Files
pfUI/modules/focus.lua
T
2026-05-21 02:35:46 -05:00

252 lines
6.9 KiB
Lua

pfUI:RegisterModule("focus", "vanilla:tbc", function ()
-- do not go further on disabled UFs
if C.unitframes.disable == "1" then return end
pfUI.uf.focus = pfUI.uf:CreateUnitFrame("Focus", nil, C.unitframes.focus, .2)
pfUI.uf.focus:UpdateFrameSize()
pfUI.uf.focus:SetPoint("BOTTOMLEFT", UIParent, "BOTTOM", 220, 220)
UpdateMovable(pfUI.uf.focus)
pfUI.uf.focus:Hide()
pfUI.uf.focustarget = pfUI.uf:CreateUnitFrame("FocusTarget", nil, C.unitframes.focustarget, .2)
pfUI.uf.focustarget:UpdateFrameSize()
pfUI.uf.focustarget:SetPoint("BOTTOMLEFT", pfUI.uf.focus, "TOP", 0, 10)
UpdateMovable(pfUI.uf.focustarget)
pfUI.uf.focustarget:Hide()
end)
-- register focus emulation commands for vanilla
if pfUI.client > 11200 then return end
-- Helper: set focus frame to a GUID
local function SetFocusByGUID(guid)
pfUI.uf.focus.unitname = nil
pfUI.uf.focus.label = guid
pfUI.uf.focus.id = ""
if pfUI.uf.focustarget then
pfUI.uf.focustarget.unitname = nil
pfUI.uf.focustarget.label = guid .. "target"
pfUI.uf.focustarget.id = ""
end
C_Minimap.SetFocusByGUID(guid)
end
-- Helper: set focus frame by name (fallback, no Nampower)
local function SetFocusByName(name)
pfUI.uf.focus.unitname = strlower(name)
pfUI.uf.focus.label = nil
pfUI.uf.focus.id = nil
if pfUI.uf.focustarget then
pfUI.uf.focustarget.unitname = strlower(name) .. "target"
pfUI.uf.focustarget.label = nil
pfUI.uf.focustarget.id = nil
end
C_Minimap.SetFocusByName(name)
end
SLASH_PFFOCUS1, SLASH_PFFOCUS2 = '/focus', '/pffocus'
function SlashCmdList.PFFOCUS(msg)
if not pfUI.uf or not pfUI.uf.focus then return end
if msg ~= "" then
-- Try to resolve GUID via short target swap
if UnitExists then
local prevGUID = UnitGUID("target")
local prevPlayer = UnitIsUnit("target", "player")
-- Suppress "Unknown unit" errors during targeting attempts (fired async)
UIErrorsFrame:UnregisterEvent("UI_ERROR_MESSAGE")
-- Try exact match first, then prefix match via /tar
TargetByName(msg, true)
local guid = UnitGUID("target")
if not guid or guid == "0x0000000000000000" then
-- Fallback: prefix match (like /tar storm -> Stormwind Guard)
SlashCmdList.TARGET(msg)
_, guid = UnitExists("target")
end
-- Re-enable errors next frame (errors are fired async)
local restore = CreateFrame("Frame")
restore:SetScript("OnUpdate", function()
UIErrorsFrame:RegisterEvent("UI_ERROR_MESSAGE")
restore:SetScript("OnUpdate", nil)
end)
-- Restore previous target
if prevGUID and prevGUID ~= "0x0000000000000000" then
TargetUnit(prevGUID)
elseif prevPlayer then
TargetUnit("player")
else
ClearTarget()
end
if guid and guid ~= "0x0000000000000000" then
SetFocusByGUID(guid)
return
end
end
-- Fallback: name-based (non-Nampower clients)
SetFocusByName(msg)
else
-- No msg: use current target
if UnitExists then
local guid = UnitGUID("target")
if guid and guid ~= "0x0000000000000000" then
SetFocusByGUID(guid)
return
end
end
-- Fallback: name-based
local name = UnitName("target")
if name then
SetFocusByName(name)
end
end
end
SLASH_PFCLEARFOCUS1, SLASH_PFCLEARFOCUS2 = '/clearfocus', '/pfclearfocus'
function SlashCmdList.PFCLEARFOCUS(msg)
