mirror of
https://github.com/brues-code/pfUI.git
synced 2026-09-21 23:26:56 +00:00
75c4657ab9
* nameplates: source totem icons from UnitCreatedBySpell
Read the totem's icon from the totem-drop spell (UnitCreatedBySpell +
GetSpellTexture) instead of the self-aura at index 1 plus a
UNIT_SPELLCAST_SUCCEEDED capture for active totems. The drop spell is a
broadcast descriptor field present for every summoned unit in range, so
it resolves immediately for passive and active totems alike and gives the
totem's own icon rather than the attack-spell proxy. Drops the
UNIT_SPELLCAST_SUCCEEDED registration and handler.
Re-read the spell each render and key the cached texture on the spell id
so an in-place totem swap (same unit, new drop spell -- no plate re-add)
refreshes the icon without needing the plate to leave and re-enter view.
* CAPI min bumped to 1.13.1
* Gracefully disable pfUI when ClassicAPI is missing
Add API_Check.lua as the first TOC entry. When the ClassicAPI DLL is
absent or below the minimum version it sets pfUI_disabled and stands up
an inert stub so the rest of the addon no-ops instead of flooding load
errors: modules and skins register their bodies into no-ops, and the
setfenv'd api/lib files run inside an environment where CreateFrame and
any missing global resolve to a null object -- so no real frames or live
handlers are created and missing API calls just return null. pfUI.lua
bails early on pfUI_disabled.
* auras: scan through GetAuraSlots instead of by-index loops
Every aura scan loop (unit frame buffs/debuffs, dispel indicators, buff and
custom indicators, player buff frame, buffwatch bars, tooltip buff row) now
enumerates a unit's auras once with C_UnitAuras.GetAuraSlots and reads each
aura by slot id via the positional C_UnitAuras.UnitAuraBySlot. The by-index
getters re-walk the aura array from slot 0 on every call, so a per-button
loop over them was quadratic in the aura count; one enumeration plus a
by-slot read per aura is linear.
pfUI.api.ScanAuraSlots(unit, filter, buf, max) wraps GetAuraSlots' fill-a-
table form (table as the 5th argument) so no vararg Lua frame is involved:
Lua 5.0 allocates an `arg` table for every vararg call, which showed up as
nameplate OnUpdate/OnEvent memory growth in the first cut of this change.
Single by-index reads in tooltip and click handlers are unchanged (one call
each, and SetUnitAura takes the same index).
Requires the ClassicAPI build that adds GetAuraSlots' fill form; on an older
DLL the 5th argument is ignored and ScanAuraSlots would read the first slot
id as the count.
* Show Faction/Race icons in chat
* Load pfUI through ClassicAPI's flavor TOCs
ClassicAPI redirects the read of pfUI\pfUI.toc to a flavored file whenever
the DLL is installed, so which TOC the client opens already answers whether
ClassicAPI is there. Split the manifest three ways and let that do the work:
pfUI.toc fallback, reached only when ClassicAPI is missing;
loads API_Check.lua and nothing else
pfUI_ClassicAPI.toc full addon, every non-Turtle client
pfUI_Turtle.toc full addon plus init\turtle.xml, on Turtle
The fallback TOC declares no SavedVariables. It used to, while API_Check.lua
reset pfUI_profiles to an empty table on the disabled path -- which truncated
the player's profiles on logout.
With the missing-DLL case handled by TOC selection, API_Check.lua drops the
null object stub that kept the other ~140 files quiet, along with
pfUI_disabled and the now unreachable early return in pfUI.lua. It keeps the
version gate, which still matters: the flavor redirect landed in ClassicAPI
v1.11.0, below the v1.13.1 pfUI needs, so an old DLL still gets served a
flavor TOC. pfUI.lua also loses a verbatim duplicate of the whole check.
