pfUI:RegisterModule("pet", function () pfUI.uf.pet = CreateFrame("Button","pfPet",UIParent) pfUI.uf.pet:SetWidth(100) pfUI.uf.pet:SetHeight(23) pfUI.uf.pet:ClearAllPoints() pfUI.uf.pet:SetPoint("TOPLEFT", pfUI.uf.player.hp , "TOPRIGHT", 0, 0) pfUI.uf.pet:SetPoint("BOTTOMRIGHT", pfUI.uf.target.hp, "BOTTOMLEFT", 0, 0) pfUI.utils:loadPosition(pfUI.uf.pet) pfUI.uf.pet:RegisterForClicks('LeftButtonUp', 'RightButtonUp') pfUI.uf.pet:SetScript("OnClick", function () TargetUnit("pet") end) pfUI.uf.pet:RegisterEvent("PLAYER_ENTERING_WORLD") pfUI.uf.pet:RegisterEvent("UNIT_PET") pfUI.uf.pet:RegisterEvent("UNIT_COMBAT"); pfUI.uf.pet:RegisterEvent("UNIT_AURA"); pfUI.uf.pet:RegisterEvent("PET_ATTACK_START"); pfUI.uf.pet:RegisterEvent("PET_ATTACK_STOP"); pfUI.uf.pet:RegisterEvent("UNIT_HAPPINESS"); pfUI.uf.pet:RegisterEvent("UNIT_HEALTH") pfUI.uf.pet:RegisterEvent("UNIT_MAXHEALTH") pfUI.uf.pet:RegisterEvent("UNIT_MANA") pfUI.uf.pet:RegisterEvent("UNIT_MAXMANA") pfUI.uf.pet:RegisterEvent("UNIT_RAGE") pfUI.uf.pet:RegisterEvent("UNIT_MAXRAGE") pfUI.uf.pet:RegisterEvent("UNIT_ENERGY") pfUI.uf.pet:RegisterEvent("UNIT_MAXENERGY") pfUI.uf.pet:RegisterEvent("UNIT_FOCUS") pfUI.uf.pet:RegisterEvent("UNIT_MAXFOCUS") pfUI.uf.pet:SetScript("OnEvent", function(arg1) if UnitExists("pet") then pfUI.uf.pet:Show() else pfUI.uf.pet:Hide() end local hp, hpmax = UnitHealth("pet"), UnitHealthMax("pet") local power, powermax = UnitMana("pet"), UnitManaMax("pet") local happiness = GetPetHappiness() if happiness == 1 then color = { r = 1, g = 0, b = 0 } elseif happiness == 2 then color = { r = 1, g = 1, b = 0 } else color = { r = 0, g = 1, b = 0 } end local r, g, b = (color.r + .5) * .5, (color.g + .5) * .5, (color.b + .5) * .5 pfUI.uf.pet.hp.bar:SetMinMaxValues(0, hpmax) pfUI.uf.pet.hp.bar:SetStatusBarColor(r, g, b, hp / hpmax / 4 + .75) pfUI.uf.pet.hp.text:SetTextColor(r+.3,g+.3,b+.3, 1) pfUI.uf.pet.hp.text:SetText(UnitName("pet")) pfUI.uf.pet.hpReal = hp pfUI.uf.pet.powerReal = power PowerColor = ManaBarColor[UnitPowerType("pet")]; pfUI.uf.pet.power.bar:SetStatusBarColor(PowerColor.r + .5, PowerColor.g +.5, PowerColor.b +.5, 1) pfUI.uf.pet.power.bar:SetMinMaxValues(0, UnitManaMax("pet")) end) pfUI.uf.pet:SetScript("OnUpdate", function() -- animation hp local hpDisplay = pfUI.uf.pet.hp.bar:GetValue() local hpReal = pfUI.uf.pet.hpReal local hpDiff = abs(hpReal - hpDisplay) if hpDisplay < hpReal then pfUI.uf.pet.hp.bar:SetValue(hpDisplay + ceil(hpDiff / pfUI_config.unitframes.animation_speed)) elseif hpDisplay > hpReal then pfUI.uf.pet.hp.bar:SetValue(hpDisplay - ceil(hpDiff / pfUI_config.unitframes.animation_speed)) end -- animation power local powerDisplay = pfUI.uf.pet.power.bar:GetValue() local powerReal = pfUI.uf.pet.powerReal local powerDiff = abs(powerReal - powerDisplay) if powerDisplay < powerReal then pfUI.uf.pet.power.bar:SetValue(powerDisplay + ceil(powerDiff / pfUI_config.unitframes.animation_speed)) elseif hpDisplay > hpReal then pfUI.uf.pet.power.bar:SetValue(powerDisplay - ceil(powerDiff / pfUI_config.unitframes.animation_speed)) end end) pfUI.uf.pet.hp = CreateFrame("Frame",nil, pfUI.uf.pet) pfUI.uf.pet.hp:SetBackdrop(pfUI.backdrop) pfUI.uf.pet.hp:SetWidth(100) pfUI.uf.pet.hp:SetHeight(20) pfUI.uf.pet.hp:SetPoint("TOP",pfUI.uf.pet,"TOP") pfUI.uf.pet.hp.bar = CreateFrame("StatusBar", nil, pfUI.uf.pet.hp) pfUI.uf.pet.hp.bar:SetStatusBarTexture("Interface\\AddOns\\pfUI\\img\\bar") pfUI.uf.pet.hp.bar:ClearAllPoints() pfUI.uf.pet.hp.bar:SetPoint("TOPLEFT", pfUI.uf.pet.hp, "TOPLEFT", 3, -3) pfUI.uf.pet.hp.bar:SetPoint("BOTTOMRIGHT", pfUI.uf.pet.hp, "BOTTOMRIGHT", -3, 3) pfUI.uf.pet.hp.bar:SetMinMaxValues(0, 100) pfUI.uf.pet.hp.bar:SetValue(100) pfUI.uf.pet.power = CreateFrame("Frame",nil, pfUI.uf.pet) pfUI.uf.pet.power:SetBackdrop(pfUI.backdrop) pfUI.uf.pet.power:SetWidth(100) pfUI.uf.pet.power:SetHeight(8) pfUI.uf.pet.power:SetPoint("TOPLEFT",pfUI.uf.pet.hp,"BOTTOMLEFT",0,3) pfUI.uf.pet.power.bar = CreateFrame("StatusBar", nil, pfUI.uf.pet.power) pfUI.uf.pet.power.bar:ClearAllPoints() pfUI.uf.pet.power.bar:SetPoint("TOPLEFT", pfUI.uf.pet.power, "TOPLEFT", 3, -3) pfUI.uf.pet.power.bar:SetPoint("BOTTOMRIGHT", pfUI.uf.pet.power, "BOTTOMRIGHT", -3, 3) pfUI.uf.pet.power.bar:SetStatusBarTexture("Interface\\AddOns\\pfUI\\img\\bar") pfUI.uf.pet.power.bar:SetBackdropColor(0,0,0,1) pfUI.uf.pet.power.bar:SetStatusBarColor(0,0,0) pfUI.uf.pet.power.bar:SetMinMaxValues(0, 100) pfUI.uf.pet.power.bar:SetValue(100) pfUI.uf.pet.hp.text = pfUI.uf.pet.hp.bar:CreateFontString("Status", "LOW", "GameFontNormal") pfUI.uf.pet.hp.text:SetFont("Interface\\AddOns\\pfUI\\fonts\\homespun.ttf", 8, "OUTLINE") pfUI.uf.pet.hp.text:ClearAllPoints() pfUI.uf.pet.hp.text:SetAllPoints(pfUI.uf.pet.hp.bar) pfUI.uf.pet.hp.text:SetPoint("CENTER", 0, 0) pfUI.uf.pet.hp.text:SetJustifyH("CENTER") pfUI.uf.pet.hp.text:SetFontObject(GameFontWhite) pfUI.uf.pet.hp.text:SetText("n/a") pfUI.uf.pet.buff = CreateFrame("Frame", nil) pfUI.uf.pet.buff:RegisterEvent("PLAYER_AURAS_CHANGED") pfUI.uf.pet.buff:RegisterEvent("PLAYER_AURAS_CHANGED") pfUI.uf.pet.buff:RegisterEvent("PLAYER_TARGET_CHANGED") pfUI.uf.pet.buff:RegisterEvent("UNIT_AURA") pfUI.uf.pet.buff:SetScript("OnEvent", function() pfUI.uf.pet.buff.RefreshBuffs() end) pfUI.uf.pet.buff.buffs = {} for i=1, 16 do local id = i local row = 0 if i <= 8 then row = 0 