-- Classic Era GlobalStrings (GB) that the combat log reads -- and the 1.12 client lacks. Generated; do not edit by hand. pfUI_locale["enUS"]["combatlog"] = { ACTION_DAMAGE_SHIELD = "damages", ACTION_DAMAGE_SHIELD_FULL_TEXT = "%1$s %2$s reflects %9$s %7$s damage to %4$s.%6$s", ACTION_DAMAGE_SHIELD_FULL_TEXT_NO_SOURCE = "%2$s reflects %9$s %7$s damage to %4$s.%6$s", ACTION_DAMAGE_SHIELD_MISSED = "missed", ACTION_DAMAGE_SHIELD_MISSED_BLOCK = "(Blocked)", ACTION_DAMAGE_SHIELD_MISSED_BLOCK_FULL_TEXT = "%1$s %2$s was blocked by %4$s.%6$s", ACTION_DAMAGE_SHIELD_MISSED_BLOCK_FULL_TEXT_NO_SOURCE = "%2$s was blocked by %4$s.%6$s", ACTION_DAMAGE_SHIELD_MISSED_BLOCK_POSSESSIVE = "1", ACTION_DAMAGE_SHIELD_MISSED_DEFLECT = "(Deflected)", ACTION_DAMAGE_SHIELD_MISSED_DEFLECT_FULL_TEXT = "%1$s %2$s was deflected by %4$s.", ACTION_DAMAGE_SHIELD_MISSED_DEFLECT_FULL_TEXT_NO_SOURCE = "%2$s was deflected by %4$s.", ACTION_DAMAGE_SHIELD_MISSED_DEFLECT_POSSESSIVE = "1", ACTION_DAMAGE_SHIELD_MISSED_DODGE = "(Dodged)", ACTION_DAMAGE_SHIELD_MISSED_DODGE_FULL_TEXT = "%1$s %2$s was dodged by %4$s.", ACTION_DAMAGE_SHIELD_MISSED_DODGE_FULL_TEXT_NO_SOURCE = "%2$s was dodged by %4$s.", ACTION_DAMAGE_SHIELD_MISSED_DODGE_POSSESSIVE = "1", ACTION_DAMAGE_SHIELD_MISSED_EVADED = "(Evaded)", ACTION_DAMAGE_SHIELD_MISSED_EVADED_FULL_TEXT = "%1$s %2$s was evaded by %4$s.", ACTION_DAMAGE_SHIELD_MISSED_EVADED_FULL_TEXT_NO_SOURCE = "%2$s was evaded by %4$s.", ACTION_DAMAGE_SHIELD_MISSED_EVADED_POSSESSIVE = "1", ACTION_DAMAGE_SHIELD_MISSED_FULL_TEXT = "%1$s %2$s missed %4$s.", ACTION_DAMAGE_SHIELD_MISSED_FULL_TEXT_NO_SOURCE = "%2$s missed %4$s.", ACTION_DAMAGE_SHIELD_MISSED_IMMUNE = "(Immune)", ACTION_DAMAGE_SHIELD_MISSED_IMMUNE_FULL_TEXT = "%1$s %2$s failed. %4$s was immune.", ACTION_DAMAGE_SHIELD_MISSED_IMMUNE_FULL_TEXT_NO_SOURCE = "%2$s failed. %4$s was immune.", ACTION_DAMAGE_SHIELD_MISSED_IMMUNE_POSSESSIVE = "1", ACTION_DAMAGE_SHIELD_MISSED_MISS = "(Missed)", ACTION_DAMAGE_SHIELD_MISSED_MISS_FULL_TEXT = "%1$s %2$s misses %4$s.", ACTION_DAMAGE_SHIELD_MISSED_MISS_FULL_TEXT_NO_SOURCE = "%2$s misses %4$s.", ACTION_DAMAGE_SHIELD_MISSED_MISS_POSSESSIVE = "1", ACTION_DAMAGE_SHIELD_MISSED_PARRY = "(Parried)", ACTION_DAMAGE_SHIELD_MISSED_PARRY_FULL_TEXT = "%1$s %2$s was parried by %4$s.", ACTION_DAMAGE_SHIELD_MISSED_PARRY_FULL_TEXT_NO_SOURCE = "%2$s was parried by %4$s.", ACTION_DAMAGE_SHIELD_MISSED_PARRY_POSSESSIVE = "1", ACTION_DAMAGE_SHIELD_MISSED_POSSESSIVE = "1", ACTION_DAMAGE_SHIELD_MISSED_RESIST = "(Resisted)", ACTION_DAMAGE_SHIELD_MISSED_RESIST_FULL_TEXT = "%1$s %2$s was fully resisted by %4$s.%6$s", ACTION_DAMAGE_SHIELD_MISSED_RESIST_FULL_TEXT_NO_SOURCE = "%2$s was fully resisted by %4$s.%6$s", ACTION_DAMAGE_SHIELD_MISSED_RESIST_POSSESSIVE = "1", ACTION_DAMAGE_SHIELD_POSSESSIVE = "1", ACTION_DAMAGE_SPLIT = "shared damage", ACTION_DAMAGE_SPLIT_ABSORBED_FULL_TEXT = "%1$s's %2$s damage was absorbed by %4$s %6$s.", ACTION_DAMAGE_SPLIT_FULL_TEXT = "%1$s %2$s causes %9$s damage to %4$s.", ACTION_DAMAGE_SPLIT_POSSESSIVE = "0", ACTION_DAMAGE_SPLIT_RESULT_FULL_TEXT = "%1$s's %2$s causes %9$s damage to %4$s %6$s.", ACTION_ENCHANT_APPLIED = "enchanted", ACTION_ENCHANT_APPLIED_FULL_TEXT = "%1$s cast %2$s on %4$s %5$s.", ACTION_ENCHANT_APPLIED_POSSESSIVE = "0", ACTION_ENCHANT_REMOVED = "enchant faded", ACTION_ENCHANT_REMOVED_FULL_TEXT = "%2$s fades from %4$s %5$s.", ACTION_ENCHANT_REMOVED_POSSESSIVE = "0", ACTION_ENVIRONMENTAL_DAMAGE = "damaged", ACTION_ENVIRONMENTAL_DAMAGE_DROWNING = "Drowning", ACTION_ENVIRONMENTAL_DAMAGE_DROWNING_FULL_TEXT = "%4$s is drowning and loses %9$s health.", ACTION_ENVIRONMENTAL_DAMAGE_DROWNING_POSSESSIVE = "0", ACTION_ENVIRONMENTAL_DAMAGE_FALLING = "Falling", ACTION_ENVIRONMENTAL_DAMAGE_FALLING_FULL_TEXT = "%4$s falls and loses %9$s health.", ACTION_ENVIRONMENTAL_DAMAGE_FALLING_POSSESSIVE = "0", ACTION_ENVIRONMENTAL_DAMAGE_FATIGUE = "Fatigue", ACTION_ENVIRONMENTAL_DAMAGE_FATIGUE_FULL_TEXT = "%4$s is exhausted and loses %9$s health.", ACTION_ENVIRONMENTAL_DAMAGE_FATIGUE_POSSESSIVE = "0", ACTION_ENVIRONMENTAL_DAMAGE_FIRE = "Fire", ACTION_ENVIRONMENTAL_DAMAGE_FIRE_FULL_TEXT = "%4$s suffers %9$s fire damage.", ACTION_ENVIRONMENTAL_DAMAGE_FIRE_POSSESSIVE = "0", ACTION_ENVIRONMENTAL_DAMAGE_FULL_TEXT = "%4$s loses %9$s health from environmental damage.", ACTION_ENVIRONMENTAL_DAMAGE_LAVA = "Lava", ACTION_ENVIRONMENTAL_DAMAGE_LAVA_FULL_TEXT = "%4$s loses %9$s health from swimming in lava. %6$s", ACTION_ENVIRONMENTAL_DAMAGE_LAVA_POSSESSIVE = "0", ACTION_ENVIRONMENTAL_DAMAGE_POSSESSIVE = "0", ACTION_ENVIRONMENTAL_DAMAGE_SLIME = "Slime", ACTION_ENVIRONMENTAL_DAMAGE_SLIME_FULL_TEXT = "%4$s loses %9$s health for swimming in slime. %6$s", ACTION_ENVIRONMENTAL_DAMAGE_SLIME_POSSESSIVE = "0", ACTION_PARTY_KILL = "killed", ACTION_PARTY_KILL_FULL_TEXT = "%1$s has slain %4$s!", ACTION_PARTY_KILL_POSSESSIVE = "0", ACTION_PARTY_KILL_UNCONSCIOUS = "knocked out", ACTION_PARTY_KILL_UNCONSCIOUS_FULL_TEXT = "%1$s has knocked out %4$s!", ACTION_PARTY_KILL_UNCONSCIOUS_POSSESSIVE = "0", ACTION_RANGED = "Shot", ACTION_RANGE_DAMAGE = "hit", ACTION_RANGE_DAMAGE_FULL_TEXT = "%1$s ranged shot hit %4$s for %5$s.