Turtle-only files move to init\turtle.xml: modules\turtle-wow.lua (its
TURTLE_WOW_VERSION guard is now redundant) and the lft, turtle_shop,
barbershop, transmog and ebc skins. turtle-wow registers last instead of
75th of 84; the only ordering it relies on is pfUI.chat, registered 8th.
pfSellData moves to env\selldata.lua, listed only in pfUI_ClassicAPI.toc,
since turtle-wow.lua replaces the table wholesale on Turtle. env\tables.lua
keeps an empty declaration so sellvalue.lua has something to index when the
turtle-wow module is disabled.
The release workflow pinned PFUI_CLASSIC_API_LATEST in pfUI.lua, which has
not held that constant since it moved to API_Check.lua, so the pin was
silently doing nothing. It also switches to brues-code/packager@vCAPI, which
recognizes the _ClassicAPI and _Turtle suffixes and applies the TOC build
type filters to them.
* Split the vendor price tables into their own manifests
Turtle's pfSellData moves out of modules\turtle-wow.lua into
env\selldata_turtle.lua, matching env\selldata.lua for the stock list, and
each is pulled in by the manifest for its client: init\stock.xml from
pfUI_ClassicAPI.toc, init\turtle.xml from pfUI_Turtle.toc. Either way it
loads after init\env.xml and replaces the empty pfSellData declared there.
Turtle's prices used to be assigned inside the turtle-wow module body, which
put them on pfUI.env and skipped them entirely when that module was
disabled. At file scope they land on _G and apply either way.
* Drop the vanilla compat layer
compat\vanilla.lua named the handful of things that differed between clients
back when pfUI targeted several. Only one client remains, so every constant
had exactly one value. Inline each at its use site and delete the file,
init\compat.xml, and both TOC entries.
COOLDOWN_FRAME_TYPE -> "Model"
LOOT_BUTTON_FRAME_TYPE -> "LootButton"
MINIMAP_TRACKING_FRAME -> _G.MiniMapTrackingFrame
FRIENDS_NAME_LOCATION -> "ButtonTextNameLocation"
EVENTS_MINIMAP_ZONE_UPDATE -> the event list, in panel.lua
MICRO_BUTTONS -> a local in panel.lua
NAMEPLATE_OBJECTORDER -> a local in nameplates.lua
ACTIONBAR_SECURE_TEMPLATE_BAR/_BUTTON -> nil, so the argument goes away
NAMEPLATE_FRAMETYPE and PLAYER_BUFF_START_ID had no readers left.
RunMacroText moves to pfUI.lua. compat\vanilla.lua was setfenv'd into the
pfUI environment, so the function only ever existed on pfUI.env; at file
scope it lands on _G as a real export instead. Nothing in pfUI calls it, and
ClassicAPI neither defines nor looks for a RunMacroText global -- it does
the same throwaway edit box natively in src/macro/Execute.cpp and only
defers to a global RunMacro.
* bump CAPI min to 11303
* auras: uncap the self-debuff tooltip lookup
With selfdebuff on, the displayed debuff list is PLAYER-filtered while
GameTooltip:SetUnitAura indexes the unfiltered HARMFUL list, so both
handlers map one to the other by matching name + sourceGUID. That mapping
scanned slots 1..16 only.
The unfiltered harmful list is not capped at 16. Once a unit's 16 debuff
slots are full the server parks further debuffs in buff slots, and
C_UnitAuras classifies by the aura's polarity flag rather than its slot
range, so it reports those as harmful too -- verified live at 18 harmful on
a 20-aura target. Past the sixteenth the lookup found nothing and fell
through to the raw filtered index, opening the wrong tooltip or none.
Both now enumerate however many harmful auras the unit actually has, via
ScanAuraSlots, which also drops the per-index rescan the by-index accessor
was doing. Each handler gets its own slot buffer: OnEnter can fire while a
refresh is showing/hiding frames under the cursor, so sharing the refresh
buffer could clobber a scan mid-walk.
The nameplate module still collects at most 16 debuffs per plate. That one
is a display cap matching its 16 configured icon frames, not an aura-count
assumption, so it is left alone.
