Files
pfUI/pfUI.lua
T
brues-code 013fcc6c90 add equipment manager (#3)
* equipmentmanager

* use BAG_UPDATE_DELAYED

* CharacterFrame.backdrop doesn't on creation so check onShow

* adjust button positioning

* Show Equipment Set tooltip

* fix icon select scrolling issue

* Equip Set on double click

* slot tooltips: use location-aware GameTooltip methods

Branch on EquipmentManager_GetLocationData: SetBagItem for bagged items,
SetInventoryItem for equipped, fall back to SetInventoryItemByID for
missing or unresolved entries. Surfaces durability/charges/enchants in
the tooltip when the item is reachable.

Also cache C_EquipmentSet.GetItemLocations once per Refresh and store
it on each slot button instead of re-fetching inside the missing-item
border branch.

* purg esome comments

* use GameTooltip_Hide from !!!classicapi

* moved flyout to character frame

* ignore item icon shows on item slots now

* defer ignored-slot toggles until Save

Toggling a slot's ignored state in the flyout no longer immediately
calls SaveEquipmentSet. Instead the change is recorded in a per-set
pendingIgnoredToggles table; the overlay reflects the effective
state (persisted XOR pending) so the user sees the visual change
right away, and Save commits the toggles by replaying them into
ClassicAPI's session ignored list before SaveEquipmentSet.

Pending toggles clear on Save (committed) and on set deletion.

* overhaul icon picker

* fixed width

* fixed issue where selected icon got cleared out

* correct flyout button order

* backport more equipment manager icons

* refactor window

* fixed gear menu

* remove set cap

* bump minimum classicapi version

* bump minimum version to 1.3.3

* row menu: close on outside click

GLOBAL_MOUSE_DOWN fires regardless of which frame absorbs the click
and (unlike a veil frame) doesn't consume the original event, so
clicking another row's gear closes the old menu and opens the new
one in a single click. The gear's own OnClick handles the same-row
toggle close, since GLOBAL_MOUSE_DOWN's anchorBtn check excludes it.

Bumps minimum ClassicAPI to 1.3.4 for GLOBAL_MOUSE_DOWN /
IsMouseButtonDown.

* use pfUI.path

* comment cleanup

* bump min classicapi version

---------

Co-authored-by: Brues <5278969+brues-code@users.noreply.github.com>
2026-05-31 12:56:30 -05:00

