Files
pfUI/modules/castbar.lua
T
Brues 0156d9dfec Harden strsplit against third-party global clobbering
BigWigs (SpellRequests) redefines the global string:split to return a table,
and another addon clobbers the strsplit global too. pfUI.api.strsplit and the
bare strsplit callers inherited the broken versions depending on load order,
producing 'attempt to compare number with nil' from GetStringColor.

- Make pfUI.api.strsplit fully self-contained (no delegation to global
  strsplit / string.split), so no override can reach it.
- Optimize the hot path: single-char delimiters use plain-text find (no
  pattern compilation, no per-call char-class string); localize string.find
  and string.sub.
- Route the per-frame castbar/nameplate color splits through GetStringColor,
  which caches, instead of re-splitting a constant string every update.
2026-07-29 10:37:29 -05:00

555 lines
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pfUI:RegisterModule("castbar", function ()
local font = C.castbar.use_unitfonts == "1" and pfUI.font_unit or pfUI.font_default
local font_size = C.castbar.use_unitfonts == "1" and C.global.font_unit_size or C.global.font_size
local rawborder, default_border = GetBorderSize("unitframes")
local cbtexture = pfUI.media[C.appearance.castbar.texture]
-- Helper function for castbar timer formatting
local function FormatCastbarTime(value)
if C.unitframes.castbardecimals == "1" then
-- 1 decimal, round half up (matches Blizzard spellbook display)
return string.format("%.1f", floor(value * 10 + 0.5) / 10)
else
-- 2 decimals (default)
return string.format("%.2f", value)
end
end
-- Clear cast state on the bar. Shows the bar full for one frame, then
-- OnUpdate fades it out.
local function ClearBar(cb)
cb.startTime, cb.endTime, cb.isChannel = nil, nil, nil
cb.activeName, cb.spellID = nil, nil
cb.isTradeskill = nil
cb.tradeskillTotal, cb.tradeskillCompleted, cb.tradeskillSpellID = nil, nil, nil
cb.tradeskillSingleMs, cb.currentCraftStart = nil, nil
cb.lastMax = nil
cb.delay = 0
cb.bar:SetMinMaxValues(1, 100)
cb.bar:SetValue(100)
if cb.bar.spark then cb.bar.spark:Hide() end
cb.fadeout = 1
end
-- "Spellname (N)" label for an active tradeskill merge — N is the number
-- of crafts remaining. Falls back to the bare spell name when ≤1 left.
local function UpdateTradeskillLabel(cb)
if not cb.tradeskillTotal or not cb.activeName or not cb.showname then return end
local remaining = cb.tradeskillTotal - (cb.tradeskillCompleted or 0)
if remaining > 1 then
cb.bar.left:SetText(string.format("%s (%d)", cb.activeName, remaining))
else
cb.bar.left:SetText(cb.activeName)
end
end
-- Stretch the bar to span all queued crafts (Quartz-style merge): the bar
-- fills continuously across the chain instead of resetting per craft.
-- Also arms the per-craft spark — a thin marker that crosses the bar once
-- per craft (so it moves N× faster than the main fill on an N-stack).
local function EnterTradeskillMerge(cb, startMs, endMs, count)
cb.tradeskillTotal = count
cb.tradeskillCompleted = 0
cb.tradeskillSpellID = cb.spellID
local single = endMs - startMs
cb.tradeskillSingleMs = single
cb.currentCraftStart = startMs
local mergedEnd = startMs + single * count
cb.endTime = mergedEnd
local duration = (mergedEnd - startMs) / 1000
cb.bar:SetMinMaxValues(0, duration)
cb.lastMax = duration
if cb.bar.spark then cb.bar.spark:Show() end
UpdateTradeskillLabel(cb)
end
-- Mark the start of craft 2..N within an active merge (called from the
-- SPELLCAST_START / SPELL_START_SELF handlers). Resets the per-craft
-- spark to the left edge of the bar.
