Files
pfUI/pfUI.lua
T
Brues a376afb2d7 UI scale: size borders from the scale the game applies, mirror its options
GetPerfectPixel divided by the uiScale option, or by 1 while useUiScale was
off, though the game's automatic scale is never under 0.9, so default
borders came out about a tenth of a pixel thin. The game scales UIParent
only after add-ons and saved variables load, so the pixel now comes from
GetPhysicalScreenSize and the scale the game is about to apply, worked out
from the same options and rules as OnDisplaySizeChanged. UI_SCALE_CHANGED
offers a reload once when the pixel size changes.

The preset dropdown and the pixelperfect module go: its presets were pixel
perfect only at 1080p and its restore path never ran. The settings show the
game's own Use UI-Scale and UI-Scale options, plus a Pixel Perfect UI-Scale
checkbox (one UI unit per screen pixel, kept through window resizes) that
overrides them. The pixel perfect border and HiDPI options go too; border
sizes now count real pixels. CVAR settings rows write their option through
their own config instead of this:GetParent(), which a dropdown's menu
button is not. The first-run slider stops at 0.64, below which the game
drops uiScale for its automatic scale.
2026-11-03 01:07:02 -06:00

516 lines
16 KiB
Lua

SLASH_RELOAD1 = '/rl'
function SlashCmdList.RELOAD(msg, editbox)
ReloadUI()
end
local addonName = ...
SLASH_PFUI1 = '/pfui'
function SlashCmdList.PFUI(msg, editbox)
pfUI.gui:SetShown(not pfUI.gui:IsShown())
end
SLASH_GM1, SLASH_GM2 = '/gm', '/support'
function SlashCmdList.GM(msg, editbox)
ToggleHelpFrame(1)
end
local pfUI = CreateFrame("Frame", addonName, UIParent)
pfUI:RegisterEvent("ADDON_LOADED")
-- setup bootvar
pfUI.bootup = true
pfUI_playerDB = pfUI_playerDB or {}
pfUI_config = pfUI_config or {}
pfUI_init = pfUI_init or {}
pfUI_profiles = pfUI_profiles or {}
pfUI_addon_profiles = pfUI_addon_profiles or {}
pfUI_cache = pfUI_cache or {}
pfUI_throttle = pfUI_throttle or {}
-- localization
pfUI_locale = {}
pfUI_translation = {}
-- initialize default variables
pfUI.cache = {}
pfUI.module = {}
pfUI.modules = {}
pfUI.skin = {}
pfUI.skins = {}
pfUI.environment = {}
pfUI.movables = {}
pfUI.version = {}
pfUI.env = {}
-- Capability flag: this fork's pfActionBar buttons correctly handle the modern
-- HookScript widget method, so ClassicAPI's AddOnCompat shim must NOT shadow
-- HookScript during actionbar load (older forks branch on `if button.HookScript`
-- and take a modern path they were never written for). This describes behavior,
-- not identity: a fork that keeps the HookScript-correct actionbar code keeps
-- the flag; one that lacks it should drop the flag and get the safe fallback.
pfUI.handlesHookScript = true
-- pfUI's own EventRegistry: carries pfUI's custom events ("bag:closed",
-- "config:changed", ...) and game events alike. Register game events with
-- RegisterFrameEventAndCallback instead of creating a frame per listener.