519 lines
16 KiB
Lua

SLASH_RELOAD1 = '/rl'
function SlashCmdList.RELOAD(msg, editbox)
ReloadUI()
end
SLASH_PFUI1 = '/pfui'
function SlashCmdList.PFUI(msg, editbox)
if pfUI.gui:IsShown() then
pfUI.gui:Hide()
else
pfUI.gui:Show()
end
end
SLASH_GM1, SLASH_GM2 = '/gm', '/support'
function SlashCmdList.GM(msg, editbox)
ToggleHelpFrame(1)
end
pfUI = CreateFrame("Frame", nil, UIParent)
pfUI:RegisterEvent("ADDON_LOADED")
-- setup bootvar
pfUI.bootup = true
-- ClassicAPI dependency check.
-- pfUI relies pervasively on the modern C_* / SuperWoW / nameplate / focus
-- API surface that ClassicAPI polyfills, so presence is required.
local PFUI_CLASSIC_API_MIN = 10306 -- v1.3.4 (X*10000 + Y*100 + Z)
if not CLASSIC_API_VERSION or CLASSIC_API_VERSION < PFUI_CLASSIC_API_MIN then
pfUI.disabled = true
local alertFrame = CreateFrame("Frame")
alertFrame:RegisterEvent("PLAYER_LOGIN")
alertFrame:SetScript("OnEvent", function()
StaticPopupDialogs["PFUI_CLASSICAPI_REQUIRED"] = {
text = "This fork of |cff33ffccpf|cffffffffUI|r requires ClassicAPI\n v1.2.0 or newer.\n\nAll |cff33ffccpf|cffffffffUI|r modules have been disabled.\nInstall ClassicAPI from:",
button1 = OKAY,
hasEditBox = 1,
editBoxWidth = 280,
timeout = 0,
whileDead = 1,
hideOnEscape = 1,
preferredIndex = 3,
OnShow = function()
local editBox = _G[this:GetName().."EditBox"]
if editBox then
editBox:SetText("https://github.com/brues-code/ClassicAPI")
editBox:HighlightText()
editBox:SetFocus()
end
end,
}
StaticPopup_Show("PFUI_CLASSICAPI_REQUIRED")
if DEFAULT_CHAT_FRAME then
DEFAULT_CHAT_FRAME:AddMessage(
"This fork of pfUI requires ClassicAPI v1.2.0+. Get it at https://github.com/brues-code/ClassicAPI",
1, 0.3, 0.3
)
end
end)
end
-- initialize saved variables
pfUI_playerDB = {}
pfUI_config = {}
pfUI_init = {}
pfUI_profiles = {}
pfUI_addon_profiles = {}
pfUI_cache = {}
pfUI_throttle = {}
-- localization
pfUI_locale = {}
pfUI_translation = {}
-- initialize default variables
pfUI.cache = {}
pfUI.module = {}
pfUI.modules = {}
pfUI.skin = {}
pfUI.skins = {}
pfUI.environment = {}
pfUI.movables = {}
pfUI.version = {}
pfUI.hooks = {}
pfUI.env = {}
-- check if macro addons are loaded (disables macrotweak/macroscan)
function pfUI:MacroAddonsLoaded()
return IsAddOnLoaded("Supermacro") or IsAddOnLoaded("SuperCleveRoidMacros") or IsAddOnLoaded("UltimaMacros")
end
-- detect current addon path
local tocs = { "", "-master", "-tbc", "-wotlk" }
for _, name in pairs(tocs) do
local current = string.format("pfUI%s", name)
local title = C_AddOns.GetAddOnName(current)
if title then
pfUI.name = current
pfUI.path = "Interface\\AddOns\\" .. current
break
end
end
-- handle/convert media dir paths
pfUI.media = setmetatable({}, { __index = function(tab,key)
local value = tostring(key)
if strfind(value, "img:") then
value = string.gsub(value, "img:", pfUI.path .. "\\img\\")
elseif strfind(value, "font:") then
value = string.gsub(value, "font:", pfUI.path .. "\\fonts\\")
else
value = string.gsub(value, "Interface\\AddOns\\pfUI\\", pfUI.path .. "\\")
end
rawset(tab,key,value)
return value
end})
-- cache client version
local _, _, _, client = GetBuildInfo()
pfUI.client = client or 11200
-- setup pfUI namespace
setmetatable(pfUI.env, {__index = getfenv(0)})
PFUI_CLASS_COLORS = setmetatable({
WARRIOR = { r = 0.78, g = 0.61, b = 0.43 },
MAGE = { r = 0.25, g = 0.78, b = 0.92 },
ROGUE = { r = 1, g = 0.96, b = 0.41 },
DRUID = { r = 1, g = 0.49, b = 0.04 },
HUNTER = { r = 0.67, g = 0.83, b = 0.45 },
SHAMAN = { r = 0, g = 0.44, b = 0.87 },
PRIEST = { r = 1, g = 1, b = 1 },
WARLOCK = { r = 0.53, g = 0.53, b = 0.93 },
PALADIN = { r = 0.96, g = 0.55, b = 0.73 },
}, { __index = function(t,k)
local unknownColor = CreateColor(0.6, 0.6, 0.6, 1)
unknownColor.colorStr = unknownColor:GenerateHexColor()
return unknownColor
