Files
pfUI/modules/thirdparty.lua
T
2017-02-26 20:55:22 +01:00

492 lines
20 KiB
Lua

pfUI:RegisterModule("thirdparty", function ()
pfUI.thirdparty = {}
-- DPSMate Integration
-- Move DPSMate to right chat and let the chat-hide button toggle it
if C.thirdparty.dpsmate.enable == "1" then
local function pfDPSMateConfig()
-- set DPSMate appearance to match pfUI
DPSMateSettings["windows"][1]["titlebarheight"] = 18
DPSMateSettings["windows"][1]["titlebarfontsize"] = 12
DPSMateSettings["windows"][1]["titlebarfont"] = "Accidental Presidency"
DPSMateSettings["windows"][1]["titlebarbgcolor"][1] = 0
DPSMateSettings["windows"][1]["titlebarbgcolor"][2] = 0
DPSMateSettings["windows"][1]["titlebarbgcolor"][3] = 0
DPSMateSettings["windows"][1]["barheight"] = 15
DPSMateSettings["windows"][1]["barfontsize"] = 12
DPSMateSettings["windows"][1]["bartexture"] = "BantoBar"
DPSMateSettings["windows"][1]["barfont"] = "Accidental Presidency"
DPSMateSettings["windows"][1]["bgopacity"] = 1
DPSMateSettings["windows"][1]["borderopacity"] = 0
DPSMateSettings["windows"][1]["opacity"] = 1
DPSMateSettings["windows"][1]["contentbgtexture"] = "Solid Background"
DPSMateSettings["windows"][1]["contentbgcolor"][1] = 0
DPSMateSettings["windows"][1]["contentbgcolor"][2] = 0
DPSMateSettings["windows"][1]["contentbgcolor"][3] = 0
DPSMateSettings["windows"][1]["contentbgcolor"][3] = 0
if pfUI.panel then
pfUI.panel.right.hide:SetScript("OnClick", function()
if DPSMate_DPSMate:IsShown() then
DPSMate_DPSMate:Hide()
else
DPSMate_DPSMate:Show()
end
end)
end
end
local function pfDPSMateToggle()
if pfUI.chat and pfUI.panel then
DPSMate_DPSMate:ClearAllPoints()
DPSMate_DPSMate:SetAllPoints(pfUI.chat.right)
if DPSMate_DPSMate_ScrollFrame then
DPSMate_DPSMate_ScrollFrame:ClearAllPoints()
DPSMate_DPSMate_ScrollFrame:SetAllPoints(pfUI.chat.right)
DPSMate_DPSMate_ScrollFrame:SetWidth(pfUI.chat.right:GetWidth())
DPSMate_DPSMate_ScrollFrame:SetPoint("TOPLEFT", DPSMate_DPSMate_Head, "BOTTOMLEFT", 0, 0)
DPSMate_DPSMate_ScrollFrame:SetPoint("BOTTOMRIGHT", pfUI.chat.right, "BOTTOMRIGHT", 0, pfUI.panel.right:GetHeight())
DPSMate_DPSMate_Resize:Hide()
end
end
end
local pfHookDPSMate = CreateFrame("Frame", nil)
pfHookDPSMate:RegisterEvent("VARIABLES_LOADED")
pfHookDPSMate:SetScript("OnEvent",function()
if event == "VARIABLES_LOADED" then
if DPSMate then
pfHookDPSMate:UnregisterEvent("VARIABLES_LOADED")
pfDPSMateConfig()
-- overwrite code (new)
local pfDPSMateOnLoad = DPSMate.OnLoad
function _G.DPSMate:OnLoad()
pfDPSMateOnLoad()
pfDPSMateToggle()
DPSMate_DPSMate:Hide()
end
-- overwrite code (old)
if DPSMate_DPSMate then
local pfDPSMateOnShow = DPSMate_DPSMate.Show
function _G.DPSMate_DPSMate.Show ()
pfDPSMateOnShow(DPSMate_DPSMate)
pfDPSMateToggle()
end
DPSMate_DPSMate:Hide()
end
end
end
end)
end
-- WIM Integration
-- Change the appearance of WIM windows to match pfUI
if C.thirdparty.wim.enable == "1" then
