Files
pfUI/libs/libpredict.lua
T
Meow 5d0e195d1e performance update
performance update
2026-01-03 12:58:31 +01:00

585 lines
19 KiB
Lua

-- load pfUI environment
setfenv(1, pfUI:GetEnvironment())
--[[ libpredict ]]--
-- A pfUI library that detects, receives and sends heal and resurrection predictions.
-- Healing predictions are done by caching the last known "normal" heal value of the
-- spell when last being used. Those chaches are cleared when new talents are detected.
-- The API provides function calls similar to later WoW expansions such as:
-- UnitGetIncomingHeals(unit)
-- UnitHasIncomingResurrection(unit)
--
-- The library is able to receive and send compatible messages to HealComm
-- including resurrections. It has an option to disable the sending of those
-- messages in case HealComm is already active.
-- return instantly when another libpredict is already active
if pfUI.api.libpredict then return end
local senttarget
local heals, ress, events, hots = {}, {}, {}, {}
local PRAYER_OF_HEALING
do -- Prayer of Healing
local locales = {
["deDE"] = "Gebet der Heilung",
["enUS"] = "Prayer of Healing",
["esES"] = "Rezo de curación",
["frFR"] = "Prière de soins",
["koKR"] = "치유의 기원",
["ruRU"] = "Молитва исцеления",
["zhCN"] = "治疗祷言",
}
PRAYER_OF_HEALING = locales[GetLocale()] or locales["enUS"]
end
local REJUVENATION
do -- Rejuvenation
local locales = {
["deDE"] = "Verjüngung",
["enUS"] = "Rejuvenation",
["esES"] = "Rejuvenecimiento",
["frFR"] = "Récupération",
["koKR"] = "회복",
["ruRU"] = "Омоложение",
["zhCN"] = "回春术",
}
REJUVENATION = locales[GetLocale()] or locales["enUS"]
end
local RENEW
do -- Renew
local locales = {
["deDE"] = "Erneuerung",
["enUS"] = "Renew",
["esES"] = "Renovar",
["frFR"] = "Rénovation",
["koKR"] = "소생",
["ruRU"] = "Обновление",
["zhCN"] = "恢复",
}
RENEW = locales[GetLocale()] or locales["enUS"]
end
local REGROWTH
do -- Regrowth
local locales = {
["deDE"] = "Nachwachsen",
["enUS"] = "Regrowth",
["esES"] = "Recrecimiento",
["frFR"] = "Rétablissement",
["koKR"] = "재생",
["ruRU"] = "Восстановление",
["zhCN"] = "愈合",
}
REGROWTH = locales[GetLocale()] or locales["enUS"]
end
local libpredict = CreateFrame("Frame")
libpredict:RegisterEvent("UNIT_HEALTH")
libpredict:RegisterEvent("CHAT_MSG_ADDON")
libpredict:RegisterEvent("PLAYER_TARGET_CHANGED")
libpredict:SetScript("OnEvent", function()
if event == "CHAT_MSG_ADDON" and (arg1 == "HealComm" or arg1 == "CTRA") then
this:ParseChatMessage(arg4, arg2, arg1)
elseif event == "UNIT_HEALTH" then
local name = UnitName(arg1)
if ress[name] and not UnitIsDeadOrGhost(arg1) then
ress[UnitName(arg1)] = nil
end
end
end)
libpredict:SetScript("OnUpdate", function()
-- throttle cleanup to 0.1s - no need to check every frame
if (this.tick or 0) > GetTime() then return end
this.tick = GetTime() + 0.1
-- update on timeout events
for timestamp, targets in pairs(events) do
if GetTime() >= timestamp then
events[timestamp] = nil
end
end
end)
function libpredict:ParseComm(sender, msg)
local msgtype, target, heal, time
if msg == "Healstop" or msg == "GrpHealstop" then
msgtype = "Stop"
elseif msg == "Resurrection/stop/" then
msgtype = "RessStop"
elseif msg then
local msgobj = {strsplit("/", msg)}
if msgobj and msgobj[1] and msgobj[2] then
-- legacy healcomm object
if msgobj[1] == "GrpHealdelay" or msgobj[1] == "Healdelay" then
msgtype, time = "Delay", msgobj[2]
end
if msgobj[1] and msgobj[1] == "Resurrection" and msgobj[2] then
msgtype, target = "Ress", msgobj[2]
end
if msgobj[1] == "Heal" and msgobj[2] then