local function StartTradeskillCraft(cb)
cb.currentCraftStart = GetTime() * 1000
local remaining = cb.tradeskillTotal - (cb.tradeskillCompleted or 0)
cb.endTime = cb.currentCraftStart + cb.tradeskillSingleMs * remaining
local duration = (cb.endTime - cb.startTime) / 1000
cb.bar:SetMinMaxValues(0, duration)
cb.lastMax = duration
UpdateTradeskillLabel(cb)
end
-- Stamp the bar with cast data and render text/icon/lag once. OnUpdate
-- then animates the fill from this state without touching C_Spell.
local function StampBar(cb, name, tex, startMs, endMs, spellID, isChannel, delayMs, isTradeskill)
cb.startTime = startMs
cb.endTime = endMs
cb.isChannel = isChannel
cb.spellID = spellID
cb.activeName = name
cb.isTradeskill = isTradeskill
cb.delay = (delayMs or 0) / 1000
cb:SetAlpha(1)
cb.fadeout = nil
cb.bar:SetStatusBarColor(GetStringColor(C.appearance.castbar[isChannel and "channelcolor" or "castbarcolor"]))
local rank = ""
if spellID then
rank = C_Spell.GetSpellSubtext(spellID) or ""
end
local spellname = (cb.showname and name) and (name .. " ") or ""
local rankstr = (cb.showrank and rank ~= "") and string.format("|cffaaffcc[%s]|r", rank) or ""
cb.bar.left:SetText(spellname .. rankstr)
if tex and cb.showicon then
local size = cb:GetHeight()
cb.icon:Show()
cb.icon:SetSize(size, size)
cb.icon.texture:SetTexture(tex)
cb.bar:SetPoint("TOPLEFT", cb.icon, "TOPRIGHT", cb.spacing, 0)
else
cb.bar:SetPoint("TOPLEFT", cb, 0, 0)
cb.icon:Hide()
end
local duration = (endMs - startMs) / 1000
if cb.showlag then
local _, _, lag = GetNetStats()
cb.bar.lag:SetWidth(math.min(cb:GetWidth(), cb:GetWidth() / duration * (lag/1000)))
cb.bar.lag:Show()
else
cb.bar.lag:Hide()
end
cb.bar:SetMinMaxValues(0, duration)
cb.lastMax = duration
end
-- One-shot poll: read C_Spell for the bar's unit, stamp or clear. Called
-- from event handlers (cast start, target/focus change), never per-frame.
local function RefreshBar(cb)
local query = cb.unitstr ~= "" and cb.unitstr or cb.unitname
if not query or (cb.unitstr ~= "" and not UnitExists(cb.unitstr)) then
ClearBar(cb)
return
end
local name, _, tex, startMs, endMs, isTradeskill, _, _, spellID, _, delayMs = C_Spell.UnitCastingInfo(query)
local isChan
if not name then
name, _, tex, startMs, endMs, _, _, spellID = C_Spell.UnitChannelInfo(query)
isChan = true
end
-- Synthetic fallback for abilities the engine treats as instant-cast but
-- that have a meaningful wait window (e.g. Turtle WoW Steady Shot on the
-- ranged-swing queue). Per-unit table populated by module-side hooks.