pfUI.events = CreateFromMixins(EventRegistry)
pfUI.events:OnLoad()
-- check if macro addons are loaded (disables macrotweak/macroscan)
function pfUI:MacroAddonsLoaded()
return IsAddOnLoaded("Supermacro") or IsAddOnLoaded("SuperCleveRoidMacros") or IsAddOnLoaded("UltimaMacros")
end
pfUI.name = addonName
pfUI.path = "Interface\\AddOns\\" .. addonName
-- handle/convert media dir paths
pfUI.media = setmetatable({}, { __index = function(tab,key)
local value = tostring(key)
if value:find("img:") then
value = string.gsub(value, "img:", pfUI.path .. "\\img\\")
elseif value:find("font:") then
value = string.gsub(value, "font:", pfUI.path .. "\\fonts\\")
else
value = string.gsub(value, "Interface\\AddOns\\pfUI\\", pfUI.path .. "\\")
end
rawset(tab,key,value)
return value
end})
pfUI.client = INTERFACE_VERSION
-- setup pfUI namespace
setmetatable(pfUI.env, {__index = getfenv(0)})
pfUI.env._G = getfenv(0)
-- every pfUI.api entry is also a global of the pfUI environment
pfUI.api = setmetatable({}, {__newindex = function(api, key, value)
rawset(api, key, value)
pfUI.env[key] = value
end})
PFUI_CLASS_COLORS = setmetatable({
WARRIOR = { r = 0.78, g = 0.61, b = 0.43 },
MAGE = { r = 0.25, g = 0.78, b = 0.92 },
ROGUE = { r = 1, g = 0.96, b = 0.41 },
DRUID = { r = 1, g = 0.49, b = 0.04 },
HUNTER = { r = 0.67, g = 0.83, b = 0.45 },
SHAMAN = { r = 0, g = 0.44, b = 0.87 },
PRIEST = { r = 1, g = 1, b = 1 },
WARLOCK = { r = 0.53, g = 0.53, b = 0.93 },
PALADIN = { r = 0.96, g = 0.55, b = 0.73 },
}, { __index = function(t,k)
local unknownColor = CreateColor(0.6, 0.6, 0.6, 1)
unknownColor.colorStr = unknownColor:GenerateHexColor()
return unknownColor
end})
for _, classColor in pairs(PFUI_CLASS_COLORS) do
Mixin(classColor, ColorMixin)
classColor.a = 1
classColor.colorStr = classColor:GenerateHexColor()
end
function pfUI:UpdateFonts()
-- abort when config is not ready yet
if not pfUI_config or not pfUI_config.global then return end
-- load font configuration
local default, tooltip, unit, unit_name, combat
if pfUI_config.global.force_region == "1" and GetLocale() == "zhCN" then
-- force locale compatible fonts (zhCN 1.12)
default = "Fonts\\FZXHLJW.TTF"
tooltip = "Fonts\\FZXHLJW.TTF"
combat = "Fonts\\FZXHLJW.TTF"
unit = "Fonts\\FZXHLJW.TTF"
unit_name = "Fonts\\FZXHLJW.TTF"
elseif pfUI_config.global.force_region == "1" and GetLocale() == "zhTW" then
-- force locale compatible fonts (zhTW 1.12)
default = "Fonts\\FZXHLJW.ttf"
tooltip = "Fonts\\FZXHLJW.ttf"
combat = "Fonts\\FZXHLJW.ttf"
unit = "Fonts\\FZXHLJW.ttf"
unit_name = "Fonts\\FZXHLJW.ttf"
elseif pfUI_config.global.force_region == "1" and GetLocale() == "koKR" then
-- force locale compatible fonts (koKR)
default = "Fonts\\2002.TTF"
tooltip = "Fonts\\2002.TTF"
combat = "Fonts\\2002.TTF"
unit = "Fonts\\2002.TTF"
unit_name = "Fonts\\2002.TTF"
else
-- use default entries
default = pfUI.media[pfUI_config.global.font_default]
tooltip = pfUI.media[pfUI_config.tooltip.font_tooltip]
combat = pfUI.media[pfUI_config.global.font_combat]
unit = pfUI.media[pfUI_config.global.font_unit]
unit_name = pfUI.media[pfUI_config.global.font_unit_name]
end
-- write setting shortcuts
pfUI.font_default = default
pfUI.font_combat = combat
pfUI.font_unit = unit
pfUI.font_unit_name = unit_name
-- skip setting fonts, keep blizzard defaults
if pfUI_config.global.font_blizzard == "1" then
return
end
-- set game constants
STANDARD_TEXT_FONT = default
DAMAGE_TEXT_FONT = combat
NAMEPLATE_FONT = default
UNIT_NAME_FONT = unit_name
