mirror of
https://github.com/brues-code/pfUI.git
synced 2026-09-22 07:36:56 +00:00
f497c71523
Eight commits off classicapi_next. ClassicAPI's RegisterUnitEvent registers for an event but only delivers it when arg1 is one of the given units, so a handler for one unit stops waking for every other one in the world. The 26 registrations whose unit set is fixed at registration time now name it. The rule throughout is register the superset and keep the handler's own check -- the filter narrows what arrives, it does not decide what to act on. Guards that look unreachable stay put: the filter applies only when arg1 is a string, so an event that fires with a number or no argument is delivered as if plainly registered. Frames whose unit changes at runtime own their subscriptions instead of sorting events out per event. unitframes points them at the unitstr UpdateVisibility already computes -- replacing a string concat, and on a miss a second concat plus a UnitGUID call, for every frame on every unit event in the world -- and a frame that is not in use drops its unit events entirely. nameplates registers per plate against the plate's own token, which is also the only workable shape: slots have no cap, so any nameplate1..N list would have been a guess that fails in exactly the crowded scenes where plates matter. marktracking names mark1 through mark8. A registration keeps its kind, so none of these can be plain-registered first. Both teardown paths PLAYER_LOGOUT guards -- the crash 132 -- now cover the per-frame subscriptions: plates tear down rather than dispatching through logout, and a unit frame takes itself off the visibility scan so it cannot re-register what it just dropped. marktracking also drops its once-a-second full rebuild, which ran for the whole session whether or not a marker existed anywhere. The ticker is created and cancelled with group membership. It is deliberately not keyed on a mark being visible -- a marker on an out-of-range unit shows no row, and that is the case the poll exists to catch. nameplates gates the per-plate update against the floor across all four throttle categories before classifying it, instead of running a GetAlpha, a castbar IsShown, a cast lookup and up to two libthrottle:Get resolutions on plates throttled to 10fps that were going to return anyway. Nothing that would have updated can be turned away by a floor. The four throttles resolve in CacheConfig, where config changes already land. energytick sweeps the clock the server actually runs. There is one regen timer for every power, re-armed every 2s by Player::RegenerateAll and never touched by casting; the five-second rule changes what a tick pays, not when it lands. The sweep is a free-running phase lock on that clock, so Illumination refunds, potions and a Mana Spring totem on its own phase no longer snap the spark mid-cycle, and an 80ms band keeps a correct tick from hitching it at the wrap. The FSR window shades rather than predicting a share of spirit the client cannot compute -- the Casting Regen item ladder is equip auras absent from the buff list. The energy period is summed from SPELL_AURA_MOD_ENERGY_REGEN_TIME across the spellbook and buffs, so Blade Rush is found without GetTalentInfo(2, 16), an ordinal that does not fail when the tree changes but reads another talent's rank. macrotweak is gone -- ClassicAPI 1.15 covers it -- with its config entry, its GUI block, its translations in all eight locales, and actionbar's ButtonMacroScan, the #showtooltip scanner that fed it.
1559 lines
48 KiB
Lua
1559 lines
48 KiB
Lua
pfUI:RegisterModule("actionbar", function ()
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local class = UnitClassBase("player")
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local _, cr, cg, cb = GetUnitColor('player')
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local er, eg, eb, ea = GetStringColor(pfUI_config.appearance.border.color)
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local backdrop_highlight = { edgeFile = pfUI.media["img:glow"], edgeSize = 8 }
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local showgrid = 0
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local showgrid_pet = 0
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local rawborder, border = GetBorderSize("actionbars")
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local bpad = rawborder > 1 and border - GetPerfectPixel() or GetPerfectPixel()
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local eventcache = { } -- contains a list of events that shall be processed later -> [event] = true
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local updatecache = { } -- contains a list of buttons slots that shall be refreshed later -> [slot] = true
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local buttoncache = { } -- contains a list of all buttons ever created -> [slot] = frame
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-- try to assume based on the current mouse positions if a button drag
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-- should happen even if action-on-key-down is used. By that replace the
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-- cast events by reverting the active buttons to the old mouse-up state.
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local drag_await
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local drag_active
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local function AssumeButtonDrag()
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-- skip if keydown press is not enabled
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if C.bars.keydown ~= "1" then return end
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-- skip if always shift-drag is not enabled
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if C.bars.shiftdrag ~= "1" then return end
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if drag_await and not drag_active and IsShiftKeyDown() then
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drag_active = true
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-- set all buttons to regular on release clicks
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for id, button in pairs(buttoncache) do
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button:RegisterForClicks("LeftButtonUp", "RightButtonUp")
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end
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elseif drag_active and not IsShiftKeyDown() then
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drag_active = nil
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-- set all buttons back to their defaults
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for id, button in pairs(buttoncache) do
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button:RegisterForClicks("LeftButtonDown", "RightButtonDown")
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end
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end
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end
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-- hide blizzard bars
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local function kill(f, killshow)
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if f.Show and killshow then f.Show = function() return end end
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if f.UnregisterAllEvents then f:UnregisterAllEvents() end
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if f.Hide then f:Hide() end
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end
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-- also abbreviate mouse buttons
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local OrigGetBindingText = GetBindingText
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local function GetBindingText(msg, mod, abbrev)
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local txt = OrigGetBindingText(msg, mod, abbrev)
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if abbrev then
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txt = string.gsub(txt, _G[string.format("%s%s", mod, "BUTTON3")], "MB3")
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txt = string.gsub(txt, _G[string.format("%s%s", mod, "BUTTON4")], "MB4")
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txt = string.gsub(txt, _G[string.format("%s%s", mod, "BUTTON5")], "MB5")
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txt = string.gsub(txt, _G[string.format("%s%s", mod, "MOUSEWHEELDOWN")], "MWD")
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txt = string.gsub(txt, _G[string.format("%s%s", mod, "MOUSEWHEELUP")], "MWU")
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end
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return txt
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end
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kill(MainMenuBar)
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local blizzard_elements = { MultiBarBottomLeft,
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MultiBarBottomRight, MultiBarLeft, MultiBarRight }
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for _, f in pairs(blizzard_elements) do
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kill(f, true)
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end
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-- enable all possible actionbar pages
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SetActionBarToggles(0, 0, 0, 0)
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_G.SHOW_MULTI_ACTIONBAR_1 = nil
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_G.SHOW_MULTI_ACTIONBAR_2 = nil
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_G.SHOW_MULTI_ACTIONBAR_3 = nil
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_G.SHOW_MULTI_ACTIONBAR_4 = nil
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-- events that provide special updater functions
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local special_events = {
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["ACTIONBAR_UPDATE_COOLDOWN"] = true,
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["ACTIONBAR_UPDATE_USABLE"] = true,
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["ACTIONBAR_UPDATE_STATE"] = true,
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}
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-- events that are shared across all buttons
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local global_events = {
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-- slot/button updates
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["PLAYER_ENTERING_WORLD"] = true,
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["ACTIONBAR_SLOT_CHANGED"] = true,
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["UPDATE_BINDINGS"] = true,
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["ACTIONBAR_PAGE_CHANGED"] = true,
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["UPDATE_BONUS_ACTIONBAR"] = true,
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["CRAFT_SHOW"] = true,
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["CRAFT_CLOSE"] = true,
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["TRADE_SKILL_SHOW"] = true,
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["TRADE_SKILL_CLOSE"] = true,
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["PLAYER_ENTER_COMBAT"] = true,
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["PLAYER_LEAVE_COMBAT"] = true,
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-- cooldown updates
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["UNIT_INVENTORY_CHANGED"] = true,
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-- auto repeat action
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["START_AUTOREPEAT_SPELL"] = true,
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["STOP_AUTOREPEAT_SPELL"] = true,
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}
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-- events that are used for the aura/shapeshift bar
