mirror of
https://github.com/brues-code/pfUI.git
synced 2026-09-21 23:26:56 +00:00
e017dbf515
* chat: detect whispers before the timestamp is prepended Whisper detection tests for the whisper colour code at position 1, but the timestamp is prepended first, so with timestamps enabled the code is no longer at position 1 and every whisper failed the test -- losing both the recolour and the correct chat-history entry. (cherry picked from commit 4b69d597631c422d9360a94ff129323288a28cc2) * macrotweak + libpredict: inverted install guard, misspelled globals macrotweak: _AddHistoryLine is the backup slot this block creates, so it is nil until line 18 runs. Guarding on its truthiness meant the chat-history filter never installed at all -- macro calls kept landing in chat input history. libpredict: UKNOWNBEING / UNKOWNBEING are misspelled, so both resolve to nil and the guards never matched the real UNKNOWNBEING. Neutral if the global is absent on this client, correct if present. Not needed: his libpredict already fixed the always-true 'event == "A" or "B"' condition (libs/libpredict.lua:828). (cherry picked from commit 4068110dc4134823f1c09f60ca5f8959302cd14f) * mapreveal: look the explore cache up by the key it is actually stored under explorecaches is keyed by the plain area name (line ~160), but the hover frame carried only a decorated 'mapFileName (area)' display string, so every lookup missed and the hover highlight never fired. Store the plain name alongside it and key off that; the tooltip keeps the decorated string. (cherry picked from commit 5e6fe969a03a88c68e28614548b9d44db562ab9a) * socialmod: don't clobber the friend-online match with the offline one The offline match was assigned unconditionally over the online match, so a friend coming online never had lastseen recorded. (cherry picked from commit ad927806c46042163f84bde4db1082726bedf28b) * swingtimer: off-hand weapons are inventory type 22, not 21 The off-hand slot accepts one-hand (13) and off-hand (22) weapons. Type 21 is INVTYPE_WEAPONMAINHAND and can never be equipped there, so the off-hand swing timer never recognised a real off-hand weapon. The other two swingtimer fixes are not needed here: his hunter check already uses UnitClassBase (locale-independent, better than our UnitClass second return), and his generic on-next-swing detection covers Raptor Strike without our hardcoded spell-id list. (cherry picked from commit 9ab7f5f7224d12361ca6cd5a49181cbb4bebd387) * superwow: compare the version numerically, not by exact string SUPERWOW_VERSION == "1.5" silently disables the GUID-to-name combat text hook on any release past 1.5. Currently 1.5 here, so this is forward-compat only. Not needed: the clickthrough slash commands already go through RegisterSlashCommand, which writes _G properly. (cherry picked from commit 82a37752a5782479849ce7e1304c24733c2ff97a) * api: measure a real pixel against UIParent, not the uiScale cvar The uiScale cvar caps at 1.0 while both the pixelperfect module and the firstrun slider push UIParent past it via SetScale, and it is ignored entirely while useUiScale is off, so borders came out the wrong thickness on the Huge/Large presets. Ask the frame for its effective scale instead, and guard an unparseable gxResolution. Also cache GetItemLinkByName and count its failures: the scan walked every id on each call with no memory, so an unresolvable name hitched on every tooltip hover. Raise the ceiling from 25818 to 61000 as well -- Octo/Turtle custom items live well past the vanilla range and never resolved. (cherry picked from commit dac2d3416aef85a4c4b71c0239d93d309e76e30b) * init: load pixelperfect first so GetPerfectPixel caches the right scale pixelperfect sets the UI scale that GetPerfectPixel measures against, and that value is cached on first use. Loading it 56th baked in the previous scale. (cherry picked from commit dd89a210330583f890a51a82b29e968f3ad36b34) * modules: route two global overrides through _G so they leave the sandbox pfUI.env has __index but no __newindex, so a bare global assignment inside a RegisterModule closure is written into the sandbox table and never reaches _G. unitxp's BattlefieldFrame_Show override therefore never fired the BG queue-pop notification, and RaidFrame.lua never saw GROUP_REPLACE_PARTY. The slash-command half of this fix is not needed here: RegisterSlashCommand already writes through _G. (cherry picked from commit 617c8320aca2465af62cf0ff5be7dceaed29a3b2) * bags: remove the duplicate search OnHide handler Two byte-identical frame.search OnHide handlers were installed back to back; the second overwrote the first, so the first was dead code. (cherry picked from commit e77650448b92e5d7f18ae58632e4531cb2813ea6) * buffwatch: invalidate the filter cache when a skill is listed fcache is built once per config table and never cleared, so ctrl/shift-clicking a skill onto the whitelist or blacklist had no effect until the next reload. * roll: actually capture the everyone-passed subject strfind(LOOT_ROLL_ALL_PASSED, LOOT_ROLL_PASSED) has no captures, so `everyone` was always nil, never reached the blacklist, and "Everyone has passed on: X" was recorded as a real player passing. Builds a sample from LOOT_ROLL_ALL_PASSED and runs the same LOOT_ROLL_PASSED match the scanner uses, so the subject is captured the way it will actually appear.
1214 lines
44 KiB
Lua
1214 lines
44 KiB
Lua
pfUI:RegisterModule("bags", function ()
|
|
local rawborder, default_border = GetBorderSize("bags")
|
|
|
|
local extractSpells = {
|
|
[13262] = {frame="disenchant"},
|
|
[1804] = {frame="picklock"},
|
|
}
|
|
|
|
local scanner = libtipscan:GetScanner("input_search")
|
|
|
|
local function BagSortOpts()
|
|
return {
|
|
reverse = C.appearance.bags.sortreverse == "1",
|
|
reversePrio = C.appearance.bags.sortprioreverse == "1",
|
|
}
|
|
end
|
|
|
|
-- function to detect openable items in inventory
|
|
local openable = { bag = nil, slot = nil, icon = nil }
|
|
local function GetNextOpenable()
|
|
