Files
pfUI/modules/nameplates.lua
T
acid9000 637970bd66 Update nameplates.lua - raid icons always visible
<img width="660" height="441" alt="20260323 raid icon persist example" src="https://github.com/user-attachments/assets/095243fe-9904-4cf5-b210-4857aaa945ec" />


Changing parent from nameplate.health to plate allows raid icons to be shown even when nameplate health bar isn't shown. 

Particularly useful if you have friendly nameplate healthbars disabled and friendlies have raid marks (e.g. tanks, marked player to stack on, etc)
2026-03-24 15:41:17 -04:00

1789 lines
65 KiB
Lua

pfUI:RegisterModule("nameplates", "vanilla", function ()
-- disable original castbars
pcall(SetCVar, "ShowVKeyCastbar", 0)
-- Local function references for performance
local pfGetCastInfo = pfGetCastInfo -- provided by libcast for vanilla
local pfGetChannelInfo = pfGetChannelInfo -- provided by libcast for vanilla
local GetTime = GetTime
local UnitExists = UnitExists
local UnitName = UnitName
local UnitClass = UnitClass
local UnitLevel = UnitLevel
local UnitIsPlayer = UnitIsPlayer
local UnitIsDead = UnitIsDead
local UnitAffectingCombat = UnitAffectingCombat
local UnitIsUnit = UnitIsUnit
local UnitCanAssist = UnitCanAssist
local UnitHealth = UnitHealth
local UnitHealthMax = UnitHealthMax
local UnitMana = UnitMana
local UnitManaMax = UnitManaMax
local pairs = pairs
local tonumber = tonumber
local strlower = strlower
local strfind = strfind
local strlen = strlen
local floor = floor
local ceil = ceil
local abs = abs
local mathmod = math.mod
local unitcolors = {
["ENEMY_NPC"] = { .9, .2, .3, .8 },
["NEUTRAL_NPC"] = { 1, 1, .3, .8 },
["FRIENDLY_NPC"] = { .6, 1, 0, .8 },
["ENEMY_PLAYER"] = { .9, .2, .3, .8 },
["FRIENDLY_PLAYER"] = { .2, .6, 1, .8 }
}
local offtanks = {}
local combatstate = {
-- gets overwritten by user config
["OFFTANK"] = { r = .7, g = .4, b = .2, a = 1 },
["NOTHREAT"] = { r = .7, g = .7, b = .2, a = 1 },
["THREAT"] = { r = .7, g = .2, b = .2, a = 1 },
["CASTING"] = { r = .7, g = .2, b = .7, a = 1 },
["STUN"] = { r = .2, g = .7, b = .7, a = 1 },
["NONE"] = { r = .2, g = .2, b = .2, a = 1 },
}
local elitestrings = {
["elite"] = "+",
["rareelite"] = "R+",
["rare"] = "R",
["boss"] = "B"
}
-- catch all nameplates
local childs = {} -- PERF: Reuse table instead of creating new one each scan
local regions, plate
local initialized = 0
-- Friendly zone nameplate disable state
local savedHostileState = nil
local savedFriendlyState = nil
local inFriendlyZone = false
local parentcount = 0
local platecount = 0
local registry = {}
-- ============================================================================
-- OPTIMIZATION: GUID-based registries for O(1) lookups
-- ============================================================================
local guidRegistry = {} -- guid -> plate (for direct event routing)
-- Helper function to safely access libdebuff cast data
local function GetCastInfo(guid)
return pfUI.libdebuff_casts and pfUI.libdebuff_casts[guid]
end
local debuffCache = {} -- guid -> { [spellID] = { start, duration } }
local threatMemory = {} -- guid -> true if mob had player targeted
local debuffSeen = {} -- reusable table for debuff tracking (avoid GC churn)
-- PERF: Track visible plate count for adaptive throttling
local visiblePlateCount = 0
local lastVisibleCheck = 0
-- wipe polyfill
local wipe = wipe or function(t) for k in pairs(t) do t[k] = nil end end
-- Player GUID for filtering
local PlayerGUID = GetUnitGUID("player")
-- ============================================================================
-- OPTIMIZATION: Config caching
-- ============================================================================
local cfg = {}
local function CacheConfig()
cfg.showcastbar = C.nameplates["showcastbar"] == "1"
cfg.targetcastbar = C.nameplates["targetcastbar"] == "1"
cfg.notargalpha = tonumber(C.nameplates.notargalpha) or 0.5
if cfg.notargalpha > 1 then cfg.notargalpha = cfg.notargalpha / 100 end
-- Clamp to 0.99 so non-target plates never reach 1.0 (used for target detection)
if cfg.notargalpha > 0.99 then cfg.notargalpha = 0.99 end
cfg.namefightcolor = C.nameplates.namefightcolor == "1"
cfg.spellname = C.nameplates.spellname == "1"
cfg.showhp = C.nameplates.showhp == "1"
cfg.showdebuffs = C.nameplates["showdebuffs"] == "1"
cfg.showdebuffs_hostile = C.nameplates["showdebuffs_hostile"] == "1"
cfg.showdebuffs_friendly = C.nameplates["showdebuffs_friendly"] == "1"
cfg.targetzoom = C.nameplates.targetzoom == "1"
cfg.zoomval = (tonumber(C.nameplates.targetzoomval) or 0.4) + 1
cfg.width = tonumber(C.nameplates.width) or 120
cfg.heighthealth = tonumber(C.nameplates.heighthealth) or 8
cfg.targetglow = C.nameplates.targetglow == "1"
cfg.targethighlight = C.nameplates.targethighlight == "1"
cfg.outcombatstate = C.nameplates.outcombatstate == "1"
cfg.barcombatstate = C.nameplates.barcombatstate == "1"
cfg.ccombatcasting = C.nameplates.ccombatcasting == "1"
cfg.ccombatthreat = C.nameplates.ccombatthreat == "1"
cfg.ccombatnothreat = C.nameplates.ccombatnothreat == "1"
cfg.ccombatstun = C.nameplates.ccombatstun == "1"
cfg.ccombatofftank = C.nameplates.ccombatofftank == "1"
cfg.use_unitfonts = C.nameplates.use_unitfonts == "1"
cfg.font_size = cfg.use_unitfonts and C.global.font_unit_size or C.global.font_size
cfg.hptextformat = C.nameplates.hptextformat
-- NEW: Cache debuff config
cfg.debufftimers = C.nameplates.debufftimers == "1"
cfg.debuffanim = tonumber(C.nameplates.debuffanim) or 0
cfg.debufftext = tonumber(C.nameplates.debufftext) or 1
end
-- ============================================================================
-- OPTIMIZATION: Frame state cache
-- ============================================================================
local frameState = {
now = 0,
hasTarget = false,
targetGuid = nil,
hasMouseover = false,
}
-- cache default border color
local er, eg, eb, ea = GetStringColor(pfUI_config.appearance.border.color)
local function GetCombatStateColor(guid)
-- PERF: Quick exit if not in combat
if not UnitAffectingCombat("player") then return false end
if not UnitAffectingCombat(guid) then return false end
if UnitCanAssist("player", guid) then return false end
local target = guid.."target"
local color = false
local castInfo = GetCastInfo(guid)
local isCasting = castInfo and castInfo.endTime and frameState.now < castInfo.endTime
local targetingPlayer = UnitIsUnit(target, "player")
-- Remember if mob targets player, clear only when targeting someone else while NOT casting
if targetingPlayer then
threatMemory[guid] = true
elseif UnitExists(target) and not isCasting then
threatMemory[guid] = nil
end
if cfg.ccombatcasting and isCasting then
color = combatstate.CASTING
elseif cfg.ccombatthreat and (targetingPlayer or threatMemory[guid]) then
color = combatstate.THREAT
elseif cfg.ccombatofftank and UnitName(target) and offtanks[strlower(UnitName(target))] then
color = combatstate.OFFTANK
elseif cfg.ccombatofftank and pfUI.uf and pfUI.uf.raid and pfUI.uf.raid.tankrole[UnitName(target)] then
color = combatstate.OFFTANK
elseif cfg.ccombatnothreat and UnitExists(target) then
color = combatstate.NOTHREAT
elseif cfg.ccombatstun and not UnitExists(target) and not UnitIsPlayer(guid) then
color = combatstate.STUN
end
return color
end
local function DoNothing()
return
end
local function wipe(table)
if type(table) ~= "table" then
return
end
for k in pairs(table) do
table[k] = nil
end
end
local function IsNamePlate(frame)
if frame:GetObjectType() ~= NAMEPLATE_FRAMETYPE then return nil end
regions = plate:GetRegions()
if not regions then return nil end
if not regions.GetObjectType then return nil end
if not regions.GetTexture then return nil end
if regions:GetObjectType() ~= "Texture" then return nil end
return regions:GetTexture() == "Interface\\Tooltips\\Nameplate-Border" or nil
end
local function DisableObject(object)
if not object then return end
if not object.GetObjectType then return end
local otype = object:GetObjectType()
if otype == "Texture" then
object:SetTexture("")
object:SetTexCoord(0, 0, 0, 0)
elseif otype == "FontString" then
object:SetWidth(0.001)
elseif otype == "StatusBar" then
object:SetStatusBarTexture("")
end
end
local function TotemPlate(name)
if C.nameplates.totemicons == "1" then
for totem, icon in pairs(L["totems"]) do
if string.find(name, totem) then return icon end
end
end
end
local function HidePlate(unittype, name, fullhp, target)
-- keep some plates always visible according to config
if C.nameplates.fullhealth == "1" and not fullhp then return nil end
