mirror of
https://github.com/brues-code/pfUI.git
synced 2026-09-22 07:36:56 +00:00
635f70ed21
* strip CheckedTexture if exists * the click area is now equal to the size of the DropDownFrame * if the width of the DropDownFrame is very small or not set, then set the width for the DropDownFrame as in DropDownList1
902 lines
27 KiB
Lua
902 lines
27 KiB
Lua
-- load pfUI environment
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setfenv(1, pfUI:GetEnvironment())
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function pfUI.api.CreateTabChild(self, title, bwidth, bheight, bottom, static)
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-- create tab button
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local b = CreateFrame("Button", "pfConfig" .. title .. "Button", self, "UIPanelButtonTemplate")
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b:SetText(title)
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-- setup env
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local childcount = table.getn(self.childs) + 1
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local button_width = bwidth
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local button_height = bheight or 20
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local border = 4
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if not button_width then
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button_width = 150
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elseif button_width == true then
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button_width = _G["pfConfig" .. title .. "ButtonText"]:GetStringWidth() + 4 * border
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end
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-- set dimensions
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b:SetHeight(button_height)
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b:SetWidth(button_width)
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b:SetID(childcount)
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if not self.align or self.align == "LEFT" then
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local outside = self.outside and -2 * border - button_width or 0
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if bottom then
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b:SetPoint("BOTTOMLEFT", self, "BOTTOMLEFT", border + outside, (self.bottomcount-1) * (button_height) + (self.bottomcount * border) )
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else
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b:SetPoint("TOPLEFT", self, "TOPLEFT", border + outside, -(childcount-1) * (button_height) - (childcount * border) )
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end
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elseif self.align == "TOP" then
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local outside = self.outside and 2 * border + button_height or 0
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local prev_button = self.buttons[getn(self.buttons)]
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if prev_button then
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b:SetPoint("TOPLEFT", prev_button, "TOPRIGHT", border, 0)
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else
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b:SetPoint("TOPLEFT", self, "TOPLEFT", border + (self.outside and -border), -border + outside )
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end
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end
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SkinButton(b,.2,1,.8)
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if childcount ~= 1 then
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b:SetTextColor(.5,.5,.5)
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else
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b:SetTextColor(.2,1,.8)
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end
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b:SetScript("OnClick", function()
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for k,v in pairs(self.childs) do
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v:Hide()
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end
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self.childs[this:GetID()]:Show()
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for k,v in pairs(self.buttons) do
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v.active = false
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v:SetTextColor(.5,.5,.5)
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end
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self.buttons[this:GetID()]:SetTextColor(.2,1,.8)
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end)
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self.buttons[childcount] = b
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self.bottomcount = bottom and self.bottomcount + 1 or self.bottomcount
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-- create child frame
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local child, scrollchild = nil, nil
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if not static then
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child = CreateScrollFrame("pfConfig" .. title .. "Frame", self)
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scrollchild = CreateScrollChild("pfConfig" .. title .. "ScrollChild", child)
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else
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child = CreateFrame("Frame", "pfConfig" .. title .. "Frame", self)
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end
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if childcount ~= 1 then child:Hide() end
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if not self.align or self.align == "LEFT" then
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child:SetPoint("TOPLEFT", self, "TOPLEFT", button_width + 2*border + 5, -border -5)
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child:SetPoint("BOTTOMRIGHT", self, "BOTTOMRIGHT", -border -5 , border + 5)
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elseif self.align == "TOP" then
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if self.outside then
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child:SetPoint("TOPLEFT", self, "TOPLEFT", 5, -5)
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child:SetPoint("BOTTOMRIGHT", self, "BOTTOMRIGHT", -5, 5)
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end
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end
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CreateBackdrop(child)
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SetAllPointsOffset(child.backdrop, child, -5,5)
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local ret = scrollchild or child
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ret.button = b
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table.insert(self.childs, child)
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return ret
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end
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function pfUI.api.CreateTabFrame(parent, align, outside)
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local f = CreateFrame("Frame", nil, parent)
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f:SetPoint("TOPLEFT", parent, "TOPLEFT", -5, 5)
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f:SetPoint("BOTTOMRIGHT", parent, "BOTTOMRIGHT", 5, -5)