end})
for _, classColor in pairs(PFUI_CLASS_COLORS) do
Mixin(classColor, ColorMixin)
classColor.a = 1
classColor.colorStr = classColor:GenerateHexColor()
end
function pfUI:UpdateFonts()
-- abort when config is not ready yet
if not pfUI_config or not pfUI_config.global then return end
-- load font configuration
local default, tooltip, unit, unit_name, combat
if pfUI_config.global.force_region == "1" and GetLocale() == "zhCN" then
-- force locale compatible fonts (zhCN 1.12)
default = "Fonts\\FZXHLJW.TTF"
tooltip = "Fonts\\FZXHLJW.TTF"
combat = "Fonts\\FZXHLJW.TTF"
unit = "Fonts\\FZXHLJW.TTF"
unit_name = "Fonts\\FZXHLJW.TTF"
elseif pfUI_config.global.force_region == "1" and GetLocale() == "zhTW" then
-- force locale compatible fonts (zhTW 1.12)
default = "Fonts\\FZXHLJW.ttf"
tooltip = "Fonts\\FZXHLJW.ttf"
combat = "Fonts\\FZXHLJW.ttf"
unit = "Fonts\\FZXHLJW.ttf"
unit_name = "Fonts\\FZXHLJW.ttf"
elseif pfUI_config.global.force_region == "1" and GetLocale() == "koKR" then
-- force locale compatible fonts (koKR)
default = "Fonts\\2002.TTF"
tooltip = "Fonts\\2002.TTF"
combat = "Fonts\\2002.TTF"
unit = "Fonts\\2002.TTF"
unit_name = "Fonts\\2002.TTF"
else
-- use default entries
default = pfUI.media[pfUI_config.global.font_default]
tooltip = pfUI.media[pfUI_config.tooltip.font_tooltip]
combat = pfUI.media[pfUI_config.global.font_combat]
unit = pfUI.media[pfUI_config.global.font_unit]
unit_name = pfUI.media[pfUI_config.global.font_unit_name]
end
-- write setting shortcuts
pfUI.font_default = default
pfUI.font_combat = combat
pfUI.font_unit = unit
pfUI.font_unit_name = unit_name
-- skip setting fonts, keep blizzard defaults
if pfUI_config.global.font_blizzard == "1" then
return
end
-- set game constants
STANDARD_TEXT_FONT = default
DAMAGE_TEXT_FONT = combat
NAMEPLATE_FONT = default
UNIT_NAME_FONT = unit_name
-- If the Invisible font is selected, suppress all combat text entirely
if string.find(combat or "", "AdobeBlank") then
SHOW_COMBAT_TEXT = "0"
end
-- set dropdown font to default size
UIDROPDOWNMENU_DEFAULT_TEXT_HEIGHT = 11
-- change default game font objects
SystemFont:SetFont(default, 15)
GameFontNormal:SetFont(default, 12)
GameFontBlack:SetFont(default, 12)
GameFontNormalSmall:SetFont(default, 11)
GameFontNormalLarge:SetFont(default, 16)
GameFontNormalHuge:SetFont(default, 20)
NumberFontNormal:SetFont(default, 14, "OUTLINE")
NumberFontNormalSmall:SetFont(default, 14, "OUTLINE")
NumberFontNormalLarge:SetFont(default, 16, "OUTLINE")
NumberFontNormalHuge:SetFont(default, 30, "OUTLINE")
QuestTitleFont:SetFont(default, 18)
QuestFont:SetFont(default, 13)
QuestFontHighlight:SetFont(default, 14)
ItemTextFontNormal:SetFont(default, 15)
MailTextFontNormal:SetFont(default, 15)
SubSpellFont:SetFont(default, 12)
DialogButtonNormalText:SetFont(default, 16)
ZoneTextFont:SetFont(default, 34, "OUTLINE")
SubZoneTextFont:SetFont(default, 24, "OUTLINE")
GameTooltipText:SetFont(tooltip, pfUI_config.tooltip.font_tooltip_size)
GameTooltipTextSmall:SetFont(tooltip, pfUI_config.tooltip.font_tooltip_size)
GameTooltipHeaderText:SetFont(tooltip, pfUI_config.tooltip.font_tooltip_size + 1)
WorldMapTextFont:SetFont(default, 102, "THICK")
InvoiceTextFontNormal:SetFont(default, 12)
InvoiceTextFontSmall:SetFont(default, 12)
CombatTextFont:SetFont(combat, 25)
ChatFontNormal:SetFont(default, 13, pfUI_config.chat.text.outline == "1" and "OUTLINE")
if TextStatusBarTextSmall then -- does not exist in koKR
TextStatusBarTextSmall:SetFont(default, 12, "NORMAL")
end
end
local translations
function pfUI:GetEnvironment()
-- load api into environment
for m, func in pairs(pfUI.api or {}) do
pfUI.env[m] = func
end
if pfUI_config and pfUI_config.global and pfUI_config.global.language and not translations then