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local aura_events = {
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["UPDATE_SHAPESHIFT_FORMS"] = true,
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["PLAYER_AURAS_CHANGED"] = true,
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}
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-- events that are used for the pet bar
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local pet_events = {
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["PLAYER_CONTROL_LOST"] = true,
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["PLAYER_CONTROL_GAINED"] = true,
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["PLAYER_FARSIGHT_FOCUS_CHANGED"] = true,
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["UNIT_PET"] = true,
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["PET_BAR_UPDATE"] = true,
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["PET_BAR_UPDATE_COOLDOWN"] = true,
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}
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local buttontypes = {
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-- blizzard keybinds
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[3] = "MULTIACTIONBAR3BUTTON",
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[4] = "MULTIACTIONBAR4BUTTON",
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[5] = "MULTIACTIONBAR2BUTTON",
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[6] = "MULTIACTIONBAR1BUTTON",
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[11] = "SHAPESHIFTBUTTON",
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[12] = "BONUSACTIONBUTTON",
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-- additional keybinds
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[2] = "PFPAGING",
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[7] = "PFSTANCEONE",
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[8] = "PFSTANCETWO",
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[9] = "PFSTANCETHREE",
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[10] = "PFSTANCEFOUR",
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}
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local blizzbarmapping = {
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["MultiBarRight"] = 3,
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["MultiBarLeft"] = 4,
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["MultiBarBottomRight"] = 5,
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["MultiBarBottomLeft"] = 6,
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["ShapeShiftBar"] = 11,
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["BonusActionBar"] = 12,
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}
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local barnames = {
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[1] = "Main",
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[2] = "Paging",
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[3] = "Right",
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[4] = "Vertical",
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[5] = "Left",
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[6] = "Top",
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[7] = "StanceBar1",
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[8] = "StanceBar2",
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[9] = "StanceBar3",
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[10] = "StanceBar4",
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[11] = "Stances",
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[12] = "Pet",
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}
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local button_animations = {
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["none"] = function()
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this.active = nil
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this:Hide()
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end,
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["zoomfade"] = function()
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if this.active == 0 then
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-- init animation
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this:SetSize(this.parent:GetSize())
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this:SetScale(this.parent:GetScale())
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this.tex:SetTexture(this.parent.icon:GetTexture())
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this.tex:SetVertexColor(this.parent.icon:GetVertexColor())
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this:SetAlpha(1)
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this.active = 1
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return
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elseif this.active == 1 then
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-- run animation
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local fade = 30/GetFramerate()*0.05
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this:SetAlpha(this:GetAlpha() - fade)
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this:SetScale(this:GetScale() + fade)
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if this:GetAlpha() > 0 then return end
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end
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-- stop animation
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this.active = nil
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this:Hide()
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end,
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["shrinkreturn"] = function()
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if this.active == 0 then
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-- init animation
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this:SetSize(this.parent:GetSize())
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this:SetScale(this.parent:GetScale())
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this.tex:SetTexture(this.parent.icon:GetTexture())
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this.tex:SetVertexColor(this.parent.icon:GetVertexColor())
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this:SetAlpha(1)
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this.parent.icon:Hide()
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this.active = 1
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this.time = 0
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return
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elseif this.active == 1 then
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-- run animation
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this.time = this.time + 30/GetFramerate()*0.1
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local fade = 1 -math.exp(-this.time)*math.sin(this.time*math.pi)
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this:SetAlpha(fade)
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this:SetScale(fade)
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if this.time < 1 then return end
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end
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-- stop animation
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this.active = nil
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this:Hide()
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this.parent.icon:Show()
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end,
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["elasticzoom"] = function()
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if this.active == 0 then
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-- init animation
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this:SetSize(this.parent:GetSize())
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this:SetScale(this.parent:GetScale())
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this.tex:SetTexture(this.parent.icon:GetTexture())
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this.tex:SetVertexColor(this.parent.icon:GetVertexColor())
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this:SetAlpha(1)
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this.parent.icon:Hide()
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this.active = 1
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this.time = 0
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return
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elseif this.active == 1 then
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-- run animation
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this.time = this.time + 30/GetFramerate()*0.03
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local fade = 1 -math.exp(-this.time*6)*math.sin(this.time*4*math.pi)
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this:SetAlpha(fade)
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this:SetScale(fade)
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if this.time < 1 then return end
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end
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-- stop animation
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this.active = nil
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this:Hide()
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this.parent.icon:Show()
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end,
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["wobblezoom"] = function()
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if this.active == 0 then
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-- init animation
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this:SetSize(this.parent:GetSize())
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this:SetScale(this.parent:GetScale())
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this.tex:SetTexture(this.parent.icon:GetTexture())
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this.tex:SetVertexColor(this.parent.icon:GetVertexColor())
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this:SetAlpha(1)
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this.parent.icon:Hide()
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this.active = 1
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this.time = 0
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return
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elseif this.active == 1 then
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-- run animation
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this.time = this.time + 30/GetFramerate()*0.02
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local fade = 1 -math.exp(-this.time*6)*math.sin(this.time*10*math.pi)
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this:SetAlpha(fade)
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this:SetScale(fade)
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if this.time < 1 then return end
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end
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-- stop animation
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this.active = nil
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this:Hide()
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this.parent.icon:Show()
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end,
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}
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local function GetActiveBar()
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if CURRENT_ACTIONBAR_PAGE == 1 and GetBonusBarOffset() ~= 0 then
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return NUM_ACTIONBAR_PAGES + GetBonusBarOffset()
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else
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return CURRENT_ACTIONBAR_PAGE
