mirror of
https://github.com/brues-code/pfUI.git
synced 2026-09-23 16:16:56 +00:00
136aca02c5
- Decouple OnValueChanged from OnDataChanged to prevent expensive full updates on every HP tick - Replace UnitAffectingCombat(guid) with GetUnitField(flags) bitcheck and add 0.2s per-GUID throttle cache for GetCombatStateColor - Gate HP bar SetMinMaxValues/SetValue and text formatting behind hp/hpmax change detection - Inline castbar update into per-plate OnUpdate loop, remove dedicated castbarFrame overhead - Switch debuff slot cache from name-keyed to slot-index-keyed to fix timer reset bug when debuffs shift after expiry - Add raidGuidCache (rebuilt on RAID_ROSTER_UPDATE/PARTY_MEMBERS_CHANGED) for O(1) offtank target-name lookup - Add UNIT_FLAGS_GUID event support for instant combat flag notification (Nampower) - Extract RebuildOfftanks() to ensure offtanks table is populated at startup, not only on config change - Reuse childs table across scan ticks to reduce GC pressure - Add zoominstant config option to skip zoom animation - Add combatColorCache cleanup on plate hide and combat leave Please report any bugs that appear after this change, since it is a huge change.
1661 lines
68 KiB
Lua
1661 lines
68 KiB
Lua
pfUI:RegisterModule("nameplates", "vanilla", function ()
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-- disable original castbars
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pcall(SetCVar, "ShowVKeyCastbar", 0)
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-- Local function references for performance
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local pfGetCastInfo = pfGetCastInfo -- provided by libcast for vanilla
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local pfGetChannelInfo = pfGetChannelInfo -- provided by libcast for vanilla
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local GetTime = GetTime
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local UnitExists = UnitExists
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local UnitName = UnitName
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local UnitClass = UnitClass
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local UnitLevel = UnitLevel
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local UnitIsPlayer = UnitIsPlayer
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local UnitIsDead = UnitIsDead
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local UnitAffectingCombat = UnitAffectingCombat
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local UnitIsUnit = UnitIsUnit
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local UnitCanAssist = UnitCanAssist
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local UnitHealth = UnitHealth
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local UnitHealthMax = UnitHealthMax
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local UnitMana = UnitMana
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local UnitManaMax = UnitManaMax
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local pairs = pairs
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local tonumber = tonumber
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local strlower = strlower
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local strfind = strfind
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local strlen = strlen
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local floor = floor
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local ceil = ceil
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local abs = abs
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local mathmod = math.mod
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local unitcolors = {
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["ENEMY_NPC"] = { .9, .2, .3, .8 },
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["NEUTRAL_NPC"] = { 1, 1, .3, .8 },
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["FRIENDLY_NPC"] = { .6, 1, 0, .8 },
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["ENEMY_PLAYER"] = { .9, .2, .3, .8 },
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["FRIENDLY_PLAYER"] = { .2, .6, 1, .8 }
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}
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local offtanks = {}
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local combatstate = {
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-- gets overwritten by user config
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["OFFTANK"] = { r = .7, g = .4, b = .2, a = 1 },
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["NOTHREAT"] = { r = .7, g = .7, b = .2, a = 1 },
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["THREAT"] = { r = .7, g = .2, b = .2, a = 1 },
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["CASTING"] = { r = .7, g = .2, b = .7, a = 1 },
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["STUN"] = { r = .2, g = .7, b = .7, a = 1 },
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["NONE"] = { r = .2, g = .2, b = .2, a = 1 },
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}
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local elitestrings = {
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["elite"] = "+",
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["rareelite"] = "R+",
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["rare"] = "R",
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["boss"] = "B"
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}
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-- catch all nameplates
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local childs = {}
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local regions, plate
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local initialized = 0
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-- Friendly zone nameplate disable state
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local savedHostileState = nil
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local savedFriendlyState = nil
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local inFriendlyZone = false
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local parentcount = 0
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local platecount = 0
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local registry = {}
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-- ============================================================================
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-- OPTIMIZATION: GUID-based registries for O(1) lookups
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-- ============================================================================
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local guidRegistry = {} -- guid -> plate (for direct event routing)
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local raidGuidCache = {} -- guid -> name (rebuilt on RAID_ROSTER_UPDATE/PARTY_MEMBERS_CHANGED)
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-- Helper function to safely access libdebuff cast data
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local function GetCastInfo(guid)
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return pfUI.libdebuff_casts and pfUI.libdebuff_casts[guid]
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end
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local debuffCache = {} -- guid -> { [spellID] = { start, duration } }
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local threatMemory = {} -- guid -> true if mob had player targeted
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-- PERF (Nampower): Reusable per-plate debuff display buffer — avoids GC churn
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-- from per-call table creation. Module-level, cleared before each use.
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local debuffDisplayBuf = {}
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for i = 1, 16 do debuffDisplayBuf[i] = {} end
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-- PERF (Nampower): Module-level IterDebuffs callback — avoids closure allocation per call
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local _iterDebuffCount = 0
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local function iterDebuffCallback(auraSlot, spellId, effect, texture, stacks, dtype, duration, timeleft)
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if not texture or string.find(texture, "QuestionMark") then return end
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_iterDebuffCount = _iterDebuffCount + 1
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if _iterDebuffCount > 16 then return end
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local b = debuffDisplayBuf[_iterDebuffCount]
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b.effect, b.texture, b.stacks, b.dtype, b.duration, b.timeleft = effect, texture, stacks, dtype, duration, timeleft
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end
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-- PERF: Track visible plate count for adaptive throttling
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local visiblePlateCount = 0
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local lastVisibleCheck = 0
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-- wipe polyfill
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local wipe = wipe or function(t) for k in pairs(t) do t[k] = nil end end
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-- Player GUID for filtering
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local PlayerGUID = GetUnitGUID("player")
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-- ============================================================================
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-- OPTIMIZATION: Config caching
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-- ============================================================================
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local cfg = {}
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local function CacheConfig()
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cfg.showcastbar = C.nameplates["showcastbar"] == "1"
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cfg.targetcastbar = C.nameplates["targetcastbar"] == "1"
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cfg.notargalpha = tonumber(C.nameplates.notargalpha) or 0.5
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if cfg.notargalpha > 1 then cfg.notargalpha = cfg.notargalpha / 100 end
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-- Clamp to 0.99 so non-target plates never reach 1.0 (used for target detection)
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if cfg.notargalpha > 0.99 then cfg.notargalpha = 0.99 end
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cfg.namefightcolor = C.nameplates.namefightcolor == "1"
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cfg.spellname = C.nameplates.spellname == "1"
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cfg.showhp = C.nameplates.showhp == "1"
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cfg.showdebuffs = C.nameplates["showdebuffs"] == "1"
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cfg.showdebuffs_hostile = C.nameplates["showdebuffs_hostile"] == "1"
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cfg.showdebuffs_friendly = C.nameplates["showdebuffs_friendly"] == "1"
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cfg.targetzoom = C.nameplates.targetzoom == "1"
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cfg.zoomval = (tonumber(C.nameplates.targetzoomval) or 0.4) + 1
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cfg.zoominstant = C.nameplates.targetzoominstant == "1"
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cfg.width = tonumber(C.nameplates.width) or 120
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cfg.heighthealth = tonumber(C.nameplates.heighthealth) or 8
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cfg.targetglow = C.nameplates.targetglow == "1"
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cfg.targethighlight = C.nameplates.targethighlight == "1"
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cfg.outcombatstate = C.nameplates.outcombatstate == "1"
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cfg.barcombatstate = C.nameplates.barcombatstate == "1"
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cfg.ccombatcasting = C.nameplates.ccombatcasting == "1"
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cfg.ccombatthreat = C.nameplates.ccombatthreat == "1"
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cfg.ccombatnothreat = C.nameplates.ccombatnothreat == "1"
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cfg.ccombatstun = C.nameplates.ccombatstun == "1"
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cfg.ccombatofftank = C.nameplates.ccombatofftank == "1"
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cfg.use_unitfonts = C.nameplates.use_unitfonts == "1"
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cfg.font_size = cfg.use_unitfonts and C.global.font_unit_size or C.global.font_size
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cfg.hptextformat = C.nameplates.hptextformat
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cfg.debufftimers = C.nameplates.debufftimers == "1"
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cfg.debuffanim = tonumber(C.nameplates.debuffanim) or 0
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cfg.debufftext = tonumber(C.nameplates.debufftext) or 1
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end
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local function RebuildOfftanks()
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offtanks = {}
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for k, v in pairs({strsplit("#", C.nameplates.combatofftanks)}) do
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if v ~= "" then offtanks[string.lower(v)] = true end
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end
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end
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RebuildOfftanks()
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-- ============================================================================
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-- OPTIMIZATION: Frame state cache
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-- ============================================================================
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local frameState = {
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now = 0,
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hasTarget = false,
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targetGuid = nil,
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hasMouseover = false,
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}
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-- cache default border color
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local er, eg, eb, ea = GetStringColor(pfUI_config.appearance.border.color)
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-- ============================================================================
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-- PERF (Nampower): Bitwise flag helper (Lua 5.0 compatible)
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-- ============================================================================
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local function HasFlag(flags, flag)
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return math.mod(math.floor(flags / flag), 2) ~= 0
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end
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local UNIT_FLAG_IN_COMBAT = 524288 -- 0x00080000
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local NULL_GUID = "0x0000000000000000"
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-- ============================================================================
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-- PERF (Nampower): raidGuidCache for O(1) offtank target-name lookup
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-- ============================================================================
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local function RebuildRaidGuidCache()
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for k in pairs(raidGuidCache) do raidGuidCache[k] = nil end
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for i = 1, GetNumRaidMembers() do
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local g = GetUnitGUID("raid"..i)
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if g then raidGuidCache[g] = UnitName("raid"..i) end
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end
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for i = 1, GetNumPartyMembers() do
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local g = GetUnitGUID("party"..i)
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if g then raidGuidCache[g] = UnitName("party"..i) end
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end
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local pg = GetUnitGUID("player")
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if pg then raidGuidCache[pg] = UnitName("player") end
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end
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-- ============================================================================
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-- PERF (Nampower): combatColorCache throttles GetCombatStateColor to 0.2s/guid.
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-- Uses GetUnitField(flags) instead of UnitAffectingCombat(guid) and
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-- raidGuidCache instead of UnitName(target) for O(1) offtank detection.
