mirror of
https://github.com/brues-code/pfUI.git
synced 2026-09-22 15:46:56 +00:00
553 lines
22 KiB
Lua
553 lines
22 KiB
Lua
pfUI:RegisterModule("target", function ()
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-- do not go further on disabled UFs
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if C.unitframes.disable == "1" then return end
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local default_border = C.appearance.border.default
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if C.appearance.border.unitframes ~= "-1" then
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default_border = C.appearance.border.unitframes
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end
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local spacing = C.unitframes.target.pspace
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-- Hide Blizzard target frame and unregister all events to prevent it from popping up again
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TargetFrame:Hide()
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TargetFrame:UnregisterAllEvents()
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-- Hide Blizzard combo point frame and unregister all events to prevent it from popping up again
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ComboFrame:Hide()
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ComboFrame:UnregisterAllEvents()
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pfUI.uf.target = CreateFrame("Button","pfTarget",UIParent)
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pfUI.uf.target.label = "target"
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pfUI.uf.target.id = ""
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pfUI.uf.target:SetFrameStrata("LOW")
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pfUI.uf.target:Hide()
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pfUI.uf.target:SetWidth(C.unitframes.target.width)
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pfUI.uf.target:SetHeight(C.unitframes.target.height + C.unitframes.target.pheight + 2*default_border + spacing)
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pfUI.uf.target:SetPoint("BOTTOMLEFT", UIParent, "BOTTOM", 75, 125)
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UpdateMovable(pfUI.uf.target)
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pfUI.uf.target:RegisterForClicks('LeftButtonUp', 'RightButtonUp', 'MiddleButtonUp', 'Button4Up', 'Button5Up')
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pfUI.uf.target:SetScript("OnEnter", function()
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GameTooltip_SetDefaultAnchor(GameTooltip, this)
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GameTooltip:SetUnit(this.label .. this.id)
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GameTooltip:Show()
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end)
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pfUI.uf.target:SetScript("OnLeave", function()
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GameTooltip:FadeOut()
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end)
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pfUI.uf.target:SetScript("OnHide", function()
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CloseDropDownMenus()
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end)
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pfUI.uf.target:SetScript("OnClick", function ()
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pfUI.uf:ClickAction(arg1)
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end)
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pfUI.uf.target:RegisterEvent("RAID_TARGET_UPDATE")
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pfUI.uf.target:RegisterEvent("PARTY_LEADER_CHANGED")
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pfUI.uf.target:RegisterEvent("PARTY_MEMBERS_CHANGED")
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pfUI.uf.target:RegisterEvent("PARTY_LOOT_METHOD_CHANGED")
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pfUI.uf.target:RegisterEvent("PLAYER_TARGET_CHANGED")
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pfUI.uf.target:RegisterEvent("PLAYER_ENTERING_WORLD")
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pfUI.uf.target:RegisterEvent("UNIT_HEALTH")
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pfUI.uf.target:RegisterEvent("UNIT_MAXHEALTH")
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pfUI.uf.target:RegisterEvent("UNIT_DISPLAYPOWER")
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pfUI.uf.target:RegisterEvent("UNIT_MANA")
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pfUI.uf.target:RegisterEvent("UNIT_MAXMANA")
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pfUI.uf.target:RegisterEvent("UNIT_RAGE")
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pfUI.uf.target:RegisterEvent("UNIT_MAXRAGE")
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pfUI.uf.target:RegisterEvent("UNIT_ENERGY")
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pfUI.uf.target:RegisterEvent("UNIT_MAXENERGY")
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pfUI.uf.target:RegisterEvent("UNIT_FOCUS")
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pfUI.uf.target:SetScript("OnEvent", function()
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if UnitExists("target") then
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pfUI.uf.target:Show()
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elseif (pfUI.gitter and pfUI.gitter:IsShown()) then
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pfUI.uf.target:Show()
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return
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else
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pfUI.uf.target:Hide()
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return
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end
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if event == "RAID_TARGET_UPDATE" or event == "PLAYER_TARGET_CHANGED" then
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local raidIcon = GetRaidTargetIndex("target")
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if raidIcon then
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SetRaidTargetIconTexture(pfUI.uf.target.hp.raidIcon.texture, raidIcon)
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pfUI.uf.target.hp.raidIcon:Show()
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else
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pfUI.uf.target.hp.raidIcon:Hide()
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end
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end
