mirror of
https://github.com/brues-code/pfUI.git
synced 2026-11-01 16:36:56 +00:00
The cooldown module no longer builds its own text frame with a 10 Hz OnUpdate per cooldown. The CooldownFrame_SetTimer hook now configures each Cooldown frame's own countdown instead: SetHideCountdownNumbers for the per-frame text toggles and omnicc's noCooldownCount, SetMinimumCountdownDuration for the GCD threshold, and GetCountdownFontString for the pfUI font and size. The engine ticks the numbers, gated by the countdownForCooldowns cvar. The cvar gets a checkbox in the Cooldown settings, and pfUI.SetupCVars turns it on. The text comes from one shared C_StringUtil numeric rule formatter, given to each frame with SetCountdownFormatter. Its breakpoints keep pfUI's format: the number in its unit's cooldown color, a unit (m/h/d) once the unit below passes 99, and tenths in the low color when milliseconds are on. Values now round up. GetColoredTimeString formats through the same formatter, so the buff, buffwatch and tooltip timers match. A config:changed callback rebuilds the breakpoints, and every frame picks them up on its next update. The paper-doll slots swap their indicator Models for Cooldown frames, as the spellbook and bags already do. They and the spellbook take the BLIZZARD tag when they are created, replacing the per-update hooks in the skin module. Models get no numbers. Hide Foreign Cooldown Animations clears the draw flags instead of setting alpha to 0, so the numbers stay visible. The buff module's sweep hides its numbers because buff.timer carries the text.
504 lines
16 KiB
Lua
504 lines
16 KiB
Lua
SLASH_RELOAD1 = '/rl'
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function SlashCmdList.RELOAD(msg, editbox)
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ReloadUI()
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end
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local addonName = ...
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SLASH_PFUI1 = '/pfui'
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function SlashCmdList.PFUI(msg, editbox)
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pfUI.gui:SetShown(not pfUI.gui:IsShown())
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end
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SLASH_GM1, SLASH_GM2 = '/gm', '/support'
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function SlashCmdList.GM(msg, editbox)
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ToggleHelpFrame(1)
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end
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local pfUI = CreateFrame("Frame", addonName, UIParent)
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pfUI:RegisterEvent("ADDON_LOADED")
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-- setup bootvar
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pfUI.bootup = true
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pfUI_playerDB = pfUI_playerDB or {}
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pfUI_config = pfUI_config or {}
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pfUI_init = pfUI_init or {}
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pfUI_profiles = pfUI_profiles or {}
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pfUI_addon_profiles = pfUI_addon_profiles or {}
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pfUI_cache = pfUI_cache or {}
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pfUI_throttle = pfUI_throttle or {}
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-- localization
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pfUI_locale = {}
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pfUI_translation = {}
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-- initialize default variables
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pfUI.cache = {}
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pfUI.module = {}
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pfUI.modules = {}
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pfUI.skin = {}
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pfUI.skins = {}
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pfUI.environment = {}
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pfUI.movables = {}
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pfUI.version = {}
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pfUI.env = {}
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-- Capability flag: this fork's pfActionBar buttons correctly handle the modern
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-- HookScript widget method, so ClassicAPI's AddOnCompat shim must NOT shadow
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-- HookScript during actionbar load (older forks branch on `if button.HookScript`
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-- and take a modern path they were never written for). This describes behavior,
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-- not identity: a fork that keeps the HookScript-correct actionbar code keeps
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-- the flag; one that lacks it should drop the flag and get the safe fallback.
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pfUI.handlesHookScript = true
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-- pfUI's own EventRegistry: carries pfUI's custom events ("bag:closed",
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-- "config:changed", ...) and game events alike. Register game events with
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-- RegisterFrameEventAndCallback instead of creating a frame per listener.
