-- Compatibility layer to use castbars provided by SuperWoW: -- https://github.com/balakethelock/SuperWoW -- DLL Status Check Command (always available) pfUI.api.RegisterSlashCommand("PFDLLSTATUS", { "/pfdll" }, function() local chat = DEFAULT_CHAT_FRAME chat:AddMessage("|cff33ffccpfUI|r: DLL Status Check") -- SuperWoW if SUPERWOW_VERSION then chat:AddMessage(" |cff00ff00SuperWoW|r: v" .. tostring(SUPERWOW_VERSION)) elseif SpellInfo or SetAutoloot then chat:AddMessage(" |cffffff00SuperWoW|r: Detected (old version)") else chat:AddMessage(" |cffff0000SuperWoW|r: Not detected") end -- Nampower if GetNampowerVersion then chat:AddMessage(" |cff00ff00Nampower|r: v" .. tostring(GetNampowerVersion())) else chat:AddMessage(" |cffff0000Nampower|r: Not detected") end -- ClassicAPI if CLASSIC_API_VERSION then chat:AddMessage(" |cff00ff00ClassicAPI|r: v" .. CLASSIC_API_VERSION) else chat:AddMessage(" |cffff0000ClassicAPI|r: Not detected") end -- Check if castbar exists for indicator positioning if pfUI.castbar and pfUI.castbar.player then chat:AddMessage(" |cff00ff00Castbar|r: Available for indicator anchoring") else chat:AddMessage(" |cffffff00Castbar|r: Not available (indicators use fallback position)") end -- Check indicator frames if pfUI.uf and pfUI.uf.target then chat:AddMessage(" |cff00ff00Target frame|r: exists") else chat:AddMessage(" |cffff0000Target frame|r: NOT found") end end, true) pfUI:RegisterModule("superwow", function () if SetAutoloot and SpellInfo and not SUPERWOW_VERSION then -- Turn every enchanting link that we create in the enchanting frame, -- from "spell:" back into "enchant:". The enchant-version is what is -- used by all unmodified game clients. This is required to generate -- usable links for everyone from the enchant frame while having SuperWoW. local HookGetCraftItemLink = GetCraftItemLink _G.GetCraftItemLink = function(index) local link = HookGetCraftItemLink(index) return string.gsub(link, "spell:", "enchant:") end -- Convert every enchanting link that we receive into a -- spell link, as for some reason SuperWoW can't handle -- enchanting links at all and requires it to be a spell. local HookSetItemRef = SetItemRef _G.SetItemRef = function(link, text, button) link = string.gsub(link, "enchant:", "spell:") HookSetItemRef(link, text, button) end local HookGameTooltipSetHyperlink = GameTooltip.SetHyperlink _G.GameTooltip.SetHyperlink = function(self, link) link = string.gsub(link, "enchant:", "spell:") HookGameTooltipSetHyperlink(self, link) end DEFAULT_CHAT_FRAME:AddMessage("|cffffffaaAn old version of SuperWoW was detected. Please consider updating:") DEFAULT_CHAT_FRAME:AddMessage("-> https://github.com/balakethelock/SuperWoW/releases/") end if SUPERWOW_VERSION == "1.5" then QueueFunction(function() local pfCombatText_AddMessage = _G.CombatText_AddMessage _G.CombatText_AddMessage = function(message, a, b, c, d, e, f) local match, _, hex = string.find(message, ".+ %[(0x.+)%]") if hex and UnitName(hex) then message = string.gsub(message, hex, UnitName(hex)) end pfCombatText_AddMessage(message, a, b, c, d, e, f) end end) end -- TrackUnit API for adding group members to minimap -- Tracks friendly units on the minimap for easier group coordination if TrackUnit and C.unitframes.track_group == "1" then local trackFrame = CreateFrame("Frame") trackFrame:RegisterEvent("PARTY_MEMBERS_CHANGED") trackFrame:RegisterEvent("RAID_ROSTER_UPDATE") trackFrame:RegisterEvent("PLAYER_ENTERING_WORLD") trackFrame:RegisterEvent("PLAYER_LOGOUT") trackFrame:SetScript("OnEvent", function() -- Handle shutdown to prevent crash 132 if event == "PLAYER_LOGOUT" then this:UnregisterAllEvents() this:SetScript("OnEvent", nil) return end -- Track party members for i = 1, 4 do local unit = "party" .. i if UnitExists(unit) and UnitIsConnected(unit) then pcall(TrackUnit, unit) end end -- Track raid members for i = 1, 40 do local unit = "raid" .. i if UnitExists(unit) and UnitIsConnected(unit) and not UnitIsUnit(unit, "player") then pcall(TrackUnit, unit) end end end) end -- Raid Marker Targeting API -- Allows targeting units by raid marker ("mark1" to "mark8") if SUPERWOW_VERSION then pfUI.api.GetMarkedUnit = function(markIndex) local markUnit = "mark" .. markIndex if UnitExists(markUnit) then return markUnit end return nil end pfUI.api.TargetMark = function(markIndex) local markUnit = "mark" .. markIndex if UnitExists(markUnit) then TargetUnit(markUnit) return true end return false end -- Get owner of pet/totem using "owner" suffix pfUI.api.GetUnitOwner = function(unit) local ownerUnit = unit .. "owner" if UnitExists(ownerUnit) then return UnitName(ownerUnit), ownerUnit end return nil end end -- Clickthrough Mode API -- Allows clicking through corpses to loot underneath if Clickthrough then pfUI.api.SetClickthrough = function(enabled) Clickthrough(enabled and 1 or 0) end pfUI.api.GetClickthrough = function() return Clickthrough() == 1 end pfUI.api.ToggleClickthrough = function() local current = Clickthrough() Clickthrough(current == 1 and 0 or 1) return Clickthrough() == 1 end -- Add slash command for clickthrough toggle pfUI.api.RegisterSlashCommand("PFCLICKTHROUGH", { "/clickthrough", "/ct" }, function() local enabled = pfUI.api.ToggleClickthrough() DEFAULT_CHAT_FRAME:AddMessage("|cff33ffccpfUI|r: Clickthrough mode " .. (enabled and "|cff00ff00enabled|r" or "|cffff0000disabled|r")) end, true) end end)