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if event == "PARTY_LEADER_CHANGED" or event == "PARTY_MEMBERS_CHANGED" or event == "PLAYER_TARGET_CHANGED" then
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if UnitIsPartyLeader("target") then
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pfUI.uf.target.hp.leaderIcon:Show()
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else
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pfUI.uf.target.hp.leaderIcon:Hide()
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end
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end
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if event == "PARTY_LOOT_METHOD_CHANGED" or event == "PLAYER_TARGET_CHANGED" then
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local _, lootmaster = GetLootMethod()
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if lootmaster and pfUI.uf.target.id == lootmaster then
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pfUI.uf.target.hp.lootIcon:Show()
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else
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pfUI.uf.target.hp.lootIcon:Hide()
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end
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end
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if event == "PLAYER_TARGET_CHANGED" or event == "PLAYER_ENTERING_WORLD" then
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pfUI.uf.target.power.bar:SetValue(0)
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pfUI.uf.target.hp.bar:SetValue(0)
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end
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if (arg1 and arg1 == "target") or event == "PLAYER_TARGET_CHANGED" then
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local hp, hpmax
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if MobHealth3 then
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hp, hpmax = MobHealth3:GetUnitHealth("target")
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else
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hp, hpmax = UnitHealth("target"), UnitHealthMax("target")
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end
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local power, powermax = UnitMana("target"), UnitManaMax("target")
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if hp ~= hpmax and hpmax ~= 100 then
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pfUI.uf.target.hpText:SetText( hp .. " - " .. ceil(hp / hpmax * 100) .. "%")
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else
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pfUI.uf.target.hpText:SetText( hp)
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end
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local color = { r = 1, g = 1, b = 1 }
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if UnitIsPlayer("target") then
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_, class = UnitClass("target")
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color = RAID_CLASS_COLORS[class]
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else
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color = UnitReactionColor[UnitReaction("target", "player")]
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end
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local r, g, b = .2, .2, .2
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if C.unitframes.custom == "1" then
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local cr, cg, cb, ca = strsplit(",", C.unitframes.customcolor)
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cr, cg, cb = tonumber(cr), tonumber(cg), tonumber(cb)
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pfUI.uf.target.hp.bar:SetStatusBarColor(cr, cg, cb, hp / hpmax / 4 + .75)
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if C.unitframes.pastel == "1" then
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r, g, b = (color.r + .5) * .5, (color.g + .5) * .5, (color.b + .5) * .5
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else
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r, g, b = color.r, color.g, color.b
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end
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else
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if C.unitframes.pastel == "1" then
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r, g, b = (color.r + .5) * .5, (color.g + .5) * .5, (color.b + .5) * .5
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else
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r, g, b = color.r, color.g, color.b
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end
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pfUI.uf.target.hp.bar:SetStatusBarColor(r, g, b, hp / hpmax / 4 + .75)
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end
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pfUI.uf.target.powerText:SetTextColor(r, g, b, 1)
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pfUI.uf.target.hp.bar:SetMinMaxValues(0, hpmax)
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local perc = hp / hpmax
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local r1, g1, b1, r2, g2, b2
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if perc <= 0.5 then
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perc = perc * 2; r1, g1, b1 = .9, .5, .5; r2, g2, b2 = .9, .9, .5
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else
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perc = perc * 2 - 1; r1, g1, b1 = .9, .9, .5; r2, g2, b2 = .5, .9, .5
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end
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local r, g, b = r1 + (r2 - r1)*perc, g1 + (g2 - g1)*perc, b1 + (b2 - b1)*perc
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pfUI.uf.target.hpText:SetTextColor(r, g, b,1)
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local levelcolor
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if UnitLevel("target") < 0 then
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levelcolor = "ff5555"
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else
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local lcol = GetDifficultyColor(UnitLevel("target"))
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levelcolor = string.format("%02x%02x%02x", lcol.r*255, lcol.g*255, lcol.b*255)
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end
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local name = string.sub(UnitName("target"),1,25)
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if strlen(UnitName("target")) > 25 then
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name = name .. "..."
