mirror of
https://github.com/brues-code/pfUI.git
synced 2026-09-22 07:36:56 +00:00
0156d9dfec
BigWigs (SpellRequests) redefines the global string:split to return a table, and another addon clobbers the strsplit global too. pfUI.api.strsplit and the bare strsplit callers inherited the broken versions depending on load order, producing 'attempt to compare number with nil' from GetStringColor. - Make pfUI.api.strsplit fully self-contained (no delegation to global strsplit / string.split), so no override can reach it. - Optimize the hot path: single-char delimiters use plain-text find (no pattern compilation, no per-call char-class string); localize string.find and string.sub. - Route the per-frame castbar/nameplate color splits through GetStringColor, which caches, instead of re-splitting a constant string every update.
1785 lines
68 KiB
Lua
1785 lines
68 KiB
Lua
pfUI:RegisterModule("nameplates", function ()
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-- disable original castbars
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pcall(SetCVar, "ShowVKeyCastbar", 0)
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-- Local function references for performance
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local GetTime = GetTime
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local UnitExists = UnitExists
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local UnitName = UnitName
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local UnitClass = UnitClass
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local UnitLevel = UnitLevel
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local UnitIsPlayer = UnitIsPlayer
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local UnitIsDead = UnitIsDead
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local UnitAffectingCombat = UnitAffectingCombat
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local UnitIsUnit = UnitIsUnit
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local UnitCanAssist = UnitCanAssist
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local UnitHealth = UnitHealth
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local UnitHealthMax = UnitHealthMax
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local pairs = pairs
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local tonumber = tonumber
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local strlower = strlower
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local strfind = strfind
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local strlen = strlen
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local floor = floor
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local ceil = ceil
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local abs = abs
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local mathmod = math.mod
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local unitcolors = {
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["ENEMY_NPC"] = { .9, .2, .3, .8 },
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["NEUTRAL_NPC"] = { 1, 1, .3, .8 },
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["FRIENDLY_NPC"] = { .6, 1, 0, .8 },
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["ENEMY_PLAYER"] = { .9, .2, .3, .8 },
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["FRIENDLY_PLAYER"] = { .2, .6, 1, .8 }
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}
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local offtanks = {}
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local combatstate = {
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-- gets overwritten by user config
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["OFFTANK"] = { r = .7, g = .4, b = .2, a = 1 },
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["NOTHREAT"] = { r = .7, g = .7, b = .2, a = 1 },
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["THREAT"] = { r = .7, g = .2, b = .2, a = 1 },
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["CASTING"] = { r = .7, g = .2, b = .7, a = 1 },
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["STUN"] = { r = .2, g = .7, b = .7, a = 1 },
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["NONE"] = { r = .2, g = .2, b = .2, a = 1 },
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}
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local elitestrings = {
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["elite"] = "+",
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["rareelite"] = "R+",
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["rare"] = "R",
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["boss"] = "B"
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}
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-- Friendly zone nameplate disable state
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local savedHostileState = nil
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local savedFriendlyState = nil
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local inFriendlyZone = false
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local platecount = 0
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local registry = {}
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local raidGuidCache = {} -- guid -> name (rebuilt on RAID_ROSTER_UPDATE/PARTY_MEMBERS_CHANGED)
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-- Resolve a unit token to its cast/channel info via C_Spell. Returns a
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-- compact struct (spellName / icon / startTime / endTime / duration /
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-- isChannel) or nil when the unit isn't casting. Callers already hold the
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-- nameplate token, so there's no GUID->token round-trip.
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local function GetCastInfo(unit)
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if not unit then return nil end
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local name, _, texture, startMs, endMs, _, _, _, spellID = C_Spell.UnitCastingInfo(unit)
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local isChannel
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if not name then
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name, _, texture, startMs, endMs, _, _, spellID = C_Spell.UnitChannelInfo(unit)
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isChannel = true
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end
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if not name or not startMs or not endMs then return nil end
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return {
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spellName = name,
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spellID = spellID,
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icon = texture,
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startTime = startMs / 1000,
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endTime = endMs / 1000,
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duration = (endMs - startMs) / 1000,
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isChannel = isChannel,
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}
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end
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local debuffCache = {} -- guid -> { [spellID] = { start, duration } }
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-- Reusable per-plate debuff display buffer (avoid GC churn from per-call table creation)
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local debuffDisplayBuf = {} -- [i] = { effect, texture, stacks, dtype, duration, timeleft }
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for i = 1, 16 do debuffDisplayBuf[i] = {} end
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local threatMemory = {} -- guid -> true if mob had player targeted
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local debuffSeen = {} -- reusable table for debuff tracking (avoid GC churn)
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-- PERF: visiblePlateCount maintained event-driven (NAME_PLATE_UNIT_ADDED/_REMOVED)
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local visiblePlateCount = 0
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-- ============================================================================
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-- OPTIMIZATION: Config caching
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-- ============================================================================
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local cfg = {}
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local function CacheConfig()
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cfg.showcastbar = C.nameplates["showcastbar"] == "1"
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cfg.targetcastbar = C.nameplates["targetcastbar"] == "1"
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cfg.notargalpha = tonumber(C.nameplates.notargalpha) or 0.5
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if cfg.notargalpha > 1 then cfg.notargalpha = cfg.notargalpha / 100 end
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-- Clamp to 0.99 so non-target plates never reach 1.0 (used for target detection)
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if cfg.notargalpha > 0.99 then cfg.notargalpha = 0.99 end
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cfg.namefightcolor = C.nameplates.namefightcolor == "1"
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cfg.spellname = C.nameplates.spellname == "1"
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cfg.showhp = C.nameplates.showhp == "1"
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cfg.showdebuffs = C.nameplates["showdebuffs"] == "1"
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cfg.showdebuffs_hostile = C.nameplates["showdebuffs_hostile"] == "1"
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cfg.showdebuffs_friendly = C.nameplates["showdebuffs_friendly"] == "1"
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cfg.owndebuffs = C.nameplates["owndebuffs"] == "1"
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cfg.targetzoom = C.nameplates.targetzoom == "1"
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cfg.zoomval = (tonumber(C.nameplates.targetzoomval) or 0.4) + 1
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cfg.width = tonumber(C.nameplates.width) or 120
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cfg.heighthealth = tonumber(C.nameplates.heighthealth) or 8
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cfg.targetglow = C.nameplates.targetglow == "1"
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cfg.targethighlight = C.nameplates.targethighlight == "1"
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cfg.outcombatstate = C.nameplates.outcombatstate == "1"
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cfg.barcombatstate = C.nameplates.barcombatstate == "1"
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cfg.ccombatcasting = C.nameplates.ccombatcasting == "1"
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cfg.ccombatthreat = C.nameplates.ccombatthreat == "1"
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cfg.ccombatnothreat = C.nameplates.ccombatnothreat == "1"
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cfg.ccombatstun = C.nameplates.ccombatstun == "1"
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cfg.ccombatofftank = C.nameplates.ccombatofftank == "1"
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cfg.use_unitfonts = C.nameplates.use_unitfonts == "1"
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cfg.font_size = cfg.use_unitfonts and C.global.font_unit_size or C.global.font_size
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cfg.hptextformat = C.nameplates.hptextformat
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-- NEW: Cache debuff config
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cfg.debufftimers = C.nameplates.debufftimers == "1"
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cfg.debuffanim = tonumber(C.nameplates.debuffanim) or 0
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cfg.debufftext = tonumber(C.nameplates.debufftext) or 1
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-- Rebuild offtanks lookup table
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offtanks = {}
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for k, v in pairs({strsplit("#", C.nameplates.combatofftanks)}) do
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if v ~= "" then offtanks[string.lower(v)] = true end
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end
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end
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local function RebuildOfftanks()
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offtanks = {}
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for k, v in pairs({strsplit("#", C.nameplates.combatofftanks)}) do
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if v ~= "" then offtanks[string.lower(v)] = true end
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end
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end
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RebuildOfftanks()
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-- ============================================================================
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-- OPTIMIZATION: Frame state cache
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-- ============================================================================
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local frameState = {
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now = 0,
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hasTarget = false,
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targetGuid = nil,
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hasMouseover = false,
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}
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-- cache default border color
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local er, eg, eb, ea = GetStringColor(pfUI_config.appearance.border.color)
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local NULL_GUID = "0x0000000000000000"
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local function RebuildRaidGuidCache()
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for k in pairs(raidGuidCache) do raidGuidCache[k] = nil end
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for i = 1, GetNumRaidMembers() do
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local g = UnitGUID("raid"..i)
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if g then raidGuidCache[g] = UnitName("raid"..i) end
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end
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for i = 1, GetNumPartyMembers() do
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local g = UnitGUID("party"..i)
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if g then raidGuidCache[g] = UnitName("party"..i) end
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end
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local pg = UnitGUID("player")
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if pg then raidGuidCache[pg] = UnitName("player") end
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end
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local combatColorCache = {} -- guid -> { color, expires }
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local function GetCombatStateColor(guid, token)
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-- PERF: Quick exit if player not in combat
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if not UnitAffectingCombat("player") then return false end
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if not token then return false end
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if UnitCanAssist("player", token) then return false end
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-- PERF: 0.2s throttle per guid - color changes are not time-critical
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local now = frameState.now
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local cached = combatColorCache[guid]
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if cached and cached.expires > now then
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return cached.color
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end
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if not UnitAffectingCombat(token) then return false end
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-- The mob's current target via the nameplate token chain (ClassicAPI):
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-- "nameplateNtarget" resolves to whatever this plate's unit is targeting,
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-- so no GetUnitField("target") or SuperWoW "<guid>target" token needed.