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-- setup env
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f.childs = { }
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f.buttons = { }
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f.align = align
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f.outside = outside
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f.bottomcount = 1
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-- Create Child Frame
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f.CreateTabChild = pfUI.api.CreateTabChild
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return f
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end
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function pfUI.api.CreateScrollFrame(name, parent)
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local f = CreateFrame("ScrollFrame", name, parent)
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-- create slider
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f.slider = CreateFrame("Slider", nil, f)
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f.slider:SetOrientation('VERTICAL')
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f.slider:SetPoint("TOPLEFT", f, "TOPRIGHT", -7, 0)
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f.slider:SetPoint("BOTTOMRIGHT", 0, 0)
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f.slider:SetThumbTexture(pfUI.media["img:col"])
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f.slider.thumb = f.slider:GetThumbTexture()
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f.slider.thumb:SetHeight(50)
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f.slider.thumb:SetTexture(.3,1,.8,.5)
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f.slider:SetScript("OnValueChanged", function()
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f:SetVerticalScroll(this:GetValue())
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f.UpdateScrollState()
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end)
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f.UpdateScrollState = function()
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f.slider:SetMinMaxValues(0, f:GetVerticalScrollRange())
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f.slider:SetValue(f:GetVerticalScroll())
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local m = f:GetHeight()+f:GetVerticalScrollRange()
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local v = f:GetHeight()
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local ratio = v / m
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if ratio < 1 then
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local size = math.floor(v * ratio)
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f.slider.thumb:SetHeight(size)
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f.slider:Show()
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else
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f.slider:Hide()
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end
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end
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f.Scroll = function(self, step)
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local step = step or 0
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local current = f:GetVerticalScroll()
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local max = f:GetVerticalScrollRange()
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local new = current - step
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if new >= max then
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f:SetVerticalScroll(max)
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elseif new <= 0 then
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f:SetVerticalScroll(0)
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else
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f:SetVerticalScroll(new)
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end
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f:UpdateScrollState()
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end
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f:EnableMouseWheel(1)
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f:SetScript("OnMouseWheel", function()
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this:Scroll(arg1*10)
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end)
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return f
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end
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function pfUI.api.CreateScrollChild(name, parent)
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local f = CreateFrame("Frame", name, parent)
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-- dummy values required
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f:SetWidth(1)
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f:SetHeight(1)
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f:SetAllPoints(parent)
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parent:SetScrollChild(f)
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-- OnShow is fired too early, postpone to the first frame draw
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f:SetScript("OnUpdate", function()
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this:GetParent():Scroll()
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this:SetScript("OnUpdate", nil)
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end)
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return f
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end
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-- [ EnableClickRotate ]
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-- Enables Modelframes to be rotated by click-drag
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-- 'frame' [frame] the modelframe that should be used
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function pfUI.api.EnableClickRotate(frame)
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frame:EnableMouse(true)
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HookScript(frame, "OnUpdate", function()
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if this.rotate then
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local x,_ = GetCursorPosition()
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if this.curx > x then
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this.rotation = this.rotation - abs(x-this.curx) * 0.025
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elseif this.curx < x then
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this.rotation = this.rotation + abs(x-this.curx) * 0.025
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end
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this:SetRotation(this.rotation)
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this.curx, this.cury = x, y
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end
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end)
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HookScript(frame, "OnMouseDown", function()
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if arg1 == "LeftButton" then
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this.rotate = true
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this.curx, this.cury = GetCursorPosition()
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end
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end)
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HookScript(frame, "OnMouseUp", function()