* bump CAPI min to 11304
510 lines
19 KiB
Lua
510 lines
19 KiB
Lua
pfUI:RegisterModule("buffwatch", function ()
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local rawborder, border = GetBorderSize("panels")
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local fcache = {}
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local function BuffIsVisible(config, name)
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-- return if all buffs should be shown
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if config.filter == "none" then return true end
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local index = tostring(config)
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local mode = config.filter
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if not fcache[index] then
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fcache[index] = {}
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for _, val in pairs({strsplit("#", config[mode])}) do
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fcache[index][val] = true
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end
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end
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if mode == "whitelist" then
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return fcache[index][name]
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elseif mode == "blacklist" then
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return not fcache[index][name]
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end
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end
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local rgbcache = setmetatable({},{__mode="kv"})
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local function str2rgb(text)
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if not text then return 1, 1, 1 end
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if rgbcache[text] then return unpack(rgbcache[text]) end
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local counter = 1
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local l = string.len(text)
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for i = 1, l, 3 do
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counter = mod(counter*8161, 4294967279) + (string.byte(text,i)*16776193) + ((string.byte(text,i+1) or (l-i+256))*8372226) + ((string.byte(text,i+2) or (l-i+256))*3932164)
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end
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counter = mod(8161, 4294967279) + (string.byte(text,l)*16776193) + ((string.byte(text,l+1) or (l-l+256))*8372226) + ((string.byte(text,l+2) or (l+256))*3932164)
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local hash = mod(mod(counter, 4294967291),16777216)
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local r = (hash - (mod(hash,65536))) / 65536
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local g = ((hash - r*65536) - ( mod((hash - r*65536),256)) ) / 256
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local b = hash - r*65536 - g*256
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rgbcache[text] = { r / 255, g / 255, b / 255 }
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return unpack(rgbcache[text])
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end
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local function GetSafeTop(frame)
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if frame and frame.IsShown and frame:IsShown() and frame:IsVisible() then
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return frame:GetTop(), frame
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end
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return 0
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end
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-- iterate over given tables and return the first frame that is shown
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local function GetTopAnchor(anchors)
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local top, anchor = 0, anchors[1]
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for _, tbl in pairs(anchors) do
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-- in case of multiple anchor elements, iterate over each one
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for i=32, 1, -1 do
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if GetSafeTop(tbl[i]) > top then
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top, anchor = GetSafeTop(tbl[i])
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end
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end
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-- check top of regular anchor elements
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if GetSafeTop(tbl) > top then
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top, anchor = GetSafeTop(tbl)
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end
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end
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return anchor
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end
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-- reusable GetAuraSlots buffer, filled once per RefreshBuffBarFrame
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local auraSlots = {}
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-- Separate buffer for the tooltip handler: OnEnter can fire while a refresh
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-- is showing/hiding bars under the cursor, so it must not share the above.
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local tooltipSlots = {}
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-- Reads one aura by the slot id GetAuraSlots returned (nil slot -> nil).
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local function GetBuffData(unit, slot)
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local name, icon, count, dispelType, _, expirationTime = C_UnitAuras.UnitAuraBySlot(unit, slot)
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if not name then return end
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local remaining = expirationTime > 0 and (expirationTime - GetTime()) or 0
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return remaining, icon, name, count, dispelType
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end
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local function StatusBarOnClick()
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if arg1 == "LeftButton" then
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local config = this.parent.config
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local skill = this.text:GetText()
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if IsControlKeyDown() then
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for _, val in pairs({strsplit("#", config.whitelist)}) do
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if val == skill then return end
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end
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config.whitelist = config.whitelist .. "#" .. skill
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fcache[tostring(config)] = nil -- invalidate so the new entry takes effect immediately
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DEFAULT_CHAT_FRAME:AddMessage("|cff33ffcc" .. skill .. "|r" .. T["is now whitelisted."])
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elseif IsShiftKeyDown() then
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for _, val in pairs({strsplit("#", config.blacklist)}) do
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if val == skill then return end
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end
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config.blacklist = config.blacklist .. "#" .. skill
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fcache[tostring(config)] = nil -- invalidate so the new entry takes effect immediately
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DEFAULT_CHAT_FRAME:AddMessage("|cff33ffcc" .. skill .. "|r" .. T["is now blacklisted."])
