Files
pfUI/pfUI.lua
T
Brues 93ab07a662 Show cooldown text through ClassicAPI's native countdown
The cooldown module no longer builds its own text frame with a 10 Hz
OnUpdate per cooldown. The CooldownFrame_SetTimer hook now configures
each Cooldown frame's own countdown instead: SetHideCountdownNumbers
for the per-frame text toggles and omnicc's noCooldownCount,
SetMinimumCountdownDuration for the GCD threshold, and
GetCountdownFontString for the pfUI font and size. The engine ticks
the numbers, gated by the countdownForCooldowns cvar. The cvar gets a
checkbox in the Cooldown settings, and pfUI.SetupCVars turns it on.

The text comes from one shared C_StringUtil numeric rule formatter,
given to each frame with SetCountdownFormatter. Its breakpoints keep
pfUI's format: the number in its unit's cooldown color, a unit (m/h/d)
once the unit below passes 99, and tenths in the low color when
milliseconds are on. Values now round up. GetColoredTimeString formats
through the same formatter, so the buff, buffwatch and tooltip timers
match. A config:changed callback rebuilds the breakpoints, and every
frame picks them up on its next update.

The paper-doll slots swap their indicator Models for Cooldown frames,
as the spellbook and bags already do. They and the spellbook take the
BLIZZARD tag when they are created, replacing the per-update hooks in
the skin module. Models get no numbers. Hide Foreign Cooldown
Animations clears the draw flags instead of setting alpha to 0, so the
numbers stay visible. The buff module's sweep hides its numbers
because buff.timer carries the text.
2026-10-31 18:45:17 -05:00

504 lines
16 KiB
Lua

SLASH_RELOAD1 = '/rl'
function SlashCmdList.RELOAD(msg, editbox)
ReloadUI()
end
local addonName = ...
SLASH_PFUI1 = '/pfui'
function SlashCmdList.PFUI(msg, editbox)
pfUI.gui:SetShown(not pfUI.gui:IsShown())
end
SLASH_GM1, SLASH_GM2 = '/gm', '/support'
function SlashCmdList.GM(msg, editbox)
ToggleHelpFrame(1)
end
local pfUI = CreateFrame("Frame", addonName, UIParent)
pfUI:RegisterEvent("ADDON_LOADED")
-- setup bootvar
pfUI.bootup = true
pfUI_playerDB = pfUI_playerDB or {}
pfUI_config = pfUI_config or {}
pfUI_init = pfUI_init or {}
pfUI_profiles = pfUI_profiles or {}
pfUI_addon_profiles = pfUI_addon_profiles or {}
pfUI_cache = pfUI_cache or {}
pfUI_throttle = pfUI_throttle or {}
-- localization
pfUI_locale = {}
pfUI_translation = {}
-- initialize default variables
pfUI.cache = {}
pfUI.module = {}
pfUI.modules = {}
pfUI.skin = {}
pfUI.skins = {}
pfUI.environment = {}
pfUI.movables = {}
pfUI.version = {}
pfUI.env = {}
-- Capability flag: this fork's pfActionBar buttons correctly handle the modern
-- HookScript widget method, so ClassicAPI's AddOnCompat shim must NOT shadow
-- HookScript during actionbar load (older forks branch on `if button.HookScript`
-- and take a modern path they were never written for). This describes behavior,
-- not identity: a fork that keeps the HookScript-correct actionbar code keeps
-- the flag; one that lacks it should drop the flag and get the safe fallback.
pfUI.handlesHookScript = true
-- pfUI's own EventRegistry: carries pfUI's custom events ("bag:closed",
-- "config:changed", ...) and game events alike. Register game events with
-- RegisterFrameEventAndCallback instead of creating a frame per listener.
