Files
2026-07-09 23:01:52 -05:00

280 lines
10 KiB
Lua

pfUI:RegisterSkin("Profession", function ()
local rawborder, border = GetBorderSize()
local bpad = rawborder > 1 and border - GetPerfectPixel() or GetPerfectPixel()
local frames = {
["TradeSkill"] = { "Blizzard_TradeSkillUI", "TRADE_SKILLS_DISPLAYED", "TradeSkillSkill", "MAX_TRADE_SKILL_REAGENTS" },
["Craft"] = { "Blizzard_CraftUI", "CRAFTS_DISPLAYED", "Craft", "MAX_CRAFT_REAGENTS" },
}
for name, ext in pairs(frames) do
local name = name
local ext = ext
local addon = ext[1]
local displayed = ext[2]
local template = ext[3]
local maxreagents = ext[4]
local frame = name .. "Frame"
HookAddonOrVariable(addon, function()
local SetSelection = frame.."_SetSelection"
-- Turtle WoW uses "SkillIcon"/"SkillName" instead of "Icon"/"Name"
local icon = _G[template.."Icon"] or _G[template.."SkillIcon"]
local seltitle = _G[template.."Name"] or _G[template.."SkillName"]
local reagentlabel = _G[name.."ReagentLabel"]
local collapseall = _G[name.."CollapseAllButton"]
local detailscroll = _G[name.."DetailScrollFrame"]
local detailscrollchild = _G[name.."DetailScrollChildFrame"]
local detailscrollbar = _G[name.."DetailScrollFrameScrollBar"]
local rankbar = _G[name.."RankFrame"]
local decrease = _G[name.."DecrementButton"]
local increase = _G[name.."IncrementButton"]
local inputbox = _G[name.."InputBox"]
local cancel = _G[name.."CancelButton"]
local create = _G[name.."CreateButton"]
local createall = _G[name.."CreateAllButton"]
local subclassdropdown = _G[name.."SubClassDropDown"]
local invslotdropdown = _G[name.."InvSlotDropDown"]
local scrollbar = _G[name.."ListScrollFrameScrollBar"]
local scrollframe = _G[name.."ListScrollFrame"]
local close = _G[frame.."CloseButton"]
local title = _G[frame.."TitleText"]
local points = _G[frame.."PointsText"]
local requiretext = _G[name .. "RequirementText"]
-- Turtle WoW: TradeSkillFrameSearchBox / CraftFrameSearchBox
local search = _G[name .. "FrameEditBox"] or _G[name .. "FrameSearchBox"]
local frame = _G[frame]
StripTextures(frame)
CreateBackdrop(frame, nil, nil, .75)
CreateBackdropShadow(frame)
frame:SetWidth(676)
frame:SetHeight(440)
frame:DisableDrawLayer("BACKGROUND")
EnableMovable(frame)
title:ClearAllPoints()
title:SetPoint("TOP", 0, -10)
title:SetTextColor(1,1,1,1)
SkinCloseButton(close, frame, -6, -6)
do -- left pane
StripTextures(scrollframe)
SkinScrollbar(scrollbar)
scrollframe:ClearAllPoints()
scrollframe:SetPoint("TOPLEFT", 10, -65)
scrollframe:SetWidth(300)
scrollframe:SetHeight(365)
local backdrop = CreateFrame("Frame", scrollframe:GetName().."Backdrop", frame)
CreateBackdrop(backdrop, nil, nil, .75)
scrollframe.backdrop = backdrop.backdrop
scrollframe.backdrop:SetPoint("TOPLEFT", scrollframe, "TOPLEFT", -5, 5)
scrollframe.backdrop:SetPoint("BOTTOMRIGHT", scrollframe, "BOTTOMRIGHT", 26, -5)
_G[template..1]:ClearAllPoints()
_G[template..1]:SetPoint("TOPLEFT", scrollframe, "TOPLEFT", 0, 0)
StripTextures(collapseall)
SkinCollapseButton(collapseall, true)
collapseall:ClearAllPoints()
collapseall:SetPoint("BOTTOMLEFT", scrollframe, "TOPLEFT", -5, 5)
if invslotdropdown then
SkinDropDown(invslotdropdown)
invslotdropdown:ClearAllPoints()
invslotdropdown:SetPoint("BOTTOMRIGHT", scrollframe.backdrop, "TOPRIGHT", 15, 0)
SkinDropDown(subclassdropdown)
subclassdropdown:ClearAllPoints()
subclassdropdown:SetPoint("RIGHT", invslotdropdown, "LEFT", 27, 0)
end
end
do -- right pane
StripTextures(detailscroll)
StripTextures(detailscrollchild)
SkinScrollbar(detailscrollbar)
local backdrop = CreateFrame("Frame", nil, frame)
CreateBackdrop(backdrop, nil, nil, .75)
detailscroll.backdrop = backdrop.backdrop
detailscroll.backdrop:SetPoint("TOPLEFT", detailscroll, "TOPLEFT", -5, 5)
detailscroll.backdrop:SetPoint("BOTTOMRIGHT", detailscroll, "BOTTOMRIGHT", 26, -5)
StripTextures(_G[name.."RankFrameBorder"])
CreateBackdrop(rankbar, nil, true)
rankbar:SetStatusBarTexture(pfUI.media["img:bar"])
rankbar:ClearAllPoints()
rankbar:SetPoint("TOPLEFT", detailscroll.backdrop, "TOPLEFT", 0, 25)
rankbar:SetPoint("BOTTOMRIGHT", detailscroll.backdrop, "TOPRIGHT", 0, 6)
if decrease and increase then
SkinArrowButton(decrease, "left", 18)
SkinArrowButton(increase, "right", 18)