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end
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end
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local function ButtonDrag(self)
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local self = self or this
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if _G.LOCK_ACTIONBAR == "1" and not (pfUI_config.bars.shiftdrag == "1" and IsShiftKeyDown()) then return end
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if self.bar == 12 then
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PickupPetAction(self.id)
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else
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PickupAction(self.id)
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end
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end
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local function ButtonDragStop(self)
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local self = self or this
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if MacroFrame_SaveMacro then
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MacroFrame_SaveMacro()
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end
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if self.bar == 12 then
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PickupPetAction(self.id)
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else
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PlaceAction(self.id)
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end
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end
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local mouse
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local function ButtonAnimate(self)
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local self = self or this
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mouse = arg1 and not keystate
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-- trigger action animation
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if ( pfUI_config.bars.keydown == "1" and keystate == "down" ) or (pfUI_config.bars.keydown == "0" and keystate == "up" ) or self.bar == 11 or mouse then
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if C.bars.animmode == "keypress" and ( self:GetAlpha() > .1 or C.bars.animalways == "1" ) then
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self.animation.active = 0
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self.animation:Show()
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end
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end
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-- handle button highlight
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if keystate == "down" then
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self.highlight:Show()
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elseif not MouseIsOver(self) then
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self.highlight:Hide()
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end
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end
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local function ButtonClick(self)
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local self = self or this
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local grid = self.bar == 12 and showgrid_pet or showgrid
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local mouse = arg1 and not keystate
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local keystate = keystate
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local slfcast = C.bars.altself == "1" and IsAltKeyDown() and true or self.slfcast
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slfcast = C.bars.rightself == "1" and arg1 and arg1 == "RightButton" and true or slfcast
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self.slfcast = nil
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if ( C.bars.keydown == "1" and keystate == "down" and not drag_active ) or (C.bars.keydown == "0" and keystate == "up" or drag_active ) or self.bar == 11 or mouse then
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if self.bar == 11 then
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CastShapeshiftForm(self.id)
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elseif grid == 1 then
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if self.bar == 12 then
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PickupPetAction(self.id)
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else
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PickupAction(self.id)
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end
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elseif self.bar == 12 then
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if arg1 == "LeftButton" then
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if IsPetAttackActive(self.id) then
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PetStopAttack()
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else
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CastPetAction(self.id)
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end
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else
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TogglePetAutocast(self.id)
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end
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else
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if MacroFrame_SaveMacro then
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MacroFrame_SaveMacro()
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end
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UseAction(self.id, nil, slfcast)
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end
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end
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end
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local function ButtonEnter(self)
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self = self or this
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-- indicate that dragging could get enabled
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drag_await = true
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GameTooltip:ClearLines()
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GameTooltip_SetDefaultAnchor(GameTooltip, self)
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if self.bar == 11 then
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GameTooltip:SetShapeshift(self.id)
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elseif self.bar == 12 then
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local name, _, _, token = GetPetActionInfo(self.id)
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if token then
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GameTooltip:AddLine(_G[name])
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GameTooltip:Show()
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else
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GameTooltip:SetPetAction(self.id)
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end
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elseif self.spellID then
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GameTooltip:SetSpellByID(self.spellID)
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elseif self.spellslot and self.booktype then
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GameTooltip:SetSpell(self.spellslot, self.booktype)
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else
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GameTooltip:SetAction(self.id)
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end
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self.highlight:Show()
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end
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local function ButtonLeave(self)
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self = self or this
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-- no longer wait for a drag event
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drag_await = nil
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self.highlight:Hide()
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GameTooltip:Hide()
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end
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local start, duration, enable, castable, autocast, token
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local grid, sid, id, bar, active, texture, _
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local function ButtonSlotUpdate(self)
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if not self then return end
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self = self or this
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sid = self.id -- 1 to 120
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-- reset shared variables
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castable, autocast, token = nil, nil, nil
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-- set the own ID for compatibility to some vanilla addons
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self:SetID(self.id)
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grid = self.bar == 12 and showgrid_pet or showgrid
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if self.bar == 11 then
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-- stance button
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bar = self.bar
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id = sid
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texture, _, active = GetShapeshiftFormInfo(id)
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elseif self.bar == 12 then
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-- pet button
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bar = self.bar
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id = sid
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_, _, texture, token, active, castable, autocast = GetPetActionInfo(id)
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texture = token and _G[texture] or texture
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else
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active = IsCurrentAction(sid) or IsAutoRepeatAction(sid)
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texture = GetActionTexture(sid)
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bar = GetActiveBar()
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id = self.bar == 1 and self.slot or sid-((self.bar)-1)*12
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end
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-- overwrite with spell macro texture where possible
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if self.spellslot and self.booktype then
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texture = GetSpellTexture(self.spellslot, self.booktype)
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end
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if not self.showempty and self.backdrop and not texture and grid == 0 then
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self.backdrop:Hide()
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self.hide = true
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else
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self.backdrop:Show()
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self.hide = nil
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end
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|
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-- active border
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if active then
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if C.bars.animmode == "statechange" and not self.active:IsShown() then
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self.animation.active = 0
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self.animation:Show()