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end
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local level = UnitLevel("target")
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if level == -1 then level = "??" end
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if UnitClassification("target") == "worldboss" then
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level = level .. "B"
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elseif UnitClassification("target") == "rareelite" then
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level = level .. "R+"
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elseif UnitClassification("target") == "elite" then
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level = level .. "+"
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elseif UnitClassification("target") == "rare" then
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level = level .. "R"
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end
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pfUI.uf.target.powerText:SetText( "|cff" .. levelcolor .. level .. "|r " .. name)
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pfUI.uf.target.powerText:SetWidth(pfUI.uf.target.hp.bar:GetWidth() / pfUI.uf.target.hp.bar:GetEffectiveScale() -30 - pfUI.uf.target.hpText:GetStringWidth())
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PowerColor = ManaBarColor[UnitPowerType("target")]
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pfUI.uf.target.power.bar:SetStatusBarColor(PowerColor.r + .5, PowerColor.g +.5, PowerColor.b +.5, 1)
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pfUI.uf.target.power.bar:SetMinMaxValues(0, UnitManaMax("target"))
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pfUI.uf.target.hpReal = hp
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pfUI.uf.target.powerReal = power
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pfUI.uf.target.tapped = nil
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-- bypass animation
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if event == "PLAYER_TARGET_CHANGED" and (pfUI.uf.target.noanim == "yes" or C.unitframes.target.animation == "0") then
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pfUI.uf.target.hp.bar:SetValue(hp)
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pfUI.uf.target.power.bar:SetValue(power)
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pfUI.uf.target.noanim = "no"
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end
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end
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end)
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pfUI.uf.target:SetScript("OnUpdate", function()
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if not UnitExists("target") then return end
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local hpDisplay = pfUI.uf.target.hp.bar:GetValue()
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local hpReal = pfUI.uf.target.hpReal
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local hpDiff = abs(hpReal - hpDisplay)
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if hpDisplay < hpReal then
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pfUI.uf.target.hp.bar:SetValue(hpDisplay + ceil(hpDiff / C.unitframes.animation_speed))
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elseif hpDisplay > hpReal then
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pfUI.uf.target.hp.bar:SetValue(hpDisplay - ceil(hpDiff / C.unitframes.animation_speed))
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else
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pfUI.uf.target.hp.bar:SetValue(hpReal)
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end
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local powerDisplay = pfUI.uf.target.power.bar:GetValue()
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local powerReal = pfUI.uf.target.powerReal
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local powerDiff = abs(powerReal - powerDisplay)