if not name and pfUI.synthetic_casts and pfUI.synthetic_casts[query] then
local s = pfUI.synthetic_casts[query]
if s.endMs > GetTime() * 1000 then
name, tex, startMs, endMs, spellID = s.name, s.icon, s.startMs, s.endMs, s.spellID
isChan = nil
end
end
if name and startMs and endMs then
StampBar(cb, name, tex, startMs, endMs, spellID, isChan, delayMs, isTradeskill)
else
ClearBar(cb)
end
end
local function CreateCastbar(name, parent, unitstr, unitname)
local cb = CreateFrame("Frame", name, parent or UIParent)
cb:SetHeight(C.global.font_size * 1.5)
cb:SetFrameStrata("MEDIUM")
cb:SetFrameLevel(8)
cb.unitstr = unitstr
cb.unitname = unitname
-- icon
cb.icon = CreateFrame("Frame", nil, cb)
cb.icon:SetPoint("TOPLEFT", 0, 0)
cb.icon:SetSize(16, 16)
cb.icon.texture = cb.icon:CreateTexture(nil, "OVERLAY")
cb.icon.texture:SetAllPoints()
cb.icon.texture:SetTexCoord(.08, .92, .08, .92)
CreateBackdrop(cb.icon, default_border)
-- statusbar
cb.bar = CreateFrame("StatusBar", nil, cb)
cb.bar:SetStatusBarTexture(cbtexture)
cb.bar:ClearAllPoints()
cb.bar:SetAllPoints(cb)
cb.bar:SetMinMaxValues(0, 100)
cb.bar:SetValue(20)
local r,g,b,a = strsplit(",", C.appearance.castbar.castbarcolor)
cb.bar:SetStatusBarColor(r,g,b,a)
CreateBackdrop(cb.bar, default_border)
CreateBackdropShadow(cb.bar)
-- text left
cb.bar.left = cb.bar:CreateFontString("Status", "DIALOG", "GameFontNormal")
cb.bar.left:ClearAllPoints()
cb.bar.left:SetPoint("TOPLEFT", cb.bar, "TOPLEFT", 3 + C.castbar[unitstr].txtleftoffx, C.castbar[unitstr].txtleftoffy)
cb.bar.left:SetPoint("BOTTOMRIGHT", cb.bar, "BOTTOMRIGHT", -3 + C.castbar[unitstr].txtleftoffx, C.castbar[unitstr].txtleftoffy)
cb.bar.left:SetNonSpaceWrap(false)
cb.bar.left:SetFontObject(GameFontWhite)
cb.bar.left:SetTextColor(1,1,1,1)
cb.bar.left:SetFont(font, font_size, "OUTLINE")
cb.bar.left:SetJustifyH(C.castbar[unitstr].namealign or "LEFT")
-- text right
cb.bar.right = cb.bar:CreateFontString("Status", "DIALOG", "GameFontNormal")
cb.bar.right:ClearAllPoints()
cb.bar.right:SetPoint("TOPLEFT", cb.bar, "TOPLEFT", 3 + C.castbar[unitstr].txtrightoffx, C.castbar[unitstr].txtrightoffy)
cb.bar.right:SetPoint("BOTTOMRIGHT", cb.bar, "BOTTOMRIGHT", -3 + C.castbar[unitstr].txtrightoffx, C.castbar[unitstr].txtrightoffy)
cb.bar.right:SetNonSpaceWrap(false)
cb.bar.right:SetFontObject(GameFontWhite)
cb.bar.right:SetTextColor(1,1,1,1)
cb.bar.right:SetFont(font, font_size, "OUTLINE")
cb.bar.right:SetJustifyH(C.castbar[unitstr].timealign or "RIGHT")
cb.bar.lag = cb.bar:CreateTexture(nil, "OVERLAY")
cb.bar.lag:SetPoint("TOPRIGHT", cb.bar, "TOPRIGHT", 0, 0)
cb.bar.lag:SetPoint("BOTTOMRIGHT", cb.bar, "BOTTOMRIGHT", 0, 0)
cb.bar.lag:SetTexture(1,.2,.2,.2)
-- Per-craft progress spark for tradeskill merge — a thin vertical line
-- that crosses the bar once per craft in the chain (so on a 5-stack it
-- moves 5x faster than the main fill). Position is updated by OnUpdate
-- while a merge is active; hidden otherwise.