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pfUI.events = CreateFromMixins(EventRegistry)
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pfUI.events:OnLoad()
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-- check if macro addons are loaded (disables macrotweak/macroscan)
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function pfUI:MacroAddonsLoaded()
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return IsAddOnLoaded("Supermacro") or IsAddOnLoaded("SuperCleveRoidMacros") or IsAddOnLoaded("UltimaMacros")
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end
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pfUI.name = addonName
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pfUI.path = "Interface\\AddOns\\" .. addonName
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-- handle/convert media dir paths
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pfUI.media = setmetatable({}, { __index = function(tab,key)
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local value = tostring(key)
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if value:find("img:") then
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value = string.gsub(value, "img:", pfUI.path .. "\\img\\")
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elseif value:find("font:") then
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value = string.gsub(value, "font:", pfUI.path .. "\\fonts\\")
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else
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value = string.gsub(value, "Interface\\AddOns\\pfUI\\", pfUI.path .. "\\")
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end
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rawset(tab,key,value)
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return value
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end})
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pfUI.client = INTERFACE_VERSION
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-- setup pfUI namespace
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setmetatable(pfUI.env, {__index = getfenv(0)})
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PFUI_CLASS_COLORS = setmetatable({
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WARRIOR = { r = 0.78, g = 0.61, b = 0.43 },
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MAGE = { r = 0.25, g = 0.78, b = 0.92 },
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ROGUE = { r = 1, g = 0.96, b = 0.41 },
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DRUID = { r = 1, g = 0.49, b = 0.04 },
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HUNTER = { r = 0.67, g = 0.83, b = 0.45 },
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SHAMAN = { r = 0, g = 0.44, b = 0.87 },
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PRIEST = { r = 1, g = 1, b = 1 },
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WARLOCK = { r = 0.53, g = 0.53, b = 0.93 },
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PALADIN = { r = 0.96, g = 0.55, b = 0.73 },
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}, { __index = function(t,k)
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local unknownColor = CreateColor(0.6, 0.6, 0.6, 1)
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unknownColor.colorStr = unknownColor:GenerateHexColor()
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return unknownColor
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end})
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for _, classColor in pairs(PFUI_CLASS_COLORS) do
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Mixin(classColor, ColorMixin)
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classColor.a = 1
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classColor.colorStr = classColor:GenerateHexColor()
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end
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function pfUI:UpdateFonts()
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-- abort when config is not ready yet
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if not pfUI_config or not pfUI_config.global then return end
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-- load font configuration
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local default, tooltip, unit, unit_name, combat
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if pfUI_config.global.force_region == "1" and GetLocale() == "zhCN" then
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-- force locale compatible fonts (zhCN 1.12)
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default = "Fonts\\FZXHLJW.TTF"
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tooltip = "Fonts\\FZXHLJW.TTF"
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combat = "Fonts\\FZXHLJW.TTF"
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unit = "Fonts\\FZXHLJW.TTF"
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unit_name = "Fonts\\FZXHLJW.TTF"
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elseif pfUI_config.global.force_region == "1" and GetLocale() == "zhTW" then
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-- force locale compatible fonts (zhTW 1.12)
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default = "Fonts\\FZXHLJW.ttf"
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tooltip = "Fonts\\FZXHLJW.ttf"
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combat = "Fonts\\FZXHLJW.ttf"
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unit = "Fonts\\FZXHLJW.ttf"
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unit_name = "Fonts\\FZXHLJW.ttf"
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elseif pfUI_config.global.force_region == "1" and GetLocale() == "koKR" then
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-- force locale compatible fonts (koKR)
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default = "Fonts\\2002.TTF"
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tooltip = "Fonts\\2002.TTF"
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combat = "Fonts\\2002.TTF"
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unit = "Fonts\\2002.TTF"
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unit_name = "Fonts\\2002.TTF"
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else
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-- use default entries
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default = pfUI.media[pfUI_config.global.font_default]
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tooltip = pfUI.media[pfUI_config.tooltip.font_tooltip]
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combat = pfUI.media[pfUI_config.global.font_combat]
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unit = pfUI.media[pfUI_config.global.font_unit]
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unit_name = pfUI.media[pfUI_config.global.font_unit_name]
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end
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-- write setting shortcuts
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pfUI.font_default = default
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pfUI.font_combat = combat
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pfUI.font_unit = unit
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pfUI.font_unit_name = unit_name
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-- skip setting fonts, keep blizzard defaults
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if pfUI_config.global.font_blizzard == "1" then