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if powerDisplay < powerReal then
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pfUI.uf.target.power.bar:SetValue(powerDisplay + ceil(powerDiff / C.unitframes.animation_speed))
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elseif powerDisplay > powerReal then
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pfUI.uf.target.power.bar:SetValue(powerDisplay - ceil(powerDiff / C.unitframes.animation_speed))
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else
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pfUI.uf.target.power.bar:SetValue(powerReal)
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end
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if not pfUI.uf.target.tapped and UnitIsTapped("target") and not UnitIsTappedByPlayer("target") then
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pfUI.uf.target.hp.bar:SetStatusBarColor(.5,.5,.5,.5)
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pfUI.uf.target.tapped = true
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end
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end)
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pfUI.uf.target.hp = CreateFrame("Frame",nil, pfUI.uf.target)
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pfUI.uf.target.hp:SetWidth(C.unitframes.target.width)
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pfUI.uf.target.hp:SetHeight(C.unitframes.target.height)
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pfUI.uf.target.hp:SetPoint("TOP", 0, 0)
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CreateBackdrop(pfUI.uf.target.hp, default_border)
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pfUI.uf.target.hp.bar = CreateFrame("StatusBar", nil, pfUI.uf.target.hp)
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pfUI.uf.target.hp.bar:SetStatusBarTexture("Interface\\AddOns\\pfUI\\img\\bar")
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pfUI.uf.target.hp.bar:SetAllPoints(pfUI.uf.target.hp)
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pfUI.uf.target.hp.bar:SetMinMaxValues(0, 100)
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pfUI.uf.target.hp.leaderIcon = CreateFrame("Frame",nil,pfUI.uf.target.hp.bar)
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pfUI.uf.target.hp.leaderIcon:SetWidth(10)
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pfUI.uf.target.hp.leaderIcon:SetHeight(10)
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pfUI.uf.target.hp.leaderIcon.texture = pfUI.uf.target.hp.leaderIcon:CreateTexture(nil,"BACKGROUND")
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pfUI.uf.target.hp.leaderIcon.texture:SetTexture("Interface\\GROUPFRAME\\UI-Group-LeaderIcon")
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pfUI.uf.target.hp.leaderIcon.texture:SetAllPoints(pfUI.uf.target.hp.leaderIcon)
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pfUI.uf.target.hp.leaderIcon:SetPoint("TOPLEFT", pfUI.uf.target.hp, "TOPLEFT", -4, 4)
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pfUI.uf.target.hp.leaderIcon:Hide()
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pfUI.uf.target.hp.lootIcon = CreateFrame("Frame",nil,pfUI.uf.target.hp.bar)
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pfUI.uf.target.hp.lootIcon:SetWidth(10)
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pfUI.uf.target.hp.lootIcon:SetHeight(10)
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pfUI.uf.target.hp.lootIcon.texture = pfUI.uf.target.hp.lootIcon:CreateTexture(nil,"BACKGROUND")
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pfUI.uf.target.hp.lootIcon.texture:SetTexture("Interface\\GROUPFRAME\\UI-Group-MasterLooter")
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pfUI.uf.target.hp.lootIcon.texture:SetAllPoints(pfUI.uf.target.hp.lootIcon)
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pfUI.uf.target.hp.lootIcon:SetPoint("TOPLEFT", pfUI.uf.target.hp, "LEFT", -4, 4)
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pfUI.uf.target.hp.lootIcon:Hide()