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end
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self.backdrop:SetBackdropBorderColor(cr,cg,cb,1)
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self.active:Show()
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else
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self.backdrop:SetBackdropBorderColor(er,eg,eb,ea)
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self.active:Hide()
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end
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if self.bar ~= 11 and self.bar ~= 12 then
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-- update consumables
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if IsConsumableAction(sid) then
|
||
self.count:SetText(GetActionCount(sid))
|
||
elseif IsReagentAction and IsReagentAction(sid) then
|
||
self.count:SetText(GetReagentCount(sid))
|
||
else
|
||
self.count:SetText(nil)
|
||
end
|
||
|
||
-- equipped item
|
||
if IsEquippedAction(sid) and C.bars.showequipped == "1" then
|
||
self.equipped:Show()
|
||
else
|
||
self.equipped:Hide()
|
||
end
|
||
|
||
-- update macro text
|
||
if C.bars["bar"..self.bar] and C.bars["bar"..self.bar].showmacro == "1" then
|
||
self.macro:SetText(GetActionText(sid))
|
||
else
|
||
self.macro:SetText("")
|
||
end
|
||
end
|
||
|
||
-- icon
|
||
if texture ~= self.texture then
|
||
self.icon:SetTexture(texture)
|
||
self.texture = texture
|
||
end
|
||
|
||
-- handle pet bar quirks
|
||
if self.bar == 12 then
|
||
-- desaturate disabled petbar
|
||
self.icon:SetDesaturated(not GetPetActionsUsable())
|
||
|
||
-- display autocast
|
||
if autocast then
|
||
self.autocast:Show()
|
||
self.autocast:SetAlpha(self:GetAlpha() * 0.10)
|
||
else
|
||
self.autocast:Hide()
|
||
end
|
||
|
||
if castable and C.bars.showcastable == "1" then
|
||
self.autocastable:Show()
|
||
else
|
||
self.autocastable:Hide()
|
||
end
|
||
end
|
||
|
||
-- keybinds
|
||
if not self.hide and self.bar == 1 and self.bar ~= 11 and self.bar ~= 12 then
|
||
self.keybind:SetText(GetBindingText(GetBindingKey("ACTIONBUTTON"..id), "KEY_", 1))
|
||
elseif not self.hide and buttontypes[self.bar] then
|
||
self.keybind:SetText(GetBindingText(GetBindingKey(buttontypes[self.bar]..id), "KEY_", 1))
|
||
else
|
||
self.keybind:SetText("")
|
||
end
|
||
end
|
||
|
||
local sid, usable, oom, _
|
||
local function ButtonUsableUpdate(self)
|
||
self = self or this
|
||
sid = self.id -- 1 to 120
|
||
|
||
if self.bar == 11 then
|
||
_, _, _, usable = GetShapeshiftFormInfo(sid)
|
||
elseif self.bar == 12 then
|
||
usable = true
|
||
else
|
||
usable, oom = IsUsableAction(sid)
|
||
end
|
||
|
||
-- update usable [out-of-range = 1, oom = 2, not-usable = 3, default = 0]
|
||
if self.outofrange and C.bars.glowrange == "1" then
|
||
if self.vertexstate ~= 1 then
|
||
self.icon:SetVertexColor(self.rangeColor:GetRGBA())
|
||
self.vertexstate = 1
|
||
end
|
||
elseif oom and C.bars.showoom == "1" then
|
||
if self.vertexstate ~= 2 then
|
||
self.icon:SetVertexColor(self.oomColor:GetRGBA())
|
||
self.vertexstate = 2
|
||
end
|
||
elseif not usable and C.bars.showna == "1" then
|
||
if self.vertexstate ~= 3 then
|
||
self.icon:SetVertexColor(self.naColor:GetRGBA())
|
||
self.vertexstate = 3
|
||
end
|
||
else
|
||
if self.vertexstate ~= 0 then
|
||
self.icon:SetVertexColor(1, 1, 1, 1)
|
||
self.vertexstate = 0
|
||
end
|
||
end
|
||
end
|
||
|
||
local function ButtonRangeUpdate(self)
|
||
self = self or this
|
||
|
||
-- update range display
|
||
if C.bars.glowrange == "1" and self.bar ~= 11 and self.bar ~= 12 and HasAction(self.id) and ActionHasRange(self.id) and IsActionInRange(self.id) == 0 then
|
||
if not self.outofrange then
|
||
self.outofrange = true
|
||
ButtonUsableUpdate(self)
|
||
end
|
||
elseif self.outofrange then
|
||
self.outofrange = nil
|
||
ButtonUsableUpdate(self)
|
||
end
|
||
end
|
||
|
||
local start, duration, enable
|
||
local function ButtonCooldownUpdate(button)
|
||
if not button then return end
|
||
|
||
if button.bar == 11 then
|
||
start, duration, enable = GetShapeshiftFormCooldown(button.id)
|
||
elseif button.bar == 12 then
|
||
start, duration, enable = GetPetActionCooldown(button.id)
|
||
elseif button.spellslot and button.booktype then
|
||
start, duration = GetSpellCooldown(button.spellslot, button.booktype)
|
||
enable = 1
|
||
else
|
||
start, duration, enable = GetActionCooldown(button.id)
|
||
end
|
||
|
||
-- Nil-protect: GetActionCooldown can return nil during macro parsing/indexing
|
||
if start and duration then
|
||
CooldownFrame_SetTimer(button.cd, start, duration, enable or 1)
|
||
end
|
||
end
|
||
|
||
local _, active
|
||
local function ButtonIsActiveUpdate(button)
|
||
if not button then return end
|
||
|
||
if button.bar == 11 then
|
||
_, _, active, _ = GetShapeshiftFormInfo(button.id)
|
||
elseif button.bar == 12 then
|
||
_, _, _, _, active, _, _ = GetPetActionInfo(button.id)
|
||
else
|
||
active = IsCurrentAction(button.id) or IsAutoRepeatAction(button.id)
|
||
end
|
||
|
||
-- active border
|
||
if active then
|
||
if not button.border_active then
|
||
button.backdrop:SetBackdropBorderColor(cr,cg,cb,1)
|
||
button.border_active = true
|
||
end
|
||
|
||
button.active:Show()
|
||
else
|
||
if button.border_active then
|
||
button.backdrop:SetBackdropBorderColor(er,eg,eb,ea)
|
||
button.border_active = nil
|
||
end
|
||
|
||
button.active:Hide()
|
||
end
|
||
end
|
||
|
||
|
||
local function ButtonFullUpdate(button)
|
||
if not button then return end
|
||
|
||
ButtonSlotUpdate(button)
|
||
ButtonRangeUpdate(button)
|
||
ButtonUsableUpdate(button)
|
||
ButtonCooldownUpdate(button)
|
||
ButtonIsActiveUpdate(button)
|
||
end
|
||
|
||
local function BarsEvent(self)
|
||
self = self or this
|
||
|
||
-- refresh only specific slots
|
||
if event == "ACTIONBAR_SLOT_CHANGED" and arg1 and arg1 ~= 0 then
|
||
updatecache[arg1] = true
|
||
return
|
||
end
|
||
|
||
-- run special refresh functions on next update
|
||
if special_events[event] then
|
||
eventcache[event] = true
|
||
return
|
||
end
|
||
|
||
-- handle aura events
|
||
if aura_events[event] then
|
||
for j=1,12 do
|
||
if self[11] and self[11][j] then
|
||
updatecache[self[11][j].slot] = true
|
||
end
|
||
end
|
||
return
|
||
end
|
||
|
||
-- handle pet events
|
||
if pet_events[event] then
|
||
for j=1,12 do
|
||
if self[12] and self[12][j] then
|
||
updatecache[self[12][j].slot] = true
|
||
end
|
||
end
|
||
return
|
||
end
|
||
|
||
-- handle global events
|
||
for id in pairs(buttoncache) do
|
||
updatecache[id] = true
|
||
end
|
||
end
|
||
|
||
local self, button, unlock
|
||
-- Main update loop with throttle for performance optimization
|
||
local function BarsUpdate(self)
|
||
self = self or this
|
||
|
||
-- Throttle for performance
|
||
if (this.tick_main or 0) > GetTime() then return end
|
||
this.tick_main = GetTime() + 0.025
|
||
|
||
-- update buttons whenever a button drag is assumed
|
||
AssumeButtonDrag()
|
||
|
||
if pfUI.unlock then
|
||
-- update all bars when entering unlock
|
||
if pfUI.unlock:IsShown() ~= unlock then
|
||
pfUI.bars:UpdateConfig()
|
||
unlock = pfUI.unlock:IsShown()
|
||
end
|
||
end
|
||
|
||
-- run cached usable usable actions
|
||
if eventcache["ACTIONBAR_UPDATE_USABLE"] then
|
||
eventcache["ACTIONBAR_UPDATE_USABLE"] = nil
|
||
for id, button in pairs(buttoncache) do
|
||
ButtonUsableUpdate(button)
|
||
end
|
||
end
|
||
|
||
-- run cached cooldown events
|
||
if eventcache["ACTIONBAR_UPDATE_COOLDOWN"] then
|
||
eventcache["ACTIONBAR_UPDATE_COOLDOWN"] = nil
|
||
for id, button in pairs(buttoncache) do
|
||
ButtonCooldownUpdate(button)
|
||
end
|
||
end
|
||
|
||
-- run cached action state events
|
||
if eventcache["ACTIONBAR_UPDATE_STATE"] then
|
||
eventcache["ACTIONBAR_UPDATE_STATE"] = nil
|
||
for id, button in pairs(buttoncache) do
|
||
ButtonIsActiveUpdate(button)
|
||
end
|
||
end
|
||
|
||
for id in pairs(updatecache) do
|
||
-- run updates based on slot
|
||
pfUI.bars.ButtonFullUpdate(buttoncache[id])
|
||
|
||
-- run updates on paging actionbar if required
|
||
for i=1,12 do
|
||
if pfUI.bars[1][i].id == id then
|
||
pfUI.bars.ButtonFullUpdate(pfUI.bars[1][i])
|
||
end
|
||
end
|
||
|
||
-- clear update cache
|
||
updatecache[id] = nil
|
||
end
|
||
|
||
if ( this.tick or .2) > GetTime() then return else this.tick = GetTime() + .2 end
|
||
|
||
for id, button in pairs(buttoncache) do
|
||
if button:IsShown() then ButtonRangeUpdate(button) end
|
||
end
|
||
end
|
||
|
||
-- create the main event and update handler for pfUI actionbars
|
||
local bars = CreateFrame("Frame", "pfActionBar", UIParent)
|
||
|
||
-- The only unit events in the tables above; both concern the player alone.
|
||
-- A registration keeps its kind, so these have to go in unit-filtered from
|
||
-- the start -- RegisterUnitEvent over a plain registration stays plain.
|
||
local event_units = {
|
||
["UNIT_INVENTORY_CHANGED"] = "player",
|
||
["UNIT_PET"] = "player",
|
||
}
|
||
|
||
local function RegisterBarEvent(event)
|
||
local unit = event_units[event]
|
||
if unit then
|
||
bars:RegisterUnitEvent(event, unit)
|
||
else
|
||
bars:RegisterEvent(event)
|
||
end
|
||
end
|
||
|
||
for event in pairs(special_events) do RegisterBarEvent(event) end
|
||
for event in pairs(global_events) do RegisterBarEvent(event) end
|
||
for event in pairs(aura_events) do RegisterBarEvent(event) end
|
||
for event in pairs(pet_events) do RegisterBarEvent(event) end
|
||
|
||
-- refresh actionbar buttons on event
|
||
bars:SetScript("OnEvent", BarsEvent)
|
||
|
||
-- update actionbar buttons
|
||
bars:SetScript("OnUpdate", BarsUpdate)
|
||
|
||
-- enable bar paging via secure functions
|
||
local function EnablePaging(bar)
|
||
if not bar.pager then
|
||
bar.pager = CreateFrame("Frame")
|
||
bar.pager:RegisterEvent("PLAYER_ENTERING_WORLD")
|
||
bar.pager:RegisterEvent("UPDATE_BONUS_ACTIONBAR")
|
||
bar.pager:RegisterEvent("ACTIONBAR_PAGE_CHANGED")
|
||
bar.pager:SetScript("OnEvent", function()
|
||
for i=1, 10 do -- reload pageable bars
|
||
local pageable = C.bars["bar"..i] and C.bars["bar"..i].pageable == "1" and true or nil
|
||
_G.VIEWABLE_ACTION_BAR_PAGES[i] = pageable
|
||
end
|
||
|
||
local active = GetActiveBar()
|
||
for i=1,12 do
|
||
local id = i + (active-1)*12
|
||
bar[i].id = id
|
||
updatecache[i] = true
|
||
end
|
||
end)
|
||
end
|
||
end
|
||
|
||
local function SwitchBar(bar)
|
||
if _G.CURRENT_ACTIONBAR_PAGE ~= bar then
|
||
_G.CURRENT_ACTIONBAR_PAGE = bar
|
||
ChangeActionBarPage(bar)
|
||
end
|
||
end
|
||
|
||
local inCatForm = nil
|
||
local prowlActive = nil
|
||
|
||
-- Form IDs per vanilla 1.12 SpellShapeshiftForm.dbc.
|
||
local CAT_FORM = 1
|
||
local SHADOWFORM = 28
|
||
local function HasCatForm()
|
||
return GetShapeshiftFormID() == CAT_FORM and true or nil
|
||
end
|
||
|
||
local function InShadowform()
|
||
return GetShapeshiftFormID() == SHADOWFORM and true or nil
|
||
end
|
||
|
||
local function FullScan()
|
||
if class ~= "DRUID" then return nil end
|
||
inCatForm = HasCatForm()
|
||
prowlActive = inCatForm and IsStealthed() or nil
|
||
return prowlActive
|
||
end
|
||
|
||
-- pagemaster / meta page switch
|
||
do
|
||
local formpage, shift, ctrl, alt, default = 8, 6, 5, 3, 1
|
||
|
||
-- set temporary pagemaster bindings keybinds
|
||
if C.bars.pagemaster == "1" then
|
||
local modifier = { "ALT", "SHIFT", "CTRL" }
|
||
local buttons = { "0", "1", "2", "3", "4", "5", "6", "7", "8", "9", "0", "-", "+", "=", "´" }
|
||
local current = CURRENT_ACTIONBAR_PAGE
|
||
bars.pagemaster = bars.pagemaster or CreateFrame("Frame", "pfPageMaster", UIParent)
|
||
bars.pagemaster:RegisterEvent("PLAYER_ENTERING_WORLD")
|
||
bars.pagemaster:SetScript("OnEvent", function()
|
||
for _,mod in pairs(modifier) do
|
||
for _,but in pairs(buttons) do
|
||
SetBinding(mod.."-"..but)
|
||
end
|
||
end
|
||
end)
|
||
end
|
||
|
||
-- setup page switch frame. `formpaging` is the shared "auto-page is
|
||
-- active" flag; druid prowl and priest shadowform each drive it, and
|
||
-- no character is ever both, so one flag covers both features.