end
if inputbox then
inputbox:DisableDrawLayer("BACKGROUND")
CreateBackdrop(inputbox)
SetAllPointsOffset(inputbox.backdrop, inputbox, .2)
inputbox:SetJustifyH("CENTER")
inputbox:SetWidth(36)
end
SkinButton(cancel)
cancel:ClearAllPoints()
cancel:SetPoint("TOPRIGHT", detailscroll.backdrop, "BOTTOMRIGHT", 0, -5)
SkinButton(create)
create:ClearAllPoints()
create:SetPoint("RIGHT", cancel, "LEFT", -2*bpad, 0)
SkinButton(createall)
StripTextures(_G[name.."ExpandButtonFrame"])
detailscroll:ClearAllPoints()
detailscroll:SetPoint("TOPLEFT", 346, -65)
detailscroll:SetWidth(299)
detailscroll:SetHeight(338)
-- skin buttons
for i = 1, _G[maxreagents] do
local name = name.."Reagent" .. i
local item = _G[name]
local icon = _G[name.."IconTexture"]
local count = _G[name.."Count"]
local title = _G[name.."Name"]
local size = item:GetHeight() - 10
StripTextures(item)
CreateBackdrop(item, nil, nil, .75)
SetAllPointsOffset(item.backdrop, item, 4)
SetHighlight(item)
icon:SetWidth(size)
icon:SetHeight(size)
icon:ClearAllPoints()
icon:SetPoint("LEFT", 5, 0)
icon:SetTexCoord(.08, .92, .08, .92)
icon:SetParent(item.backdrop)
icon:SetDrawLayer("OVERLAY")
count:SetParent(item.backdrop)
count:SetDrawLayer("OVERLAY")
count:ClearAllPoints()
count:SetPoint("BOTTOMRIGHT", icon, "BOTTOMRIGHT", 0, 0)
title:SetParent(item.backdrop)
title:SetDrawLayer("OVERLAY")
end
if points then
points:ClearAllPoints()
points:SetPoint("RIGHT", create, "LEFT", -20, 0)
end
StripTextures(icon)
icon:ClearAllPoints()
icon:SetPoint("TOPLEFT", 5, -5)
SkinButton(icon, nil, nil, nil, nil, true)
icon:SetPushedTexture(nil)
seltitle:SetJustifyV("TOP")
seltitle:SetTextColor(.8,.8,.8,1)
reagentlabel:ClearAllPoints()
reagentlabel:SetPoint("TOPLEFT", seltitle, "BOTTOMLEFT", -45, -15)
reagentlabel:SetTextColor(1,1,1,1)
local scanner = libtipscan:GetScanner(name)
hooksecurefunc(SetSelection, function(id)
if id and id ~= 0 then
detailscroll:Show()
HandleIcon(icon, icon:GetNormalTexture())
if name == "TradeSkill" then
local itemlink = GetTradeSkillItemLink(id)
if not itemlink then return end
local _, _, link = string.find(itemlink, "(item:%d+:%d+:%d+:%d+)")
local off = requiretext and requiretext:GetHeight() or 1
reagentlabel:SetPoint("TOPLEFT", seltitle, "BOTTOMLEFT", -45, -15-off)
if link then
scanner:SetHyperlink(link)
seltitle:SetHeight(0)
seltitle:SetText(scanner:FontString())
if seltitle:GetHeight() < 30 then
seltitle:SetHeight(35)
end
else
detailscroll:Hide()
end
end
end
end)
end
-- Compatibility
if search then -- tbc / turtle wow
_G[displayed] = 21
scrollframe:SetHeight(338)
local rank = _G[name.."RankFrameSkillRank"]
if rank then
rank:ClearAllPoints()
rank:SetPoint("CENTER", rankbar, "CENTER", 0, 0)
end
-- Turtle WoW: MatsCheckButton + SkillCheckButton
-- standard TBC: AvailableFilterCheckButton
local available = _G[frame:GetName().."AvailableFilterCheckButton"]
or _G[name.."MatsCheckButton"]
or _G[name.."FrameMatsCheckButton"]
local available2 = _G[name.."SkillCheckButton"]
or _G[name.."FrameSkillCheckButton"]
if available then
SkinCheckbox(available)
available:ClearAllPoints()
available:SetPoint("BOTTOMLEFT", scrollframe.backdrop, "TOPLEFT", -4, 2)
end
if available2 then
SkinCheckbox(available2)
available2:ClearAllPoints()
available2:SetPoint("LEFT", available, "RIGHT", 90, 0)
end
search:DisableDrawLayer("BACKGROUND")
CreateBackdrop(search, nil, nil, 1)
search.backdrop:SetAllPoints(search)
search:SetTextInsets(5, 5, 5, 5)
search:SetHeight(22)
search:ClearAllPoints()
search:SetPoint("TOPLEFT", scrollframe.backdrop, "BOTTOMLEFT", 0, -5)
search:SetPoint("TOPRIGHT", scrollframe.backdrop, "BOTTOMRIGHT", 0, -5)
local craft_filter = CraftFrameFilterDropDown
if craft_filter then
SkinDropDown(craft_filter)
craft_filter:ClearAllPoints()
craft_filter:SetPoint("BOTTOMRIGHT", scrollframe.backdrop, "TOPRIGHT", 15, 0)
end
else -- vanilla (no search)
_G[displayed] = 23
end
-- build remaining tradeskills
for i = 9, _G[displayed] do
local button = _G[template..i] or CreateFrame("Button", template..i, frame, template.."ButtonTemplate")
button:SetPoint("TOPLEFT", _G[template..i - 1], "BOTTOMLEFT")
end
for i = 1, _G[displayed] do SkinCollapseButton(_G[template..i]) end
end)
end
end)