if C.nameplates.target == "1" and target then return nil end
-- return true when something needs to be hidden
if C.nameplates.enemynpc == "1" and unittype == "ENEMY_NPC" then
return true
elseif C.nameplates.enemyplayer == "1" and unittype == "ENEMY_PLAYER" then
return true
elseif C.nameplates.neutralnpc == "1" and unittype == "NEUTRAL_NPC" then
return true
elseif C.nameplates.friendlynpc == "1" and unittype == "FRIENDLY_NPC" then
return true
elseif C.nameplates.friendlyplayer == "1" and unittype == "FRIENDLY_PLAYER" then
return true
elseif C.nameplates.critters == "1" and unittype == "NEUTRAL_NPC" then
for i, critter in pairs(L["critters"]) do
if string.lower(name) == string.lower(critter) then return true end
end
elseif C.nameplates.totems == "1" then
for totem in pairs(L["totems"]) do
if string.find(name, totem) then return true end
end
end
-- nothing to hide
return nil
end
local function abbrevname(t)
return string.sub(t,1,1)..". "
end
local function GetNameString(name)
local abbrev = pfUI_config.unitframes.abbrevname == "1" or nil
local size = 20
-- first try to only abbreviate the first word
if abbrev and name and strlen(name) > size then
name = string.gsub(name, "^(%S+) ", abbrevname)
end
-- abbreviate all if it still doesn't fit
if abbrev and name and strlen(name) > size then
name = string.gsub(name, "(%S+) ", abbrevname)
end
return name
end
local function GetUnitType(red, green, blue)
if red > .9 and green < .2 and blue < .2 then
return "ENEMY_NPC"
elseif red > .9 and green > .9 and blue < .2 then
return "NEUTRAL_NPC"
elseif red < .2 and green < .2 and blue > 0.9 then
return "FRIENDLY_PLAYER"
elseif red < .2 and green > .9 and blue < .2 then
return "FRIENDLY_NPC"
end
end
local filter, list, cache
local function DebuffFilterPopulate()
-- initialize variables
filter = C.nameplates["debuffs"]["filter"]
if filter == "none" then return end
list = C.nameplates["debuffs"][filter]
cache = {}
-- populate list
for _, val in pairs({strsplit("#", list)}) do
cache[strlower(val)] = true
end
end
local function DebuffFilter(effect)
if filter == "none" then return true end
if not cache then DebuffFilterPopulate() end
if filter == "blacklist" and cache[strlower(effect)] then
return nil
elseif filter == "blacklist" then
return true
elseif filter == "whitelist" and cache[strlower(effect)] then
return true
elseif filter == "whitelist" then
return nil
end
end
local function PlateCacheDebuffs(self, unitstr, verify)
if not self.debuffcache then self.debuffcache = {} end
if not libdebuff then return end -- Safety check
for id = 1, 16 do
local effect, _, texture, stacks, _, duration, timeleft
if unitstr and C.nameplates.selfdebuff == "1" then
effect, _, texture, stacks, _, duration, timeleft = libdebuff:UnitOwnDebuff(unitstr, id)
else
effect, _, texture, stacks, _, duration, timeleft = libdebuff:UnitDebuff(unitstr, id)
end
if effect and timeleft and timeleft > 0 then
local start = GetTime() - ( (duration or 0) - ( timeleft or 0) )
local stop = GetTime() + ( timeleft or 0 )
self.debuffcache[id] = self.debuffcache[id] or {}
self.debuffcache[id].effect = effect
self.debuffcache[id].texture = texture
self.debuffcache[id].stacks = stacks
self.debuffcache[id].duration = duration or 0
self.debuffcache[id].start = start
self.debuffcache[id].stop = stop
self.debuffcache[id].empty = nil
end
end
self.verify = verify
end
local function PlateUnitDebuff(self, id)
-- break on unknown data
if not self.debuffcache then return end
if not self.debuffcache[id] then return end
if not self.debuffcache[id].stop then return end
-- break on timeout debuffs
if self.debuffcache[id].empty then return end
if self.debuffcache[id].stop < GetTime() then return end
-- return cached debuff
local c = self.debuffcache[id]
return c.effect, c.rank, c.texture, c.stacks, c.dtype, c.duration, (c.stop - GetTime())
end
local function CreateDebuffIcon(plate, index)
plate.debuffs[index] = CreateFrame("Frame", plate.platename.."Debuff"..index, plate)
plate.debuffs[index]:Hide()
plate.debuffs[index]:SetFrameLevel(1)
plate.debuffs[index].icon = plate.debuffs[index]:CreateTexture(nil, "BACKGROUND")
plate.debuffs[index].icon:SetTexture(.3,1,.8,1)
plate.debuffs[index].icon:SetAllPoints(plate.debuffs[index])
plate.debuffs[index].stacks = plate.debuffs[index]:CreateFontString(nil, "OVERLAY")
plate.debuffs[index].stacks:SetAllPoints(plate.debuffs[index])
plate.debuffs[index].stacks:SetJustifyH("RIGHT")
plate.debuffs[index].stacks:SetJustifyV("BOTTOM")
plate.debuffs[index].stacks:SetTextColor(1,1,0)
-- PERF: Use lightweight fake cooldown frame when animation disabled
-- The Model-based CooldownFrameTemplate causes major lag with many nameplates
if pfUI.client <= 11200 and cfg.debuffanim ~= 1 then
plate.debuffs[index].cd = CreateFrame("Frame", plate.platename.."Debuff"..index.."Cooldown", plate.debuffs[index])
plate.debuffs[index].cd:SetAllPoints(plate.debuffs[index])
plate.debuffs[index].cd:SetScript("OnUpdate", CooldownFrame_OnUpdateModel)
plate.debuffs[index].cd.AdvanceTime = DoNothing
plate.debuffs[index].cd.SetSequence = DoNothing
plate.debuffs[index].cd.SetSequenceTime = DoNothing
else
-- Use CooldownFrameTemplate for animation or TBC+
plate.debuffs[index].cd = CreateFrame(COOLDOWN_FRAME_TYPE, plate.platename.."Debuff"..index.."Cooldown", plate.debuffs[index], "CooldownFrameTemplate")
plate.debuffs[index].cd:SetAllPoints(plate.debuffs[index])
end
-- Set initial config flags (will be cached per-cooldown later)
plate.debuffs[index].cd.pfCooldownStyleAnimation = cfg.debuffanim
plate.debuffs[index].cd.pfCooldownStyleText = cfg.debufftext
plate.debuffs[index].cd.pfCooldownType = "ALL"
end
local function UpdateDebuffConfig(nameplate, i)
if not nameplate.debuffs[i] then return end
-- update debuff positions
local width = tonumber(C.nameplates.width)
local debuffsize = tonumber(C.nameplates.debuffsize)
local debuffoffset = tonumber(C.nameplates.debuffoffset)
local limit = floor(width / debuffsize)
local font = C.nameplates.use_unitfonts == "1" and pfUI.font_unit or pfUI.font_default
local font_size = C.nameplates.use_unitfonts == "1" and C.global.font_unit_size or C.global.font_size
local font_style = C.nameplates.name.fontstyle
local aligna, alignb, offs, space
if C.nameplates.debuffs["position"] == "BOTTOM" then
aligna, alignb, offs, space = "TOPLEFT", "BOTTOMLEFT", -debuffoffset, -1
else
aligna, alignb, offs, space = "BOTTOMLEFT", "TOPLEFT", debuffoffset, 1
end
nameplate.debuffs[i].stacks:SetFont(font, font_size, font_style)
nameplate.debuffs[i]:ClearAllPoints()
if i == 1 then
nameplate.debuffs[i]:SetPoint(aligna, nameplate.health, alignb, 0, offs)
elseif i <= limit then
nameplate.debuffs[i]:SetPoint("LEFT", nameplate.debuffs[i-1], "RIGHT", 1, 0)
elseif i > limit and limit > 0 then
nameplate.debuffs[i]:SetPoint(aligna, nameplate.debuffs[i-limit], alignb, 0, space)
end
nameplate.debuffs[i]:SetWidth(tonumber(C.nameplates.debuffsize))
nameplate.debuffs[i]:SetHeight(tonumber(C.nameplates.debuffsize))
-- Update cooldown display settings
if nameplate.debuffs[i].cd then
local cooldown_text = tonumber(C.nameplates.debufftext) or 1
local cooldown_anim = tonumber(C.nameplates.debuffanim) or 0
nameplate.debuffs[i].cd.pfCooldownStyleText = cooldown_text
nameplate.debuffs[i].cd.pfCooldownStyleAnimation = cooldown_anim
-- Update scale for TBC+
if pfUI.client > 11200 then
local debuffsize = tonumber(C.nameplates.debuffsize)
local cdScale = debuffsize / 32
nameplate.debuffs[i].cd:SetScale(cdScale)
end
end
end
-- create nameplate core
local nameplates = CreateFrame("Frame", "pfNameplates", UIParent)
nameplates:RegisterEvent("PLAYER_ENTERING_WORLD")
nameplates:RegisterEvent("PLAYER_TARGET_CHANGED")
nameplates:RegisterEvent("PLAYER_LOGOUT")
nameplates:RegisterEvent("UNIT_COMBO_POINTS")
nameplates:RegisterEvent("PLAYER_COMBO_POINTS")
nameplates:RegisterEvent("ZONE_CHANGED_NEW_AREA")
-- Cast tracking handled by libdebuff (SPELL_START/GO/FAILED events)
-- No local event registration needed
-- Callback from libdebuff when auras change (GUID-based, event-driven)
nameplates.OnAuraUpdate = function(self, guid)
if not guid then return end
-- Fast path: GUID already registered
local plate = guidRegistry[guid]
if plate and plate.nameplate then
plate.nameplate.auraUpdate = true
return
end
-- Fallback: plate may have become visible but OnUpdate hasn't run yet
-- to register its GUID. Use GetName(1) directly since cachedGuid may
-- not be set yet if OnUpdate hasn't fired for this plate.
