pfUI:RegisterModule("target", function () -- Hide Blizzard target frame and unregister all events to prevent it from popping up again TargetFrame:Hide() TargetFrame:UnregisterAllEvents() -- Hide Blizzard combo point frame and unregister all events to prevent it from popping up again ComboFrame:Hide() ComboFrame:UnregisterAllEvents() pfUI.uf.target = CreateFrame("Button","pfTarget",UIParent) pfUI.uf.target:Hide() pfUI.uf.target:RegisterEvent("PLAYER_TARGET_CHANGED") pfUI.uf.target:SetScript("OnEvent", function() if UnitExists("target") then pfUI.uf.target:Show() else pfUI.uf.target:Hide() end end) pfUI.uf.target:SetWidth(pfUI_config.unitframes.target.width) pfUI.uf.target:SetHeight(pfUI_config.unitframes.target.height+pfUI_config.unitframes.target.pheight) pfUI.uf.target:SetPoint("BOTTOMLEFT", UIParent, "BOTTOM", 75, 125) pfUI.utils:loadPosition(pfUI.uf.target) pfUI.uf.target:RegisterForClicks('LeftButtonUp', 'RightButtonUp') pfUI.uf.target:SetScript("OnClick", function () if arg1 == "RightButton" then ToggleDropDownMenu(1, nil, TargetFrameDropDown, "cursor") end end) pfUI.uf.target:RegisterEvent("PLAYER_ENTERING_WORLD") pfUI.uf.target:RegisterEvent("PLAYER_TARGET_CHANGED") pfUI.uf.target:RegisterEvent("UNIT_HEALTH") pfUI.uf.target:RegisterEvent("UNIT_MAXHEALTH") pfUI.uf.target:RegisterEvent("UNIT_DISPLAYPOWER") pfUI.uf.target:RegisterEvent("UNIT_MANA") pfUI.uf.target:RegisterEvent("UNIT_MAXMANA") pfUI.uf.target:RegisterEvent("UNIT_RAGE") pfUI.uf.target:RegisterEvent("UNIT_MAXRAGE") pfUI.uf.target:RegisterEvent("UNIT_ENERGY") pfUI.uf.target:RegisterEvent("UNIT_MAXENERGY") pfUI.uf.target:SetScript("OnEvent", function() if UnitExists("target") then pfUI.uf.target:Show() else pfUI.uf.target:Hide() return end if event == "PLAYER_TARGET_CHANGED" or event == "PLAYER_ENTERING_WORLD" then pfUI.uf.target.power.bar:SetValue(0) pfUI.uf.target.hp.bar:SetValue(0) end local hp, hpmax if MobHealth3 then hp, hpmax = MobHealth3:GetUnitHealth("target") else hp, hpmax = UnitHealth("target"), UnitHealthMax("target") end local power, powermax = UnitMana("target"), UnitManaMax("target") if hp ~= hpmax and hpmax ~= 100 then pfUI.uf.target.hpText:SetText( hp .. " - " .. ceil(hp / hpmax * 100) .. "%") else pfUI.uf.target.hpText:SetText( hp) end local color if UnitIsPlayer("target") then _, class = UnitClass("target") color = RAID_CLASS_COLORS[class] else color = UnitReactionColor[UnitReaction("target", "player")] end local r, g, b = (color.r + .5) * .5, (color.g + .5) * .5, (color.b + .5) * .5 pfUI.uf.target.hp.bar:SetMinMaxValues(0, hpmax) pfUI.uf.target.hp.bar:SetStatusBarColor(r, g, b, hp / hpmax / 4 + .75) pfUI.uf.target.powerText:SetTextColor(r, g, b, 1) local perc = hp / hpmax local r1, g1, b1, r2, g2, b2 if perc <= 0.5 then perc = perc * 2; r1, g1, b1 = .9, .5, .5; r2, g2, b2 = .9, .9, .5 else perc = perc * 2 - 1; r1, g1, b1 = .9, .9, .5; r2, g2, b2 = .5, .9, .5 end local r, g, b = r1 + (r2 - r1)*perc, g1 + (g2 - g1)*perc, b1 + (b2 - b1)*perc pfUI.uf.target.hpText:SetTextColor(r, g, b,1) local leveldiff = UnitLevel("player") - UnitLevel("target") local levelcolor if leveldiff >= 9 then levelcolor = "555555" elseif leveldiff >= 3 then levelcolor = "55ff55" elseif leveldiff >= -2 then levelcolor = "aaff55" elseif leveldiff >= -4 then levelcolor = "ffaa55" else levelcolor = "ff5555" end local name = string.sub(UnitName("target"),1,25) if strlen(UnitName("target")) > 25 then name = name .. "..." end local level = UnitLevel("target") if level == -1 then level = "??" end if UnitClassification("target") == "worldboss" then level = level .. "B" elseif UnitClassification("target") == "rareelite" then level = level .. "R+" elseif UnitClassification("target") == "elite" then level = level .. "+" elseif UnitClassification("target") == "rare" then level = level .. "R" end pfUI.uf.target.powerText:SetText( "|cff" .. levelcolor .. level .. "|r " .. name) PowerColor = ManaBarColor[UnitPowerType("target")]; pfUI.uf.target.power.bar:SetStatusBarColor(PowerColor.r + .5, PowerColor.g +.5, PowerColor.b +.5, 1) pfUI.uf.target.power.bar:SetMinMaxValues(0, UnitManaMax("target")) pfUI.uf.target.hpReal = hp pfUI.uf.target.powerReal = power end) pfUI.uf.target:SetScript("OnUpdate", function() if not UnitExists("target") then return end local hpDisplay = pfUI.uf.target.hp.bar:GetValue() local hpReal = pfUI.uf.target.hpReal local hpDiff = abs(hpReal - hpDisplay) if hpDisplay < hpReal then pfUI.uf.target.hp.bar:SetValue(hpDisplay + ceil(hpDiff / pfUI_config.unitframes.animation_speed)) elseif hpDisplay > hpReal then pfUI.uf.target.hp.bar:SetValue(hpDisplay - ceil(hpDiff / pfUI_config.unitframes.animation_speed)) end local powerDisplay = pfUI.uf.target.power.bar:GetValue() local powerReal = pfUI.uf.target.powerReal local powerDiff = abs(powerReal - powerDisplay) if powerDisplay < powerReal then pfUI.uf.target.power.bar:SetValue(powerDisplay + ceil(powerDiff / pfUI_config.unitframes.animation_speed)) elseif powerDisplay > powerReal then pfUI.uf.target.power.bar:SetValue(powerDisplay - ceil(powerDiff / pfUI_config.unitframes.animation_speed)) end end) pfUI.uf.target.hp = CreateFrame("Frame",nil, pfUI.uf.target) pfUI.uf.target.hp:SetBackdrop(pfUI.backdrop) pfUI.uf.target.hp:SetHeight(pfUI_config.unitframes.target.height) pfUI.uf.target.hp:SetPoint("TOPLEFT",pfUI.uf.target,"TOPLEFT") pfUI.uf.target.hp:SetPoint("TOPRIGHT",pfUI.uf.target,"TOPRIGHT") pfUI.uf.target.hp.bar = CreateFrame("StatusBar", nil, pfUI.uf.target.hp) pfUI.uf.target.hp.bar:SetStatusBarTexture("Interface\\AddOns\\pfUI\\img\\bar") pfUI.uf.target.hp.bar:ClearAllPoints() pfUI.uf.target.hp.bar:SetPoint("TOPLEFT", pfUI.uf.target.hp, "TOPLEFT", 3, -3) pfUI.uf.target.hp.bar:SetPoint("BOTTOMRIGHT", pfUI.uf.target.hp, "BOTTOMRIGHT", -3, 3) pfUI.uf.target.hp.bar:SetMinMaxValues(0, 100) pfUI.uf.target.hp.bar:SetValue(100) if pfUI_config.unitframes.portrait == "1" then pfUI.uf.target.hp.bar.portrait = CreateFrame("PlayerModel",nil,pfUI.uf.target.hp.bar) pfUI.uf.target.hp.bar.portrait:SetAllPoints(pfUI.uf.target.hp.bar) pfUI.uf.target.hp.bar.portrait:RegisterEvent("UNIT_PORTRAIT_UPDATE") pfUI.uf.target.hp.bar.portrait:RegisterEvent("UNIT_MODEL_CHANGED") pfUI.uf.target.hp.bar.portrait:RegisterEvent("PLAYER_ENTERING_WORLD") pfUI.uf.target.hp.bar.portrait:RegisterEvent("PLAYER_TARGET_CHANGED") pfUI.uf.target.hp.bar.portrait:SetScript("OnEvent", function() this:Update() end) pfUI.uf.target.hp.bar.portrait:SetScript("OnShow", function() this:Update() end) function pfUI.uf.target.hp.bar.portrait.Update() pfUI.uf.target.hp.bar.portrait:SetUnit("target"); pfUI.uf.target.hp.bar.portrait:SetCamera(0) pfUI.uf.target.hp.bar.portrait:SetAlpha(0.10) end end pfUI.uf.target.power = CreateFrame("Frame",nil, pfUI.uf.target) pfUI.uf.target.power:SetBackdrop(pfUI.backdrop) pfUI.uf.target.power:SetPoint("TOPLEFT",pfUI.uf.target.hp,"BOTTOMLEFT",0,3) pfUI.uf.target.power:SetPoint("BOTTOMRIGHT",pfUI.uf.target,"BOTTOMRIGHT",0,0) pfUI.uf.target.power.bar = CreateFrame("StatusBar", nil, pfUI.uf.target.power) pfUI.uf.target.power.bar:ClearAllPoints() pfUI.uf.target.power.bar:SetPoint("TOPLEFT", pfUI.uf.target.power, "TOPLEFT", 3, -3) pfUI.uf.target.power.bar:SetPoint("BOTTOMRIGHT", pfUI.uf.target.power, "BOTTOMRIGHT", -3, 3) pfUI.uf.target.power.bar:SetStatusBarTexture("Interface\\AddOns\\pfUI\\img\\bar") pfUI.uf.target.power.bar:SetBackdropColor(0,0,0,1) pfUI.uf.target.power.bar:SetStatusBarColor(0,0,0) pfUI.uf.target.power.bar:SetMinMaxValues(0, 100) pfUI.uf.target.power.bar:SetValue(100) pfUI.uf.target.hpText = pfUI.uf.target:CreateFontString("Status", "HIGH", "GameFontNormal") pfUI.uf.target.hpText:SetFont("Interface\\AddOns\\pfUI\\fonts\\homespun.ttf", 10, "OUTLINE") pfUI.uf.target.hpText:ClearAllPoints() pfUI.uf.target.hpText:SetParent(pfUI.uf.target.hp.bar) pfUI.uf.target.hpText:SetPoint("RIGHT",pfUI.uf.target.hp.bar, "RIGHT", -10, 0) pfUI.uf.target.hpText:SetJustifyH("RIGHT") pfUI.uf.target.hpText:SetFontObject(GameFontWhite) pfUI.uf.target.hpText:SetText("5000") pfUI.uf.target.powerText = pfUI.uf.target:CreateFontString("Status", "HIGH", "GameFontNormal") pfUI.uf.target.powerText:SetFont("Interface\\AddOns\\pfUI\\fonts\\homespun.ttf", 10, "OUTLINE") pfUI.uf.target.powerText:ClearAllPoints() pfUI.uf.target.powerText:SetParent(pfUI.uf.target.hp.bar) pfUI.uf.target.powerText:SetPoint("LEFT",pfUI.uf.target.hp.bar, "LEFT", 