else row = 1 end local buffsize = pfUI.uf.pet.hp:GetWidth()/8 - 1 pfUI.uf.pet.buff.buffs[i] = CreateFrame("Button", "pfUITargetBuff" .. i, pfUI.uf.pet) pfUI.uf.pet.buff.buffs[i].stacks = pfUI.uf.pet.buff.buffs[i]:CreateFontString(nil, "OVERLAY", pfUI.uf.pet.buff.buffs[i]) pfUI.uf.pet.buff.buffs[i].stacks:SetFont("Interface\\AddOns\\pfUI\\fonts\\homespun.ttf", 10, "OUTLINE") pfUI.uf.pet.buff.buffs[i].stacks:SetPoint("BOTTOMRIGHT", pfUI.uf.pet.buff.buffs[i], 2, -2) pfUI.uf.pet.buff.buffs[i].stacks:SetJustifyH("LEFT") pfUI.uf.pet.buff.buffs[i].stacks:SetShadowColor(0, 0, 0) pfUI.uf.pet.buff.buffs[i].stacks:SetShadowOffset(0.8, -0.8) pfUI.uf.pet.buff.buffs[i].stacks:SetTextColor(1,1,.5) pfUI.uf.pet.buff.buffs[i]:RegisterForClicks("RightButtonUp") pfUI.uf.pet.buff.buffs[i]:ClearAllPoints() pfUI.uf.pet.buff.buffs[i]:SetPoint("BOTTOMLEFT", pfUI.uf.pet.hp, "TOPLEFT", (i-8*row)*1 + (i-8*row)*buffsize - buffsize -1 , 1*row + buffsize*row +1) pfUI.uf.pet.buff.buffs[i]:SetWidth(buffsize) pfUI.uf.pet.buff.buffs[i]:SetHeight(buffsize) pfUI.uf.pet.buff.buffs[i]:SetNormalTexture(nil) pfUI.uf.pet.buff.buffs[i]:SetScript("OnEnter", function() GameTooltip:SetOwner(this, "ANCHOR_BOTTOMRIGHT") GameTooltip:SetUnitBuff("pet", id) end) pfUI.uf.pet.buff.buffs[i]:SetScript("OnLeave", function() GameTooltip:Hide() end) end function pfUI.uf.pet.buff.RefreshBuffs() local buffsize = pfUI.uf.pet.hp:GetWidth()/8 - 1 for i=1, 16 do local texture, stacks = UnitBuff("pet",i) pfUI.uf.pet.buff.buffs[i]:SetBackdrop( { bgFile = texture, tile = false, tileSize = buffsize, edgeFile = "Interface\\AddOns\\pfUI\\img\\border", edgeSize = 8, insets = { left = 0, right = 0, top = 0, bottom = 0} }) if texture then pfUI.uf.pet.buff.buffs[i]:Show() if stacks > 1 then pfUI.uf.pet.buff.buffs[i].stacks:SetText(stacks) else pfUI.uf.pet.buff.buffs[i].stacks:SetText("") end else pfUI.uf.pet.buff.buffs[i]:Hide() end end end pfUI.uf.pet.debuff = CreateFrame("Frame", nil) pfUI.uf.pet.debuff:RegisterEvent("PLAYER_AURAS_CHANGED") pfUI.uf.pet.debuff:RegisterEvent("PLAYER_TARGET_CHANGED") pfUI.uf.pet.debuff:RegisterEvent("UNIT_AURA") pfUI.uf.pet.debuff:SetScript("OnEvent", function() pfUI.uf.pet.debuff.RefreshBuffs() end) pfUI.uf.pet.debuff.debuffs = {} for i=1, 16 do local id = i pfUI.uf.pet.debuff.debuffs[i] = CreateFrame("Button", "pfUITargetDebuff" .. i, pfUI.uf.pet) pfUI.uf.pet.debuff.debuffs[i].stacks = pfUI.uf.pet.debuff.debuffs[i]:CreateFontString(nil, "OVERLAY", pfUI.uf.pet.debuff.debuffs[i]) pfUI.uf.pet.debuff.debuffs[i].stacks:SetFont("Interface\\AddOns\\pfUI\\fonts\\homespun.ttf", 10, "OUTLINE") pfUI.uf.pet.debuff.debuffs[i].stacks:SetPoint("BOTTOMRIGHT", pfUI.uf.pet.debuff.debuffs[i], 