Files
pfUI/modules/sellvalue.lua
Brues 23d1ab840c Show sell value in tooltip when merchant hidden
When the MerchantFrame is not shown, display the item's total vendor sell value on the tooltip. Adds a guard to call SetTooltipMoney(frame, sell * count) if sell > 0 so stacked items show their combined sell price.
2026-07-10 13:23:52 -05:00

174 lines
4.9 KiB
Lua

pfUI:RegisterModule("sellvalue", function ()
local function AddVendorPrices(frame, id, count)
if not id then return end
local sell = C_Item.GetItemSellPriceByID(id) or 0
local buy = pfSellData[id]
if sell == 0 and not buy then return end
if C.tooltip.vendor.showalways == "1" or IsShiftKeyDown() then
frame:AddLine(" ")
if sell > 0 then
if count > 1 then
frame:AddDoubleLine(T["Sell"] .. ":", CreateGoldString(sell) .. "|cff555555 // " .. CreateGoldString(sell*count), 1, 1, 1)
else
frame:AddDoubleLine(T["Sell"] .. ":", CreateGoldString(sell), 1, 1, 1)
end
end
if buy then
if count > 1 then
frame:AddDoubleLine(T["Buy"] .. ":", CreateGoldString(buy) .. "|cff555555 // " .. CreateGoldString(buy*count), 1, 1, 1)
else
frame:AddDoubleLine(T["Buy"] .. ":", CreateGoldString(buy), 1, 1, 1)
end
end
elseif not MerchantFrame:IsShown() and sell > 0 then
SetTooltipMoney(frame, sell * count)
end
frame:Show()
end
hooksecurefunc("SetItemRef", function()
if IsModifierKeyDown() then return end
if ItemRefTooltip:HasItem() then
local _, _, id = ItemRefTooltip:GetItem()
if id then AddVendorPrices(ItemRefTooltip, id, 1) end
end
end)
local TooltipHooks = {
SetLootRollItem = {
id = GetLootRollItemID,
count = function(slot)
local _, _, count = GetLootRollItemInfo(slot)
return count
end
},
SetLootItem = {
id = GetLootSlotItemID,
count = function(slot)
local _, _, count = GetLootSlotInfo(slot)
return count
end
},
SetQuestLogItem = {
id = GetQuestLogItemID,
count = function(type, index)
local itemCount, _;
if type == "choice" then
_, _, itemCount = GetQuestLogChoiceInfo(index);
else
_, _, itemCount = GetQuestLogRewardInfo(index)
end
return itemCount
end,
},
SetQuestItem = {
id = GetQuestItemID,
count = function(type, index)
local _, _, count = GetQuestItemInfo(type, index);
return count
end,
},
SetHyperlink = { id = C_Item.GetItemInfoInstant },
SetBagItem = {
id = C_Container.GetContainerItemID,
count = function(container, slot)
local _, count = GetContainerItemInfo(container, slot)
return count
end,
},
SetInboxItem = {
id = GetInboxItemID,
count = function(index)
local _, _, _, count = GetInboxItem(index)
return count
end,
},
SetSendMailItem = {
id = function()
local _, id = GetSendMailItemLink()
return id
end,
count = function()
local _, _, count = GetSendMailItem()
return count
end,
},
SetInventoryItem = { id = GetInventoryItemID },
SetTradeSkillItem = {
id = function(skillIndex, reagentIndex)
if reagentIndex then
return GetTradeSkillReagentItemID(skillIndex, reagentIndex)
else
return GetTradeSkillItemID(skillIndex)
end
end,
count = function(skillIndex, reagentIndex)
if reagentIndex then
local _, _, itemCount = GetTradeSkillReagentInfo(skillIndex, reagentIndex)
return itemCount
else
return GetTradeSkillNumMade(skillIndex)
end
end,
},
SetAuctionItem = {
id = GetAuctionItemLink,
count = function(viewType, index)
local _, _, count = GetAuctionItemInfo(viewType, index)
return count
end,
},
SetAuctionSellItem = { id = GetAuctionSellItemLink },
SetTradePlayerItem = {
id = GetTradePlayerItemLink,
count = function(id)
local _, _, count = GetTradePlayerItemInfo(id)
return count
end,
},
SetTradeTargetItem = {
id = GetTradeTargetItemLink,
count = function(id)
local _, _, count = GetTradeTargetItemInfo(id)
return count
end,
},
SetMerchantItem = {
id = GetMerchantItemID,
count = function(index)
local _, _, _, itemCount = GetMerchantItemInfo(index)
return itemCount
end
},
SetCraftItem = {
id = function(recipeIndex, reagentIndex)
return GetCraftReagentItemID(recipeIndex, reagentIndex)
end
},
SetBuybackItem = {
id = C_MerchantFrame.GetBuybackItemID,
count = function(slotIndex)
local _, _, _, itemCount = GetBuybackItemInfo(slotIndex)
return itemCount
end
}
}
local function makeHook(entry)
return function(tooltip, arg1, arg2, arg3)
AddVendorPrices(tooltip, entry.id(arg1, arg2, arg3), entry.count and entry.count(arg1, arg2, arg3) or 1)
end
end
local function HookTooltip(tooltip)
for setter, entry in pairs(TooltipHooks) do
hooksecurefunc(tooltip, setter, makeHook(entry))
end
end
HookTooltip(GameTooltip)
end)