if pfUI.uf and pfUI.uf.focus then
pfUI.uf.focus.unitname = nil
pfUI.uf.focus.label = nil
pfUI.uf.focus.id = nil
end
if pfUI.uf and pfUI.uf.focustarget then
pfUI.uf.focustarget.unitname = nil
pfUI.uf.focustarget.label = nil
pfUI.uf.focustarget.id = nil
end
C_Minimap.ClearFocus()
end
SLASH_PFCASTFOCUS1, SLASH_PFCASTFOCUS2 = '/castfocus', '/pfcastfocus'
function SlashCmdList.PFCASTFOCUS(msg)
if not pfUI.uf.focus or not pfUI.uf.focus:IsShown() then
UIErrorsFrame:AddMessage(SPELL_FAILED_BAD_TARGETS, 1, 0, 0)
return
end
local func = pfUI.api.TryMemoizedFuncLoadstringForSpellCasts(msg)
local focusGUID = pfUI.uf.focus.label
local hasGUID = focusGUID and focusGUID ~= "" and focusGUID ~= "0x0000000000000000"
-- GUID-based cast (Nampower) - no target toggle needed
if hasGUID and CastSpellByName and not func then
CastSpellByName(msg, focusGUID)
return
end
-- For lua functions with GUID: short target swap via GUID
if hasGUID and func then
local currentGUID = UnitGUID("target")
local isPlayer = UnitIsUnit("target", "player")
TargetUnit(focusGUID)
local newGUID = UnitGUID("target")
if newGUID ~= focusGUID then
-- Could not target focus, restore and fail
if currentGUID and currentGUID ~= "0x0000000000000000" then
TargetUnit(currentGUID)
elseif isPlayer then
TargetUnit("player")
else
TargetLastTarget()
end
UIErrorsFrame:AddMessage(SPELL_FAILED_BAD_TARGETS, 1, 0, 0)
return
end
func()
if currentGUID and currentGUID ~= "0x0000000000000000" then
TargetUnit(currentGUID)
elseif isPlayer then
TargetUnit("player")
else
TargetLastTarget()
end
return
end
-- Fallback: name-based target swap (no Nampower / no GUID)
local skiptarget = false
local player = UnitIsUnit("target", "player")
local unitname = ""
if pfUI.uf.focus.label and pfUI.uf.focus.id and
UnitIsUnit("target", pfUI.uf.focus.label .. pfUI.uf.focus.id) then
skiptarget = true
else
pfScanActive = true
if pfUI.uf.focus.label and pfUI.uf.focus.id then
unitname = UnitName(pfUI.uf.focus.label .. pfUI.uf.focus.id)
TargetUnit(pfUI.uf.focus.label .. pfUI.uf.focus.id)
else
unitname = pfUI.uf.focus.unitname
TargetByName(pfUI.uf.focus.unitname, true)
end
if strlower(UnitName("target") or "") ~= strlower(unitname or "") then
pfScanActive = nil
TargetLastTarget()
UIErrorsFrame:AddMessage(SPELL_FAILED_BAD_TARGETS, 1, 0, 0)
return
end
end
if func then
func()
else
CastSpellByName(msg)
end
if skiptarget == false then
pfScanActive = nil
if player then
TargetUnit("player")
else
TargetLastTarget()
end
end
end
SLASH_PFSWAPFOCUS1, SLASH_PFSWAPFOCUS2 = '/swapfocus', '/pfswapfocus'
function SlashCmdList.PFSWAPFOCUS(msg)
if not pfUI.uf or not pfUI.uf.focus then return end
local _, guid = nil, nil
if UnitExists then
_, guid = UnitExists("target")
end
if guid and guid ~= "0x0000000000000000" then
local oldGUID = pfUI.uf.focus.label
SetFocusByGUID(guid)
-- Target old focus if we had one
if oldGUID and oldGUID ~= "" and oldGUID ~= "0x0000000000000000" then
TargetUnit(oldGUID)
end
else
-- Fallback: name-based swap
local oldunit = UnitExists("target") and strlower(UnitName("target") or "")
if oldunit and pfUI.uf.focus.unitname then
TargetByName(pfUI.uf.focus.unitname, true)
pfUI.uf.focus.unitname = oldunit
end
end
end