for _, frame in pairs(registry) do
if frame.nameplate then
local frameGuid = frame:GetName(1)
if frameGuid == guid then
frame.nameplate.cachedGuid = frameGuid
guidRegistry[guid] = frame
frame.nameplate.auraUpdate = true
return
end
end
end
end
nameplates:SetScript("OnEvent", function()
-- Stop event handling during logout to prevent crash 132
if event == "PLAYER_LOGOUT" then
this:UnregisterAllEvents()
this:SetScript("OnEvent", nil)
this:SetScript("OnUpdate", nil)
if nameplates.mouselook then
nameplates.mouselook:SetScript("OnUpdate", nil)
end
return
elseif event == "PLAYER_ENTERING_WORLD" or event == "ZONE_CHANGED_NEW_AREA" then
if event == "PLAYER_ENTERING_WORLD" then
_, PlayerGUID = UnitExists("player")
CacheConfig()
this:SetGameVariables()
end
-- Handle friendly zone nameplate disable feature
local disableHostile = C.nameplates["disable_hostile_in_friendly"] == "1"
local disableFriendly = C.nameplates["disable_friendly_in_friendly"] == "1"
if disableHostile or disableFriendly then
local pvpType = GetZonePVPInfo()
local nowFriendly = (pvpType == "friendly")
if nowFriendly and not inFriendlyZone then
-- Entering friendly zone - save current state and hide based on options
inFriendlyZone = true
savedHostileState = C.nameplates["showhostile"]
savedFriendlyState = C.nameplates["showfriendly"]
if disableHostile then
_G.NAMEPLATES_ON = nil
HideNameplates()
end
if disableFriendly then
_G.FRIENDNAMEPLATES_ON = nil
HideFriendNameplates()
end
elseif not nowFriendly and inFriendlyZone then
-- Leaving friendly zone - restore previous state
inFriendlyZone = false
if savedHostileState == "1" then
_G.NAMEPLATES_ON = true
ShowNameplates()
end
if savedFriendlyState == "1" then
_G.FRIENDNAMEPLATES_ON = true
ShowFriendNameplates()
end
savedHostileState = nil
savedFriendlyState = nil
end
end
elseif event == "PLAYER_TARGET_CHANGED" then
-- Flag target plate for update via GUID registry
local targetGuid = GetUnitGUID("target")
if targetGuid then
local plate = guidRegistry[targetGuid]
if plate and plate.nameplate then
plate.nameplate.targetUpdate = true
end
end
-- Also propagate to all plates for alpha/strata updates
this.eventcache = true
elseif event == "PLAYER_COMBO_POINTS" or event == "UNIT_COMBO_POINTS" then
-- Only flag the target plate for combo point update
local targetGuid = GetUnitGUID("target")
if targetGuid then
local plate = guidRegistry[targetGuid]
if plate and plate.nameplate then
plate.nameplate.comboUpdate = true
end
end
else
this.eventcache = true
end
end)
nameplates:SetScript("OnUpdate", function()
-- PERF: Throttle central OnUpdate to ~100 FPS (0.01s)
local now = GetTime()
if (this.frameTick or 0) + 0.01 > now then return end
this.frameTick = now
-- PERF: Cache GetTime() once per frame
frameState.now = now
frameState.hasTarget, frameState.targetGuid = UnitExists("target")
frameState.hasMouseover = UnitExists("mouseover")
-- propagate events to all nameplates
if this.eventcache then
this.eventcache = nil
for plate in pairs(registry) do
plate.eventcache = true
end
end
-- PERF: Update visible plate count periodically for adaptive throttling
if frameState.now - lastVisibleCheck > 0.5 then
lastVisibleCheck = frameState.now
local count = 0
for plate in pairs(registry) do
if plate:IsVisible() then count = count + 1 end
end
visiblePlateCount = count
end
-- Throttle ONLY the nameplate scanner
local scanThrottle = nameplates.combat and nameplates.combat.inCombat and 0.1 or 0.05
local shouldScan = (this.tick or 0) <= frameState.now
if shouldScan then
this.tick = frameState.now + scanThrottle
-- detect new nameplates
parentcount = WorldFrame:GetNumChildren()
if initialized < parentcount then
-- PERF: Reuse childs table instead of creating new one
local newchilds = { WorldFrame:GetChildren() }
for i = 1, parentcount do
childs[i] = newchilds[i]
end
for i = initialized + 1, parentcount do
plate = childs[i]
if IsNamePlate(plate) and not registry[plate] then
nameplates.OnCreate(plate)
registry[plate] = plate
end
end
initialized = parentcount
end
end
-- Central OnUpdate for all visible plates
for plate in pairs(registry) do
if plate:IsVisible() then
nameplates.OnUpdate(plate, frameState)
else
-- PERF: Clean up ALL caches for hidden plates to prevent memory leak
local guid = plate.nameplate and plate.nameplate.cachedGuid
if guid then
-- Remove from guidRegistry
if guidRegistry[guid] == plate then
guidRegistry[guid] = nil
end
-- Clean cast cache ONLY if cast has expired
-- (Don't delete active casts just because plate was hidden briefly)
local castInfo = GetCastInfo(guid)
if castInfo and castInfo.endTime and castInfo.endTime < frameState.now then
if pfUI.libdebuff_casts then
pfUI.libdebuff_casts[guid] = nil
end
end
-- Clean debuffCache
if debuffCache[guid] then
debuffCache[guid] = nil
end
-- Clean threatMemory
if threatMemory[guid] then
threatMemory[guid] = nil
end
end
end
end
end)
-- combat tracker
nameplates.combat = CreateFrame("Frame")
nameplates.combat:RegisterEvent("PLAYER_ENTER_COMBAT")
nameplates.combat:RegisterEvent("PLAYER_LEAVE_COMBAT")
nameplates.combat:RegisterEvent("PLAYER_LOGOUT")
nameplates.combat:SetScript("OnEvent", function()
if event == "PLAYER_LOGOUT" then
this:UnregisterAllEvents()
this:SetScript("OnEvent", nil)
return
elseif event == "PLAYER_ENTER_COMBAT" then
this.inCombat = 1
if PlayerFrame then PlayerFrame.inCombat = 1 end
elseif event == "PLAYER_LEAVE_COMBAT" then
this.inCombat = nil
if PlayerFrame then PlayerFrame.inCombat = nil end
-- Clear threat memory when leaving combat
for k in pairs(threatMemory) do
threatMemory[k] = nil
end
end
end)
nameplates.OnCreate = function(frame)
local parent = frame or this
platecount = platecount + 1
platename = "pfNamePlate" .. platecount
-- create pfUI nameplate overlay
local nameplate = CreateFrame("Button", platename, parent)
nameplate.platename = platename
nameplate:EnableMouse(0)
nameplate.parent = parent
nameplate.cache = {}
nameplate.UnitDebuff = PlateUnitDebuff
nameplate.CacheDebuffs = PlateCacheDebuffs
nameplate.original = {}
-- create shortcuts for all known elements and disable them
nameplate.original.healthbar, nameplate.original.castbar = parent:GetChildren()
DisableObject(nameplate.original.healthbar)
DisableObject(nameplate.original.castbar)
for i, object in pairs({parent:GetRegions()}) do
if NAMEPLATE_OBJECTORDER[i] and NAMEPLATE_OBJECTORDER[i] == "raidicon" then
nameplate[NAMEPLATE_OBJECTORDER[i]] = object
elseif NAMEPLATE_OBJECTORDER[i] then
nameplate.original[NAMEPLATE_OBJECTORDER[i]] = object
DisableObject(object)
else
DisableObject(object)
end
end
HookScript(nameplate.original.healthbar, "OnValueChanged", nameplates.OnValueChanged)
-- adjust sizes and scaling of the nameplate
nameplate:SetScale(UIParent:GetScale())
nameplate.health = CreateFrame("StatusBar", nil, nameplate)
nameplate.health:SetFrameLevel(4) -- keep above glow