|
||
local formpaging = nil
|
||
local pageswitch = CreateFrame("Frame", "pfActionBarPageSwitch", UIParent)
|
||
pageswitch:RegisterEvent("PLAYER_ENTERING_WORLD")
|
||
pageswitch:RegisterEvent("UPDATE_SHAPESHIFT_FORM")
|
||
pageswitch:RegisterEvent("PLAYER_AURAS_CHANGED")
|
||
pageswitch:RegisterEvent("PLAYER_LOGOUT")
|
||
pageswitch:SetScript("OnEvent", function()
|
||
if event == "PLAYER_LOGOUT" then
|
||
this:UnregisterAllEvents()
|
||
this:SetScript("OnEvent", nil)
|
||
this:SetScript("OnUpdate", nil)
|
||
return
|
||
end
|
||
|
||
if class == "PRIEST" then
|
||
if event == "UPDATE_SHAPESHIFT_FORM" or event == "PLAYER_ENTERING_WORLD" then
|
||
formpaging = InShadowform()
|
||
end
|
||
return
|
||
end
|
||
|
||
if class ~= "DRUID" then return end
|
||
|
||
if event == "PLAYER_ENTERING_WORLD" then
|
||
formpaging = FullScan()
|
||
return
|
||
end
|
||
|
||
if event == "UPDATE_SHAPESHIFT_FORM" then
|
||
-- Authoritative form-change signal — recompute and short-circuit.
|
||
inCatForm = HasCatForm()
|
||
if not inCatForm then
|
||
prowlActive = nil
|
||
formpaging = nil
|
||
end
|
||
return
|
||
end
|
||
|
||
-- PLAYER_AURAS_CHANGED: form changes already went through
|
||
-- UPDATE_SHAPESHIFT_FORM above; this handler only watches prowl on/off.
|
||
if inCatForm then
|
||
if IsStealthed() then
|
||
prowlActive = true
|
||
formpaging = true
|
||
else
|
||
prowlActive = nil
|
||
formpaging = nil
|
||
end
|
||
end
|
||
end)
|
||
|
||
-- Eager prowl detection via Nampower SPELL_GO_SELF — zero-latency vs.
|
||
-- PLAYER_AURAS_CHANGED, which can land a frame or two behind the cast.
|
||
-- Form changes are no longer hooked here; UPDATE_SHAPESHIFT_FORM covers
|
||
-- those without needing a per-spellID watchlist.
|
||
local PROWL_IDS = { [5215] = true, [6783] = true, [9913] = true }
|
||
pfUI.libdebuff_spell_go_hooks = pfUI.libdebuff_spell_go_hooks or {}
|
||
pfUI.libdebuff_spell_go_hooks["actionbar_prowl"] = function(spellId)
|
||
if class ~= "DRUID" then return end
|
||
if PROWL_IDS[spellId] then
|
||
inCatForm = true
|
||
prowlActive = true
|
||
formpaging = true
|
||
end
|
||
end
|
||
pageswitch:SetScript("OnUpdate", function()
|
||
-- switch actionbar page depending on meta key that is pressed
|
||
if C.bars.pagemastershift == "1" and IsShiftKeyDown() then
|
||
SwitchBar(shift)
|
||
return
|
||
elseif C.bars.pagemasterctrl == "1" and IsControlKeyDown() then
|
||
SwitchBar(ctrl)
|
||
return
|
||
elseif C.bars.pagemasteralt == "1" and IsAltKeyDown() then
|
||
SwitchBar(alt)
|
||
return
|
||
elseif C.bars.pagemasteralt == "1" or C.bars.pagemasterctrl == "1" or C.bars.pagemastershift == "1" then
|
||
SwitchBar(default)
|
||
end
|
||
|
||
-- switch actionbar page while druid stealth / priest shadowform is active
|
||
if (class == "DRUID" and C.bars.druidstealth == "1")
|
||
or (class == "PRIEST" and C.bars.priestshadow == "1") then
|
||
if formpaging and _G.CURRENT_ACTIONBAR_PAGE == 1 then
|
||
SwitchBar(formpage)
|
||
elseif not formpaging and _G.CURRENT_ACTIONBAR_PAGE == 8 then
|
||
SwitchBar(default)
|
||
end
|
||
end
|
||
end)
|
||
end
|
||
|
||
local function CreateActionButton(parent, bar, button)
|
||
-- load config
|
||
local size = C.bars["bar"..bar].icon_size
|
||
local font = pfUI.media[C.bars.font]
|
||
local font_offset = tonumber(C.bars.font_offset)
|
||
|
||
local macro_size = tonumber(C.bars.macro_size)
|
||
local macro_color = { GetStringColor(C.bars.macro_color) }
|
||
|
||
local count_size = tonumber(C.bars.count_size)
|
||
local count_color = { GetStringColor(C.bars.count_color) }
|
||
|
||
local bind_size = tonumber(C.bars.bind_size)
|
||
local bind_color = { GetStringColor(C.bars.bind_color) }
|
||
|
||
local cd_size = tonumber(C.bars.cd_size)
|
||
|
||
local showempty = C.bars["bar"..bar].showempty
|
||
local showmacro = C.bars["bar"..bar].showmacro
|
||
local showkybind = C.bars["bar"..bar].showkeybind
|
||
local showcount = C.bars["bar"..bar].showcount
|
||
|
||
-- sanitize font sizes
|
||
if macro_size == 0 then macro_size = 1 end
|
||
if count_size == 0 then macro_size = 1 end
|
||
if bind_size == 0 then macro_size = 1 end
|
||
if cd_size == 0 then cd_size = nil end
|
||
|
||
local button_name = "pfActionBar" .. barnames[bar] .. "Button" .. button
|
||
|
||
local id = (bar-1)*12+button
|
||
local exists = _G[button_name] and true or nil
|
||
local f = _G[button_name] or CreateFrame("Button", button_name, parent)
|
||
|
||
-- no button available, create a new one
|
||
if not exists then
|
||
-- prepare the button for vanilla
|
||
if not f.HookScript then f.HookScript = HookScript end
|
||
f:SetScript("OnClick", ButtonClick)
|
||
|
||
if bar ~= 11 then
|
||
f:RegisterForDrag("LeftButton", "RightButton")
|
||
f:SetScript("OnDragStart", ButtonDrag)
|
||
f:SetScript("OnReceiveDrag", ButtonDragStop)
|
||
end
|
||
|
||
-- add mouseovers
|
||
f:SetScript("OnEnter", ButtonEnter)
|
||
f:SetScript("OnLeave", ButtonLeave)
|
||
|
||
-- add click animation handler
|
||
f:HookScript("OnClick", ButtonAnimate)
|
||
f.id = id
|
||
|
||
-- set a static slot
|
||
f.slot = id
|
||
|
||
-- cooldown
|
||
f.cd = CreateFrame("Model", f:GetName() .. "Cooldown", f, "CooldownFrameTemplate")
|
||
f.cd.pfCooldownStyleAnimation = 1
|
||
f.cd.pfCooldownType = "NOGCD"
|
||
f.cd.pfCooldownSize = cd_size
|
||
|
||
-- icon
|
||
f.icon = f:CreateTexture(button_name .. "Icon", "BACKGROUND")
|
||
f.icon:SetTexCoord(.08, .92, .08, .92)
|
||
f.icon:SetAllPoints()
|
||
|
||
-- animation
|
||
f.animation = CreateFrame("Frame", button_name .. "Animation", f)
|
||
f.animation.parent = f
|
||