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local target = token .. "target"
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local mobTargetGuid = UnitGUID(target)
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local hasTarget = mobTargetGuid and mobTargetGuid ~= NULL_GUID
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local color = false
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local castInfo = GetCastInfo(token)
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local isCasting = castInfo and castInfo.endTime and now < castInfo.endTime
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local targetingPlayer = hasTarget and UnitIsUnit(target, "player")
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if targetingPlayer then
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threatMemory[guid] = true
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elseif hasTarget and not isCasting then
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threatMemory[guid] = nil
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end
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-- PERF: O(1) GUID lookup via raidGuidCache instead of O(40) loop
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local targetName = hasTarget and (UnitName(target) or raidGuidCache[mobTargetGuid])
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if cfg.ccombatcasting and isCasting then
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color = combatstate.CASTING
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elseif cfg.ccombatthreat and (targetingPlayer or threatMemory[guid]) then
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color = combatstate.THREAT
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elseif cfg.ccombatofftank and targetName and offtanks[strlower(targetName)] then
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color = combatstate.OFFTANK
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elseif cfg.ccombatofftank and pfUI.uf and pfUI.uf.raid and targetName and pfUI.uf.raid.tankrole[targetName] then
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color = combatstate.OFFTANK
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elseif cfg.ccombatnothreat and hasTarget then
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color = combatstate.NOTHREAT
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elseif cfg.ccombatstun and not hasTarget then
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color = combatstate.STUN
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end
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combatColorCache[guid] = combatColorCache[guid] or {}
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combatColorCache[guid].color = color
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combatColorCache[guid].expires = now + 0.2
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return color
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end
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local function DoNothing()
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return
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end
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local function DisableObject(object)
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if not object then return end
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if not object.GetObjectType then return end
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local otype = object:GetObjectType()
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if otype == "Texture" then
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object:SetTexture("")
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object:SetTexCoord(0, 0, 0, 0)
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elseif otype == "FontString" then
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object:SetWidth(0.001)
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elseif otype == "StatusBar" then
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object:SetStatusBarTexture("")
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end
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end
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local function TotemPlate(name)
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if C.nameplates.totemicons == "1" then
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for totem, icon in pairs(L["totems"]) do
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if string.find(name, totem) then return icon end
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end
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end
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end
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local function HidePlate(unittype, name, fullhp, target)
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-- keep some plates always visible according to config
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if C.nameplates.fullhealth == "1" and not fullhp then return nil end
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if C.nameplates.target == "1" and target then return nil end
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-- return true when something needs to be hidden
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if C.nameplates.enemynpc == "1" and unittype == "ENEMY_NPC" then
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return true
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elseif C.nameplates.enemyplayer == "1" and unittype == "ENEMY_PLAYER" then
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return true
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elseif C.nameplates.neutralnpc == "1" and unittype == "NEUTRAL_NPC" then
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return true
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elseif C.nameplates.friendlynpc == "1" and unittype == "FRIENDLY_NPC" then
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return true
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elseif C.nameplates.friendlyplayer == "1" and unittype == "FRIENDLY_PLAYER" then
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return true
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elseif C.nameplates.critters == "1" and unittype == "NEUTRAL_NPC" then
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for i, critter in pairs(L["critters"]) do
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if string.lower(name) == string.lower(critter) then return true end
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end
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elseif C.nameplates.totems == "1" then
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for totem in pairs(L["totems"]) do
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if string.find(name, totem) then return true end
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end
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end
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-- nothing to hide
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return nil
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end
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local function abbrevname(t)
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return string.sub(t,1,1)..". "
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end
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local function GetNameString(name)
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local abbrev = pfUI_config.unitframes.abbrevname == "1" or nil
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local size = 20
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-- first try to only abbreviate the first word
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if abbrev and name and strlen(name) > size then
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name = string.gsub(name, "^(%S+) ", abbrevname)
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end
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-- abbreviate all if it still doesn't fit
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if abbrev and name and strlen(name) > size then
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name = string.gsub(name, "(%S+) ", abbrevname)
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end
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return name
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end
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local function GetUnitType(red, green, blue)
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if red > .9 and green < .2 and blue < .2 then
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return "ENEMY_NPC"
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elseif red > .9 and green > .9 and blue < .2 then
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return "NEUTRAL_NPC"
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elseif red < .2 and green < .2 and blue > 0.9 then
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return "FRIENDLY_PLAYER"
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elseif red < .2 and green > .9 and blue < .2 then
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return "FRIENDLY_NPC"
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end
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end
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local filter, list, cache
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local function DebuffFilterPopulate()
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-- initialize variables
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filter = C.nameplates["debuffs"]["filter"]
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if filter == "none" then return end
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list = C.nameplates["debuffs"][filter]
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cache = {}
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-- populate list
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for _, val in pairs({strsplit("#", list)}) do
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cache[strlower(val)] = true
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end
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end
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local function DebuffFilter(effect)
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if filter == "none" then return true end
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if not cache then DebuffFilterPopulate() end
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if filter == "blacklist" and cache[strlower(effect)] then
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return nil
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elseif filter == "blacklist" then
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return true
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elseif filter == "whitelist" and cache[strlower(effect)] then
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return true
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elseif filter == "whitelist" then
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return nil
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end
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end
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local function CreateDebuffIcon(plate, index)
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plate.debuffs[index] = CreateFrame("Frame", plate.platename.."Debuff"..index, plate)
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plate.debuffs[index]:Hide()
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plate.debuffs[index]:SetFrameLevel(4)
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plate.debuffs[index].icon = plate.debuffs[index]:CreateTexture(nil, "BACKGROUND")
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plate.debuffs[index].icon:SetTexture(.3,1,.8,1)
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plate.debuffs[index].icon:SetAllPoints(plate.debuffs[index])
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plate.debuffs[index].stacks = plate.debuffs[index]:CreateFontString(nil, "OVERLAY")
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plate.debuffs[index].stacks:SetAllPoints(plate.debuffs[index])
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plate.debuffs[index].stacks:SetJustifyH("RIGHT")
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plate.debuffs[index].stacks:SetJustifyV("BOTTOM")
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plate.debuffs[index].stacks:SetTextColor(1,1,0)
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-- PERF: Use lightweight fake cooldown frame when animation disabled
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-- The Model-based CooldownFrameTemplate causes major lag with many nameplates
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if cfg.debuffanim ~= 1 then
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plate.debuffs[index].cd = CreateFrame("Frame", plate.platename.."Debuff"..index.."Cooldown", plate.debuffs[index])
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plate.debuffs[index].cd:SetAllPoints(plate.debuffs[index])
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plate.debuffs[index].cd:SetFrameLevel(6)
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plate.debuffs[index].cd:SetScript("OnUpdate", CooldownFrame_OnUpdateModel)
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plate.debuffs[index].cd.AdvanceTime = DoNothing
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plate.debuffs[index].cd.SetSequence = DoNothing
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plate.debuffs[index].cd.SetSequenceTime = DoNothing
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else
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-- Use CooldownFrameTemplate for animation
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plate.debuffs[index].cd = CreateFrame(COOLDOWN_FRAME_TYPE, plate.platename.."Debuff"..index.."Cooldown", plate.debuffs[index], "CooldownFrameTemplate")
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plate.debuffs[index].cd:SetAllPoints(plate.debuffs[index])
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plate.debuffs[index].cd:SetFrameLevel(6)
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end
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-- Set initial config flags (will be cached per-cooldown later)
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plate.debuffs[index].cd.pfCooldownStyleAnimation = cfg.debuffanim
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plate.debuffs[index].cd.pfCooldownStyleText = cfg.debufftext
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plate.debuffs[index].cd.pfCooldownType = "ALL"
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end
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local function UpdateDebuffConfig(nameplate, i)
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if not nameplate.debuffs[i] then return end
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-- update debuff positions
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local width = tonumber(C.nameplates.width)
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local debuffsize = tonumber(C.nameplates.debuffsize)
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local debuffoffset = tonumber(C.nameplates.debuffoffset)
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local limit = floor(width / debuffsize)
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local font = C.nameplates.use_unitfonts == "1" and pfUI.font_unit or pfUI.font_default
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local font_size = C.nameplates.use_unitfonts == "1" and C.global.font_unit_size or C.global.font_size
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local font_style = C.nameplates.name.fontstyle
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local aligna, alignb, offs, space
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if C.nameplates.debuffs["position"] == "BOTTOM" then
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aligna, alignb, offs, space = "TOPLEFT", "BOTTOMLEFT", -debuffoffset, -1
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else
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aligna, alignb, offs, space = "BOTTOMLEFT", "TOPLEFT", debuffoffset, 1
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end
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nameplate.debuffs[i].stacks:SetFont(font, font_size, font_style)
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nameplate.debuffs[i]:ClearAllPoints()
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if i == 1 then
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nameplate.debuffs[i]:SetPoint(aligna, nameplate.health, alignb, 0, offs)
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elseif i <= limit then
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nameplate.debuffs[i]:SetPoint("LEFT", nameplate.debuffs[i-1], "RIGHT", 1, 0)
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elseif i > limit and limit > 0 then
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nameplate.debuffs[i]:SetPoint(aligna, nameplate.debuffs[i-limit], alignb, 0, space)
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end
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nameplate.debuffs[i]:SetWidth(tonumber(C.nameplates.debuffsize))
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nameplate.debuffs[i]:SetHeight(tonumber(C.nameplates.debuffsize))
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-- Update cooldown display settings
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if nameplate.debuffs[i].cd then
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local cooldown_text = tonumber(C.nameplates.debufftext) or 1
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|
local cooldown_anim = tonumber(C.nameplates.debuffanim) or 0
|
|
nameplate.debuffs[i].cd.pfCooldownStyleText = cooldown_text
|
|
nameplate.debuffs[i].cd.pfCooldownStyleAnimation = cooldown_anim
|
|
|
|
end
|
|
end
|
|
|
|
-- create nameplate core
|
|
local nameplates = CreateFrame("Frame", "pfNameplates", UIParent)
|
|
nameplates:RegisterEvent("PLAYER_ENTERING_WORLD")
|
|
nameplates:RegisterEvent("PLAYER_TARGET_CHANGED")
|
|
nameplates:RegisterEvent("PLAYER_LOGOUT")
|
|
nameplates:RegisterEvent("UNIT_COMBO_POINTS")
|
|
nameplates:RegisterEvent("PLAYER_COMBO_POINTS")
|
|
nameplates:RegisterEvent("ZONE_CHANGED_NEW_AREA")
|
|
nameplates:RegisterEvent("RAID_ROSTER_UPDATE")
|
|
nameplates:RegisterEvent("PARTY_MEMBERS_CHANGED")
|
|
nameplates:RegisterEvent("NAME_PLATE_CREATED")
|
|
nameplates:RegisterEvent("NAME_PLATE_UNIT_ADDED")
|
|
nameplates:RegisterEvent("NAME_PLATE_UNIT_REMOVED")
|
|
nameplates:RegisterEvent("UNIT_AURA")
|
|
nameplates:RegisterEvent("UNIT_FLAGS")
|
|
|
|
nameplates:SetScript("OnEvent", function()
|
|
-- Stop event handling during logout to prevent crash 132
|
|
if event == "PLAYER_LOGOUT" then
|
|
this:UnregisterAllEvents()
|
|
this:SetScript("OnEvent", nil)
|
|
this:SetScript("OnUpdate", nil)
|
|
if nameplates.mouselook then
|
|
nameplates.mouselook:SetScript("OnUpdate", nil)
|
|
end
|
|
return
|
|
|
|
elseif event == "PLAYER_ENTERING_WORLD" or event == "ZONE_CHANGED_NEW_AREA" then
|
|
if event == "PLAYER_ENTERING_WORLD" then
|
|
CacheConfig()
|
|
this:SetGameVariables()
|
|
RebuildRaidGuidCache()
|
|
end
|
|
|
|
-- Handle friendly zone nameplate disable feature
|
|
local disableHostile = C.nameplates["disable_hostile_in_friendly"] == "1"
|
|
local disableFriendly = C.nameplates["disable_friendly_in_friendly"] == "1"
|
|
|
|
if disableHostile or disableFriendly then
|
|
local pvpType = GetZonePVPInfo()
|
|
local nowFriendly = (pvpType == "friendly")
|
|
|
|
if nowFriendly and not inFriendlyZone then
|
|
-- Entering friendly zone - save current state and hide based on options
|
|
inFriendlyZone = true
|
|
savedHostileState = C.nameplates["showhostile"]
|
|
savedFriendlyState = C.nameplates["showfriendly"]
|
|
|
|
if disableHostile then
|
|
_G.NAMEPLATES_ON = nil
|
|
HideNameplates()
|
|
end
|
|
|
|
if disableFriendly then
|
|
_G.FRIENDNAMEPLATES_ON = nil
|
|
HideFriendNameplates()
|
|
end
|
|
elseif not nowFriendly and inFriendlyZone then
|
|
-- Leaving friendly zone - restore previous state
|
|
inFriendlyZone = false
|
|
|
|
if savedHostileState == "1" then
|
|
_G.NAMEPLATES_ON = true
|
|
ShowNameplates()
|
|
end
|
|
|
|
if savedFriendlyState == "1" then
|
|
_G.FRIENDNAMEPLATES_ON = true
|
|
ShowFriendNameplates()
|
|
end
|
|
|
|
savedHostileState = nil
|
|
savedFriendlyState = nil
|
|
end
|
|
end
|
|
|
|
elseif event == "RAID_ROSTER_UPDATE" or event == "PARTY_MEMBERS_CHANGED" then
|
|
RebuildRaidGuidCache()
|
|
|
|
elseif event == "NAME_PLATE_CREATED" then
|
|
-- arg1 = the nameplate Frame; build the pfUI overlay once per pool slot
|
|
if arg1 and not registry[arg1] then
|
|
nameplates.OnCreate(arg1)
|
|
registry[arg1] = arg1
|
|
end
|
|
|
|
elseif event == "NAME_PLATE_UNIT_ADDED" then
|
|
-- arg1 = "nameplateN" unit token. Cache the GUID for cache keys and the
|
|
-- token itself for token-based UnitX reads (stable per plate lifetime).