nameplate.health.text = nameplate.health:CreateFontString(nil, "OVERLAY", "GameFontNormal")
nameplate.health.text:SetAllPoints()
nameplate.health.text:SetTextColor(1,1,1,1)
nameplate.name = nameplate:CreateFontString(nil, "OVERLAY")
nameplate.name:SetPoint("TOP", nameplate, "TOP", 0, 0)
nameplate.glow = nameplate:CreateTexture(nil, "BACKGROUND")
nameplate.glow:SetPoint("CENTER", nameplate.health, "CENTER", 0, 0)
nameplate.glow:SetTexture(pfUI.media["img:dot"])
nameplate.glow:Hide()
nameplate.guild = nameplate:CreateFontString(nil, "OVERLAY")
nameplate.guild:SetPoint("BOTTOM", nameplate.health, "BOTTOM", 0, 0)
nameplate.level = nameplate:CreateFontString(nil, "OVERLAY")
nameplate.level:SetPoint("RIGHT", nameplate.health, "LEFT", -3, 0)
nameplate.raidicon:SetParent(plate)
nameplate.raidicon:SetDrawLayer("OVERLAY")
nameplate.raidicon:SetTexture(pfUI.media["img:raidicons"])
nameplate.totem = CreateFrame("Frame", nil, nameplate)
nameplate.totem:SetPoint("CENTER", nameplate, "CENTER", 0, 0)
nameplate.totem:SetHeight(32)
nameplate.totem:SetWidth(32)
nameplate.totem.icon = nameplate.totem:CreateTexture(nil, "OVERLAY")
nameplate.totem.icon:SetTexCoord(.078, .92, .079, .937)
nameplate.totem.icon:SetAllPoints()
CreateBackdrop(nameplate.totem)
do -- debuffs
nameplate.debuffs = {}
CreateDebuffIcon(nameplate, 1)
end
do -- combopoints
local combopoints = { }
for i = 1, 5 do
combopoints[i] = CreateFrame("Frame", nil, nameplate)
combopoints[i]:Hide()
combopoints[i]:SetFrameLevel(8)
combopoints[i].tex = combopoints[i]:CreateTexture("OVERLAY")
combopoints[i].tex:SetAllPoints()
if i < 3 then
combopoints[i].tex:SetTexture(1, .3, .3, .75)
elseif i < 4 then
combopoints[i].tex:SetTexture(1, 1, .3, .75)
else
combopoints[i].tex:SetTexture(.3, 1, .3, .75)
end
end
nameplate.combopoints = combopoints
end
do -- castbar
local castbar = CreateFrame("StatusBar", nil, nameplate.health)
castbar:Hide()
castbar:SetScript("OnShow", function()
if C.nameplates.debuffs["position"] == "BOTTOM" then
nameplate.debuffs[1]:SetPoint("TOPLEFT", this, "BOTTOMLEFT", 0, -4)
end
end)
castbar:SetScript("OnHide", function()
if C.nameplates.debuffs["position"] == "BOTTOM" then
nameplate.debuffs[1]:SetPoint("TOPLEFT", this:GetParent(), "BOTTOMLEFT", 0, -4)
end
end)
castbar.text = castbar:CreateFontString("Status", "DIALOG", "GameFontNormal")
castbar.text:SetPoint("RIGHT", castbar, "LEFT", -4, 0)
castbar.text:SetNonSpaceWrap(false)
castbar.text:SetTextColor(1,1,1,.5)
castbar.spell = castbar:CreateFontString("Status", "DIALOG", "GameFontNormal")
castbar.spell:SetPoint("CENTER", castbar, "CENTER")
castbar.spell:SetNonSpaceWrap(false)
castbar.spell:SetTextColor(1,1,1,1)
castbar.icon = CreateFrame("Frame", nil, castbar)
castbar.icon.tex = castbar.icon:CreateTexture(nil, "BORDER")
castbar.icon.tex:SetAllPoints()
nameplate.castbar = castbar
end
-- Stagger tick to spread updates across frames (0.05s apart per plate)
nameplate.tick = GetTime() + mathmod(platecount, 10) * 0.05
parent.nameplate = nameplate
HookScript(parent, "OnShow", nameplates.OnShow)
-- NOTE: OnUpdate is now handled centrally, not per-plate/
parent:SetScript("OnUpdate", nil) -- Disable Blizzard's OnUpdate
nameplates.OnConfigChange(parent)
nameplates.OnShow(parent)
end
nameplates.OnConfigChange = function(frame)
local parent = frame
local nameplate = frame.nameplate
local font = C.nameplates.use_unitfonts == "1" and pfUI.font_unit or pfUI.font_default
local font_size = C.nameplates.use_unitfonts == "1" and C.global.font_unit_size or C.global.font_size
local font_style = C.nameplates.name.fontstyle
local glowr, glowg, glowb, glowa = GetStringColor(C.nameplates.glowcolor)
local hlr, hlg, hlb, hla = GetStringColor(C.nameplates.highlightcolor)
local hptexture = pfUI.media[C.nameplates.healthtexture]
local rawborder, default_border = GetBorderSize("nameplates")
local plate_width = C.nameplates.width + 50
local plate_height = C.nameplates.heighthealth + font_size + 5
local plate_height_cast = C.nameplates.heighthealth + font_size + 5 + C.nameplates.heightcast + 5
local combo_size = 5
local width = tonumber(C.nameplates.width)
local debuffsize = tonumber(C.nameplates.debuffsize)
local healthoffset = tonumber(C.nameplates.health.offset)
local orientation = C.nameplates.verticalhealth == "1" and "VERTICAL" or "HORIZONTAL"
local c = combatstate -- load combat state colors
c.CASTING.r, c.CASTING.g, c.CASTING.b, c.CASTING.a = GetStringColor(C.nameplates.combatcasting)
c.THREAT.r, c.THREAT.g, c.THREAT.b, c.THREAT.a = GetStringColor(C.nameplates.combatthreat)
c.NOTHREAT.r, c.NOTHREAT.g, c.NOTHREAT.b, c.NOTHREAT.a = GetStringColor(C.nameplates.combatnothreat)
c.OFFTANK.r, c.OFFTANK.g, c.OFFTANK.b, c.OFFTANK.a = GetStringColor(C.nameplates.combatofftank)
c.STUN.r, c.STUN.g, c.STUN.b, c.STUN.a = GetStringColor(C.nameplates.combatstun)
offtanks = {}
for k, v in pairs({strsplit("#", C.nameplates.combatofftanks)}) do
offtanks[string.lower(v)] = true
end
nameplate:SetWidth(plate_width)
nameplate:SetHeight(plate_height)
nameplate:SetPoint("TOP", parent, "TOP", 0, 0)
nameplate.name:SetFont(font, font_size, font_style)
nameplate.health:SetOrientation(orientation)
nameplate.health:SetPoint("TOP", nameplate.name, "BOTTOM", 0, healthoffset)
nameplate.health:SetStatusBarTexture(hptexture)
nameplate.health:SetWidth(C.nameplates.width)
nameplate.health:SetHeight(C.nameplates.heighthealth)
nameplate.health.hlr, nameplate.health.hlg, nameplate.health.hlb, nameplate.health.hla = hlr, hlg, hlb, hla
CreateBackdrop(nameplate.health, default_border)
nameplate.health.text:SetFont(font, font_size - 2, "OUTLINE")
nameplate.health.text:SetJustifyH(C.nameplates.hptextpos)
nameplate.guild:SetFont(font, font_size, font_style)
nameplate.glow:SetWidth(C.nameplates.width + 60)
nameplate.glow:SetHeight(C.nameplates.heighthealth + 30)
nameplate.glow:SetVertexColor(glowr, glowg, glowb, glowa)
nameplate.raidicon:ClearAllPoints()
nameplate.raidicon:SetPoint(C.nameplates.raidiconpos, nameplate.health, C.nameplates.raidiconpos, C.nameplates.raidiconoffx, C.nameplates.raidiconoffy)
nameplate.level:SetFont(font, font_size, font_style)
nameplate.raidicon:SetWidth(C.nameplates.raidiconsize)
nameplate.raidicon:SetHeight(C.nameplates.raidiconsize)
for i=1,16 do
UpdateDebuffConfig(nameplate, i)
end
for i=1,5 do
nameplate.combopoints[i]:SetWidth(combo_size)
nameplate.combopoints[i]:SetHeight(combo_size)
nameplate.combopoints[i]:SetPoint("TOPRIGHT", nameplate.health, "BOTTOMRIGHT", -(i-1)*(combo_size+default_border*3), -default_border*3)
CreateBackdrop(nameplate.combopoints[i], default_border)
end
nameplate.castbar:SetPoint("TOPLEFT", nameplate.health, "BOTTOMLEFT", 0, -default_border*3)
nameplate.castbar:SetPoint("TOPRIGHT", nameplate.health, "BOTTOMRIGHT", 0, -default_border*3)
nameplate.castbar:SetHeight(C.nameplates.heightcast)