10, 0) pfUI.uf.target.powerText:SetJustifyH("LEFT") pfUI.uf.target.powerText:SetFontObject(GameFontWhite) pfUI.uf.target.powerText:SetText("5000") pfUI.uf.target.combopoints = CreateFrame("Frame") pfUI.uf.target.combopoints:RegisterEvent("UNIT_COMBO_POINTS") pfUI.uf.target.combopoints:RegisterEvent("PLAYER_COMBO_POINTS") pfUI.uf.target.combopoints:RegisterEvent("UNIT_DISPLAYPOWER") pfUI.uf.target.combopoints:RegisterEvent("PLAYER_TARGET_CHANGED") pfUI.uf.target.combopoints:RegisterEvent('UNIT_ENERGY'); pfUI.uf.target.combopoints:RegisterEvent("PLAYER_ENTERING_WORLD") pfUI.uf.target.combopoint1 = CreateFrame("Frame") pfUI.uf.target.combopoint2 = CreateFrame("Frame") pfUI.uf.target.combopoint3 = CreateFrame("Frame") pfUI.uf.target.combopoint4 = CreateFrame("Frame") pfUI.uf.target.combopoint5 = CreateFrame("Frame") pfUI.uf.target.combopoints:SetScript("OnEvent", function() if event == "PLAYER_ENTERING_WORLD" then for point=1, 5 do pfUI.uf.target["combopoint" .. point]:SetFrameStrata("HIGH") pfUI.uf.target["combopoint" .. point]:SetWidth(12) pfUI.uf.target["combopoint" .. point]:SetHeight(12) pfUI.uf.target["combopoint" .. point]:SetBackdrop({ bgFile = "Interface\\AddOns\\pfUI\\img\\bar", tile = true, tileSize = 8, edgeFile = "Interface\\AddOns\\pfUI\\img\\border", edgeSize = 8, insets = {left = 0, right = 0, top = 0, bottom = 0}, }) pfUI.uf.target["combopoint" .. point]:SetPoint("TOPLEFT", pfUI.uf.target, "TOPRIGHT", 3, -(point - 1) * 13) if point < 3 then pfUI.uf.target["combopoint" .. point]:SetBackdropColor(1, .3, .3, .75) elseif point < 4 then pfUI.uf.target["combopoint" .. point]:SetBackdropColor(1, 1, .3, .75) else pfUI.uf.target["combopoint" .. point]:SetBackdropColor(.3, 1, .3, .75) end pfUI.uf.target["combopoint" .. point]:Hide() end else local combopoints = GetComboPoints("target") for point=1, 5 do pfUI.uf.target["combopoint" .. point]:Hide() end for point=1, combopoints do pfUI.uf.target["combopoint" .. point]:Show() end end end) pfUI.uf.target.buff = CreateFrame("Frame", nil) pfUI.uf.target.buff:RegisterEvent("PLAYER_AURAS_CHANGED") pfUI.uf.target.buff:RegisterEvent("PLAYER_AURAS_CHANGED") pfUI.uf.target.buff:RegisterEvent("PLAYER_TARGET_CHANGED") pfUI.uf.target.buff:RegisterEvent("UNIT_AURA") pfUI.uf.target.buff:SetScript("OnEvent", function() pfUI.uf.target.buff.RefreshBuffs() end) pfUI.uf.target.buff.buffs = {} for i=1, 16 do local id = i local row = 0 if i <= 8 then row = 0 else row = 1 end pfUI.uf.target.buff.buffs[i] = CreateFrame("Button", "pfUITargetBuff" .. i, pfUI.uf.target) pfUI.uf.target.buff.buffs[i].stacks = pfUI.uf.target.buff.buffs[i]:CreateFontString(nil, "OVERLAY", pfUI.uf.target.buff.buffs[i]) pfUI.uf.target.buff.buffs[i].stacks:SetFont("Interface\\AddOns\\pfUI\\fonts\\homespun.ttf", 