Files
pfUI/modules/eqcompare.lua
T

100 lines
3.5 KiB
Lua

pfUI:RegisterModule("eqcompare", function ()
local loc = pfUI.cache["locale"]
for key, value in pairs(pfLocaleInvtypes[loc]) do setglobal(key, value) end
INVTYPE_WEAPON_OTHER = INVTYPE_WEAPON.."_other";
INVTYPE_FINGER_OTHER = INVTYPE_FINGER.."_other";
INVTYPE_TRINKET_OTHER = INVTYPE_TRINKET.."_other";
pfUI.slotTable = {
[INVTYPE_2HWEAPON] = "MainHandSlot",
[INVTYPE_BODY] = "ShirtSlot",
[INVTYPE_CHEST] = "ChestSlot",
[INVTYPE_CLOAK] = "BackSlot",
[INVTYPE_FEET] = "FeetSlot",
[INVTYPE_FINGER] = "Finger0Slot",
[INVTYPE_FINGER_OTHER] = "Finger1Slot",
[INVTYPE_HAND] = "HandsSlot",
[INVTYPE_HEAD] = "HeadSlot",
[INVTYPE_HOLDABLE] = "SecondaryHandSlot",
[INVTYPE_LEGS] = "LegsSlot",
[INVTYPE_NECK] = "NeckSlot",
[INVTYPE_RANGED] = "RangedSlot",
[INVTYPE_RELIC] = "RangedSlot",
[INVTYPE_ROBE] = "ChestSlot",
[INVTYPE_SHIELD] = "SecondaryHandSlot",
[INVTYPE_SHOULDER] = "ShoulderSlot",
[INVTYPE_TABARD] = "TabardSlot",
[INVTYPE_TRINKET] = "Trinket0Slot",
[INVTYPE_TRINKET_OTHER] = "Trinket1Slot",
[INVTYPE_WAIST] = "WaistSlot",
[INVTYPE_WEAPON] = "MainHandSlot",
[INVTYPE_WEAPON_OTHER] = "SecondaryHandSlot",
[INVTYPE_WEAPONMAINHAND] = "MainHandSlot",
[INVTYPE_WEAPONOFFHAND] = "SecondaryHandSlot",
[INVTYPE_WRIST] = "WristSlot",
[INVTYPE_WAND] = "RangedSlot",
[INVTYPE_GUN] = "RangedSlot",
[INVTYPE_GUNPROJECTILE] = "AmmoSlot",
[INVTYPE_BOWPROJECTILE] = "AmmoSlot",
[INVTYPE_CROSSBOW] = "RangedSlot",
[INVTYPE_THROWN] = "RangedSlot",
}
pfUI.eqcompare = CreateFrame( "Frame" , "pfEQCompare", GameTooltip )
pfUI.eqcompare:SetScript("OnShow", function()
if not IsShiftKeyDown() and pfUI_config.tooltip.compare.showalways ~= "1" then
return
end
local border = tonumber(pfUI_config.appearance.border.default)
for i=1,GameTooltip:NumLines() do
local tmpText = getglobal("GameTooltipTextLeft"..i)
for slotType, slotName in pairs(pfUI.slotTable) do
if tmpText:GetText() == slotType then
local slotID = GetInventorySlotInfo(pfUI.slotTable[slotType])
-- determine screen part
local ltrigger = GetScreenWidth() / 2
local x = GetCursorPosition()
x = x / UIParent:GetEffectiveScale()
if x > ltrigger then ltrigger = nil end
-- first tooltip
ShoppingTooltip1:SetOwner(GameTooltip, "ANCHOR_NONE");
ShoppingTooltip1:ClearAllPoints();
if ltrigger then
ShoppingTooltip1:SetPoint("BOTTOMLEFT", GameTooltip, "BOTTOMRIGHT", 0, 0);
else
ShoppingTooltip1:SetPoint("BOTTOMRIGHT", GameTooltip, "BOTTOMLEFT", -border*2-1, 0);
end
ShoppingTooltip1:SetInventoryItem("player", slotID)
ShoppingTooltip1:Show();
-- second tooltip
if pfUI.slotTable[slotType .. "_other"] then
local slotID_other = GetInventorySlotInfo(pfUI.slotTable[slotType .. "_other"])
ShoppingTooltip2:SetOwner(GameTooltip, "ANCHOR_NONE");
ShoppingTooltip2:ClearAllPoints();
if ltrigger then
ShoppingTooltip2:SetPoint("BOTTOMLEFT", ShoppingTooltip1, "BOTTOMRIGHT", 0, 0);
else
ShoppingTooltip2:SetPoint("BOTTOMRIGHT", ShoppingTooltip1, "BOTTOMLEFT", -border*2-1, 0);
end
ShoppingTooltip2:SetInventoryItem("player", slotID_other)
ShoppingTooltip2:Show();
end
end
end
end
end)
end)