f.animation:SetPoint("CENTER", 0, 0)
|
||
f.animation:Hide()
|
||
f.animation.tex = f.animation:CreateTexture(button_name .. "AnimationTexture", "BACKGROUND")
|
||
f.animation.tex:SetTexCoord(.08, .92, .08, .92)
|
||
f.animation.tex:SetAllPoints()
|
||
|
||
if bar ~= 11 and bar ~= 12 then
|
||
-- equipped item
|
||
f.equipped = f:CreateTexture(nil, "BORDER")
|
||
f.equipped:SetAllPoints()
|
||
f.equipped:Hide()
|
||
elseif bar == 12 then
|
||
f.autocast = CreateFrame("Model", nil, f)
|
||
f.autocast:SetAllPoints()
|
||
f.autocast:SetModel("Interface\\Buttons\\UI-AutoCastButton.mdx")
|
||
f.autocast:SetSequence(0)
|
||
f.autocast:SetSequenceTime(0, 0)
|
||
f.autocast:Hide()
|
||
|
||
f.autocastable = f:CreateTexture(nil, "BORDER")
|
||
f.autocastable:SetAllPoints()
|
||
f.autocastable:SetTexture("Interface\\Buttons\\UI-AutoCastableOverlay")
|
||
f.autocastable:SetTexCoord(.25, .75, .25, .75)
|
||
end
|
||
|
||
-- macro
|
||
f.macro = f:CreateFontString(button_name .. "Name", "LOW", "GameFontNormal")
|
||
|
||
-- keybind
|
||
f.keybind = f:CreateFontString(nil, "LOW", "GameFontNormal")
|
||
|
||
-- itemcount
|
||
f.count = f:CreateFontString(button_name .. "Count", "LOW", "GameFontNormal")
|
||
|
||
-- highlight
|
||
f.highlight = CreateFrame("Frame", nil, f)
|
||
f.highlight:SetBackdrop(backdrop_highlight)
|
||
f.highlight:SetBackdropBorderColor(1,1,1,.8)
|
||
f.highlight:SetAllPoints()
|
||
f.highlight:Hide()
|
||
|
||
-- active
|
||
f.active = CreateFrame("Frame", nil, f)
|
||
f.active:SetBackdrop(backdrop_highlight)
|
||
f.active:SetBackdropBorderColor(1,1,.5,1)
|
||
f.active:SetAllPoints()
|
||
f.active:Hide()
|
||
|
||
-- add to buttoncache
|
||
buttoncache[id] = f
|
||
end
|
||
|
||
-- set keydown option
|
||
if C.bars.keydown == "1" then
|
||
f:RegisterForClicks("LeftButtonDown", "RightButtonDown")
|
||
else
|
||
f:RegisterForClicks("LeftButtonUp", "RightButtonUp")
|
||
end
|
||
|
||
-- set animation
|
||
f.animation:SetScript("OnUpdate", button_animations[C.bars.animation])
|
||
|
||
-- pet autocast
|
||
if bar == 12 then
|
||
f.autocast:SetScale(C.bars["bar"..bar].icon_size / 25)
|
||
f.autocast:SetAlpha(.10)
|
||
end
|
||
|
||
-- macro options
|
||
if showmacro == "1" then f.macro:Show() else f.macro:Hide() end
|
||
SetAllPointsOffset(f.macro, f, font_offset, -font_offset)
|
||
f.macro:SetFont(font, macro_size, "OUTLINE")
|
||
f.macro:SetTextColor(unpack(macro_color))
|
||
f.macro:SetJustifyH("LEFT")
|
||
f.macro:SetJustifyV("BOTTOM")
|
||
|
||
-- keybind options
|
||
if showkybind == "1" then f.keybind:Show() else f.keybind:Hide() end
|
||
SetAllPointsOffset(f.keybind, f, font_offset, -font_offset)
|
||
f.keybind:SetFont(font, bind_size, "OUTLINE")
|
||
f.keybind:SetTextColor(unpack(bind_color))
|
||
f.keybind:SetJustifyH("RIGHT")
|
||
f.keybind:SetJustifyV("TOP")
|
||
f.keybind:SetNonSpaceWrap(false)
|
||
|
||
-- item count options
|
||
if showcount == "1" then f.count:Show() else f.count:Hide() end
|
||
SetAllPointsOffset(f.count, f, font_offset, -font_offset)
|
||
f.count:SetFont(font, count_size, "OUTLINE")
|
||
f.count:SetTextColor(unpack(count_color))
|
||
f.count:SetJustifyH("RIGHT")
|
||
f.count:SetJustifyV("BOTTOM")
|
||
|
||
f.scanmacro, f.spellslot, f.booktype = nil, nil, nil
|
||
|
||
-- range glow color
|
||
f.rangeColor = GetStringColorObject(C.bars.rangecolor)
|
||
|
||
-- out of mana color
|
||
f.oomColor = GetStringColorObject(C.bars.oomcolor)
|
||
|
||
-- not usable color
|
||
f.naColor = GetStringColorObject(C.bars.nacolor)
|
||
|
||
-- equipped color
|
||
if f.equipped then
|
||
f.equipped:SetTexture(GetStringColor(C.bars.eqcolor))
|
||
end
|
||
|
||
-- general appearance
|
||
f.showempty = showempty == "1" and true or nil
|
||
f:SetSize(size, size)
|
||
CreateBackdrop(f, border)
|
||
|
||
return f
|
||
end
|
||
|
||
local function CreateActionBar(i)
|
||
-- load config
|
||
local buttonbasename = "pfActionBar" .. barnames[i] .. "Button"
|
||
local enable = C.bars["bar"..i].enable
|
||
local size = C.bars["bar"..i].icon_size
|
||
local spacing = C.bars["bar"..i].spacing
|
||
local background = C.bars["bar"..i].background
|
||
local formfactor = C.bars["bar"..i].formfactor
|
||
local uneven = C.bars["bar"..i].uneven or "Down"
|
||
local fillmode = C.bars["bar"..i].fillmode or "auto"
|
||
-- validate uneven against bar shape and reset if incompatible
|
||
local _, _, fcols2, frows2 = string.find(tostring(formfactor or ""), "(%d+)%s*x%s*(%d+)")
|
||
fcols2, frows2 = tonumber(fcols2), tonumber(frows2)
|
||
local f_is_square = fcols2 == 3 and frows2 == 3
|
||
local f_is_vertical = fcols2 and fcols2 <= 3 and not f_is_square
|
||
local f_is_horizontal = frows2 and frows2 <= 3 and not f_is_square
|
||
if f_is_vertical then
|
||
if uneven ~= "Up" and uneven ~= "Down" then uneven = "Down" end
|
||
elseif f_is_horizontal then
|
||
if uneven ~= "Left" and uneven ~= "Right" then uneven = "Down" end
|
||
end
|
||
C.bars["bar"..i].uneven = uneven
|
||
local autohide = C.bars["bar"..i].autohide
|
||
local hide_time = C.bars["bar"..i].hide_time
|
||
local hide_combat = C.bars["bar"..i].hide_combat == "1" and true or nil
|
||
|
||
local buttons = tonumber(C.bars["bar"..i].buttons) or 12
|
||
if i == 11 and bars[i] then -- shapeshift buttons
|
||
buttons = GetNumShapeshiftForms()
|
||
elseif i == 12 and bars[i] then -- pet buttons
|
||
buttons = NUM_PET_ACTION_SLOTS
|
||
elseif i == 12 or i == 11 then
|
||
-- Fallback to 10 buttons on shapeshift and petbar during initialization.
|
||
-- This lets us load bars that aren't yet available for your class or level.