10, "OUTLINE") pfUI.uf.target.buff.buffs[i].stacks:SetPoint("BOTTOMRIGHT", pfUI.uf.target.buff.buffs[i], 2, -2) pfUI.uf.target.buff.buffs[i].stacks:SetJustifyH("LEFT") pfUI.uf.target.buff.buffs[i].stacks:SetShadowColor(0, 0, 0) pfUI.uf.target.buff.buffs[i].stacks:SetShadowOffset(0.8, -0.8) pfUI.uf.target.buff.buffs[i].stacks:SetTextColor(1,1,.5) pfUI.uf.target.buff.buffs[i]:RegisterForClicks("RightButtonUp") pfUI.uf.target.buff.buffs[i]:ClearAllPoints() pfUI.uf.target.buff.buffs[i]:SetPoint("BOTTOMLEFT", pfUI.uf.target, "TOPLEFT", (i-8*row)*1 + (i-8*row)*pfUI_config.unitframes.buff_size - pfUI_config.unitframes.buff_size -1 , 1*row + pfUI_config.unitframes.buff_size*row +1) pfUI.uf.target.buff.buffs[i]:SetWidth(pfUI_config.unitframes.buff_size) pfUI.uf.target.buff.buffs[i]:SetHeight(pfUI_config.unitframes.buff_size) pfUI.uf.target.buff.buffs[i]:SetNormalTexture(nil) pfUI.uf.target.buff.buffs[i]:SetScript("OnEnter", function() GameTooltip:SetOwner(this, "ANCHOR_BOTTOMRIGHT") GameTooltip:SetUnitBuff("target", id) end) pfUI.uf.target.buff.buffs[i]:SetScript("OnLeave", function() GameTooltip:Hide() end) end function pfUI.uf.target.buff.RefreshBuffs() for i=1, 16 do local texture, stacks = UnitBuff("target",i) pfUI.uf.target.buff.buffs[i]:SetBackdrop( { bgFile = texture, tile = false, tileSize = pfUI_config.unitframes.buff_size, edgeFile = "Interface\\AddOns\\pfUI\\img\\border", edgeSize = 8, insets = { left = 0, right = 0, top = 0, bottom = 0} }) if texture then pfUI.uf.target.buff.buffs[i]:Show() if stacks > 1 then pfUI.uf.target.buff.buffs[i].stacks:SetText(stacks) else pfUI.uf.target.buff.buffs[i].stacks:SetText("") end else pfUI.uf.target.buff.buffs[i]:Hide() end end end pfUI.uf.target.debuff = CreateFrame("Frame", nil) pfUI.uf.target.debuff:RegisterEvent("PLAYER_AURAS_CHANGED") pfUI.uf.target.debuff:RegisterEvent("PLAYER_TARGET_CHANGED") pfUI.uf.target.debuff:RegisterEvent("UNIT_AURA") pfUI.uf.target.debuff:SetScript("OnEvent", function() pfUI.uf.target.debuff.RefreshBuffs() end) pfUI.uf.target.debuff.debuffs = {} for i=1, 16 do local id = i pfUI.uf.target.debuff.debuffs[i] = CreateFrame("Button", "pfUITargetDebuff" .. i, pfUI.uf.target) pfUI.uf.target.debuff.debuffs[i].stacks = pfUI.uf.target.debuff.debuffs[i]:CreateFontString(nil, "OVERLAY", pfUI.uf.target.debuff.debuffs[i]) pfUI.uf.target.debuff.debuffs[i].stacks:SetFont("Interface\\AddOns\\pfUI\\fonts\\homespun.ttf", 10, "OUTLINE") pfUI.uf.target.debuff.debuffs[i].stacks:SetPoint("BOTTOMRIGHT", pfUI.uf.target.debuff.debuffs[i], 2, -2) pfUI.uf.target.debuff.debuffs[i].stacks:SetJustifyH("LEFT") pfUI.uf.target.debuff.debuffs[i].stacks:SetShadowColor(0, 0, 