISS = "(Raté)", ACTION_SWING_MISSED_MISS_FULL_TEXT = "L'attaque %1$s rate %4$s.", ACTION_SWING_MISSED_MISS_POSSESSIVE = "1", ACTION_SWING_MISSED_PARRY = "(Parade)", ACTION_SWING_MISSED_PARRY_FULL_TEXT = "L'attaque %1$s est parée par %4$s.", ACTION_SWING_MISSED_PARRY_POSSESSIVE = "1", ACTION_SWING_MISSED_POSSESSIVE = "1", ACTION_SWING_MISSED_RESIST = "(Résistance)", ACTION_SWING_MISSED_RESIST_FULL_TEXT = "L'attaque %1$s a échoué, %4$s résiste entièrement.%6$s", ACTION_SWING_MISSED_RESIST_POSSESSIVE = "1", ACTION_UNIT_BECCOMES_UNCONSCIOUS = "s'évanouit", ACTION_UNIT_BECOMES_UNCONSCIOUS_FULL_TEXT = "%4$s s'évanouit.", ACTION_UNIT_BECOMES_UNCONSCIOUS_POSSESSIVE = "0", ACTION_UNIT_DESTROYED = "détruit", ACTION_UNIT_DESTROYED_FULL_TEXT = "%4$s a été détruit.", ACTION_UNIT_DESTROYED_POSSESSIVE = "0", ACTION_UNIT_DIED = "meurt", ACTION_UNIT_DIED_FULL_TEXT = "%4$s meurt.", ACTION_UNIT_DIED_POSSESSIVE = "0", ACTION_UNIT_DISSIPATES = "se dissipe", ACTION_UNIT_DISSIPATES_FULL_TEXT = "%4$s se dissipe.", ACTION_UNIT_DISSIPATES_POSSESSIVE = "0", ADD = "Ajouter", ADDITIONAL_FILTERS = "Filtres supplémentaires", BLIZZARD_COMBAT_LOG_MENU_BOTH = "Afficher tout ce qui concerne %s.", BLIZZARD_COMBAT_LOG_MENU_EVERYTHING = "Afficher tout", BLIZZARD_COMBAT_LOG_MENU_INCOMING = "Qu'est-il arrivé à %s ?", BLIZZARD_COMBAT_LOG_MENU_OUTGOING = "Qu'a fait %s ?", BLIZZARD_COMBAT_LOG_MENU_OUTGOING_ME = "Qu'est-ce que %s vous a fait ?", BLIZZARD_COMBAT_LOG_MENU_RESET = "Réinitialiser", BLIZZARD_COMBAT_LOG_MENU_SAVE = "Enregistrer comme nouveau filtre", BLIZZARD_COMBAT_LOG_MENU_SPELL_HIDE = "Cacher les messages comme celui-ci.", BLIZZARD_COMBAT_LOG_MENU_SPELL_LINK = "Lier %s dans la discussion.", COMBATLOG_UNKNOWN_UNIT = "Quelque chose", COMBAT_FACTION_CHANGE = "Réputation", COMBAT_HONOR_GAIN = "Honneur", COMBAT_LOG_UNIT_YOU_ENABLED = "1", COMBAT_MISC_INFO = "Infos div.", COMBAT_XP_GAIN = "Expérience", DAMAGE_SHIELD = "Boucliers de dégâts", DEFAULT_COMBATLOG_FILTER_NAME = "Filtre %d", ENTER_FILTER_NAME = "Indiquez le nom du filtre :", ENVIRONMENTAL_DAMAGE = "Dégâts de l'environnement", QUICKBUTTON_NAME_ME = "Qu'est-ce qui m'est arrivé ?", QUICKBUTTON_NAME_ME_TOOLTIP = "Montrer tout ce qu'on m'a