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end
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elseif this.parent.unit == "player" then
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local aura = C_UnitAuras.GetAuraDataByIndex("player", this.id, this.type)
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if aura and aura.spellId then C_Spell.CancelSpellByID(aura.spellId) end
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end
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end
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local function StatusBarOnEnter()
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GameTooltip:SetOwner(this, "NONE")
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if this.unit == "player" then
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GameTooltip:SetUnitAura("player", this.id, this.type)
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elseif this.type == "HARMFUL" then
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-- selfdebuff filters the displayed list to player-cast harmful auras, but
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-- SetUnitAura's index has to be into the unfiltered HARMFUL list. Look up
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-- the displayed aura via the PLAYER filter, then find its position in the
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-- unfiltered list by name + sourceGUID.
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--
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-- The unfiltered list is NOT capped at 16: once a unit's 16 debuff slots
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-- are full the server parks further debuffs in buff slots, and
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-- C_UnitAuras reports those as harmful too. So enumerate what it has.
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local config = this.parent and this.parent.config
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if config and config.selfdebuff == "1" then
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local ownAura = C_UnitAuras.GetAuraDataByIndex(this.unit, this.id, "HARMFUL|PLAYER")
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if ownAura then
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local n = ScanAuraSlots(this.unit, "HARMFUL", tooltipSlots)
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for i = 1, n do
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local check = C_UnitAuras.GetAuraDataBySlot(this.unit, tooltipSlots[i])
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if check and check.name == ownAura.name and check.sourceGUID == ownAura.sourceGUID then
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GameTooltip:SetUnitAura(this.unit, i, "HARMFUL")
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break
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end
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end
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end
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else
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GameTooltip:SetUnitAura(this.unit, this.id, "HARMFUL")
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end
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elseif this.type == "HELPFUL" then
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GameTooltip:SetUnitAura(this.unit, this.id, "HELPFUL")
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end
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if IsShiftKeyDown() then
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GameTooltip:AddLine(" ")
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GameTooltip:AddDoubleLine(T["Ctrl-Click"], T["Add to Whitelist"], 1,1,1, .2,1,.8)
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GameTooltip:AddDoubleLine(T["Shift-Click"], T["Add to Blacklist"], 1,1,1, .2,1,.8)
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end
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GameTooltip:Show()
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end
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local function StatusBarOnLeave()
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GameTooltip:Hide()
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end
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local function StatusBarOnUpdate()
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local remaining = this.endtime - GetTime()
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this.bar:SetValue(remaining > 0 and remaining or 0)
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if ( this.tick or 1) > GetTime() then return else this.tick = GetTime() + .1 end