|
||
buttons = 10
|
||
end
|
||
|
||
-- don't process empty bars
|
||
if buttons == 0 then
|
||
bars[i]:Hide()
|
||
return
|
||
end
|
||
|
||
-- the stored layout is invalid, temporary fallback
|
||
local _, _, fcols, frows = string.find(tostring(formfactor or ""), "(%d+)%s*x%s*(%d+)")
|
||
if not ((fcols and frows) or pfGridmath[buttons][BarLayoutFormfactor(formfactor)]) then
|
||
formfactor = BarLayoutOptions(buttons)[1]
|
||
end
|
||
|
||
local font = pfUI.font_unit
|
||
local font_size = C.global.font_unit_size
|
||
|
||
local realsize = size+border*2
|
||
|
||
-- create frame
|
||
local init = not bars[i]
|
||
bars[i] = bars[i] or CreateFrame("Frame", "pfActionBar" .. barnames[i], UIParent)
|
||
bars[i]:SetID(i)
|
||
|
||
-- autohide
|
||
if autohide == "1" then
|
||
EnableAutohide(bars[i], tonumber(hide_time), hide_combat)
|
||
else
|
||
DisableAutohide(bars[i])
|
||
end
|
||
|
||
-- apply visible settings
|
||
if enable == "1" then
|
||
-- handle pet bar
|
||
if i == 12 then
|
||
-- only show when pet actions exists
|
||
if PetHasActionBar() or pfUI.unlock and pfUI.unlock:IsShown() then
|
||
bars[i]:Show()
|
||
else
|
||
bars[i]:Hide()
|
||
end
|
||
|
||
-- show/hide petbar on petbar updates
|
||
if init then
|
||
bars[i]:RegisterEvent("PET_BAR_UPDATE")
|
||
bars[i]:SetScript("OnEvent", function()
|
||
-- hide obsolete buttons
|
||
for i=1, NUM_PET_ACTION_SLOTS do
|
||
if not PetHasActionBar() and bars[12][i] then
|
||
bars[12][i]:Hide()
|
||
end
|
||
end
|
||
-- refresh layout
|
||
CreateActionBar(12)
|
||
end)
|
||
end
|
||
|
||
-- handle shapeshift bar
|
||
elseif i == 11 then
|
||
-- only show when shapeshifts exist
|
||
if GetNumShapeshiftForms() > 0 then
|
||
bars[i]:Show()
|
||
else
|
||
bars[i]:Hide()
|
||
end
|
||
|
||
-- update shapeshift bar when amount of spells changes
|
||
if init then
|
||
bars[i]:RegisterEvent("PLAYER_ENTERING_WORLD")
|
||
bars[i]:RegisterEvent("UPDATE_BONUS_ACTIONBAR")
|
||
bars[i]:RegisterEvent("UPDATE_SHAPESHIFT_FORMS")
|
||
bars[i]:SetScript("OnEvent", function()
|
||
local count = GetNumShapeshiftForms()
|
||
if count ~= this.lastCount then
|
||
this.lastCount = count
|
||
|
||
-- hide obsolete buttons
|
||
for i=1, NUM_SHAPESHIFT_SLOTS do
|
||
if i > GetNumShapeshiftForms() and bars[11][i] then
|
||
bars[11][i]:Hide()
|
||
end
|
||
end
|
||
|
||
-- create new buttons and refresh layout
|
||
CreateActionBar(11)
|
||
end
|
||
end)
|
||
end
|
||
|
||
-- regular bars
|
||
else
|
||
bars[i]:Show()
|
||
end
|
||
|
||
elseif enable == "0" then
|
||
bars[i]:UnregisterAllEvents()
|
||
bars[i]:Hide()
|
||
end
|
||
|
||
-- create action buttons
|
||
local maxbuttons = (i == 11 or i == 12) and 10 or 12
|
||
for j=1,maxbuttons do
|
||
bars[i][j] = CreateActionButton(bars[i], i, j)
|
||
bars[i][j].bar = i
|
||
|
||
BarButtonAnchor(bars[i][j], buttonbasename, j, buttons, formfactor, size, border, spacing, uneven, fillmode)
|
||
bars[i][j]:ClearAllPoints()
|
||
bars[i][j]:SetPoint(unpack(bars[i][j]._anchor))
|
||
bars[i][j]:Show()
|
||
|
||
if i > 10 then
|
||
bars[i][j].id = j
|
||
end
|
||
|
||
-- refresh button
|
||
updatecache[bars[i][j].slot] = true
|
||
end
|
||
|
||
for j=buttons+1,12 do
|
||
if bars[i][j] then
|
||
bars[i][j]:Hide()
|
||
end
|
||
end
|
||
|
||
-- enable paging for the first actionbar
|
||
if i == 1 then
|
||
EnablePaging(bars[i])
|
||
end
|
||
|
||
-- adjust actionbar size
|
||
BarLayoutSize(bars[i], buttons, formfactor, size, border, spacing, uneven, fillmode)
|
||
bars[i]:SetSize(bars[i]._size[1], bars[i]._size[2])
|
||
bars[i]:ClearAllPoints()
|
||
if i == 1 then -- main
|
||
bars[i]:SetPoint("BOTTOM", 0, 2*border)
|
||
elseif i == 3 then -- left
|
||
bars[i]:SetPoint("BOTTOMLEFT", bars[1], "BOTTOMRIGHT", 3*border, 0)
|
||
elseif i == 4 then -- vertical
|
||
bars[i]:SetPoint("RIGHT", -2*border, 0)
|
||
elseif i == 5 then -- right
|
||
bars[i]:SetPoint("BOTTOMRIGHT", bars[1], "BOTTOMLEFT", -3*border, 0)
|
||
elseif i == 6 then -- top
|
||
bars[i]:SetPoint("BOTTOM", bars[1], "TOP", 0, -spacing)
|
||
elseif i == 11 then -- stances
|
||
bars[i]:SetPoint("BOTTOM", bars[6], "TOP", 0, 3*border)
|
||
elseif i == 12 then -- pet
|
||
bars[i]:SetPoint("BOTTOM", bars[6], "TOP", 0, 3*border)
|
||
|
||
-- make stance bar dodge by default
|
||
bars[i]:SetScript("OnShow", function()
|
||
if pfUI.unlock and pfUI.unlock:IsShown() then return end
|
||
if bars[11] and bars[11]:IsShown() then
|
||
bars[11]:ClearAllPoints()
|
||
bars[11]:SetPoint("BOTTOM", bars[12], "TOP", 0, 3*border)
|
||
UpdateMovable(bars[11], true)
|
||
end
|
||
end)
|
||
|
||
-- restore old stance bar position
|
||
bars[i]:SetScript("OnHide", function()
|
||
if pfUI.unlock and pfUI.unlock:IsShown() then return end
|
||
if bars[11] and bars[11]:IsShown() then
|
||
bars[11]:ClearAllPoints()
|
||
bars[11]:SetPoint("BOTTOM", bars[6], "TOP", 0, 3*border)
|
||
UpdateMovable(bars[11], true)
|
||
end
|
||
end)
|
||
else -- others
|
||
bars[i]:SetPoint("TOP", 0, -i*50)
|
||
end
|
||
|
||
UpdateMovable(bars[i])
|
||
|
||
-- apply backdrop settings
|
||
if background == "1" then
|
||
CreateBackdrop(bars[i], border)
|
||
CreateBackdropShadow(bars[i])
|
||
bars[i].backdrop:Show()
|
||
elseif bars[i].backdrop then
|
||
bars[i].backdrop:Hide()
|
||
end
|
||
|
||
-- share backdrop of main and top actionbar
|
||
if bars[6] and bars[1] then
|
||
bars[6].OnMove = bars[6].OnMove or function()
|
||
bars[1].mergedBackdrop = bars[1].mergedBackdrop or CreateFrame("Frame", nil, UIParent)
|
||
bars[1].mergedBackdrop:SetPoint("TOPLEFT", bars[6], "TOPLEFT", 0, 0)
|
||
bars[1].mergedBackdrop:SetPoint("BOTTOMRIGHT", bars[1], "BOTTOMRIGHT", 0, 0)
|
||
CreateBackdrop(bars[1].mergedBackdrop)
|
||
|
||
local _, anchor, _ = bars[6]:GetPoint()
|
||
if anchor == bars[1] and C.bars.bar1.enable == "1"
|
||
and C.bars.bar1.enable == "1" and C.bars.bar6.enable == "1"
|
||
and C.bars.bar1.background == "1" and C.bars.bar6.background == "1"
|
||
and C.bars.bar1.autohide == "0" and C.bars.bar6.autohide == "0"
|
||
and C.bars.bar1.icon_size == C.bars.bar6.icon_size
|
||
and C.bars.bar1.spacing == C.bars.bar6.spacing
|
||
and C.bars.bar1.formfactor == C.bars.bar6.formfactor
|
||
and C.bars.bar1.buttons == C.bars.bar6.buttons
|
||
then
|
||
bars[1].mergedBackdrop:Show()
|
||
|
||
if C.bars.bar1.background == "1" and bars[1].backdrop then