%6$s", ACTION_RANGE_DAMAGE_FULL_TEXT_NO_SOURCE = "A ranged shot hit %4$s for %5$s.%6$s", ACTION_RANGE_DAMAGE_POSSESSIVE = "1", ACTION_RANGE_MISSED = "missed", ACTION_RANGE_MISSED_ABSORB = "(Absorbed)", ACTION_RANGE_MISSED_ABSORB_FULL_TEXT = "%1$s shot was absorbed by %4$s.%6$s", ACTION_RANGE_MISSED_ABSORB_POSSESSIVE = "1", ACTION_RANGE_MISSED_BLOCK = "(Blocked)", ACTION_RANGE_MISSED_BLOCK_FULL_TEXT = "%1$s shot was blocked by %4$s.%6$s", ACTION_RANGE_MISSED_BLOCK_POSSESSIVE = "1", ACTION_RANGE_MISSED_DEFLECT = "(Deflected)", ACTION_RANGE_MISSED_DEFLECT_FULL_TEXT = "%1$s shot was deflected by %4$s.", ACTION_RANGE_MISSED_DEFLECT_POSSESSIVE = "1", ACTION_RANGE_MISSED_DODGE = "(Dodged)", ACTION_RANGE_MISSED_DODGE_FULL_TEXT = "%1$s shot was dodged by %4$s.", ACTION_RANGE_MISSED_DODGE_POSSESSIVE = "1", ACTION_RANGE_MISSED_EVADE = "(Evaded)", ACTION_RANGE_MISSED_EVADE_FULL_TEXT = "%1$s shot was evaded by %4$s.", ACTION_RANGE_MISSED_EVADE_POSSESSIVE = "1", ACTION_RANGE_MISSED_FULL_TEXT = "%1$s shot misses %4$s.", ACTION_RANGE_MISSED_IMMUNE = "(Immune)", ACTION_RANGE_MISSED_IMMUNE_FULL_TEXT = "%1$s shot failed. %4$s was immune.", ACTION_RANGE_MISSED_IMMUNE_POSSESSIVE = "1", ACTION_RANGE_MISSED_MISFIRE = "(Misfired)", ACTION_RANGE_MISSED_MISFIRE_FULL_TEXT = "%1$s shot misfired on %4$s.", ACTION_RANGE_MISSED_MISFIRE_POSSESSIVE = "1", ACTION_RANGE_MISSED_MISS = "(Missed)", ACTION_RANGE_MISSED_MISS_FULL_TEXT = "%1$s shot misses %4$s.", ACTION_RANGE_MISSED_MISS_POSSESSIVE = "1", ACTION_RANGE_MISSED_PARRY = "(Parried)", ACTION_RANGE_MISSED_PARRY_FULL_TEXT = "%1$s shot was parried by %4$s.", ACTION_RANGE_MISSED_PARRY_POSSESSIVE = "1", ACTION_RANGE_MISSED_POSSESSIVE = "1", ACTION_RANGE_MISSED_RESIST = "(Resisted)", ACTION_RANGE_MISSED_RESIST_FULL_TEXT = "%1$s shot was fully resisted by %4$s.%6$s", ACTION_RANGE_MISSED_RESIST_POSSESSIVE = "1", ACTION_SPELL_AURA_APPLIED = "applied", ACTION_SPELL_AURA_APPLIED_BUFF = "applied", ACTION_SPELL_AURA_APPLIED_BUFF_FULL_TEXT = "%4$s gains %1$s %2$s.", ACTION_SPELL_AURA_APPLIED_BUFF_FULL_TEXT_NO_SOURCE = "%4$s gains %2$s.", ACTION_SPELL_AURA_APPLIED_BUFF_MASTER = "2", ACTION_SPELL_AURA_APPLIED_BUFF_POSSESSIVE = "1", ACTION_SPELL_AURA_APPLIED_BUFF_WITH_POINTS_FULL_TEXT = "%4$s gains %1$s %2$s. %11$s", ACTION_SPELL_AURA_APPLIED_BUFF_WITH_POINTS_FULL_TEXT_NO_SOURCE = "%4$s gains %2$s. %11$s", ACTION_SPELL_AURA_APPLIED_DEBUFF = "afflicted", ACTION_SPELL_AURA_APPLIED_DEBUFF_FULL_TEXT = "%4$s is afflicted by %1$s %2$s.", ACTION_SPELL_AURA_APPLIED_DEBUFF_FULL_TEXT_NO_SOURCE = "%4$s is afflicted by %2$s.", ACTION_SPELL_AURA_APPLIED_DEBUFF_MASTER = "1", ACTION_SPELL_AURA_APPLIED_DEBUFF_POSSESSIVE = "1", ACTION_SPELL_AURA_APPLIED_DEBUFF_WITH_POINTS_FULL_TEXT = "%4$s is afflicted by %1$s %2$s. %11$s", ACTION_SPELL_AURA_APPLIED_DEBUFF_WITH_POINTS_FULL_TEXT_NO_SOURCE = "%4$s is afflicted by %2$s. %11$s", ACTION_SPELL_AURA_APPLIED_DOSE = "stacked", ACTION_SPELL_AURA_APPLIED_DOSE_BUFF = "stacked", ACTION_SPELL_AURA_APPLIED_DOSE_BUFF_FULL_TEXT = "%4$s gains %1$s %2$s (%9$s).", ACTION_SPELL_AURA_APPLIED_DOSE_BUFF_FULL_TEXT_NO_SOURCE = "%4$s gains %2$s (%9$s).", ACTION_SPELL_AURA_APPLIED_DOSE_BUFF_POSSESSIVE = "1", ACTION_SPELL_AURA_APPLIED_DOSE_DEBUFF = "afflicted", ACTION_SPELL_AURA_APPLIED_DOSE_DEBUFF_FULL_TEXT = "%4$s is afflicted by %1$s %2$s (%9$s).", ACTION_SPELL_AURA_APPLIED_DOSE_DEBUFF_FULL_TEXT_NO_SOURCE = "%4$s is afflicted by %2$s (%9$s).", ACTION_SPELL_AURA_APPLIED_DOSE_DEBUFF_POSSESSIVE = "1", ACTION_SPELL_AURA_APPLIED_MASTER = "2", ACTION_SPELL_AURA_APPLIED_POSSESSIVE = "1", ACTION_SPELL_AURA_BROKEN = "broke", ACTION_SPELL_AURA_BROKEN_BUFF = "broke", ACTION_SPELL_AURA_BROKEN_BUFF_FULL_TEXT = "%1$s broke %4$s %2$s.", ACTION_SPELL_AURA_BROKEN_BUFF_FULL_TEXT_NO_SOURCE = "%1$s %2$s was broken by someone.", ACTION_SPELL_AURA_BROKEN_BUFF_POSSESSIVE = "0", ACTION_SPELL_AURA_BROKEN_DEBUFF = "broke", ACTION_SPELL_AURA_BROKEN_DEBUFF_FULL_TEXT = "%1$s broke %4$s %2$s.", ACTION_SPELL_AURA_BROKEN_DEBUFF_FULL_TEXT_NO_SOURCE = "%1$s %2$s was broken by someone.", ACTION_SPELL_AURA_BROKEN_DEBUFF_POSSESSIVE = "0", ACTION_SPELL_AURA_BROKEN_SPELL_BUFF = "broke", ACTION_SPELL_AURA_BROKEN_SPELL_BUFF_FULL_TEXT = "%1$s %5$s broke %4$s %2$s.", ACTION_SPELL_AURA_BROKEN_SPELL_BUFF_FULL_TEXT_NO_SOURCE = "%5$s broke %4$s %2$s.", ACTION_SPELL_AURA_BROKEN_SPELL_BUFF_POSSESSIVE = "1", ACTION_SPELL_AURA_BROKEN_SPELL_DEBUFF = "broke", ACTION_SPELL_AURA_BROKEN_SPELL_DEBUFF_FULL_TEXT = "%1$s %5$s broke %4$s %2$s.", ACTION_SPELL_AURA_BROKEN_SPELL_DEBUFF_FULL_TEXT_NO_SOURCE = "%5$s broke %4$s %2$s.", ACTION_SPELL_AURA_BROKEN_SPELL_DEBUFF_POSSESSIVE = "1", ACTION_SPELL_AURA_REFRESH = "refreshed", ACTION_SPELL_AURA_REFRESH_BUFF = "refreshed", ACTION_SPELL_AURA_REFRESH_BUFF_FULL_TEXT = "%1$s %2$s is refreshed on %4$s.", ACTION_SPELL_AURA_REFRESH_BUFF_FULL_TEXT_NO_SOURCE = "%2$s is refreshed on %4$s.", ACTION_SPELL_AURA_REFRESH_BUFF_MASTER = "2", ACTION_SPELL_AURA_REFRESH_BUFF_POSSESSIVE = "1", ACTION_SPELL_AURA_REFRESH_BUFF_WITH_POINTS_FULL_TEXT = "%1$s %2$s is refreshed on %4$s. %11$s", ACTION_SPELL_AURA_REFRESH_BUFF_WITH_POINTS_FULL_TEXT_NO_SOURCE = "%2$s is refreshed on %4$s. %11$s", ACTION_SPELL_AURA_REFRESH_DEBUFF = "refreshed", ACTION_SPELL_AURA_REFRESH_DEBUFF_FULL_TEXT = "%1$s %2$s is refreshed on %4$s.", ACTION_SPELL_AURA_REFRESH_DEBUFF_FULL_TEXT_NO_SOURCE = "%2$s is refreshed on %4$s.", ACTION_SPELL_AURA_REFRESH_DEBUFF_MASTER = "1", ACTION_SPELL_AURA_REFRESH_DEBUFF_POSSESSIVE = "1", ACTION_SPELL_AURA_REFRESH_DEBUFF_WITH_POINTS_FULL_TEXT = "%1$s %2$s is refreshed on %4$s. %11$s", ACTION_SPELL_AURA_REFRESH_DEBUFF_WITH_POINTS_FULL_TEXT_NO_SOURCE = "%2$s is refreshed on %4$s. %11$s", ACTION_SPELL_AURA_REFRESH_MASTER = "2", ACTION_SPELL_AURA_REMOVED = "removed", ACTION_SPELL_AURA_REMOVED_BUFF = "faded", ACTION_SPELL_AURA_REMOVED_BUFF_FULL_TEXT = "%1$s %2$s fades from %4$s.", ACTION_SPELL_AURA_REMOVED_BUFF_FULL_TEXT_NO_SOURCE = "%2$s fades from %4$s.", ACTION_SPELL_AURA_REMOVED_BUFF_POSSESSIVE = "1", ACTION_SPELL_AURA_REMOVED_BUFF_WITH_POINTS_FULL_TEXT = "%1$s %2$s fades from %4$s. %11$s", ACTION_SPELL_AURA_REMOVED_BUFF_WITH_POINTS_FULL_TEXT_NO_SOURCE = "%2$s fades from %4$s. %11$s", ACTION_SPELL_AURA_REMOVED_DEBUFF = "dissipated", ACTION_SPELL_AURA_REMOVED_DEBUFF_FULL_TEXT = "%1$s %2$s dissipates from %4$s.", ACTION_SPELL_AURA_REMOVED_DEBUFF_FULL_TEXT_NO_SOURCE = "%2$s dissipates from %4$s.", ACTION_SPELL_AURA_REMOVED_DEBUFF_POSSESSIVE = "1", ACTION_SPELL_AURA_REMOVED_DEBUFF_WITH_POINTS_FULL_TEXT = "%1$s %2$s dissipates from %4$s. %11$s", ACTION_SPELL_AURA_REMOVED_DEBUFF_WITH_POINTS_FULL_TEXT_NO_SOURCE = "%2$s dissipates from %4$s. %11$s", ACTION_SPELL_AURA_REMOVED_DOSE = "reduced", ACTION_SPELL_AURA_REMOVED_DOSE_BUFF = "reduced", ACTION_SPELL_AURA_REMOVED_DOSE_BUFF_FULL_TEXT = "%1$s %2$s (%9$s) diminishes.", ACTION_SPELL_AURA_REMOVED_DOSE_BUFF_FULL_TEXT_NO_SOURCE = "%2$s (%9$s) diminishes.", ACTION_SPELL_AURA_REMOVED_DOSE_BUFF_POSSESSIVE = "1", ACTION_SPELL_AURA_REMOVED_DOSE_DEBUFF = "diminished", ACTION_SPELL_AURA_REMOVED_DOSE_DEBUFF_FULL_TEXT = "%1$s %2$s (%9$s) subsides.", ACTION_SPELL_AURA_REMOVED_DOSE_DEBUFF_FULL_TEXT_NO_SOURCE = "%2$s (%9$s) subsides.", ACTION_SPELL_AURA_REMOVED_DOSE_DEBUFF_POSSESSIVE = "1", ACTION_SPELL_AURA_REMOVED_FULL_TEXT = "%1$s %2$s was removed from %4$s.", ACTION_SPELL_AURA_REMOVED_FULL_TEXT_NO_SOURCE = "%1$s %2$s was removed from %4$s.", ACTION_SPELL_AURA_REMOVED_POSSESSIVE = "1", ACTION_SPELL_BUILDING_DAMAGE = "strikes", ACTION_SPELL_BUILDING_DAMAGE_FULL_TEXT = "%1$s %2$s strikes %4$s for %5$s.%6$s", ACTION_SPELL_BUILDING_DAMAGE_FULL_TEXT_NO_SOURCE = "%2$s strike %4$s for %5$s.%6$s", ACTION_SPELL_BUILDING_DAMAGE_MASTER = "1", ACTION_SPELL_BUILDING_DAMAGE_POSSESSIVE = "1", ACTION_SPELL_BUILDING_HEAL = "repaired", ACTION_SPELL_BUILDING_HEAL_FULL_TEXT = "%1$s %2$s repairs %4$s for %9$s.%6$s", ACTION_SPELL_BUILDING_HEAL_FULL_TEXT_NO_SOURCE = "%2$s repairs %4$s for %9$s.%6$s", ACTION_SPELL_BUILDING_HEAL_POSSESSIVE = "1", ACTION_SPELL_CAST_FAILED = "failed", ACTION_SPELL_CAST_FAILED_FULL_TEXT = "%1$s %2$s failed.%6$s", ACTION_SPELL_CAST_FAILED_MASTER = "1", ACTION_SPELL_CAST_FAILED_POSSESSIVE = "1", ACTION_SPELL_CAST_START = "began to cast", ACTION_SPELL_CAST_START_FULL_TEXT = "%1$s begins casting %2$s at %4$s.", ACTION_SPELL_CAST_START_FULL_TEXT_NO_DEST = "%1$s begins casting %2$s.", ACTION_SPELL_CAST_START_FULL_TEXT_NO_SOURCE = "Something begins casting %2$s at %4$s.", ACTION_SPELL_CAST_START_MASTER = "2", ACTION_SPELL_CAST_START_POSSESSIVE = "0", ACTION_SPELL_CAST_SUCCESS = "cast", ACTION_SPELL_CAST_SUCCESS_FULL_TEXT = "%1$s casts %2$s at %4$s.", ACTION_SPELL_CAST_SUCCESS_FULL_TEXT_NO_DEST = "%1$s casts %2$s.", ACTION_SPELL_CAST_SUCCESS_FULL_TEXT_NO_SOURCE = "Something cast %2$s at %4$s.", ACTION_SPELL_CAST_SUCCESS_MASTER = "2", ACTION_SPELL_CAST_SUCCESS_POSSESSIVE = "0", ACTION_SPELL_CREATE = "created", ACTION_SPELL_CREATE_FULL_TEXT = "%1$s %2$s creates a %4$s.%6$s", ACTION_SPELL_CREATE_FULL_TEXT_NO_SOURCE = "%2$s creates a %4$s.%6$s", ACTION_SPELL_CREATE_POSSESSIVE = "1", ACTION_SPELL_DAMAGE = "hit", ACTION_SPELL_DAMAGE_FULL_TEXT = "%1$s %2$s hits %4$s for %5$s.%6$s", ACTION_SPELL_DAMAGE_FULL_TEXT_NO_SOURCE = "%2$s hits %4$s for %5$s.%6$s", ACTION_SPELL_DAMAGE_MASTER = "1", ACTION_SPELL_DAMAGE_POSSESSIVE = "1", ACTION_SPELL_DISPEL = "dispelled", ACTION_SPELL_DISPEL_BUFF = "dispelled", ACTION_SPELL_DISPEL_BUFF_FULL_TEXT = "%4$s %5$s is dispelled by %1$s %2$s.", ACTION_SPELL_DISPEL_BUFF_FULL_TEXT_NO_SOURCE = "%4$s %5$s is dispelled by %2$s.", ACTION_SPELL_DISPEL_BUFF_POSSESSIVE = "1", ACTION_SPELL_DISPEL_DEBUFF = "cleansed", ACTION_SPELL_DISPEL_DEBUFF_FULL_TEXT = "%4$s %5$s is cleansed by %1$s %2$s.", ACTION_SPELL_DISPEL_DEBUFF_FULL_TEXT_NO_SOURCE = "%4$s %5$s cleansed by %2$s.", ACTION_SPELL_DISPEL_DEBUFF_POSSESSIVE = "1", ACTION_SPELL_DISPEL_FAILED = "dispel failed", ACTION_SPELL_DISPEL_FAILED_FULL_TEXT = "%1$s %2$s fails to dispel %4$s %5$s.", ACTION_SPELL_DISPEL_FAILED_FULL_TEXT_NO_SOURCE = "%2$s fails to dispel %4$s %5$s.", ACTION_SPELL_DISPEL_FAILED_POSSESSIVE = "1", ACTION_SPELL_DISPEL_POSSESSIVE = "1", ACTION_SPELL_DRAIN = "drained", ACTION_SPELL_DRAIN_FULL_TEXT = "%1$s %2$s drains %9$s %8$s from %4$s.", ACTION_SPELL_DRAIN_FULL_TEXT_NO_SOURCE = " %2$s drains %9$s %8$s from %4$s.", ACTION_SPELL_DRAIN_POSSESSIVE = "1", ACTION_SPELL_DURABILITY_DAMAGE = "durability loss", ACTION_SPELL_DURABILITY_DAMAGE_ALL = "full durability loss", ACTION_SPELL_DURABILITY_DAMAGE_ALL_FULL_TEXT = "%1$s %2$s damages %4$s: all items damaged.", ACTION_SPELL_DURABILITY_DAMAGE_ALL_POSSESSIVE = "1", ACTION_SPELL_DURABILITY_DAMAGE_FULL_TEXT = "%1$s %2$s damages %4$s: %5$s damaged.", ACTION_SPELL_DURABILITY_DAMAGE_POSSESSIVE = "1", ACTION_SPELL_ENERGIZE = "energized", ACTION_SPELL_ENERGIZE_FULL_TEXT = "%4$s gains %9$s %8$s from %1$s %2$s.", ACTION_SPELL_ENERGIZE_FULL_TEXT_NO_SOURCE = "%4$s gains %9$s %8$s from %2$s.", ACTION_SPELL_ENERGIZE_POSSESSIVE = "1", ACTION_SPELL_ENERGIZE_RESULT = "%9$s %8$s Gained", ACTION_SPELL_EXTRA_ATTACKS = "granted extra attacks", ACTION_SPELL_EXTRA_ATTACKS_FULL_TEXT = "%1$s gains %9$s extra attacks through %2$s.", ACTION_SPELL_EXTRA_ATTACKS_FULL_TEXT_NO_SOURCE = "%9$s extra attacks granted by %2$s.", ACTION_SPELL_EXTRA_ATTACKS_POSSESSIVE = "1", ACTION_SPELL_HEAL = "healed", ACTION_SPELL_HEAL_FULL_TEXT = "%1$s %2$s heals %4$s for %9$s.%6$s", ACTION_SPELL_HEAL_FULL_TEXT_NO_SOURCE = "%2$s heals %4$s for %9$s.%6$s", ACTION_SPELL_HEAL_POSSESSIVE = "1", ACTION_SPELL_INSTAKILL = "killed", ACTION_SPELL_INSTAKILL_FULL_TEXT = "%1$s %2$s instantly kills %4$s.", ACTION_SPELL_INSTAKILL_FULL_TEXT_NO_SOURCE = "%2$s instantly kills %4$s.", ACTION_SPELL_INSTAKILL_POSSESSIVE = "1", ACTION_SPELL_INSTAKILL_UNCONSCIOUS = "knocked out", ACTION_SPELL_INSTAKILL_UNCONSCIOUS_FULL_TEXT = "%1$s %2$s knocks out %4$s.", ACTION_SPELL_INSTAKILL_UNCONSCIOUS_FULL_TEXT_NO_SOURCE = "%2$s knocks out %4$s.", ACTION_SPELL_INSTAKILL_UNCONSCIOUS_POSSESSIVE = "1", ACTION_SPELL_INTERRUPT = "interrupted", ACTION_SPELL_INTERRUPT_FULL_TEXT = "%1$s %2$s interrupts %4$s %5$s.", ACTION_SPELL_INTERRUPT_FULL_TEXT_NO_SOURCE = "%2$s interrupts %4$s %5$s.", ACTION_SPELL_INTERRUPT_POSSESSIVE = "1", ACTION_SPELL_LEECH = "drained", ACTION_SPELL_LEECH_FULL_TEXT = "%1$s %2$s drains %9$s %8$s from %4$s. %1$s gains %10$s %8$s.", ACTION_SPELL_LEECH_FULL_TEXT_NO_SOURCE = "%2$s drains %9$s %8$s from %4$s.", ACTION_SPELL_LEECH_POSSESSIVE = "1", ACTION_SPELL_LEECH_RESULT = "%10$s %8$s Gained", ACTION_SPELL_MISSED = "missed", ACTION_SPELL_MISSED_ABSORB = "Absorbed", ACTION_SPELL_MISSED_ABSORB_FULL_TEXT = "%1$s %2$s was absorbed by %4$s.%6$s", ACTION_SPELL_MISSED_ABSORB_FULL_TEXT_NO_SOURCE = "%2$s was absorbed by %4$s.%6$s", ACTION_SPELL_MISSED_ABSORB_POSSESSIVE = "1", ACTION_SPELL_MISSED_BLOCK = "Blocked", ACTION_SPELL_MISSED_BLOCK_FULL_TEXT = "%1$s %2$s was blocked by %4$s.%6$s", ACTION_SPELL_MISSED_BLOCK_FULL_TEXT_NO_SOURCE = "%2$s was blocked by %4$s.%6$s", ACTION_SPELL_MISSED_BLOCK_POSSESSIVE = "1", ACTION_SPELL_MISSED_DEFLECT = "Deflected", ACTION_SPELL_MISSED_DEFLECT_FULL_TEXT = "%1$s %2$s was deflected by %4$s.", ACTION_SPELL_MISSED_DEFLECT_FULL_TEXT_NO_SOURCE = "%2$s was deflected by %4$s.", ACTION_SPELL_MISSED_DEFLECT_POSSESSIVE = "1", ACTION_SPELL_MISSED_DODGE = "Dodged", ACTION_SPELL_MISSED_DODGE_FULL_TEXT = "%1$s %2$s was dodged by %4$s.", ACTION_SPELL_MISSED_DODGE_FULL_TEXT_NO_SOURCE = "%2$s was dodged by %4$s.", ACTION_SPELL_MISSED_DODGE_POSSESSIVE = "1", ACTION_SPELL_MISSED_EVADE = "Evaded", ACTION_SPELL_MISSED_EVADE_FULL_TEXT = "%1$s %2$s was evaded by %4$s.", ACTION_SPELL_MISSED_EVADE_FULL_TEXT_NO_SOURCE = "%2$s was evaded by %4$s.", ACTION_SPELL_MISSED_EVADE_POSSESSIVE = "1", ACTION_SPELL_MISSED_FULL_TEXT = "%1$s %2$s missed %4$s.", ACTION_SPELL_MISSED_FULL_TEXT_NO_SOURCE = "%2$s missed %4$s.", ACTION_SPELL_MISSED_IMMUNE = "Immune", ACTION_SPELL_MISSED_IMMUNE_FULL_TEXT = "%1$s %2$s failed. %4$s was immune.", ACTION_SPELL_MISSED_IMMUNE_FULL_TEXT_NO_SOURCE = "%2$s failed. %4$s was immune.", ACTION_SPELL_MISSED_MISFIRE = "Misfired", ACTION_SPELL_MISSED_MISFIRE_FULL_TEXT = "%1$s %2$s misfired on %4$s.", ACTION_SPELL_MISSED_MISFIRE_FULL_TEXT_NO_SOURCE = "%2$s misfired on %4$s.", ACTION_SPELL_MISSED_MISFIRE_POSSESSIVE = "1", ACTION_SPELL_MISSED_MISS = "Missed", ACTION_SPELL_MISSED_MISS_FULL_TEXT = "%1$s %2$s misses %4$s.", ACTION_SPELL_MISSED_MISS_FULL_TEXT_NO_SOURCE = "%2$s misses %4$s.", ACTION_SPELL_MISSED_MISS_POSSESSIVE = "1", ACTION_SPELL_MISSED_PARRY = "Parried", ACTION_SPELL_MISSED_PARRY_FULL_TEXT = "%1$s %2$s was parried by %4$s.", ACTION_SPELL_MISSED_PARRY_FULL_TEXT_NO_SOURCE = "%2$s was parried by %4$s.", ACTION_SPELL_MISSED_PARRY_POSSESSIVE = "1", ACTION_SPELL_MISSED_POSSESSIVE = "1", ACTION_SPELL_MISSED_REFLECT = "reflected", ACTION_SPELL_MISSED_REFLECT_FULL_TEXT = "%1$s %2$s was reflected by %4$s.", ACTION_SPELL_MISSED_REFLECT_FULL_TEXT_NO_SOURCE = "%2$s was reflected by %4$s.", ACTION_SPELL_MISSED_RESIST = "resisted", ACTION_SPELL_MISSED_RESIST_FULL_TEXT = "%1$s %2$s was fully resisted by %4$s.%6$s", ACTION_SPELL_MISSED_RESIST_FULL_TEXT_NO_SOURCE = "%2$s was fully resisted by %4$s.