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this.time:SetText(remaining > 0 and GetColoredTimeString(remaining) or "")
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end
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local function StatusBarRefreshParent()
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this.parent:RefreshPosition()
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end
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local function CreateStatusBar(bar, parent)
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local color = parent.color
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local bordercolor = parent.bordercolor
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local textcolor = parent.textcolor
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local width, height = parent:GetSize()
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local framename = "pf" .. parent.unit .. ( parent.type == "HARMFUL" and "Debuff" or "Buff" ) .. "Bar" .. bar
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local font = parent.config.use_unitfonts == "1" and pfUI.font_unit or pfUI.font_default
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local frame = _G[framename] or CreateFrame("Button", framename, parent)
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frame:EnableMouse(1)
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frame:Hide()
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frame:SetPoint("BOTTOM", 0, (bar-1)*(height+2*border+1))
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frame:SetSize(width, height)
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frame.bar = CreateFrame("StatusBar", "pfBuffBar" .. bar, frame)
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frame.bar:SetPoint("TOPLEFT", frame, "TOPLEFT", height+1, 0)
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frame.bar:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT", 0, 0)
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frame.bar:SetStatusBarTexture(pfUI.media["img:bar"])
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frame.bar:SetStatusBarColor(color.r, color.g, color.b, color.a)
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frame.text = frame.bar:CreateFontString("Status", "DIALOG", "GameFontNormal")
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frame.text:ClearAllPoints()
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frame.text:SetPoint("TOPLEFT", frame.bar, "TOPLEFT", 3, 0)
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frame.text:SetPoint("BOTTOMRIGHT", frame.bar, "BOTTOMRIGHT", -3, 0)
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frame.text:SetNonSpaceWrap(false)
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frame.text:SetFontObject(GameFontWhite)
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frame.text:SetFont(font, C.global.font_size)
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frame.text:SetTextColor(textcolor.r,textcolor.g,textcolor.b,1)
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frame.text:SetJustifyH("LEFT")
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frame.time = frame.bar:CreateFontString("Status", "DIALOG", "GameFontNormal")
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frame.time:ClearAllPoints()
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frame.time:SetPoint("TOPLEFT", frame.bar, "TOPLEFT", 3, 0)
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frame.time:SetPoint("BOTTOMRIGHT", frame.bar, "BOTTOMRIGHT", -3, 0)
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frame.time:SetNonSpaceWrap(false)
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frame.time:SetFontObject(GameFontWhite)
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frame.time:SetFont(font, C.global.font_size)
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frame.time:SetTextColor(1,1,1,1)
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frame.time:SetJustifyH("RIGHT")
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frame.icon = frame:CreateTexture(nil, "OVERLAY")
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frame.icon:SetSize(height, height)
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frame.icon:SetPoint("LEFT", frame, "LEFT", 0, 0)
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frame.icon:SetTexCoord(.07,.93,.07,.93)
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frame.stacks = frame.bar:CreateFontString("Status", "DIALOG", "GameFontWhite")
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frame.stacks:SetFont(font, C.global.font_size, "OUTLINE")
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frame.stacks:SetAllPoints(frame.icon)