|
|
local plate = C_NamePlate.GetNamePlateForUnit(arg1)
|
|
if plate and plate.nameplate then
|
|
plate.nameplate.cachedGuid = UnitGUID(arg1)
|
|
plate.nameplate.unit = arg1
|
|
nameplates.OnShow(plate)
|
|
end
|
|
visiblePlateCount = visiblePlateCount + 1
|
|
|
|
elseif event == "NAME_PLATE_UNIT_REMOVED" then
|
|
visiblePlateCount = visiblePlateCount > 0 and visiblePlateCount - 1 or 0
|
|
-- arg1 = "nameplateN" unit token; UnitGUID still resolves inside the
|
|
-- handler (the slot is freed after dispatch returns)
|
|
local guid = UnitGUID(arg1)
|
|
if guid then
|
|
if debuffCache[guid] then debuffCache[guid] = nil end
|
|
if threatMemory[guid] then threatMemory[guid] = nil end
|
|
if combatColorCache[guid] then combatColorCache[guid] = nil end
|
|
local plate = C_NamePlate.GetNamePlateForUnit(arg1)
|
|
if plate and plate.nameplate and plate.nameplate.cachedGuid == guid then
|
|
plate.nameplate.cachedGuid = nil
|
|
plate.nameplate.unit = nil
|
|
end
|
|
end
|
|
|
|
elseif event == "UNIT_FLAGS" then
|
|
-- ClassicAPI: fires with arg1 == "nameplateN" when a unit's flags change
|
|
-- (stun, combat enter/leave). Flag that plate for an immediate update,
|
|
-- bypassing the throttle. Guard on the token prefix -- UNIT_FLAGS also
|
|
-- fires for target/party/raid, which aren't ours to handle here.
|
|
if arg1 and strfind(arg1, "^nameplate") then
|
|
local plate = C_NamePlate.GetNamePlateForUnit(arg1)
|
|
if plate and plate.nameplate then
|
|
plate.nameplate.eventcache = true
|
|
end
|
|
end
|
|
|
|
elseif event == "UNIT_AURA" then
|
|
-- ClassicAPI: fires with arg1 == "nameplateN" when a unit's aura set
|
|
-- changes (add/remove/modify). Flag the matching plate so OnUpdate does a
|
|
-- fresh C_UnitAuras read next tick instead of waiting on the 0.5s
|
|
-- throttle -- covers expirations, dispels, refreshes, and stack changes
|
|
-- in one event. Guard on the token prefix (UNIT_AURA also fires for
|
|
-- target/party/raid).
|
|
if arg1 and strfind(arg1, "^nameplate") then
|
|
local plate = C_NamePlate.GetNamePlateForUnit(arg1)
|
|
if plate and plate.nameplate then
|
|
plate.nameplate.auraUpdate = true
|
|
end
|
|
end
|
|
|
|
elseif event == "PLAYER_TARGET_CHANGED" then
|
|
-- Flag the target's plate for update
|
|
local plate = C_NamePlate.GetNamePlateForUnit("target")
|
|
if plate and plate.nameplate then
|
|
plate.nameplate.targetUpdate = true
|
|
end
|
|
-- Also propagate to all plates for alpha/strata updates
|
|
this.eventcache = true
|
|
|
|
elseif event == "PLAYER_COMBO_POINTS" or event == "UNIT_COMBO_POINTS" then
|
|
-- Only flag the target's plate for combo point update
|
|
local plate = C_NamePlate.GetNamePlateForUnit("target")
|
|
if plate and plate.nameplate then
|
|
plate.nameplate.comboUpdate = true
|
|
end
|
|
else
|
|
this.eventcache = true
|
|
end
|
|
end)
|
|
|
|
nameplates:SetScript("OnUpdate", function()
|
|
-- PERF: Throttle central OnUpdate to ~80 FPS (0.0125s)
|
|
-- Saves ~44% calls at 144 FPS while staying above 50 FPS target-plate rate
|
|
local now = GetTime()
|
|
if (this.frameTick or 0) + 0.01 > now then return end
|
|
this.frameTick = now
|
|
|
|
-- PERF: Cache GetTime() once per frame
|
|
frameState.now = now
|
|
frameState.hasTarget, frameState.targetGuid = UnitExists("target")
|
|
frameState.hasMouseover = UnitExists("mouseover")
|
|
|
|
-- propagate events to all nameplates
|
|
if this.eventcache then
|
|
this.eventcache = nil
|
|
for plate in pairs(registry) do
|
|
plate.eventcache = true
|
|
end
|
|
end
|
|
|
|
-- visiblePlateCount is maintained event-driven via NAME_PLATE_UNIT_ADDED/_REMOVED.
|
|
|
|
-- Central OnUpdate for all visible plates
|
|
for plate in pairs(registry) do
|
|
if plate:IsVisible() then
|
|
nameplates.OnUpdate(plate, frameState)
|
|
end
|
|
end
|
|
end)
|
|
|
|
-- combat tracker
|
|
nameplates.combat = CreateFrame("Frame")
|
|
nameplates.combat:RegisterEvent("PLAYER_ENTER_COMBAT")
|
|
nameplates.combat:RegisterEvent("PLAYER_LEAVE_COMBAT")
|
|
nameplates.combat:RegisterEvent("PLAYER_LOGOUT")
|
|
nameplates.combat:SetScript("OnEvent", function()
|
|
if event == "PLAYER_LOGOUT" then
|
|
this:UnregisterAllEvents()
|
|
this:SetScript("OnEvent", nil)
|
|
return
|
|
elseif event == "PLAYER_ENTER_COMBAT" then
|
|
this.inCombat = 1
|
|
if PlayerFrame then PlayerFrame.inCombat = 1 end
|
|
elseif event == "PLAYER_LEAVE_COMBAT" then
|
|
this.inCombat = nil
|
|
if PlayerFrame then PlayerFrame.inCombat = nil end
|
|
-- Clear threat memory when leaving combat
|
|
for k in pairs(threatMemory) do
|
|
threatMemory[k] = nil
|
|
end
|
|
end
|
|
end)
|
|
|
|
nameplates.OnCreate = function(frame)
|
|
local parent = frame or this
|
|
platecount = platecount + 1
|
|
platename = "pfNamePlate" .. platecount
|
|
|
|
-- create pfUI nameplate overlay
|
|
local nameplate = CreateFrame("Button", platename, parent)
|
|
nameplate.platename = platename
|
|
nameplate:EnableMouse(0)
|
|
nameplate.parent = parent
|
|
nameplate.cache = {}
|
|
nameplate.original = {}
|
|
|
|
-- create shortcuts for all known elements and disable them
|
|
nameplate.original.healthbar, nameplate.original.castbar = parent:GetChildren()
|
|
DisableObject(nameplate.original.healthbar)
|
|
DisableObject(nameplate.original.castbar)
|
|
|
|
for i, object in pairs({parent:GetRegions()}) do
|
|
if NAMEPLATE_OBJECTORDER[i] and NAMEPLATE_OBJECTORDER[i] == "raidicon" then
|
|
nameplate[NAMEPLATE_OBJECTORDER[i]] = object
|
|
elseif NAMEPLATE_OBJECTORDER[i] then
|
|
nameplate.original[NAMEPLATE_OBJECTORDER[i]] = object
|
|
DisableObject(object)
|
|
else
|
|
DisableObject(object)
|
|
end
|
|
end
|
|
|
|
nameplate.original.healthbar:HookScript("OnValueChanged", nameplates.OnValueChanged)
|
|
|
|
-- adjust sizes and scaling of the nameplate
|
|
nameplate:SetScale(UIParent:GetScale())
|
|
|
|
nameplate.health = CreateFrame("StatusBar", nil, nameplate)
|
|
nameplate.health:SetFrameLevel(4) -- keep above glow
|
|
nameplate.health.text = nameplate.health:CreateFontString(nil, "OVERLAY", "GameFontNormal")
|
|
nameplate.health.text:SetAllPoints()
|
|
nameplate.health.text:SetTextColor(1,1,1,1)
|
|
|
|
nameplate.name = nameplate:CreateFontString(nil, "OVERLAY")
|
|
nameplate.name:SetPoint("TOP", nameplate, "TOP", 0, 0)
|
|
|
|
nameplate.glow = nameplate:CreateTexture(nil, "BACKGROUND")
|
|
nameplate.glow:SetPoint("CENTER", nameplate.health, "CENTER", 0, 0)
|
|
nameplate.glow:SetTexture(pfUI.media["img:dot"])
|
|
nameplate.glow:Hide()
|
|
|
|
nameplate.guild = nameplate:CreateFontString(nil, "OVERLAY")
|
|
nameplate.guild:SetPoint("BOTTOM", nameplate.health, "BOTTOM", 0, 0)
|
|
|
|
nameplate.level = nameplate:CreateFontString(nil, "OVERLAY")
|
|
nameplate.level:SetPoint("RIGHT", nameplate.health, "LEFT", -3, 0)
|
|
|
|
-- Create a dedicated high-level frame for the raid icon so it renders
|
|
-- ABOVE nameplate.health (FrameLevel 4) and stays visible even when
|
|
-- nameplates are toggled off (the Blizzard parent plate still exists).