if openable.icon and openable.icon == GetContainerItemInfo(openable.bag, openable.slot) then
|
|
return openable.bag, openable.slot
|
|
end
|
|
|
|
for bag=-2, 11 do
|
|
local bagsize = GetContainerNumSlots(bag)
|
|
if bag == -2 and pfUI.bag.showKeyring == true then bagsize = GetKeyRingSize() end
|
|
for slot=1, bagsize do
|
|
local _, canOpen = C_Container.IsContainerItemOpenable(bag, slot)
|
|
if canOpen then
|
|
openable.bag = bag
|
|
openable.slot = slot
|
|
openable.icon = GetContainerItemInfo(bag, slot)
|
|
return openable.bag, openable.slot
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
-- prevent from being placed offscreen
|
|
_G.StackSplitFrame:SetClampedToScreen(true)
|
|
|
|
-- overwrite some bag functions
|
|
function _G.OpenAllBags()
|
|
if pfUI.bag.right:IsShown() then
|
|
pfUI.bag.right:Hide()
|
|
else
|
|
pfUI.bag.right:Show()
|
|
end
|
|
end
|
|
|
|
function _G.CloseAllBags()
|
|
pfUI.bag.right:Hide()
|
|
end
|
|
|
|
function _G.ToggleBackpack()
|
|
if pfUI.bag.right:IsShown() then
|
|
pfUI.bag.right:Hide()
|
|
else
|
|
pfUI.bag.right:Show()
|
|
end
|
|
end
|
|
|
|
function _G.OpenBackpack()
|
|
if ( pfUI.bag.right:IsShown() ) then
|
|
ContainerFrame1.backpackWasOpen = 1
|
|
return
|
|
else
|
|
ContainerFrame1.backpackWasOpen = nil
|
|
end
|
|
|
|
if ( not ContainerFrame1.backpackWasOpen ) then
|
|
ToggleBackpack()
|
|
end
|
|
end
|
|
|
|
function _G.ToggleBag()
|
|
return
|
|
end
|
|
|
|
-- hide blizzard's bankframe
|
|
BankFrame:SetScale(0.001)
|
|
BankFrame:SetPoint("TOPLEFT", 0,0)
|
|
BankFrame:SetAlpha(0)
|
|
|
|
pfUI.bag = CreateFrame("Frame", "pfUIBag")
|
|
pfUI.bag:RegisterEvent("PLAYER_ENTERING_WORLD")
|
|
pfUI.bag:RegisterEvent("BAG_UPDATE")
|
|
pfUI.bag:RegisterEvent("PLAYERBANKSLOTS_CHANGED")
|
|
pfUI.bag:RegisterEvent("PLAYERBANKBAGSLOTS_CHANGED")
|
|
pfUI.bag:RegisterEvent("BAG_UPDATE_COOLDOWN")
|
|
pfUI.bag:RegisterEvent("BAG_CLOSED")
|
|
pfUI.bag:RegisterEvent("BANKFRAME_CLOSED")
|
|
pfUI.bag:RegisterEvent("BANKFRAME_OPENED")
|
|
pfUI.bag:RegisterEvent("ITEM_LOCK_CHANGED")
|
|
pfUI.bag:RegisterEvent("SPELLS_CHANGED")
|
|
pfUI.bag:RegisterEvent("MERCHANT_CLOSED")
|
|
|
|
pfUI.bag.delay = { UpdateBag = {} }
|
|
|
|
pfUI.bag:SetScript("OnUpdate", function()
|
|
-- update delayed ones every 0.1s
|
|
if ( this.tick or 1) > GetTime() then return else this.tick = GetTime() + .1 end
|
|
|
|
if this.delay.RefreshSpells then
|
|
this.delay.RefreshSpells = nil
|
|
pfUI.bag:RefreshSpells()
|
|
end
|
|
|
|
if this.delay.CheckFullUpdate then
|
|
this.delay.CheckFullUpdate = nil
|
|
pfUI.bag:CheckFullUpdate()
|
|
end
|
|
|
|
if this.delay.UpdateCooldowns then
|
|
this.delay.UpdateCooldowns = nil
|
|
pfUI.bag:UpdateCooldowns()
|
|
end
|
|
|
|
if this.delay.UpdateItemLock then
|
|
this.delay.UpdateItemLock = nil
|
|
pfUI.bag:UpdateItemLock()
|
|
end
|
|
|
|
for bag in pairs(this.delay.UpdateBag) do
|
|
this.delay.UpdateBag[bag] = nil
|
|
pfUI.bag:UpdateBag(bag)
|
|
end
|
|
end)
|
|
|
|
pfUI.bag:SetScript("OnEvent", function()
|
|
if event == "PLAYER_ENTERING_WORLD" then
|
|
pfUI.bag:CreateBags()
|
|
pfUI.bag.right:Hide()
|
|
|
|
pfUI.bag:CreateBags("bank")
|
|
pfUI.bag.left:Hide()
|
|
|
|
pfUI.bag:CreateBagSlots(pfUI.bag.right)
|
|
pfUI.bag:CreateBagSlots(pfUI.bag.left)
|
|
pfUI.bag:RefreshSpells()
|
|
end
|
|
|
|
if event == "SPELLS_CHANGED" then
|
|
this.delay.RefreshSpells = true
|
|
end
|
|
|
|
if event == "BAG_CLOSED" or event == "PLAYERBANKSLOTS_CHANGED" or
|
|
event == "PLAYERBANKBAGSLOTS_CHANGED" or event == "BAG_UPDATE" or
|
|
event == "BANKFRAME_OPENED" or event == "BANKFRAME_CLOSED" then
|
|
this.delay.CheckFullUpdate = true
|
|
end
|
|
|
|
if event == "BAG_UPDATE_COOLDOWN" then
|
|
this.delay.UpdateCooldowns = true
|
|
end
|
|
|
|
if event == "ITEM_LOCK_CHANGED" then
|
|
this.delay.UpdateItemLock = true
|
|
end
|
|
|
|
if event == "PLAYERBANKSLOTS_CHANGED" then
|
|
this.delay.UpdateBag[-1] = true
|
|
end
|
|
|
|
if event == "BAG_UPDATE" then
|
|
this.delay.UpdateBag[arg1] = true
|
|
end
|
|
|
|
if event == "PLAYERBANKBAGSLOTS_CHANGED" then
|
|
pfUI.bag:CreateBagSlots(pfUI.bag.left)
|
|
end
|
|
|
|
if event == "BANKFRAME_OPENED" then
|
|
pfUI.bag.left:Show()
|
|
OpenBackpack()
|
|
end
|
|
|
|
if event == "BANKFRAME_CLOSED" then
|
|
pfUI.bag.left:Hide()
|
|
end
|
|
|
|
if event == "MERCHANT_CLOSED" then
|
|
if not ContainerFrame1.backpackWasOpen then
|
|
pfUI.bag.right:Hide()
|
|
end
|
|
end
|
|
end)
|
|
|
|
tinsert(UISpecialFrames,"pfBag")
|
|
|
|
pfUI.BACKPACK = { -2, 0, 1, 2, 3, 4 }
|
|
pfUI.BANK = { -1, 5, 6, 7, 8, 9, 10, 11 }
|
|
|
|
pfUI.bags = {}
|
|
pfUI.slots = {}
|
|
|
|
function pfUI.bag:CheckFullUpdate()
|
|
local maxslots = 0
|
|
|
|
for bag = -2,11 do
|
|
local bagsize = GetContainerNumSlots(bag)
|
|
if bag == -2 and pfUI.bag.showKeyring == true then bagsize = GetKeyRingSize() end
|
|
|
|
maxslots = maxslots + bagsize
|
|
end
|
|
|
|
if maxslots ~= pfUI.bag.maxslots then
|
|
for bag = -2,11 do
|
|
for slot, f in ipairs(pfUI.bags[bag].slots) do
|
|
local bagsize = GetContainerNumSlots(bag)
|
|
if bag == -2 and pfUI.bag.showKeyring == true then bagsize = GetKeyRingSize() end
|
|
|
|
if slot > bagsize then
|
|
pfUI.bags[bag].slots[slot].frame:Hide()
|
|
end
|
|
end
|
|
end
|
|
|
|
pfUI.bag:CreateBags()
|
|
pfUI.bag:CreateBags("bank")
|
|
pfUI.bag.maxslots = maxslots
|
|
end
|
|
end
|
|
|
|
function pfUI.bag:CreateBags(object)
|
|
local x = 0
|
|
local y = 0
|
|
local frame = {}
|
|
local iterate = {}
|
|
local anchor, rowlength, cwidth
|
|
|
|
if object == "bank" then
|
|
if not pfUI.bag.left then pfUI.bag.left = CreateFrame("Frame", "pfBank", UIParent) end
|
|
anchor = { "BOTTOMLEFT", (pfUI.chat and pfUI.chat.left or nil), "BOTTOMRIGHT", "TOPLEFT", "TOPRIGHT" }
|
|
rowlength = tonumber(C.appearance.bags.bankrowlength)
|
|
cwidth = C.chat.left.width
|
|
iterate = pfUI.BANK
|
|
frame = pfUI.bag.left
|
|
else
|
|
if not pfUI.bag.right then pfUI.bag.right = CreateFrame("Frame", "pfBag", UIParent) end
|
|
rowlength = tonumber(C.appearance.bags.bagrowlength)
|
|