local lang = pfUI_config and pfUI_config.global and pfUI_config.global.language and pfUI_translation[pfUI_config.global.language] and pfUI_config.global.language or GetLocale()
pfUI.env.T = setmetatable(pfUI_translation[lang] or {}, { __index = function(tab,key)
local value = tostring(key)
rawset(tab,key,value)
return value
end})
translations = true
end
pfUI.env._G = getfenv(0)
pfUI.env.C = pfUI_config
pfUI.env.pfUI_throttle = _G.pfUI_throttle
pfUI.env.L = (pfUI_locale[GetLocale()] or pfUI_locale["enUS"])
return pfUI.env
end
-- [ New Module Registry ]
-- Tracks modules introduced after initial release so existing users get
-- a one-time prompt asking if they want to enable them.
pfUI.new_modules = {}
function pfUI:RegisterNewModule(name, label, class)
table.insert(pfUI.new_modules, { name = name, label = label, class = class })
end
function pfUI:CheckNewModules()
pfUI_init.seen_modules = pfUI_init.seen_modules or {}
local pending = 0
local _, playerClass = UnitClass("player")
for _, entry in pairs(pfUI.new_modules) do
if not pfUI_init.seen_modules[entry.name] and pfUI_init["finalize"] then
if not entry.class or entry.class == playerClass then
pending = pending + 1
end
end
end
if pending == 0 then return end
local remaining = pending
local needsReload = false
local function onAnswer()
remaining = remaining - 1
if remaining <= 0 and needsReload then
ReloadUI()
end
end
for _, entry in pairs(pfUI.new_modules) do
local name = entry.name
if not pfUI_init.seen_modules[name] then
-- Skip modules restricted to a different class
if entry.class and entry.class ~= playerClass then
-- don't mark as seen - player might have a druid alt later
else
pfUI_init.seen_modules[name] = true
-- Only prompt existing users (firstrun wizard already ran)
if pfUI_init["finalize"] then
StaticPopupDialogs["PFUI_NEW_MODULE_" .. strupper(name)] = {
text = "|cff33ffccpfUI|r: New module available!\n\n|cffffffffDo you want to enable |cff33ffcc" .. (entry.label or name) .. "|r|cffffffff?\n\nYou can always change this later in the pfUI settings.|r",
button1 = "Yes",
button2 = "No",
OnAccept = function()
pfUI_config["disabled"] = pfUI_config["disabled"] or {}
pfUI_config["disabled"][name] = nil
onAnswer()
end,
OnCancel = function()
pfUI_config["disabled"] = pfUI_config["disabled"] or {}
pfUI_config["disabled"][name] = "1"
needsReload = true
onAnswer()
end,
timeout = 0,
whileDead = true,
hideOnEscape = false,
}
StaticPopup_Show("PFUI_NEW_MODULE_" .. strupper(name))
end
end -- else (class match)
end
end
end
local function BackwardsCompatRegister(func, arg3)
if arg3 and type(func) == "string" and type(arg3) == "function" and string.find(func, "vanilla") then
return arg3
end
return func
end
function pfUI:RegisterModule(name, func, arg3)
if pfUI.disabled then return end
if pfUI.module[name] then return end
func = BackwardsCompatRegister(func, arg3)
pfUI.module[name] = func
table.insert(pfUI.modules, name)
if not pfUI.bootup then
pfUI:LoadModule(name)
end
end
function pfUI:RegisterSkin(name, func, arg3)
if pfUI.disabled then return end
if pfUI.skin[name] then return end
func = BackwardsCompatRegister(func, arg3)
pfUI.skin[name] = func
table.insert(pfUI.skins, name)
if not pfUI.bootup then
pfUI:LoadSkin(name)
end
end
function pfUI:LoadModule(m)
setfenv(pfUI.module[m], pfUI:GetEnvironment())
pfUI.module[m]()
end
function pfUI:LoadSkin(s)
setfenv(pfUI.skin[s], pfUI:GetEnvironment())
pfUI.skin[s]()
end
pfUI:SetScript("OnEvent", function()
if pfUI.disabled then return end
-- make sure to initialize and set our fonts
-- each time an addon got loaded but only
-- when the config is already accessible
if not pfUI.bootup then
pfUI:UpdateFonts()
end
if arg1 == pfUI.name then
-- read pfUI version from .toc file
local major, minor, fix = pfUI.api.strsplit(".", tostring(GetAddOnMetadata(pfUI.name, "Version")))