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pfUI.uf.target.hp.raidIcon = CreateFrame("Frame",nil,pfUI.uf.target.hp.bar)
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pfUI.uf.target.hp.raidIcon:SetWidth(24)
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pfUI.uf.target.hp.raidIcon:SetHeight(24)
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pfUI.uf.target.hp.raidIcon.texture = pfUI.uf.target.hp.raidIcon:CreateTexture(nil,"ARTWORK")
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pfUI.uf.target.hp.raidIcon.texture:SetTexture("Interface\\AddOns\\pfUI\\img\\raidicons")
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pfUI.uf.target.hp.raidIcon.texture:SetAllPoints(pfUI.uf.target.hp.raidIcon)
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pfUI.uf.target.hp.raidIcon:SetPoint("TOP", pfUI.uf.target.hp, "TOP", 0, 6)
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pfUI.uf.target.hp.raidIcon:Hide()
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pfUI.uf.target.power = CreateFrame("Frame",nil, pfUI.uf.target)
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pfUI.uf.target.power:SetPoint("BOTTOM", 0, 0)
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pfUI.uf.target.power:SetWidth(C.unitframes.target.width)
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pfUI.uf.target.power:SetHeight(C.unitframes.target.pheight)
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CreateBackdrop(pfUI.uf.target.power, default_border)
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pfUI.uf.target.power.bar = CreateFrame("StatusBar", nil, pfUI.uf.target.power)
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pfUI.uf.target.power.bar:SetStatusBarTexture("Interface\\AddOns\\pfUI\\img\\bar")
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pfUI.uf.target.power.bar:SetAllPoints(pfUI.uf.target.power)
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pfUI.uf.target.power.bar:SetMinMaxValues(0, 100)
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pfUI.uf:CreatePortrait(pfUI.uf.target, C.unitframes.target.portrait, spacing)
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pfUI.uf.target.hpText = pfUI.uf.target:CreateFontString("Status", "OVERLAY", "GameFontNormal")
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pfUI.uf.target.hpText:SetFont(pfUI.font_square, C.global.font_size, "OUTLINE")
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pfUI.uf.target.hpText:ClearAllPoints()
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pfUI.uf.target.hpText:SetParent(pfUI.uf.target.hp.bar)
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pfUI.uf.target.hpText:SetPoint("RIGHT",pfUI.uf.target.hp.bar, "RIGHT", -10, 0)
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pfUI.uf.target.hpText:SetJustifyH("RIGHT")
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pfUI.uf.target.hpText:SetFontObject(GameFontWhite)
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pfUI.uf.target.hpText:SetText("5000")
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pfUI.uf.target.powerText = pfUI.uf.target:CreateFontString("Status", "OVERLAY", "GameFontNormal")
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pfUI.uf.target.powerText:SetFont(pfUI.font_square, C.global.font_size, "OUTLINE")
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pfUI.uf.target.powerText:ClearAllPoints()
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pfUI.uf.target.powerText:SetParent(pfUI.uf.target.hp.bar)
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pfUI.uf.target.powerText:SetPoint("LEFT",pfUI.uf.target.hp.bar, "LEFT", 10, 0)
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pfUI.uf.target.powerText:SetJustifyH("LEFT")
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pfUI.uf.target.powerText:SetFontObject(GameFontWhite)
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pfUI.uf.target.powerText:SetHeight(C.global.font_size)
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pfUI.uf.target.powerText:SetNonSpaceWrap(true)
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pfUI.uf.target.powerText:SetText("5000")