-- If the Invisible font is selected, suppress all combat text entirely
if string.find(combat or "", "AdobeBlank") then
SHOW_COMBAT_TEXT = "0"
end
-- set dropdown font to default size
UIDROPDOWNMENU_DEFAULT_TEXT_HEIGHT = 11
-- change default game font objects
SystemFont:SetFont(default, 15)
GameFontNormal:SetFont(default, 12)
GameFontBlack:SetFont(default, 12)
GameFontNormalSmall:SetFont(default, 11)
GameFontNormalLarge:SetFont(default, 16)
GameFontNormalHuge:SetFont(default, 20)
NumberFontNormal:SetFont(default, 14, "OUTLINE")
NumberFontNormalSmall:SetFont(default, 14, "OUTLINE")
NumberFontNormalLarge:SetFont(default, 16, "OUTLINE")
NumberFontNormalHuge:SetFont(default, 30, "OUTLINE")
QuestTitleFont:SetFont(default, 18)
QuestFont:SetFont(default, 13)
QuestFontHighlight:SetFont(default, 14)
ItemTextFontNormal:SetFont(default, 15)
MailTextFontNormal:SetFont(default, 15)
SubSpellFont:SetFont(default, 12)
DialogButtonNormalText:SetFont(default, 16)
ZoneTextFont:SetFont(default, 34, "OUTLINE")
SubZoneTextFont:SetFont(default, 24, "OUTLINE")
GameTooltipText:SetFont(tooltip, pfUI_config.tooltip.font_tooltip_size)
GameTooltipTextSmall:SetFont(tooltip, pfUI_config.tooltip.font_tooltip_size)
GameTooltipHeaderText:SetFont(tooltip, pfUI_config.tooltip.font_tooltip_size + 1)
WorldMapTextFont:SetFont(default, 102, "THICK")
InvoiceTextFontNormal:SetFont(default, 12)
InvoiceTextFontSmall:SetFont(default, 12)
CombatTextFont:SetFont(combat, 25)
ChatFontNormal:SetFont(default, 13, pfUI_config.chat.text.outline == "1" and "OUTLINE")
if TextStatusBarTextSmall then -- does not exist in koKR
TextStatusBarTextSmall:SetFont(default, 12, "NORMAL")
end
end
-- the locale table is built on the first call, which comes from the
-- api files, after the locale files have loaded
function pfUI:GetEnvironment()
if not pfUI.env.L then
local L = pfUI_locale[GetLocale()] or pfUI_locale["enUS"]
L["class"] = L["class"] or tInvert(LOCALIZED_CLASS_NAMES_MALE)
if not L["race"] then
L["race"] = {}
local i = 1
local raceInfo = C_CreatureInfo.GetRaceInfo(i)
while raceInfo ~= nil do
L["race"][raceInfo.clientFileString] = {
raceName = raceInfo.raceName,
raceID = raceInfo.raceID,
faction = C_CreatureInfo.GetFactionInfo(i).groupTag,
}
i = i + 1
raceInfo = C_CreatureInfo.GetRaceInfo(i)
end
end
pfUI.env.L = L
end
return pfUI.env
end
-- C and T read the saved config, so they are set once it has loaded
local function SetupConfigEnvironment()
local language = pfUI_config.global.language
local lang = pfUI_translation[language] and language or GetLocale()
pfUI.env.T = setmetatable(pfUI_translation[lang] or {}, { __index = function(tab,key)
local value = tostring(key)
rawset(tab,key,value)
return value
end})
pfUI.env.C = pfUI_config
end
-- [ New Module Registry ]
-- Tracks modules introduced after initial release so existing users get
-- a one-time prompt asking if they want to enable them.
pfUI.new_modules = {}
function pfUI:RegisterNewModule(name, label, class)
table.insert(pfUI.new_modules, { name = name, label = label, class = class })
end
function pfUI:CheckNewModules()
pfUI_init.seen_modules = pfUI_init.seen_modules or {}
local pending = 0
local playerClass = UnitClassBase("player")
for _, entry in pairs(pfUI.new_modules) do
if not pfUI_init.seen_modules[entry.name] and pfUI_init["finalize"] then
if not entry.class or entry.class == playerClass then
pending = pending + 1
end
end
end
if pending == 0 then return end
local remaining = pending
local needsReload = false