cb.bar.spark = cb.bar:CreateTexture(nil, "OVERLAY")
cb.bar.spark:SetTexture(1, 1, 1, 0.8)
cb.bar.spark:SetWidth(2)
cb.bar.spark:SetPoint("TOP", cb.bar, "TOPLEFT", 0, 0)
cb.bar.spark:SetPoint("BOTTOM", cb.bar, "BOTTOMLEFT", 0, 0)
cb.bar.spark:Hide()
-- OnUpdate animates the bar fill and fades it out on completion. All
-- state transitions (cast start/stop/interrupt, channel start/stop,
-- pushback) come from the event handler below — we never poll C_Spell
-- here.
cb:SetScript("OnUpdate", function()
if (this.tick or 0) > GetTime() then return end
this.tick = GetTime() + 0.020 -- ~50 FPS
if this.drag and this.drag:IsShown() then
this:SetAlpha(1)
return
end
if this.fadeout and this:GetAlpha() > 0 then
this:SetAlpha(this:GetAlpha() - 0.05)
if this:GetAlpha() <= 0 then this.fadeout = nil end
return
end
if not this.endTime then
if this:GetAlpha() ~= 0 then this:SetAlpha(0) end
return
end
-- Non-player bars: if the unit disappears (target died / detarget),
-- drop the bar immediately.
if this.unitstr ~= "" and this.unitstr ~= "player" and not UnitExists(this.unitstr) then
ClearBar(this)
return
end
local now = GetTime()
local endSec = this.endTime / 1000
if now >= endSec then
ClearBar(this)
return
end
local startSec = this.startTime / 1000
local max = endSec - startSec
local cur = this.isChannel and (endSec - now) or (now - startSec)
if cur > max then cur = max end
if cur < 0 then cur = 0 end
this.bar:SetValue(cur)
-- Per-craft spark for a tradeskill merge: position by (now - current
-- craft's start) / single-craft duration, clamped to [0, 1]. Snaps back
-- to the left edge each time StartTradeskillCraft fires for craft N+1.
if this.tradeskillTotal and this.tradeskillSingleMs and this.currentCraftStart then
local craftElapsed = now * 1000 - this.currentCraftStart
local p = craftElapsed / this.tradeskillSingleMs
if p < 0 then p = 0 elseif p > 1 then p = 1 end
local x = p * this.bar:GetWidth() - 1
this.bar.spark:ClearAllPoints()
this.bar.spark:SetPoint("TOP", this.bar, "TOPLEFT", x, 0)
this.bar.spark:SetPoint("BOTTOM", this.bar, "BOTTOMLEFT", x, 0)
end
if this.showtimer then
if (this.delay or 0) > 0 then
local prefix = "|cffffaaaa" .. (this.isChannel and "-" or "+") .. FormatCastbarTime(this.delay) .. " |r "
this.bar.right:SetText(prefix .. FormatCastbarTime(cur) .. " / " .. FormatCastbarTime(max))
else
this.bar.right:SetText(FormatCastbarTime(cur) .. " / " .. FormatCastbarTime(max))
end
end
end)
-- Cast lifecycle events. Player bars react to vanilla SPELLCAST_*; non-
-- player bars also react to Nampower SPELL_*_OTHER (gated by the
-- NP_EnableSpell{Start,Go}Events CVars, enabled by libdebuff) plus the
-- retarget event. Player events also feed non-player bars for the
-- target=self case.
cb:RegisterEvent("SPELLCAST_START")
cb:RegisterEvent("SPELLCAST_STOP")
cb:RegisterEvent("SPELLCAST_FAILED")
cb:RegisterEvent("SPELLCAST_INTERRUPTED")
cb:RegisterEvent("SPELLCAST_CHANNEL_START")
cb:RegisterEvent("SPELLCAST_CHANNEL_STOP")
cb:RegisterEvent("SPELLCAST_CHANNEL_UPDATE")
cb:RegisterEvent("SPELL_DELAYED_SELF")
-- Chained same-spell recasts never run the client cast path (the 1.12
-- engine short-circuits at spellID == current-cast), so vanilla
-- SPELLCAST_START never fires for them. nampower's SPELL_START_SELF
-- (server-driven) is the only signal that shows them.