0) pfUI.uf.target.debuff.debuffs[i].stacks:SetShadowOffset(0.8, -0.8) pfUI.uf.target.debuff.debuffs[i].stacks:SetTextColor(1,1,.5) pfUI.uf.target.debuff.debuffs[i]:RegisterForClicks("RightButtonUp") pfUI.uf.target.debuff.debuffs[i]:ClearAllPoints() local row = 0; local top = 0; if i > 8 then row = 1 end if pfUI.uf.target.buff.buffs[1]:IsShown() then top = top + 1 end if pfUI.uf.target.buff.buffs[9]:IsShown() then top = top + 1 end pfUI.uf.target.debuff.debuffs[i]:SetPoint("BOTTOMLEFT", pfUI.uf.target, "TOPLEFT", (i-8*row)*1 + (i-8*row)*pfUI_config.unitframes.debuff_size - pfUI_config.unitframes.debuff_size -1 , 1*row + pfUI_config.unitframes.debuff_size*row +1 + (top*(pfUI_config.unitframes.debuff_size+1)) ) pfUI.uf.target.debuff.debuffs[i]:SetWidth(pfUI_config.unitframes.debuff_size) pfUI.uf.target.debuff.debuffs[i]:SetHeight(pfUI_config.unitframes.debuff_size) pfUI.uf.target.debuff.debuffs[i]:SetNormalTexture(nil) pfUI.uf.target.debuff.debuffs[i]:SetScript("OnEnter", function() GameTooltip:SetOwner(this, "ANCHOR_BOTTOMRIGHT") GameTooltip:SetUnitDebuff("target", id) end) pfUI.uf.target.debuff.debuffs[i]:SetScript("OnLeave", function() GameTooltip:Hide() end) pfUI.uf.target.debuff.debuffs[i]:SetScript("OnClick", function() CancelPlayerBuff(GetPlayerBuff(id-1,"HARMFUL")) end) end function pfUI.uf.target.debuff.RefreshBuffs() for i=1, 16 do local row = 0; local top = 0; if i > 8 then row = 1 end if pfUI.uf.target.buff.buffs[1]:IsShown() then top = top + 1 end if pfUI.uf.target.buff.buffs[9]:IsShown() then top = top + 1 end pfUI.uf.target.debuff.debuffs[i]:SetPoint("BOTTOMLEFT", pfUI.uf.target, "TOPLEFT", (i-8*row)*1 + (i-8*row)*pfUI_config.unitframes.debuff_size - pfUI_config.unitframes.debuff_size -1 , 1*row + pfUI_config.unitframes.debuff_size*row +1 + (top*(pfUI_config.unitframes.debuff_size+1)) ) local texture, stacks = UnitDebuff("target",i) pfUI.uf.target.debuff.debuffs[i]:SetBackdrop( { bgFile = texture, tile = false, tileSize = pfUI_config.unitframes.debuff_size, edgeFile = "Interface\\AddOns\\pfUI\\img\\border_col", edgeSize = 8, insets = { left = 0, right = 0, top = 0, bottom = 0} }) local _,_,dtype = UnitDebuff("target", i) if dtype == "Magic" then pfUI.uf.target.debuff.debuffs[i]:SetBackdropBorderColor(0,1,1,1) elseif dtype == "Poison" then pfUI.uf.target.debuff.debuffs[i]:SetBackdropBorderColor(0,1,0,1) elseif dtype == "Curse" then pfUI.uf.target.debuff.debuffs[i]:SetBackdropBorderColor(1,0,1,1) else pfUI.uf.target.debuff.debuffs[i]:SetBackdropBorderColor(1,0,0,1) end if texture then pfUI.uf.target.debuff.debuffs[i]:Show() if stacks > 1 then pfUI.uf.target.debuff.debuffs[i].stacks:SetText(stacks) else pfUI.uf.target.debuff.debuffs[i].stacks:SetText("") end else pfUI.uf.target.debuff.debuffs[i]:Hide() end end end end)