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pfUI.uf.target.combopoints = CreateFrame("Frame")
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pfUI.uf.target.combopoints:RegisterEvent("UNIT_COMBO_POINTS")
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pfUI.uf.target.combopoints:RegisterEvent("PLAYER_COMBO_POINTS")
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pfUI.uf.target.combopoints:RegisterEvent("UNIT_DISPLAYPOWER")
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pfUI.uf.target.combopoints:RegisterEvent("PLAYER_TARGET_CHANGED")
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pfUI.uf.target.combopoints:RegisterEvent('UNIT_ENERGY')
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pfUI.uf.target.combopoints:RegisterEvent("PLAYER_ENTERING_WORLD")
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pfUI.uf.target.combopoint1 = CreateFrame("Frame")
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pfUI.uf.target.combopoint2 = CreateFrame("Frame")
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pfUI.uf.target.combopoint3 = CreateFrame("Frame")
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pfUI.uf.target.combopoint4 = CreateFrame("Frame")
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pfUI.uf.target.combopoint5 = CreateFrame("Frame")
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pfUI.uf.target.combopoints:SetScript("OnEvent", function()
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if event == "PLAYER_ENTERING_WORLD" then
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for point=1, 5 do
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pfUI.uf.target["combopoint" .. point]:SetFrameStrata("HIGH")
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pfUI.uf.target["combopoint" .. point]:SetWidth(5)
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pfUI.uf.target["combopoint" .. point]:SetHeight(5)
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CreateBackdrop(pfUI.uf.target["combopoint" .. point])
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pfUI.uf.target["combopoint" .. point]:SetPoint("TOPLEFT", pfUI.uf.target, "TOPRIGHT", C.appearance.border.default*3, -(point - 1) * (5 + C.appearance.border.default*3))
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if point < 3 then
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local tex = pfUI.uf.target["combopoint" .. point]:CreateTexture("OVERLAY")
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tex:SetAllPoints(pfUI.uf.target["combopoint" .. point])
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tex:SetTexture(1, .3, .3, .75)
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elseif point < 4 then
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local tex = pfUI.uf.target["combopoint" .. point]:CreateTexture("OVERLAY")
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tex:SetAllPoints(pfUI.uf.target["combopoint" .. point])
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tex:SetTexture(1, 1, .3, .75)
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else
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local tex = pfUI.uf.target["combopoint" .. point]:CreateTexture("OVERLAY")
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tex:SetAllPoints(pfUI.uf.target["combopoint" .. point])
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tex:SetTexture(.3, 1, .3, .75)
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end
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pfUI.uf.target["combopoint" .. point]:Hide()
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end
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else
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local combopoints = GetComboPoints("target")
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for point=1, 5 do
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pfUI.uf.target["combopoint" .. point]:Hide()
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end
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for point=1, combopoints do
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pfUI.uf.target["combopoint" .. point]:Show()