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-- ============================================================================
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local combatColorCache = {} -- guid -> { color, expires }
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local function GetCombatStateColor(guid)
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if not UnitAffectingCombat("player") then return false end
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if UnitCanAssist("player", guid) then return false end
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-- PERF: 0.2s throttle per guid
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local now = frameState.now
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local cached = combatColorCache[guid]
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if cached and cached.expires > now then
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return cached.color
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end
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-- PERF (Nampower): GetUnitField flags instead of UnitAffectingCombat(guid)
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local flags = GetUnitField and GetUnitField(guid, "flags")
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if not flags then return false end
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if not HasFlag(flags, UNIT_FLAG_IN_COMBAT) then return false end
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local mobTargetGuid = GetUnitField(guid, "target")
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local hasTarget = mobTargetGuid and mobTargetGuid ~= NULL_GUID
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local target = guid.."target"
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local color = false
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local castInfo = GetCastInfo(guid)
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local isCasting = castInfo and castInfo.endTime and now < castInfo.endTime
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local targetingPlayer = hasTarget and UnitIsUnit(target, "player")
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if targetingPlayer then
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threatMemory[guid] = true
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elseif hasTarget and not isCasting then
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threatMemory[guid] = nil
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end
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-- PERF (Nampower): O(1) GUID lookup via raidGuidCache
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local targetName = hasTarget and (UnitName(target) or raidGuidCache[mobTargetGuid])
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if cfg.ccombatcasting and isCasting then
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color = combatstate.CASTING
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elseif cfg.ccombatthreat and (targetingPlayer or threatMemory[guid]) then
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color = combatstate.THREAT
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elseif cfg.ccombatofftank and targetName and offtanks[strlower(targetName)] then
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color = combatstate.OFFTANK
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elseif cfg.ccombatofftank and pfUI.uf and pfUI.uf.raid and targetName and pfUI.uf.raid.tankrole[targetName] then
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color = combatstate.OFFTANK
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elseif cfg.ccombatnothreat and hasTarget then
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color = combatstate.NOTHREAT
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elseif cfg.ccombatstun and not hasTarget then
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color = combatstate.STUN
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end
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combatColorCache[guid] = combatColorCache[guid] or {}
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combatColorCache[guid].color = color
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combatColorCache[guid].expires = now + 0.2
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return color
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end
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local function DoNothing()
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return
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end
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local function wipe(table)
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if type(table) ~= "table" then return end
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for k in pairs(table) do table[k] = nil end
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end
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local function IsNamePlate(frame)
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if frame:GetObjectType() ~= NAMEPLATE_FRAMETYPE then return nil end
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regions = plate:GetRegions()
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if not regions then return nil end
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if not regions.GetObjectType then return nil end
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if not regions.GetTexture then return nil end
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if regions:GetObjectType() ~= "Texture" then return nil end
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return regions:GetTexture() == "Interface\\Tooltips\\Nameplate-Border" or nil
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end
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local function DisableObject(object)
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if not object then return end
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if not object.GetObjectType then return end
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local otype = object:GetObjectType()
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if otype == "Texture" then
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object:SetTexture("")
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object:SetTexCoord(0, 0, 0, 0)
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elseif otype == "FontString" then
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object:SetWidth(0.001)
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elseif otype == "StatusBar" then
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object:SetStatusBarTexture("")
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end
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end
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local function TotemPlate(name)
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if C.nameplates.totemicons == "1" then
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for totem, icon in pairs(L["totems"]) do
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if string.find(name, totem) then return icon end
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end
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end
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end
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local function HidePlate(unittype, name, fullhp, target)
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if C.nameplates.fullhealth == "1" and not fullhp then return nil end
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if C.nameplates.target == "1" and target then return nil end
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if C.nameplates.enemynpc == "1" and unittype == "ENEMY_NPC" then return true
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elseif C.nameplates.enemyplayer == "1" and unittype == "ENEMY_PLAYER" then return true
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elseif C.nameplates.neutralnpc == "1" and unittype == "NEUTRAL_NPC" then return true
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elseif C.nameplates.friendlynpc == "1" and unittype == "FRIENDLY_NPC" then return true
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elseif C.nameplates.friendlyplayer == "1" and unittype == "FRIENDLY_PLAYER" then return true
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elseif C.nameplates.critters == "1" and unittype == "NEUTRAL_NPC" then
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for i, critter in pairs(L["critters"]) do
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if string.lower(name) == string.lower(critter) then return true end
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end
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elseif C.nameplates.totems == "1" then
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for totem in pairs(L["totems"]) do
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if string.find(name, totem) then return true end
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end
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end
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return nil
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end
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local function abbrevname(t)
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return string.sub(t,1,1)..". "
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end
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local function GetNameString(name)
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local abbrev = pfUI_config.unitframes.abbrevname == "1" or nil