|
|
nameplate.raidiconframe = CreateFrame("Frame", nil, nameplate)
|
|
nameplate.raidiconframe:SetFrameLevel(10)
|
|
nameplate.raidiconframe:SetAllPoints(nameplate)
|
|
nameplate.raidicon:SetParent(nameplate.raidiconframe)
|
|
nameplate.raidicon:SetDrawLayer("OVERLAY", 7)
|
|
if C.unitframes.blizzard_raidicons ~= "1" then
|
|
nameplate.raidicon:SetTexture(pfUI.media["img:raidicons"])
|
|
end
|
|
|
|
nameplate.totem = CreateFrame("Frame", nil, nameplate)
|
|
nameplate.totem:SetPoint("CENTER", nameplate, "CENTER", 0, 0)
|
|
nameplate.totem:SetHeight(32)
|
|
nameplate.totem:SetWidth(32)
|
|
nameplate.totem.icon = nameplate.totem:CreateTexture(nil, "OVERLAY")
|
|
nameplate.totem.icon:SetTexCoord(.078, .92, .079, .937)
|
|
nameplate.totem.icon:SetAllPoints()
|
|
CreateBackdrop(nameplate.totem)
|
|
|
|
do -- debuffs
|
|
nameplate.debuffs = {}
|
|
CreateDebuffIcon(nameplate, 1)
|
|
end
|
|
|
|
do -- combopoints
|
|
local combopoints = { }
|
|
for i = 1, 5 do
|
|
combopoints[i] = CreateFrame("Frame", nil, nameplate)
|
|
combopoints[i]:Hide()
|
|
combopoints[i]:SetFrameLevel(8)
|
|
combopoints[i].tex = combopoints[i]:CreateTexture("OVERLAY")
|
|
combopoints[i].tex:SetAllPoints()
|
|
|
|
if i < 3 then
|
|
combopoints[i].tex:SetTexture(1, .3, .3, .75)
|
|
elseif i < 4 then
|
|
combopoints[i].tex:SetTexture(1, 1, .3, .75)
|
|
else
|
|
combopoints[i].tex:SetTexture(.3, 1, .3, .75)
|
|
end
|
|
end
|
|
nameplate.combopoints = combopoints
|
|
end
|
|
|
|
do -- castbar
|
|
local castbar = CreateFrame("StatusBar", nil, nameplate.health)
|
|
castbar:Hide()
|
|
|
|
castbar:SetScript("OnShow", function()
|
|
if C.nameplates.debuffs["position"] == "BOTTOM" then
|
|
nameplate.debuffs[1]:SetPoint("TOPLEFT", this, "BOTTOMLEFT", 0, -4)
|
|
end
|
|
end)
|
|
|
|
castbar:SetScript("OnHide", function()
|
|
if C.nameplates.debuffs["position"] == "BOTTOM" then
|
|
nameplate.debuffs[1]:SetPoint("TOPLEFT", this:GetParent(), "BOTTOMLEFT", 0, -4)
|
|
end
|
|
end)
|
|
|
|
castbar.text = castbar:CreateFontString("Status", "DIALOG", "GameFontNormal")
|
|
castbar.text:SetPoint("RIGHT", castbar, "LEFT", -4, 0)
|
|
castbar.text:SetNonSpaceWrap(false)
|
|
castbar.text:SetTextColor(1,1,1,.5)
|
|
|
|
castbar.spell = castbar:CreateFontString("Status", "DIALOG", "GameFontNormal")
|
|
castbar.spell:SetPoint("CENTER", castbar, "CENTER")
|
|
castbar.spell:SetNonSpaceWrap(false)
|
|
castbar.spell:SetTextColor(1,1,1,1)
|
|
|
|
castbar.icon = CreateFrame("Frame", nil, castbar)
|
|
castbar.icon.tex = castbar.icon:CreateTexture(nil, "BORDER")
|
|
castbar.icon.tex:SetAllPoints()
|
|
|
|
nameplate.castbar = castbar
|
|
end
|
|
|
|
-- Stagger tick to spread updates across frames (0.05s apart per plate)
|
|
nameplate.tick = GetTime() + mathmod(platecount, 10) * 0.05
|
|
|
|
parent.nameplate = nameplate
|
|
-- NOTE: OnUpdate is now handled centrally, not per-plate/
|
|
parent:SetScript("OnUpdate", nil) -- Disable Blizzard's OnUpdate
|
|
|
|
nameplates.OnConfigChange(parent)
|
|
end
|
|
|
|
nameplates.OnConfigChange = function(frame)
|
|
local parent = frame
|
|
local nameplate = frame.nameplate
|
|
|
|
local font = C.nameplates.use_unitfonts == "1" and pfUI.font_unit or pfUI.font_default
|
|
local font_size = C.nameplates.use_unitfonts == "1" and C.global.font_unit_size or C.global.font_size
|
|
local font_style = C.nameplates.name.fontstyle
|
|
local glowr, glowg, glowb, glowa = GetStringColor(C.nameplates.glowcolor)
|
|
local hlr, hlg, hlb, hla = GetStringColor(C.nameplates.highlightcolor)
|
|
local hptexture = pfUI.media[C.nameplates.healthtexture]
|
|
local rawborder, default_border = GetBorderSize("nameplates")
|
|
|
|
local plate_width = C.nameplates.width + 50
|
|
local plate_height = C.nameplates.heighthealth + font_size + 5
|
|
local plate_height_cast = C.nameplates.heighthealth + font_size + 5 + C.nameplates.heightcast + 5
|
|
local combo_size = 5
|
|
|
|
local width = tonumber(C.nameplates.width)
|
|
local debuffsize = tonumber(C.nameplates.debuffsize)
|
|
local healthoffset = tonumber(C.nameplates.health.offset)
|
|
local orientation = C.nameplates.verticalhealth == "1" and "VERTICAL" or "HORIZONTAL"
|
|
|
|
local c = combatstate -- load combat state colors
|
|
c.CASTING.r, c.CASTING.g, c.CASTING.b, c.CASTING.a = GetStringColor(C.nameplates.combatcasting)
|
|
c.THREAT.r, c.THREAT.g, c.THREAT.b, c.THREAT.a = GetStringColor(C.nameplates.combatthreat)
|
|
c.NOTHREAT.r, c.NOTHREAT.g, c.NOTHREAT.b, c.NOTHREAT.a = GetStringColor(C.nameplates.combatnothreat)
|
|
c.OFFTANK.r, c.OFFTANK.g, c.OFFTANK.b, c.OFFTANK.a = GetStringColor(C.nameplates.combatofftank)
|
|
c.STUN.r, c.STUN.g, c.STUN.b, c.STUN.a = GetStringColor(C.nameplates.combatstun)
|
|
|
|
RebuildOfftanks()
|
|
|
|
nameplate:SetWidth(plate_width)
|
|
nameplate:SetHeight(plate_height)
|
|
nameplate:SetPoint("TOP", parent, "TOP", 0, 0)
|
|
|
|
nameplate.name:SetFont(font, font_size, font_style)
|
|
local nameTextPos = C.nameplates.nametextpos or "CENTER"
|
|
local nameAnchor = nameTextPos == "RIGHT" and { "BOTTOMRIGHT", "TOPRIGHT" }
|
|
or nameTextPos == "CENTER" and { "BOTTOM", "TOP" }
|
|
or { "BOTTOMLEFT", "TOPLEFT" }
|
|
nameplate.name:ClearAllPoints()
|
|
nameplate.name:SetPoint(nameAnchor[1], nameplate.health, nameAnchor[2], 0, -healthoffset)
|
|
nameplate.name:SetJustifyH(nameTextPos)
|
|
|
|
nameplate.health:SetOrientation(orientation)
|
|
-- Bar anchors to the plate directly so the name's JustifyH (configurable
|
|
-- below) can shift left/right without dragging the bar with it.
|
|
nameplate.health:ClearAllPoints()
|
|
nameplate.health:SetPoint("BOTTOM", nameplate, "BOTTOM", 0, 0)
|
|
nameplate.health:SetStatusBarTexture(hptexture)
|
|
nameplate.health:SetWidth(C.nameplates.width)
|
|
nameplate.health:SetHeight(C.nameplates.heighthealth)
|
|
nameplate.health.hlr, nameplate.health.hlg, nameplate.health.hlb, nameplate.health.hla = hlr, hlg, hlb, hla
|
|
|
|
CreateBackdrop(nameplate.health, default_border)
|
|
|
|
nameplate.health.text:SetFont(font, font_size - 2, "OUTLINE")
|
|
nameplate.health.text:SetJustifyH(C.nameplates.hptextpos)
|
|
|
|
nameplate.guild:SetFont(font, font_size, font_style)
|
|
|
|
nameplate.glow:SetWidth(C.nameplates.width + 60)
|
|
nameplate.glow:SetHeight(C.nameplates.heighthealth + 30)
|
|
nameplate.glow:SetVertexColor(glowr, glowg, glowb, glowa)
|
|
|
|
nameplate.raidicon:ClearAllPoints()
|
|
nameplate.raidicon:SetPoint("BOTTOM", nameplate.health, "TOP", C.nameplates.raidiconoffx, C.nameplates.raidiconoffy)
|
|
nameplate.level:SetFont(font, font_size, font_style)
|
|
nameplate.raidicon:SetWidth(C.nameplates.raidiconsize)
|
|
nameplate.raidicon:SetHeight(C.nameplates.raidiconsize)
|
|
|
|
for i=1,16 do
|
|
UpdateDebuffConfig(nameplate, i)
|
|
end
|
|
|
|
for i=1,5 do
|
|
nameplate.combopoints[i]:SetWidth(combo_size)
|
|
nameplate.combopoints[i]:SetHeight(combo_size)
|
|
nameplate.combopoints[i]:SetPoint("TOPRIGHT", nameplate.health, "BOTTOMRIGHT", -(i-1)*(combo_size+default_border*3), -default_border*3)
|
|
CreateBackdrop(nameplate.combopoints[i], default_border)
|
|
end
|
|
|
|
nameplate.castbar:SetPoint("TOPLEFT", nameplate.health, "BOTTOMLEFT", 0, -default_border*3)
|
|
nameplate.castbar:SetPoint("TOPRIGHT", nameplate.health, "BOTTOMRIGHT", 0, -default_border*3)
|
|
nameplate.castbar:SetHeight(C.nameplates.heightcast)
|
|
-- Use the same castbar texture and color as the unit frame castbar (castbar.lua)
|
|
local cbtexture = pfUI.media[C.appearance.castbar.texture]
|
|
nameplate.castbar:SetStatusBarTexture(cbtexture or hptexture)
|
|
local cbr, cbg, cbb, cba = strsplit(",", C.appearance.castbar.castbarcolor)
|
|
nameplate.castbar:SetStatusBarColor(cbr, cbg, cbb, cba)
|
|
-- reset endTime cache so color/texture refresh takes effect on next cast
|
|
nameplate.castbar.lastEndTime = nil
|
|
CreateBackdrop(nameplate.castbar, default_border)
|
|
|
|
nameplate.castbar.text:SetFont(font, font_size, "OUTLINE")
|
|
nameplate.castbar.spell:SetFont(font, font_size, "OUTLINE")
|
|
nameplate.castbar.icon:SetPoint("BOTTOMLEFT", nameplate.castbar, "BOTTOMRIGHT", default_border*3, 0)
|
|
nameplate.castbar.icon:SetPoint("TOPLEFT", nameplate.health, "TOPRIGHT", default_border*3, 0)
|
|
nameplate.castbar.icon:SetWidth(C.nameplates.heightcast + default_border*3 + C.nameplates.heighthealth)
|
|
CreateBackdrop(nameplate.castbar.icon, default_border)
|
|
end
|
|
|
|
nameplates.OnValueChanged = function()
|
|
local plate = this:GetParent().nameplate
|
|
if plate and plate.health then
|
|
plate.health:SetMinMaxValues(plate.original.healthbar:GetMinMaxValues())
|
|
plate.health:SetValue(plate.original.healthbar:GetValue())
|
|
end
|
|
end
|
|
|
|
nameplates.OnDataChanged = function(self, plate)
|
|
local visible = plate:IsVisible()
|
|
local hp = plate.original.healthbar:GetValue()
|
|
local hpmin, hpmax = plate.original.healthbar:GetMinMaxValues()
|
|
local name = plate.original.name:GetText()
|
|
local level = plate.original.level:IsShown() and plate.original.level:GetObjectType() == "FontString" and tonumber(plate.original.level:GetText()) or "??"