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end
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end
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end)
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pfUI.uf.target.buff = CreateFrame("Frame", nil)
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pfUI.uf.target.buff:RegisterEvent("PLAYER_AURAS_CHANGED")
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pfUI.uf.target.buff:RegisterEvent("PLAYER_AURAS_CHANGED")
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pfUI.uf.target.buff:RegisterEvent("PLAYER_TARGET_CHANGED")
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pfUI.uf.target.buff:RegisterEvent("UNIT_AURA")
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pfUI.uf.target.buff:SetScript("OnEvent", function()
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pfUI.uf.target.buff.RefreshBuffs()
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end)
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pfUI.uf.target.buff.buffs = {}
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for i=1, 16 do
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local id = i
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local row = 0
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if i <= 8 then row = 0 else row = 1 end
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pfUI.uf.target.buff.buffs[i] = CreateFrame("Button", "pfUITargetBuff" .. i, pfUI.uf.target)
|
|
pfUI.uf.target.buff.buffs[i].stacks = pfUI.uf.target.buff.buffs[i]:CreateFontString(nil, "OVERLAY", pfUI.uf.target.buff.buffs[i])
|
|
pfUI.uf.target.buff.buffs[i].stacks:SetFont(pfUI.font_square, C.global.font_size, "OUTLINE")
|
|
pfUI.uf.target.buff.buffs[i].stacks:SetPoint("BOTTOMRIGHT", pfUI.uf.target.buff.buffs[i], 2, -2)
|
|
pfUI.uf.target.buff.buffs[i].stacks:SetJustifyH("LEFT")
|
|
pfUI.uf.target.buff.buffs[i].stacks:SetShadowColor(0, 0, 0)
|
|
pfUI.uf.target.buff.buffs[i].stacks:SetShadowOffset(0.8, -0.8)
|
|
pfUI.uf.target.buff.buffs[i].stacks:SetTextColor(1,1,.5)
|
|
|
|
pfUI.uf.target.buff.buffs[i]:RegisterForClicks("RightButtonUp")
|
|
pfUI.uf.target.buff.buffs[i]:ClearAllPoints()
|
|
|
|
local invert, af, as
|
|
if C.unitframes.target.buffs == "top" then
|
|
invert = 1
|
|
af = "BOTTOMLEFT"
|
|
as = "TOPLEFT"
|
|
elseif C.unitframes.target.buffs == "bottom" then
|
|
invert = -1
|
|
af = "TOPLEFT"
|
|
as = "BOTTOMLEFT"
|
|
else
|
|
-- set fallback values
|
|
invert = 1
|
|
af = "BOTTOMLEFT"
|
|
as = "TOPLEFT"
|
|
|
|
-- disable bufs
|
|
pfUI.uf.target.buff.buffs[i]:Hide()
|
|
pfUI.uf.target.buff:UnregisterAllEvents()
|
|
end
|
|
|
|
pfUI.uf.target.buff.buffs[i]:SetPoint(af, pfUI.uf.target, as,
|
|
(i-1-8*row)*((2*default_border) + C.unitframes.buff_size + 1),
|
|
invert * (row)*((2*default_border) + C.unitframes.buff_size + 1) + invert*(2*default_border + 1))
|
|
pfUI.uf.target.buff.buffs[i]:SetWidth(C.unitframes.buff_size)
|
|
pfUI.uf.target.buff.buffs[i]:SetHeight(C.unitframes.buff_size)
|
|
pfUI.uf.target.buff.buffs[i]:SetNormalTexture(nil)
|
|
pfUI.uf.target.buff.buffs[i]:SetScript("OnEnter", function()
|
|
GameTooltip:SetOwner(this, "ANCHOR_BOTTOMRIGHT")
|
|
GameTooltip:SetUnitBuff("target", id)
|
|
end)
|
|
|
|
pfUI.uf.target.buff.buffs[i]:SetScript("OnLeave", function()
|
|
GameTooltip:Hide()
|
|
end)
|
|
end
|
|
|
|
function pfUI.uf.target.buff.RefreshBuffs()
|
|
for i=1, 16 do
|
|
local texture, stacks = UnitBuff("target",i)
|
|
CreateBackdrop(pfUI.uf.target.buff.buffs[i], default_border)
|
|
pfUI.uf.target.buff.buffs[i]:SetNormalTexture(texture)
|
|
for i,v in ipairs({pfUI.uf.target.buff.buffs[i]:GetRegions()}) do
|
|
if v.SetTexCoord then v:SetTexCoord(.08, .92, .08, .92) end
|
|
end
|
|
|
|
if texture then
|
|
pfUI.uf.target.buff.buffs[i]:Show()
|
|
if stacks > 1 then
|
|
pfUI.uf.target.buff.buffs[i].stacks:SetText(stacks)
|
|
else
|
|
pfUI.uf.target.buff.buffs[i].stacks:SetText("")
|
|
end
|
|
else
|
|
pfUI.uf.target.buff.buffs[i]:Hide()
|
|
end
|
|
end
|
|
end
|
|
|
|
pfUI.uf.target.debuff = CreateFrame("Frame", nil)
|
|