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local size = 20
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if abbrev and name and strlen(name) > size then
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name = string.gsub(name, "^(%S+) ", abbrevname)
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end
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if abbrev and name and strlen(name) > size then
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name = string.gsub(name, "(%S+) ", abbrevname)
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end
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return name
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end
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local function GetUnitType(red, green, blue)
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if red > .9 and green < .2 and blue < .2 then return "ENEMY_NPC"
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elseif red > .9 and green > .9 and blue < .2 then return "NEUTRAL_NPC"
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elseif red < .2 and green < .2 and blue > 0.9 then return "FRIENDLY_PLAYER"
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elseif red < .2 and green > .9 and blue < .2 then return "FRIENDLY_NPC"
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end
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end
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local filter, list, cache
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local function DebuffFilterPopulate()
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filter = C.nameplates["debuffs"]["filter"]
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if filter == "none" then return end
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list = C.nameplates["debuffs"][filter]
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cache = {}
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for _, val in pairs({strsplit("#", list)}) do
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cache[strlower(val)] = true
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end
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end
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local function DebuffFilter(effect)
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if filter == "none" then return true end
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if not cache then DebuffFilterPopulate() end
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if filter == "blacklist" and cache[strlower(effect)] then return nil
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elseif filter == "blacklist" then return true
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elseif filter == "whitelist" and cache[strlower(effect)] then return true
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elseif filter == "whitelist" then return nil
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end
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end
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local function PlateCacheDebuffs(self, unitstr, verify)
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if not self.debuffcache then self.debuffcache = {} end
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if not libdebuff then return end
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local now = GetTime()
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for id = 1, 16 do
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if self.debuffcache[id] then self.debuffcache[id].empty = true end
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end
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-- PERF (Nampower): Use IterDebuffs if available, else fall back to slot loop
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if unitstr and libdebuff.IterDebuffs and GetUnitGUID then
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local id = 0
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libdebuff:IterDebuffs(unitstr, function(auraSlot, spellId, effect, texture, stacks, dtype, duration, timeleft)
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if not effect or not texture then return end
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id = id + 1
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if id > 16 then return end
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local stop = (timeleft and timeleft > 0) and (now + timeleft) or nil
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local start = stop and (stop - (duration or 0)) or now
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self.debuffcache[id] = self.debuffcache[id] or {}
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self.debuffcache[id].effect = effect
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self.debuffcache[id].texture = texture
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self.debuffcache[id].stacks = stacks
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self.debuffcache[id].duration = duration or 0
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self.debuffcache[id].start = start
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self.debuffcache[id].stop = stop
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self.debuffcache[id].empty = nil
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end)
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else
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for id = 1, 16 do
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local effect, _, texture, stacks, dtype, duration, timeleft
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effect, _, texture, stacks, dtype, duration, timeleft = libdebuff:UnitDebuff(unitstr, id)
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if effect and texture then
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local stop = (timeleft and timeleft > 0) and (now + timeleft) or nil
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local start = stop and (stop - (duration or 0)) or now
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self.debuffcache[id] = self.debuffcache[id] or {}
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self.debuffcache[id].effect = effect
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self.debuffcache[id].texture = texture
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self.debuffcache[id].stacks = stacks
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self.debuffcache[id].duration = duration or 0
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self.debuffcache[id].start = start
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self.debuffcache[id].stop = stop
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self.debuffcache[id].empty = nil
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end
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end
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end
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self.verify = verify
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end
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local function PlateUnitDebuff(self, id)
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if not self.debuffcache then return end
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if not self.debuffcache[id] then return end
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if not self.debuffcache[id].stop then return end
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if self.debuffcache[id].empty then return end
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if self.debuffcache[id].stop < GetTime() then return end
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local c = self.debuffcache[id]
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return c.effect, c.rank, c.texture, c.stacks, c.dtype, c.duration, (c.stop - GetTime())
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end
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local function CreateDebuffIcon(plate, index)
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plate.debuffs[index] = CreateFrame("Frame", plate.platename.."Debuff"..index, plate)
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plate.debuffs[index]:Hide()
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plate.debuffs[index]:SetFrameLevel(4)
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plate.debuffs[index].icon = plate.debuffs[index]:CreateTexture(nil, "BACKGROUND")
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|
plate.debuffs[index].icon:SetTexture(.3,1,.8,1)
|
|
plate.debuffs[index].icon:SetAllPoints(plate.debuffs[index])
|
|
|
|
plate.debuffs[index].stacks = plate.debuffs[index]:CreateFontString(nil, "OVERLAY")
|
|
plate.debuffs[index].stacks:SetAllPoints(plate.debuffs[index])
|
|
plate.debuffs[index].stacks:SetJustifyH("RIGHT")
|
|
plate.debuffs[index].stacks:SetJustifyV("BOTTOM")
|
|
plate.debuffs[index].stacks:SetTextColor(1,1,0)
|
|
|
|
-- PERF: Use lightweight fake cooldown frame when animation disabled
|
|
if pfUI.client <= 11200 and cfg.debuffanim ~= 1 then
|
|
plate.debuffs[index].cd = CreateFrame("Frame", plate.platename.."Debuff"..index.."Cooldown", plate.debuffs[index])
|
|
plate.debuffs[index].cd:SetAllPoints(plate.debuffs[index])
|
|
plate.debuffs[index].cd:SetFrameLevel(6)
|
|
plate.debuffs[index].cd:SetScript("OnUpdate", CooldownFrame_OnUpdateModel)
|
|
plate.debuffs[index].cd.AdvanceTime = DoNothing
|
|
plate.debuffs[index].cd.SetSequence = DoNothing
|
|
plate.debuffs[index].cd.SetSequenceTime = DoNothing
|
|
else
|
|
plate.debuffs[index].cd = CreateFrame(COOLDOWN_FRAME_TYPE, plate.platename.."Debuff"..index.."Cooldown", plate.debuffs[index], "CooldownFrameTemplate")
