mirror of
https://github.com/brues-code/pfUI.git
synced 2026-09-23 16:16:56 +00:00
77 lines
2.5 KiB
Lua
77 lines
2.5 KiB
Lua
-- load pfUI environment
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setfenv(1, pfUI:GetEnvironment())
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local mobdb, enabled = {}, true
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local target, dmg, perc, diff = nil, 0, 0, 0, 0
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local UnitHealth, UnitHealthMax
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local libhealth = CreateFrame("Frame")
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libhealth:RegisterEvent("UNIT_HEALTH")
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libhealth:RegisterEvent("UNIT_COMBAT")
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libhealth:RegisterEvent("PLAYER_TARGET_CHANGED")
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libhealth:RegisterEvent("PLAYER_ENTERING_WORLD")
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libhealth:SetScript("OnEvent", function()
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if event == "PLAYER_ENTERING_WORLD" then
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-- create initial health cache tables
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pfUI_cache["libhealth"] = pfUI_cache["libhealth"] or {}
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mobdb = pfUI_cache["libhealth"]
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-- load enable state and set functions
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enabled = pfUI_config["global"]["libhealth"] == "1" and true or nil
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pfUI.api.UnitHealth = enabled and UnitHealth or nil
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pfUI.api.UnitHealthMax = enabled and UnitHealthMax or nil
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end
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-- return as we're not supposed to be here
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if not enabled then this:UnregisterAllEvents() return end
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-- try to estimate mob health based on combat and health events
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if event == "PLAYER_TARGET_CHANGED" then
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dmg, perc = 0, _G.UnitHealth("target")
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if UnitName("target") and UnitLevel("target") and _G.UnitHealthMax("target") == 100 then
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target = string.format("%s:%d",UnitName("target"), UnitLevel("target"))
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else
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target = nil
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end
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elseif target and event == "UNIT_COMBAT" and arg1 == "target" then
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dmg = dmg + arg4
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elseif target and event == "UNIT_HEALTH" and arg1 == "target" then
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diff = perc-_G.UnitHealth("target")
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if dmg > 0 and diff > 0 then
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mobdb[target] = mobdb[target] or {}
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if not mobdb[target][2] or diff > mobdb[target][2] then
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mobdb[target][1] = ceil(dmg / diff * 100)
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mobdb[target][2] = diff
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end
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end
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end
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end)
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-- core function to query the generated database
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local unit, level, cur, max, dbstring
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local function GetHealthPairs(unitstr)
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unit = UnitName(unitstr)
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level = UnitLevel(unitstr)
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cur = _G.UnitHealth(unitstr)
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max = _G.UnitHealthMax(unitstr)
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if unit and level and max == 100 then
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dbstring = string.format("%s:%s", unit, level)
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if mobdb[dbstring] and mobdb[dbstring][1] and mobdb[dbstring][2] > 5 then
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return ceil(mobdb[dbstring][1]/100*cur), mobdb[dbstring][1]
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end
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end
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return nil
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end
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-- functions to overwrite the default health api with estimated values
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pfUI.api.UnitHealth = function(unitstr)
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cur, max = GetHealthPairs(unitstr)
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return cur or _G.UnitHealth(unitstr)
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end
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pfUI.api.UnitHealthMax = function(unitstr)
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cur, max = GetHealthPairs(unitstr)
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return max or _G.UnitHealthMax(unitstr)
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end
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