msgtype, target, heal, time = "Heal", msgobj[2], msgobj[3], msgobj[4]
end
if msgobj[1] == "GrpHeal" and msgobj[2] then
msgtype, target, heal, time = "Heal", {}, msgobj[2], msgobj[3]
for i=4,8 do
if msgobj[i] then table.insert(target, msgobj[i]) end
end
end
if msgobj[1] == "Reju" or msgobj[1] == "Renew" or msgobj[1] == "Regr" then --hots
msgtype, target, heal, time = "Hot", msgobj[2], msgobj[1], msgobj[3]
end
elseif select and UnitCastingInfo then
-- latest healcomm
msgtype = tonumber(string.sub(msg, 1, 3))
if not msgtype then return end
if msgtype == 0 then
msgtype = "Heal"
heal = tonumber(string.sub(msg, 4, 8))
target = string.sub(msg,9, -1)
local starttime = select(5, UnitCastingInfo(sender))
local endtime = select(6, UnitCastingInfo(sender))
if not starttime or not endtime then return end
time = endtime - starttime
elseif msgtype == 1 then
msgtype = "Stop"
elseif msgtype == 2 then
msgtype = "Heal"
heal = tonumber(string.sub(msg,4, 8))
target = {strsplit(":", string.sub(msg,9, -1))}
local starttime = select(5, UnitCastingInfo(sender))
local endtime = select(6, UnitCastingInfo(sender))
if not starttime or not endtime then return end
time = endtime - starttime
end
end
end
return msgtype, target, heal, time
end
function libpredict:ParseChatMessage(sender, msg, comm)
local msgtype, target, heal, time
if comm == "HealComm" then
msgtype, target, heal, time = libpredict:ParseComm(sender, msg)
elseif comm == "CTRA" then
local _, _, cmd, ctratarget = string.find(msg, "(%a+)%s?([^#]*)")
if cmd and ctratarget and cmd == "RES" and ctratarget ~= "" and ctratarget ~= UNKNOWN then
msgtype = "Ress"
target = ctratarget
end
end
if msgtype == "Stop" and sender then
libpredict:HealStop(sender)
return
elseif ( msg == "RessStop" or msg == "RESNO" ) and sender then
libpredict:RessStop(sender)
return
elseif msgtype == "Delay" and time then
libpredict:HealDelay(sender, time)
elseif msgtype == "Heal" and target and heal and time then
if type(target) == "table" then
for _, name in pairs(target) do
libpredict:Heal(sender, name, heal, time)
end
else
libpredict:Heal(sender, target, heal, time)
end
elseif msgtype == "Ress" then
libpredict:Ress(sender, target)
elseif msgtype == "Hot" then
libpredict:Hot(sender, target, heal, time)
end
end
function libpredict:AddEvent(time, target)
events[time] = events[time] or {}
table.insert(events[time], target)
end
function libpredict:Heal(sender, target, amount, duration)
if not sender or not target or not amount or not duration then
return
end
local timeout = duration/1000 + GetTime()
heals[target] = heals[target] or {}
heals[target][sender] = { amount, timeout }
libpredict:AddEvent(timeout, target)
end
function libpredict:Hot(sender, target, spell, duration)
hots[target] = hots[target] or {}
hots[target][spell] = hots[target][spell] or {}
hots[target][spell].duration = duration
hots[target][spell].start = GetTime()
-- update aura events of relevant unitframes
if pfUI and pfUI.uf and pfUI.uf.frames then
for _, frame in pairs(pfUI.uf.frames) do
if frame.namecache == target then
frame.update_aura = true
end
end
end
end
function libpredict:HealStop(sender)
for ttarget, t in pairs(heals) do
for tsender in pairs(heals[ttarget]) do
if sender == tsender then
heals[ttarget][tsender] = nil
end
end
end
end
function libpredict:HealDelay(sender, delay)
local delay = delay/1000
for target, t in pairs(heals) do
for tsender, amount in pairs(heals[target]) do
if sender == tsender then
amount[2] = amount[2] + delay
libpredict:AddEvent(amount[2], target)