local function onAnswer()
remaining = remaining - 1
if remaining <= 0 and needsReload then
ReloadUI()
end
end
for _, entry in pairs(pfUI.new_modules) do
local name = entry.name
if not pfUI_init.seen_modules[name] then
-- Skip modules restricted to a different class
if entry.class and entry.class ~= playerClass then
-- don't mark as seen - player might have a druid alt later
else
pfUI_init.seen_modules[name] = true
-- Only prompt existing users (firstrun wizard already ran)
if pfUI_init["finalize"] then
StaticPopupDialogs["PFUI_NEW_MODULE_" .. strupper(name)] = {
text = "|cff33ffccpfUI|r: New module available!\n\n|cffffffffDo you want to enable |cff33ffcc" .. (entry.label or name) .. "|r|cffffffff?\n\nYou can always change this later in the pfUI settings.|r",
button1 = "Yes",
button2 = "No",
OnAccept = function()
pfUI_config["disabled"] = pfUI_config["disabled"] or {}
pfUI_config["disabled"][name] = nil
onAnswer()
end,
OnCancel = function()
pfUI_config["disabled"] = pfUI_config["disabled"] or {}
pfUI_config["disabled"][name] = "1"
needsReload = true
onAnswer()
end,
timeout = 0,
whileDead = true,
hideOnEscape = false,
}
StaticPopup_Show("PFUI_NEW_MODULE_" .. strupper(name))
end
end -- else (class match)
end
end
end
local function BackwardsCompatRegister(func, arg3)
if arg3 and type(func) == "string" and type(arg3) == "function" and func:find("vanilla") then
return arg3
end
return func
end
function pfUI:RegisterModule(name, func, arg3)
if pfUI.module[name] then return end
func = BackwardsCompatRegister(func, arg3)
pfUI.module[name] = func
table.insert(pfUI.modules, name)
if not pfUI.bootup then
pfUI:LoadModule(name)
end
end
function pfUI:RegisterSkin(name, func, arg3)
if pfUI.skin[name] then return end
func = BackwardsCompatRegister(func, arg3)
pfUI.skin[name] = func
table.insert(pfUI.skins, name)
if not pfUI.bootup then
pfUI:LoadSkin(name)
end
end
-- an error in one module or skin goes to the error handler without
-- stopping the ones that load after it
function pfUI:LoadModule(m)
setfenv(pfUI.module[m], pfUI:GetEnvironment())
securecallfunction(pfUI.module[m])
end
function pfUI:LoadSkin(s)
setfenv(pfUI.skin[s], pfUI:GetEnvironment())
securecallfunction(pfUI.skin[s])
end
pfUI:SetScript("OnEvent", function()
-- make sure to initialize and set our fonts
-- each time an addon got loaded but only
-- when the config is already accessible
if not pfUI.bootup then
pfUI:UpdateFonts()
end
if arg1 == pfUI.name then
-- read pfUI version from .toc file. Source/dev installs leave Version as
-- "@project-version@" until release tooling substitutes it — mark those
-- explicitly as "dev" instead of pretending they're a real numbered build.
local raw = tostring(GetAddOnMetadata(pfUI.name, "Version"))
if raw:find("@") then
pfUI.version.major, pfUI.version.minor, pfUI.version.fix = 0, 0, 0
pfUI.version.string = "dev"
else
local major, minor, fix = pfUI.api.strsplit(".", (string.gsub(raw, "^[vV]", "")))
pfUI.version.major = tonumber(major) or 0
pfUI.version.minor = tonumber(minor) or 0
pfUI.version.fix = tonumber(fix) or 0
pfUI.version.string = pfUI.version.major .. "." .. pfUI.version.minor .. "." .. pfUI.version.fix
end
-- use "Modern" as default profile on a fresh install
if TableIsEmpty(pfUI_init) and TableIsEmpty(pfUI_config) then
pfUI_config = pfUI.api.CopyTable(pfUI_profiles["Modern"]) or {}
end
pfUI:LoadConfig()
pfUI:MigrateConfig()
SetupConfigEnvironment()
pfUI:UpdateFonts()
-- scale UIParent before the modules size their borders from it