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this.rotate, this.curx, this.cury = nil, nil, nil
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end)
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end
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local SetHighlightEnter = function()
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if this.funce then this:funce() end
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if this.locked then return end
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(this.backdrop or this):SetBackdropBorderColor(this.cr,this.cg,this.cb,1)
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end
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local SetHighlightLeave = function()
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if this.funcl then this:funcl() end
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if this.locked then return end
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(this.backdrop or this):SetBackdropBorderColor(this.rr,this.rg,this.rb,1)
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end
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function pfUI.api.SetHighlight(frame, cr, cg, cb)
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if not frame then return end
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if not cr or not cg or not cb then
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local _, class = UnitClass("player")
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local color = RAID_CLASS_COLORS[class]
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cr, cg, cb = color.r , color.g, color.b
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end
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frame.cr, frame.cg, frame.cb = cr, cg, cb
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frame.rr, frame.rg, frame.rb = GetStringColor(pfUI_config.appearance.border.color)
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if not frame.pfEnterLeave then
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frame.funce = frame:GetScript("OnEnter")
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frame.funcl = frame:GetScript("OnLeave")
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frame:SetScript("OnEnter", SetHighlightEnter)
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frame:SetScript("OnLeave", SetHighlightLeave)
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frame.pfEnterLeave = true
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end
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end
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function pfUI.api.HandleIcon(frame, icon)
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if not frame or not icon then return end
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SetAllPointsOffset(icon, frame, 3)
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icon:SetTexCoord(.08, .92, .08, .92)
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end
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-- [ Skin Button ]
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-- Applies pfUI skin to buttons:
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-- 'button' [frame/string] the button that should be skinned.
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-- 'cr' [int] mouseover color (red), defaults to classcolor.
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-- 'cg' [int] mouseover color (green), defaults to classcolor.
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-- 'cb' [int] mouseover color (blue), defaults to classcolor.
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-- 'icon' [texture] the button icon that should be skinned.
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-- 'disableHighlight' [bool] disable mouseover highlight.
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function pfUI.api.SkinButton(button, cr, cg, cb, icon, disableHighlight)
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local b = _G[button]
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if not b then b = button end
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if not b then return end
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if not cr or not cg or not cb then
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local _, class = UnitClass("player")
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local color = RAID_CLASS_COLORS[class]
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cr, cg, cb = color.r , color.g, color.b
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end
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pfUI.api.CreateBackdrop(b, nil, true)
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b:SetNormalTexture("")
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b:SetHighlightTexture("")
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b:SetPushedTexture(nil)
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b:SetDisabledTexture(nil)
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if b.SetCheckedTexture then
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b:SetCheckedTexture(nil)
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function b.SetChecked(self, checked)
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if checked == 1 then
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self.locked = true
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self:SetBackdropBorderColor(1,1,1)
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else
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self.locked = false
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self:SetBackdropBorderColor(GetStringColor(pfUI_config.appearance.border.color))
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end
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end
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end
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if not disableHighlight then
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SetHighlight(b, cr, cg, cb)
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end
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if icon then
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HandleIcon(b, icon)
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end
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b:SetFont(pfUI.font_default, pfUI_config.global.font_size, "OUTLINE")
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b.LockHighlight = function()
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b:SetBackdropBorderColor(cr,cg,cb,1)
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b.locked = true
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end
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b.UnlockHighlight = function()
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if not MouseIsOver(b) then
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b:SetBackdropBorderColor(GetStringColor(pfUI_config.appearance.border.color))
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end
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b.locked = false
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end
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end
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-- [ Skin Collapse Button ]
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-- Applies pfUI skin to collapse/expand buttons:
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-- 'button' [frame/string] the button that should be skinned.