local pfUIhookWIM = CreateFrame("Frame", nil)
pfUIhookWIM:RegisterEvent("ADDON_LOADED")
pfUIhookWIM:SetScript("OnEvent", function()
if not pfUIhookWIM_PostMessage and WIM_PostMessage then
pfUIhookWIM_PostMessage = _G.WIM_PostMessage
_G.WIM_PostMessage = function(user, msg, ttype, from, raw_msg)
pfUIhookWIM_PostMessage(user, msg, ttype, from, raw_msg)
CreateBackdrop(_G["WIM_msgFrame" .. user], nil, nil, .8)
_G["WIM_msgFrame" .. user .. "From"]:ClearAllPoints()
_G["WIM_msgFrame" .. user .. "From"]:SetPoint("TOP", 0, -10)
_G["WIM_msgFrame" .. user].avatar = CreateFrame("Frame", nil, _G["WIM_msgFrame" .. user])
_G["WIM_msgFrame" .. user].avatar:SetAllPoints(_G["WIM_msgFrame" .. user])
_G["WIM_msgFrame" .. user .. "ClassIcon"]:SetTexCoord(.3, .7, .3, .7)
_G["WIM_msgFrame" .. user .. "ClassIcon"]:SetParent(_G["WIM_msgFrame" .. user].avatar)
_G["WIM_msgFrame" .. user .. "ClassIcon"]:ClearAllPoints()
_G["WIM_msgFrame" .. user .. "ClassIcon"]:SetPoint("TOPLEFT", 10 , -10)
_G["WIM_msgFrame" .. user .. "ClassIcon"]:SetWidth(26)
_G["WIM_msgFrame" .. user .. "ClassIcon"]:SetHeight(26)
_G["WIM_msgFrame" .. user .. "ScrollingMessageFrame"]:SetPoint("TOPLEFT", _G["WIM_msgFrame" .. user], "TOPLEFT", 10, -45)
_G["WIM_msgFrame" .. user .. "ScrollingMessageFrame"]:SetPoint("BOTTOMRIGHT", _G["WIM_msgFrame" .. user], "BOTTOMRIGHT", -32, 32)
_G["WIM_msgFrame" .. user .. "ScrollingMessageFrame"]:SetFont(STANDARD_TEXT_FONT, 12)
CreateBackdrop(_G["WIM_msgFrame" .. user .. "MsgBox"])
_G["WIM_msgFrame" .. user .. "MsgBox"]:ClearAllPoints()
_G["WIM_msgFrame" .. user .. "MsgBox"]:SetPoint("TOPLEFT", _G["WIM_msgFrame" .. user .. "ScrollingMessageFrame"], "BOTTOMLEFT", 0, -5)
_G["WIM_msgFrame" .. user .. "MsgBox"]:SetPoint("TOPRIGHT", _G["WIM_msgFrame" .. user .. "ScrollingMessageFrame"], "BOTTOMRIGHT", 0, -5)
_G["WIM_msgFrame" .. user .. "MsgBox"]:SetTextInsets(5, 5, 5, 5)
_G["WIM_msgFrame" .. user .. "MsgBox"]:SetHeight(20)
for i,v in ipairs({_G["WIM_msgFrame" .. user .. "MsgBox"]:GetRegions()}) do
if i==6 then v:SetTexture(.1,.1,.1,.5) end
end
CreateBackdrop(_G["WIM_msgFrame" .. user .. "ShortcutFrameButton1"])
for i,v in ipairs({_G["WIM_msgFrame" .. user .. "ShortcutFrameButton1"]:GetRegions()}) do
if i >= 2 and i < 7 then v:SetTexture(.1,.1,.1,0) end
end
CreateBackdrop(_G["WIM_msgFrame" .. user .. "ShortcutFrameButton2"])
for i,v in ipairs({_G["WIM_msgFrame" .. user .. "ShortcutFrameButton2"]:GetRegions()}) do
if i >= 2 and i < 7 then v:SetTexture(.1,.1,.1,0) end
end
CreateBackdrop(_G["WIM_msgFrame" .. user .. "ShortcutFrameButton3"])
for i,v in ipairs({_G["WIM_msgFrame" .. user .. "ShortcutFrameButton3"]:GetRegions()}) do
if i >= 2 and i < 7 then v:SetTexture(.1,.1,.1,0) end
end
CreateBackdrop(_G["WIM_msgFrame" .. user .. "ShortcutFrameButton4"])
for i,v in ipairs({_G["WIM_msgFrame" .. user .. "ShortcutFrameButton4"]:GetRegions()}) do