nameplate.castbar:SetStatusBarTexture(hptexture)
nameplate.castbar:SetStatusBarColor(.9,.8,0,1)
CreateBackdrop(nameplate.castbar, default_border)
nameplate.castbar.text:SetFont(font, font_size, "OUTLINE")
nameplate.castbar.spell:SetFont(font, font_size, "OUTLINE")
nameplate.castbar.icon:SetPoint("BOTTOMLEFT", nameplate.castbar, "BOTTOMRIGHT", default_border*3, 0)
nameplate.castbar.icon:SetPoint("TOPLEFT", nameplate.health, "TOPRIGHT", default_border*3, 0)
nameplate.castbar.icon:SetWidth(C.nameplates.heightcast + default_border*3 + C.nameplates.heighthealth)
CreateBackdrop(nameplate.castbar.icon, default_border)
nameplates:OnDataChanged(nameplate)
end
nameplates.OnValueChanged = function(arg1)
nameplates:OnDataChanged(this:GetParent().nameplate)
end
nameplates.OnDataChanged = function(self, plate)
local visible = plate:IsVisible()
local hp = plate.original.healthbar:GetValue()
local hpmin, hpmax = plate.original.healthbar:GetMinMaxValues()
local name = plate.original.name:GetText()
local level = plate.original.level:IsShown() and plate.original.level:GetObjectType() == "FontString" and tonumber(plate.original.level:GetText()) or "??"
local class, ulevel, elite, player, guild = GetUnitData(name, true)
-- Use database level ONLY if current level is ?? (fixes ?? after reload, but doesn't override visible levels)
local levelFromDB = false
if level == "??" and ulevel and ulevel > 0 then
level = ulevel
levelFromDB = true
end
local target = plate.istarget
local mouseover = UnitExists("mouseover") and plate.original.glow:IsShown() or nil
local unitstr = target and "target" or mouseover and "mouseover" or nil
local red, green, blue = plate.original.healthbar:GetStatusBarColor()
local unittype = GetUnitType(red, green, blue) or "ENEMY_NPC"
local font_size = C.nameplates.use_unitfonts == "1" and C.global.font_unit_size or C.global.font_size
-- use unit guid as unitstr if possible
if not unitstr then
unitstr = plate.parent:GetName(1)
end
-- ignore players with npc names if plate level is lower than player level
if ulevel and ulevel > (level == "??" and -1 or level) then player = nil end
-- cache name and reset unittype on change
if plate.cache.name ~= name then
plate.cache.name = name
plate.cache.player = nil
end
-- read and cache unittype
if plate.cache.player then
-- overwrite unittype from cache if existing
player = plate.cache.player == "PLAYER" and true or nil
elseif unitstr then
-- read unit type while unitstr is set
plate.cache.player = UnitIsPlayer(unitstr) and "PLAYER" or "NPC"
end
if player and unittype == "ENEMY_NPC" then unittype = "ENEMY_PLAYER" end
if player and unittype == "FRIENDLY_NPC" then unittype = "FRIENDLY_PLAYER" end
elite = plate.original.levelicon:IsShown() and not player and "boss" or elite
if not class then plate.wait_for_scan = true end
-- skip data updates on invisible frames
if not visible then return end
-- target event sometimes fires too quickly, where nameplate identifiers are not
-- yet updated. So while being inside this event, we cannot trust the unitstr.
if event == "PLAYER_TARGET_CHANGED" then unitstr = nil end
-- remove unitstr on unit name mismatch
if unitstr and UnitName(unitstr) ~= name then unitstr = nil end
-- use mobhealth values if addon is running
if (MobHealth3 or MobHealthFrame) and target and name == UnitName('target') and MobHealth_GetTargetCurHP() then
hp = MobHealth_GetTargetCurHP() > 0 and MobHealth_GetTargetCurHP() or hp
hpmax = MobHealth_GetTargetMaxHP() > 0 and MobHealth_GetTargetMaxHP() or hpmax
end
-- always make sure to keep plate visible
plate:Show()
if target and cfg.targetglow then
plate.glow:Show() else plate.glow:Hide()
end
-- target indicator
if cfg.outcombatstate then
local guid = plate.parent:GetName(1) or ""
-- determine color based on combat state
local color = GetCombatStateColor(guid)
if not color then color = combatstate.NONE end
-- set border color
plate.health.backdrop:SetBackdropBorderColor(color.r, color.g, color.b, color.a)
elseif target and cfg.targethighlight then
plate.health.backdrop:SetBackdropBorderColor(plate.health.hlr, plate.health.hlg, plate.health.hlb, plate.health.hla)
elseif C.nameplates.outfriendlynpc == "1" and unittype == "FRIENDLY_NPC" then
plate.health.backdrop:SetBackdropBorderColor(unpack(unitcolors[unittype]))
elseif C.nameplates.outfriendly == "1" and unittype == "FRIENDLY_PLAYER" then
plate.health.backdrop:SetBackdropBorderColor(unpack(unitcolors[unittype]))
elseif C.nameplates.outneutral == "1" and strfind(unittype, "NEUTRAL") then
plate.health.backdrop:SetBackdropBorderColor(unpack(unitcolors[unittype]))
elseif C.nameplates.outenemy == "1" and strfind(unittype, "ENEMY") then
plate.health.backdrop:SetBackdropBorderColor(unpack(unitcolors[unittype]))
else
plate.health.backdrop:SetBackdropBorderColor(er,eg,eb,ea)
end
-- hide frames according to the configuration
local TotemIcon = TotemPlate(name)
if TotemIcon then
-- create totem icon
plate.totem.icon:SetTexture("Interface\\Icons\\" .. TotemIcon)
plate.glow:Hide()
plate.level:Hide()
plate.name:Hide()
plate.health:Hide()
plate.guild:Hide()
plate.totem:Show()
elseif HidePlate(unittype, name, (hpmax-hp == hpmin), target) then
plate.level:SetPoint("RIGHT", plate.name, "LEFT", -3, 0)
plate.name:SetParent(plate)
plate.guild:SetPoint("BOTTOM", plate.name, "BOTTOM", -2, -(font_size + 2))
plate.level:Show()
plate.name:Show()
plate.health:Hide()
if guild and C.nameplates.showguildname == "1" then
plate.glow:SetPoint("CENTER", plate.name, "CENTER", 0, -(font_size / 2) - 2)
else
plate.glow:SetPoint("CENTER", plate.name, "CENTER", 0, 0)
end
plate.totem:Hide()
else
plate.level:SetPoint("RIGHT", plate.health, "LEFT", -5, 0)
plate.name:SetParent(plate.health)
plate.guild:SetPoint("BOTTOM", plate.health, "BOTTOM", 0, -(font_size + 4))
plate.level:Show()
plate.name:Show()
plate.health:Show()
plate.glow:SetPoint("CENTER", plate.health, "CENTER", 0, 0)
plate.totem:Hide()
end
plate.name:SetText(GetNameString(name))
plate.level:SetText(string.format("%s%s", level, (elitestrings[elite] or "")))
-- Set level color from GetDifficultyColor when using DB level
if levelFromDB and type(level) == "number" then
local color = GetDifficultyColor(level)
plate.level:SetTextColor(color.r + 0.3, color.g + 0.3, color.b + 0.3, 1)
end
if guild and C.nameplates.showguildname == "1" then
plate.guild:SetText(guild)
if guild == GetGuildInfo("player") then
plate.guild:SetTextColor(0, 0.9, 0, 1)
else
plate.guild:SetTextColor(0.8, 0.8, 0.8, 1)
end
plate.guild:Show()
else
plate.guild:Hide()
end
plate.health:SetMinMaxValues(hpmin, hpmax)
plate.health:SetValue(hp)
if cfg.showhp then
local rhp, rhpmax, estimated
-- Try Nampower first for real HP values via GUID
local guid = plate.parent:GetName(1)
if guid and GetUnitField then
local npHp = GetUnitField(guid, "health")
local npMaxHp = GetUnitField(guid, "maxHealth")