pfUI.events = CreateFromMixins(EventRegistry)
pfUI.events:OnLoad()
-- check if macro addons are loaded (disables macrotweak/macroscan)
function pfUI:MacroAddonsLoaded()
return IsAddOnLoaded("Supermacro") or IsAddOnLoaded("SuperCleveRoidMacros") or IsAddOnLoaded("UltimaMacros")
end
pfUI.name = addonName
pfUI.path = "Interface\\AddOns\\" .. addonName
-- handle/convert media dir paths
pfUI.media = setmetatable({}, { __index = function(tab,key)
local value = tostring(key)
if value:find("img:") then
value = string.gsub(value, "img:", pfUI.path .. "\\img\\")
elseif value:find("font:") then
value = string.gsub(value, "font:", pfUI.path .. "\\fonts\\")
else
value = string.gsub(value, "Interface\\AddOns\\pfUI\\", pfUI.path .. "\\")
end
rawset(tab,key,value)
return value
end})
pfUI.client = INTERFACE_VERSION
-- setup pfUI namespace
setmetatable(pfUI.env, {__index = getfenv(0)})
PFUI_CLASS_COLORS = setmetatable({
WARRIOR = { r = 0.78, g = 0.61, b = 0.43 },
MAGE = { r = 0.25, g = 0.78, b = 0.92 },
ROGUE = { r = 1, g = 0.96, b = 0.41 },
DRUID = { r = 1, g = 0.49, b = 0.04 },
HUNTER = { r = 0.67, g = 0.83, b = 0.45 },
SHAMAN = { r = 0, g = 0.44, b = 0.87 },
PRIEST = { r = 1, g = 1, b = 1 },
WARLOCK = { r = 0.53, g = 0.53, b = 0.93 },
PALADIN = { r = 0.96, g = 0.55, b = 0.73 },
}, { __index = function(t,k)
local unknownColor = CreateColor(0.6, 0.6, 0.6, 1)
unknownColor.colorStr = unknownColor:GenerateHexColor()
return unknownColor
end})
for _, classColor in pairs(PFUI_CLASS_COLORS) do
Mixin(classColor, ColorMixin)
classColor.a = 1
classColor.colorStr = classColor:GenerateHexColor()
end
function pfUI:UpdateFonts()
-- abort when config is not ready yet
if not pfUI_config or not pfUI_config.global then return end
-- load font configuration
local default, tooltip, unit, unit_name, combat
if pfUI_config.global.force_region == "1" and GetLocale() == "zhCN" then
-- force locale compatible fonts (zhCN 1.12)
default = "Fonts\\FZXHLJW.TTF"
tooltip = "Fonts\\FZXHLJW.TTF"
combat = "Fonts\\FZXHLJW.TTF"
unit = "Fonts\\FZXHLJW.TTF"
unit_name = "Fonts\\FZXHLJW.TTF"
elseif pfUI_config.global.force_region == "1" and GetLocale() == "zhTW" then
-- force locale compatible fonts (zhTW 1.12)
default = "Fonts\\FZXHLJW.ttf"
tooltip = "Fonts\\FZXHLJW.ttf"
combat = "Fonts\\FZXHLJW.ttf"
unit = "Fonts\\FZXHLJW.ttf"
unit_name = "Fonts\\FZXHLJW.ttf"
elseif pfUI_config.global.force_region == "1" and GetLocale() == "koKR" then
-- force locale compatible fonts (koKR)
default = "Fonts\\2002.TTF"
tooltip = "Fonts\\2002.TTF"
combat = "Fonts\\2002.TTF"
unit = "Fonts\\2002.TTF"
unit_name = "Fonts\\2002.TTF"
else
-- use default entries
default = pfUI.media[pfUI_config.global.font_default]
tooltip = pfUI.media[pfUI_config.tooltip.font_tooltip]
combat = pfUI.media[pfUI_config.global.font_combat]
unit = pfUI.media[pfUI_config.global.font_unit]
unit_name = pfUI.media[pfUI_config.global.font_unit_name]
end
-- write setting shortcuts
pfUI.font_default = default
pfUI.font_combat = combat
pfUI.font_unit = unit
pfUI.font_unit_name = unit_name
-- skip setting fonts, keep blizzard defaults
if pfUI_config.global.font_blizzard == "1" then
return
end