anchor = { "BOTTOMRIGHT", (pfUI.chat and pfUI.chat.right or nil), "BOTTOMLEFT", "TOPRIGHT", "TOPLEFT" }
|
|
cwidth = C.chat.right.width
|
|
iterate = pfUI.BACKPACK
|
|
frame = pfUI.bag.right
|
|
end
|
|
|
|
if not frame.init then
|
|
pfUI.bag:CreateAdditions(frame)
|
|
frame:SetFrameStrata("HIGH")
|
|
CreateBackdrop(frame, default_border)
|
|
CreateBackdropShadow(frame)
|
|
frame.init = true
|
|
end
|
|
|
|
if pfUI.chat and C.appearance.bags.icon_size == "-1" then
|
|
-- align bags to chat if no custom size is set
|
|
frame:SetWidth(cwidth * anchor[2]:GetScale())
|
|
elseif C.appearance.bags.icon_size ~= "-1" then
|
|
-- use custom size if set
|
|
frame:SetWidth((C.appearance.bags.icon_size + default_border*3) * rowlength - default_border)
|
|
else
|
|
-- fallback to 22px without any anchor or custom setting
|
|
frame:SetWidth((22 + default_border*3) * rowlength - default_border)
|
|
end
|
|
|
|
if pfUI.chat and C.appearance.bags.icon_size ~= "-1" then
|
|
-- ignore custom icon size
|
|
frame:SetPoint(anchor[1], anchor[2], anchor[1], 0, 0)
|
|
elseif pfUI.chat then
|
|
-- use chat frame as anchor if existing
|
|
if C.appearance.bags.abovechat == "0" then
|
|
frame:SetPoint(anchor[1], anchor[2], anchor[1], 0, 0)
|
|
frame:SetPoint(anchor[3], anchor[2], anchor[3], 0, 0)
|
|
else
|
|
frame:SetPoint(anchor[3], anchor[2], anchor[5], 0, 3*default_border)
|
|
frame:SetPoint(anchor[1], anchor[2], anchor[4], 0, 3*default_border)
|
|
end
|
|
else
|
|
-- align frame to UIParent if no anchor is available
|
|
frame:SetPoint(anchor[1], UIParent, anchor[1], 5, 5)
|
|
end
|
|
|
|
if C.appearance.bags.movable == "1" then
|
|
-- enable movable bag frames
|
|
LoadMovable(frame)
|
|
frame:EnableMouse(1)
|
|
frame:SetMovable(1)
|
|
frame:RegisterForDrag("LeftButton")
|
|
frame:SetScript("OnDragStart", function()
|
|
this:StartMoving()
|
|
end)
|
|
|
|
frame:SetScript("OnDragStop", function()
|
|
this:StopMovingOrSizing()
|
|
SaveMovable(this)
|
|
end)
|
|
end
|
|
|
|
frame:EnableMouse(1)
|
|
|
|
if C.appearance.bags.movable == "1" and C.appearance.bags.icon_size ~= "-1" then
|
|
frame.button_size = C.appearance.bags.icon_size
|
|
else
|
|
frame.button_size = (frame:GetWidth() - 2*default_border - (rowlength-1)*default_border*3)/ rowlength
|
|
end
|
|
|
|
local topspace = pfUI.bag.right.close:GetHeight() + default_border * 2
|
|
local bottomspace = pfUI.panel and pfUI.panel.right:IsShown() and pfUI.panel.right:GetHeight() + default_border or 16 + default_border
|
|
|
|
for id, bag in pairs(iterate) do
|
|
if not pfUI.bags[bag] then
|
|
pfUI.bags[bag] = CreateFrame("Frame", "pfBag" .. bag, frame)
|
|
pfUI.bags[bag]:SetAllPoints(frame)
|
|
pfUI.bags[bag].slots = {}
|
|
end
|
|
pfUI.bags[bag]:SetID(bag)
|
|
local bagsize = GetContainerNumSlots(bag)
|
|
if bag == -2 and pfUI.bag.showKeyring == true then bagsize = GetKeyRingSize() end
|
|
for slot=1, bagsize do
|
|
pfUI.bag:UpdateSlot(bag, slot)
|
|
|
|
pfUI.bags[bag].slots[slot].frame:ClearAllPoints()
|
|
pfUI.bags[bag].slots[slot].frame:SetPoint("TOPLEFT",
|
|
default_border + x*(frame.button_size+default_border*3),
|
|
-default_border*2 - y*(frame.button_size+default_border*3) - topspace)
|
|
|
|
pfUI.bags[bag].slots[slot].frame:SetSize(frame.button_size, frame.button_size)
|
|
|
|
if x >= rowlength - 1 then
|
|
y = y + 1
|
|
x = 0
|
|
else
|
|
x = x + 1
|
|
end
|
|
end
|
|
end
|
|
|
|
if x > 0 then y = y + 1 end
|
|
frame:SetHeight( default_border*2 + y*(frame.button_size+default_border*3) + topspace + bottomspace)
|
|
|
|
local chat = pfUI.chat and ( object == "bank" and pfUI.chat.left or pfUI.chat.right) or nil
|
|
|
|
frame:SetScript("OnShow", function()
|
|
frame.opened = true
|
|
if C.appearance.bags.hidechat == "1" and chat and chat:IsVisible() then
|
|
frame.chatWasOpen = true
|
|
chat:Hide()
|
|
end
|
|
if C.appearance.bags.autoSortOnOpen == "1" then
|
|
libbagsort:Sort({0, 1, 2, 3, 4}, BagSortOpts())
|
|
end
|
|
pfUI.bag:CreateBags(object)
|
|
PlaySound("INTERFACESOUND_BACKPACKOPEN")
|
|
end)
|
|
|
|
frame:SetScript("OnHide", function()
|
|
if C.appearance.bags.hidechat == "1" and chat and frame.chatWasOpen then
|
|
chat:Show()
|
|
frame.chatWasOpen = false
|
|
end
|
|
pfUI.bag:CreateBags(object)
|
|
PlaySound("INTERFACESOUND_BACKPACKCLOSE")
|
|
if frame.opened then
|
|
frame.opened = nil
|
|
pfUI.events:TriggerEvent("bag:closed", object)
|
|
end
|
|
end)
|
|
end
|
|
|
|
function pfUI.bag:UpdateBag(bag)
|
|
local bagsize = GetContainerNumSlots(bag)
|
|
if bag == -2 and pfUI.bag.showKeyring == true then bagsize = GetKeyRingSize() end
|
|
for slot=1, bagsize do
|
|
pfUI.bag:UpdateSlot(bag, slot)
|
|
end
|
|
end
|
|
|
|
function pfUI.bag:UpdateSlot(bag, slot)
|
|
if not pfUI.bags[bag] then return end
|
|
|
|
if not pfUI.bags[bag].slots[slot] then
|
|
local tpl = "ContainerFrameItemButtonTemplate"
|
|
if bag == -1 then tpl = "BankItemButtonGenericTemplate" end
|
|
pfUI.bags[bag].slots[slot] = {}
|
|
pfUI.bags[bag].slots[slot].frame = CreateFrame("Button", "pfBag" .. bag .. "item" .. slot, pfUI.bags[bag], tpl)
|
|
pfUI.bags[bag].slots[slot].frame.qtext = pfUI.bags[bag].slots[slot].frame:CreateFontString(nil, "OVERLAY", "GameFontNormal")
|
|
|
|
pfUI.bags[bag].slots[slot].frame:SetNormalTexture("")
|
|
pfUI.bags[bag].slots[slot].bag = bag
|
|
pfUI.bags[bag].slots[slot].slot = slot
|
|
pfUI.bags[bag].slots[slot].frame:SetID(slot)
|
|
|
|
-- add cooldown frame to bankslots
|
|
if tpl == "BankItemButtonGenericTemplate" then
|
|
local bankslot = pfUI.bags[bag].slots[slot].frame
|
|
local name = "pfBag" .. bag .. "item" .. slot .. "Cooldown"
|
|
bankslot.cd = CreateFrame(COOLDOWN_FRAME_TYPE, name, bankslot, "CooldownFrameTemplate")
|
|
bankslot.cd:SetAllPoints(bankslot)
|
|
bankslot.cd.pfCooldownStyleAnimation = 1
|
|
bankslot.cd.pfCooldownType = "ALL"
|
|
else
|
|
local bagslot = pfUI.bags[bag].slots[slot].frame
|
|
bagslot.cd = _G[bagslot:GetName().."Cooldown"]
|
|
bagslot.cd.pfCooldownType = "ALL"
|
|
end
|
|
|
|
if not pfUI.bags[bag].slots[slot].frame.backdrop then
|
|
CreateBackdrop(pfUI.bags[bag].slots[slot].frame, default_border)