if npHp and npHp > 0 and npMaxHp and npMaxHp > 0 then
rhp, rhpmax = npHp, npMaxHp
end
end
-- Fallback to existing methods
if not rhp then
if hpmax > 100 or (round(hpmax/100*hp) ~= hp) then
rhp, rhpmax = hp, hpmax
elseif pfUI.libhealth and pfUI.libhealth.enabled then
rhp, rhpmax, estimated = pfUI.libhealth:GetUnitHealthByName(name,level,tonumber(hp),tonumber(hpmax))
end
end
local setting = cfg.hptextformat
local hasdata = ( rhp and rhpmax ) or estimated or hpmax > 100 or (round(hpmax/100*hp) ~= hp)
if setting == "curperc" and hasdata and rhp then
plate.health.text:SetText(string.format("%s | %s%%", Abbreviate(rhp), ceil(hp/hpmax*100)))
elseif setting == "cur" and hasdata and rhp then
plate.health.text:SetText(string.format("%s", Abbreviate(rhp)))
elseif setting == "curmax" and hasdata and rhp then
plate.health.text:SetText(string.format("%s - %s", Abbreviate(rhp), Abbreviate(rhpmax)))
elseif setting == "curmaxs" and hasdata and rhp then
plate.health.text:SetText(string.format("%s / %s", Abbreviate(rhp), Abbreviate(rhpmax)))
elseif setting == "curmaxperc" and hasdata and rhp then
plate.health.text:SetText(string.format("%s - %s | %s%%", Abbreviate(rhp), Abbreviate(rhpmax), ceil(hp/hpmax*100)))
elseif setting == "curmaxpercs" and hasdata and rhp then
plate.health.text:SetText(string.format("%s / %s | %s%%", Abbreviate(rhp), Abbreviate(rhpmax), ceil(hp/hpmax*100)))
elseif setting == "deficit" and rhp then
plate.health.text:SetText(string.format("-%s" .. (hasdata and "" or "%%"), Abbreviate(rhpmax - rhp)))
else -- "percent" as fallback
plate.health.text:SetText(string.format("%s%%", ceil(hp/hpmax*100)))
end
else
plate.health.text:SetText()
end
local r, g, b, a = unpack(unitcolors[unittype])
if unittype == "ENEMY_PLAYER" and C.nameplates["enemyclassc"] == "1" and class and RAID_CLASS_COLORS[class] then
r, g, b, a = RAID_CLASS_COLORS[class].r, RAID_CLASS_COLORS[class].g, RAID_CLASS_COLORS[class].b, 1
elseif unittype == "FRIENDLY_PLAYER" and C.nameplates["friendclassc"] == "1" and class and RAID_CLASS_COLORS[class] then
r, g, b, a = RAID_CLASS_COLORS[class].r, RAID_CLASS_COLORS[class].g, RAID_CLASS_COLORS[class].b, 1
end
if unitstr and UnitIsTapped(unitstr) and not UnitIsTappedByPlayer(unitstr) then
r, g, b, a = .5, .5, .5, .8
end
if cfg.barcombatstate then
local guid = plate.parent:GetName(1) or ""
local color = GetCombatStateColor(guid)
if color then
r, g, b, a = color.r, color.g, color.b, color.a
end
end
if r ~= plate.cache.r or g ~= plate.cache.g or b ~= plate.cache.b then
plate.health:SetStatusBarColor(r, g, b, a)
plate.cache.r, plate.cache.g, plate.cache.b = r, g, b
end
if r + g + b ~= plate.cache.namecolor and unittype == "FRIENDLY_PLAYER" and C.nameplates["friendclassnamec"] == "1" and class and RAID_CLASS_COLORS[class] then
plate.name:SetTextColor(r, g, b, a)
plate.cache.namecolor = r + g + b
end
-- update combopoints
for i=1, 5 do plate.combopoints[i]:Hide() end
if target and C.nameplates.cpdisplay == "1" then
for i=1, GetComboPoints("target") do plate.combopoints[i]:Show() end
end
-- update debuffs
local index = 1
local isFriendly = unittype == "FRIENDLY_PLAYER" or unittype == "FRIENDLY_NPC"
local showDebuffsForType = cfg.showdebuffs and (isFriendly and cfg.showdebuffs_friendly or (not isFriendly and cfg.showdebuffs_hostile))
if showDebuffsForType then
local verify = string.format("%s:%s", (name or ""), (level or ""))
-- update cached debuffs
if C.nameplates["guessdebuffs"] == "1" and unitstr then
plate:CacheDebuffs(unitstr, verify)
end
-- update all debuff icons
for i = 1, 16 do
local effect, rank, texture, stacks, dtype, duration, timeleft
if unitstr and C.nameplates.selfdebuff == "1" and libdebuff then
effect, rank, texture, stacks, dtype, duration, timeleft = libdebuff:UnitOwnDebuff(unitstr, i)
elseif unitstr and libdebuff then
effect, rank, texture, stacks, dtype, duration, timeleft = libdebuff:UnitDebuff(unitstr, i)
elseif plate.verify == verify then
effect, rank, texture, stacks, dtype, duration, timeleft = plate:UnitDebuff(i)
end
if effect and texture and DebuffFilter(effect) then
if not plate.debuffs[index] then
CreateDebuffIcon(plate, index)
UpdateDebuffConfig(plate, index)
end
plate.debuffs[index]:Show()
plate.debuffs[index].icon:SetTexture(texture)
plate.debuffs[index].icon:SetTexCoord(.078, .92, .079, .937)
if stacks and stacks > 1 and C.nameplates.debuffs["showstacks"] == "1" then
plate.debuffs[index].stacks:SetText(stacks)
plate.debuffs[index].stacks:Show()
else
plate.debuffs[index].stacks:Hide()
end
if duration and timeleft and cfg.debufftimers then
-- PERF: Only update cooldown if start time changed significantly
local cd = plate.debuffs[index].cd
local newStart = GetTime() + timeleft - duration
if not cd.cachedStart or abs(cd.cachedStart - newStart) > 0.5 then
-- Update config flags only on first run or config change
if not cd.configCached or cd.cachedAnim ~= cfg.debuffanim or cd.cachedText ~= cfg.debufftext then
cd.pfCooldownStyleAnimation = cfg.debuffanim
cd.pfCooldownStyleText = cfg.debufftext
cd:SetAlpha(cfg.debuffanim == 1 and 1 or 0)
cd.cachedAnim = cfg.debuffanim
cd.cachedText = cfg.debufftext
cd.configCached = true
end
cd:Show()
CooldownFrame_SetTimer(cd, newStart, duration, 1)
cd.cachedStart = newStart
end
end
index = index + 1
end
end
end
-- hide remaining debuffs
for i = index, 16 do
if plate.debuffs[i] then
plate.debuffs[i]:Hide()
end
end
end
nameplates.OnShow = function(frame)
local frame = frame or this
local nameplate = frame.nameplate
-- Register GUID when plate becomes visible
local guid = frame:GetName(1)
if guid then
nameplate.cachedGuid = guid
guidRegistry[guid] = frame
end
nameplates:OnDataChanged(nameplate)
end
nameplates.OnUpdate = function(frame, state)
local nameplate = frame.nameplate
local now = state and state.now or GetTime()
-- Update GUID registry (lightweight, needed for event routing)
local guid = frame:GetName(1)
if guid and guid ~= nameplate.cachedGuid then
if nameplate.cachedGuid and guidRegistry[nameplate.cachedGuid] == frame then
guidRegistry[nameplate.cachedGuid] = nil
end
nameplate.cachedGuid = guid
guidRegistry[guid] = frame
end
-- PERF: Intelligent throttling based on target/castbar status and plate count
-- Use GUID comparison as primary target detection: instant, immune to alpha transitions,
-- and immediately correct on de-target (unlike istarget which updates one tick later)
local targetGuid = state and state.targetGuid
local target = (targetGuid and nameplate.cachedGuid and targetGuid == nameplate.cachedGuid) or
(state and state.hasTarget and frame:GetAlpha() >= 0.99) or nil
local isCasting = nameplate.castbar and nameplate.castbar:IsShown()
local throttle
if target then
throttle = pfUI.throttle:Get("nameplates_target") -- Default: 50 FPS
elseif visiblePlateCount > 20 then
throttle = pfUI.throttle:Get("nameplates_mass") -- Default: 7 FPS for mass pulls