|
|
|
|
-- reset per-unit cache when the plate is reassigned. Gate on GUID *and*
|
|
-- name — name alone misses pool reuse between same-named units (e.g. plate
|
|
-- held a player "Ironforge Guard" and is now reassigned to the NPC by the
|
|
-- same name), which would leak a stale "PLAYER" hint into GetUnitInfo.
|
|
-- Wipe the whole cache table: the PERF gates below ("only update X when
|
|
-- X changed") would otherwise skip bar/color/text updates when the new
|
|
-- unit happens to share a cached value with the previous occupant
|
|
-- (e.g., both at 60% HP percentage on plate pool reuse → bar stays at
|
|
-- the old fill until the new mob actually changes HP).
|
|
if plate.cache.name ~= name or plate.cache.guid ~= plate.cachedGuid then
|
|
table.wipe(plate.cache)
|
|
plate.cache.name = name
|
|
plate.cache.guid = plate.cachedGuid
|
|
plate.cdCache = nil -- new unit, reset spell-keyed timer cache
|
|
plate.name:SetText(GetNameString(name))
|
|
end
|
|
|
|
local target = plate.istarget
|
|
local mouseover = UnitExists("mouseover") and plate.original.glow:IsShown() or nil
|
|
local unitstr = target and "target" or mouseover and "mouseover" or plate.cachedGuid or nil
|
|
|
|
-- resolve player vs npc from plate's own unit so libunitscan can't return
|
|
-- a player record for an NPC sharing the same name (e.g. Chromie). Stored
|
|
-- as true/false/nil so it doubles as the GetUnitInfo hint.
|
|
if plate.cache.player == nil and unitstr then
|
|
plate.cache.player = UnitIsPlayer(unitstr) and true or false
|
|
end
|
|
local class, ulevel, elite, player, guild = GetUnitInfo(name, true, plate.cache.player)
|
|
if plate.cache.player ~= nil then player = plate.cache.player or nil end
|
|
|
|
-- Use database level ONLY if current level is ?? (fixes ?? after reload, but doesn't override visible levels)
|
|
local levelFromDB = false
|
|
if level == "??" and ulevel and ulevel > 0 then
|
|
level = ulevel
|
|
levelFromDB = true
|
|
end
|
|
|
|
local red, green, blue = plate.original.healthbar:GetStatusBarColor()
|
|
local unittype = GetUnitType(red, green, blue) or "ENEMY_NPC"
|
|
local font_size = C.nameplates.use_unitfonts == "1" and C.global.font_unit_size or C.global.font_size
|
|
|
|
-- ignore players with npc names if plate level is lower than player level
|
|
if ulevel and ulevel > (level == "??" and -1 or level) then player = nil end
|
|
|
|
if player and unittype == "ENEMY_NPC" then unittype = "ENEMY_PLAYER" end
|
|
if player and unittype == "FRIENDLY_NPC" then unittype = "FRIENDLY_PLAYER" end
|
|
elite = plate.original.levelicon:IsShown() and not player and "boss" or elite
|
|
if not class then plate.wait_for_scan = true end
|
|
|
|
-- skip data updates on invisible frames
|
|
if not visible then return end
|
|
|
|
-- target event sometimes fires too quickly, where nameplate identifiers are not
|
|
-- yet updated. So while being inside this event, we cannot trust the unitstr.
|
|
if event == "PLAYER_TARGET_CHANGED" then unitstr = nil end
|
|
|
|
-- remove unitstr on unit name mismatch
|
|
if unitstr and UnitName(unitstr) ~= name then unitstr = nil end
|
|
|
|
-- always make sure to keep plate visible
|
|
plate:Show()
|
|
|
|
plate.glow:SetShown(target and cfg.targetglow)
|
|
|
|
-- target indicator
|
|
if cfg.outcombatstate then
|
|
local guid = plate.cachedGuid or ""
|
|
|
|
-- determine color based on combat state
|
|
local color = GetCombatStateColor(guid, plate.unit)
|
|
if not color then color = combatstate.NONE end
|
|
|
|
-- set border color
|
|
plate.health.backdrop:SetBackdropBorderColor(color.r, color.g, color.b, color.a)
|
|
elseif target and cfg.targethighlight then
|
|
plate.health.backdrop:SetBackdropBorderColor(plate.health.hlr, plate.health.hlg, plate.health.hlb, plate.health.hla)
|
|
elseif C.nameplates.outfriendlynpc == "1" and unittype == "FRIENDLY_NPC" then
|
|
plate.health.backdrop:SetBackdropBorderColor(unpack(unitcolors[unittype]))
|
|
elseif C.nameplates.outfriendly == "1" and unittype == "FRIENDLY_PLAYER" then
|
|
plate.health.backdrop:SetBackdropBorderColor(unpack(unitcolors[unittype]))
|
|
elseif C.nameplates.outneutral == "1" and strfind(unittype, "NEUTRAL") then
|
|
plate.health.backdrop:SetBackdropBorderColor(unpack(unitcolors[unittype]))
|
|
elseif C.nameplates.outenemy == "1" and strfind(unittype, "ENEMY") then
|
|
plate.health.backdrop:SetBackdropBorderColor(unpack(unitcolors[unittype]))
|
|
else
|
|
plate.health.backdrop:SetBackdropBorderColor(er,eg,eb,ea)
|
|
end
|
|
|
|
-- hide frames according to the configuration
|
|
local TotemIcon = TotemPlate(name)
|
|
|
|
if TotemIcon then
|
|
-- create totem icon
|
|
plate.totem.icon:SetTexture("Interface\\Icons\\" .. TotemIcon)
|
|
|
|
plate.glow:Hide()
|
|
plate.level:Hide()
|
|
plate.name:Hide()
|
|
plate.health:Hide()
|
|
plate.guild:Hide()
|
|
plate.totem:Show()
|
|
elseif HidePlate(unittype, name, (hpmax-hp == hpmin), target) then
|
|
plate.level:SetPoint("RIGHT", plate.name, "LEFT", -3, 0)
|
|
plate.name:SetParent(plate)
|
|
plate.guild:SetPoint("BOTTOM", plate.name, "BOTTOM", -2, -(font_size + 2))
|
|
|
|
plate.level:Show()
|
|
plate.name:Show()
|
|
plate.health:Hide()
|
|
if guild and C.nameplates.showguildname == "1" then
|
|
plate.glow:SetPoint("CENTER", plate.name, "CENTER", 0, -(font_size / 2) - 2)
|
|
else
|
|
plate.glow:SetPoint("CENTER", plate.name, "CENTER", 0, 0)
|
|
end
|
|
plate.totem:Hide()
|
|
else
|
|
plate.level:SetPoint("RIGHT", plate.health, "LEFT", -5, 0)
|
|
plate.name:SetParent(plate.health)
|
|
plate.guild:SetPoint("BOTTOM", plate.health, "BOTTOM", 0, -(font_size + 4))
|
|
|
|
plate.level:Show()
|
|
plate.name:Show()
|
|
plate.health:Show()
|
|
plate.glow:SetPoint("CENTER", plate.health, "CENTER", 0, 0)
|
|
plate.totem:Hide()
|
|
end
|
|
|
|
-- Gate level SetText behind a (level, elite) cache. string.format
|
|
-- here was firing every OnDataChanged tick per plate; with the cache
|
|
-- it only re-formats on real changes (level up / elite-state flip).
