Files
Brues 967487e283 Utilizing ClassicAPI 1.6.0
commit d63057474083aa67fda2aa28ee6301334ffc4fdf
Author: Brues <5278969+brues-code@users.noreply.github.com>
Date:   Mon Jul 6 00:59:17 2026 -0500

    Use C_Map.GetMapOverlays instead of hardcoded pfMapOverlayData

    ClassicAPI's C_Map.GetMapOverlays reads WorldMapOverlay.dbc directly and
    returns the full overlay list for a zone (explored + unexplored) — the
    data vanilla's GetMapOverlayInfo withholds. mapreveal now iterates it
    straight (named fields: textureName/texturePath/width/height/offsets),
    dropping unpack_hash and the pfMapOverlayData tables entirely.

    Also fixes the explored-check: it compared the full texture path against
    GetMapOverlayInfo's bare-name keys, so the magnifying glass never
    suppressed on explored overlays. Now matches on the bare name.

    Removes ~870 lines of hand-measured overlay data (base + Turtle).

commit ad12c8209a80cd1211fe08e83f7013d24b5efd2d
Author: Brues <5278969+brues-code@users.noreply.github.com>
Date:   Sun Jul 5 23:45:09 2026 -0500

    utilize HookScript from ClassicAPI
2026-07-09 00:56:06 -05:00

26 lines
863 B
Lua

pfUI:RegisterSkin("Tooltips", function ()
local rawborder, border = GetBorderSize()
local alpha = tonumber(C.tooltip.alpha)
for _, tooltip in pairs({GameTooltip, ItemRefTooltip, ShoppingTooltip1, ShoppingTooltip2}) do
CreateBackdrop(tooltip, nil, nil, alpha)
CreateBackdropShadow(tooltip)
end
WorldMapTooltip:HookScript("OnShow", function()
CreateBackdrop(WorldMapTooltip, nil, nil, alpha)
CreateBackdropShadow(WorldMapTooltip)
end)
SkinCloseButton(ItemRefCloseButton, ItemRefTooltip.backdrop, -6, -6)
for _, tooltip in pairs({ShoppingTooltip1, ShoppingTooltip2}) do
tooltip:SetClampedToScreen(true)
tooltip:HookScript("OnShow", function()
local a, b, c, x, y = this:GetPoint()
if not x or x == 0 then x = (border*2) + ( x or 0 ) + 1 end
if a then this:SetPoint(a, b, c, x, y) end
end)
end
end)