pfUI.version.major = tonumber(major) or 1
pfUI.version.minor = tonumber(minor) or 2
pfUI.version.fix = tonumber(fix) or 0
pfUI.version.string = pfUI.version.major .. "." .. pfUI.version.minor .. "." .. pfUI.version.fix
-- use "Modern" as default profile on a fresh install
if pfUI.api.isempty(pfUI_init) and pfUI.api.isempty(pfUI_config) then
pfUI_config = pfUI.api.CopyTable(pfUI_profiles["Modern"]) or {}
end
pfUI:LoadConfig()
pfUI:MigrateConfig()
pfUI:UpdateFonts()
-- load modules
for _, m in pairs(this.modules) do
if not ( pfUI_config["disabled"] and pfUI_config["disabled"][m] == "1" ) then
pfUI:LoadModule(m)
end
end
-- load skins
for _, s in pairs(this.skins) do
if not ( pfUI_config["disabled"] and pfUI_config["disabled"]["skin_" .. s] == "1" ) then
pfUI:LoadSkin(s)
end
end
pfUI.bootup = nil
-- Prompt existing users about newly introduced modules
pfUI:CheckNewModules()
end
end)
pfUI.backdrop = {
bgFile = "Interface\\BUTTONS\\WHITE8X8", tile = false, tileSize = 0,
edgeFile = "Interface\\BUTTONS\\WHITE8X8", edgeSize = 1,
insets = {left = -1, right = -1, top = -1, bottom = -1},
}
pfUI.backdrop_no_top = pfUI.backdrop
pfUI.backdrop_thin = {
bgFile = "Interface\\BUTTONS\\WHITE8X8", tile = false, tileSize = 0,
edgeFile = "Interface\\BUTTONS\\WHITE8X8", edgeSize = 1,
insets = {left = 0, right = 0, top = 0, bottom = 0},
}
pfUI.backdrop_hover = {
edgeFile = "Interface\\BUTTONS\\WHITE8X8", edgeSize = 24,
insets = {left = -1, right = -1, top = -1, bottom = -1},
}
pfUI.backdrop_shadow = {
edgeFile = pfUI.media["img:glow2"], edgeSize = 8,
insets = {left = 0, right = 0, top = 0, bottom = 0},
}
pfUI.backdrop_blizz_bg = {
bgFile = "Interface\\BUTTONS\\WHITE8X8", tile = true, tileSize = 8,
insets = { left = 3, right = 3, top = 3, bottom = 3 }
}
pfUI.backdrop_blizz_border = {
edgeFile = pfUI.media["img:border_blizz"], edgeSize = 6,
insets = { left = 3, right = 3, top = 3, bottom = 3 }
}
pfUI.backdrop_blizz_full = {
bgFile = "Interface\\BUTTONS\\WHITE8X8", tile = true, tileSize = 8,
edgeFile = pfUI.media["img:border_blizz"], edgeSize = 6,
insets = { left = 3, right = 3, top = 3, bottom = 3 }
}
message = function(msg)
DEFAULT_CHAT_FRAME:AddMessage("|cffcccc33INFO: |cffffff55" .. ( msg or "nil" ))
end
print = print or message
error = function(msg)
if PF_DEBUG_MODE then message(debugstack()) end
if string.find(msg, "AddOns\\pfUI") then
DEFAULT_CHAT_FRAME:AddMessage("|cffcc3333ERROR: |cffff5555".. (msg or "nil" ))
elseif not pfUI_config or (pfUI_config.global and pfUI_config.global.errors == "1") then
DEFAULT_CHAT_FRAME:AddMessage("|cffcc3333ERROR: |cffff5555".. (msg or "nil" ))
end
end
seterrorhandler(error)
function pfUI.SetupCVars()
ClearTutorials()
TutorialFrame_HideAllAlerts()
ConsoleExec("CameraDistanceMaxFactor 5")
SetCVar("autoSelfCast", "1")
SetCVar("profanityFilter", "0")
MultiActionBar_ShowAllGrids()
ALWAYS_SHOW_MULTIBARS = "1"
SHOW_BUFF_DURATIONS = "1"
QUEST_FADING_DISABLE = "1"
NAMEPLATES_ON = "1"
SIMPLE_CHAT = "0"
-- Only force combat text CVars when not using the Invisible font.
-- If AdobeBlank is selected, the player wants no combat text -- respect that.
local isInvisible = pfUI_config.global.font_combat and
string.find(pfUI_config.global.font_combat, "AdobeBlank")
if not isInvisible then
SHOW_COMBAT_TEXT = "1"
COMBAT_TEXT_SHOW_LOW_HEALTH_MANA = "1"
COMBAT_TEXT_SHOW_AURAS = "1"
COMBAT_TEXT_SHOW_AURA_FADE = "1"
COMBAT_TEXT_SHOW_COMBAT_STATE = "1"
COMBAT_TEXT_SHOW_DODGE_PARRY_MISS = "1"
COMBAT_TEXT_SHOW_RESISTANCES = "1"
COMBAT_TEXT_SHOW_REPUTATION = "1"
COMBAT_TEXT_SHOW_REACTIVES = "1"
COMBAT_TEXT_SHOW_FRIENDLY_NAMES = "1"
COMBAT_TEXT_SHOW_COMBO_POINTS = "1"
COMBAT_TEXT_SHOW_MANA = "1"
COMBAT_TEXT_FLOAT_MODE = "1"
COMBAT_TEXT_SHOW_HONOR_GAINED = "1"
end
UIParentLoadAddOn("Blizzard_CombatText")
end