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return
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end
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-- set game constants
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STANDARD_TEXT_FONT = default
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DAMAGE_TEXT_FONT = combat
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NAMEPLATE_FONT = default
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UNIT_NAME_FONT = unit_name
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-- If the Invisible font is selected, suppress all combat text entirely
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if string.find(combat or "", "AdobeBlank") then
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SHOW_COMBAT_TEXT = "0"
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end
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-- set dropdown font to default size
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UIDROPDOWNMENU_DEFAULT_TEXT_HEIGHT = 11
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-- change default game font objects
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SystemFont:SetFont(default, 15)
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GameFontNormal:SetFont(default, 12)
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GameFontBlack:SetFont(default, 12)
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GameFontNormalSmall:SetFont(default, 11)
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GameFontNormalLarge:SetFont(default, 16)
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GameFontNormalHuge:SetFont(default, 20)
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NumberFontNormal:SetFont(default, 14, "OUTLINE")
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NumberFontNormalSmall:SetFont(default, 14, "OUTLINE")
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NumberFontNormalLarge:SetFont(default, 16, "OUTLINE")
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NumberFontNormalHuge:SetFont(default, 30, "OUTLINE")
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QuestTitleFont:SetFont(default, 18)
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QuestFont:SetFont(default, 13)
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QuestFontHighlight:SetFont(default, 14)
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ItemTextFontNormal:SetFont(default, 15)
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MailTextFontNormal:SetFont(default, 15)
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SubSpellFont:SetFont(default, 12)
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DialogButtonNormalText:SetFont(default, 16)
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ZoneTextFont:SetFont(default, 34, "OUTLINE")
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SubZoneTextFont:SetFont(default, 24, "OUTLINE")
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GameTooltipText:SetFont(tooltip, pfUI_config.tooltip.font_tooltip_size)
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GameTooltipTextSmall:SetFont(tooltip, pfUI_config.tooltip.font_tooltip_size)
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GameTooltipHeaderText:SetFont(tooltip, pfUI_config.tooltip.font_tooltip_size + 1)
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WorldMapTextFont:SetFont(default, 102, "THICK")
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InvoiceTextFontNormal:SetFont(default, 12)
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InvoiceTextFontSmall:SetFont(default, 12)
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CombatTextFont:SetFont(combat, 25)
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ChatFontNormal:SetFont(default, 13, pfUI_config.chat.text.outline == "1" and "OUTLINE")
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if TextStatusBarTextSmall then -- does not exist in koKR
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TextStatusBarTextSmall:SetFont(default, 12, "NORMAL")
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end
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end
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local translations
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function pfUI:GetEnvironment()
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-- load api into environment
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for m, func in pairs(pfUI.api or {}) do
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pfUI.env[m] = func
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end
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if pfUI_config and pfUI_config.global and pfUI_config.global.language and not translations then
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local lang = pfUI_config and pfUI_config.global and pfUI_config.global.language and pfUI_translation[pfUI_config.global.language] and pfUI_config.global.language or GetLocale()
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pfUI.env.T = setmetatable(pfUI_translation[lang] or {}, { __index = function(tab,key)
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local value = tostring(key)
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rawset(tab,key,value)
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return value
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end})
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translations = true
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end
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pfUI.env._G = getfenv(0)
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pfUI.env.C = pfUI_config
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pfUI.env.pfUI_throttle = _G.pfUI_throttle
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pfUI.env.L = (pfUI_locale[GetLocale()] or pfUI_locale["enUS"])
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pfUI.env.L["class"] = pfUI.env.L["class"] or tInvert(LOCALIZED_CLASS_NAMES_MALE)
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if not pfUI.env.L["race"] then
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pfUI.env.L["race"] = {}
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local i = 1
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local raceInfo = C_CreatureInfo.GetRaceInfo(i)
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while raceInfo ~= nil do
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pfUI.env.L["race"][raceInfo.clientFileString] = {
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raceName = raceInfo.raceName,
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raceID = raceInfo.raceID,
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faction = C_CreatureInfo.GetFactionInfo(i).groupTag,
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}
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i = i + 1
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raceInfo = C_CreatureInfo.GetRaceInfo(i)
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end
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end
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return pfUI.env
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end
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-- [ New Module Registry ]
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-- Tracks modules introduced after initial release so existing users get
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-- a one-time prompt asking if they want to enable them.