|
|
end
|
|
|
|
local highlight = pfUI.bags[bag].slots[slot].frame:GetHighlightTexture()
|
|
highlight:SetTexture(.5, .5, .5, .5)
|
|
|
|
local pushed = pfUI.bags[bag].slots[slot].frame:GetPushedTexture()
|
|
pushed:SetTexture(.5, .5, .5, .5)
|
|
|
|
local questText = pfUI.bags[bag].slots[slot].frame.qtext
|
|
questText:SetFont(pfUI.font_default, 13, "THICKOUTLINE")
|
|
questText:SetPoint("TOPLEFT", 0, 0)
|
|
questText:SetTextColor(1, .8, .2, 1)
|
|
|
|
local countFrame = _G[pfUI.bags[bag].slots[slot].frame:GetName() .. "Count"]
|
|
countFrame:SetFont(pfUI.font_unit, C.global.font_unit_size, "OUTLINE")
|
|
countFrame:SetAllPoints()
|
|
countFrame:SetJustifyH("RIGHT")
|
|
countFrame:SetJustifyV("BOTTOM")
|
|
|
|
local icon = _G[pfUI.bags[bag].slots[slot].frame:GetName() .. "IconTexture"]
|
|
icon:SetTexCoord(.08, .92, .08, .92)
|
|
icon:ClearAllPoints()
|
|
icon:SetPoint("TOPLEFT", 1, -1)
|
|
icon:SetPoint("BOTTOMRIGHT", -1, 1)
|
|
|
|
local border = _G[pfUI.bags[bag].slots[slot].frame:GetName() .. "NormalTexture"]
|
|
border:SetTexture("")
|
|
|
|
if ShaguScore then
|
|
pfUI.bags[bag].slots[slot].frame.scoreText = pfUI.bags[bag].slots[slot].frame:CreateFontString(nil, "OVERLAY", "GameFontNormal")
|
|
pfUI.bags[bag].slots[slot].frame.scoreText:SetFont(pfUI.font_default, 12, "OUTLINE")
|
|
pfUI.bags[bag].slots[slot].frame.scoreText:SetPoint("TOPRIGHT", 0, 0)
|
|
end
|
|
end
|
|
|
|
local itemID = C_Container.GetContainerItemID(bag, slot)
|
|
|
|
local texture, count, locked, quality = GetContainerItemInfo(bag, slot)
|
|
|
|
if count == 1 then
|
|
local charges = C_Container.GetContainerItemCharges(bag, slot)
|
|
if charges > 1 then
|
|
count = charges
|
|
end
|
|
end
|
|
|
|
local _, _, q, _, _, _, itype = C_Item.GetItemInfo(itemID)
|
|
|
|
-- running advanced item color scan
|
|
if C.appearance.bags.borderonlygear == "0" and texture and quality and quality < 1 then
|
|
if quality then quality = q end
|
|
end
|
|
|
|
SetItemButtonTexture(pfUI.bags[bag].slots[slot].frame, texture)
|
|
SetItemButtonCount(pfUI.bags[bag].slots[slot].frame, count)
|
|
SetItemButtonDesaturated(pfUI.bags[bag].slots[slot].frame, locked, 0.5, 0.5, 0.5)
|
|
|
|
local hasItem = texture and 1 or nil
|
|
pfUI.bags[bag].slots[slot].frame.hasItem = hasItem
|
|
pfUI.bags[bag].slots[slot].frame.qtext:SetText("")
|
|
|
|
ContainerFrame_UpdateCooldown(bag, pfUI.bags[bag].slots[slot].frame)
|
|
|
|
-- detect backdrop border color
|
|
if texture and itype == "Quest" then
|
|
pfUI.bags[bag].slots[slot].frame.backdrop:SetBackdropBorderColor(1, .8, .2, .8)
|
|
pfUI.bags[bag].slots[slot].frame.qtext:SetText("?")
|
|
elseif texture and quality and quality > tonumber(C.appearance.bags.borderlimit) then
|
|
pfUI.bags[bag].slots[slot].frame.backdrop:SetBackdropBorderColor(GetItemQualityColor(quality))
|
|
elseif texture and quality then
|
|
pfUI.bags[bag].slots[slot].frame.backdrop:SetBackdropBorderColor(.5,.5,.5,1)
|
|
else
|
|
local bagtype = GetBagFamily(bag)
|
|
|
|
if bagtype == "QUIVER" then
|
|
pfUI.bags[bag].slots[slot].frame.backdrop:SetBackdropBorderColor(1,1,.5,.5)
|
|
elseif bagtype == "SOULBAG" then
|
|
pfUI.bags[bag].slots[slot].frame.backdrop:SetBackdropBorderColor(1,.5,.5,.5)
|
|
elseif bagtype == "SPECIAL" then
|
|
pfUI.bags[bag].slots[slot].frame.backdrop:SetBackdropBorderColor(.5,.5,1,.5)
|
|
elseif bagtype == "KEYRING" then
|
|
pfUI.bags[bag].slots[slot].frame.backdrop:SetBackdropBorderColor(.5,1,1,.5)
|
|
else
|
|
pfUI.bags[bag].slots[slot].frame.backdrop:SetBackdropBorderColor(1,1,1,.2)
|
|
end
|
|
end
|
|
|
|
-- add shaguscore if we have it
|
|
if ShaguScore and pfUI.bags[bag].slots[slot].frame.scoreText then
|
|
if quality and quality > 0 then
|
|
local item = Item:CreateFromBagAndSlot(bag, slot)
|
|
local r,g,b = item:GetItemQualityColorRGB()
|
|
local itemID = item:GetItemID()
|
|
local itemLevel = ShaguScore.Database[itemID] or 0
|
|
local score = ShaguScore:Calculate(vslot, quality, itemLevel)
|
|
if score and score > 0 and count and count == 1 then
|
|
pfUI.bags[bag].slots[slot].frame.scoreText:SetText(score)
|
|
pfUI.bags[bag].slots[slot].frame.scoreText:SetTextColor(r, g, b)
|
|
else
|
|
pfUI.bags[bag].slots[slot].frame.scoreText:SetText("")
|
|
end
|
|
else
|
|
pfUI.bags[bag].slots[slot].frame.scoreText:SetText("")
|
|
end
|
|
end
|
|
|
|
pfUI.bags[bag].slots[slot].frame:Show()
|
|
end
|
|
|
|
function pfUI.bag:CreateBagSlots(frame)
|
|
if not frame.bagslots then
|
|
frame.bagslots = CreateFrame("Frame", "pfBagSlots", frame)
|
|
frame.bagslots.slots = {}
|
|
frame.bagslots:Hide()
|
|
end
|
|
|
|
local min, max = 0, 3
|
|
local tpl = "BagSlotButtonTemplate"
|
|
local name, append = "pfUIBagsBBag", "Slot"
|
|
local position = "RIGHT"
|
|
|
|
if frame == pfUI.bag.left then
|
|
min, max = 1, math.min(NUM_BANKBAGSLOTS, (GetNumBankSlots() or 0))
|
|
tpl = "BankItemButtonBagTemplate"
|
|
name, append = "pfUIBankBBag", ""
|
|
position = "LEFT"
|
|
end
|
|
|
|
frame.bagslots:SetPoint("BOTTOM"..position, frame, "TOP"..position, 0, default_border*3)
|
|
CreateBackdrop(frame.bagslots, default_border)
|
|
CreateBackdropShadow(frame.bagslots)
|
|
|
|
local extra = frame == pfUI.bag.left and GetNumBankSlots() < NUM_BANKBAGSLOTS and 1 or 0
|
|
local width = (frame.button_size/5*4 + default_border*2) * (max-min+1+extra)
|
|
local height = default_border + (frame.button_size/5*4 + default_border)
|
|
|
|
frame.bagslots:SetSize(width, height)
|
|
for slot=min, max do
|
|
if not frame.bagslots.slots[slot] then
|
|
frame.bagslots.slots[slot] = {}
|
|
frame.bagslots.slots[slot].frame = CreateFrame("CheckButton", name .. slot .. append, frame.bagslots, tpl)
|
|
|
|
local icon = _G[frame.bagslots.slots[slot].frame:GetName() .. "IconTexture"]
|
|
local border = _G[frame.bagslots.slots[slot].frame:GetName() .. "NormalTexture"]
|
|
icon:SetTexCoord(.08, .92, .08, .92)
|
|
icon:ClearAllPoints()
|
|
icon:SetPoint("TOPLEFT", 1, -1)
|
|
icon:SetPoint("BOTTOMRIGHT", -1, 1)
|
|
border:SetTexture("")
|
|
|
|