|
|
if plate.cache.level ~= level or plate.cache.elite ~= elite then
|
|
plate.cache.level = level
|
|
plate.cache.elite = elite
|
|
plate.level:SetText(string.format("%s%s", level, (elitestrings[elite] or "")))
|
|
end
|
|
|
|
-- Set level color from GetDifficultyColor when using DB level
|
|
if levelFromDB and type(level) == "number" then
|
|
local color = GetDifficultyColor(level)
|
|
plate.level:SetTextColor(color.r + 0.3, color.g + 0.3, color.b + 0.3, 1)
|
|
end
|
|
|
|
if guild and C.nameplates.showguildname == "1" then
|
|
plate.guild:SetText(guild)
|
|
if UnitIsInMyGuild(plate.unit) then
|
|
plate.guild:SetTextColor(0, 0.9, 0, 1)
|
|
else
|
|
plate.guild:SetTextColor(0.8, 0.8, 0.8, 1)
|
|
end
|
|
plate.guild:Show()
|
|
else
|
|
plate.guild:Hide()
|
|
end
|
|
|
|
-- PERF: Only update bar + HP text when values actually changed
|
|
if plate.cache.hp ~= hp or plate.cache.hpmax ~= hpmax then
|
|
plate.cache.hp = hp
|
|
plate.cache.hpmax = hpmax
|
|
plate.health:SetMinMaxValues(hpmin, hpmax)
|
|
plate.health:SetValue(hp)
|
|
|
|
if cfg.showhp then
|
|
local rhp, rhpmax, estimated
|
|
local unit = plate.unit
|
|
if unit then
|
|
local npHp = UnitHealth(unit)
|
|
local npMaxHp = UnitHealthMax(unit)
|
|
if npHp and npHp > 0 and npMaxHp and npMaxHp > 0 and npMaxHp ~= 100 then
|
|
rhp, rhpmax = npHp, npMaxHp
|
|
end
|
|
end
|
|
|
|
-- Fallback to existing methods
|
|
if not rhp then
|
|
if hpmax > 100 or (round(hpmax/100*hp) ~= hp) then
|
|
rhp, rhpmax = hp, hpmax
|
|
elseif pfUI.libhealth and pfUI.libhealth.enabled then
|
|
rhp, rhpmax, estimated = pfUI.libhealth:GetUnitHealthByName(name,level,tonumber(hp),tonumber(hpmax))
|
|
end
|
|
end
|
|
|
|
local setting = cfg.hptextformat
|
|
local hasdata = ( rhp and rhpmax ) or estimated or hpmax > 100 or (round(hpmax/100*hp) ~= hp)
|
|
|
|
if setting == "curperc" and hasdata and rhp then
|
|
plate.health.text:SetText(string.format("%s | %s%%", Abbreviate(rhp), ceil(hp/hpmax*100)))
|
|
elseif setting == "cur" and hasdata and rhp then
|
|
plate.health.text:SetText(string.format("%s", Abbreviate(rhp)))
|
|
elseif setting == "curmax" and hasdata and rhp then
|
|
plate.health.text:SetText(string.format("%s - %s", Abbreviate(rhp), Abbreviate(rhpmax)))
|
|
elseif setting == "curmaxs" and hasdata and rhp then
|
|
plate.health.text:SetText(string.format("%s / %s", Abbreviate(rhp), Abbreviate(rhpmax)))
|
|
elseif setting == "curmaxperc" and hasdata and rhp then
|
|
plate.health.text:SetText(string.format("%s - %s | %s%%", Abbreviate(rhp), Abbreviate(rhpmax), ceil(hp/hpmax*100)))
|
|
elseif setting == "curmaxpercs" and hasdata and rhp then
|
|
plate.health.text:SetText(string.format("%s / %s | %s%%", Abbreviate(rhp), Abbreviate(rhpmax), ceil(hp/hpmax*100)))
|
|
elseif setting == "deficit" and rhp then
|
|
plate.health.text:SetText(string.format("-%s" .. (hasdata and "" or "%%"), Abbreviate(rhpmax - rhp)))
|
|
else -- "percent" as fallback
|
|
plate.health.text:SetText(string.format("%s%%", ceil(hp/hpmax*100)))
|
|
end
|
|
else
|
|
plate.health.text:SetText()
|
|
end
|
|
end -- hp cache gate
|
|
|
|
local r, g, b, a = unpack(unitcolors[unittype])
|
|
|
|
if class then
|
|
if unittype == "ENEMY_PLAYER" and C.nameplates["enemyclassc"] == "1" then
|
|
r, g, b, a = PFUI_CLASS_COLORS[class]:GetRGBA()
|
|
elseif unittype == "FRIENDLY_PLAYER" and C.nameplates["friendclassc"] == "1" then
|
|
r, g, b, a = PFUI_CLASS_COLORS[class]:GetRGBA()
|
|
end
|
|
end
|
|
|
|
if unitstr and UnitIsTapped(unitstr) and not UnitIsTappedByPlayer(unitstr) then
|
|
r, g, b, a = .5, .5, .5, .8
|
|
end
|
|
|
|
if cfg.barcombatstate then
|
|
local guid = plate.cachedGuid or ""
|
|
local color = GetCombatStateColor(guid, plate.unit)
|
|
|
|
if color then
|
|
r, g, b, a = color.r, color.g, color.b, color.a
|
|
end
|
|
end
|
|
|
|
if r ~= plate.cache.r or g ~= plate.cache.g or b ~= plate.cache.b then
|
|
plate.health:SetStatusBarColor(r, g, b, a)
|
|
plate.cache.r, plate.cache.g, plate.cache.b = r, g, b
|
|
end
|
|
|
|
if r + g + b ~= plate.cache.namecolor and unittype == "FRIENDLY_PLAYER" and C.nameplates["friendclassnamec"] == "1" and class and PFUI_CLASS_COLORS[class] then
|
|
plate.name:SetTextColor(r, g, b, a)
|
|
plate.cache.namecolor = r + g + b
|
|
end
|
|
|
|
-- update combopoints
|
|
for i=1, 5 do plate.combopoints[i]:Hide() end
|
|
if target and C.nameplates.cpdisplay == "1" then
|
|
for i=1, GetComboPoints("target") do plate.combopoints[i]:Show() end
|
|
end
|
|
|
|
-- update debuffs
|
|
local index = 1
|
|
|
|
local isFriendly = unittype == "FRIENDLY_PLAYER" or unittype == "FRIENDLY_NPC"
|
|
local showDebuffsForType = cfg.showdebuffs and (isFriendly and cfg.showdebuffs_friendly or (not isFriendly and cfg.showdebuffs_hostile))
|
|
if showDebuffsForType then
|
|
-- Pull debuffs from C_UnitAuras (HARMFUL range). owndebuffs adds the
|
|
-- PLAYER filter token so only auras whose caster GUID matches the local
|
|
-- player come through. debuffDisplayBuf is a module-level reusable
|
|
-- buffer (no GC churn).
|
|
local debuffCount = 0
|
|
for i = 1, 16 do debuffDisplayBuf[i].effect = nil end
|
|
if unitstr then
|
|
local filter = cfg.owndebuffs and "HARMFUL|PLAYER" or "HARMFUL"
|
|
local auras = C_UnitAuras.GetUnitAuras(unitstr, filter)
|
|
local now = GetTime()
|
|
for _, aura in ipairs(auras) do
|
|
if debuffCount >= 16 then break end
|
|
debuffCount = debuffCount + 1
|
|
local timeleft = (aura.expirationTime and aura.expirationTime > 0) and (aura.expirationTime - now) or nil
|
|
local b = debuffDisplayBuf[debuffCount]
|
|
b.effect = aura.name
|
|
b.texture = aura.icon
|
|
b.stacks = aura.applications
|
|
b.dtype = aura.dispelName
|
|
b.duration = aura.duration
|
|
b.timeleft = timeleft
|
|
end
|
|
end
|
|
for i = 1, 16 do
|
|
local effect, texture, stacks, dtype, duration, timeleft
|
|
if debuffDisplayBuf[i].effect then
|
|
local b = debuffDisplayBuf[i]
|
|
effect, texture, stacks, dtype, duration, timeleft = b.effect, b.texture, b.stacks, b.dtype, b.duration, b.timeleft
|
|
end
|
|
|
|
if effect and texture and DebuffFilter(effect) then
|
|
if not plate.debuffs[index] then
|
|
CreateDebuffIcon(plate, index)
|
|
UpdateDebuffConfig(plate, index)
|
|
end
|
|
|
|
plate.debuffs[index]:Show()
|
|
plate.debuffs[index].icon:SetTexture(texture)
|
|
plate.debuffs[index].icon:SetTexCoord(.078, .92, .079, .937)
|
|
|
|
if stacks and stacks > 1 and C.nameplates.debuffs["showstacks"] == "1" then
|
|
plate.debuffs[index].stacks:SetText(stacks)
|
|
plate.debuffs[index].stacks:Show()
|
|
else
|
|
plate.debuffs[index].stacks:Hide()
|
|
end
|
|
|
|
if duration and timeleft and cfg.debufftimers then
|
|
-- C_UnitAuras returns the Spell.dbc base duration, which talents
|
|
-- can extend past — Shadow Affinity bumps SW:P from 18s to 24s,
|
|
-- so a fresh cast has timeleft > duration and `now + timeleft -
|
|
-- duration` lands in the future, which CooldownFrame_SetTimer
|
|
-- treats as "not yet started" (no swirl). Widen to whichever is
|
|
-- larger so start <= now.
|
|
local effDuration = duration > timeleft and duration or timeleft
|
|
plate.cdCache = plate.cdCache or {}
|
|
local newStart = GetTime() + timeleft - effDuration
|
|
local slotCache = plate.cdCache[index]
|
|
local cachedStart = slotCache and slotCache.effect == effect and slotCache.start
|
|
local cd = plate.debuffs[index].cd
|
|
cd:Show()
|
|
if not cachedStart or abs(cachedStart - newStart) > 0.5 then
|
|
if not cd.configCached or cd.cachedAnim ~= cfg.debuffanim or cd.cachedText ~= cfg.debufftext then
|
|
cd.pfCooldownStyleAnimation = cfg.debuffanim
|
|
cd.pfCooldownStyleText = cfg.debufftext
|
|
cd:SetAlpha(cfg.debuffanim == 1 and 1 or 0)
|
|
cd.cachedAnim = cfg.debuffanim
|
|
cd.cachedText = cfg.debufftext
|
|
cd.configCached = true
|
|
end
|
|
CooldownFrame_SetTimer(cd, newStart, effDuration, 1)
|
|
plate.cdCache[index] = plate.cdCache[index] or {}
|
|
plate.cdCache[index].effect = effect
|
|
plate.cdCache[index].start = newStart
|
|
end
|
|
end
|
|
|
|
index = index + 1
|
|
end
|
|
end
|
|
end
|
|
|
|
-- hide remaining debuffs
|
|
for i = index, 16 do
|
|
if plate.debuffs[i] then
|
|
plate.debuffs[i]:Hide()
|
|
end
|
|
end
|
|
end
|
|
|
|
nameplates.OnShow = function(frame)
|
|
nameplates:OnDataChanged((frame or this).nameplate)
|
|
end
|
|
|
|
nameplates.OnUpdate = function(frame, state)
|
|
local nameplate = frame.nameplate
|
|
local now = state and state.now or GetTime()
|
|
|
|
-- cachedGuid is maintained by NAME_PLATE_UNIT_ADDED / _REMOVED events.
|
|
|
|
-- PERF: Intelligent throttling based on target/castbar status and plate count
|
|
-- Use GUID comparison as primary target detection: instant, immune to alpha transitions,
|
|
-- and immediately correct on de-target (unlike istarget which updates one tick later)
|
|
local targetGuid = state and state.targetGuid
|
|
local target = (targetGuid and nameplate.cachedGuid and targetGuid == nameplate.cachedGuid) or
|
|
(state and state.hasTarget and frame:GetAlpha() >= 0.99) or nil
|
|
-- Target plate castbar runs on its own dedicated frame (nameplates.castbarFrame).
|
|
-- For non-target plates with castbar active, use castbar throttle to ensure
|
|
-- smooth animation without overloading the central loop.