end
end
end
end
function libpredict:Ress(sender, target)
ress[target] = ress[target] or {}
ress[target][sender] = true
end
function libpredict:RessStop(sender)
for ttarget, t in pairs(ress) do
for tsender in pairs(ress[ttarget]) do
if sender == tsender then
ress[ttarget][tsender] = nil
end
end
end
end
function libpredict:UnitGetIncomingHeals(unit)
if not unit or not UnitName(unit) then return 0 end
if UnitIsDeadOrGhost(unit) then return 0 end
local name = UnitName(unit)
local sumheal = 0
if not heals[name] then
return sumheal
else
for sender, amount in pairs(heals[name]) do
if amount[2] <= GetTime() then
heals[name][sender] = nil
else
sumheal = sumheal + amount[1]
end
end
end
return sumheal
end
function libpredict:UnitHasIncomingResurrection(unit)
if not unit or not UnitName(unit) then return nil end
local name = UnitName(unit)
if not ress[name] then
return nil
else
for sender, val in pairs(ress[name]) do
if val == true then
return val
end
end
end
return nil
end
local spell_queue = { "DUMMY", "DUMMYRank 9", "TARGET" }
local realm = GetRealmName()
local player = UnitName("player")
local cache, gear_string = {}, ""
local resetcache = CreateFrame("Frame")
local rejuvDuration, renewDuration = 12, 15 --default durations
local hotsetbonus = libtipscan:GetScanner("hotsetbonus")
resetcache:RegisterEvent("PLAYER_ENTERING_WORLD")
resetcache:RegisterEvent("LEARNED_SPELL_IN_TAB")
resetcache:RegisterEvent("CHARACTER_POINTS_CHANGED")
resetcache:RegisterEvent("UNIT_INVENTORY_CHANGED")
resetcache:SetScript("OnEvent", function()
if event == "PLAYER_ENTERING_WORLD" then
-- load and initialize previous caches of spell amounts
pfUI_cache["prediction"] = pfUI_cache["prediction"] or {}
pfUI_cache["prediction"][realm] = pfUI_cache["prediction"][realm] or {}
pfUI_cache["prediction"][realm][player] = pfUI_cache["prediction"][realm][player] or {}
pfUI_cache["prediction"][realm][player]["heals"] = pfUI_cache["prediction"][realm][player]["heals"] or {}
cache = pfUI_cache["prediction"][realm][player]["heals"]
end
if event == "UNIT_INVENTORY_CHANGED" or "PLAYER_ENTERING_WORLD" then
-- skip non-player events
if arg1 and arg1 ~= "player" then return end
local gear = ""
for id = 1, 18 do
gear = gear .. (GetInventoryItemLink("player",id) or "")
end
-- abort when inventory didn't change
if gear == gear_string then return end
gear_string = gear
local setBonusCounter
setBonusCounter = 0
for i=1,10 do --there is no need to check slots above 10
hotsetbonus:SetInventoryItem("player", i)
if hotsetbonus:Find(L["healduration"]["Rejuvenation"]) then setBonusCounter = setBonusCounter + 1 end
end
rejuvDuration = setBonusCounter == 8 and 15 or 12
setBonusCounter = 0
for i =1,10 do
hotsetbonus:SetInventoryItem("player", i)
if hotsetbonus:Find(L["healduration"]["Renew"]) then setBonusCounter = setBonusCounter + 1 end
end
renewDuration = setBonusCounter == 5 and 18 or 15
end
-- flag all cached heals for renewal
for k in pairs(cache) do
if type(cache[k]) == "number" or type(cache[k]) == "string" then
-- migrate old data
local oldval = cache[k]
cache[k] = { [1] = oldval }
end
-- flag for reset
cache[k][2] = true
end
end)
local function UpdateCache(spell, heal, crit)
local heal = heal and tonumber(heal)
if not spell or not heal then return end
if not cache[spell] or cache[spell][2] then
-- skills or equipment changed, save whatever is detected
cache[spell] = cache[spell] or {}
cache[spell][1] = crit and heal*2/3 or heal
cache[spell][2] = crit
elseif not crit and cache[spell][1] < heal then
