-- Innervate Callout Module -- Announces Innervate casts via raid/party/battleground chat -- Registers AURA_CAST events directly - zero polling, pure event-driven pfUI:RegisterNewModule("innervatecall", "Innervate Callout", "DRUID") pfUI:RegisterModule("innervatecall", function () -- Requires Nampower for AURA_CAST events if not GetNampowerVersion then return end -- Only load for druids local _, playerClass = UnitClass("player") if playerClass ~= "DRUID" then return end local INNERVATE_SPELLID = 29166 -- Cache player GUID local playerGuid = nil local function GetPlayerGuid() if not playerGuid and UnitGUID then playerGuid = UnitGUID("player") end return playerGuid end -- GUID → name resolution for the target. UnitTokenFromGUID walks the -- engine's known unit tokens (player, party, raid, target, ...) and -- returns the first one currently bound to the GUID, so we don't have -- to manually iterate party/raid here. local function ResolveTargetName(targetGuid) if not targetGuid then return nil end local token = UnitTokenFromGUID(targetGuid) return token and UnitName(token) or nil end -- Determine chat channel based on group context local function GetAnnounceChannel() local _, instanceType = IsInInstance() if instanceType == "pvp" then return "BATTLEGROUND" end if IsInRaid() then return "RAID" end if IsInGroup() then return "PARTY" end return nil end -- Event frame - registers AURA_CAST directly (bypasses libdebuff hooks -- which are gated behind ownDebuffs/pendingCasts checks meant for debuffs) local frame = CreateFrame("Frame") -- AURA_CAST_ON_SELF fires when a buff lands ON the player -- AURA_CAST_ON_OTHER fires when a buff lands on someone else -- Both needed: self-innervate = ON_SELF, innervate on others = ON_OTHER -- casterGuid check prevents announcing other druids' innervates frame:RegisterEvent("AURA_CAST_ON_SELF") frame:RegisterEvent("AURA_CAST_ON_OTHER") frame:RegisterEvent("PLAYER_LOGOUT") frame:SetScript("OnEvent", function() if event == "PLAYER_LOGOUT" then this:UnregisterAllEvents() this:SetScript("OnEvent", nil) return end -- AURA_CAST args: arg1=spellId, arg2=casterGuid, arg3=targetGuid local spellId = arg1 local casterGuid = arg2 local targetGuid = arg3 if spellId ~= INNERVATE_SPELLID then return end -- Only announce our own casts if casterGuid ~= GetPlayerGuid() then return end -- Resolve target name from GUID local targetName = ResolveTargetName(targetGuid) or "Unknown" -- Determine channel local channel = GetAnnounceChannel() if not channel then return end -- solo, no announcement SendChatMessage(">> Innervate casted on " .. targetName .. " <<", channel) -- Schedule "ready" announcement when cooldown expires -- Use GetSpellIdCooldown for precise remaining time, fallback to 360s local cdRemaining = 360 if GetSpellIdCooldown then local cd = GetSpellIdCooldown(INNERVATE_SPELLID) if cd and cd.cooldownRemainingMs and cd.cooldownRemainingMs > 0 then cdRemaining = cd.cooldownRemainingMs / 1000 end end local readyAt = GetTime() + cdRemaining frame:SetScript("OnUpdate", function() if GetTime() >= readyAt then frame:SetScript("OnUpdate", nil) local ch = GetAnnounceChannel() if ch then SendChatMessage(">> Innervate is ready <<", ch) end end end) end) end)