-- set game constants
STANDARD_TEXT_FONT = default
DAMAGE_TEXT_FONT = combat
NAMEPLATE_FONT = default
UNIT_NAME_FONT = unit_name
-- If the Invisible font is selected, suppress all combat text entirely
if string.find(combat or "", "AdobeBlank") then
SHOW_COMBAT_TEXT = "0"
end
-- set dropdown font to default size
UIDROPDOWNMENU_DEFAULT_TEXT_HEIGHT = 11
-- change default game font objects
SystemFont:SetFont(default, 15)
GameFontNormal:SetFont(default, 12)
GameFontBlack:SetFont(default, 12)
GameFontNormalSmall:SetFont(default, 11)
GameFontNormalLarge:SetFont(default, 16)
GameFontNormalHuge:SetFont(default, 20)
NumberFontNormal:SetFont(default, 14, "OUTLINE")
NumberFontNormalSmall:SetFont(default, 14, "OUTLINE")
NumberFontNormalLarge:SetFont(default, 16, "OUTLINE")
NumberFontNormalHuge:SetFont(default, 30, "OUTLINE")
QuestTitleFont:SetFont(default, 18)
QuestFont:SetFont(default, 13)
QuestFontHighlight:SetFont(default, 14)
ItemTextFontNormal:SetFont(default, 15)
MailTextFontNormal:SetFont(default, 15)
SubSpellFont:SetFont(default, 12)
DialogButtonNormalText:SetFont(default, 16)
ZoneTextFont:SetFont(default, 34, "OUTLINE")
SubZoneTextFont:SetFont(default, 24, "OUTLINE")
GameTooltipText:SetFont(tooltip, pfUI_config.tooltip.font_tooltip_size)
GameTooltipTextSmall:SetFont(tooltip, pfUI_config.tooltip.font_tooltip_size)
GameTooltipHeaderText:SetFont(tooltip, pfUI_config.tooltip.font_tooltip_size + 1)
WorldMapTextFont:SetFont(default, 102, "THICK")
InvoiceTextFontNormal:SetFont(default, 12)
InvoiceTextFontSmall:SetFont(default, 12)
CombatTextFont:SetFont(combat, 25)
ChatFontNormal:SetFont(default, 13, pfUI_config.chat.text.outline == "1" and "OUTLINE")
if TextStatusBarTextSmall then -- does not exist in koKR
TextStatusBarTextSmall:SetFont(default, 12, "NORMAL")
end
end
local translations
function pfUI:GetEnvironment()
-- load api into environment
for m, func in pairs(pfUI.api or {}) do
pfUI.env[m] = func
end
if pfUI_config and pfUI_config.global and pfUI_config.global.language and not translations then
local lang = pfUI_config and pfUI_config.global and pfUI_config.global.language and pfUI_translation[pfUI_config.global.language] and pfUI_config.global.language or GetLocale()
pfUI.env.T = setmetatable(pfUI_translation[lang] or {}, { __index = function(tab,key)
local value = tostring(key)
rawset(tab,key,value)
return value
end})
translations = true
end
pfUI.env._G = getfenv(0)
pfUI.env.C = pfUI_config
pfUI.env.pfUI_throttle = _G.pfUI_throttle
pfUI.env.L = (pfUI_locale[GetLocale()] or pfUI_locale["enUS"])
pfUI.env.L["class"] = pfUI.env.L["class"] or tInvert(LOCALIZED_CLASS_NAMES_MALE)
if not pfUI.env.L["race"] then
pfUI.env.L["race"] = {}
local i = 1
local raceInfo = C_CreatureInfo.GetRaceInfo(i)
while raceInfo ~= nil do
pfUI.env.L["race"][raceInfo.clientFileString] = {
raceName = raceInfo.raceName,
raceID = raceInfo.raceID,
faction = C_CreatureInfo.GetFactionInfo(i).groupTag,
}
i = i + 1
raceInfo = C_CreatureInfo.GetRaceInfo(i)
end
end
return pfUI.env
end
-- [ New Module Registry ]
-- Tracks modules introduced after initial release so existing users get
-- a one-time prompt asking if they want to enable them.