if i >= 2 and i < 7 then v:SetTexture(.1,.1,.1,0) end
end
CreateBackdrop(_G["WIM_msgFrame" .. user .. "ShortcutFrameButton5"])
for i,v in ipairs({_G["WIM_msgFrame" .. user .. "ShortcutFrameButton5"]:GetRegions()}) do
if i >= 2 and i < 7 then v:SetTexture(.1,.1,.1,0) end
end
end
end
end)
end
-- HealComm Integration
-- Show HealComm bonus healthbars in pfUI frames
pfUI.healComm = CreateFrame("Frame", nil)
pfUI.healComm:RegisterEvent("UPDATE_FACTION")
pfUI.healComm:SetScript("OnEvent", function ()
-- return if already exists
if pfUI.healComm.createIncHeal or C.thirdparty.healcomm.enable == "0" then return end
if AceLibrary and AceLibrary:HasInstance("HealComm-1.0") then
local HealComm = AceLibrary("HealComm-1.0")
local AceEvent = AceLibrary("AceEvent-2.0")
function pfUI.healComm.createIncHeal(unit)
if pfUI.uf.player and unit == "player" then
if pfUI.uf.player and not pfUI.uf.player.incHeal then
pfUI.uf.player.incHeal = CreateFrame("StatusBar", "PlayerFrameIncHealBar", pfUI.uf.player)
pfUI.uf.player.incHeal:SetStatusBarTexture("Interface\\AddOns\\pfUI\\img\\bar")
pfUI.uf.player.incHeal:SetFrameStrata("MEDIUM")
pfUI.uf.player.incHeal:SetMinMaxValues(0, 1)
pfUI.uf.player.incHeal:SetValue(1)
pfUI.uf.player.incHeal:SetStatusBarColor(0, 1, 0, 0.5)
pfUI.uf.player.incHeal:SetHeight(pfUI.uf.player.hp:GetHeight())
pfUI.uf.player.incHeal:Hide()
end
return pfUI.uf.player
end
if pfUI.uf.target and unit == "target" then
if pfUI.uf.target and not pfUI.uf.target.incHeal then
pfUI.uf.target.incHeal = CreateFrame("StatusBar", "PlayerFrameIncHealBar", pfUI.uf.target)
pfUI.uf.target.incHeal:SetStatusBarTexture("Interface\\AddOns\\pfUI\\img\\bar")
pfUI.uf.target.incHeal:SetFrameStrata("MEDIUM")
pfUI.uf.target.incHeal:SetMinMaxValues(0, 1)
pfUI.uf.target.incHeal:SetValue(1)
pfUI.uf.target.incHeal:SetStatusBarColor(0, 1, 0, 0.5)
pfUI.uf.target.incHeal:SetHeight(pfUI.uf.target.hp:GetHeight())
pfUI.uf.target.incHeal:Hide()
end
return pfUI.uf.target
end
if pfUI.uf.group and strsub(unit,0,5) == "party" then
local id = tonumber(strsub(unit,6))
if pfUI.uf.group[id] and not pfUI.uf.group[id].incHeal then
pfUI.uf.group[id].incHeal = CreateFrame("StatusBar", "PlayerFrameIncHealBar", pfUI.uf.group[id])
pfUI.uf.group[id].incHeal:SetStatusBarTexture("Interface\\AddOns\\pfUI\\img\\bar")
pfUI.uf.group[id].incHeal:SetFrameStrata("MEDIUM")
pfUI.uf.group[id].incHeal:SetMinMaxValues(0, 1)
pfUI.uf.group[id].incHeal:SetValue(1)
pfUI.uf.group[id].incHeal:SetStatusBarColor(0, 1, 0, 0.5)
pfUI.uf.group[id].incHeal:SetHeight(pfUI.uf.group[id].hp:GetHeight())
pfUI.uf.group[id].incHeal:Hide()
end
return pfUI.uf.group[id]
end
if pfUI.uf.raid and strsub(unit,0,4) == "raid" then
local rid = tonumber(strsub(unit,5))
local id = nil
for i=1,40 do
if not pfUI.uf.raid then break end
if pfUI.uf.raid[i] and pfUI.uf.raid[i].id == rid then id = i end
end
if id == nil then return end