cb:RegisterEvent("SPELL_START_SELF")
if unitstr == "player" then
cb:RegisterEvent("SPELL_GO_SELF")
end
if unitstr ~= "player" and unitstr ~= "" then
cb:RegisterEvent("SPELL_START_OTHER")
cb:RegisterEvent("SPELL_FAILED_OTHER")
if unitstr == "target" then
cb:RegisterEvent("PLAYER_TARGET_CHANGED")
elseif unitstr == "focus" then
cb:RegisterEvent("PLAYER_FOCUS_CHANGED")
end
end
cb:SetScript("OnEvent", function()
local unit = this.unitstr
if event == "PLAYER_TARGET_CHANGED" or event == "PLAYER_FOCUS_CHANGED" then
RefreshBar(this)
return
end
if event == "SPELL_START_OTHER" then
-- arg3=casterGuid. Defer one frame so ClassicAPI's UnitChannelInfo
-- can see the engine's +0x228 broadcast for remote-unit channels
-- (the cohook+packet handler runs in the same frame; the broadcast
-- propagates after).
if arg3 == UnitGUID(unit) then
local target = this
RunNextFrame(function() RefreshBar(target) end)
end
return
end
if event == "SPELL_FAILED_OTHER" then
if arg1 == UnitGUID(unit) then ClearBar(this) end
return
end
-- Vanilla SPELLCAST_* + SPELL_DELAYED_SELF fire only for the local
-- player. Non-player bars handle them only when their unit currently
-- resolves to the player (target=self / focus=self).
if not UnitIsUnit(unit, 'player') then return end
if event == "SPELLCAST_START" or event == "SPELLCAST_CHANNEL_START" then
if this.tradeskillTotal then
-- Mid-chain craft N+1 of N. Keep the merged bar; resync the spark
-- to the new craft's start and refresh the "(N)" count label.
StartTradeskillCraft(this)
else
RefreshBar(this)
if this.isTradeskill and (this.pendingTradeskillCount or 0) > 1
and C.castbar.player.mergetradeskill == "1" then
EnterTradeskillMerge(this, this.startTime, this.endTime, this.pendingTradeskillCount)
end
this.pendingTradeskillCount = nil
end
elseif event == "SPELL_START_SELF" then
-- Catches chained same-spell recasts (no SPELLCAST_START fires) —
-- including tradeskill chaining where craft 2..N reuse one spell.
-- Defer one frame so ClassicAPI's SMSG_SPELL_START co-hook has
-- stamped g_cast before we poll, regardless of co-hook order.
if this.tradeskillTotal then
StartTradeskillCraft(this)
else
local target = this
RunNextFrame(function()
-- Re-check: SPELL_START_SELF (nampower co-hook) fires before vanilla
-- SPELLCAST_START on the same packet, so SPELLCAST_START may have
-- entered merge in this same frame. Don't restamp over it.
if target.tradeskillTotal then
StartTradeskillCraft(target)
return
end
RefreshBar(target)
if target.unitstr == "player" and target.isTradeskill
and (target.pendingTradeskillCount or 0) > 1
and C.castbar.player.mergetradeskill == "1" then
EnterTradeskillMerge(target, target.startTime, target.endTime, target.pendingTradeskillCount)
end
target.pendingTradeskillCount = nil
end)
end
elseif event == "SPELLCAST_CHANNEL_STOP" then
-- A channel's stop can arrive after a following cast already claimed
-- the bar (channel->cast transition); only clear if a channel is
-- actually being shown, so it doesn't wipe an active cast bar.
if this.isChannel then ClearBar(this) end
elseif event == "SPELLCAST_STOP" then
-- During a tradeskill chain, SPELL_GO_SELF already counted this craft
-- and either cleared the bar (chain done) or kept it running. Only a
-- non-merge cast clears here.