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frame.stacks:SetJustifyH("CENTER")
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frame.stacks:SetJustifyV("CENTER")
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frame.parent = parent
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frame:SetScript("OnUpdate", StatusBarOnUpdate)
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frame:SetScript("OnShow", StatusBarRefreshParent)
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frame:SetScript("OnHide", StatusBarRefreshParent)
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frame:RegisterForClicks("LeftButtonUp", "RightButtonUp")
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frame:SetScript("OnClick", StatusBarOnClick)
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frame:SetScript("OnEnter", StatusBarOnEnter)
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frame:SetScript("OnLeave", StatusBarOnLeave)
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CreateBackdrop(frame)
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CreateBackdropShadow(frame)
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if bordercolor.r ~= 0 and bordercolor.g ~= 0 and bordercolor.b ~= 0 and bordercolor.a ~= 0 then
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frame.backdrop:SetBackdropBorderColor(bordercolor.r,bordercolor.g,bordercolor.b,1)
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end
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return frame
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end
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local function RefreshBuffBarFrame(frame)
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-- reinitialize all active buffs
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local selfdebuff = frame.config.selfdebuff == "1"
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local filter = (selfdebuff and frame.type == "HARMFUL") and "HARMFUL|PLAYER" or frame.type
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-- one GetAuraSlots enumeration per refresh instead of a by-index walk per
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-- bar; the i-th slot is the i-th aura of the filtered list, so `i` stays
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-- the index the tooltip / cancel handlers pass to the by-index API
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ScanAuraSlots(frame.unit, filter, auraSlots, 32)
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for i=1,32 do
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local timeleft, texture, name, stacks, dtype = GetBuffData(frame.unit, auraSlots[i])
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timeleft = timeleft or 0
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if texture and name and name ~= "" and BuffIsVisible(frame.config, name) then
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frame.buffs[i][1] = timeleft
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frame.buffs[i][2] = i
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frame.buffs[i][3] = name
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frame.buffs[i][4] = texture
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frame.buffs[i][5] = stacks
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frame.buffs[i][6] = dtype
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else
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frame.buffs[i][1] = 0
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frame.buffs[i][2] = nil
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frame.buffs[i][3] = nil
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frame.buffs[i][4] = nil
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frame.buffs[i][5] = 0
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frame.buffs[i][6] = nil
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end
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end
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table.sort(frame.buffs, frame.buffcmp)
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-- create a buff bar for each below threshold
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local bar = 1
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for id, data in pairs(frame.buffs) do
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if data[1] and ((data[1] ~= 0 and data[1] < frame.threshold) or frame.threshold == -1) -- timeleft checks
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and data[3] and data[3] ~= "" -- buff has a name
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and data[4] and data[4] ~= "" -- buff has a texture
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then