%6$s", ACTION_SPELL_MISSED_RESIST_POSSESSIVE = "1", ACTION_SPELL_PERIODIC_DAMAGE = "damaged", ACTION_SPELL_PERIODIC_DAMAGE_FULL_TEXT = "%4$s suffers %5$s damage from %1$s %2$s.%6$s", ACTION_SPELL_PERIODIC_DAMAGE_FULL_TEXT_NO_SOURCE = "%4$s suffers %5$s damage from %2$s.%6$s", ACTION_SPELL_PERIODIC_DAMAGE_POSSESSIVE = "1", ACTION_SPELL_PERIODIC_DRAIN = "drained", ACTION_SPELL_PERIODIC_DRAIN_FULL_TEXT = "%1$s %2$s drains %9$s %8$s from %4$s.", ACTION_SPELL_PERIODIC_DRAIN_FULL_TEXT_NO_SOURCE = "%2$s drains %9$s %8$s from %4$s.", ACTION_SPELL_PERIODIC_DRAIN_POSSESSIVE = "1", ACTION_SPELL_PERIODIC_ENERGIZE = "energized", ACTION_SPELL_PERIODIC_ENERGIZE_FULL_TEXT = "%4$s gains %9$s %8$s from %1$s %2$s.", ACTION_SPELL_PERIODIC_ENERGIZE_FULL_TEXT_NO_SOURCE = "%4$s gains %9$s %8$s from %2$s.", ACTION_SPELL_PERIODIC_ENERGIZE_POSSESSIVE = "1", ACTION_SPELL_PERIODIC_ENERGIZE_RESULT = "$extraAmount %8$s Gained", ACTION_SPELL_PERIODIC_HEAL = "healed", ACTION_SPELL_PERIODIC_HEAL_FULL_TEXT = "%4$s gains %9$s Health from %1$s %2$s.%6$s", ACTION_SPELL_PERIODIC_HEAL_FULL_TEXT_NO_SOURCE = "%4$s gains %9$s health from %2$s.%6$s", ACTION_SPELL_PERIODIC_HEAL_POSSESSIVE = "1", ACTION_SPELL_PERIODIC_LEECH = "drained", ACTION_SPELL_PERIODIC_LEECH_FULL_TEXT = "%1$s %2$s drains %9$s %8$s from %4$s. %1$s gains %10$s %8$s.", ACTION_SPELL_PERIODIC_LEECH_FULL_TEXT_NO_SOURCE = "%2$s drains %9$s %8$s from %4$s. %1$s gains %10$s %8$s.", ACTION_SPELL_PERIODIC_LEECH_POSSESSIVE = "1", ACTION_SPELL_PERIODIC_LEECH_RESULT = "(%10$s %8$s Gained)", ACTION_SPELL_PERIODIC_MISSED = "missed", ACTION_SPELL_PERIODIC_MISSED_ABSORB = "(%1$s Absorbed)", ACTION_SPELL_PERIODIC_MISSED_ABSORB_FULL_TEXT = "%1$s %2$s was absorbed by %4$s.%6$s", ACTION_SPELL_PERIODIC_MISSED_ABSORB_FULL_TEXT_NO_SOURCE = "%2$s was absorbed by %4$s.%6$s", ACTION_SPELL_PERIODIC_MISSED_ABSORB_POSSESSIVE = "1", ACTION_SPELL_PERIODIC_MISSED_BLOCK = "(Tick Blocked)", ACTION_SPELL_PERIODIC_MISSED_BLOCK_FULL_TEXT = "%1$s %2$s was blocked by %4$s for a moment.%6$s", ACTION_SPELL_PERIODIC_MISSED_BLOCK_FULL_TEXT_NO_SOURCE = "%2$s was blocked by %4$s for a moment.%6$s", ACTION_SPELL_PERIODIC_MISSED_BLOCK_POSSESSIVE = "1", ACTION_SPELL_PERIODIC_MISSED_DEFLECTED = "(Tick Deflected)", ACTION_SPELL_PERIODIC_MISSED_DEFLECTED_FULL_TEXT = "%1$s %2$s was deflected by %4$s for a moment.%6$s", ACTION_SPELL_PERIODIC_MISSED_DEFLECTED_FULL_TEXT_NO_SOURCE = "%2$s was deflected by %4$s for a moment.%6$s", ACTION_SPELL_PERIODIC_MISSED_DEFLECTED_POSSESSIVE = "1", ACTION_SPELL_PERIODIC_MISSED_DODGE = "(Tick Dodged)", ACTION_SPELL_PERIODIC_MISSED_DODGE_FULL_TEXT = "%1$s %2$s was dodged by %4$s for a moment.%6$s", ACTION_SPELL_PERIODIC_MISSED_DODGE_FULL_TEXT_NO_SOURCE = "%2$s was dodged by %4$s for a moment.%6$s", ACTION_SPELL_PERIODIC_MISSED_DODGE_POSSESSIVE = "1", ACTION_SPELL_PERIODIC_MISSED_EVADED = "(Tick Evaded)", ACTION_SPELL_PERIODIC_MISSED_EVADED_FULL_TEXT = "%1$s %2$s was evaded by %4$s for a moment.%6$s", ACTION_SPELL_PERIODIC_MISSED_EVADED_FULL_TEXT_NO_SOURCE = "%2$s was evaded by %4$s for a moment.%6$s", ACTION_SPELL_PERIODIC_MISSED_EVADED_POSSESSIVE = "1", ACTION_SPELL_PERIODIC_MISSED_FULL_TEXT = "%1$s %2$s does not affect %4$s for a moment.%6$s", ACTION_SPELL_PERIODIC_MISSED_FULL_TEXT_NO_SOURCE = "%2$s does not affect %4$s for a moment.%6$s", ACTION_SPELL_PERIODIC_MISSED_IMMUNE = "(Immune)", ACTION_SPELL_PERIODIC_MISSED_IMMUNE_FULL_TEXT = "%4$s was immune to %1$s %2$s.%6$s", ACTION_SPELL_PERIODIC_MISSED_IMMUNE_FULL_TEXT_NO_SOURCE = "%4$s was immune to %2$s.%6$s", ACTION_SPELL_PERIODIC_MISSED_IMMUNE_POSSESSIVE = "1", ACTION_SPELL_PERIODIC_MISSED_MISS = "(Tick Missed)", ACTION_SPELL_PERIODIC_MISSED_MISS_FULL_TEXT = "%1$s %2$s missed %4$s for a moment.%6$s", ACTION_SPELL_PERIODIC_MISSED_MISS_FULL_TEXT_NO_SOURCE = "%2$s missed %4$s for a moment.%6$s", ACTION_SPELL_PERIODIC_MISSED_MISS_POSSESSIVE = "1", ACTION_SPELL_PERIODIC_MISSED_PARRY = "(Tick Parried)", ACTION_SPELL_PERIODIC_MISSED_PARRY_FULL_TEXT = "%1$s %2$s was parried by %4$s for a moment.%6$s", ACTION_SPELL_PERIODIC_MISSED_PARRY_FULL_TEXT_NO_SOURCE = "%2$s was parried by %4$s for a moment.%6$s", ACTION_SPELL_PERIODIC_MISSED_PARRY_POSSESSIVE = "1", ACTION_SPELL_PERIODIC_MISSED_POSSESSIVE = "1", ACTION_SPELL_PERIODIC_MISSED_RESIST = "(Tick Resisted)", ACTION_SPELL_PERIODIC_MISSED_RESIST_FULL_TEXT = "%1$s %2$s does not affect %4$s. %4$s resisted.%6$s", ACTION_SPELL_PERIODIC_MISSED_RESIST_FULL_TEXT_NO_SOURCE = "%2$s does not affect %4$s. %4$s resisted.%6$s", ACTION_SPELL_PERIODIC_MISSED_RESIST_POSSESSIVE = "1", ACTION_SPELL_RESURRECT = "resurrected", ACTION_SPELL_RESURRECT_FULL_TEXT = "%1$s %2$s resurrects %4$s.%6$s", ACTION_SPELL_RESURRECT_FULL_TEXT_NO_SOURCE = "%2$s resurrects %4$s.