|
|
plate.debuffs[index].cd:SetAllPoints(plate.debuffs[index])
|
|
plate.debuffs[index].cd:SetFrameLevel(6)
|
|
end
|
|
|
|
plate.debuffs[index].cd.pfCooldownStyleAnimation = cfg.debuffanim
|
|
plate.debuffs[index].cd.pfCooldownStyleText = cfg.debufftext
|
|
plate.debuffs[index].cd.pfCooldownType = "ALL"
|
|
end
|
|
|
|
local function UpdateDebuffConfig(nameplate, i)
|
|
if not nameplate.debuffs[i] then return end
|
|
local width = tonumber(C.nameplates.width)
|
|
local debuffsize = tonumber(C.nameplates.debuffsize)
|
|
local debuffoffset = tonumber(C.nameplates.debuffoffset)
|
|
local limit = floor(width / debuffsize)
|
|
local font = C.nameplates.use_unitfonts == "1" and pfUI.font_unit or pfUI.font_default
|
|
local font_size = C.nameplates.use_unitfonts == "1" and C.global.font_unit_size or C.global.font_size
|
|
local font_style = C.nameplates.name.fontstyle
|
|
local aligna, alignb, offs, space
|
|
if C.nameplates.debuffs["position"] == "BOTTOM" then
|
|
aligna, alignb, offs, space = "TOPLEFT", "BOTTOMLEFT", -debuffoffset, -1
|
|
else
|
|
aligna, alignb, offs, space = "BOTTOMLEFT", "TOPLEFT", debuffoffset, 1
|
|
end
|
|
nameplate.debuffs[i].stacks:SetFont(font, font_size, font_style)
|
|
nameplate.debuffs[i]:ClearAllPoints()
|
|
if i == 1 then
|
|
nameplate.debuffs[i]:SetPoint(aligna, nameplate.health, alignb, 0, offs)
|
|
elseif i <= limit then
|
|
nameplate.debuffs[i]:SetPoint("LEFT", nameplate.debuffs[i-1], "RIGHT", 1, 0)
|
|
elseif i > limit and limit > 0 then
|
|
nameplate.debuffs[i]:SetPoint(aligna, nameplate.debuffs[i-limit], alignb, 0, space)
|
|
end
|
|
nameplate.debuffs[i]:SetWidth(tonumber(C.nameplates.debuffsize))
|
|
nameplate.debuffs[i]:SetHeight(tonumber(C.nameplates.debuffsize))
|
|
if nameplate.debuffs[i].cd then
|
|
nameplate.debuffs[i].cd.pfCooldownStyleText = tonumber(C.nameplates.debufftext) or 1
|
|
nameplate.debuffs[i].cd.pfCooldownStyleAnimation = tonumber(C.nameplates.debuffanim) or 0
|
|
if pfUI.client > 11200 then
|
|
nameplate.debuffs[i].cd:SetScale(debuffsize / 32)
|
|
end
|
|
end
|
|
end
|
|
|
|
-- create nameplate core
|
|
local nameplates = CreateFrame("Frame", "pfNameplates", UIParent)
|
|
nameplates:RegisterEvent("PLAYER_ENTERING_WORLD")
|
|
nameplates:RegisterEvent("PLAYER_TARGET_CHANGED")
|
|
nameplates:RegisterEvent("PLAYER_LOGOUT")
|
|
nameplates:RegisterEvent("UNIT_COMBO_POINTS")
|
|
nameplates:RegisterEvent("PLAYER_COMBO_POINTS")
|
|
nameplates:RegisterEvent("ZONE_CHANGED_NEW_AREA")
|
|
nameplates:RegisterEvent("RAID_ROSTER_UPDATE")
|
|
nameplates:RegisterEvent("PARTY_MEMBERS_CHANGED")
|
|
-- PERF (Nampower): UNIT_FLAGS_GUID fires instantly on flag changes (stun, combat)
|
|
if GetUnitField then
|
|
nameplates:RegisterEvent("UNIT_FLAGS_GUID")
|
|
end
|
|
|
|
-- Callback from libdebuff when auras change (GUID-based, event-driven)
|
|
nameplates.OnAuraUpdate = function(self, guid)
|
|
if not guid then return end
|
|
local plate = guidRegistry[guid]
|
|
if plate and plate.nameplate then
|
|
plate.nameplate.auraUpdate = true
|
|
return
|
|
end
|
|
-- Fallback: plate visible but GUID not yet registered
|
|
for _, frame in pairs(registry) do
|
|
if frame.nameplate then
|
|
local frameGuid = frame:GetName(1)
|
|
if frameGuid == guid then
|
|
frame.nameplate.cachedGuid = frameGuid
|
|
guidRegistry[guid] = frame
|
|
frame.nameplate.auraUpdate = true
|
|
return
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
-- Hook into libdebuff timer signal (fires when slotTimers written or cleared)
|
|
pfUI.libdebuff_on_unit_updated = pfUI.libdebuff_on_unit_updated or {}
|
|
table.insert(pfUI.libdebuff_on_unit_updated, function(guid)
|
|
local plate = guidRegistry[guid]
|
|
if plate and plate.nameplate then
|
|
plate.nameplate.auraUpdate = true
|
|
end
|
|
end)
|
|
|
|
nameplates:SetScript("OnEvent", function()
|
|
if event == "PLAYER_LOGOUT" then
|
|
this:UnregisterAllEvents()
|
|
this:SetScript("OnEvent", nil)
|
|
this:SetScript("OnUpdate", nil)
|
|
if nameplates.mouselook then
|
|
nameplates.mouselook:SetScript("OnUpdate", nil)
|
|
end
|
|
return
|
|
|
|
elseif event == "PLAYER_ENTERING_WORLD" or event == "ZONE_CHANGED_NEW_AREA" then
|
|
if event == "PLAYER_ENTERING_WORLD" then
|
|
_, PlayerGUID = UnitExists("player")
|
|
CacheConfig()
|
|
this:SetGameVariables()
|
|
RebuildRaidGuidCache()
|
|
end
|
|
|
|
local disableHostile = C.nameplates["disable_hostile_in_friendly"] == "1"
|
|
local disableFriendly = C.nameplates["disable_friendly_in_friendly"] == "1"
|
|
|
|
if disableHostile or disableFriendly then
|
|
local pvpType = GetZonePVPInfo()
|
|
local nowFriendly = (pvpType == "friendly")
|
|
|
|
if nowFriendly and not inFriendlyZone then
|
|
inFriendlyZone = true
|
|
savedHostileState = C.nameplates["showhostile"]
|
|
savedFriendlyState = C.nameplates["showfriendly"]
|
|
if disableHostile then _G.NAMEPLATES_ON = nil; HideNameplates() end
|
|
if disableFriendly then _G.FRIENDNAMEPLATES_ON = nil; HideFriendNameplates() end
|
|
elseif not nowFriendly and inFriendlyZone then
|
|
inFriendlyZone = false
|
|
if savedHostileState == "1" then _G.NAMEPLATES_ON = true; ShowNameplates() end
|
|
if savedFriendlyState == "1" then _G.FRIENDNAMEPLATES_ON = true; ShowFriendNameplates() end
|
|
savedHostileState = nil
|
|
savedFriendlyState = nil
|
|
end
|
|
end
|
|
|
|
elseif event == "RAID_ROSTER_UPDATE" or event == "PARTY_MEMBERS_CHANGED" then
|
|
RebuildRaidGuidCache()
|
|
|
|
elseif event == "UNIT_FLAGS_GUID" then
|
|
-- PERF (Nampower): Instant flag change notification — bypass throttle
|
|
local plate = guidRegistry[arg1]
|
|
if plate and plate.nameplate then
|
|
plate.nameplate.eventcache = true
|
|
end
|
|
|
|
elseif event == "PLAYER_TARGET_CHANGED" then
|
|
local targetGuid = GetUnitGUID("target")
|
|
if targetGuid then
|
|
local plate = guidRegistry[targetGuid]
|
|
if plate and plate.nameplate then
|
|
plate.nameplate.targetUpdate = true
|
|
end
|
|
end
|
|
this.eventcache = true
|
|
|
|
elseif event == "PLAYER_COMBO_POINTS" or event == "UNIT_COMBO_POINTS" then
|
|
local targetGuid = GetUnitGUID("target")
|
|
if targetGuid then
|
|
local plate = guidRegistry[targetGuid]
|
|
if plate and plate.nameplate then
|
|
plate.nameplate.comboUpdate = true
|
|
end
|
|
end
|
|
else
|
|
this.eventcache = true
|
|
end
|
|
end)
|
|
|
|
nameplates:SetScript("OnUpdate", function()
|
|
local now = GetTime()
|
|
if (this.frameTick or 0) + 0.01 > now then return end
|
|
this.frameTick = now
|
|
|
|
frameState.now = now
|
|
frameState.hasTarget, frameState.targetGuid = UnitExists("target")
|
|
frameState.hasMouseover = UnitExists("mouseover")
|
|
|
|
if this.eventcache then
|
|
this.eventcache = nil
|
|
for plate in pairs(registry) do plate.eventcache = true end
|
|
end
|
|
|
|
if frameState.now - lastVisibleCheck > 0.5 then
|
|
lastVisibleCheck = frameState.now
|
|
local count = 0
|
|
for plate in pairs(registry) do
|
|
if plate:IsVisible() then count = count + 1 end
|
|
end
|
|
visiblePlateCount = count
|
|
end
|
|
|
|
local scanThrottle = nameplates.combat and nameplates.combat.inCombat and 0.1 or 0.05
|
|
if (this.tick or 0) <= frameState.now then
|
|
this.tick = frameState.now + scanThrottle
|
|
parentcount = WorldFrame:GetNumChildren()
|
|
if initialized < parentcount then
|
|
for i = table.getn(childs), 1, -1 do childs[i] = nil end
|
|
local tmp = { WorldFrame:GetChildren() }
|
|
for i = 1, parentcount do childs[i] = tmp[i] end
|
|
for i = initialized + 1, parentcount do
|
|
plate = childs[i]
|
|
if IsNamePlate(plate) and not registry[plate] then
|
|
nameplates.OnCreate(plate)
|
|
registry[plate] = plate
|
|
end
|
|
end
|
|
initialized = parentcount
|
|
end
|
|
end
|
|
|
|
for plate in pairs(registry) do
|
|
if plate:IsVisible() then
|
|
nameplates.OnUpdate(plate, frameState)
|
|
else
|
|
local guid = plate.nameplate and plate.nameplate.cachedGuid
|
|
if guid then
|
|
if guidRegistry[guid] == plate then guidRegistry[guid] = nil end
|
|
local castInfo = GetCastInfo(guid)
|
|
if castInfo and castInfo.endTime and castInfo.endTime < frameState.now then
|
|
if pfUI.libdebuff_casts then pfUI.libdebuff_casts[guid] = nil end
|
|
end
|
|
if debuffCache[guid] then debuffCache[guid] = nil end
|
|
if threatMemory[guid] then threatMemory[guid] = nil end
|
|
-- PERF (Nampower): Also clean combatColorCache for hidden plates
|
|
if combatColorCache[guid] then combatColorCache[guid] = nil end
|
|
end
|
|
end
|
|
end
|
|
end)
|
|
|
|
-- combat tracker
|
|
nameplates.combat = CreateFrame("Frame")
|
|
nameplates.combat:RegisterEvent("PLAYER_ENTER_COMBAT")
|
|
nameplates.combat:RegisterEvent("PLAYER_LEAVE_COMBAT")
|
|
nameplates.combat:RegisterEvent("PLAYER_LOGOUT")
|
|
nameplates.combat:SetScript("OnEvent", function()
|
|
if event == "PLAYER_LOGOUT" then
|
|
this:UnregisterAllEvents()
|
|
this:SetScript("OnEvent", nil)
|
|
return
|
|
elseif event == "PLAYER_ENTER_COMBAT" then
|
|
this.inCombat = 1
|
|
if PlayerFrame then PlayerFrame.inCombat = 1 end
|
|
elseif event == "PLAYER_LEAVE_COMBAT" then
|
|
this.inCombat = nil
|
|
if PlayerFrame then PlayerFrame.inCombat = nil end
|
|
for k in pairs(threatMemory) do threatMemory[k] = nil end
|
|
for k in pairs(combatColorCache) do combatColorCache[k] = nil end
|
|
end
|
|
end)
|
|
|
|
nameplates.OnCreate = function(frame)
|
|
local parent = frame or this
|
|
platecount = platecount + 1
|
|
platename = "pfNamePlate" .. platecount
|
|
|
|
local nameplate = CreateFrame("Button", platename, parent)
|
|
nameplate.platename = platename
|
|
nameplate:EnableMouse(0)
|
|
nameplate.parent = parent
|
|
nameplate.cache = {}
|
|
nameplate.UnitDebuff = PlateUnitDebuff
|
|
nameplate.CacheDebuffs = PlateCacheDebuffs
|
|
nameplate.original = {}
|
|
|
|
nameplate.original.healthbar, nameplate.original.castbar = parent:GetChildren()
|
|
DisableObject(nameplate.original.healthbar)
|
|
DisableObject(nameplate.original.castbar)