fait.", QUICKBUTTON_NAME_MY_ACTIONS = "Mes actions", QUICKBUTTON_NAME_MY_ACTIONS_TOOLTIP = "Montre des messages pour les actions effectuées par vous.", STRING_SCHOOL_UNKNOWN = "(Inconnu)", TEXT_MODE_A = "A", TEXT_MODE_A_STRING_1 = "%s %s %s %s %s. %s %11$s", TEXT_MODE_A_STRING_2 = "%1$s %3$s %2$s %4$s %5$s. %6$s", TEXT_MODE_A_STRING_3 = "%1$s %5$s %3$s %4$s %2$s. %6$s", TEXT_MODE_A_STRING_ACTION = "|Haction:%s|h%s|h", TEXT_MODE_A_STRING_BRACE_ITEM = "|c%s[|r%s|c%s]|r", TEXT_MODE_A_STRING_BRACE_SPELL = "|c%s[|r%s|c%s]|r", TEXT_MODE_A_STRING_BRACE_UNIT = "|c%s[|r%s|c%s]|r", TEXT_MODE_A_STRING_DEST_ICON = "|Hicon:%d:dest|h%s|h", TEXT_MODE_A_STRING_DEST_UNIT = "%s|Hunit:%s:%s|h%s|h", TEXT_MODE_A_STRING_ITEM = "|Hitem:%s|h%s|h", TEXT_MODE_A_STRING_POSSESSIVE = "|2 %s", TEXT_MODE_A_STRING_REMAINING_POINTS = "(%s restant)", TEXT_MODE_A_STRING_RESULT_ABSORB = "(%s absorbé)", TEXT_MODE_A_STRING_RESULT_BLOCK = "(%s bloqué)", TEXT_MODE_A_STRING_RESULT_CRITICAL = "(Critique)", TEXT_MODE_A_STRING_RESULT_CRITICAL_SPELL = "(Critique)", TEXT_MODE_A_STRING_RESULT_CRUSHING = "(Écrasement)", TEXT_MODE_A_STRING_RESULT_FORMAT = "$resultType : $resultAmount", TEXT_MODE_A_STRING_RESULT_GLANCING = "(Éraflure)", TEXT_MODE_A_STRING_RESULT_MULTISTRIKE = "(Frappe multiple)", TEXT_MODE_A_STRING_RESULT_OVERENERGIZE = "(Excès d'énergie %s)", TEXT_MODE_A_STRING_RESULT_OVERHEALING = "(Excès de soins %s)", TEXT_MODE_A_STRING_RESULT_OVERKILLING = "(Excès de dégâts %s)", TEXT_MODE_A_STRING_RESULT_PARRY = "(%d paré)", TEXT_MODE_A_STRING_RESULT_REFLECT = "Renvoyé", TEXT_MODE_A_STRING_RESULT_RESIST = "(%s résisté)", TEXT_MODE_A_STRING_RESULT_VULNERABILITY = "(%s de dégâts de vulnérabilité)", TEXT_MODE_A_STRING_SOURCE_ICON = "|Hicon:%s:source|h%s|h", TEXT_MODE_A_STRING_SOURCE_UNIT = "%s|Hunit:%s:%s|h%s|h", TEXT_MODE_A_STRING_SPELL = "|Hspell:%s:%s:%s|h%s|h", TEXT_MODE_A_STRING_SPELL_EXTRA = "|Hspell:%s:%s:%s|h%s|h", TEXT_MODE_A_STRING_TIMESTAMP = "%s> %s", TEXT_MODE_A_STRING_VALUE_SCHOOL = "%s %s", TEXT_MODE_A_STRING_VALUE_TYPE = "%s (%s)", TEXT_MODE_A_TIMESTAMP = "%H:%M:%S", UNIT_YOU = "Vous", UNIT_YOU_DEST = "Vous", UNIT_YOU_DEST_POSSESSIVE = "votre personnage", UNIT_YOU_SOURCE = "Vous", UNIT_YOU_SOURCE_POSSESSIVE = "votre", }