pfUI.uf.target.debuff:RegisterEvent("PLAYER_AURAS_CHANGED")
|
|
pfUI.uf.target.debuff:RegisterEvent("PLAYER_TARGET_CHANGED")
|
|
pfUI.uf.target.debuff:RegisterEvent("UNIT_AURA")
|
|
pfUI.uf.target.debuff:SetScript("OnEvent", function()
|
|
pfUI.uf.target.debuff.RefreshBuffs()
|
|
end)
|
|
|
|
pfUI.uf.target.debuff.debuffs = {}
|
|
for i=1, 16 do
|
|
local id = i
|
|
pfUI.uf.target.debuff.debuffs[i] = CreateFrame("Button", "pfUITargetDebuff" .. i, pfUI.uf.target)
|
|
pfUI.uf.target.debuff.debuffs[i].stacks = pfUI.uf.target.debuff.debuffs[i]:CreateFontString(nil, "OVERLAY", pfUI.uf.target.debuff.debuffs[i])
|
|
pfUI.uf.target.debuff.debuffs[i].stacks:SetFont(pfUI.font_square, C.global.font_size, "OUTLINE")
|
|
pfUI.uf.target.debuff.debuffs[i].stacks:SetPoint("BOTTOMRIGHT", pfUI.uf.target.debuff.debuffs[i], 2, -2)
|
|
pfUI.uf.target.debuff.debuffs[i].stacks:SetJustifyH("LEFT")
|
|
pfUI.uf.target.debuff.debuffs[i].stacks:SetShadowColor(0, 0, 0)
|
|
pfUI.uf.target.debuff.debuffs[i].stacks:SetShadowOffset(0.8, -0.8)
|
|
pfUI.uf.target.debuff.debuffs[i].stacks:SetTextColor(1,1,.5)
|
|
pfUI.uf.target.debuff.debuffs[i]:RegisterForClicks("RightButtonUp")
|
|
pfUI.uf.target.debuff.debuffs[i]:ClearAllPoints()
|
|
|
|
pfUI.uf.target.debuff.debuffs[i]:SetWidth(C.unitframes.debuff_size)
|
|
pfUI.uf.target.debuff.debuffs[i]:SetHeight(C.unitframes.debuff_size)
|
|
pfUI.uf.target.debuff.debuffs[i]:SetNormalTexture(nil)
|
|
pfUI.uf.target.debuff.debuffs[i]:SetScript("OnEnter", function()
|
|
GameTooltip:SetOwner(this, "ANCHOR_BOTTOMRIGHT")
|
|
GameTooltip:SetUnitDebuff("target", id)
|
|
end)
|
|
pfUI.uf.target.debuff.debuffs[i]:SetScript("OnLeave", function()
|
|
GameTooltip:Hide()
|
|
end)
|
|
pfUI.uf.target.debuff.debuffs[i]:SetScript("OnClick", function()
|
|
CancelPlayerBuff(GetPlayerBuff(id-1,"HARMFUL"))
|
|
end)
|
|
end
|
|
|
|
function pfUI.uf.target.debuff.RefreshBuffs()
|
|
for i=1, 16 do
|
|
local row = 0
|
|
local top = 0
|
|
if i > 8 then row = 1 end
|
|
if pfUI.uf.target.buff.buffs[1]:IsShown() then top = top + 1 end
|
|
if pfUI.uf.target.buff.buffs[9]:IsShown() then top = top + 1 end
|
|
|
|
local invert, af, as
|
|
if C.unitframes.target.buffs == "top" then
|
|
invert = 1
|
|
af = "BOTTOMLEFT"
|
|
as = "TOPLEFT"
|
|
elseif C.unitframes.target.buffs == "bottom" then
|
|
invert = -1
|
|
af = "TOPLEFT"
|
|
as = "BOTTOMLEFT"
|
|
else
|
|
-- set fallback values
|
|
invert = 1
|
|
af = "BOTTOMLEFT"
|
|
as = "TOPLEFT"
|
|
|
|
-- disable bufs
|
|
pfUI.uf.target.debuff.debuffs[i]:Hide()
|
|
pfUI.uf.target.debuff:UnregisterAllEvents()
|
|
end
|
|
|
|
pfUI.uf.target.debuff.debuffs[i]:SetPoint(af, pfUI.uf.target, as,
|
|
(i-1-8*row)*((2*default_border) + C.unitframes.debuff_size + 1),
|
|
invert * (top)*((2*default_border) + C.unitframes.buff_size + 1) +
|
|
invert * (row)*((2*default_border) + C.unitframes.debuff_size + 1) + invert * (2*default_border + 1))
|
|
|
|
local texture, stacks = UnitDebuff("target",i)
|
|
CreateBackdrop(pfUI.uf.target.debuff.debuffs[i], default_border)
|
|
pfUI.uf.target.debuff.debuffs[i]:SetNormalTexture(texture)
|
|
for i,v in ipairs({pfUI.uf.target.debuff.debuffs[i]:GetRegions()}) do
|
|
if v.SetTexCoord then v:SetTexCoord(.08, .92, .08, .92) end
|
|
end
|
|
|
|
local _,_,dtype = UnitDebuff("target", i)
|
|
if dtype == "Magic" then
|
|
pfUI.uf.target.debuff.debuffs[i].backdrop:SetBackdropBorderColor(0,1,1,1)
|
|
elseif dtype == "Poison" then
|
|
pfUI.uf.target.debuff.debuffs[i].backdrop:SetBackdropBorderColor(0,1,0,1)
|
|
elseif dtype == "Curse" then
|
|
pfUI.uf.target.debuff.debuffs[i].backdrop:SetBackdropBorderColor(1,0,1,1)
|
|
elseif dtype == "Disease" then
|
|
pfUI.uf.target.debuff.debuffs[i].backdrop:SetBackdropBorderColor(1,1,0,1)
|
|
else
|
|
pfUI.uf.target.debuff.debuffs[i].backdrop:SetBackdropBorderColor(1,0,0,1)
|
|
end
|
|
|
|
if texture then
|
|
pfUI.uf.target.debuff.debuffs[i]:Show()
|
|
if stacks > 1 then
|
|
pfUI.uf.target.debuff.debuffs[i].stacks:SetText(stacks)
|
|
else
|
|
pfUI.uf.target.debuff.debuffs[i].stacks:SetText("")
|
|
end
|
|
else
|
|
pfUI.uf.target.debuff.debuffs[i]:Hide()
|
|
end
|
|
end
|
|
end
|
|
end)
|