|
|
|
|
for i, object in pairs({parent:GetRegions()}) do
|
|
if NAMEPLATE_OBJECTORDER[i] and NAMEPLATE_OBJECTORDER[i] == "raidicon" then
|
|
nameplate[NAMEPLATE_OBJECTORDER[i]] = object
|
|
elseif NAMEPLATE_OBJECTORDER[i] then
|
|
nameplate.original[NAMEPLATE_OBJECTORDER[i]] = object
|
|
DisableObject(object)
|
|
else
|
|
DisableObject(object)
|
|
end
|
|
end
|
|
|
|
HookScript(nameplate.original.healthbar, "OnValueChanged", nameplates.OnValueChanged)
|
|
|
|
nameplate:SetScale(UIParent:GetScale())
|
|
|
|
nameplate.health = CreateFrame("StatusBar", nil, nameplate)
|
|
nameplate.health:SetFrameLevel(4)
|
|
nameplate.health.text = nameplate.health:CreateFontString(nil, "OVERLAY", "GameFontNormal")
|
|
nameplate.health.text:SetAllPoints()
|
|
nameplate.health.text:SetTextColor(1,1,1,1)
|
|
|
|
nameplate.name = nameplate:CreateFontString(nil, "OVERLAY")
|
|
nameplate.name:SetPoint("TOP", nameplate, "TOP", 0, 0)
|
|
|
|
nameplate.glow = nameplate:CreateTexture(nil, "BACKGROUND")
|
|
nameplate.glow:SetPoint("CENTER", nameplate.health, "CENTER", 0, 0)
|
|
nameplate.glow:SetTexture(pfUI.media["img:dot"])
|
|
nameplate.glow:Hide()
|
|
|
|
nameplate.guild = nameplate:CreateFontString(nil, "OVERLAY")
|
|
nameplate.guild:SetPoint("BOTTOM", nameplate.health, "BOTTOM", 0, 0)
|
|
|
|
nameplate.level = nameplate:CreateFontString(nil, "OVERLAY")
|
|
nameplate.level:SetPoint("RIGHT", nameplate.health, "LEFT", -3, 0)
|
|
|
|
nameplate.raidicon:SetParent(nameplate.health)
|
|
nameplate.raidicon:SetDrawLayer("OVERLAY", 7)
|
|
if C.unitframes.blizzard_raidicons ~= "1" then
|
|
nameplate.raidicon:SetTexture(pfUI.media["img:raidicons"])
|
|
end
|
|
|
|
nameplate.totem = CreateFrame("Frame", nil, nameplate)
|
|
nameplate.totem:SetPoint("CENTER", nameplate, "CENTER", 0, 0)
|
|
nameplate.totem:SetHeight(32)
|
|
nameplate.totem:SetWidth(32)
|
|
nameplate.totem.icon = nameplate.totem:CreateTexture(nil, "OVERLAY")
|
|
nameplate.totem.icon:SetTexCoord(.078, .92, .079, .937)
|
|
nameplate.totem.icon:SetAllPoints()
|
|
CreateBackdrop(nameplate.totem)
|
|
|
|
do -- debuffs
|
|
nameplate.debuffs = {}
|
|
CreateDebuffIcon(nameplate, 1)
|
|
end
|
|
|
|
do -- combopoints
|
|
local combopoints = { }
|
|
for i = 1, 5 do
|
|
combopoints[i] = CreateFrame("Frame", nil, nameplate)
|
|
combopoints[i]:Hide()
|
|
combopoints[i]:SetFrameLevel(8)
|
|
combopoints[i].tex = combopoints[i]:CreateTexture("OVERLAY")
|
|
combopoints[i].tex:SetAllPoints()
|
|
if i < 3 then combopoints[i].tex:SetTexture(1, .3, .3, .75)
|
|
elseif i < 4 then combopoints[i].tex:SetTexture(1, 1, .3, .75)
|
|
else combopoints[i].tex:SetTexture(.3, 1, .3, .75)
|
|
end
|
|
end
|
|
nameplate.combopoints = combopoints
|
|
end
|
|
|
|
do -- castbar
|
|
local castbar = CreateFrame("StatusBar", nil, nameplate.health)
|
|
castbar:Hide()
|
|
|
|
castbar:SetScript("OnShow", function()
|
|
if C.nameplates.debuffs["position"] == "BOTTOM" then
|
|
nameplate.debuffs[1]:SetPoint("TOPLEFT", this, "BOTTOMLEFT", 0, -4)
|
|
end
|
|
end)
|
|
|
|
castbar:SetScript("OnHide", function()
|
|
if C.nameplates.debuffs["position"] == "BOTTOM" then
|
|
nameplate.debuffs[1]:SetPoint("TOPLEFT", this:GetParent(), "BOTTOMLEFT", 0, -4)
|
|
end
|
|
end)
|
|
|
|
castbar.text = castbar:CreateFontString("Status", "DIALOG", "GameFontNormal")
|
|
castbar.text:SetPoint("RIGHT", castbar, "LEFT", -4, 0)
|
|
castbar.text:SetNonSpaceWrap(false)
|
|
castbar.text:SetTextColor(1,1,1,.5)
|
|
|
|
castbar.spell = castbar:CreateFontString("Status", "DIALOG", "GameFontNormal")
|
|
castbar.spell:SetPoint("CENTER", castbar, "CENTER")
|
|
castbar.spell:SetNonSpaceWrap(false)
|
|
castbar.spell:SetTextColor(1,1,1,1)
|
|
|
|
castbar.icon = CreateFrame("Frame", nil, castbar)
|
|
castbar.icon.tex = castbar.icon:CreateTexture(nil, "BORDER")
|
|
castbar.icon.tex:SetAllPoints()
|
|
|
|
nameplate.castbar = castbar
|
|
end
|
|
|
|
nameplate.tick = GetTime() + mathmod(platecount, 10) * 0.05
|
|
|
|
parent.nameplate = nameplate
|
|
HookScript(parent, "OnShow", nameplates.OnShow)
|
|
parent:SetScript("OnUpdate", nil)
|
|
|
|
nameplates.OnConfigChange(parent)
|
|
nameplates.OnShow(parent)
|
|
end
|
|
|
|
nameplates.OnConfigChange = function(frame)
|
|
local parent = frame
|
|
local nameplate = frame.nameplate
|
|
|
|
local font = C.nameplates.use_unitfonts == "1" and pfUI.font_unit or pfUI.font_default
|
|
local font_size = C.nameplates.use_unitfonts == "1" and C.global.font_unit_size or C.global.font_size
|
|
local font_style = C.nameplates.name.fontstyle
|
|
local glowr, glowg, glowb, glowa = GetStringColor(C.nameplates.glowcolor)
|
|
local hlr, hlg, hlb, hla = GetStringColor(C.nameplates.highlightcolor)
|
|
local hptexture = pfUI.media[C.nameplates.healthtexture]
|
|
local rawborder, default_border = GetBorderSize("nameplates")
|
|
local plate_width = C.nameplates.width + 50
|
|
local plate_height = C.nameplates.heighthealth + font_size + 5
|
|
local combo_size = 5
|
|
local healthoffset = tonumber(C.nameplates.health.offset)
|
|
local orientation = C.nameplates.verticalhealth == "1" and "VERTICAL" or "HORIZONTAL"
|
|
|
|
local c = combatstate
|
|
c.CASTING.r, c.CASTING.g, c.CASTING.b, c.CASTING.a = GetStringColor(C.nameplates.combatcasting)
|
|
c.THREAT.r, c.THREAT.g, c.THREAT.b, c.THREAT.a = GetStringColor(C.nameplates.combatthreat)
|
|
c.NOTHREAT.r, c.NOTHREAT.g, c.NOTHREAT.b, c.NOTHREAT.a = GetStringColor(C.nameplates.combatnothreat)
|
|
c.OFFTANK.r, c.OFFTANK.g, c.OFFTANK.b, c.OFFTANK.a = GetStringColor(C.nameplates.combatofftank)
|
|
c.STUN.r, c.STUN.g, c.STUN.b, c.STUN.a = GetStringColor(C.nameplates.combatstun)
|
|
|
|
nameplate:SetWidth(plate_width)
|
|
nameplate:SetHeight(plate_height)
|
|
nameplate:SetPoint("TOP", parent, "TOP", 0, 0)
|
|
nameplate.name:SetFont(font, font_size, font_style)
|
|
nameplate.health:SetOrientation(orientation)
|
|
nameplate.health:SetPoint("TOP", nameplate.name, "BOTTOM", 0, healthoffset)
|
|
nameplate.health:SetStatusBarTexture(hptexture)
|
|
nameplate.health:SetWidth(C.nameplates.width)
|
|
nameplate.health:SetHeight(C.nameplates.heighthealth)
|
|
nameplate.health.hlr, nameplate.health.hlg, nameplate.health.hlb, nameplate.health.hla = hlr, hlg, hlb, hla
|
|
CreateBackdrop(nameplate.health, default_border)
|
|
nameplate.health.text:SetFont(font, font_size - 2, "OUTLINE")
|
|
nameplate.health.text:SetJustifyH(C.nameplates.hptextpos)
|
|
nameplate.guild:SetFont(font, font_size, font_style)
|
|
nameplate.glow:SetWidth(C.nameplates.width + 60)
|
|
nameplate.glow:SetHeight(C.nameplates.heighthealth + 30)
|
|
nameplate.glow:SetVertexColor(glowr, glowg, glowb, glowa)
|
|
nameplate.raidicon:ClearAllPoints()
|
|
nameplate.raidicon:SetPoint("BOTTOM", nameplate.health, "TOP", C.nameplates.raidiconoffx, C.nameplates.raidiconoffy)
|
|
nameplate.level:SetFont(font, font_size, font_style)
|
|
nameplate.raidicon:SetWidth(C.nameplates.raidiconsize)
|
|
nameplate.raidicon:SetHeight(C.nameplates.raidiconsize)
|
|
|
|
for i=1,16 do UpdateDebuffConfig(nameplate, i) end
|
|
|
|
for i=1,5 do
|
|
nameplate.combopoints[i]:SetWidth(combo_size)
|
|
nameplate.combopoints[i]:SetHeight(combo_size)
|
|
nameplate.combopoints[i]:SetPoint("TOPRIGHT", nameplate.health, "BOTTOMRIGHT", -(i-1)*(combo_size+default_border*3), -default_border*3)
|
|
CreateBackdrop(nameplate.combopoints[i], default_border)
|
|
end
|
|
|
|
nameplate.castbar:SetPoint("TOPLEFT", nameplate.health, "BOTTOMLEFT", 0, -default_border*3)
|
|
nameplate.castbar:SetPoint("TOPRIGHT", nameplate.health, "BOTTOMRIGHT", 0, -default_border*3)
|
|
nameplate.castbar:SetHeight(C.nameplates.heightcast)
|
|
local cbtexture = pfUI.media[C.appearance.castbar.texture]
|
|
nameplate.castbar:SetStatusBarTexture(cbtexture or hptexture)
|
|
local cbr, cbg, cbb, cba = strsplit(",", C.appearance.castbar.castbarcolor)
|
|
nameplate.castbar:SetStatusBarColor(cbr, cbg, cbb, cba)
|
|
nameplate.castbar.lastEndTime = nil
|
|
CreateBackdrop(nameplate.castbar, default_border)
|
|
nameplate.castbar.text:SetFont(font, font_size, "OUTLINE")
|
|
nameplate.castbar.spell:SetFont(font, font_size, "OUTLINE")
|
|
nameplate.castbar.icon:SetPoint("BOTTOMLEFT", nameplate.castbar, "BOTTOMRIGHT", default_border*3, 0)
|
|
nameplate.castbar.icon:SetPoint("TOPLEFT", nameplate.health, "TOPRIGHT", default_border*3, 0)
|
|
nameplate.castbar.icon:SetWidth(C.nameplates.heightcast + default_border*3 + C.nameplates.heighthealth)
|
|
CreateBackdrop(nameplate.castbar.icon, default_border)
|
|
|
|
nameplates:OnDataChanged(nameplate)
|
|
end
|
|
|
|
-- ============================================================================
|
|
-- PERF (ShaguPlates): OnValueChanged only syncs bar values — never triggers
|
|
-- the expensive OnDataChanged. HP text updates happen inside OnDataChanged
|
|
-- when the hp/hpmax cache detects an actual change.
|
|
-- ============================================================================
|
|
nameplates.OnValueChanged = function()
|
|
local plate = this:GetParent().nameplate
|
|
if plate and plate.health then
|
|
plate.health:SetMinMaxValues(plate.original.healthbar:GetMinMaxValues())
|
|
plate.health:SetValue(plate.original.healthbar:GetValue())
|
|
end
|
|
end
|
|
|
|
nameplates.OnDataChanged = function(self, plate)
|
|
local visible = plate:IsVisible()
|
|
local hp = plate.original.healthbar:GetValue()
|
|
local hpmin, hpmax = plate.original.healthbar:GetMinMaxValues()
|
|
local name = plate.original.name:GetText()
|
|
local level = plate.original.level:IsShown() and plate.original.level:GetObjectType() == "FontString" and tonumber(plate.original.level:GetText()) or "??"
|
|
local class, ulevel, elite, player, guild = GetUnitData(name, true)
|
|
|
|
local levelFromDB = false
|
|
if level == "??" and ulevel and ulevel > 0 then
|
|
level = ulevel
|
|
levelFromDB = true
|
|
end
|
|
|
|
local target = plate.istarget
|
|