else
throttle = pfUI.throttle:Get("nameplates") -- Default: 10 FPS
end
-- When a castbar is actively shown, use the castbar throttle if it's faster
-- than the general throttle, so the castbar animation stays smooth
local castbarThrottle = pfUI.throttle:Get("nameplates_castbar")
if isCasting and castbarThrottle < throttle then
throttle = castbarThrottle
end
-- Check for pending event updates (these bypass throttle for immediate response)
local hasEventUpdate = nameplate.eventcache or nameplate.auraUpdate or nameplate.castUpdate or nameplate.targetUpdate or nameplate.comboUpdate
-- Event updates bypass throttle
if not hasEventUpdate and (nameplate.lasttick or 0) + throttle > now then return end
nameplate.lasttick = now
-- =========================================================================
-- EVERYTHING BELOW RUNS AT THROTTLED RATE (50 FPS target, 10 FPS others)
-- =========================================================================
local update
local original = nameplate.original
local name = original.name:GetText()
local mouseover = state and state.hasMouseover and original.glow:IsShown() or nil
-- trigger queued event update
if hasEventUpdate then
nameplates:OnDataChanged(nameplate)
nameplate.eventcache = nil
nameplate.auraUpdate = nil
nameplate.castUpdate = nil
nameplate.targetUpdate = nil
nameplate.comboUpdate = nil
end
-- =========================================================================
-- VANILLA OVERLAP/CLICKTHROUGH HANDLING
-- =========================================================================
if pfUI.client <= 11200 then
local useOverlap = C.nameplates["overlap"] == "1" or C.nameplates["vertical_offset"] ~= "0"
local clickable = C.nameplates["clickthrough"] ~= "1"
if not clickable then
frame:EnableMouse(false)
nameplate:EnableMouse(false)
else
local plate = useOverlap and nameplate or frame
plate:EnableMouse(clickable)
end
if C.nameplates["overlap"] == "1" then
if frame:GetWidth() > 1 then
frame:SetWidth(1)
frame:SetHeight(1)
end
else
if not nameplate.dwidth then
nameplate.dwidth = floor(nameplate:GetWidth() * UIParent:GetScale())
end
if floor(frame:GetWidth()) ~= nameplate.dwidth then
frame:SetWidth(nameplate:GetWidth() * UIParent:GetScale())
frame:SetHeight(nameplate:GetHeight() * UIParent:GetScale())
end
end
local mouseEnabled = nameplate:IsMouseEnabled()
if C.nameplates["clickthrough"] == "0" and C.nameplates["overlap"] == "1" and SpellIsTargeting() == mouseEnabled then
nameplate:EnableMouse(not mouseEnabled)
end
end
-- Cache strata changes
if nameplate.istarget ~= target then
nameplate.target_strata = nil
end
if target and nameplate.target_strata ~= 1 then
nameplate:SetFrameStrata("LOW")
nameplate.target_strata = 1
elseif not target and nameplate.target_strata ~= 0 then
nameplate:SetFrameStrata("BACKGROUND")
nameplate.target_strata = 0
end
nameplate.istarget = target
-- Set non-target plate alpha
local configAlpha = cfg.notargalpha or 0.5
local desiredAlpha = (target or not state.hasTarget) and 1 or configAlpha
if nameplate.cachedAlpha ~= desiredAlpha then
nameplate:SetAlpha(desiredAlpha)
nameplate.cachedAlpha = desiredAlpha
end
-- queue update on visual target update
if nameplate.cache.target ~= target then
nameplate.cache.target = target
update = true
end
-- queue update on visual mouseover update
if nameplate.cache.mouseover ~= mouseover then
nameplate.cache.mouseover = mouseover
update = true
end
-- trigger update when unit was found
if nameplate.wait_for_scan and GetUnitData(name, true) then
nameplate.wait_for_scan = nil
update = true
end
-- trigger update when name color changed (includes combat state check)
local r, g, b = original.name:GetTextColor()
local inCombatWithPlayer = false
if cfg.namefightcolor then
local guid = nameplate.cachedGuid
if guid then
inCombatWithPlayer = UnitAffectingCombat(guid) and UnitAffectingCombat("player")
end
end
if r + g + b ~= nameplate.cache.namecolor or (cfg.namefightcolor and nameplate.cache.inCombat ~= inCombatWithPlayer) then
nameplate.cache.namecolor = r + g + b
nameplate.cache.inCombat = inCombatWithPlayer
if cfg.namefightcolor then
if (r > .9 and g < .2 and b < .2) or inCombatWithPlayer then
nameplate.name:SetTextColor(1,0.4,0.2,1)
else
nameplate.name:SetTextColor(r,g,b,1)
end
else
nameplate.name:SetTextColor(1,1,1,1)
end
update = true
end
-- trigger update when level color changed
local r, g, b = original.level:GetTextColor()
r, g, b = r + .3, g + .3, b + .3
if r + g + b ~= nameplate.cache.levelcolor then
nameplate.cache.levelcolor = r + g + b
nameplate.level:SetTextColor(r,g,b,1)
update = true
end
-- PERF: scan for debuff timeouts using indexed access instead of pairs()
if nameplate.debuffcache then
for id = 1, 16 do
local data = nameplate.debuffcache[id]
if data and ( not data.stop or data.stop < now ) and not data.empty then
data.empty = true
update = true
end
end
end
-- use timer based updates
if not nameplate.tick or nameplate.tick < now then
update = true
end
-- run full updates if required
if update then
nameplates:OnDataChanged(nameplate)
nameplate.tick = now + .5
end
-- Zoom animation
if target and cfg.targetzoom then
if not nameplate.health.zoomed then
local zoomval = cfg.zoomval
local wc = cfg.width * zoomval
local hc = cfg.heighthealth * (zoomval * .9)
nameplate.health.targetWidth = wc
nameplate.health.targetHeight = hc
end
local w, h = nameplate.health:GetWidth(), nameplate.health:GetHeight()
local wc, hc = nameplate.health.targetWidth, nameplate.health.targetHeight
if wc and hc then
if wc > w + 0.5 then
nameplate.health:SetWidth(w*1.05)
nameplate.health.zoomTransition = true
elseif hc > h + 0.5 then
nameplate.health:SetHeight(h*1.05)
nameplate.health.zoomTransition = true
else
if nameplate.health.zoomTransition then
nameplate.health:SetWidth(wc)
nameplate.health:SetHeight(hc)
nameplate.health.zoomTransition = nil
end
nameplate.health.zoomed = true
end
end
elseif nameplate.health.zoomed or nameplate.health.zoomTransition then
local w, h = nameplate.health:GetWidth(), nameplate.health:GetHeight()
local wc = cfg.width
local hc = cfg.heighthealth
if w > wc + 0.5 then
nameplate.health:SetWidth(w*.95)
elseif h > hc + 0.5 then
nameplate.health:SetHeight(h*0.95)
else
nameplate.health:SetWidth(wc)
nameplate.health:SetHeight(hc)
nameplate.health.zoomTransition = nil
nameplate.health.zoomed = nil
nameplate.health.targetWidth = nil
nameplate.health.targetHeight = nil
end
end
-- OPTIMIZED: 100% Nampower - libdebuff handles all cast events (SPELL_START/GO/FAILED)
-- Use multiple checks for target detection (target variable, istarget flag, or zoomed state)
local isTargetPlate = target or nameplate.istarget or (nameplate.health and nameplate.health.zoomed)
if cfg.showcastbar and ( not cfg.targetcastbar or isTargetPlate ) then
-- Always use the plate's own cachedGuid for the cast lookup.