2, -2) pfUI.uf.pet.debuff.debuffs[i].stacks:SetJustifyH("LEFT") pfUI.uf.pet.debuff.debuffs[i].stacks:SetShadowColor(0, 0, 0) pfUI.uf.pet.debuff.debuffs[i].stacks:SetShadowOffset(0.8, -0.8) pfUI.uf.pet.debuff.debuffs[i].stacks:SetTextColor(1,1,.5) pfUI.uf.pet.debuff.debuffs[i]:RegisterForClicks("RightButtonUp") pfUI.uf.pet.debuff.debuffs[i]:ClearAllPoints() local row = 0; local top = 0; local debuffsize = pfUI.uf.pet.hp:GetWidth()/8 - 1 if i > 8 then row = 1 end if pfUI.uf.pet.buff.buffs[1]:IsShown() then top = top + 1 end if pfUI.uf.pet.buff.buffs[9]:IsShown() then top = top + 1 end pfUI.uf.pet.debuff.debuffs[i]:SetPoint("BOTTOMLEFT", pfUI.uf.pet.hp, "TOPLEFT", (i-8*row)*1 + (i-8*row)*debuffsize - debuffsize -1 , 1*row + debuffsize*row +1 + (top*(debuffsize+1)) ) pfUI.uf.pet.debuff.debuffs[i]:SetWidth(debuffsize) pfUI.uf.pet.debuff.debuffs[i]:SetHeight(debuffsize) pfUI.uf.pet.debuff.debuffs[i]:SetNormalTexture(nil) pfUI.uf.pet.debuff.debuffs[i]:SetScript("OnEnter", function() GameTooltip:SetOwner(this, "ANCHOR_BOTTOMRIGHT") GameTooltip:SetUnitDebuff("pet", id) end) pfUI.uf.pet.debuff.debuffs[i]:SetScript("OnLeave", function() GameTooltip:Hide() end) pfUI.uf.pet.debuff.debuffs[i]:SetScript("OnClick", function() CancelPlayerBuff(GetPlayerBuff(id-1,"HARMFUL")) end) end function pfUI.uf.pet.debuff.RefreshBuffs() local debuffsize = pfUI.uf.pet.hp:GetWidth()/8 - 1 for i=1, 16 do local row = 0; local top = 0; if i > 8 then row = 1 end if pfUI.uf.pet.buff.buffs[1]:IsShown() then top = top + 1 end if pfUI.uf.pet.buff.buffs[9]:IsShown() then top = top + 1 end pfUI.uf.pet.debuff.debuffs[i]:SetPoint("BOTTOMLEFT", pfUI.uf.pet.hp, "TOPLEFT", (i-8*row)*1 + (i-8*row)*debuffsize - debuffsize -1 , 1*row + debuffsize*row +1 + (top*(debuffsize+1)) ) local texture, stacks = UnitDebuff("pet",i) pfUI.uf.pet.debuff.debuffs[i]:SetBackdrop( { bgFile = texture, tile = false, tileSize = debuffsize, edgeFile = "Interface\\AddOns\\pfUI\\img\\border_col", edgeSize = 8, insets = { left = 0, right = 0, top = 0, bottom = 0} }) local _,_,dtype = UnitDebuff("pet", i) if dtype == "Magic" then pfUI.uf.pet.debuff.debuffs[i]:SetBackdropBorderColor(0,1,1,1) elseif dtype == "Poison" then pfUI.uf.pet.debuff.debuffs[i]:SetBackdropBorderColor(0,1,0,1) elseif dtype == "Curse" then pfUI.uf.pet.debuff.debuffs[i]:SetBackdropBorderColor(1,0,1,1) else pfUI.uf.pet.debuff.debuffs[i]:SetBackdropBorderColor(1,0,0,1) end if texture then pfUI.uf.pet.debuff.debuffs[i]:Show() if stacks > 1 then pfUI.uf.pet.debuff.debuffs[i].stacks:SetText(stacks) else pfUI.uf.pet.debuff.debuffs[i].stacks:SetText("") end else pfUI.uf.pet.debuff.debuffs[i]:Hide() end end end end)