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function pfUI.api.SkinCollapseButton(button, all)
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local b = _G[button]
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if not b then b = button end
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if not b then return end
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b.icon = CreateFrame("Button", b:GetName().."CollapseButton", b)
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local size = 10
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if all then size = 14 end
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b.icon:SetWidth(size)
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b.icon:SetHeight(size)
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b.icon:SetPoint("LEFT", 2, 2)
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CreateBackdrop(b.icon)
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b.icon.text = b.icon:CreateFontString(nil, "OVERLAY")
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b.icon.text:SetFontObject(GameFontWhite)
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b.icon.text:SetPoint("CENTER", -1, 0)
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b:SetNormalTexture(nil)
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b.SetNormalTexture = function(self, tex)
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if not tex or tex == "" then
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self.icon:Hide()
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else
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self.icon.text:SetText(strfind(tex, "MinusButton") and "-" or "+")
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self.icon:Show()
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end
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end
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local highlight = _G[b:GetName().."Highlight"]
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if highlight then
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highlight:SetTexture("")
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highlight.SetTexture = function(self, tex) return end
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end
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end
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-- [ Skin Rotate Button]
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-- Applies pfUI skin to rotation buttons like in character pane:
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-- 'button' [frame/string] the button that should be skinned.
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function pfUI.api.SkinRotateButton(button)
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pfUI.api.CreateBackdrop(button)
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local _, class = UnitClass("player")
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local color = RAID_CLASS_COLORS[class]
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local cr, cg, cb = color.r , color.g, color.b
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button:SetWidth(button:GetWidth() - 18)
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button:SetHeight(button:GetHeight() - 18)
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button:GetNormalTexture():SetTexCoord(0.3, 0.29, 0.3, 0.65, 0.69, 0.29, 0.69, 0.65);
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button:GetPushedTexture():SetTexCoord(0.3, 0.29, 0.3, 0.65, 0.69, 0.29, 0.69, 0.65);
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button:GetHighlightTexture():SetTexture(cr, cg, cb, .25);
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button:GetPushedTexture():SetAllPoints(button:GetNormalTexture());
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button:GetHighlightTexture():SetAllPoints(button:GetNormalTexture());
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end
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-- [ Skin Close Button ]
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-- Applies pfUI close skin to buttons and can also be positioned
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-- 'button' [frame] the button that should be skinned.
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-- 'parentFrame' [frame] will anchor to the top right of the parent.
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-- 'offsetX' [integer] offsets the button horizontally
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-- 'offsetY' [integer] offsets the button vertically
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function pfUI.api.SkinCloseButton(button, parentFrame, offsetX, offsetY)
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SkinButton(button, 1, .25, .25)
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button:SetWidth(15)
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button:SetHeight(15)
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if parentFrame then
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button:ClearAllPoints()
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button:SetPoint("TOPRIGHT", parentFrame, "TOPRIGHT", offsetX, offsetY)
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end
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button.texture = button:CreateTexture("pfQuestionDialogCloseTex")
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button.texture:SetTexture(pfUI.media["img:close"])
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button.texture:ClearAllPoints()
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button.texture:SetAllPoints(button)
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button.texture:SetVertexColor(1,.25,.25,1)
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end