if not this.tradeskillTotal then ClearBar(this) end
elseif event == "SPELLCAST_FAILED" or event == "SPELLCAST_INTERRUPTED" then
ClearBar(this)
elseif event == "SPELL_GO_SELF" then
-- arg2 = spellId. In a tradeskill merge, count each successful craft
-- and clear when the chain is done.
if this.tradeskillTotal and arg2 == this.tradeskillSpellID then
this.tradeskillCompleted = (this.tradeskillCompleted or 0) + 1
if this.tradeskillCompleted >= this.tradeskillTotal then
ClearBar(this)
else
UpdateTradeskillLabel(this)
end
end
elseif event == "SPELL_DELAYED_SELF" then
-- Cast pushback. nampower's event carries the delay (arg2); apply it
-- locally rather than re-polling, so the bar doesn't depend on
-- ClassicAPI's SMSG_SPELL_DELAYED co-hook having bumped g_cast before
-- this fires (co-hook order vs nampower is not guaranteed).
if not this.endTime or not arg2 then return end
local delayMs = tonumber(arg2) or 0
if delayMs > 0 then
this.delay = (this.delay or 0) + delayMs / 1000
this.endTime = this.endTime + delayMs
local newDuration = (this.endTime - this.startTime) / 1000
this.bar:SetMinMaxValues(0, newDuration)
this.lastMax = newDuration
end
elseif event == "SPELLCAST_CHANNEL_UPDATE" then
-- Channel pushback. ClassicAPI doesn't track channel delay in
-- g_channel, so we adjust endTime + delay locally and resize the
-- bar so OnUpdate animates against the new total.
if not this.endTime or not arg1 then return end
local newEndMs = GetTime() * 1000 + arg1
local diff = this.endTime - newEndMs
if diff > 50 then
this.delay = (this.delay or 0) + diff / 1000
this.endTime = newEndMs
local newDuration = (this.endTime - this.startTime) / 1000
this.bar:SetMinMaxValues(0, newDuration)
this.lastMax = newDuration
end
end
end)
cb:SetAlpha(0)
return cb
end
pfUI.castbar = CreateFrame("Frame", "pfCastBar", UIParent)
-- hide blizzard
if C.castbar.player.hide_blizz == "1" then
CastingBarFrame:SetScript("OnShow", function() CastingBarFrame:Hide() end)
CastingBarFrame:UnregisterAllEvents()
CastingBarFrame:Hide()
end
-- [[ pfPlayerCastbar ]] --
if C.castbar.player.hide_pfui == "0" then
pfUI.castbar.player = CreateCastbar("pfPlayerCastbar", UIParent, "player")
pfUI.castbar.player.showicon = C.castbar.player.showicon == "1" and true or nil
pfUI.castbar.player.showname = C.castbar.player.showname == "1" and true or nil
pfUI.castbar.player.showtimer = C.castbar.player.showtimer == "1" and true or nil
pfUI.castbar.player.showlag = C.castbar.player.showlag == "1" and true or nil
pfUI.castbar.player.showrank = C.castbar.player.showrank == "1" and true or nil
pfUI.castbar.player.spacing = default_border * 2 + tonumber(C.unitframes.player.pspace) * GetPerfectPixel()
if pfUI.uf.player then
local anchor = pfUI.uf.player.portrait:GetHeight() > pfUI.uf.player:GetHeight() and pfUI.uf.player.power or pfUI.uf.player
local width = C.castbar.player.width ~= "-1" and C.castbar.player.width or anchor:GetWidth()
pfUI.castbar.player:SetPoint("TOPLEFT", anchor, "BOTTOMLEFT", 0, -pfUI.castbar.player.spacing)
pfUI.castbar.player:SetWidth(width)
else
local width = C.castbar.player.width ~= "-1" and C.castbar.player.width or 200
pfUI.castbar.player:SetPoint("CENTER", 0, -200)
pfUI.castbar.player:SetWidth(width)
end
if C.castbar.player.height ~= "-1" then
pfUI.castbar.player:SetHeight(C.castbar.player.height)
end
UpdateMovable(pfUI.castbar.player)
-- Tradeskill merge: hook DoTradeSkill so the player castbar knows the
-- requested count before the first SPELLCAST_START fires. Always-on hook
-- (the config knob is read at event time so toggling takes effect on the
-- next craft without a /reload). DoTradeSkill is synchronous; the server
-- roundtrip to SPELLCAST_START gives us plenty of time after this hook.