pfUI.new_modules = {}
function pfUI:RegisterNewModule(name, label, class)
table.insert(pfUI.new_modules, { name = name, label = label, class = class })
end
function pfUI:CheckNewModules()
pfUI_init.seen_modules = pfUI_init.seen_modules or {}
local pending = 0
local playerClass = UnitClassBase("player")
for _, entry in pairs(pfUI.new_modules) do
if not pfUI_init.seen_modules[entry.name] and pfUI_init["finalize"] then
if not entry.class or entry.class == playerClass then
pending = pending + 1
end
end
end
if pending == 0 then return end
local remaining = pending
local needsReload = false
local function onAnswer()
remaining = remaining - 1
if remaining <= 0 and needsReload then
ReloadUI()
end
end
for _, entry in pairs(pfUI.new_modules) do
local name = entry.name
if not pfUI_init.seen_modules[name] then
-- Skip modules restricted to a different class
if entry.class and entry.class ~= playerClass then
-- don't mark as seen - player might have a druid alt later
else
pfUI_init.seen_modules[name] = true
-- Only prompt existing users (firstrun wizard already ran)
if pfUI_init["finalize"] then
StaticPopupDialogs["PFUI_NEW_MODULE_" .. strupper(name)] = {
text = "|cff33ffccpfUI|r: New module available!\n\n|cffffffffDo you want to enable |cff33ffcc" .. (entry.label or name) .. "|r|cffffffff?\n\nYou can always change this later in the pfUI settings.|r",
button1 = "Yes",
button2 = "No",
OnAccept = function()
pfUI_config["disabled"] = pfUI_config["disabled"] or {}
pfUI_config["disabled"][name] = nil
onAnswer()
end,
OnCancel = function()
pfUI_config["disabled"] = pfUI_config["disabled"] or {}
pfUI_config["disabled"][name] = "1"
needsReload = true
onAnswer()
end,
timeout = 0,
whileDead = true,
hideOnEscape = false,
}
StaticPopup_Show("PFUI_NEW_MODULE_" .. strupper(name))
end
end -- else (class match)
end
end
end
local function BackwardsCompatRegister(func, arg3)
if arg3 and type(func) == "string" and type(arg3) == "function" and func:find("vanilla") then
return arg3
end
return func
end
function pfUI:RegisterModule(name, func, arg3)
if pfUI.module[name] then return end
func = BackwardsCompatRegister(func, arg3)
pfUI.module[name] = func
table.insert(pfUI.modules, name)
if not pfUI.bootup then
pfUI:LoadModule(name)
end
end
function pfUI:RegisterSkin(name, func, arg3)
if pfUI.skin[name] then return end
func = BackwardsCompatRegister(func, arg3)
pfUI.skin[name] = func
table.insert(pfUI.skins, name)
if not pfUI.bootup then
pfUI:LoadSkin(name)
end
end
function pfUI:LoadModule(m)
setfenv(pfUI.module[m], pfUI:GetEnvironment())
pfUI.module[m]()
end
function pfUI:LoadSkin(s)
setfenv(pfUI.skin[s], pfUI:GetEnvironment())
pfUI.skin[s]()
end
pfUI:SetScript("OnEvent", function()
-- make sure to initialize and set our fonts
-- each time an addon got loaded but only
-- when the config is already accessible
if not pfUI.bootup then
pfUI:UpdateFonts()
end
if arg1 == pfUI.name then
-- read pfUI version from .toc file. Source/dev installs leave Version as
-- "@project-version@" until release tooling substitutes it — mark those
-- explicitly as "dev" instead of pretending they're a real numbered build.
local raw = tostring(GetAddOnMetadata(pfUI.name, "Version"))
if raw:find("@") then
pfUI.version.major, pfUI.version.minor, pfUI.version.fix = 0, 0, 0
pfUI.version.string = "dev"
else
local major, minor, fix = pfUI.api.strsplit(".", (string.gsub(raw, "^[vV]", "")))
pfUI.version.major = tonumber(major) or 0
pfUI.version.minor = tonumber(minor) or 0
pfUI.version.fix = tonumber(fix) or 0
pfUI.version.string = pfUI.version.major .. "." .. pfUI.version.minor .. "." .. pfUI.version.fix
