Files
pfUI/modules/autoshift.lua
T
Brues 0e0a3f3688 shapeshift cancel via CancelShapeshiftForm
Replaces autoshift's Phase 2 (form-ID → texture lookup → buff iteration →
CancelPlayerBuff(bid)) with a single CancelShapeshiftForm() call. The
implementation in ClassicAPI walks the buff slots and matches via
Spell.dbc effect arrays itself, so we don't have to maintain a form-ID
→ texture map on the Lua side.

Drops pfUI.autoshift.shapeshifts entirely (no longer consulted) and the
turtle-wow.lua block that conditionally appended Tree of Life / Stag
Form textures — Turtle's added DBC rows (form IDs 9 and 11) are handled
natively by the same scan.
2026-05-21 10:31:25 -05:00

79 lines
2.8 KiB
Lua

pfUI:RegisterModule("autoshift", "vanilla", function ()
pfUI.autoshift = CreateFrame("Frame")
pfUI.autoshift:RegisterEvent("UI_ERROR_MESSAGE")
pfUI.autoshift.scanString = string.gsub(SPELL_FAILED_ONLY_SHAPESHIFT, "%%s", "(.+)")
pfUI.autoshift.mounts = {
-- deDE
"^Erhöht Tempo um (.+)%%",
-- enUS
"^Increases speed by (.+)%%",
-- esES
"^Aumenta la velocidad en un (.+)%%",
-- frFR
"^Augmente la vitesse de (.+)%%",
-- ruRU
"^Скорость увеличена на (.+)%%",
-- koKR
"^이동 속도 (.+)%%만큼 증가",
-- zhCN
"^速度提高(.+)%%",
-- turtle-wow
"speed based on", "Slow and steady...", "Riding",
"Lento y constante...", "Aumenta la velocidad según tu habilidad de Montar.",
"根据您的骑行技能提高速度。", "根据骑术技能提高速度。", "又慢又稳......",
}
pfUI.autoshift.errors = { SPELL_FAILED_NOT_MOUNTED, ERR_ATTACK_MOUNTED, ERR_TAXIPLAYERALREADYMOUNTED,
SPELL_FAILED_NOT_SHAPESHIFT, SPELL_FAILED_NO_ITEMS_WHILE_SHAPESHIFTED, SPELL_NOT_SHAPESHIFTED,
SPELL_NOT_SHAPESHIFTED_NOSPACE, ERR_CANT_INTERACT_SHAPESHIFTED, ERR_NOT_WHILE_SHAPESHIFTED,
ERR_NO_ITEMS_WHILE_SHAPESHIFTED, ERR_TAXIPLAYERSHAPESHIFTED,ERR_MOUNT_SHAPESHIFTED,
ERR_EMBLEMERROR_NOTABARDGEOSET }
pfUI.autoshift.scanner = libtipscan:GetScanner("dismount")
pfUI.autoshift:SetScript("OnEvent", function()
-- switch stance if required
for stances in string.gfind(arg1, pfUI.autoshift.scanString) do
for _, stance in pairs({ strsplit(",", stances)}) do
CastSpellByName(string.gsub(stance,"^%s*(.-)%s*$", "%1"))
end
end
-- check if we need to stand up
if arg1 == SPELL_FAILED_NOT_STANDING then
SitOrStand()
return
end
-- scan through buffs and cancel shapeshift/mount
for id, errorstring in pairs(pfUI.autoshift.errors) do
if arg1 == errorstring then
-- don't cancel form when clicking on npcs while in combat
if arg1 == ERR_CANT_INTERACT_SHAPESHIFTED and UnitAffectingCombat("player") then
return
end
-- Phase 1: mounts take priority (mount/shapeshift can't coexist in
-- vanilla, but the original error list also covers mount-only states).
for i = 0, 31 do
pfUI.autoshift.scanner:SetPlayerBuff(i)
for _, str in pairs(pfUI.autoshift.mounts) do
if pfUI.autoshift.scanner:Find(str) then
CancelPlayerBuff(i)
return
end
end
end
-- Phase 2: cancel the active shapeshift. CancelShapeshiftForm finds
-- the form buff via the engine's Spell.dbc effect-array scan and
-- sends the cancel packet directly — no bid lookup needed.
if GetShapeshiftFormID() ~= 0 then
CancelShapeshiftForm()
end
end
end
end)
end)