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function pfUI.api.SkinArrowButton(button, dir, size)
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SkinButton(button)
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button:SetHitRectInsets(-3,-3,-3,-3)
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button:SetNormalTexture(nil)
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button:SetPushedTexture(nil)
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button:SetHighlightTexture(nil)
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button:SetDisabledTexture(nil)
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if size then
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button:SetWidth(size)
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button:SetHeight(size)
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end
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if not button.icon then
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button.icon = button:CreateTexture(nil, "ARTWORK")
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button.icon:SetAlpha(.8)
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SetAllPointsOffset(button.icon, button, 3)
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end
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button.icon:SetTexture(pfUI.media["img:"..dir])
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if not button.pfScripted then
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local enable = button.Enable
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local disable = button.Disable
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button.Enable = function(self)
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if enable then enable(self) end
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self.icon:SetVertexColor(.8,.8,.8,1)
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end
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button.Disable = function(self)
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if disable then disable(self) end
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self.icon:SetVertexColor(.2,.2,.2,1)
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end
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button.pfScripted = true
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end
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end
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function pfUI.api.SkinScrollbar(frame, always)
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local parent = frame:GetParent()
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local name = frame:GetName()
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local up = _G[name .. "ScrollUpButton"]
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local down = _G[name .. "ScrollDownButton"]
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local thumb = frame:GetThumbTexture()
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pfUI.api.SkinArrowButton(up, "up")
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pfUI.api.SkinArrowButton(down, "down")
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if not frame.bg then
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frame.bg = CreateFrame("Frame", nil, frame)
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frame.bg:SetPoint("TOPLEFT", up, "BOTTOMLEFT", 0, -3)
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frame.bg:SetPoint("BOTTOMRIGHT", down, "TOPRIGHT", 0, 3)
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CreateBackdrop(frame.bg, nil, true)
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end
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if not frame.thumb then
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thumb:SetTexture(nil)
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frame.thumb = frame.bg:CreateTexture(nil, "ARTWORK")
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frame.thumb:SetTexture(.8,.8,.8,.8)
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frame.thumb:SetPoint("TOPLEFT", thumb, "TOPLEFT", 1, -4)
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frame.thumb:SetPoint("BOTTOMRIGHT", thumb, "BOTTOMRIGHT", -1, 4)
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end
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-- always show parent frame
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if always then
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parent:Show()
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parent.Hide = function(self) frame.thumb:Hide() end
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parent.Show = function(self) frame.thumb:Show() end
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end
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end
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-- [ CenterFrame ]
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-- Clears points and centers a frame
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-- 'frame' [frame] the frame that should be centered.
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-- 'relativeFrame' [frame] frame that should be used for centering if not use ui parent.
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function pfUI.api.CenterFrame(frame, relativeFrame)
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frame:ClearAllPoints()
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if relativeFrame then
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frame:SetPoint("CENTER", relativeFrame, "CENTER", 0, 0)
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else
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frame:SetPoint("CENTER", UIParent, "CENTER", 0, 0)