if pfUI.uf.raid[id] and not pfUI.uf.raid[id].incHeal then
pfUI.uf.raid[id].incHeal = CreateFrame("StatusBar", "PlayerFrameIncHealBar", pfUI.uf.raid[id])
pfUI.uf.raid[id].incHeal:SetStatusBarTexture("Interface\\AddOns\\pfUI\\img\\bar")
pfUI.uf.raid[id].incHeal:SetFrameStrata("MEDIUM")
pfUI.uf.raid[id].incHeal:SetMinMaxValues(0, 1)
pfUI.uf.raid[id].incHeal:SetValue(1)
pfUI.uf.raid[id].incHeal:SetStatusBarColor(0, 1, 0, 0.5)
pfUI.uf.raid[id].incHeal:SetHeight(pfUI.uf.raid[id].hp:GetHeight())
pfUI.uf.raid[id].incHeal:Hide()
end
return pfUI.uf.raid[id]
end
return nil
end
function pfUI.healComm.onEvent(unitname)
if UnitName("target") == unitname then
pfUI.healComm.onHeal("target")
end
if UnitName("player") == unitname then
pfUI.healComm.onHeal("player")
end
if UnitInRaid("player") then
for i=1,40 do
if UnitName("raid" .. i) == unitname then
pfUI.healComm.onHeal("raid" .. i)
end
end
end
for i=1,4 do
if UnitName("party" .. i) == unitname then
pfUI.healComm.onHeal("party" .. i)
end
end
end
function pfUI.healComm.onEventHealthChange(unit)
pfUI.healComm.onHeal(unit)
end
function pfUI.healComm.TargetChanged()
pfUI.healComm.onHeal("target")
end
function pfUI.healComm.onHeal(unit)
OVERHEALPERCENT = OVERHEALPERCENT or 20
local frame = pfUI.healComm.createIncHeal(unit)
if not frame then return end
local healed = HealComm:getHeal(UnitName(unit))
local health, maxHealth = UnitHealth(unit), UnitHealthMax(unit)
if strsub(unit,0,4) == "raid" and C.unitframes.raid.invert_healthbar == "1" then
health = maxHealth - health
end
if( healed > 0 and (health < maxHealth or OVERHEALPERCENT > 0 )) and frame:IsVisible() then
frame.incHeal:Show()
local width = frame.hp.bar:GetWidth() / frame.hp.bar:GetEffectiveScale()
local healthWidth = width * (health / maxHealth)
local incWidth = width * healed / maxHealth
if healthWidth + incWidth > width * (1+(OVERHEALPERCENT/100)) then
incWidth = width * (1+OVERHEALPERCENT/100) - healthWidth
end
frame.incHeal:SetWidth(incWidth)
frame.incHeal:ClearAllPoints()
if strsub(unit,0,4) == "raid" and C.unitframes.raid.invert_healthbar == "1" then
frame.incHeal:SetPoint("TOPLEFT", frame.hp.bar, "TOPLEFT", 0, 0)
frame.incHeal:SetFrameStrata("HIGH")
else
frame.incHeal:SetPoint("TOPLEFT", frame.hp.bar, "TOPLEFT", healthWidth, 0)
end
else
frame.incHeal:Hide()
end
end
AceEvent:RegisterEvent("HealComm_Healupdate", pfUI.healComm.onEvent)
AceEvent:RegisterEvent("UNIT_HEALTH", pfUI.healComm.onEventHealthChange)
AceEvent:RegisterEvent("PLAYER_TARGET_CHANGED", pfUI.healComm.TargetChanged)
end
end)
-- CleanUp Integration
-- Integrate CleanUp bag sorting into pfUI
local function pfSetupClean_Up()
pfUI.thirdparty.cleanup = CreateFrame("Frame", nil)
pfUI.thirdparty.cleanup:RegisterEvent("BAG_UPDATE")
pfUI.thirdparty.cleanup:RegisterEvent("PLAYER_ENTERING_WORLD")
pfUI.thirdparty.cleanup:SetScript("OnEvent", function()
-- make sure bagframe was already created