local mouseover = UnitExists("mouseover") and plate.original.glow:IsShown() or nil
|
|
local unitstr = target and "target" or mouseover and "mouseover" or nil
|
|
local red, green, blue = plate.original.healthbar:GetStatusBarColor()
|
|
local unittype = GetUnitType(red, green, blue) or "ENEMY_NPC"
|
|
local font_size = C.nameplates.use_unitfonts == "1" and C.global.font_unit_size or C.global.font_size
|
|
|
|
if not unitstr then unitstr = plate.parent:GetName(1) end
|
|
|
|
if ulevel and ulevel > (level == "??" and -1 or level) then player = nil end
|
|
|
|
if plate.cache.name ~= name then
|
|
plate.cache.name = name
|
|
plate.cache.player = nil
|
|
plate.cdCache = nil
|
|
end
|
|
|
|
if plate.cache.player then
|
|
player = plate.cache.player == "PLAYER" and true or nil
|
|
elseif unitstr then
|
|
plate.cache.player = UnitIsPlayer(unitstr) and "PLAYER" or "NPC"
|
|
end
|
|
|
|
if player and unittype == "ENEMY_NPC" then unittype = "ENEMY_PLAYER" end
|
|
if player and unittype == "FRIENDLY_NPC" then unittype = "FRIENDLY_PLAYER" end
|
|
elite = plate.original.levelicon:IsShown() and not player and "boss" or elite
|
|
if not class then plate.wait_for_scan = true end
|
|
|
|
if not visible then return end
|
|
if event == "PLAYER_TARGET_CHANGED" then unitstr = nil end
|
|
if unitstr and not string.find(unitstr, "^0x") and UnitName(unitstr) ~= name then unitstr = nil end
|
|
|
|
if (MobHealth3 or MobHealthFrame) and target and name == UnitName('target') and MobHealth_GetTargetCurHP() then
|
|
hp = MobHealth_GetTargetCurHP() > 0 and MobHealth_GetTargetCurHP() or hp
|
|
hpmax = MobHealth_GetTargetMaxHP() > 0 and MobHealth_GetTargetMaxHP() or hpmax
|
|
end
|
|
|
|
plate:Show()
|
|
|
|
if target and cfg.targetglow then plate.glow:Show() else plate.glow:Hide() end
|
|
|
|
if cfg.outcombatstate then
|
|
local guid = plate.parent:GetName(1) or ""
|
|
local color = GetCombatStateColor(guid)
|
|
if not color then color = combatstate.NONE end
|
|
plate.health.backdrop:SetBackdropBorderColor(color.r, color.g, color.b, color.a)
|
|
elseif target and cfg.targethighlight then
|
|
plate.health.backdrop:SetBackdropBorderColor(plate.health.hlr, plate.health.hlg, plate.health.hlb, plate.health.hla)
|
|
elseif C.nameplates.outfriendlynpc == "1" and unittype == "FRIENDLY_NPC" then
|
|
plate.health.backdrop:SetBackdropBorderColor(unpack(unitcolors[unittype]))
|
|
elseif C.nameplates.outfriendly == "1" and unittype == "FRIENDLY_PLAYER" then
|
|
plate.health.backdrop:SetBackdropBorderColor(unpack(unitcolors[unittype]))
|
|
elseif C.nameplates.outneutral == "1" and strfind(unittype, "NEUTRAL") then
|
|
plate.health.backdrop:SetBackdropBorderColor(unpack(unitcolors[unittype]))
|
|
elseif C.nameplates.outenemy == "1" and strfind(unittype, "ENEMY") then
|
|
plate.health.backdrop:SetBackdropBorderColor(unpack(unitcolors[unittype]))
|
|
else
|
|
plate.health.backdrop:SetBackdropBorderColor(er,eg,eb,ea)
|
|
end
|
|
|
|
local TotemIcon = TotemPlate(name)
|
|
if TotemIcon then
|
|
plate.totem.icon:SetTexture("Interface\\Icons\\" .. TotemIcon)
|
|
plate.glow:Hide(); plate.level:Hide(); plate.name:Hide(); plate.health:Hide(); plate.guild:Hide()
|
|
plate.totem:Show()
|
|
elseif HidePlate(unittype, name, (hpmax-hp == hpmin), target) then
|
|
plate.level:SetPoint("RIGHT", plate.name, "LEFT", -3, 0)
|
|
plate.name:SetParent(plate)
|
|
plate.guild:SetPoint("BOTTOM", plate.name, "BOTTOM", -2, -(font_size + 2))
|
|
plate.level:Show(); plate.name:Show(); plate.health:Hide()
|
|
if guild and C.nameplates.showguildname == "1" then
|
|
plate.glow:SetPoint("CENTER", plate.name, "CENTER", 0, -(font_size / 2) - 2)
|
|
else
|
|
plate.glow:SetPoint("CENTER", plate.name, "CENTER", 0, 0)
|
|
end
|
|
plate.totem:Hide()
|
|
else
|
|
plate.level:SetPoint("RIGHT", plate.health, "LEFT", -5, 0)
|
|
plate.name:SetParent(plate.health)
|
|
plate.guild:SetPoint("BOTTOM", plate.health, "BOTTOM", 0, -(font_size + 4))
|
|
plate.level:Show(); plate.name:Show(); plate.health:Show()
|
|
plate.glow:SetPoint("CENTER", plate.health, "CENTER", 0, 0)
|
|
plate.totem:Hide()
|
|
end
|
|
|
|
-- PERF: Cache level string
|
|
local levelStr = (plate.cachedLevelVal == level and plate.cachedElite == elite) and plate.cachedLevelStr
|
|
if not levelStr then
|
|
levelStr = string.format("%s%s", level, (elitestrings[elite] or ""))
|
|
plate.cachedLevelStr = levelStr
|
|
plate.cachedLevelVal = level
|
|
plate.cachedElite = elite
|
|
end
|
|
plate.name:SetText(GetNameString(name))
|
|
plate.level:SetText(levelStr)
|
|
|
|
if levelFromDB and type(level) == "number" then
|
|
local color = GetDifficultyColor(level)
|
|
plate.level:SetTextColor(color.r + 0.3, color.g + 0.3, color.b + 0.3, 1)
|
|
end
|
|
|
|
if guild and C.nameplates.showguildname == "1" then
|
|
plate.guild:SetText(guild)
|
|
if guild == GetGuildInfo("player") then
|
|
plate.guild:SetTextColor(0, 0.9, 0, 1)
|
|
else
|
|
plate.guild:SetTextColor(0.8, 0.8, 0.8, 1)
|
|
end
|
|
plate.guild:Show()
|
|
else
|
|
plate.guild:Hide()
|
|
end
|
|
|
|
-- PERF (ShaguPlates): Only update bar + HP text when values actually changed
|
|
if plate.cache.hp ~= hp or plate.cache.hpmax ~= hpmax then
|
|
plate.cache.hp = hp
|
|
plate.cache.hpmax = hpmax
|
|
plate.health:SetMinMaxValues(hpmin, hpmax)
|
|
plate.health:SetValue(hp)
|
|
|
|
if cfg.showhp then
|
|
local rhp, rhpmax, estimated
|
|
local guid = plate.parent:GetName(1)
|
|
if guid and GetUnitField then
|
|
local npHp = GetUnitField(guid, "health")
|
|
local npMaxHp = GetUnitField(guid, "maxHealth")
|
|
if npHp and npHp > 0 and npMaxHp and npMaxHp > 0 then
|
|
rhp, rhpmax = npHp, npMaxHp
|
|
end
|
|
end
|
|
if not rhp then
|
|
if hpmax > 100 or (round(hpmax/100*hp) ~= hp) then
|
|
rhp, rhpmax = hp, hpmax
|
|
elseif pfUI.libhealth and pfUI.libhealth.enabled then
|
|
rhp, rhpmax, estimated = pfUI.libhealth:GetUnitHealthByName(name,level,tonumber(hp),tonumber(hpmax))
|
|
end
|
|
end
|
|
-- PERF (ShaguPlates): concat instead of string.format
|
|
local setting = cfg.hptextformat
|
|
local hasdata = (rhp and rhpmax) or estimated or hpmax > 100 or (round(hpmax/100*hp) ~= hp)
|
|
local pct = ceil(hp/hpmax*100)
|
|
if setting == "curperc" and hasdata and rhp then
|
|
plate.health.text:SetText(Abbreviate(rhp).." | "..pct.."%")
|
|
elseif setting == "cur" and hasdata and rhp then
|
|
plate.health.text:SetText(Abbreviate(rhp))
|
|
elseif setting == "curmax" and hasdata and rhp then
|
|
plate.health.text:SetText(Abbreviate(rhp).." - "..Abbreviate(rhpmax))
|
|
elseif setting == "curmaxs" and hasdata and rhp then
|
|
plate.health.text:SetText(Abbreviate(rhp).." / "..Abbreviate(rhpmax))
|
|
elseif setting == "curmaxperc" and hasdata and rhp then
|
|
plate.health.text:SetText(Abbreviate(rhp).." - "..Abbreviate(rhpmax).." | "..pct.."%")
|
|
elseif setting == "curmaxpercs" and hasdata and rhp then
|
|
plate.health.text:SetText(Abbreviate(rhp).." / "..Abbreviate(rhpmax).." | "..pct.."%")
|
|
elseif setting == "deficit" and rhp then
|
|
plate.health.text:SetText("-"..Abbreviate(rhpmax - rhp)..(hasdata and "" or "%"))
|
|
else
|
|
plate.health.text:SetText(pct.."%")
|
|
end
|
|
end
|
|
end
|
|
|
|
local r, g, b, a = unpack(unitcolors[unittype])
|
|
|
|
if unittype == "ENEMY_PLAYER" and C.nameplates["enemyclassc"] == "1" and class and RAID_CLASS_COLORS[class] then
|
|
r, g, b, a = RAID_CLASS_COLORS[class].r, RAID_CLASS_COLORS[class].g, RAID_CLASS_COLORS[class].b, 1
|
|
elseif unittype == "FRIENDLY_PLAYER" and C.nameplates["friendclassc"] == "1" and class and RAID_CLASS_COLORS[class] then
|
|
r, g, b, a = RAID_CLASS_COLORS[class].r, RAID_CLASS_COLORS[class].g, RAID_CLASS_COLORS[class].b, 1
|
|
end
|
|
|
|
if unitstr and UnitIsTapped(unitstr) and not UnitIsTappedByPlayer(unitstr) then
|
|
r, g, b, a = .5, .5, .5, .8
|
|
end
|
|
|
|
if cfg.barcombatstate then
|
|
local guid = plate.parent:GetName(1) or ""
|
|
local color = GetCombatStateColor(guid)
|
|
if color then r, g, b, a = color.r, color.g, color.b, color.a end
|
|
end
|
|
|
|
if r ~= plate.cache.r or g ~= plate.cache.g or b ~= plate.cache.b then
|
|
plate.health:SetStatusBarColor(r, g, b, a)
|
|
plate.cache.r, plate.cache.g, plate.cache.b = r, g, b
|
|
end
|
|
|
|
if r + g + b ~= plate.cache.namecolor and unittype == "FRIENDLY_PLAYER" and C.nameplates["friendclassnamec"] == "1" and class and RAID_CLASS_COLORS[class] then
|
|
plate.name:SetTextColor(r, g, b, a)
|
|
plate.cache.namecolor = r + g + b
|
|
end
|
|
|
|
for i=1, 5 do plate.combopoints[i]:Hide() end
|
|
if target and C.nameplates.cpdisplay == "1" then
|
|
for i=1, GetComboPoints("target") do plate.combopoints[i]:Show() end
|
|
end
|
|
|
|
-- =========================================================================
|
|
-- DEBUFFS
|
|
-- =========================================================================
|
|
local index = 1
|
|
local isFriendly = unittype == "FRIENDLY_PLAYER" or unittype == "FRIENDLY_NPC"
|
|
local showDebuffsForType = cfg.showdebuffs and (isFriendly and cfg.showdebuffs_friendly or (not isFriendly and cfg.showdebuffs_hostile))
|
|
|
|
if showDebuffsForType then
|
|
if name ~= plate.cachedVerifyName or level ~= plate.cachedVerifyLevel then
|
|
plate.cachedVerifyName = name
|
|
plate.cachedVerifyLevel = level
|
|
plate.cachedVerify = (name or "")..":"..(level or "")
|
|
end
|
|
local verify = plate.cachedVerify
|
|
|
|
if C.nameplates["guessdebuffs"] == "1" and unitstr then
|
|
plate:CacheDebuffs(unitstr, verify)
|
|
end
|
|
|
|
-- PERF (Nampower): reusable debuffDisplayBuf + IterDebuffs — no GC churn
|
|
local debuffCount = 0
|
|
for i = 1, 16 do debuffDisplayBuf[i].effect = nil end
|
|
|
|
if unitstr and libdebuff and libdebuff.IterDebuffs and GetUnitGUID then
|
|
_iterDebuffCount = 0
|
|
libdebuff:IterDebuffs(unitstr, iterDebuffCallback)
|
|
debuffCount = _iterDebuffCount
|
|
elseif unitstr and libdebuff then
|
|
for i = 1, 16 do
|
|