-- safe the best heal we can get
cache[spell][1] = heal
cache[spell][2] = nil
end
end
-- Gather Data by User Actions
hooksecurefunc("CastSpell", function(id, bookType)
if not libpredict.sender.enabled then return end
local effect, rank = libspell.GetSpellInfo(id, bookType)
if not effect then return end
spell_queue[1] = effect
spell_queue[2] = effect.. ( rank or "" )
spell_queue[3] = UnitName("target") and UnitCanAssist("player", "target") and UnitName("target") or UnitName("player")
end)
hooksecurefunc("CastSpellByName", function(effect, target)
if not libpredict.sender.enabled then return end
local effect, rank = libspell.GetSpellInfo(effect)
if not effect then return end
local mouseover = pfUI and pfUI.uf and pfUI.uf.mouseover and pfUI.uf.mouseover.unit
mouseover = mouseover and UnitCanAssist("player", mouseover) and UnitName(mouseover)
local default = UnitName("target") and UnitCanAssist("player", "target") and UnitName("target") or UnitName("player")
target = target and type(target) == "string" and UnitName(target) or target
target = target and target == true and UnitName("player") or target
target = target and target == 1 and UnitName("player") or target
spell_queue[1] = effect
spell_queue[2] = effect.. ( rank or "" )
spell_queue[3] = target or mouseover or default
end)
local scanner = libtipscan:GetScanner("prediction")
hooksecurefunc("UseAction", function(slot, target, selfcast)
if not libpredict.sender.enabled then return end
if GetActionText(slot) or not IsCurrentAction(slot) then return end
scanner:SetAction(slot)
local effect, rank = scanner:Line(1)
if not effect then return end
spell_queue[1] = effect
spell_queue[2] = effect.. ( rank or "" )
spell_queue[3] = selfcast and UnitName("player") or UnitName("target") and UnitCanAssist("player", "target") and UnitName("target") or UnitName("player")
end)
libpredict.sender = CreateFrame("Frame", "pfPredictionSender", UIParent)
libpredict.sender.enabled = true
libpredict.sender.SendHealCommMsg = function(self, msg)
SendAddonMessage("HealComm", msg, "RAID")
SendAddonMessage("HealComm", msg, "BATTLEGROUND")
end
libpredict.sender.SendResCommMsg = function(self, msg)
SendAddonMessage("CTRA", msg, "RAID")
SendAddonMessage("CTRA", msg, "BATTLEGROUND")
end
libpredict.sender:SetScript("OnUpdate", function()
-- trigger delayed regrowth timers
if this.regrowth_timer and GetTime() > this.regrowth_timer then
local target = this.regrowth_target or player
local duration = 21
libpredict:Hot(player, target, "Regr", duration)
libpredict.sender:SendHealCommMsg("Regr/"..target.."/"..duration.."/")
this.regrowth_target = this.regrowth_target_next
this.regrowth_timer = nil
end
end)
libpredict.sender:RegisterEvent("CHAT_MSG_SPELL_SELF_BUFF")
libpredict.sender:RegisterEvent("SPELLCAST_START")
libpredict.sender:RegisterEvent("SPELLCAST_STOP")
libpredict.sender:RegisterEvent("SPELLCAST_FAILED")
libpredict.sender:RegisterEvent("SPELLCAST_INTERRUPTED")
libpredict.sender:RegisterEvent("SPELLCAST_DELAYED")
-- force cache updates
libpredict.sender:RegisterEvent("UNIT_INVENTORY_CHANGED")
libpredict.sender:RegisterEvent("SKILL_LINES_CHANGED")
libpredict.sender:SetScript("OnEvent", function()
if event == "CHAT_MSG_SPELL_SELF_BUFF" then -- vanilla
local spell, _, heal = cmatch(arg1, HEALEDSELFOTHER) -- "Your %s heals %s for %d."
if spell and heal then
if spell == spell_queue[1] then UpdateCache(spell_queue[2], heal) end
return
end
local spell, heal = cmatch(arg1, HEALEDSELFSELF) -- "Your %s heals you for %d."