hooksecurefunc("DoTradeSkill", function(index, num)
if pfUI.castbar.player then
pfUI.castbar.player.pendingTradeskillCount = tonumber(num) or 1
end
end)
end
-- [[ pfTargetCastbar ]] --
if C.castbar.target.hide_pfui == "0" then
pfUI.castbar.target = CreateCastbar("pfTargetCastbar", UIParent, "target")
pfUI.castbar.target.showicon = C.castbar.target.showicon == "1" and true or nil
pfUI.castbar.target.showname = C.castbar.target.showname == "1" and true or nil
pfUI.castbar.target.showtimer = C.castbar.target.showtimer == "1" and true or nil
pfUI.castbar.target.showlag = C.castbar.target.showlag == "1" and true or nil
pfUI.castbar.target.showrank = C.castbar.target.showrank == "1" and true or nil
pfUI.castbar.target.spacing = default_border * 2 + tonumber(C.unitframes.target.pspace) * GetPerfectPixel()
if pfUI.uf.target then
local anchor = pfUI.uf.target.portrait:GetHeight() > pfUI.uf.target:GetHeight() and pfUI.uf.target.power or pfUI.uf.target
local width = C.castbar.target.width ~= "-1" and C.castbar.target.width or anchor:GetWidth()
pfUI.castbar.target:SetPoint("TOPLEFT", anchor, "BOTTOMLEFT", 0, -pfUI.castbar.target.spacing)
pfUI.castbar.target:SetWidth(width)
else
local width = C.castbar.target.width ~= "-1" and C.castbar.target.width or 200
pfUI.castbar.target:SetPoint("CENTER", 0, -225)
pfUI.castbar.target:SetWidth(width)
end
if C.castbar.target.height ~= "-1" then
pfUI.castbar.target:SetHeight(C.castbar.target.height)
end
UpdateMovable(pfUI.castbar.target)
end
-- [[ pfFocusCastbar ]] --
if C.castbar.focus.hide_pfui == "0" and pfUI.uf.focus then
pfUI.castbar.focus = CreateCastbar("pfFocusCastbar", UIParent, "focus")
pfUI.castbar.focus.showicon = C.castbar.focus.showicon == "1" and true or nil
pfUI.castbar.focus.showname = C.castbar.focus.showname == "1" and true or nil
pfUI.castbar.focus.showtimer = C.castbar.focus.showtimer == "1" and true or nil
pfUI.castbar.focus.showlag = C.castbar.focus.showlag == "1" and true or nil
pfUI.castbar.focus.showrank = C.castbar.focus.showrank == "1" and true or nil
pfUI.castbar.focus.spacing = default_border * 2 + tonumber(C.unitframes.focus.pspace) * GetPerfectPixel()
local anchor = pfUI.uf.focus.portrait:GetHeight() > pfUI.uf.focus:GetHeight() and pfUI.uf.focus.power or pfUI.uf.focus
local width = C.castbar.focus.width ~= "-1" and C.castbar.focus.width or anchor:GetWidth()
pfUI.castbar.focus:SetPoint("TOPLEFT", anchor, "BOTTOMLEFT", 0, -pfUI.castbar.focus.spacing)
pfUI.castbar.focus:SetWidth(width)
if C.castbar.focus.height ~= "-1" then
pfUI.castbar.focus:SetHeight(C.castbar.focus.height)
end
-- bind castbar to the "focus" unit token; the GUID resolves at read time
pfUI.castbar.focus.unitstr = "focus"
UpdateMovable(pfUI.castbar.focus)
end
end)