local effect, rank, texture, stacks, dtype, duration, timeleft
|
|
effect, rank, texture, stacks, dtype, duration, timeleft = libdebuff:UnitDebuff(unitstr, i)
|
|
if not effect then break end
|
|
if texture then
|
|
debuffCount = debuffCount + 1
|
|
local b = debuffDisplayBuf[debuffCount]
|
|
b.effect, b.texture, b.stacks, b.dtype, b.duration, b.timeleft = effect, texture, stacks, dtype, duration, timeleft
|
|
end
|
|
end
|
|
elseif plate.verify == verify then
|
|
for i = 1, 16 do
|
|
local effect, rank, texture, stacks, dtype, duration, timeleft = plate:UnitDebuff(i)
|
|
if not effect then break end
|
|
if texture then
|
|
debuffCount = debuffCount + 1
|
|
local b = debuffDisplayBuf[debuffCount]
|
|
b.effect, b.texture, b.stacks, b.dtype, b.duration, b.timeleft = effect, texture, stacks, dtype, duration, timeleft
|
|
end
|
|
end
|
|
end
|
|
|
|
for i = 1, debuffCount do
|
|
local b = debuffDisplayBuf[i]
|
|
if b.effect and b.texture and DebuffFilter(b.effect) then
|
|
if not plate.debuffs[index] then
|
|
CreateDebuffIcon(plate, index)
|
|
UpdateDebuffConfig(plate, index)
|
|
end
|
|
|
|
local debuff = plate.debuffs[index]
|
|
|
|
-- PERF (ShaguPlates): Only call API when value actually changed
|
|
if debuff.lastTexture ~= b.texture then
|
|
debuff.lastTexture = b.texture
|
|
debuff.icon:SetTexture(b.texture)
|
|
debuff.icon:SetTexCoord(.078, .92, .079, .937)
|
|
end
|
|
|
|
if not debuff.isShown then
|
|
debuff.isShown = true
|
|
debuff:Show()
|
|
end
|
|
|
|
if debuff.lastStacks ~= b.stacks then
|
|
debuff.lastStacks = b.stacks
|
|
if b.stacks and b.stacks > 1 and C.nameplates.debuffs["showstacks"] == "1" then
|
|
debuff.stacks:SetText(b.stacks)
|
|
debuff.stacks:Show()
|
|
else
|
|
debuff.stacks:Hide()
|
|
end
|
|
end
|
|
|
|
if b.duration and b.timeleft and cfg.debufftimers then
|
|
plate.cdCache = plate.cdCache or {}
|
|
local newStart = GetTime() + b.timeleft - b.duration
|
|
-- slot-based cache: invalidates automatically when a different debuff shifts into this slot
|
|
local slotCache = plate.cdCache[index]
|
|
local cachedStart = slotCache and slotCache.effect == b.effect and slotCache.start
|
|
local cd = debuff.cd
|
|
cd:Show()
|
|
if not cachedStart or abs(cachedStart - newStart) > 0.5 then
|
|
if not cd.configCached or cd.cachedAnim ~= cfg.debuffanim or cd.cachedText ~= cfg.debufftext then
|
|
cd.pfCooldownStyleAnimation = cfg.debuffanim
|
|
cd.pfCooldownStyleText = cfg.debufftext
|
|
cd:SetAlpha(cfg.debuffanim == 1 and 1 or 0)
|
|
cd.cachedAnim = cfg.debuffanim
|
|
cd.cachedText = cfg.debufftext
|
|
cd.configCached = true
|
|
end
|
|
CooldownFrame_SetTimer(cd, newStart, b.duration, 1)
|
|
plate.cdCache[index] = plate.cdCache[index] or {}
|
|
plate.cdCache[index].effect = b.effect
|
|
plate.cdCache[index].start = newStart
|
|
end
|
|
end
|
|
|
|
index = index + 1
|
|
end
|
|
end
|
|
end
|
|
|
|
-- PERF (ShaguPlates): Full state reset on hide
|
|
for i = index, 16 do
|
|
local debuff = plate.debuffs[i]
|
|
if debuff and debuff.isShown then
|
|
debuff.isShown = nil
|
|
debuff.lastTexture = nil
|
|
debuff.lastStacks = nil
|
|
if debuff.cd then
|
|
debuff.cd.cachedStart = nil
|
|
debuff.cd.cachedEffect = nil
|
|
end
|
|
debuff:Hide()
|
|
end
|
|
end
|
|
end
|
|
|
|
nameplates.OnShow = function(frame)
|
|
local frame = frame or this
|
|
local nameplate = frame.nameplate
|
|
|
|
local guid = frame:GetName(1)
|
|
if guid then
|
|
-- PERF (ShaguPlates): Clean up old GUID mapping when plate is reused
|
|
if nameplate.cachedGuid and nameplate.cachedGuid ~= guid then
|
|
if guidRegistry[nameplate.cachedGuid] == frame then
|
|
guidRegistry[nameplate.cachedGuid] = nil
|
|
end
|
|
end
|
|
nameplate.cachedGuid = guid
|
|
guidRegistry[guid] = frame
|
|
|
|
-- PERF (Nampower): Notify libunitscan to cache unit data without requiring mouseover
|
|
if pfUI.api and pfUI.api.libunitscan and pfUI.api.libunitscan.ScanGuid then
|
|
local unitName = nameplate.original.name:GetText()
|
|
local npcFlags = GetUnitField and GetUnitField(guid, "npcFlags") or 0
|
|
pfUI.api.libunitscan.ScanGuid(guid, unitName, npcFlags == 0)
|
|
end
|
|
end
|
|
|
|
nameplates:OnDataChanged(nameplate)
|
|
end
|
|
|
|
nameplates.OnUpdate = function(frame, state)
|
|
local nameplate = frame.nameplate
|
|
local now = state and state.now or GetTime()
|
|
|
|
local guid = frame:GetName(1)
|
|
if guid and guid ~= nameplate.cachedGuid then
|
|
if nameplate.cachedGuid and guidRegistry[nameplate.cachedGuid] == frame then
|
|
guidRegistry[nameplate.cachedGuid] = nil
|
|
end
|
|
nameplate.cachedGuid = guid
|
|
guidRegistry[guid] = frame
|
|
end
|
|
|
|
-- PERF: GUID-based target detection (stable, immune to alpha transitions)
|
|
local targetGuid = state and state.targetGuid
|
|
local target = (targetGuid and nameplate.cachedGuid and targetGuid == nameplate.cachedGuid) or
|
|
(state and state.hasTarget and frame:GetAlpha() >= 0.99) or nil
|
|
|
|
-- PERF (ShaguPlates): Only set alpha when value actually changed
|
|
local desiredAlpha = (target or not state.hasTarget) and 1 or cfg.notargalpha
|
|
if nameplate.cachedAlpha ~= desiredAlpha then
|
|
nameplate:SetAlpha(desiredAlpha)
|
|
nameplate.cachedAlpha = desiredAlpha
|
|
end
|
|
|
|
-- =========================================================================
|
|
-- CASTBAR (inline, ShaguPlates approach — no dedicated frame overhead)
|
|
-- =========================================================================
|
|
local castbar = nameplate.castbar
|
|
local showCast = cfg.showcastbar and (not cfg.targetcastbar or target)
|
|
local castInfo = showCast and nameplate.cachedGuid and GetCastInfo(nameplate.cachedGuid)
|
|
|
|
if castInfo and castInfo.spellID and castInfo.endTime and now < castInfo.endTime
|
|
and castInfo.event ~= "CAST" and castInfo.event ~= "FAIL" then
|
|
local isChannel = castInfo.event == "CHANNEL"
|
|
local duration = castInfo.endTime - castInfo.startTime
|
|
|
|
if castbar.lastEndTime ~= castInfo.endTime then
|
|
castbar.lastEndTime = castInfo.endTime
|
|
castbar:SetMinMaxValues(0, duration)
|
|
castbar:SetStatusBarColor(strsplit(",", C.appearance.castbar[(isChannel and "channelcolor" or "castbarcolor")]))
|
|
if castInfo.icon then
|
|
castbar.icon.tex:SetTexture(castInfo.icon)
|
|
castbar.icon.tex:SetTexCoord(.1,.9,.1,.9)
|
|
end
|
|
castbar.spell:SetText(cfg.spellname and castInfo.spellName or "")
|
|
end
|
|
|
|
local barValue = isChannel and (castInfo.endTime - now) or (now - castInfo.startTime)
|
|
barValue = barValue < 0 and 0 or (barValue > duration and duration or barValue)
|
|
castbar:SetValue(barValue)
|
|
|
|
-- PERF (ShaguPlates): Only update timer text when bucket changes
|
|
local timeLeft = floor((castInfo.endTime - now) * 10)
|
|
if castbar.lastTime ~= timeLeft then
|
|
castbar.lastTime = timeLeft
|
|
if C.unitframes.castbardecimals == "1" then
|
|
castbar.text:SetText(floor((castInfo.endTime - now) * 10) / 10)
|
|
else
|
|
castbar.text:SetText(string.format("%.2f", castInfo.endTime - now))
|
|
end
|
|
end
|
|
|
|
if not castbar.isShown then castbar.isShown = true; castbar:Show() end
|
|
|
|
elseif showCast and nameplate.cachedGuid and pfGetCastInfo then
|
|
-- libcast fallback (vanilla without Nampower)
|
|
local cast, _, _, texture, startTime, endTime = pfGetCastInfo(nameplate.cachedGuid)
|
|
local channel
|
|
if not cast then channel, _, _, texture, startTime, endTime = pfGetChannelInfo(nameplate.cachedGuid) end
|
|
if cast or channel then
|
|
local effect = cast or channel
|
|
local duration = endTime - startTime
|
|
local max = duration / 1000
|
|
local cur = now - startTime / 1000
|
|
if channel then cur = max + startTime / 1000 - now end
|
|
cur = cur < 0 and 0 or (cur > max and max or cur)
|
|
if castbar.lastEndTime ~= endTime then
|
|
castbar.lastEndTime = endTime
|
|
castbar:SetMinMaxValues(0, max)
|
|
castbar:SetStatusBarColor(strsplit(",", C.appearance.castbar[(channel and "channelcolor" or "castbarcolor")]))
|
|
if texture then castbar.icon.tex:SetTexture(texture); castbar.icon.tex:SetTexCoord(.1,.9,.1,.9) end
|
|
castbar.spell:SetText(cfg.spellname and effect or "")
|
|
end
|
|
castbar:SetValue(cur)
|
|
local remaining = channel and cur or (max - cur)
|
|
local timeLeft = floor(remaining * 10)
|
|
if castbar.lastTime ~= timeLeft then
|
|
castbar.lastTime = timeLeft
|
|
if C.unitframes.castbardecimals == "1" then
|
|
castbar.text:SetText(floor(remaining * 10) / 10)
|
|
else
|
|
castbar.text:SetText(string.format("%.2f", remaining))
|
|
end
|
|
end
|
|
if not castbar.isShown then castbar.isShown = true; castbar:Show() end
|
|
else
|
|
if castbar.isShown then castbar.isShown = nil; castbar.lastEndTime = nil; castbar.lastTime = nil; castbar:Hide() end
|
|
end
|
|
else
|
|
if castbar.isShown then castbar.isShown = nil; castbar.lastEndTime = nil; castbar.lastTime = nil; castbar:Hide() end
|
|
end
|
|
|
|
-- =========================================================================
|
|
-- THROTTLE
|
|
-- =========================================================================
|
|
local isCastingNonTarget = not target and castbar.isShown
|
|
local throttle
|
|
if target then
|
|
throttle = pfUI.throttle:Get("nameplates_target")
|
|
elseif visiblePlateCount > 20 then
|
|
throttle = pfUI.throttle:Get("nameplates_mass")
|
|
else
|
|
throttle = pfUI.throttle:Get("nameplates")
|
|
end
|
|
if isCastingNonTarget then
|
|
local cbThrottle = pfUI.throttle:Get("nameplates_castbar")
|
|
if cbThrottle < throttle then throttle = cbThrottle end
|
|
end
|
|
|
|
local hasEventUpdate = nameplate.eventcache or nameplate.auraUpdate or nameplate.castUpdate or nameplate.targetUpdate or nameplate.comboUpdate
|
|
if not hasEventUpdate and (nameplate.lasttick or 0) + throttle > now then return end
|
|
nameplate.lasttick = now
|
|
|
|
-- =========================================================================
|
|
-- EVERYTHING BELOW RUNS AT THROTTLED RATE
|
|