|
||
bars[1].backdrop:Hide()
|
||
end
|
||
|
||
if C.bars.bar6.background == "1" and bars[6].backdrop then
|
||
bars[6].backdrop:Hide()
|
||
end
|
||
else
|
||
bars[1].mergedBackdrop:Hide()
|
||
|
||
if C.bars.bar1.background == "1" and bars[1].backdrop then
|
||
bars[1].backdrop:Show()
|
||
end
|
||
|
||
if C.bars.bar6.background == "1" and bars[6].backdrop then
|
||
bars[6].backdrop:Show()
|
||
end
|
||
end
|
||
end
|
||
bars[6].OnMove()
|
||
end
|
||
end
|
||
|
||
-- create actionbars
|
||
pfUI.bars = bars
|
||
pfUI.bars.update = updatecache
|
||
pfUI.bars.buttons = buttoncache
|
||
pfUI.bars.ButtonFullUpdate = ButtonFullUpdate
|
||
pfUI.bars.ButtonEnter = ButtonEnter
|
||
pfUI.bars.ButtonLeave = ButtonLeave
|
||
|
||
pfUI.bars.UpdateGrid = function(self, state, typ)
|
||
if not typ then
|
||
showgrid = state
|
||
|
||
for id in pairs(buttoncache) do
|
||
updatecache[id] = true
|
||
end
|
||
elseif typ == "PET" then
|
||
showgrid_pet = state
|
||
for slot=133,142 do
|
||
updatecache[slot] = true
|
||
end
|
||
end
|
||
end
|
||
|
||
pfUI.bars.UpdateConfig = function(self)
|
||
for i=1,12 do
|
||
CreateActionBar(i)
|
||
end
|
||
end
|
||
|
||
pfUI.bars:UpdateConfig()
|
||
|
||
-- Localize custom keybinds for additional actionbars (see Bindings.xml)
|
||
local names = {
|
||
["PAGING"] = T["Paging Actionbar"],
|
||
["STANCEONE"] = T["Stance Bar 1"],
|
||
["STANCETWO"] = T["Stance Bar 2"],
|
||
["STANCETHREE"] = T["Stance Bar 3"],
|
||
["STANCEFOUR"] = T["Stance Bar 4"],
|
||
}
|
||
|
||
for name, loc in pairs(names) do
|
||
_G["BINDING_HEADER_PFBAR"..name] = T["Action Bar"] .. " " .. loc
|
||
for i=1,12 do
|
||
_G["BINDING_NAME_PF" .. name .. i] = loc .. " " .. T["Button"] .. " " .. i
|
||
end
|
||
end
|
||
|
||
-- Map Keybinds to button clicks
|
||
function _G.pfActionButton(slot, slfcast, opt)
|
||
if ChatFrameEditBox:IsShown() then return end
|
||
|
||
local bar, button = 1, slot
|
||
|
||
-- determine the proper bar and button
|
||
if opt and blizzbarmapping[opt] then
|
||
bar = blizzbarmapping[opt]
|
||
elseif slot > 12 then
|
||
bar, button = ceil(slot/12), mod(slot, 12)
|
||
button = button == 0 and 12 or button
|
||
end
|
||
|
||
local frame = bars[bar][button]
|
||
if frame then
|
||
frame.slfcast = slfcast
|
||
frame:Click()
|
||
end
|
||
end
|
||
|
||
-- Set keybinds to all actionbuttons
|
||
-- In order to be able to reuse already defined keybinds, we need to remap
|
||
-- existing button functions to pfUI. We need to get rid of the blizzard calls
|
||
-- to avoid having them call texture changes and errors due to missing buttons
|
||
_G.ActionButtonDown = pfActionButton
|
||
_G.ActionButtonUp = pfActionButton
|
||
_G.BonusActionButtonDown = function(slot) pfActionButton(slot, nil, "BonusActionBar") end
|
||
_G.BonusActionButtonUp = function(slot) pfActionButton(slot, nil, "BonusActionBar") end
|
||
_G.MultiActionButtonDown = function(bar, slot, slf) pfActionButton(slot, slf, bar) end
|
||
_G.MultiActionButtonUp = function(bar, slot, slf) pfActionButton(slot, slf, bar) end
|
||
_G.ShapeshiftBar_ChangeForm = function(slot) pfActionButton(slot, nil, "ShapeShiftBar") end
|
||
|
||
-- handle drag-drop grid
|
||
local grid = CreateFrame("Frame")
|
||
grid:RegisterEvent("ACTIONBAR_SHOWGRID")
|
||
grid:RegisterEvent("ACTIONBAR_HIDEGRID")
|
||
grid:RegisterEvent("PET_BAR_SHOWGRID")
|
||
grid:RegisterEvent("PET_BAR_HIDEGRID")
|
||
|
||
grid:SetScript("OnEvent", function()
|
||
if event == "ACTIONBAR_SHOWGRID" then
|
||
pfUI.bars:UpdateGrid(1)
|
||
elseif event == "ACTIONBAR_HIDEGRID" then
|
||
pfUI.bars:UpdateGrid(0)
|
||
elseif event == "PET_BAR_SHOWGRID" then
|
||
pfUI.bars:UpdateGrid(1, "PET")
|
||
elseif event == "PET_BAR_HIDEGRID" then
|
||
pfUI.bars:UpdateGrid(0, "PET")
|
||
end
|
||
end)
|
||
|
||
-- reagent counter
|
||
if C.bars.reagents == "1" then
|
||
local reagent_slots = { } -- action slot -> first reagent itemID
|
||
local reagent_counts = { } -- itemID -> count in player's inventory
|
||
|
||
-- For a given action slot, resolve the spell's first reagent itemID
|
||
-- via GetActionInfo + C_Spell.GetSpellReagents. Macro actions and
|
||
-- bag-item actions are skipped (their reagent resolution would need a
|
||
-- macro-body parse / item-effect lookup that we don't bother with).
|
||
local function UpdateSlot(slot)
|
||
local newID = nil
|
||
if HasAction(slot) then
|
||
local kind, spellID = GetActionInfo(slot)
|
||
if kind == "spell" and spellID then
|
||
local reagents = C_Spell.GetSpellReagents(spellID)
|
||
if reagents and reagents[1] then
|
||
newID = reagents[1].itemID
|
||
end
|
||
end
|
||
end
|
||
|
||
if reagent_slots[slot] ~= newID then
|
||
reagent_slots[slot] = newID
|
||
if newID then
|
||
reagent_counts[newID] = reagent_counts[newID] or C_Item.GetItemCount(newID)
|
||
end
|
||
updatecache[slot] = true
|
||
end
|
||
end
|
||
|
||
-- Recount every tracked reagent and flag its buttons for a refresh.
|
||
local RecountReagents = function()
|
||
for itemID in pairs(reagent_counts) do
|
||
reagent_counts[itemID] = C_Item.GetItemCount(itemID)
|
||
end
|
||
for slot in pairs(reagent_slots) do
|
||
updatecache[slot] = true
|
||
end
|
||
end
|
||
|
||
local reagentcounter = CreateFrame("Frame", "pfReagentCounter", UIParent)
|
||
reagentcounter:RegisterEvent("PLAYER_ENTERING_WORLD")
|
||
reagentcounter:RegisterEvent("ACTIONBAR_SLOT_CHANGED")
|
||
reagentcounter:RegisterEvent("BAG_UPDATE_DELAYED")
|
||
reagentcounter:SetScript("OnEvent", function()
|
||
if event == "ACTIONBAR_SLOT_CHANGED" then
|
||
-- arg1 is the changed slot; 0 (or nil) means "all slots"
|
||
if arg1 and arg1 > 0 then
|
||
UpdateSlot(arg1)
|
||
else
|
||
for slot = 1, 120 do UpdateSlot(slot) end
|
||
end
|
||
elseif event == "BAG_UPDATE_DELAYED" then
|
||
-- inventory changed: refresh the counts we already track
|
||
RecountReagents()
|
||
else
|
||
-- PLAYER_ENTERING_WORLD: seed the full reagent map (UpdateSlot seeds
|
||
-- each new reagent's count; a BAG_UPDATE_DELAYED follows during login)
|
||
for slot = 1, 120 do UpdateSlot(slot) end
|
||
end
|
||
end)
|
||
|
||
function IsReagentAction(slot)
|
||
return reagent_slots[slot] and true or nil
|
||
end
|
||
|
||
function GetReagentCount(slot)
|
||
return reagent_counts[reagent_slots[slot]]
|
||
end
|
||
end
|
||
end) |