if not pfUI.bag or not pfUI.bag.right then return end
pfUI.thirdparty.cleanup:UnregisterAllEvents()
-- draw the button
if not pfUI.bag.right.sort then
pfUI.bag.right.sort = CreateFrame("Button", "pfBagSlotSort", UIParent)
pfUI.bag.right.sort:SetParent(pfUI.bag.right)
pfUI.bag.right.sort:SetPoint("TOPRIGHT", -C.appearance.border.default*14 - 45, -C.appearance.border.default)
pfUI.bag.right.sort:SetPoint("TOPRIGHT", pfUI.bag.right.keys, "TOPLEFT", -C.appearance.border.default*3, 0)
CreateBackdrop(pfUI.bag.right.sort)
pfUI.bag.right.sort:SetHeight(12)
pfUI.bag.right.sort:SetWidth(12)
pfUI.bag.right.sort:SetTextColor(1,1,.25,1)
pfUI.bag.right.sort:SetFont(pfUI.font_default, C.global.font_size, "OUTLINE")
pfUI.bag.right.sort.texture = pfUI.bag.right.sort:CreateTexture("pfBagArrowUp")
pfUI.bag.right.sort.texture:SetTexture("Interface\\AddOns\\pfUI\\img\\sort")
pfUI.bag.right.sort.texture:ClearAllPoints()
pfUI.bag.right.sort.texture:SetPoint("TOPLEFT", pfUI.bag.right.sort, "TOPLEFT", 2, -2)
pfUI.bag.right.sort.texture:SetPoint("BOTTOMRIGHT", pfUI.bag.right.sort, "BOTTOMRIGHT", -2, 2)
pfUI.bag.right.sort.texture:SetVertexColor(.25,.25,.25,1)
pfUI.bag.right.sort:SetScript("OnEnter", function ()
pfUI.bag.right.sort.backdrop:SetBackdropBorderColor(1,1,.25,1)
pfUI.bag.right.sort.texture:SetVertexColor(1,1,.25,1)
end)
pfUI.bag.right.sort:SetScript("OnLeave", function ()
CreateBackdrop(pfUI.bag.right.sort)
pfUI.bag.right.sort.texture:SetVertexColor(.25,.25,.25,1)
end)
pfUI.bag.right.sort:SetScript("OnClick", function()
Clean_Up("bags")
end)
pfUI.bag.right.search:ClearAllPoints()
pfUI.bag.right.search:SetPoint("TOPLEFT", pfUI.bag.right, "TOPLEFT", C.appearance.border.default, -C.appearance.border.default)
pfUI.bag.right.search:SetPoint("TOPRIGHT", pfUI.bag.right.sort, "TOPLEFT", -C.appearance.border.default*3, -C.appearance.border.default)
end
-- draw the button
if not pfUI.bag.left.sort then
pfUI.bag.left.sort = CreateFrame("Button", "pfBankSlotSort", UIParent)
pfUI.bag.left.sort:SetParent(pfUI.bag.left)
pfUI.bag.left.sort:SetPoint("TOPRIGHT", -C.appearance.border.default*14 - 45, -C.appearance.border.default)
pfUI.bag.left.sort:SetPoint("TOPRIGHT", pfUI.bag.left.bags, "TOPLEFT", -C.appearance.border.default*3, 0)
CreateBackdrop(pfUI.bag.left.sort)
pfUI.bag.left.sort:SetHeight(12)
pfUI.bag.left.sort:SetWidth(12)
pfUI.bag.left.sort:SetTextColor(1,1,.25,1)
pfUI.bag.left.sort:SetFont(pfUI.font_default, C.global.font_size, "OUTLINE")
pfUI.bag.left.sort.texture = pfUI.bag.left.sort:CreateTexture("pfBagArrowUp")
pfUI.bag.left.sort.texture:SetTexture("Interface\\AddOns\\pfUI\\img\\sort")
pfUI.bag.left.sort.texture:ClearAllPoints()
pfUI.bag.left.sort.texture:SetPoint("TOPLEFT", pfUI.bag.left.sort, "TOPLEFT", 2, -2)
pfUI.bag.left.sort.texture:SetPoint("BOTTOMRIGHT", pfUI.bag.left.sort, "BOTTOMRIGHT", -2, 2)
pfUI.bag.left.sort.texture:SetVertexColor(.25,.25,.25,1)