|
|
local isCastingNonTarget = not target and nameplate.castbar and nameplate.castbar:IsShown()
|
|
if not isCastingNonTarget and not target and cfg.showcastbar and nameplate.cachedGuid then
|
|
local castInfo = GetCastInfo(nameplate.unit)
|
|
if castInfo and castInfo.endTime > now then
|
|
isCastingNonTarget = true
|
|
end
|
|
end
|
|
|
|
-- hide castbar before throttle if no cast active
|
|
if not isCastingNonTarget and not target then
|
|
if nameplate.castbar.isShown then
|
|
nameplate.castbar.isShown = nil
|
|
nameplate.castbar.lastEndTime = nil
|
|
nameplate.castbar:Hide()
|
|
end
|
|
end
|
|
|
|
local throttle
|
|
if target then
|
|
throttle = pfUI.throttle:Get("nameplates_target")
|
|
elseif visiblePlateCount > 20 then
|
|
throttle = pfUI.throttle:Get("nameplates_mass")
|
|
else
|
|
throttle = pfUI.throttle:Get("nameplates")
|
|
end
|
|
|
|
-- Non-target plates with active castbar use the castbar throttle
|
|
if isCastingNonTarget then
|
|
local cbThrottle = pfUI.throttle:Get("nameplates_castbar")
|
|
if cbThrottle < throttle then throttle = cbThrottle end
|
|
end
|
|
|
|
-- Check for pending event updates (these bypass throttle for immediate response)
|
|
local hasEventUpdate = nameplate.eventcache or nameplate.auraUpdate or nameplate.castUpdate or nameplate.targetUpdate or nameplate.comboUpdate
|
|
|
|
-- Event updates bypass throttle
|
|
if not hasEventUpdate and (nameplate.lasttick or 0) + throttle > now then return end
|
|
nameplate.lasttick = now
|
|
|
|
-- =========================================================================
|
|
-- EVERYTHING BELOW RUNS AT THROTTLED RATE (50 FPS target, 10 FPS others)
|
|
-- =========================================================================
|
|
|
|
local update
|
|
local original = nameplate.original
|
|
local name = original.name:GetText()
|
|
local mouseover = state and state.hasMouseover and original.glow:IsShown() or nil
|
|
|
|
-- trigger queued event update
|
|
if hasEventUpdate then
|
|
nameplates:OnDataChanged(nameplate)
|
|
nameplate.eventcache = nil
|
|
nameplate.auraUpdate = nil
|
|
nameplate.castUpdate = nil
|
|
nameplate.targetUpdate = nil
|
|
nameplate.comboUpdate = nil
|
|
end
|
|
|
|
-- =========================================================================
|
|
-- OVERLAP/CLICKTHROUGH HANDLING
|
|
-- =========================================================================
|
|
local useOverlap = C.nameplates["overlap"] == "1" or C.nameplates["vertical_offset"] ~= "0"
|
|
local clickable = C.nameplates["clickthrough"] ~= "1"
|
|
|
|
if not clickable then
|
|
frame:EnableMouse(false)
|
|
nameplate:EnableMouse(false)
|
|
else
|
|
local plate = useOverlap and nameplate or frame
|
|
plate:EnableMouse(clickable)
|
|
end
|
|
|
|
if C.nameplates["overlap"] == "1" then
|
|
if frame:GetWidth() > 1 then
|
|
frame:SetSize(1, 1)
|
|
end
|
|
else
|
|
if not nameplate.dwidth then
|
|
nameplate.dwidth = floor(nameplate:GetWidth() * UIParent:GetScale())
|
|
end
|
|
|
|
if floor(frame:GetWidth()) ~= nameplate.dwidth then
|
|
local nameW, nameH = nameplate:GetSize()
|
|
local uiScale = UIParent:GetScale()
|
|
frame:SetSize(nameW * uiScale, nameH * uiScale)
|
|
end
|
|
end
|
|
|
|
local mouseEnabled = nameplate:IsMouseEnabled()
|
|
if C.nameplates["clickthrough"] == "0" and C.nameplates["overlap"] == "1" and SpellIsTargeting() == mouseEnabled then
|
|
nameplate:EnableMouse(not mouseEnabled)
|
|
end
|
|
|
|
-- Cache strata changes
|
|
if nameplate.istarget ~= target then
|
|
nameplate.target_strata = nil
|
|
end
|
|
|
|
if target and nameplate.target_strata ~= 1 then
|
|
nameplate:SetFrameStrata("LOW")
|
|
nameplate.target_strata = 1
|
|
elseif not target and nameplate.target_strata ~= 0 then
|
|
nameplate:SetFrameStrata("BACKGROUND")
|
|
nameplate.target_strata = 0
|
|
end
|
|
|
|
nameplate.istarget = target
|
|
|
|
-- Set non-target plate alpha
|
|
local configAlpha = cfg.notargalpha or 0.5
|
|
local desiredAlpha = (target or not state.hasTarget) and 1 or configAlpha
|
|
|
|
if nameplate.cachedAlpha ~= desiredAlpha then
|
|
nameplate:SetAlpha(desiredAlpha)
|
|
nameplate.cachedAlpha = desiredAlpha
|
|
end
|
|
|
|
-- queue update on visual target update
|
|
if nameplate.cache.target ~= target then
|
|
nameplate.cache.target = target
|
|
update = true
|
|
end
|
|
|
|
-- queue update on visual mouseover update
|
|
if nameplate.cache.mouseover ~= mouseover then
|
|
nameplate.cache.mouseover = mouseover
|
|
update = true
|
|
end
|
|
|
|
-- trigger update when unit was found. Pass the cached player hint so the
|
|
-- retry probes the same table OnDataChanged will read on the next pass —
|
|
-- otherwise an NPC sharing a name with a known player flips wait_for_scan
|
|
-- off here, then OnDataChanged re-sets it, every frame until the mob scan
|
|
-- lands.
|
|
if nameplate.wait_for_scan and GetUnitInfo(name, true, nameplate.cache.player) then
|
|
nameplate.wait_for_scan = nil
|
|
update = true
|
|
end
|
|
|
|
-- trigger update when name color changed (includes combat state check)
|
|
local r, g, b = original.name:GetTextColor()
|
|
local inCombatWithPlayer = cfg.namefightcolor and UnitAffectingCombat(nameplate.unit) and UnitAffectingCombat("player")
|
|
|
|
if r + g + b ~= nameplate.cache.namecolor or (cfg.namefightcolor and nameplate.cache.inCombat ~= inCombatWithPlayer) then
|
|
nameplate.cache.namecolor = r + g + b
|
|
nameplate.cache.inCombat = inCombatWithPlayer
|
|
|
|
if cfg.namefightcolor then
|
|
if (r > .9 and g < .2 and b < .2) or inCombatWithPlayer then
|
|
nameplate.name:SetTextColor(1,0.4,0.2,1)
|
|
else
|
|
nameplate.name:SetTextColor(r,g,b,1)
|
|
end
|
|
else
|
|
nameplate.name:SetTextColor(1,1,1,1)
|
|
end
|
|
update = true
|
|
end
|
|
|
|
-- trigger update when level color changed
|
|
local r, g, b = original.level:GetTextColor()
|
|
r, g, b = r + .3, g + .3, b + .3
|
|
if r + g + b ~= nameplate.cache.levelcolor then
|
|
nameplate.cache.levelcolor = r + g + b
|
|
nameplate.level:SetTextColor(r,g,b,1)
|
|
update = true
|
|
end
|
|
|
|
-- use timer based updates
|
|
if not nameplate.tick or nameplate.tick < now then
|
|
update = true
|
|
end
|
|
|
|
-- run full updates if required
|
|
if update then
|
|
nameplates:OnDataChanged(nameplate)
|
|
nameplate.tick = now + .5
|
|
end
|
|
|
|
-- Zoom animation
|
|
if target and cfg.targetzoom then
|
|
if not nameplate.health.zoomed then
|
|
local zoomval = cfg.zoomval
|
|
local wc = cfg.width * zoomval
|
|
local hc = cfg.heighthealth * (zoomval * .9)
|
|
nameplate.health.targetWidth = wc
|
|
nameplate.health.targetHeight = hc
|
|
end
|
|
|
|
local w, h = nameplate.health:GetSize()
|
|
local wc, hc = nameplate.health.targetWidth, nameplate.health.targetHeight
|
|
|
|
if wc and hc then
|
|
if wc > w + 0.5 then
|
|
nameplate.health:SetWidth(w*1.05)
|
|
nameplate.health.zoomTransition = true
|
|
elseif hc > h + 0.5 then
|
|
nameplate.health:SetHeight(h*1.05)
|
|
nameplate.health.zoomTransition = true
|
|
else
|
|
if nameplate.health.zoomTransition then
|
|
nameplate.health:SetWidth(wc)
|
|
nameplate.health:SetHeight(hc)
|
|
nameplate.health.zoomTransition = nil
|
|
end
|
|
nameplate.health.zoomed = true
|
|
end
|
|
end
|
|
elseif nameplate.health.zoomed or nameplate.health.zoomTransition then
|
|
local w, h = nameplate.health:GetSize()
|
|
local wc = cfg.width
|
|
local hc = cfg.heighthealth
|
|
|
|
if w > wc + 0.5 then
|
|
nameplate.health:SetWidth(w*.95)
|
|
elseif h > hc + 0.5 then
|
|
nameplate.health:SetHeight(h*0.95)
|
|
else
|
|
nameplate.health:SetSize(wc, hc)
|
|
nameplate.health.zoomTransition = nil
|
|
nameplate.health.zoomed = nil
|
|
nameplate.health.targetWidth = nil
|
|
nameplate.health.targetHeight = nil
|
|
end
|
|
end
|
|
|
|
-- Target plate castbar is handled by nameplates.castbarFrame (dedicated OnUpdate,
|
|
-- engine framerate, decoupled from central loop). Only update non-target castbars here.
|
|
local isTargetPlate = target or nameplate.istarget or (nameplate.health and nameplate.health.zoomed)
|
|
if cfg.showcastbar and not cfg.targetcastbar and not isTargetPlate then
|
|
local cbThrottle = pfUI.throttle:Get("nameplates_castbar")
|
|
if visiblePlateCount > 20 then
|
|
local massThrottle = pfUI.throttle:Get("nameplates_mass")
|
|
if massThrottle > cbThrottle then cbThrottle = massThrottle end
|
|
end
|
|
if (nameplate.castbar_tick or 0) + cbThrottle <= now then
|
|
nameplate.castbar_tick = now
|
|
nameplates.UpdateCastbar(nameplate, now)
|
|
end
|
|
elseif cfg.showcastbar and cfg.targetcastbar and not isTargetPlate then
|
|
if nameplate.castbar.isShown then
|
|
nameplate.castbar.isShown = nil
|
|
nameplate.castbar.lastEndTime = nil
|
|
nameplate.castbar:Hide()
|
|
end
|
|
elseif not cfg.showcastbar then
|
|
if nameplate.castbar.isShown then
|
|
nameplate.castbar.isShown = nil
|
|
nameplate.castbar.lastEndTime = nil
|
|
nameplate.castbar:Hide()
|
|
end
|
|
end
|
|
end
|
|
|
|
-- ============================================================================
|
|
-- DEDICATED TARGET CASTBAR FRAME
|
|
-- Runs on its own OnUpdate, decoupled from the central nameplate loop.