%6$s", ACTION_SPELL_RESURRECT_POSSESSIVE = "1", ACTION_SPELL_STOLEN = "stole", ACTION_SPELL_STOLEN_BUFF = "stole", ACTION_SPELL_STOLEN_BUFF_FULL_TEXT = "%1$s %2$s steals %4$s %5$s.", ACTION_SPELL_STOLEN_BUFF_FULL_TEXT_NO_SOURCE = "%2$s steals %4$s %5$s.", ACTION_SPELL_STOLEN_BUFF_POSSESSIVE = "1", ACTION_SPELL_STOLEN_BUFF__POSSESSIVE = "1", ACTION_SPELL_STOLEN_DEBUFF = "stole", ACTION_SPELL_STOLEN_DEBUFF_FULL_TEXT = "%1$s %2$s transfers %4$s $extraSpell to %1$s.", ACTION_SPELL_STOLEN_DEBUFF_FULL_TEXT_NO_SOURCE = "%2$s transfers %4$s $extraSpell.", ACTION_SPELL_STOLEN_DEBUFF_POSSESSIVE = "1", ACTION_SPELL_STOLEN_FULL_TEXT = "%1$s %2$s steals %4$s %5$s.", ACTION_SPELL_STOLEN_FULL_TEXT_NO_SOURCE = "%2$s steals %4$s %5$s.", ACTION_SPELL_STOLEN_POSSESSIVE = "1", ACTION_SPELL_SUMMON = "summoned", ACTION_SPELL_SUMMON_FULL_TEXT = "%1$s %2$s summons %4$s.%6$s", ACTION_SPELL_SUMMON_FULL_TEXT_NO_SOURCE = "%2$s summons %4$s.%6$s", ACTION_SPELL_SUMMON_POSSESSIVE = "1", ACTION_SWING = "Melee", ACTION_SWING_DAMAGE = "hit", ACTION_SWING_DAMAGE_FULL_TEXT = "%1$s melee swing hits %4$s for %5$s.%6$s", ACTION_SWING_DAMAGE_FULL_TEXT_NO_SOURCE = "A melee swing hit %4$s for %5$s.%6$s", ACTION_SWING_DAMAGE_POSSESSIVE = "1", ACTION_SWING_MISSED = "missed", ACTION_SWING_MISSED_ABSORB = "(Absorbed)", ACTION_SWING_MISSED_ABSORB_FULL_TEXT = "%1$s attack was absorbed by %4$s.%6$s", ACTION_SWING_MISSED_ABSORB_POSSESSIVE = "1", ACTION_SWING_MISSED_BLOCK = "(Blocked)", ACTION_SWING_MISSED_BLOCK_FULL_TEXT = "%1$s attack was blocked by %4$s.%6$s", ACTION_SWING_MISSED_BLOCK_POSSESSIVE = "1", ACTION_SWING_MISSED_DEFLECT = "(Deflected)", ACTION_SWING_MISSED_DEFLECT_FULL_TEXT = "%1$s attack was deflected by %4$s.", ACTION_SWING_MISSED_DEFLECT_POSSESSIVE = "1", ACTION_SWING_MISSED_DODGE = "(Dodged)", ACTION_SWING_MISSED_DODGE_FULL_TEXT = "%1$s attack was dodged by %4$s.", ACTION_SWING_MISSED_DODGE_POSSESSIVE = "1", ACTION_SWING_MISSED_EVADE = "(Evaded)", ACTION_SWING_MISSED_EVADE_FULL_TEXT = "%1$s attack was evaded by %4$s.", ACTION_SWING_MISSED_EVADE_POSSESSIVE = "1", ACTION_SWING_MISSED_FULL_TEXT = "%1$s attack misses %4$s.", ACTION_SWING_MISSED_IMMUNE = "(Immune)", ACTION_SWING_MISSED_IMMUNE_FULL_TEXT = "%1$s attack failed. %4$s was immune.", ACTION_SWING_MISSED_IMMUNE_POSSESSIVE = "1", ACTION_SWING_MISSED_MISFIRE = "(Misfired)", ACTION_SWING_MISSED_MISFIRE_FULL_TEXT = "%1$s attack misfired on %4$s.", ACTION_SWING_MISSED_MISFIRE_POSSESSIVE = "1", ACTION_SWING_MISSED_MISS = "(Missed)", ACTION_SWING_MISSED_MISS_FULL_TEXT = "%1$s attack misses %4$s.", ACTION_SWING_MISSED_MISS_POSSESSIVE = "1", ACTION_SWING_MISSED_PARRY = "(Parried)", ACTION_SWING_MISSED_PARRY_FULL_TEXT = "%1$s attack was parried by %4$s.", ACTION_SWING_MISSED_PARRY_POSSESSIVE = "1", ACTION_SWING_MISSED_POSSESSIVE = "1", ACTION_SWING_MISSED_RESIST = "(Resisted)", ACTION_SWING_MISSED_RESIST_FULL_TEXT = "%1$s attack was fully resisted by %4$s.%6$s", ACTION_SWING_MISSED_RESIST_POSSESSIVE = "1", ACTION_UNIT_BECCOMES_UNCONSCIOUS = "collapses", ACTION_UNIT_BECOMES_UNCONSCIOUS_FULL_TEXT = "%4$s collapses.", ACTION_UNIT_BECOMES_UNCONSCIOUS_POSSESSIVE = "0", ACTION_UNIT_DESTROYED = "destroyed", ACTION_UNIT_DESTROYED_FULL_TEXT = "%4$s was destroyed.", ACTION_UNIT_DESTROYED_POSSESSIVE = "0", ACTION_UNIT_DIED = "died", ACTION_UNIT_DIED_FULL_TEXT = "%4$s died.", ACTION_UNIT_DIED_POSSESSIVE = "0", ACTION_UNIT_DISSIPATES = "dissipates", ACTION_UNIT_DISSIPATES_FULL_TEXT = "%4$s dissipates.", ACTION_UNIT_DISSIPATES_POSSESSIVE = "0", ADD = "Add", ADDITIONAL_FILTERS = "Additional Filters", ADD_FILTER = "Add Filter", AURAS = "Auras", AURAS_COMBATLOG_TOOLTIP = "Shows message about beneficial and harmful state effects.", BENEFICIAL = "Beneficial", BENEFICIAL_AURA_COMBATLOG_TOOLTIP = "Show when you gain or lose a beneficial aura.", BLIZZARD_COMBAT_LOG_MENU_BOTH = "Show everything involving %s?", BLIZZARD_COMBAT_LOG_MENU_EVERYTHING = "Show everything", BLIZZARD_COMBAT_LOG_MENU_INCOMING = "What happened to %s?", BLIZZARD_COMBAT_LOG_MENU_OUTGOING = "What did %s do?", BLIZZARD_COMBAT_LOG_MENU_OUTGOING_ME = "What did %s do to you?", BLIZZARD_COMBAT_LOG_MENU_RESET = "Reset", BLIZZARD_COMBAT_LOG_MENU_SAVE = "Save as a new filter", BLIZZARD_COMBAT_LOG_MENU_SPELL_HIDE = "Hide messages like this one.", BLIZZARD_COMBAT_LOG_MENU_SPELL_LINK = "Link %s to chat.", BY_SOURCE = "By Source", BY_SOURCE_COMBATLOG_TOOLTIP = "Line color based on caster.", BY_TARGET = "By Target", BY_TARGET_COMBATLOG_TOOLTIP = "Line color based on target.", COLORIZE = "Colorize:", COLORS = "Colors", COLOR_BY_SCHOOL = "Color-by-School", COMBATLOG_DEFAULTS = "Combat Log Defaults", COMBATLOG_FILTER_STRING_CUSTOM_UNIT = "Custom Unit", COMBATLOG_FILTER_STRING_FRIENDLY_UNITS = "Friends", COMBATLOG_FILTER_STRING_HOSTILE_PLAYERS = "Enemy Players", COMBATLOG_FILTER_STRING_HOSTILE_UNITS = "Enemy Units", COMBATLOG_FILTER_STRING_ME = "Me", COMBATLOG_FILTER_STRING_MY_PET = "Pet", COMBATLOG_FILTER_STRING_NEUTRAL_UNITS = "Neutral", COMBATLOG_FILTER_STRING_UNKNOWN_UNITS = "Unknown", COMBATLOG_HIGHLIGHT_ABILITY = "Ability", COMBATLOG_HIGHLIGHT_DAMAGE = "Damage", COMBATLOG_HIGHLIGHT_KILL = "Kill", COMBATLOG_HIGHLIGHT_SCHOOL = "School", COMBATLOG_UNKNOWN_UNIT = "Something", COMBAT_FACTION_CHANGE = "Reputation", COMBAT_HONOR_GAIN = "Honor", COMBAT_LOG_UNIT_YOU_ENABLED = "1", COMBAT_MISC_INFO = "Misc Info", COMBAT_XP_GAIN = "Experience", CONFIRM_COMBAT_FILTER_DEFAULTS = "Do you really want to reset your filters to their default values?", CONFIRM_COMBAT_FILTER_DELETE = "Do you really want to delete this filter?", COPY_FILTER = "Copy Filter", DAMAGE_NUMBER = "Damage Number", DAMAGE_SCHOOL_TEXT = "Damage School", DAMAGE_SHIELD = "Damage Shields", DAMAGE_SHIELD_COMBATLOG_TOOLTIP = "Show messages when a spell or ability deals damage in reaction to a melee swing, such as Thorns.", DEATHS_COMBATLOG_TOOLTIP = "Show messages when something dies.", DEFAULT_COMBATLOG_FILTER_NAME = "Filter %d", DISPELS = "Dispels", DISPEL_AURA_COMBATLOG_TOOLTIP = "Show when an aura is removed, broken, or stolen.", DONE_BY = "Done By:", DONE_TO = "Done To:", DRAINS = "Drains", ENTER_FILTER_NAME = "Enter filter name:", ENTIRE_LINE = "Entire Line", ENTIRE_LINE_COMBATLOG_TOOLTIP = "Color the entire line based on the selection below.", ENVIRONMENTAL_DAMAGE = "Environmental Damage", ENVIRONMENTAL_DAMAGE_COMBATLOG_TOOLTIP = "Show messages when someone takes damage from falling, drowning or swimming in lava.", EXAMPLE_SPELL_FIREBALL = "Fireball", EXAMPLE_SPELL_FROSTBOLT = "Frostbolt", EXAMPLE_TARGET_MONSTER = "Monster", EXAMPLE_TEXT = "Example Text:", EXTRA_ATTACKS = "Extra Attacks", FAILURES = "Failures", FILTER_BY_ENEMIES_COMBATLOG_TOOLTIP = "Actions performed by hostile creatures and pets.", FILTER_BY_FRIENDS_COMBATLOG_TOOLTIP = "Actions performed by friendly players, pets, and creatures.", FILTER_BY_HOSTILE_PLAYERS_COMBATLOG_TOOLTIP = "Actions performed by hostile players.", FILTER_BY_ME_COMBATLOG_TOOLTIP = "Actions performed by you, your traps, and your spells.", FILTER_BY_NEUTRAL_COMBATLOG_TOOLTIP = "Actions performed by neutral creatures.", FILTER_BY_PET_COMBATLOG_TOOLTIP = "Actions performed by your pets, summoned guardians, and charmed players.", FILTER_BY_UNKNOWN_COMBATLOG_TOOLTIP = "Actions performed by undefined sources such as falling, acid, or lava.", FILTER_NAME = "Filter Name", FILTER_TO_FRIENDS_COMBATLOG_TOOLTIP = "Actions performed on friendly players, pets, and creatures.", FILTER_TO_HOSTILE_COMBATLOG_TOOLTIP = "Actions performed on hostile pets and creatures.", FILTER_TO_HOSTILE_PLAYERS_COMBATLOG_TOOLTIP = "Actions performed on hostile players.", FILTER_TO_ME_COMBATLOG_TOOLTIP = "Actions performed on you.", FILTER_TO_NEUTRAL_COMBATLOG_TOOLTIP = "Actions performed on neutral creatures.", FILTER_TO_PET_COMBATLOG_TOOLTIP = "Actions performed on your pets, summoned guardians, and charmed players.", FILTER_TO_UNKNOWN_COMBATLOG_TOOLTIP = "Actions performed on invisible targets.", FORMATTING = "Formatting", FULL_TEXT_COMBATLOG_TOOLTIP = "Show combat log entries as full sentences.", HARMFUL_AURA_COMBATLOG_TOOLTIP = "Show when you gain or lose a harmful aura.", HEALS = "Heals", HIGHLIGHTING = "Highlighting:", HIGHLIGHT_ABILITY_COMBATLOG_TOOLTIP = "Highlight ability names in combat messages.", HIGHLIGHT_DAMAGE_COMBATLOG_TOOLTIP = "Highlight damage numbers in combat messages.", HIGHLIGHT_KILL_COMBATLOG_TOOLTIP = "Highlights the entire line when you or a party member makes a kill.", HIGHLIGHT_SCHOOL_COMBATLOG_TOOLTIP = "Highlight the school of a spell in combat messages.", HOSTILE = "Hostile", INTERRUPTS = "Interrupts", ITEM_NAMES = "Item Names", ITEM_NAMES_SHOW_BRACES_COMBATLOG_TOOLTIP = "Show braces around item names.", KILLS_COMBATLOG_TOOLTIP = "Show messages when a member of your party kills something.", MELEE = "Melee", MELEE_COMBATLOG_TOOLTIP = "Shows natural melee swings.", MESSAGE_SOURCES = "Message Sources", MISSES = "Misses", MOVE_FILTER_DOWN = "Move Filter Down", MOVE_FILTER_UP = "Move Filter Up", OTHER = "Other", PERIODIC = "Periodic", POWER_GAINS = "Power Gains", POWER_GAINS_COMBATLOG_TOOLTIP = "Show messages when a spell or ability restores mana, energy, rage, focus, chi, holy power, or shadow orbs.", QUICKBUTTON_NAME_EVERYTHING = "Everything", QUICKBUTTON_NAME_EVERYTHING_TOOLTIP = "Show all combat messages.", QUICKBUTTON_NAME_KILLS = "Kills", QUICKBUTTON_NAME_KILLS_TOOLTIP = "Show all deaths and kills.", QUICKBUTTON_NAME_ME = "What happened to me?", QUICKBUTTON_NAME_ME_TOOLTIP = "Show everything done to me.", QUICKBUTTON_NAME_SELF = "Self", QUICKBUTTON_NAME_SELF_TOOLTIP = "Show messages of actions done by you and done to you.", QUICK_BUTTON_COMBATLOG_TOOLTIP = "Places a shortcut to this filter on the chat window.", RANGED = "Ranged", RANGED_COMBATLOG_TOOLTIP = "Shows attacks from bows, guns, thrown weapons, and wands.", RANGE_DAMAGE_COMBATLOG_TOOLTIP = "Show ranged shots that deal full or partial damage.", RANGE_MISSED_COMBATLOG_TOOLTIP = "Show ranged shots that fail to deal damage.", RESURRECT = "Resurrections", SETTINGS = "Settings", SHOW_BRACES = "Show Braces", SHOW_BRACES_COMBATLOG_TOOLTIP = "Display braces around hyperlinks in combat log messages.", SHOW_QUICK_BUTTON = "Show Quick Button", SHOW_TIMESTAMP = "Show Timestamp", SOURCE = "Source:", SPECIAL = "Special", SPELLS_COMBATLOG_TOOLTIP = "Shows messages about spells and special abilities.", SPELL_CASTING = "Spell Casting", SPELL_CASTING_COMBATLOG_TOOLTIP = "Show messages about spell casting.", SPELL_CAST_FAILED_COMBATLOG_TOOLTIP = "Show messages when a spell cannot be cast or fails to cast.", SPELL_CAST_START_COMBATLOG_TOOLTIP = "Show messages when a spell begins casting.", SPELL_CAST_SUCCESS_COMBATLOG_TOOLTIP = "Show messages when a spell successfully completes.", SPELL_COLOR_BY_SCHOOL_COMBATLOG_TOOLTIP = "Color spell names by school.", SPELL_DAMAGE_COMBATLOG_TOOLTIP = "Show messages when a spell or ability deals damage.", SPELL_DAMAGE_NUMBER_COMBATLOG_TOOLTIP = "Colorizes the damage number on non-melee swings.", SPELL_DAMAGE_SCHOOL_COMBATLOG_TOOLTIP = "Color the damage school name. (e.g. shadow)", SPELL_DRAIN_COMBATLOG_TOOLTIP = "Show messages when a spell or ability reduces mana, energy, rage, or focus.", SPELL_EXTRA_ATTACKS_COMBATLOG_TOOLTIP = "Show messages when a spell or ability grants additional attacks.", SPELL_HEAL_COMBATLOG_TOOLTIP = "Show messages when a spell or ability heals damage.", SPELL_INSTAKILL_COMBATLOG_TOOLTIP = "Show messages about special spell types, such as those that inflict durability loss or share damage with a pet.", SPELL_INTERRUPT_COMBATLOG_TOOLTIP = "Show messages when a spell or ability interrupts another spell.", SPELL_MISSED_COMBATLOG_TOOLTIP = "Show messages when a spell or ability fails to deal damage. This includes dodges, parries, blocks, deflections, immunes, absorbs and evades.", SPELL_NAMES = "Spell Names", SPELL_NAMES_COMBATLOG_TOOLTIP = "Color spell names.", SPELL_NAMES_SHOW_BRACES_COMBATLOG_TOOLTIP = "Show braces around spell names.", SPELL_PERIODIC_COMBATLOG_TOOLTIP = "Show spells that perform an effect incrementally.", SPELL_PERIODIC_DAMAGE_COMBATLOG_TOOLTIP = "Show messages when a spell or ability periodically deals damage, such as Shadow Word: Pain or Corruption.", SPELL_PERIODIC_HEAL_COMBATLOG_TOOLTIP = "Show messages when a spell or ability periodically heals damage, such as Renew or Rejuvenation.", SPELL_PERIODIC_MISSED_COMBATLOG_TOOLTIP = "Show messages when a spell or ability fails to periodically deal damage. This includes immunes, absorbs and evades.", SPELL_PERIODIC_OTHER_COMBATLOG_TOOLTIP = "Show messages when a spell or ability periodically performs any other effect, such as restoring or draining mana.", SPELL_RESURRECT_COMBATLOG_TOOLTIP = "Show messages when a spell or ability resurrects another player or creature.", SPELL_SUMMON_COMBATLOG_TOOLTIP = "Show messages when a spell or ability summons a creature or creates an object.", START = "Start", STRING_SCHOOL_UNKNOWN = "Unknown", SUCCESS = "Success", SUMMONS = "Summons", SWING_DAMAGE_COMBATLOG_TOOLTIP = "Shows melee swings that deal full or partial damage.", SWING_MISSED_COMBATLOG_TOOLTIP = "Show melee swings that do not deal damage.", TEXT_MODE_A = "A", TEXT_MODE_A_STRING_1 = "%s %s %s %s %s. %s %11$s", TEXT_MODE_A_STRING_2 = "%1$s %3$s %2$s %4$s %5$s. %6$s", TEXT_MODE_A_STRING_3 = "%1$s %5$s %3$s %4$s %2$s. %6$s", TEXT_MODE_A_STRING_ACTION = "|Haction:%s|h%s|h", TEXT_MODE_A_STRING_BRACE_ITEM = "|c%s[|r%s|c%s]|r", TEXT_MODE_A_STRING_BRACE_SPELL = "|c%s[|r%s|c%s]|r", TEXT_MODE_A_STRING_BRACE_UNIT = "|c%s[|r%s|c%s]|r", TEXT_MODE_A_STRING_DEST_ICON = "|Hicon:%d:dest|h%s|h", TEXT_MODE_A_STRING_DEST_UNIT = "%s|Hunit:%s:%s|h%s|h", TEXT_MODE_A_STRING_ITEM = "|Hitem:%s|h%s|h", TEXT_MODE_A_STRING_POSSESSIVE = "%s's", TEXT_MODE_A_STRING_REMAINING_POINTS = "(%s Remaining)", TEXT_MODE_A_STRING_RESULT_ABSORB = "(%s Absorbed)", TEXT_MODE_A_STRING_RESULT_BLOCK = "(%s Blocked)", TEXT_MODE_A_STRING_RESULT_CRITICAL = "(Critical)", TEXT_MODE_A_STRING_RESULT_CRITICAL_SPELL = "(Critical)", TEXT_MODE_A_STRING_RESULT_CRUSHING = "(Crushing)", TEXT_MODE_A_STRING_RESULT_FORMAT = "$resultAmount $resultType", TEXT_MODE_A_STRING_RESULT_GLANCING = "(Glancing)", TEXT_MODE_A_STRING_RESULT_MULTISTRIKE = "(Multistrike)", TEXT_MODE_A_STRING_RESULT_OVERENERGIZE = "(%s Overenergized)", TEXT_MODE_A_STRING_RESULT_OVERHEALING = "(%s Overhealed)", TEXT_MODE_A_STRING_RESULT_OVERKILLING = "(%s Overkill)", TEXT_MODE_A_STRING_RESULT_PARRY = "(%d Parried)", TEXT_MODE_A_STRING_RESULT_REFLECT = "Reflected", TEXT_MODE_A_STRING_RESULT_RESIST = "(%s Resisted)", TEXT_MODE_A_STRING_RESULT_VULNERABILITY = "(%s Vulnerability Damage)", TEXT_MODE_A_STRING_SOURCE_ICON = "|Hicon:%s:source|h%s|h", TEXT_MODE_A_STRING_SOURCE_UNIT = "%s|Hunit:%s:%s|h%s|h", TEXT_MODE_A_STRING_SPELL = "|Hspell:%s:%s:%s|h%s|h", TEXT_MODE_A_STRING_SPELL_EXTRA = "|Hspell:%s:%s:%s|h%s|h", TEXT_MODE_A_STRING_TIMESTAMP = "%s> %s", TEXT_MODE_A_STRING_VALUE_SCHOOL = "%s %s", TEXT_MODE_A_STRING_VALUE_TYPE = "%s (%s)", TEXT_MODE_A_TIMESTAMP = "%H:%M:%S", TIMESTAMP_COMBATLOG_TOOLTIP = "Display the timestamp for combat log messages.", UNIT_COLORS = "Unit Colors:", UNIT_NAMES = "Unit Names", UNIT_NAMES_COMBATLOG_TOOLTIP = "Color unit names.", UNIT_NAMES_SHOW_BRACES_COMBATLOG_TOOLTIP = "Show braces around unit names.", UNIT_YOU = "You", UNIT_YOU_DEST = "You", UNIT_YOU_DEST_POSSESSIVE = "Your", UNIT_YOU_SOURCE = "You", UNIT_YOU_SOURCE_POSSESSIVE = "Your", USE_FULL_TEXT_MODE = "Use Verbose Mode", }