if spell and heal then
if spell == spell_queue[1] then UpdateCache(spell_queue[2], heal) end
return
end
local spell, heal = cmatch(arg1, HEALEDCRITSELFOTHER) -- "Your %s critically heals %s for %d."
if spell and heal then
if spell == spell_queue[1] then UpdateCache(spell_queue[2], heal, true) end
return
end
local spell, _, heal = cmatch(arg1, HEALEDCRITSELFSELF) -- "Your %s critically heals you for %d."
if spell and heal then
if spell == spell_queue[1] then UpdateCache(spell_queue[2], heal, true) end
return
end
elseif event == "SPELLCAST_START" then
local spell, time = arg1, arg2
if spell_queue[1] == spell and cache[spell_queue[2]] then
local sender = player
local target = senttarget or spell_queue[3]
local amount = cache[spell_queue[2]][1]
local casttime = time
if spell == REGROWTH then
if this.regrowth_timer then
this.regrowth_target_next = spell_queue[3]
else
this.regrowth_target = spell_queue[3]
end
end
if spell == PRAYER_OF_HEALING then
target = sender
for i=1,4 do
if CheckInteractDistance("party"..i, 4) then
libpredict:Heal(player, UnitName("party"..i), amount, casttime)
libpredict.sender:SendHealCommMsg("Heal/" .. UnitName("party"..i) .. "/" .. amount .. "/" .. casttime .. "/")
libpredict.sender.healing = true
end
end
end
libpredict:Heal(player, target, amount, casttime)
libpredict.sender:SendHealCommMsg("Heal/" .. target .. "/" .. amount .. "/" .. casttime .. "/")
libpredict.sender.healing = true
elseif spell_queue[1] == spell and L["resurrections"][spell] then
local target = senttarget or spell_queue[3]
libpredict:Ress(player, target)
libpredict.sender:SendHealCommMsg("Resurrection/" .. target .. "/start/")
libpredict.sender:SendResCommMsg("RES " .. target)
libpredict.sender.resurrecting = true
end
elseif event == "SPELLCAST_FAILED" or event == "SPELLCAST_INTERRUPTED" then
if libpredict.sender.healing then
libpredict:HealStop(player)
libpredict.sender:SendHealCommMsg("HealStop")
libpredict.sender.healing = nil
elseif libpredict.sender.resurrecting then
local target = senttarget or spell_queue[3]
libpredict:RessStop(player)
libpredict.sender:SendHealCommMsg("Resurrection/stop/")
libpredict.sender:SendResCommMsg("RESNO " .. target)
libpredict.sender.resurrecting = nil
end
if spell_queue[1] == REGROWTH then
this.regrowth_timer = nil
end
elseif event == "SPELLCAST_DELAYED" then
if libpredict.sender.healing then
libpredict:HealDelay(player, arg1)
libpredict.sender:SendHealCommMsg("Healdelay/" .. arg1 .. "/")
end
elseif event == "SPELLCAST_STOP" then
libpredict:HealStop(player)
if spell_queue[1] == REJUVENATION then
libpredict:Hot(player, spell_queue[3], "Reju", rejuvDuration)
libpredict.sender:SendHealCommMsg("Reju/"..spell_queue[3].."/"..rejuvDuration.."/")
elseif spell_queue[1] == RENEW then
libpredict:Hot(player, spell_queue[3], "Renew", renewDuration)
libpredict.sender:SendHealCommMsg("Renew/"..spell_queue[3].."/"..renewDuration.."/")
elseif spell_queue[1] == REGROWTH then
this.regrowth_timer = GetTime() + 0.1
end
end
end)
function libpredict:GetHotDuration(unit, spell)
if unit == UNKNOWNOBJECT or unit == UNKOWNBEING then return end
local start, duration, timeleft
local unitdata = hots[UnitName(unit)]
if unitdata and unitdata[spell] and (unitdata[spell].start + unitdata[spell].duration) > GetTime() - 1 then
start = unitdata[spell].start
duration = unitdata[spell].duration
timeleft = (start + duration) - GetTime()
end
return start, duration, timeleft
end
pfUI.api.libpredict = libpredict