pfUI.api.UpdateUIScale()
pfUI.events:RegisterFrameEventAndCallback("UI_SCALE_CHANGED", pfUI.api.UpdateUIScale)
-- load modules
for _, m in pairs(this.modules) do
if not ( pfUI_config["disabled"] and pfUI_config["disabled"][m] == "1" ) then
pfUI:LoadModule(m)
end
end
-- load skins
for _, s in pairs(this.skins) do
if not ( pfUI_config["disabled"] and pfUI_config["disabled"]["skin_" .. s] == "1" ) then
pfUI:LoadSkin(s)
end
end
pfUI.bootup = nil
-- Prompt existing users about newly introduced modules
pfUI:CheckNewModules()
end
end)
pfUI.backdrop = {
bgFile = "Interface\\BUTTONS\\WHITE8X8", tile = false, tileSize = 0,
edgeFile = "Interface\\BUTTONS\\WHITE8X8", edgeSize = 1,
insets = {left = -1, right = -1, top = -1, bottom = -1},
}
pfUI.backdrop_no_top = pfUI.backdrop
pfUI.backdrop_thin = {
bgFile = "Interface\\BUTTONS\\WHITE8X8", tile = false, tileSize = 0,
edgeFile = "Interface\\BUTTONS\\WHITE8X8", edgeSize = 1,
insets = {left = 0, right = 0, top = 0, bottom = 0},
}
pfUI.backdrop_hover = {
edgeFile = "Interface\\BUTTONS\\WHITE8X8", edgeSize = 24,
insets = {left = -1, right = -1, top = -1, bottom = -1},
}
pfUI.backdrop_shadow = {
edgeFile = pfUI.media["img:glow2"], edgeSize = 8,
insets = {left = 0, right = 0, top = 0, bottom = 0},
}
pfUI.backdrop_blizz_bg = {
bgFile = "Interface\\BUTTONS\\WHITE8X8", tile = true, tileSize = 8,
insets = { left = 3, right = 3, top = 3, bottom = 3 }
}
pfUI.backdrop_blizz_border = {
edgeFile = pfUI.media["img:border_blizz"], edgeSize = 6,
insets = { left = 3, right = 3, top = 3, bottom = 3 }
}
pfUI.backdrop_blizz_full = {
bgFile = "Interface\\BUTTONS\\WHITE8X8", tile = true, tileSize = 8,
edgeFile = pfUI.media["img:border_blizz"], edgeSize = 6,
insets = { left = 3, right = 3, top = 3, bottom = 3 }
}
message = function(msg)
DEFAULT_CHAT_FRAME:AddMessage("|cffcccc33INFO: |cffffff55" .. ( msg or "nil" ))
end
print = print or message
error = function(msg)
if PF_DEBUG_MODE then message(debugstack()) end
if string.find(msg, "AddOns\\pfUI") then
DEFAULT_CHAT_FRAME:AddMessage("|cffcc3333ERROR: |cffff5555".. (msg or "nil" ))
elseif not pfUI_config or (pfUI_config.global and pfUI_config.global.errors == "1") then
DEFAULT_CHAT_FRAME:AddMessage("|cffcc3333ERROR: |cffff5555".. (msg or "nil" ))
end
end
seterrorhandler(error)
function pfUI.SetupCVars()
ClearTutorials()
TutorialFrame_HideAllAlerts()
ConsoleExec("CameraDistanceMaxFactor 5")
SetCVar("autoSelfCast", "1")
SetCVar("profanityFilter", "0")
SetCVar("countdownForCooldowns", "1")
MultiActionBar_ShowAllGrids()
ALWAYS_SHOW_MULTIBARS = "1"
SHOW_BUFF_DURATIONS = "1"
QUEST_FADING_DISABLE = "1"
NAMEPLATES_ON = "1"
SIMPLE_CHAT = "0"
-- Only force combat text CVars when not using the Invisible font.
-- If AdobeBlank is selected, the player wants no combat text -- respect that.
local isInvisible = pfUI_config.global.font_combat and
string.find(pfUI_config.global.font_combat, "AdobeBlank")
if not isInvisible then
SHOW_COMBAT_TEXT = "1"
COMBAT_TEXT_SHOW_LOW_HEALTH_MANA = "1"
COMBAT_TEXT_SHOW_AURAS = "1"
COMBAT_TEXT_SHOW_AURA_FADE = "1"
COMBAT_TEXT_SHOW_COMBAT_STATE = "1"
COMBAT_TEXT_SHOW_DODGE_PARRY_MISS = "1"
COMBAT_TEXT_SHOW_RESISTANCES = "1"
COMBAT_TEXT_SHOW_REPUTATION = "1"
COMBAT_TEXT_SHOW_REACTIVES = "1"
COMBAT_TEXT_SHOW_FRIENDLY_NAMES = "1"
COMBAT_TEXT_SHOW_COMBO_POINTS = "1"
COMBAT_TEXT_SHOW_MANA = "1"
COMBAT_TEXT_FLOAT_MODE = "1"
COMBAT_TEXT_SHOW_HONOR_GAINED = "1"
end
UIParentLoadAddOn("Blizzard_CombatText")
end
_G.PLAYER_BUFF_START_ID = -1