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pfUI.new_modules = {}
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function pfUI:RegisterNewModule(name, label, class)
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table.insert(pfUI.new_modules, { name = name, label = label, class = class })
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end
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function pfUI:CheckNewModules()
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pfUI_init.seen_modules = pfUI_init.seen_modules or {}
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local pending = 0
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local playerClass = UnitClassBase("player")
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for _, entry in pairs(pfUI.new_modules) do
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if not pfUI_init.seen_modules[entry.name] and pfUI_init["finalize"] then
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if not entry.class or entry.class == playerClass then
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pending = pending + 1
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end
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end
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end
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if pending == 0 then return end
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local remaining = pending
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local needsReload = false
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local function onAnswer()
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remaining = remaining - 1
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if remaining <= 0 and needsReload then
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ReloadUI()
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end
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end
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for _, entry in pairs(pfUI.new_modules) do
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local name = entry.name
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if not pfUI_init.seen_modules[name] then
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-- Skip modules restricted to a different class
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if entry.class and entry.class ~= playerClass then
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-- don't mark as seen - player might have a druid alt later
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else
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pfUI_init.seen_modules[name] = true
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-- Only prompt existing users (firstrun wizard already ran)
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if pfUI_init["finalize"] then
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StaticPopupDialogs["PFUI_NEW_MODULE_" .. strupper(name)] = {
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text = "|cff33ffccpfUI|r: New module available!\n\n|cffffffffDo you want to enable |cff33ffcc" .. (entry.label or name) .. "|r|cffffffff?\n\nYou can always change this later in the pfUI settings.|r",
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button1 = "Yes",
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button2 = "No",
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OnAccept = function()
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pfUI_config["disabled"] = pfUI_config["disabled"] or {}
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pfUI_config["disabled"][name] = nil
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onAnswer()
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end,
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OnCancel = function()
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pfUI_config["disabled"] = pfUI_config["disabled"] or {}
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pfUI_config["disabled"][name] = "1"
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needsReload = true
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onAnswer()
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end,
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timeout = 0,
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whileDead = true,
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hideOnEscape = false,
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}
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StaticPopup_Show("PFUI_NEW_MODULE_" .. strupper(name))
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end
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end -- else (class match)
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end
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end
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end
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local function BackwardsCompatRegister(func, arg3)
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if arg3 and type(func) == "string" and type(arg3) == "function" and func:find("vanilla") then
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return arg3
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end
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return func
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end
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function pfUI:RegisterModule(name, func, arg3)
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if pfUI.module[name] then return end
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func = BackwardsCompatRegister(func, arg3)
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pfUI.module[name] = func
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table.insert(pfUI.modules, name)
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if not pfUI.bootup then
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pfUI:LoadModule(name)
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end
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end
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function pfUI:RegisterSkin(name, func, arg3)
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if pfUI.skin[name] then return end
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func = BackwardsCompatRegister(func, arg3)
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pfUI.skin[name] = func
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table.insert(pfUI.skins, name)
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if not pfUI.bootup then
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pfUI:LoadSkin(name)
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end
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end
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function pfUI:LoadModule(m)
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setfenv(pfUI.module[m], pfUI:GetEnvironment())
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pfUI.module[m]()
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end
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function pfUI:LoadSkin(s)
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setfenv(pfUI.skin[s], pfUI:GetEnvironment())
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pfUI.skin[s]()
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end
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pfUI:SetScript("OnEvent", function()
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-- make sure to initialize and set our fonts
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-- each time an addon got loaded but only
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-- when the config is already accessible
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if not pfUI.bootup then
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pfUI:UpdateFonts()
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end
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if arg1 == pfUI.name then
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-- read pfUI version from .toc file. Source/dev installs leave Version as
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-- "@project-version@" until release tooling substitutes it — mark those
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-- explicitly as "dev" instead of pretending they're a real numbered build.