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end
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end
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-- [ StripTextures ]
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-- Strips all textures off a frame.
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-- 'frame' [frame] the frame that should be stripped.
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-- 'layer' [string] texture layer.
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function pfUI.api.StripTextures(frame, hide, layer)
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for _,v in ipairs({frame:GetRegions()}) do
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if v.SetTexture then
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local check = true
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if layer and v:GetDrawLayer() ~= layer then check = false end
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if check then
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if hide then
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v:Hide()
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else
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v:SetTexture(nil)
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end
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end
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end
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end
|
|
end
|
|
|
|
function pfUI.api.SetAllPointsOffset(frame, parent, offset)
|
|
frame:SetPoint("TOPLEFT", parent, "TOPLEFT", offset, -offset)
|
|
frame:SetPoint("BOTTOMRIGHT", parent, "BOTTOMRIGHT", -offset, offset)
|
|
end
|
|
|
|
function pfUI.api.SkinCheckbox(frame, size)
|
|
frame:SetNormalTexture("")
|
|
frame:SetPushedTexture("")
|
|
frame:SetHighlightTexture("")
|
|
if size then
|
|
frame:SetWidth(size)
|
|
frame:SetHeight(size)
|
|
end
|
|
CreateBackdrop(frame)
|
|
SetAllPointsOffset(frame.backdrop, frame, 4)
|
|
end
|
|
|
|
function pfUI.api.SkinDropDown(frame, cr, cg, cb, useSmall)
|
|
StripTextures(frame)
|
|
CreateBackdrop(frame)
|
|
frame.backdrop:SetPoint("TOPLEFT", 15, -1)
|
|
frame.backdrop:SetPoint("BOTTOMRIGHT", -15, 6)
|
|
|
|
local button = _G[frame:GetName() .. "Button"]
|
|
button:SetNormalTexture(nil)
|
|
button:SetPushedTexture(nil)
|
|
button:SetHighlightTexture(nil)
|
|
button:SetDisabledTexture(nil)
|
|
button:SetAllPoints(frame.backdrop)
|
|
|
|
CreateBackdrop(button)
|
|
|
|
button.backdrop:ClearAllPoints()
|
|
button.backdrop:SetWidth(18)
|
|
button.backdrop:SetHeight(18)
|
|
button.backdrop:SetPoint("RIGHT", frame.backdrop, "RIGHT", -2, 0)
|
|
|
|
if not button.icon then
|
|
button.icon = button:CreateTexture(nil, "OVERLAY")
|
|
button.icon:SetTexture(pfUI.media["img:down"])
|
|
button.icon:SetVertexColor(1,.9,.1)
|
|
button.icon:SetAlpha(.8)
|
|
SetAllPointsOffset(button.icon, button.backdrop, 5)
|
|
end
|
|
|
|
if not cr or not cg or not cb then
|
|
local _, class = UnitClass("player")
|
|
local color = RAID_CLASS_COLORS[class]
|
|
cr, cg, cb = color.r , color.g, color.b
|
|
end
|
|
|
|
SetHighlight(button, cr, cg, cb)
|
|
|
|
if not useSmall then
|
|
-- fix small width
|
|
button:Click() -- open list
|
|
local list_width = DropDownList1:GetWidth()
|
|
if frame:GetWidth() < list_width then
|
|
UIDropDownMenu_SetWidth(list_width, frame)
|
|
end
|
|
CloseDropDownMenus()
|
|
end
|
|
|
|
local funcc = button:GetScript("OnClick")
|
|
button:SetScript("OnClick", function()
|
|
if funcc then funcc() end
|
|
local DropDownListWidth = DropDownList1:GetWidth()
|
|
local DropDownFrameWidth = frame.backdrop:GetWidth()
|
|
if DropDownListWidth < DropDownFrameWidth then
|
|
local diff = DropDownFrameWidth - DropDownListWidth
|
|
DropDownList1:SetWidth(DropDownList1:GetWidth() + diff)
|
|
for i=1, UIDROPDOWNMENU_MAXBUTTONS do
|
|
_G["DropDownList1Button" .. i]:SetWidth(_G["DropDownList1Button" .. i]:GetWidth() + diff)
|
|
end
|
|
end
|
|
|
|
DropDownList1:SetPoint("TOPLEFT", frame.backdrop, "BOTTOMLEFT", 0, -4)
|
|
end)
|
|
|
|
frame.button = button
|
|
end
|
|
|
|
function pfUI.api.SkinTab(frame, fixed)
|
|
frame:SetHeight(20)
|
|
StripTextures(frame)
|
|
CreateBackdrop(frame)
|
|
|
|
if not fixed then
|
|
frame:SetScript("OnShow", function()
|
|
this:SetWidth(this:GetTextWidth() + 20)
|
|
if this.GetFontString and this:GetFontString() then
|
|
this:GetFontString():SetPoint("CENTER", 0, 0)
|
|
end
|
|
end)
|
|
end
|
|
end
|
|
|
|
function pfUI.api.SkinSlider(frame)
|
|
local orientation = frame:GetOrientation()
|
|
local thumb = frame:GetThumbTexture()
|
|
|
|
CreateBackdrop(frame, nil, true)
|
|
thumb:SetTexture(1, .82, 0)
|
|
|
|
for i,region in ipairs({frame:GetRegions()}) do
|
|
if region:GetObjectType() == 'FontString' then
|
|
local point, anchor, anchorPoint, x, y = region:GetPoint()
|
|
if orientation == 'VERTICAL' then
|
|
if string.find(anchorPoint, "TOP") then -- top text
|
|
region:ClearAllPoints()
|
|
region:SetPoint("BOTTOM", anchor, "TOP", 0, 4)
|
|
elseif string.find(anchorPoint, "BOTTOM") then -- bottom text
|
|
region:ClearAllPoints()
|
|
region:SetPoint("TOP", anchor, "BOTTOM", 0, -4)
|
|
end
|
|
anchor:SetHeight(anchor:GetHeight() - 4)
|
|
else
|
|
if string.find(anchorPoint, 'BOTTOM') then
|
|
region:SetPoint(point, anchor, anchorPoint, x, y - 6)
|
|
elseif string.find(anchorPoint, 'TOP') then
|
|
region:SetPoint(point, anchor, anchorPoint, x, y + 2)
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
if orientation == 'VERTICAL' then
|
|
frame:SetWidth(10)
|
|
thumb:SetHeight(22)
|
|
thumb:SetWidth(frame:GetWidth())
|
|
else
|
|
frame:SetHeight(10)
|
|
thumb:SetHeight(frame:GetHeight())
|
|
thumb:SetWidth(17)
|
|
end
|
|
end
|
|
|
|
-- [ Question Dialog ]
|
|
-- Creates a pfUI user dialog popup:
|
|
-- 'text' [string] text that will be displayed.