local highlight = frame.bagslots.slots[slot].frame:GetHighlightTexture()
|
|
highlight:SetTexture(.5, .5, .5, .5)
|
|
|
|
local pushed = frame.bagslots.slots[slot].frame:GetPushedTexture()
|
|
pushed:SetTexture(.5, .5, .5, .5)
|
|
|
|
if frame == pfUI.bag.left then
|
|
frame.bagslots.slots[slot].frame:SetID(slot + 4)
|
|
frame.bagslots.slots[slot].frame.slot = slot + 3
|
|
else
|
|
frame.bagslots.slots[slot].frame.slot = slot
|
|
frame.bagslots.slots[slot].slot = slot
|
|
end
|
|
|
|
local SlotEnter = frame.bagslots.slots[slot].frame:GetScript("OnEnter")
|
|
frame.bagslots.slots[slot].frame:SetScript("OnEnter", function()
|
|
for slot, f in ipairs(pfUI.bags[this.slot + 1].slots) do
|
|
CreateBackdrop(f.frame, default_border)
|
|
f.frame.backdrop:SetBackdropBorderColor(.2,1,.8,1)
|
|
end
|
|
SlotEnter(this)
|
|
end)
|
|
|
|
local SlotLeave = frame.bagslots.slots[slot].frame:GetScript("OnLeave")
|
|
frame.bagslots.slots[slot].frame:SetScript("OnLeave", function()
|
|
pfUI.bag:UpdateBag(this.slot + 1)
|
|
SlotLeave()
|
|
end)
|
|
|
|
-- On TBC, the OnEvent function of the template scans for framenames,
|
|
-- and obviously doesn't know the pf-Names. Therefore, triggering
|
|
-- the update function on each frame manually
|
|
if frame == pfUI.bag.left and BankFrameItemButton_Update then
|
|
local SlotUpdate = frame.bagslots.slots[slot].frame:GetScript("OnUpdate")
|
|
frame.bagslots.slots[slot].frame:SetScript("OnUpdate", function()
|
|
if SlotUpdate then SlotUpdate(this) end
|
|
BankFrameItemButton_Update(this)
|
|
end)
|
|
end
|
|
end
|
|
|
|
local left = (slot-min)*(frame.button_size/5*4+default_border*2) + default_border
|
|
local top = -default_border
|
|
|
|
frame.bagslots.slots[slot].frame:ClearAllPoints()
|
|
frame.bagslots.slots[slot].frame:SetPoint("TOPLEFT", frame.bagslots, "TOPLEFT", left, top)
|
|
frame.bagslots.slots[slot].frame:SetSize(frame.button_size/5*4, frame.button_size/5*4)
|
|
|
|
CreateBackdrop(frame.bagslots.slots[slot].frame, default_border)
|
|
frame.bagslots.slots[slot].frame:Show()
|
|
|
|
if ( slot <= GetNumBankSlots() ) then
|
|
frame.bagslots.slots[slot].frame.tooltipText = BANK_BAG
|
|
else
|
|
frame.bagslots.slots[slot].frame.tooltipText = BANK_BAG_PURCHASE
|
|
end
|
|
end
|
|
|
|
if frame == pfUI.bag.left then
|
|
if GetNumBankSlots() < NUM_BANKBAGSLOTS then
|
|
if not frame.bagslots.buy then
|
|
frame.bagslots.buy = CreateFrame("Button", "pfBagSlotBuy", frame.bagslots)
|
|
end
|
|
frame.bagslots.buy:SetPoint("RIGHT", frame.bagslots, "RIGHT", -default_border, 0)
|
|
CreateBackdrop(frame.bagslots.buy, default_border)
|
|
frame.bagslots.buy:SetSize(frame.button_size/5*4, frame.button_size/5*4)
|
|
frame.bagslots.buy:SetText("+")
|
|
frame.bagslots.buy:SetTextColor(.5,.5,1,1)
|
|
frame.bagslots.buy:SetFont(pfUI.font_default, C.global.font_size, "OUTLINE")
|
|
frame.bagslots.buy:SetScript("OnEnter", function ()
|
|
frame.bagslots.buy:SetTextColor(1,1,1,1)
|
|
end)
|
|
frame.bagslots.buy:SetScript("OnLeave", function ()
|
|
frame.bagslots.buy:SetTextColor(.5,.5,1,1)
|
|
end)
|
|
frame.bagslots.buy:SetScript("OnClick", function()
|
|
StaticPopup_Show("CONFIRM_BUY_BANK_SLOT")
|
|
end)
|
|
else
|
|
if frame.bagslots.buy then frame.bagslots.buy:Hide() end
|
|
end
|
|
end
|
|
end
|
|
|
|
function pfUI.bag:ReanchorAdditions()
|
|
local frame = pfUI.bag.right
|
|
local show_disenchant = (frame.disenchant:GetID() > 0)
|
|
local show_picklock = (frame.picklock:GetID() > 0)
|
|
if not show_disenchant then
|
|
frame.disenchant:Hide()
|
|
frame.picklock:SetPoint("TOPRIGHT", frame.open, "TOPLEFT", -default_border*3, 0)
|
|
else
|
|
frame.disenchant:Show()
|
|
frame.picklock:SetPoint("TOPRIGHT", frame.disenchant, "TOPLEFT", -default_border*3, 0)
|
|
end
|
|
if not show_picklock then
|
|
frame.picklock:Hide()
|
|
if show_disenchant then
|
|
frame.keys:SetPoint("TOPRIGHT", frame.disenchant, "TOPLEFT", -default_border*3, 0)
|
|
else
|
|
frame.keys:SetPoint("TOPRIGHT", frame.open, "TOPLEFT", -default_border*3, 0)
|
|
end
|
|
else
|
|
frame.picklock:Show()
|
|
frame.keys:SetPoint("TOPRIGHT", frame.picklock, "TOPLEFT", -default_border*3, 0)
|
|
end
|
|
end
|
|
|
|
function pfUI.bag:UpdateCooldowns()
|
|
local frame
|
|
for bag=-2, 11 do
|
|
local bagsize = GetContainerNumSlots(bag)
|
|
if bag == -2 and pfUI.bag.showKeyring == true then bagsize = GetKeyRingSize() end
|
|
for slot=1, bagsize do
|
|
frame = pfUI.bags[bag] and pfUI.bags[bag].slots[slot] and pfUI.bags[bag].slots[slot].frame
|
|
if frame and frame.hasItem and _G[frame:GetName() .. "Cooldown"] then
|
|
ContainerFrame_UpdateCooldown(bag, frame)
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
function pfUI.bag:UpdateItemLock()
|
|
for bag=-2, 11 do
|
|
local bagsize = GetContainerNumSlots(bag)
|
|
if bag == -2 and pfUI.bag.showKeyring == true then bagsize = GetKeyRingSize() end
|
|
for slot=1, bagsize do
|
|
if pfUI.bags[bag] and pfUI.bags[bag].slots[slot] and pfUI.bags[bag].slots[slot].frame:IsShown() then
|
|
local _, _, locked, _ = GetContainerItemInfo(bag, slot)
|
|
if pfUI.bags[bag].slots[slot].locked ~= locked then
|
|
SetItemButtonDesaturated(pfUI.bags[bag].slots[slot].frame, locked, 0.5, 0.5, 0.5)
|
|
if pfUI.unusable then pfUI.unusable:UpdateSlot(bag, slot) end
|
|
pfUI.bags[bag].slots[slot].locked = locked
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
function pfUI.bag:RefreshSpells()
|
|
if not (pfUI.bag and pfUI.bag.right) then return end
|
|
for spellID, widget in pairs(extractSpells) do
|
|
if IsSpellKnown(spellID) and pfUI.bag.right[widget.frame] then
|
|
pfUI.bag.right[widget.frame]:SetID(spellID)
|
|
end
|
|
end
|
|
pfUI.bag:ReanchorAdditions()
|
|
end
|
|
|
|
function pfUI.bag:CreateAdditions(frame)
|
|
-- bag additions
|
|
if frame == pfUI.bag.right then
|
|
-- bag close button
|
|
if not frame.close then
|
|
frame.close = CreateFrame("Button", "pfBagClose", frame)
|
|
frame.close:SetPoint("TOPRIGHT", -default_border*1,-default_border )
|
|
CreateBackdrop(frame.close, default_border)
|
|
frame.close:SetSize(12, 12)
|
|