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-- No slot in uuid: slots shift when debuffs expire causing timer resets
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local uuid = data[4] .. data[3] -- texture + name only
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-- update bar data
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frame.bars[bar] = frame.bars[bar] or CreateStatusBar(bar, frame)
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frame.bars[bar].id = data[2]
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frame.bars[bar].unit = frame.unit
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frame.bars[bar].type = frame.type
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frame.bars[bar].endtime = GetTime() + ( data[1] > 0 and data[1] or -1 )
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-- update max duration the cached remaining values is less than
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-- the real one, indicates a buff renewal
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frame.durations[uuid] = frame.durations[uuid] or {}
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if not frame.durations[uuid][1] or frame.durations[uuid][1] < data[1] then
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frame.durations[uuid][2] = data[1] -- max
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end
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frame.durations[uuid][1] = data[1] -- current
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-- cache max stacks for the buff
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if not frame.charges[uuid] or frame.charges[uuid] < data[5] then
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frame.charges[uuid] = data[5]
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end
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-- set name
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if frame.bars[bar].cacheName ~= data[3] then
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frame.bars[bar].cacheName = data[3]
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frame.bars[bar].text:SetText(data[3])
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-- calculate dynamic auto color
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local r, g, b
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if frame.type == "HARMFUL" then
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-- official Blizzard dispel-type colors (matches unitframes/buff);
|
|
-- nil/unknown type falls back to the DEBUFF_TYPE_NONE colour
|
|
r, g, b = C_UnitAuras.GetAuraDispelTypeColor(data[6] or ""):GetRGBA()
|
|
else
|
|
r,g,b = str2rgb(data[3])
|
|
end
|
|
|
|
-- set auto background color
|
|
if frame.config.dtypebg == "1" then
|
|
frame.bars[bar].bar:SetStatusBarColor(r,g,b,1)
|
|
end
|
|
|
|
-- set auto border color
|
|
if frame.config.dtypeborder == "1" then
|
|
frame.bars[bar].backdrop:SetBackdropBorderColor(r,g,b,1)
|
|
end
|
|
|
|
-- set auto text color
|
|
if frame.config.dtypetext == "1" then
|
|
frame.bars[bar].text:SetTextColor(r,g,b,1)
|
|
end
|
|
end
|
|
|
|
-- set texture
|
|
if frame.bars[bar].cacheTexture ~= data[4] then
|
|
frame.bars[bar].cacheTexture = data[4]
|
|
frame.bars[bar].icon:SetTexture(data[4])
|
|
end
|
|
|
|
-- cache maxduration
|
|
if frame.bars[bar].cacheMaxDuration ~= frame.durations[uuid][2] then
|
|
frame.bars[bar].cacheMaxDuration = frame.durations[uuid][2]
|
|
frame.bars[bar].bar:SetMinMaxValues(0, frame.durations[uuid][2])
|
|
end
|
|
|
|
-- set stacks
|
|
if data[5] > 1 then
|
|
local stacks_percentage = data[5] / (frame.charges[uuid] * .01)
|
|
local sr, sg, sb, sa
|
|
if stacks_percentage >= 90 then
|
|
sr, sg, sb, sa = .3, 1, .3, 1
|
|
elseif stacks_percentage >= 60 then
|
|
sr, sg, sb, sa = 1, 1, .3, 1
|
|
elseif stacks_percentage >= 0 then
|
|
sr, sg, sb, sa = 1, .3, .3, 1
|
|
end
|
|
if frame.config.colorstacks == "1" then
|
|
frame.bars[bar].stacks:SetText(rgbhex(sr,sg,sb) .. data[5])
|
|
else
|
|
frame.bars[bar].stacks:SetText(data[5])
|
|
end
|
|
else
|
|
frame.bars[bar].stacks:SetText("")
|
|
end
|
|
|
|
frame.bars[bar]:Show()
|
|
bar = bar + 1
|
|
end
|
|
end
|
|
|
|
-- hide remaining bars
|
|
for i = bar, table.getn(frame.bars) do
|
|
frame.bars[i]:Hide()
|
|
end
|
|
end
|
|
|
|
-- Create a new Buff Bar
|
|
local function BuffBarFrameOnUpdate()
|
|
if ( this.tick or 1) > GetTime() then return else this.tick = GetTime() + .4 end
|
|
RefreshBuffBarFrame(this)
|
|
this:RefreshPosition()
|
|
end
|
|
|
|
local function RefreshPosition(self)
|
|
-- avoid position changes during unlock
|
|
if pfUI.unlock and pfUI.unlock:IsShown() then return end
|
|
|
|
if not pfUI_config["position"][self:GetName()] then