end
-- use "Modern" as default profile on a fresh install
if TableIsEmpty(pfUI_init) and TableIsEmpty(pfUI_config) then
pfUI_config = pfUI.api.CopyTable(pfUI_profiles["Modern"]) or {}
end
pfUI:LoadConfig()
pfUI:MigrateConfig()
pfUI:UpdateFonts()
-- load modules
for _, m in pairs(this.modules) do
if not ( pfUI_config["disabled"] and pfUI_config["disabled"][m] == "1" ) then
pfUI:LoadModule(m)
end
end
-- load skins
for _, s in pairs(this.skins) do
if not ( pfUI_config["disabled"] and pfUI_config["disabled"]["skin_" .. s] == "1" ) then
pfUI:LoadSkin(s)
end
end
pfUI.bootup = nil
-- Prompt existing users about newly introduced modules
pfUI:CheckNewModules()
end
end)
pfUI.backdrop = {
bgFile = "Interface\\BUTTONS\\WHITE8X8", tile = false, tileSize = 0,
edgeFile = "Interface\\BUTTONS\\WHITE8X8", edgeSize = 1,
insets = {left = -1, right = -1, top = -1, bottom = -1},
}
pfUI.backdrop_no_top = pfUI.backdrop
pfUI.backdrop_thin = {
bgFile = "Interface\\BUTTONS\\WHITE8X8", tile = false, tileSize = 0,
edgeFile = "Interface\\BUTTONS\\WHITE8X8", edgeSize = 1,
insets = {left = 0, right = 0, top = 0, bottom = 0},
}
pfUI.backdrop_hover = {
edgeFile = "Interface\\BUTTONS\\WHITE8X8", edgeSize = 24,
insets = {left = -1, right = -1, top = -1, bottom = -1},
}
pfUI.backdrop_shadow = {
edgeFile = pfUI.media["img:glow2"], edgeSize = 8,
insets = {left = 0, right = 0, top = 0, bottom = 0},
}
pfUI.backdrop_blizz_bg = {
bgFile = "Interface\\BUTTONS\\WHITE8X8", tile = true, tileSize = 8,
insets = { left = 3, right = 3, top = 3, bottom = 3 }
}
pfUI.backdrop_blizz_border = {
edgeFile = pfUI.media["img:border_blizz"], edgeSize = 6,
insets = { left = 3, right = 3, top = 3, bottom = 3 }
}
pfUI.backdrop_blizz_full = {
bgFile = "Interface\\BUTTONS\\WHITE8X8", tile = true, tileSize = 8,
edgeFile = pfUI.media["img:border_blizz"], edgeSize = 6,
insets = { left = 3, right = 3, top = 3, bottom = 3 }
}
message = function(msg)
DEFAULT_CHAT_FRAME:AddMessage("|cffcccc33INFO: |cffffff55" .. ( msg or "nil" ))
end
print = print or message
error = function(msg)
if PF_DEBUG_MODE then message(debugstack()) end
if string.find(msg, "AddOns\\pfUI") then
DEFAULT_CHAT_FRAME:AddMessage("|cffcc3333ERROR: |cffff5555".. (msg or "nil" ))
elseif not pfUI_config or (pfUI_config.global and pfUI_config.global.errors == "1") then
DEFAULT_CHAT_FRAME:AddMessage("|cffcc3333ERROR: |cffff5555".. (msg or "nil" ))
end
end
seterrorhandler(error)
function pfUI.SetupCVars()
ClearTutorials()
TutorialFrame_HideAllAlerts()
ConsoleExec("CameraDistanceMaxFactor 5")
SetCVar("autoSelfCast", "1")
SetCVar("profanityFilter", "0")
SetCVar("countdownForCooldowns", "1")
MultiActionBar_ShowAllGrids()
ALWAYS_SHOW_MULTIBARS = "1"
SHOW_BUFF_DURATIONS = "1"
QUEST_FADING_DISABLE = "1"
NAMEPLATES_ON = "1"
SIMPLE_CHAT = "0"
-- Only force combat text CVars when not using the Invisible font.
-- If AdobeBlank is selected, the player wants no combat text -- respect that.
local isInvisible = pfUI_config.global.font_combat and
string.find(pfUI_config.global.font_combat, "AdobeBlank")
if not isInvisible then
SHOW_COMBAT_TEXT = "1"
COMBAT_TEXT_SHOW_LOW_HEALTH_MANA = "1"
COMBAT_TEXT_SHOW_AURAS = "1"
COMBAT_TEXT_SHOW_AURA_FADE = "1"
COMBAT_TEXT_SHOW_COMBAT_STATE = "1"
COMBAT_TEXT_SHOW_DODGE_PARRY_MISS = "1"
COMBAT_TEXT_SHOW_RESISTANCES = "1"
COMBAT_TEXT_SHOW_REPUTATION = "1"
COMBAT_TEXT_SHOW_REACTIVES = "1"
COMBAT_TEXT_SHOW_FRIENDLY_NAMES = "1"
COMBAT_TEXT_SHOW_COMBO_POINTS = "1"
COMBAT_TEXT_SHOW_MANA = "1"
COMBAT_TEXT_FLOAT_MODE = "1"
COMBAT_TEXT_SHOW_HONOR_GAINED = "1"
end
UIParentLoadAddOn("Blizzard_CombatText")
end
_G.PLAYER_BUFF_START_ID = -1