frame.close.texture = frame.close:CreateTexture("pfBagClose")
|
|
frame.close.texture:SetTexture(pfUI.media["img:close"])
|
|
frame.close.texture:ClearAllPoints()
|
|
frame.close.texture:SetPoint("TOPLEFT", frame.close, "TOPLEFT", 2, -2)
|
|
frame.close.texture:SetPoint("BOTTOMRIGHT", frame.close, "BOTTOMRIGHT", -2, 2)
|
|
frame.close.texture:SetVertexColor(1,.25,.25,1)
|
|
frame.close:SetScript("OnEnter", function ()
|
|
frame.close.backdrop:SetBackdropBorderColor(1,.25,.25,1)
|
|
end)
|
|
|
|
frame.close:SetScript("OnLeave", function ()
|
|
CreateBackdrop(frame.close, default_border)
|
|
end)
|
|
|
|
frame.close:SetScript("OnClick", function()
|
|
CloseAllBags()
|
|
end)
|
|
end
|
|
|
|
-- bags button
|
|
if not frame.bags then
|
|
frame.bags = CreateFrame("Button", "pfBagSlotShow", frame)
|
|
frame.bags:SetPoint("TOPRIGHT", frame.close, "TOPLEFT", -default_border*3, 0)
|
|
CreateBackdrop(frame.bags, default_border)
|
|
frame.bags:SetSize(12, 12)
|
|
frame.bags:SetTextColor(1,1,.25,1)
|
|
frame.bags:SetFont(pfUI.font_default, C.global.font_size, "OUTLINE")
|
|
frame.bags.texture = frame.bags:CreateTexture("pfBagArrowUp")
|
|
frame.bags.texture:SetTexture(pfUI.media["img:up"])
|
|
frame.bags.texture:ClearAllPoints()
|
|
frame.bags.texture:SetPoint("TOPLEFT", frame.bags, "TOPLEFT", 3, -1)
|
|
frame.bags.texture:SetPoint("BOTTOMRIGHT", frame.bags, "BOTTOMRIGHT", -3, 1)
|
|
frame.bags.texture:SetVertexColor(.25,.25,.25,1)
|
|
|
|
frame.bags:SetScript("OnEnter", function ()
|
|
frame.bags.backdrop:SetBackdropBorderColor(1,1,.25,1)
|
|
frame.bags.texture:SetVertexColor(1,1,.25,1)
|
|
GameTooltip:SetOwner(this, "ANCHOR_RIGHT")
|
|
GameTooltip:SetText(_G.TUTORIAL_TITLE10)
|
|
GameTooltip:Show()
|
|
end)
|
|
|
|
frame.bags:SetScript("OnLeave", function ()
|
|
CreateBackdrop(frame.bags, default_border)
|
|
frame.bags.texture:SetVertexColor(.25,.25,.25,1)
|
|
if GameTooltip:IsOwned(this) then
|
|
GameTooltip:Hide()
|
|
end
|
|
end)
|
|
|
|
frame.bags:SetScript("OnClick", function()
|
|
pfUI.bag.right.bagslots:SetShown(not pfUI.bag.right.bagslots:IsShown())
|
|
end)
|
|
end
|
|
|
|
-- open button
|
|
if not frame.open then
|
|
frame.open = CreateFrame("Button", "pfBagSlotOpen", frame)
|
|
frame.open:SetPoint("TOPRIGHT", frame.bags, "TOPLEFT", -default_border*3, 0)
|
|
CreateBackdrop(frame.open, default_border)
|
|
frame.open:SetSize(12, 12)
|
|
frame.open:SetTextColor(1,1,.25,1)
|
|
frame.open:SetFont(pfUI.font_default, C.global.font_size, "OUTLINE")
|
|
frame.open.texture = frame.open:CreateTexture("pfBagOpenContainer")
|
|
frame.open.texture:SetTexture(pfUI.media["img:empty"])
|
|
frame.open.texture:ClearAllPoints()
|
|
frame.open.texture:SetPoint("TOPLEFT", frame.open, "TOPLEFT", 3, -1)
|
|
frame.open.texture:SetPoint("BOTTOMRIGHT", frame.open, "BOTTOMRIGHT", -3, 1)
|
|
frame.open.texture:SetVertexColor(.25,.25,.25,1)
|
|
|
|
frame.open:SetScript("OnEnter", function ()
|
|
frame.open.backdrop:SetBackdropBorderColor(1,1,.25,1)
|
|
frame.open.texture:SetVertexColor(1,1,.25,1)
|
|
GameTooltip:SetOwner(this, "ANCHOR_RIGHT")
|
|
|
|
local bag, slot = GetNextOpenable()
|
|
if bag and slot then
|
|
GameTooltip:SetBagItem(bag, slot)
|
|
else
|
|
GameTooltip:SetText(_G.EMPTY)
|
|
end
|
|
GameTooltip:Show()
|
|
end)
|
|
|
|
frame.open:SetScript("OnLeave", function ()
|
|
CreateBackdrop(frame.open, default_border)
|
|
frame.open.texture:SetVertexColor(.25,.25,.25,1)
|
|
if GameTooltip:IsOwned(this) then
|
|
GameTooltip:Hide()
|
|
end
|
|
end)
|
|
|
|
frame.open:SetScript("OnClick", function()
|
|
-- open next container item
|
|
local bag, slot = GetNextOpenable()
|
|
if bag and slot then
|
|
ClearCursor()
|
|
if MerchantFrame:IsShown() then
|
|
HideUIPanel(MerchantFrame)
|
|
end
|
|
UseContainerItem(bag, slot)
|
|
end
|
|
|
|
-- reload tootltip
|
|
local bag, slot = GetNextOpenable()
|
|
if bag and slot then
|
|
GameTooltip:SetBagItem(bag, slot)
|
|
else
|
|
GameTooltip:SetText(_G.EMPTY)
|
|
end
|
|
end)
|
|
end
|
|
|
|
-- disenchant button
|
|
if not frame.disenchant then
|
|
frame.disenchant = CreateFrame("Button", "pfBagSlotDisenchant", frame)
|
|
frame.disenchant:SetPoint("TOPRIGHT", frame.open, "TOPLEFT", -default_border*3, 0)
|
|
CreateBackdrop(frame.disenchant, default_border)
|
|
frame.disenchant:SetSize(12, 12)
|
|
frame.disenchant:SetTextColor(1,1,.25,1)
|
|
frame.disenchant:SetFont(pfUI.font_default, C.global.font_size, "OUTLINE")
|
|
frame.disenchant.texture = frame.disenchant:CreateTexture("pfBagDisenchant")
|
|
frame.disenchant.texture:SetTexture(pfUI.media["img:disenchant"])
|
|
frame.disenchant.texture:ClearAllPoints()
|
|
frame.disenchant.texture:SetPoint("TOPLEFT", frame.disenchant, "TOPLEFT", 3, -1)
|
|
frame.disenchant.texture:SetPoint("BOTTOMRIGHT", frame.disenchant, "BOTTOMRIGHT", -3, 1)
|
|
frame.disenchant.texture:SetVertexColor(.25,.25,.25,1)
|
|
|
|
frame.disenchant:SetScript("OnEnter", function ()
|
|
frame.disenchant.backdrop:SetBackdropBorderColor(1,1,.25,1)
|
|
frame.disenchant.texture:SetVertexColor(1,1,.25,1)
|
|
local id = this:GetID()
|
|
if id and id > 0 then
|
|
GameTooltip:SetOwner(this, "ANCHOR_RIGHT")
|
|
GameTooltip:SetSpellByID(id)
|
|
GameTooltip:Show()
|
|
end
|
|
end)
|
|
|
|
frame.disenchant:SetScript("OnLeave", function ()
|
|
CreateBackdrop(frame.disenchant, default_border)
|
|
frame.disenchant.texture:SetVertexColor(.25,.25,.25,1)
|
|
if GameTooltip:IsOwned(this) then
|
|
GameTooltip:Hide()
|
|
end
|
|
end)
|
|
|
|
frame.disenchant:SetScript("OnClick", function()
|
|
local id = this:GetID()
|
|
if id and id > 0 then
|
|
CastSpellByName(id)
|
|
end
|
|
end)
|
|
end
|
|
|
|
-- pick lock button
|
|
if not frame.picklock then
|
|
frame.picklock = CreateFrame("Button", "pfBagSlotPicklock", frame)
|
|
frame.picklock:SetPoint("TOPRIGHT", frame.disenchant, "TOPLEFT", -default_border*3, 0)
|
|
CreateBackdrop(frame.picklock, default_border)
|
|
frame.picklock:SetSize(12, 12)
|
|
frame.picklock:SetTextColor(1,1,.25,1)
|
|
frame.picklock:SetFont(pfUI.font_default, C.global.font_size, "OUTLINE")
|
|