|
|
local anchor = GetTopAnchor(self.anchors)
|
|
|
|
if not self.lastanchor or self.lastanchor ~= anchor then
|
|
self:ClearAllPoints()
|
|
self:SetPoint("LEFT", self.anchors[1], "LEFT", 0, 0)
|
|
self:SetPoint("BOTTOM", anchor, "TOP", 0, border*2+1)
|
|
UpdateMovable(self, true)
|
|
self.lastanchor = anchor
|
|
end
|
|
end
|
|
end
|
|
|
|
local function CreateBuffBarFrame(unit, type)
|
|
local framename = "pf" .. unit .. ( type == "HARMFUL" and "Debuff" or "Buff" ) .. "Bar"
|
|
local frame = _G[framename] or CreateFrame("Frame", framename, UIParent)
|
|
|
|
frame.unit = strlower(unit)
|
|
frame.type = type
|
|
frame.bars = { }
|
|
frame.durations = { }
|
|
frame.charges = { }
|
|
frame.buffs = { }
|
|
for i=1,32 do
|
|
frame.buffs[i] = { }
|
|
end
|
|
|
|
frame.RefreshPosition = RefreshPosition
|
|
|
|
-- OnEvent (UNIT_AURA) doesn't trigger properly on buff refresh
|
|
frame:SetScript("OnUpdate", BuffBarFrameOnUpdate)
|
|
|
|
return frame
|
|
end
|
|
|
|
local function asc(a,b)
|
|
return a[1] > b[1]
|
|
end
|
|
|
|
local function desc(a,b)
|
|
return a[1] < b[1]
|
|
end
|
|
|
|
-- create player buffbars
|
|
if pfUI.uf.player and C.buffbar.pbuff.enable == "1" then
|
|
pfUI.uf.player.buffbar = CreateBuffBarFrame("Player", "HELPFUL")
|
|
local config = C.buffbar.pbuff
|
|
|
|
pfUI.uf.player.buffbar:SetWidth(config.width == "-1" and pfUI.uf.player:GetWidth() or config.width)
|
|
pfUI.uf.player.buffbar:SetHeight(config.height)
|
|
pfUI.uf.player.buffbar.threshold = tonumber(config.threshold)
|
|
pfUI.uf.player.buffbar.config = config
|
|
pfUI.uf.player.buffbar.buffcmp = config.sort == "asc" and asc or desc
|
|
pfUI.uf.player.buffbar.color = GetStringColorObject(config.color)
|
|
pfUI.uf.player.buffbar.bordercolor = GetStringColorObject(config.bordercolor)
|
|
pfUI.uf.player.buffbar.textcolor = GetStringColorObject(config.textcolor)
|
|
pfUI.uf.player.buffbar.anchors = {
|
|
pfUI.uf.player,
|
|
pfUI.uf.player and pfUI.uf.player.debuffs,
|
|
pfUI.uf.player and pfUI.uf.player.buffs
|
|
}
|
|
|
|
pfUI.uf.player.buffbar:SetPoint("LEFT", pfUI.uf.player, "LEFT", 0, 0)
|
|
pfUI.uf.player.buffbar:SetPoint("BOTTOM", pfUI.uf.player, "TOP", 0, border*2+1)
|
|
UpdateMovable(pfUI.uf.player.buffbar)
|
|
end
|
|
|
|
-- create player debuffbars
|
|
if pfUI.uf.player and C.buffbar.pdebuff.enable == "1" then
|
|
local config = C.buffbar.pdebuff
|
|
|
|
pfUI.uf.player.debuffbar = CreateBuffBarFrame("Player", "HARMFUL")
|
|
pfUI.uf.player.debuffbar:SetWidth(config.width == "-1" and pfUI.uf.player:GetWidth() or config.width)
|
|
pfUI.uf.player.debuffbar:SetHeight(config.height)
|
|
pfUI.uf.player.debuffbar.threshold = tonumber(config.threshold)
|
|
pfUI.uf.player.debuffbar.config = config
|
|
pfUI.uf.player.debuffbar.buffcmp = config.sort == "asc" and asc or desc
|
|
pfUI.uf.player.debuffbar.color = GetStringColorObject(config.color)
|
|
pfUI.uf.player.debuffbar.bordercolor = GetStringColorObject(config.bordercolor)
|
|
pfUI.uf.player.debuffbar.textcolor = GetStringColorObject(config.textcolor)
|
|
pfUI.uf.player.debuffbar.anchors = {
|
|
pfUI.uf.player,
|
|
pfUI.uf.player and pfUI.uf.player.buffbar and pfUI.uf.player.buffbar.bars,
|
|
pfUI.uf.player and pfUI.uf.player.debuffs,
|
|
pfUI.uf.player and pfUI.uf.player.buffs
|
|
}
|
|
|
|
pfUI.uf.player.debuffbar:SetPoint("LEFT", pfUI.uf.player, "LEFT", 0, 0)
|
|
pfUI.uf.player.debuffbar:SetPoint("BOTTOM", pfUI.uf.player, "TOP", 0, border*2+1)
|
|
UpdateMovable(pfUI.uf.player.debuffbar)
|
|
end
|
|
|
|
-- create target debuffbars
|
|
if pfUI.uf.target and C.buffbar.tdebuff.enable == "1" then
|
|
local config = C.buffbar.tdebuff
|
|
|
|
pfUI.uf.target.debuffbar = CreateBuffBarFrame("Target", "HARMFUL")
|
|
pfUI.uf.target.debuffbar:SetWidth(config.width == "-1" and pfUI.uf.target:GetWidth() or config.width)
|
|
pfUI.uf.target.debuffbar:SetHeight(config.height)
|
|
pfUI.uf.target.debuffbar.config = config
|
|
pfUI.uf.target.debuffbar.buffcmp = config.sort == "asc" and asc or desc
|
|
pfUI.uf.target.debuffbar.color = GetStringColorObject(config.color)
|
|
pfUI.uf.target.debuffbar.bordercolor = GetStringColorObject(config.bordercolor)
|
|
pfUI.uf.target.debuffbar.textcolor = GetStringColorObject(config.textcolor)
|
|
pfUI.uf.target.debuffbar.threshold = tonumber(config.threshold)
|
|
pfUI.uf.target.debuffbar.anchors = {
|
|
pfUI.uf.target,
|
|
pfUI.uf.target and pfUI.uf.target.buffbar and pfUI.uf.target.buffbar.bars,
|
|
pfUI.uf.target and pfUI.uf.target.debuffs,
|
|
pfUI.uf.target and pfUI.uf.target.buffs
|
|
}
|
|
|
|
pfUI.uf.target.debuffbar:SetPoint("LEFT", pfUI.uf.target, "LEFT", 0, 0)
|
|
pfUI.uf.target.debuffbar:SetPoint("BOTTOM", pfUI.uf.target, "TOP", 0, border*2+1)
|
|
UpdateMovable(pfUI.uf.target.debuffbar)
|
|
end
|
|
end) |