|
|
-- Mirrors the approach used in castbar.lua for the target unit frame castbar.
|
|
-- ============================================================================
|
|
|
|
-- Skip SetText when the rounded value hasn't changed since last frame.
|
|
-- `string.format("%.2f", ...)` allocates a fresh string every call; this
|
|
-- gate compares cheap integers and only formats when the displayed value
|
|
-- would actually differ. Reset via lastEndTime-changed branch above.
|
|
local function SetCastbarText(castbar, remaining)
|
|
local rounded
|
|
if C.unitframes.castbardecimals == "1" then
|
|
rounded = floor(remaining * 10)
|
|
if castbar.lastTextTick ~= rounded then
|
|
castbar.lastTextTick = rounded
|
|
castbar.text:SetText(rounded / 10)
|
|
end
|
|
else
|
|
rounded = floor(remaining * 100)
|
|
if castbar.lastTextTick ~= rounded then
|
|
castbar.lastTextTick = rounded
|
|
castbar.text:SetText(string.format("%.2f", remaining))
|
|
end
|
|
end
|
|
end
|
|
|
|
-- Shared castbar update logic (used by both dedicated frame and central loop)
|
|
nameplates.UpdateCastbar = function(nameplate, now)
|
|
if not nameplate or not nameplate.castbar then return end
|
|
local castInfo = GetCastInfo(nameplate.unit)
|
|
if not castInfo or castInfo.endTime < now then
|
|
nameplate.castbar.isShown = nil
|
|
nameplate.castbar.lastEndTime = nil
|
|
nameplate.castbar:Hide()
|
|
return
|
|
end
|
|
|
|
local isChannel = castInfo.isChannel
|
|
local duration = castInfo.duration
|
|
if nameplate.castbar.lastEndTime ~= castInfo.endTime then
|
|
nameplate.castbar.lastEndTime = castInfo.endTime
|
|
nameplate.castbar.lastTextTick = nil
|
|
-- Relative 0..duration range to avoid float precision loss with large
|
|
-- absolute timestamps.
|
|
nameplate.castbar:SetMinMaxValues(0, duration)
|
|
nameplate.castbar:SetStatusBarColor(GetStringColor(C.appearance.castbar[(isChannel and "channelcolor" or "castbarcolor")]))
|
|
if castInfo.icon then
|
|
nameplate.castbar.icon.tex:SetTexture(castInfo.icon)
|
|
nameplate.castbar.icon.tex:SetTexCoord(.1,.9,.1,.9)
|
|
end
|
|
if cfg.spellname then
|
|
nameplate.castbar.spell:SetText(castInfo.spellName)
|
|
else
|
|
nameplate.castbar.spell:SetText("")
|
|
end
|
|
end
|
|
|
|
local barValue = isChannel and (castInfo.endTime - now) or (now - castInfo.startTime)
|
|
if barValue < 0 then barValue = 0 end
|
|
if barValue > duration then barValue = duration end
|
|
nameplate.castbar:SetValue(barValue)
|
|
SetCastbarText(nameplate.castbar, castInfo.endTime - now)
|
|
if not nameplate.castbar.isShown then nameplate.castbar.isShown = true; nameplate.castbar:Show() end
|
|
end
|
|
|
|
-- Dedicated frame that updates ONLY the target plate castbar.
|
|
-- Uses nameplates_castbar throttle from libthrottle.
|
|
nameplates.castbarFrame = CreateFrame("Frame", nil, UIParent)
|
|
nameplates.castbarFrame:SetScript("OnUpdate", function()
|
|
if not cfg.showcastbar then return end
|
|
local now = GetTime()
|
|
local throttle = pfUI.throttle:Get("nameplates_castbar")
|
|
if (this.tick or 0) > now then return end
|
|
this.tick = now + throttle
|
|
|
|
local frame = C_NamePlate.GetNamePlateForUnit("target")
|
|
if not frame or not frame.nameplate then return end
|
|
|
|
nameplates.UpdateCastbar(frame.nameplate, now)
|
|
end)
|
|
|
|
-- set nameplate game settings
|
|
nameplates.SetGameVariables = function()
|
|
-- update visibility (hostile)
|
|
if C.nameplates["showhostile"] == "1" then
|
|
_G.NAMEPLATES_ON = true
|
|
ShowNameplates()
|
|
else
|
|
_G.NAMEPLATES_ON = nil
|
|
HideNameplates()
|
|
end
|
|
|
|
-- update visibility (hostile)
|
|
if C.nameplates["showfriendly"] == "1" then
|
|
_G.FRIENDNAMEPLATES_ON = true
|
|
ShowFriendNameplates()
|
|
else
|
|
_G.FRIENDNAMEPLATES_ON = nil
|
|
HideFriendNameplates()
|
|
end
|
|
end
|
|
|
|
nameplates:SetGameVariables()
|
|
|
|
nameplates.UpdateConfig = function()
|
|
-- Refresh config cache for all cfg.* values
|
|
CacheConfig()
|
|
RebuildOfftanks()
|
|
|
|
-- update debuff filters
|
|
DebuffFilterPopulate()
|
|
|
|
-- Check friendly zone state when config changes
|
|
local disableHostile = C.nameplates["disable_hostile_in_friendly"] == "1"
|
|
local disableFriendly = C.nameplates["disable_friendly_in_friendly"] == "1"
|
|
local pvpType = GetZonePVPInfo()
|
|
local nowFriendly = (pvpType == "friendly")
|
|
|
|
if nowFriendly and (disableHostile or disableFriendly) then
|
|
if not inFriendlyZone then
|
|
-- Just entered friendly zone or feature just enabled
|
|
inFriendlyZone = true
|
|
savedHostileState = C.nameplates["showhostile"]
|
|
savedFriendlyState = C.nameplates["showfriendly"]
|
|
end
|
|
|
|
-- Apply current settings based on options
|
|
if disableHostile then
|
|
_G.NAMEPLATES_ON = nil
|
|
HideNameplates()
|
|
else
|
|
-- Restore hostile if option is off but we're in friendly zone
|
|
if savedHostileState == "1" then
|
|
_G.NAMEPLATES_ON = true
|
|
ShowNameplates()
|
|
end
|
|
end
|
|
|
|
if disableFriendly then
|
|
_G.FRIENDNAMEPLATES_ON = nil
|
|
HideFriendNameplates()
|
|
else
|
|
-- Restore friendly if option is off but we're in friendly zone
|
|
if savedFriendlyState == "1" then
|
|
_G.FRIENDNAMEPLATES_ON = true
|
|
ShowFriendNameplates()
|
|
end
|
|
end
|
|
|
|
return -- Don't call SetGameVariables
|
|
elseif inFriendlyZone and not (disableHostile or disableFriendly) then
|
|
-- Both features disabled while in friendly zone - restore state
|
|
inFriendlyZone = false
|
|
|
|
if savedHostileState == "1" then
|
|
C.nameplates["showhostile"] = savedHostileState
|
|
end
|
|
|
|
if savedFriendlyState == "1" then
|
|
C.nameplates["showfriendly"] = savedFriendlyState
|
|
end
|
|
|
|
savedHostileState = nil
|
|
savedFriendlyState = nil
|
|
-- Fall through to SetGameVariables to restore nameplates
|
|
end
|
|
|
|
-- update nameplate visibility
|
|
nameplates:SetGameVariables()
|
|
|
|
-- apply all config changes
|
|
for plate in pairs(registry) do
|
|
nameplates.OnConfigChange(plate)
|
|
if plate.nameplate and plate.nameplate.cachedGuid then
|
|
nameplates:OnDataChanged(plate.nameplate)
|
|
end
|
|
end
|
|
end
|
|
|
|
local hookOnConfigChange = nameplates.OnConfigChange
|
|
nameplates.OnConfigChange = function(self)
|
|
hookOnConfigChange(self)
|
|
|
|
local parent = self
|
|
local nameplate = self.nameplate
|
|
local plate = (C.nameplates["overlap"] == "1" or C.nameplates["vertical_offset"] ~= "0") and nameplate or parent
|
|
|
|
-- disable all clicks for now
|
|
parent:EnableMouse(false)
|
|
nameplate:EnableMouse(false)
|
|
|
|
-- adjust vertical offset
|
|
if C.nameplates["vertical_offset"] ~= "0" then
|
|
nameplate:SetPoint("TOP", parent, "TOP", 0, tonumber(C.nameplates["vertical_offset"]))
|
|
end
|
|
|
|
-- replace clickhandler
|
|
if C.nameplates["overlap"] == "1" or C.nameplates["vertical_offset"] ~= "0" then
|
|
plate:SetScript("OnClick", function() parent:Click() end)
|
|
end
|
|
|
|
-- enable mouselook on rightbutton down
|
|
if C.nameplates["rightclick"] == "1" then
|
|
plate:SetScript("OnMouseDown", nameplates.mouselook.OnMouseDown)
|
|
else
|
|
plate:SetScript("OnMouseDown", nil)
|
|
end
|
|
end
|
|
|
|
local hookOnDataChanged = nameplates.OnDataChanged
|
|
nameplates.OnDataChanged = function(self, nameplate)
|
|
hookOnDataChanged(self, nameplate)
|
|
|
|
-- make sure to keep mouse events disabled on parent nameplate
|
|
if (C.nameplates["overlap"] == "1" or C.nameplates["vertical_offset"] ~= "0") then
|
|
nameplate.parent:EnableMouse(false)
|
|
end
|
|
end
|
|
|
|
-- enable mouselook on rightbutton down
|
|
nameplates.mouselook = CreateFrame("Frame", nil, UIParent)
|
|
nameplates.mouselook.time = nil
|
|
nameplates.mouselook.frame = nil
|
|
nameplates.mouselook.OnMouseDown = function()
|
|
if arg1 and arg1 == "RightButton" then
|
|
MouselookStart()
|
|
|
|
-- start detection of the rightclick emulation
|
|
nameplates.mouselook.time = GetTime()
|
|
nameplates.mouselook.frame = this
|
|
nameplates.mouselook:Show()
|
|
end
|
|
end
|
|
|
|
nameplates.mouselook:SetScript("OnUpdate", function()
|
|
-- break here if nothing to do
|
|
if not this.time or not this.frame then
|
|
this:Hide()
|
|
return
|
|
end
|
|
|
|
-- if threshold is reached (0.5 second) no click action will follow
|
|
if not IsMouselooking() and this.time + tonumber(C.nameplates["clickthreshold"]) < GetTime() then
|
|
this:Hide()
|
|
return
|
|
end
|
|
|
|
-- run a usual nameplate rightclick action
|
|
if not IsMouselooking() then
|
|
this.frame:Click("LeftButton")
|
|
if UnitCanAttack("player", "target") and not nameplates.combat.inCombat then AttackTarget() end
|
|
this:Hide()
|
|
return
|
|
end
|
|
end)
|
|
|
|
pfUI.nameplates = nameplates
|
|
end) |