frame.picklock.texture = frame.picklock:CreateTexture("pfBagPicklock")
|
|
frame.picklock.texture:SetTexture(pfUI.media["img:picklock"])
|
|
frame.picklock.texture:ClearAllPoints()
|
|
frame.picklock.texture:SetPoint("TOPLEFT", frame.picklock, "TOPLEFT", 3, -1)
|
|
frame.picklock.texture:SetPoint("BOTTOMRIGHT", frame.picklock, "BOTTOMRIGHT", -3, 1)
|
|
frame.picklock.texture:SetVertexColor(.25,.25,.25,1)
|
|
|
|
frame.picklock:SetScript("OnEnter", function ()
|
|
frame.picklock.backdrop:SetBackdropBorderColor(1,1,.25,1)
|
|
frame.picklock.texture:SetVertexColor(1,1,.25,1)
|
|
local id = this:GetID()
|
|
if id and id > 0 then
|
|
GameTooltip:SetOwner(this, "ANCHOR_RIGHT")
|
|
GameTooltip:SetSpellByID(id)
|
|
GameTooltip:Show()
|
|
end
|
|
end)
|
|
|
|
frame.picklock:SetScript("OnLeave", function ()
|
|
CreateBackdrop(frame.picklock, default_border)
|
|
frame.picklock.texture:SetVertexColor(.25,.25,.25,1)
|
|
if GameTooltip:IsOwned(this) then
|
|
GameTooltip:Hide()
|
|
end
|
|
end)
|
|
|
|
frame.picklock:SetScript("OnClick", function()
|
|
local id = this:GetID()
|
|
if id and id > 0 then
|
|
CastSpellByName(id)
|
|
end
|
|
end)
|
|
end
|
|
|
|
-- key button
|
|
if not frame.keys then
|
|
frame.keys = CreateFrame("Button", "pfBagSlotShow", frame)
|
|
frame.keys:SetPoint("TOPRIGHT", frame.picklock, "TOPLEFT", -default_border*3, 0)
|
|
CreateBackdrop(frame.keys, default_border)
|
|
frame.keys:SetSize(12, 12)
|
|
frame.keys:SetTextColor(1,1,.25,1)
|
|
frame.keys:SetFont(pfUI.font_default, C.global.font_size, "OUTLINE")
|
|
frame.keys.texture = frame.keys:CreateTexture("pfBagArrowUp")
|
|
frame.keys.texture:SetTexture(pfUI.media["img:key"])
|
|
frame.keys.texture:ClearAllPoints()
|
|
frame.keys.texture:SetPoint("TOPLEFT", frame.keys, "TOPLEFT", 3, -1)
|
|
frame.keys.texture:SetPoint("BOTTOMRIGHT", frame.keys, "BOTTOMRIGHT", -3, 1)
|
|
frame.keys.texture:SetVertexColor(.25,.25,.25,1)
|
|
|
|
frame.keys:SetScript("OnEnter", function ()
|
|
frame.keys.backdrop:SetBackdropBorderColor(1,1,.25,1)
|
|
frame.keys.texture:SetVertexColor(1,1,.25,1)
|
|
GameTooltip:SetOwner(this, "ANCHOR_RIGHT")
|
|
GameTooltip:SetText(_G.KEYRING)
|
|
GameTooltip:Show()
|
|
end)
|
|
|
|
frame.keys:SetScript("OnLeave", function ()
|
|
CreateBackdrop(frame.keys, default_border)
|
|
frame.keys.texture:SetVertexColor(.25,.25,.25,1)
|
|
if GameTooltip:IsOwned(this) then
|
|
GameTooltip:Hide()
|
|
end
|
|
end)
|
|
|
|
frame.keys:SetScript("OnClick", function()
|
|
if not pfUI.bag.showKeyring then
|
|
pfUI.bag.showKeyring = true
|
|
else
|
|
pfUI.bag.showKeyring = nil
|
|
end
|
|
pfUI.bag:CheckFullUpdate()
|
|
end)
|
|
end
|
|
|
|
-- sort button (anchors to keys, which is the always-present leftmost
|
|
-- button in the dynamic chain — picklock and disenchant are class-gated)
|
|
if not frame.sort then
|
|
frame.sort = CreateFrame("Button", "pfBagSort", frame)
|
|
frame.sort:SetPoint("TOPRIGHT", frame.keys, "TOPLEFT", -default_border*3, 0)
|
|
CreateBackdrop(frame.sort, default_border)
|
|
frame.sort:SetSize(12, 12)
|
|
frame.sort.texture = frame.sort:CreateTexture("pfBagSortIcon")
|
|
frame.sort.texture:SetTexture(pfUI.media["img:sort"])
|
|
frame.sort.texture:ClearAllPoints()
|
|
frame.sort.texture:SetPoint("TOPLEFT", frame.sort, "TOPLEFT", 2, -2)
|
|
frame.sort.texture:SetPoint("BOTTOMRIGHT", frame.sort, "BOTTOMRIGHT", -2, 2)
|
|
frame.sort.texture:SetVertexColor(.25,.25,.25,1)
|
|
|
|
frame.sort:SetScript("OnEnter", function ()
|
|
frame.sort.backdrop:SetBackdropBorderColor(1,1,.25,1)
|
|
frame.sort.texture:SetVertexColor(1,1,.25,1)
|
|
GameTooltip:SetOwner(this, "ANCHOR_RIGHT")
|
|
GameTooltip:SetText(T["Sort Bags"])
|
|
GameTooltip:Show()
|
|
end)
|
|
|
|
frame.sort:SetScript("OnLeave", function ()
|
|
CreateBackdrop(frame.sort, default_border)
|
|
frame.sort.texture:SetVertexColor(.25,.25,.25,1)
|
|
if GameTooltip:IsOwned(this) then
|
|
GameTooltip:Hide()
|
|
end
|
|
end)
|
|
|
|
frame.sort:SetScript("OnClick", function()
|
|
libbagsort:Sort({0, 1, 2, 3, 4}, BagSortOpts())
|
|
end)
|
|
end
|
|
|
|
-- gold string
|
|
if not frame.gold and (C.appearance.bags.movable == "1" or not pfUI.panel) then
|
|
frame.gold = CreateFrame("Frame", "pfBagGoldString", frame)
|
|
frame.gold:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT", -4, 1)
|
|
frame.gold:SetSize(200, 18)
|
|
frame.gold:RegisterEvent("PLAYER_ENTERING_WORLD")
|
|
frame.gold:RegisterEvent("PLAYER_MONEY")
|
|
frame.gold:SetScript("OnEvent", function()
|
|
frame.gold.text:SetText(CreateGoldString(GetMoney()))
|
|
end)
|
|
|
|
frame.gold.text = frame.gold.text or frame.gold:CreateFontString(nil, "OVERLAY", "GameFontNormal")
|
|
frame.gold.text:SetFontObject(GameFontWhite)
|
|
frame.gold.text:SetJustifyH("RIGHT")
|
|
frame.gold.text:SetAllPoints()
|
|
end
|
|
|
|
-- bag search
|
|
if not frame.search then
|
|
frame.search = CreateFrame("Frame", "pfBagSearch", frame)
|
|
frame.search.db = {}
|
|
frame.search:SetHeight(12)
|
|
frame.search:SetPoint("TOPLEFT", frame, "TOPLEFT", default_border, -default_border)
|
|
frame.search:SetPoint("TOPRIGHT", frame.sort, "TOPLEFT", -default_border*3, -default_border)
|
|
CreateBackdrop(frame.search, default_border)
|
|
|
|
frame.search.edit = CreateFrame("EditBox", "pfUIBagSearch", frame.search, "InputBoxTemplate")
|
|
pfUIBagSearchLeft:SetTexture(nil)
|
|
pfUIBagSearchMiddle:SetTexture(nil)
|
|
pfUIBagSearchRight:SetTexture(nil)
|
|
frame.search.edit:ClearAllPoints()
|
|
frame.search.edit:SetPoint("TOPLEFT", frame.search, "TOPLEFT", default_border*2, 0)
|
|
frame.search.edit:SetPoint("BOTTOMRIGHT", frame.search, "BOTTOMRIGHT", -default_border*2, 0)
|
|
|
|
frame.search.edit:SetFont(pfUI.font_default, C.global.font_size, "OUTLINE")
|
|
frame.search.edit:SetAutoFocus(false)
|
|
frame.search.edit:SetText(T["Search"])
|
|
frame.search.edit:SetTextColor(.5,.5,.5,1)
|
|
|
|
frame.search.edit:SetScript("OnEditFocusGained", function()
|
|
this:SetText("")
|
|
end)
|
|
|
|
frame.search.edit:SetScript("OnEditFocusLost", function()
|
|
this:SetText(T["Search"])
|
|
for bag=-2, 11 do