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local raw = tostring(GetAddOnMetadata(pfUI.name, "Version"))
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if raw:find("@") then
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pfUI.version.major, pfUI.version.minor, pfUI.version.fix = 0, 0, 0
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pfUI.version.string = "dev"
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else
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local major, minor, fix = pfUI.api.strsplit(".", (string.gsub(raw, "^[vV]", "")))
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pfUI.version.major = tonumber(major) or 0
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pfUI.version.minor = tonumber(minor) or 0
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pfUI.version.fix = tonumber(fix) or 0
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pfUI.version.string = pfUI.version.major .. "." .. pfUI.version.minor .. "." .. pfUI.version.fix
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end
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-- use "Modern" as default profile on a fresh install
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if TableIsEmpty(pfUI_init) and TableIsEmpty(pfUI_config) then
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pfUI_config = pfUI.api.CopyTable(pfUI_profiles["Modern"]) or {}
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end
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pfUI:LoadConfig()
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pfUI:MigrateConfig()
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pfUI:UpdateFonts()
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-- load modules
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for _, m in pairs(this.modules) do
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if not ( pfUI_config["disabled"] and pfUI_config["disabled"][m] == "1" ) then
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pfUI:LoadModule(m)
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end
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end
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-- load skins
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for _, s in pairs(this.skins) do
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if not ( pfUI_config["disabled"] and pfUI_config["disabled"]["skin_" .. s] == "1" ) then
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pfUI:LoadSkin(s)
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end
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end
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pfUI.bootup = nil
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-- Prompt existing users about newly introduced modules
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pfUI:CheckNewModules()
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end
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end)
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pfUI.backdrop = {
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bgFile = "Interface\\BUTTONS\\WHITE8X8", tile = false, tileSize = 0,
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edgeFile = "Interface\\BUTTONS\\WHITE8X8", edgeSize = 1,
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insets = {left = -1, right = -1, top = -1, bottom = -1},
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}
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pfUI.backdrop_no_top = pfUI.backdrop
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pfUI.backdrop_thin = {
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bgFile = "Interface\\BUTTONS\\WHITE8X8", tile = false, tileSize = 0,