-- =========================================================================
|
|
|
|
local update
|
|
local original = nameplate.original
|
|
local name = original.name:GetText()
|
|
local mouseover = state and state.hasMouseover and original.glow:IsShown() or nil
|
|
|
|
if hasEventUpdate then
|
|
nameplates:OnDataChanged(nameplate)
|
|
nameplate.eventcache = nil
|
|
nameplate.auraUpdate = nil
|
|
nameplate.castUpdate = nil
|
|
nameplate.targetUpdate = nil
|
|
nameplate.comboUpdate = nil
|
|
end
|
|
|
|
-- VANILLA OVERLAP/CLICKTHROUGH
|
|
if pfUI.client <= 11200 then
|
|
local useOverlap = C.nameplates["overlap"] == "1" or C.nameplates["vertical_offset"] ~= "0"
|
|
local clickable = C.nameplates["clickthrough"] ~= "1"
|
|
if not clickable then
|
|
frame:EnableMouse(false); nameplate:EnableMouse(false)
|
|
else
|
|
local plate = useOverlap and nameplate or frame
|
|
plate:EnableMouse(clickable)
|
|
end
|
|
if C.nameplates["overlap"] == "1" then
|
|
if frame:GetWidth() > 1 then frame:SetWidth(1); frame:SetHeight(1) end
|
|
else
|
|
if not nameplate.dwidth then
|
|
nameplate.dwidth = floor(nameplate:GetWidth() * UIParent:GetScale())
|
|
end
|
|
if floor(frame:GetWidth()) ~= nameplate.dwidth then
|
|
frame:SetWidth(nameplate:GetWidth() * UIParent:GetScale())
|
|
frame:SetHeight(nameplate:GetHeight() * UIParent:GetScale())
|
|
end
|
|
end
|
|
local mouseEnabled = nameplate:IsMouseEnabled()
|
|
if C.nameplates["clickthrough"] == "0" and C.nameplates["overlap"] == "1" and SpellIsTargeting() == mouseEnabled then
|
|
nameplate:EnableMouse(not mouseEnabled)
|
|
end
|
|
end
|
|
|
|
if nameplate.istarget ~= target then nameplate.target_strata = nil end
|
|
|
|
if target and nameplate.target_strata ~= 1 then
|
|
nameplate:SetFrameStrata("LOW")
|
|
nameplate.target_strata = 1
|
|
elseif not target and nameplate.target_strata ~= 0 then
|
|
nameplate:SetFrameStrata("BACKGROUND")
|
|
nameplate.target_strata = 0
|
|
end
|
|
|
|
nameplate.istarget = target
|
|
|
|
if nameplate.cache.target ~= target then nameplate.cache.target = target; update = true end
|
|
if nameplate.cache.mouseover ~= mouseover then nameplate.cache.mouseover = mouseover; update = true end
|
|
if nameplate.wait_for_scan and GetUnitData(name, true) then nameplate.wait_for_scan = nil; update = true end
|
|
|
|
local r, g, b = original.name:GetTextColor()
|
|
local inCombatWithPlayer = false
|
|
if cfg.namefightcolor then
|
|
local g2 = nameplate.cachedGuid
|
|
if g2 then inCombatWithPlayer = UnitAffectingCombat(g2) and UnitAffectingCombat("player") end
|
|
end
|
|
|
|
if r + g + b ~= nameplate.cache.namecolor or (cfg.namefightcolor and nameplate.cache.inCombat ~= inCombatWithPlayer) then
|
|
nameplate.cache.namecolor = r + g + b
|
|
nameplate.cache.inCombat = inCombatWithPlayer
|
|
if cfg.namefightcolor then
|
|
if (r > .9 and g < .2 and b < .2) or inCombatWithPlayer then
|
|
nameplate.name:SetTextColor(1,0.4,0.2,1)
|
|
else
|
|
nameplate.name:SetTextColor(r,g,b,1)
|
|
end
|
|
else
|
|
nameplate.name:SetTextColor(1,1,1,1)
|
|
end
|
|
update = true
|
|
end
|
|
|
|
local r, g, b = original.level:GetTextColor()
|
|
r, g, b = r + .3, g + .3, b + .3
|
|
if r + g + b ~= nameplate.cache.levelcolor then
|
|
nameplate.cache.levelcolor = r + g + b
|
|
nameplate.level:SetTextColor(r,g,b,1)
|
|
update = true
|
|
end
|
|
|
|
if nameplate.debuffcache then
|
|
for id = 1, 16 do
|
|
local data = nameplate.debuffcache[id]
|
|
if data and (not data.stop or data.stop < now) and not data.empty then
|
|
data.empty = true
|
|
update = true
|
|
end
|
|
end
|
|
end
|
|
|
|
if not nameplate.tick or nameplate.tick < now then update = true end
|
|
|
|
if update then
|
|
nameplates:OnDataChanged(nameplate)
|
|
nameplate.tick = now + .5
|
|
end
|
|
|
|
-- =========================================================================
|
|
-- ZOOM (ShaguPlates: instant zoom option)
|
|
-- =========================================================================
|
|
if target and cfg.targetzoom then
|
|
local wc = cfg.width * cfg.zoomval
|
|
local hc = cfg.heighthealth * (cfg.zoomval * .9)
|
|
if cfg.zoominstant then
|
|
if not nameplate.health.zoomed then
|
|
nameplate.health:SetWidth(wc); nameplate.health:SetHeight(hc); nameplate.health.zoomed = true
|
|
end
|
|
else
|
|
if not nameplate.health.zoomed then
|
|
nameplate.health.targetWidth = wc; nameplate.health.targetHeight = hc
|
|
end
|
|
local w, h = nameplate.health:GetWidth(), nameplate.health:GetHeight()
|
|
local twc, thc = nameplate.health.targetWidth, nameplate.health.targetHeight
|
|
if twc and thc then
|
|
if twc > w + 0.5 then nameplate.health:SetWidth(w*1.05); nameplate.health.zoomTransition = true
|
|
elseif thc > h + 0.5 then nameplate.health:SetHeight(h*1.05); nameplate.health.zoomTransition = true
|
|
else
|
|
if nameplate.health.zoomTransition then
|
|
nameplate.health:SetWidth(twc); nameplate.health:SetHeight(thc); nameplate.health.zoomTransition = nil
|
|
end
|
|
nameplate.health.zoomed = true
|
|
end
|
|
end
|
|
end
|
|
elseif nameplate.health.zoomed or nameplate.health.zoomTransition then
|
|
if cfg.zoominstant then
|
|
nameplate.health:SetWidth(cfg.width); nameplate.health:SetHeight(cfg.heighthealth)
|
|
nameplate.health.zoomTransition = nil; nameplate.health.zoomed = nil
|
|
nameplate.health.targetWidth = nil; nameplate.health.targetHeight = nil
|
|
else
|
|
local w, h = nameplate.health:GetWidth(), nameplate.health:GetHeight()
|
|
if w > cfg.width + 0.5 then nameplate.health:SetWidth(w*.95)
|
|
elseif h > cfg.heighthealth + 0.5 then nameplate.health:SetHeight(h*0.95)
|
|
else
|
|
nameplate.health:SetWidth(cfg.width); nameplate.health:SetHeight(cfg.heighthealth)
|
|
nameplate.health.zoomTransition = nil; nameplate.health.zoomed = nil
|
|
nameplate.health.targetWidth = nil; nameplate.health.targetHeight = nil
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
nameplates.SetGameVariables = function()
|
|
if C.nameplates["showhostile"] == "1" then
|
|
_G.NAMEPLATES_ON = true; ShowNameplates()
|
|
else
|
|
_G.NAMEPLATES_ON = nil; HideNameplates()
|
|
end
|
|
if C.nameplates["showfriendly"] == "1" then
|
|
_G.FRIENDNAMEPLATES_ON = true; ShowFriendNameplates()
|
|
else
|
|
_G.FRIENDNAMEPLATES_ON = nil; HideFriendNameplates()
|
|
end
|
|
end
|
|
|
|
nameplates:SetGameVariables()
|
|
|
|
nameplates.UpdateConfig = function()
|
|
CacheConfig()
|
|
RebuildOfftanks()
|
|
DebuffFilterPopulate()
|
|
|
|
local disableHostile = C.nameplates["disable_hostile_in_friendly"] == "1"
|
|
local disableFriendly = C.nameplates["disable_friendly_in_friendly"] == "1"
|
|
local pvpType = GetZonePVPInfo()
|
|
local nowFriendly = (pvpType == "friendly")
|
|
|
|
if nowFriendly and (disableHostile or disableFriendly) then
|
|
if not inFriendlyZone then
|
|
inFriendlyZone = true
|
|
savedHostileState = C.nameplates["showhostile"]
|
|
savedFriendlyState = C.nameplates["showfriendly"]
|
|
end
|
|
if disableHostile then _G.NAMEPLATES_ON = nil; HideNameplates()
|
|
elseif savedHostileState == "1" then _G.NAMEPLATES_ON = true; ShowNameplates() end
|
|
if disableFriendly then _G.FRIENDNAMEPLATES_ON = nil; HideFriendNameplates()
|
|
elseif savedFriendlyState == "1" then _G.FRIENDNAMEPLATES_ON = true; ShowFriendNameplates() end
|
|
return
|
|
elseif inFriendlyZone and not (disableHostile or disableFriendly) then
|
|
inFriendlyZone = false
|
|
if savedHostileState == "1" then C.nameplates["showhostile"] = savedHostileState end
|
|
if savedFriendlyState == "1" then C.nameplates["showfriendly"] = savedFriendlyState end
|
|
savedHostileState = nil; savedFriendlyState = nil
|
|
end
|
|
|
|
nameplates:SetGameVariables()
|
|
|
|
for plate in pairs(registry) do
|
|
plate.nameplate.cachedAlpha = nil
|
|
nameplates.OnConfigChange(plate)
|
|
end
|
|
end
|
|
|
|
if pfUI.client <= 11200 then
|
|
local hookOnConfigChange = nameplates.OnConfigChange
|
|
nameplates.OnConfigChange = function(self)
|
|
hookOnConfigChange(self)
|
|
local parent = self
|
|
local nameplate = self.nameplate
|
|
local plate = (C.nameplates["overlap"] == "1" or C.nameplates["vertical_offset"] ~= "0") and nameplate or parent
|
|
parent:EnableMouse(false); nameplate:EnableMouse(false)
|
|
if C.nameplates["vertical_offset"] ~= "0" then
|
|
nameplate:SetPoint("TOP", parent, "TOP", 0, tonumber(C.nameplates["vertical_offset"]))
|
|
end
|
|
if C.nameplates["overlap"] == "1" or C.nameplates["vertical_offset"] ~= "0" then
|
|
plate:SetScript("OnClick", function() parent:Click() end)
|
|
end
|
|
if C.nameplates["rightclick"] == "1" then
|
|
plate:SetScript("OnMouseDown", nameplates.mouselook.OnMouseDown)
|
|
else
|
|
plate:SetScript("OnMouseDown", nil)
|
|
end
|
|
end
|
|
|
|
local hookOnDataChanged = nameplates.OnDataChanged
|
|
nameplates.OnDataChanged = function(self, nameplate)
|
|
hookOnDataChanged(self, nameplate)
|
|
if (C.nameplates["overlap"] == "1" or C.nameplates["vertical_offset"] ~= "0") then
|
|
nameplate.parent:EnableMouse(false)
|
|
end
|
|
end
|
|
|
|
nameplates.mouselook = CreateFrame("Frame", nil, UIParent)
|
|
nameplates.mouselook.time = nil
|
|
nameplates.mouselook.frame = nil
|
|
nameplates.mouselook.OnMouseDown = function()
|
|
if arg1 and arg1 == "RightButton" then
|
|
MouselookStart()
|
|
nameplates.mouselook.time = GetTime()
|
|
nameplates.mouselook.frame = this
|
|
nameplates.mouselook:Show()
|
|
end
|
|
end
|
|
|
|
nameplates.mouselook:SetScript("OnUpdate", function()
|
|
if not this.time or not this.frame then this:Hide(); return end
|
|
if not IsMouselooking() and this.time + tonumber(C.nameplates["clickthreshold"]) < GetTime() then
|
|
this:Hide(); return
|
|
end
|
|
if not IsMouselooking() then
|
|
this.frame:Click("LeftButton")
|
|
if UnitCanAttack("player", "target") and not nameplates.combat.inCombat then AttackTarget() end
|
|
this:Hide(); return
|
|
end
|
|
end)
|
|
end
|
|
|
|
pfUI.nameplates = nameplates
|
|
end) |