-- Never fall back to GetUnitGUID("target") - that would show a cast from
-- a different mob just because it shares a name with the targeted plate.
local unitstr = nameplate.cachedGuid
local castInfo = unitstr and GetCastInfo(unitstr)
if castInfo and castInfo.spellID then
-- Check if cast is still valid
if castInfo.startTime + castInfo.duration < now then
wipe(castInfo)
nameplate.castbar:Hide()
elseif castInfo.event == "CAST" or castInfo.event == "FAIL" then
wipe(castInfo)
nameplate.castbar:Hide()
else
-- Update from cached event data
nameplate.castbar:SetMinMaxValues(castInfo.startTime, castInfo.endTime)
local barValue
if castInfo.event == "CHANNEL" then
barValue = castInfo.startTime + (castInfo.endTime - now)
else
barValue = now
end
nameplate.castbar:SetValue(barValue)
-- Show remaining time (countdown), not elapsed time
local remaining = castInfo.endTime - now
if C.unitframes.castbardecimals == "1" then
nameplate.castbar.text:SetText(floor(remaining * 10) / 10)
else
nameplate.castbar.text:SetText(string.format("%.2f", remaining))
end
if cfg.spellname then
nameplate.castbar.spell:SetText(castInfo.spellName)
else
nameplate.castbar.spell:SetText("")
end
if castInfo.icon then
nameplate.castbar.icon.tex:SetTexture(castInfo.icon)
nameplate.castbar.icon.tex:SetTexCoord(.1,.9,.1,.9)
end
nameplate.castbar:Show()
end
else
-- libcast provides pfGetCastInfo/pfGetChannelInfo for vanilla.
-- Pass cachedGuid directly so it's always mob-specific, never name-based.
if unitstr then
local cast, _, _, texture, startTime, endTime = pfGetCastInfo(unitstr)
local channel
if not cast then
channel, _, _, texture, startTime, endTime = pfGetChannelInfo(unitstr)
end
if cast or channel then
local effect = cast or channel
local duration = endTime - startTime
local max = duration / 1000
local cur = GetTime() - startTime / 1000
if channel then cur = max + startTime / 1000 - GetTime() end
nameplate.castbar:SetMinMaxValues(0, max)
nameplate.castbar:SetValue(cur)
local remaining = channel and cur or (max - cur)
if C.unitframes.castbardecimals == "1" then
nameplate.castbar.text:SetText(floor(remaining * 10) / 10)
else
nameplate.castbar.text:SetText(string.format("%.2f", remaining))
end
if C.nameplates.spellname == "1" then
nameplate.castbar.spell:SetText(effect)
else
nameplate.castbar.spell:SetText("")
end
if texture then
nameplate.castbar.icon.tex:SetTexture(texture)
nameplate.castbar.icon.tex:SetTexCoord(.1, .9, .1, .9)
end
nameplate.castbar:Show()
else
nameplate.castbar:Hide()
end
else
nameplate.castbar:Hide()
end
end
else
nameplate.castbar:Hide()
end
end
-- set nameplate game settings
nameplates.SetGameVariables = function()
-- update visibility (hostile)
if C.nameplates["showhostile"] == "1" then
_G.NAMEPLATES_ON = true
ShowNameplates()
else
_G.NAMEPLATES_ON = nil
HideNameplates()
end
-- update visibility (hostile)
if C.nameplates["showfriendly"] == "1" then
_G.FRIENDNAMEPLATES_ON = true
ShowFriendNameplates()
else
_G.FRIENDNAMEPLATES_ON = nil
HideFriendNameplates()
end
end
nameplates:SetGameVariables()
nameplates.UpdateConfig = function()
-- Refresh config cache for all cfg.* values
CacheConfig()
-- update debuff filters
DebuffFilterPopulate()
-- Check friendly zone state when config changes
local disableHostile = C.nameplates["disable_hostile_in_friendly"] == "1"
local disableFriendly = C.nameplates["disable_friendly_in_friendly"] == "1"
local pvpType = GetZonePVPInfo()
local nowFriendly = (pvpType == "friendly")
if nowFriendly and (disableHostile or disableFriendly) then
if not inFriendlyZone then
-- Just entered friendly zone or feature just enabled
inFriendlyZone = true
savedHostileState = C.nameplates["showhostile"]
savedFriendlyState = C.nameplates["showfriendly"]
end
-- Apply current settings based on options
if disableHostile then
_G.NAMEPLATES_ON = nil
HideNameplates()
else
-- Restore hostile if option is off but we're in friendly zone
if savedHostileState == "1" then
_G.NAMEPLATES_ON = true
ShowNameplates()
end
end
if disableFriendly then
_G.FRIENDNAMEPLATES_ON = nil
HideFriendNameplates()
else
-- Restore friendly if option is off but we're in friendly zone
if savedFriendlyState == "1" then
_G.FRIENDNAMEPLATES_ON = true
ShowFriendNameplates()
end
end
return -- Don't call SetGameVariables
elseif inFriendlyZone and not (disableHostile or disableFriendly) then
-- Both features disabled while in friendly zone - restore state
inFriendlyZone = false
if savedHostileState == "1" then
C.nameplates["showhostile"] = savedHostileState
end
if savedFriendlyState == "1" then
C.nameplates["showfriendly"] = savedFriendlyState
end
savedHostileState = nil
savedFriendlyState = nil
-- Fall through to SetGameVariables to restore nameplates
end
-- update nameplate visibility
nameplates:SetGameVariables()
-- apply all config changes
for plate in pairs(registry) do
nameplates.OnConfigChange(plate)
end
end
if pfUI.client <= 11200 then
-- handle vanilla only settings
local hookOnConfigChange = nameplates.OnConfigChange
nameplates.OnConfigChange = function(self)
hookOnConfigChange(self)
local parent = self
local nameplate = self.nameplate
local plate = (C.nameplates["overlap"] == "1" or C.nameplates["vertical_offset"] ~= "0") and nameplate or parent
-- disable all clicks for now
parent:EnableMouse(false)
nameplate:EnableMouse(false)
-- adjust vertical offset
if C.nameplates["vertical_offset"] ~= "0" then
nameplate:SetPoint("TOP", parent, "TOP", 0, tonumber(C.nameplates["vertical_offset"]))
end
-- replace clickhandler
if C.nameplates["overlap"] == "1" or C.nameplates["vertical_offset"] ~= "0" then
plate:SetScript("OnClick", function() parent:Click() end)
end
-- enable mouselook on rightbutton down
if C.nameplates["rightclick"] == "1" then
plate:SetScript("OnMouseDown", nameplates.mouselook.OnMouseDown)
else
plate:SetScript("OnMouseDown", nil)
end
end
local hookOnDataChanged = nameplates.OnDataChanged
nameplates.OnDataChanged = function(self, nameplate)
hookOnDataChanged(self, nameplate)
-- make sure to keep mouse events disabled on parent nameplate
if (C.nameplates["overlap"] == "1" or C.nameplates["vertical_offset"] ~= "0") then
nameplate.parent:EnableMouse(false)
end
end
-- enable mouselook on rightbutton down
nameplates.mouselook = CreateFrame("Frame", nil, UIParent)
nameplates.mouselook.time = nil
nameplates.mouselook.frame = nil
nameplates.mouselook.OnMouseDown = function()
if arg1 and arg1 == "RightButton" then
MouselookStart()
-- start detection of the rightclick emulation
nameplates.mouselook.time = GetTime()
nameplates.mouselook.frame = this
nameplates.mouselook:Show()
end
end
nameplates.mouselook:SetScript("OnUpdate", function()
-- break here if nothing to do
if not this.time or not this.frame then
this:Hide()
return
end
-- if threshold is reached (0.5 second) no click action will follow
if not IsMouselooking() and this.time + tonumber(C.nameplates["clickthreshold"]) < GetTime() then
this:Hide()
return
end
-- run a usual nameplate rightclick action
if not IsMouselooking() then
this.frame:Click("LeftButton")
if UnitCanAttack("player", "target") and not nameplates.combat.inCombat then AttackTarget() end
this:Hide()
return
end
end)
end
pfUI.nameplates = nameplates
end)