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edgeFile = "Interface\\BUTTONS\\WHITE8X8", edgeSize = 1,
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insets = {left = 0, right = 0, top = 0, bottom = 0},
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}
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pfUI.backdrop_hover = {
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edgeFile = "Interface\\BUTTONS\\WHITE8X8", edgeSize = 24,
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insets = {left = -1, right = -1, top = -1, bottom = -1},
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}
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pfUI.backdrop_shadow = {
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edgeFile = pfUI.media["img:glow2"], edgeSize = 8,
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insets = {left = 0, right = 0, top = 0, bottom = 0},
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}
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pfUI.backdrop_blizz_bg = {
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bgFile = "Interface\\BUTTONS\\WHITE8X8", tile = true, tileSize = 8,
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insets = { left = 3, right = 3, top = 3, bottom = 3 }
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}
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pfUI.backdrop_blizz_border = {
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edgeFile = pfUI.media["img:border_blizz"], edgeSize = 6,
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insets = { left = 3, right = 3, top = 3, bottom = 3 }
|
|
}
|
|
|
|
pfUI.backdrop_blizz_full = {
|
|
bgFile = "Interface\\BUTTONS\\WHITE8X8", tile = true, tileSize = 8,
|
|
edgeFile = pfUI.media["img:border_blizz"], edgeSize = 6,
|
|
insets = { left = 3, right = 3, top = 3, bottom = 3 }
|
|
}
|
|
|
|
message = function(msg)
|
|
DEFAULT_CHAT_FRAME:AddMessage("|cffcccc33INFO: |cffffff55" .. ( msg or "nil" ))
|
|
end
|
|
print = print or message
|
|
|
|
error = function(msg)
|
|
if PF_DEBUG_MODE then message(debugstack()) end
|
|
if string.find(msg, "AddOns\\pfUI") then
|
|
DEFAULT_CHAT_FRAME:AddMessage("|cffcc3333ERROR: |cffff5555".. (msg or "nil" ))
|
|
elseif not pfUI_config or (pfUI_config.global and pfUI_config.global.errors == "1") then
|
|
DEFAULT_CHAT_FRAME:AddMessage("|cffcc3333ERROR: |cffff5555".. (msg or "nil" ))
|
|
end
|
|
end
|
|
seterrorhandler(error)
|
|
|
|
function pfUI.SetupCVars()
|
|
ClearTutorials()
|
|
TutorialFrame_HideAllAlerts()
|
|
|
|
ConsoleExec("CameraDistanceMaxFactor 5")
|
|
|
|
SetCVar("autoSelfCast", "1")
|
|
SetCVar("profanityFilter", "0")
|
|
SetCVar("countdownForCooldowns", "1")
|
|
|
|
MultiActionBar_ShowAllGrids()
|
|
ALWAYS_SHOW_MULTIBARS = "1"
|
|
|
|
SHOW_BUFF_DURATIONS = "1"
|
|
QUEST_FADING_DISABLE = "1"
|
|
NAMEPLATES_ON = "1"
|
|
SIMPLE_CHAT = "0"
|
|
|
|
-- Only force combat text CVars when not using the Invisible font.
|
|
-- If AdobeBlank is selected, the player wants no combat text -- respect that.
|
|
local isInvisible = pfUI_config.global.font_combat and
|
|
string.find(pfUI_config.global.font_combat, "AdobeBlank")
|
|
if not isInvisible then
|
|
SHOW_COMBAT_TEXT = "1"
|
|
COMBAT_TEXT_SHOW_LOW_HEALTH_MANA = "1"
|
|
COMBAT_TEXT_SHOW_AURAS = "1"
|
|
COMBAT_TEXT_SHOW_AURA_FADE = "1"
|
|
COMBAT_TEXT_SHOW_COMBAT_STATE = "1"
|
|
COMBAT_TEXT_SHOW_DODGE_PARRY_MISS = "1"
|
|
COMBAT_TEXT_SHOW_RESISTANCES = "1"
|
|
COMBAT_TEXT_SHOW_REPUTATION = "1"
|
|
COMBAT_TEXT_SHOW_REACTIVES = "1"
|
|
COMBAT_TEXT_SHOW_FRIENDLY_NAMES = "1"
|
|
COMBAT_TEXT_SHOW_COMBO_POINTS = "1"
|
|
COMBAT_TEXT_SHOW_MANA = "1"
|
|
COMBAT_TEXT_FLOAT_MODE = "1"
|
|
COMBAT_TEXT_SHOW_HONOR_GAINED = "1"
|
|
end
|
|
UIParentLoadAddOn("Blizzard_CombatText")
|
|
end
|
|
|
|
_G.PLAYER_BUFF_START_ID = -1
|