pfUI.bag.left.sort:SetScript("OnEnter", function ()
pfUI.bag.left.sort.backdrop:SetBackdropBorderColor(1,1,.25,1)
pfUI.bag.left.sort.texture:SetVertexColor(1,1,.25,1)
end)
pfUI.bag.left.sort:SetScript("OnLeave", function ()
CreateBackdrop(pfUI.bag.left.sort)
pfUI.bag.left.sort.texture:SetVertexColor(.25,.25,.25,1)
end)
pfUI.bag.left.sort:SetScript("OnClick", function()
Clean_Up("bank")
end)
end
end)
end
if C.thirdparty.cleanup.enable == "1" then
if Clean_Up then
pfSetupClean_Up()
else
local pfHookClean_Up = CreateFrame("Frame", nil)
pfHookClean_Up:RegisterEvent("VARIABLES_LOADED")
pfHookClean_Up:SetScript("OnEvent",function()
if Clean_Up then
pfHookClean_Up:UnregisterEvent("VARIABLES_LOADED")
pfSetupClean_Up()
end
end)
end
end
local function pfSetupKTM()
-- use pfUI border for main window
CreateBackdrop(KLHTM_Frame)
-- remove titlebar
KLHTM_Gui.title.back:Hide()
-- theme buttons
local buttons = { "KLHTM_TitleFrameClose", "KLHTM_TitleFrameMinimise",
"KLHTM_TitleFrameMaximise", "KLHTM_TitleFrameOptions", "KLHTM_TitleFramePin",
"KLHTM_TitleFrameUnpin", "KLHTM_TitleFrameSelfView", "KLHTM_TitleFrameRaidView",
"KLHTM_TitleFrameMasterTarget", "KLHTM_SelfFrameBottomReset" }
for i, button in pairs(buttons) do
local b = _G[button]
if not b then return end
SkinButton(b)
b:SetScale(.8)
-- remove red background on some buttons
for i,v in ipairs({b:GetRegions()}) do
if v.SetTexture and i == 1 then
v:SetTexture(0,0,0,0)
end
end
local p,rt,rp,xo,yo = b:GetPoint()
if not b.pfSet and i > 1 then
b:SetPoint(p,rt,rp,xo - 3,yo)
b.pfSet = true
end
end
-- name buttons
KLHTM_TitleFrameClose:SetText("x")
KLHTM_TitleFrameMinimise:SetText("_")
KLHTM_TitleFrameMaximise:SetText("_")
KLHTM_TitleFrameOptions:SetText("O")
KLHTM_TitleFramePin:SetText("P")
KLHTM_TitleFrameUnpin:SetText("U")
KLHTM_TitleFrameSelfView:SetText("S")
KLHTM_TitleFrameRaidView:SetText("R")
KLHTM_TitleFrameMasterTarget:SetText("T")
-- skin rows (raid)
for i in pairs(KLHTM_Gui.raid.rows) do
KLHTM_Gui.raid.rows[i].bar:SetTexture("Interface\\AddOns\\pfUI\\img\\bar")
KLHTM_Gui.raid.rows[i].bar:SetAlpha(.75)
end
-- skin rows (self)
for i in pairs(KLHTM_Gui.self.rows) do
KLHTM_Gui.self.rows[i].bar:SetTexture("Interface\\AddOns\\pfUI\\img\\bar")
KLHTM_Gui.self.rows[i].bar:SetAlpha(.75)
end
-- remove seperators
if KLHTM_RaidFrameLine then KLHTM_RaidFrameLine:Hide() end
if KLHTM_RaidFrameBottomLine then KLHTM_RaidFrameBottomLine:Hide() end
if KLHTM_SelfFrameLine then KLHTM_SelfFrameLine:Hide() end
if KLHTM_SelfFrameBottomLine then KLHTM_SelfFrameBottomLine:Hide() end
end
if C.thirdparty.ktm.enable == "1" then
if KLHTM_Gui then
pfSetupKTM()
else
local pfHookKTM = CreateFrame("Frame", nil)
pfHookKTM:RegisterEvent("VARIABLES_LOADED")
pfHookKTM:SetScript("OnEvent",function()
if KLHTM_Gui then
pfHookKTM:UnregisterEvent("VARIABLES_LOADED")
pfSetupKTM()
end
end)
end
end
end)