|
|
local bagsize = GetContainerNumSlots(bag)
|
|
if bag == -2 and pfUI.bag.showKeyring == true then bagsize = GetKeyRingSize() end
|
|
for slot=1, bagsize do
|
|
pfUI.bags[bag].slots[slot].frame:SetAlpha(1)
|
|
end
|
|
end
|
|
end)
|
|
|
|
frame.search.edit:SetScript("OnTextChanged", function()
|
|
if this:GetText() == T["Search"] then return end
|
|
for bag=-2, 11 do
|
|
local bagsize = GetContainerNumSlots(bag)
|
|
if bag == -2 and pfUI.bag.showKeyring == true then bagsize = GetKeyRingSize() end
|
|
for slot=1, bagsize do
|
|
pfUI.bags[bag].slots[slot].frame:SetAlpha(.25)
|
|
local texture, itemCount, locked, quality, readable = GetContainerItemInfo(bag, slot)
|
|
if itemCount then
|
|
local itemLink = GetContainerItemLink(bag, slot)
|
|
local itemstring = string.sub(itemLink, string.find(itemLink, "%[")+1, string.find(itemLink, "%]")-1)
|
|
|
|
if C.appearance.bags.fulltext == "1" then
|
|
if not frame.search.db[itemLink] then
|
|
scanner:SetBagItem(bag, slot)
|
|
local text = scanner:Text()
|
|
|
|
local str = ""
|
|
for k, v in pairs(text) do
|
|
str = str .. (v[1] or "") .. (v[2] or "")
|
|
end
|
|
|
|
frame.search.db[itemLink] = strlower(str)
|
|
end
|
|
|
|
if strfind(frame.search.db[itemLink], strlower(this:GetText()), 1, true) then
|
|
pfUI.bags[bag].slots[slot].frame:SetAlpha(1)
|
|
end
|
|
end
|
|
|
|
if strfind(strlower(itemstring), strlower(this:GetText()), 1, true) then
|
|
pfUI.bags[bag].slots[slot].frame:SetAlpha(1)
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end)
|
|
|
|
frame.search:SetScript("OnLeave", function()
|
|
frame.search.edit:ClearFocus()
|
|
end)
|
|
|
|
frame.search.edit:SetScript("OnMouseUp", function()
|
|
if arg1 == "RightButton" then
|
|
this:ClearFocus()
|
|
end
|
|
end)
|
|
|
|
frame.search:SetScript("OnHide", function()
|
|
frame.search.edit:SetText(T["Search"])
|
|
for bag = -2, 11 do
|
|
if pfUI.bags[bag] then
|
|
local bagsize = GetContainerNumSlots(bag)
|
|
if bag == -2 and pfUI.bag.showKeyring == true then bagsize = GetKeyRingSize() end
|
|
for slot = 1, bagsize do
|
|
if pfUI.bags[bag] and pfUI.bags[bag].slots[slot] then
|
|
pfUI.bags[bag].slots[slot].frame:SetAlpha(1)
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end)
|
|
end
|
|
else
|
|
-- bankframe
|
|
|
|
-- bag close button
|
|
if not frame.close then
|
|
frame.close = CreateFrame("Button", "pfBagClose", frame)
|
|
frame.close:SetPoint("TOPRIGHT", -default_border*1,-default_border )
|
|
CreateBackdrop(frame.close, default_border)
|
|
frame.close:SetSize(12, 12)
|
|
frame.close.texture = frame.close:CreateTexture("pfBagClose")
|
|
frame.close.texture:SetTexture(pfUI.media["img:close"])
|
|
frame.close.texture:ClearAllPoints()
|
|
frame.close.texture:SetPoint("TOPLEFT", frame.close, "TOPLEFT", 2, -2)
|
|
frame.close.texture:SetPoint("BOTTOMRIGHT", frame.close, "BOTTOMRIGHT", -2, 2)
|
|
frame.close.texture:SetVertexColor(1,.25,.25,1)
|
|
frame.close:SetScript("OnEnter", function ()
|
|
frame.close.backdrop:SetBackdropBorderColor(1,.25,.25,1)
|
|
end)
|
|
|
|
frame.close:SetScript("OnLeave", function ()
|
|
CreateBackdrop(frame.close, default_border)
|
|
end)
|
|
|
|
frame.close:SetScript("OnClick", function()
|
|
CloseBankFrame()
|
|
end)
|
|
end
|
|
|
|
-- bags button
|
|
if not frame.bags then
|
|
frame.bags = CreateFrame("Button", "pfBagSlotShow", frame)
|
|
frame.bags:SetPoint("TOPRIGHT", frame.close, "TOPLEFT", -default_border*3, 0)
|
|
CreateBackdrop(frame.bags, default_border)
|
|
frame.bags:SetSize(12, 12)
|
|
frame.bags:SetTextColor(1,1,.25,1)
|
|
frame.bags:SetFont(pfUI.font_default, C.global.font_size, "OUTLINE")
|
|
frame.bags.texture = frame.bags:CreateTexture("pfBagArrowUp")
|
|
frame.bags.texture:SetTexture(pfUI.media["img:up"])
|
|
frame.bags.texture:ClearAllPoints()
|
|
frame.bags.texture:SetPoint("TOPLEFT", frame.bags, "TOPLEFT", 3, -1)
|
|
frame.bags.texture:SetPoint("BOTTOMRIGHT", frame.bags, "BOTTOMRIGHT", -3, 1)
|
|
frame.bags.texture:SetVertexColor(.25,.25,.25,1)
|
|
|
|
frame.bags:SetScript("OnEnter", function ()
|
|
frame.bags.backdrop:SetBackdropBorderColor(1,1,.25,1)
|
|
frame.bags.texture:SetVertexColor(1,1,.25,1)
|
|
GameTooltip:SetOwner(this, "ANCHOR_RIGHT")
|
|
GameTooltip:SetText(_G.TUTORIAL_TITLE10)
|
|
GameTooltip:Show()
|
|
end)
|
|
|
|
frame.bags:SetScript("OnLeave", function ()
|
|
CreateBackdrop(frame.bags, default_border)
|
|
frame.bags.texture:SetVertexColor(.25,.25,.25,1)
|
|
if GameTooltip:IsOwned(this) then
|
|
GameTooltip:Hide()
|
|
end
|
|
end)
|
|
|
|
frame.bags:SetScript("OnClick", function()
|
|
if pfUI.bag.left.bagslots:IsShown() then
|
|
pfUI.bag.left.bagslots:Hide()
|
|
else
|
|
pfUI.bag.left.bagslots:Show()
|
|
end
|
|
end)
|
|
end
|
|
|
|
-- sort button (bank)
|
|
if not frame.sort then
|
|
frame.sort = CreateFrame("Button", "pfBankSort", frame)
|
|
frame.sort:SetPoint("TOPRIGHT", frame.bags, "TOPLEFT", -default_border*3, 0)
|
|
CreateBackdrop(frame.sort, default_border)
|
|
frame.sort:SetHeight(12)
|
|
frame.sort:SetWidth(12)
|
|
frame.sort.texture = frame.sort:CreateTexture("pfBankSortIcon")
|
|
frame.sort.texture:SetTexture(pfUI.media["img:sort"])
|
|
frame.sort.texture:ClearAllPoints()
|
|
frame.sort.texture:SetPoint("TOPLEFT", frame.sort, "TOPLEFT", 2, -2)
|
|
frame.sort.texture:SetPoint("BOTTOMRIGHT", frame.sort, "BOTTOMRIGHT", -2, 2)
|
|
frame.sort.texture:SetVertexColor(.25,.25,.25,1)
|
|
|
|
frame.sort:SetScript("OnEnter", function ()
|
|
frame.sort.backdrop:SetBackdropBorderColor(1,1,.25,1)
|
|
frame.sort.texture:SetVertexColor(1,1,.25,1)
|
|
GameTooltip:SetOwner(this, "ANCHOR_RIGHT")
|
|
GameTooltip:SetText(T["Sort Bank"])
|
|
GameTooltip:Show()
|
|
end)
|
|
|
|
frame.sort:SetScript("OnLeave", function ()
|
|
CreateBackdrop(frame.sort, default_border)
|
|
frame.sort.texture:SetVertexColor(.25,.25,.25,1)
|
|
if GameTooltip:IsOwned(this) then
|
|
GameTooltip:Hide()
|
|
end
|
|
end)
|
|
|
|
frame.sort:SetScript("OnClick", function()
|
|
libbagsort:Sort({-1, 5, 6, 7, 8, 9, 10}, BagSortOpts())
|
|
end)
|
|
end
|
|
end
|
|
end
|
|
end)
|