|
|
-- 'yes' [function] function that is triggered on 'Okay' button.
|
|
-- 'no' [function] function that is triggered on 'Cancel' button.
|
|
-- 'editbox' [bool] if set, a inputfield will be shown. it can be.
|
|
-- accessed with "GetParent().input".
|
|
function pfUI.api.CreateQuestionDialog(text, yes, no, editbox, onclose)
|
|
-- do not allow multiple instances of question dialogs
|
|
if _G["pfQuestionDialog"] and _G["pfQuestionDialog"]:IsShown() then
|
|
_G["pfQuestionDialog"]:Hide()
|
|
_G["pfQuestionDialog"] = nil
|
|
return
|
|
end
|
|
|
|
local yes, no = yes, no
|
|
local yescap, nocap = YES, NO
|
|
|
|
if yes and type(yes) == "table" then
|
|
yescap = yes[1]
|
|
yes = yes[2]
|
|
end
|
|
|
|
if no and type(no) == "table" then
|
|
nocap = no[1]
|
|
no = no[2]
|
|
end
|
|
|
|
if not text then text = "Are you sure?" end
|
|
|
|
local border = tonumber(pfUI_config.appearance.border.default)
|
|
local padding = 15
|
|
|
|
-- frame
|
|
local question = CreateFrame("Frame", "pfQuestionDialog", UIParent)
|
|
question:ClearAllPoints()
|
|
question:SetPoint("CENTER", 0, 0)
|
|
question:SetFrameStrata("TOOLTIP")
|
|
question:SetMovable(true)
|
|
question:EnableMouse(true)
|
|
question:SetScript("OnMouseDown",function()
|
|
this:StartMoving()
|
|
end)
|
|
|
|
question:SetScript("OnMouseUp",function()
|
|
this:StopMovingOrSizing()
|
|
end)
|
|
|
|
question:SetScript("OnHide", onclose)
|
|
|
|
pfUI.api.CreateBackdrop(question, nil, nil, .85)
|
|
pfUI.api.CreateBackdropShadow(question)
|
|
|
|
-- text
|
|
question.text = question:CreateFontString("Status", "LOW", "GameFontNormal")
|
|
question.text:SetFontObject(GameFontWhite)
|
|
question.text:SetPoint("TOPLEFT", question, "TOPLEFT", padding, -padding)
|
|
question.text:SetPoint("TOPRIGHT", question, "TOPRIGHT", -padding, -padding)
|
|
question.text:SetText(text)
|
|
|
|
-- editbox
|
|
if editbox then
|
|
question.input = CreateFrame("EditBox", "pfQuestionDialogEdit", question)
|
|
pfUI.api.CreateBackdrop(question.input)
|
|
question.input:SetTextColor(.2,1,.8,1)
|
|
question.input:SetJustifyH("CENTER")
|
|
question.input:SetAutoFocus(false)
|
|
question.input:SetPoint("TOPLEFT", question.text, "BOTTOMLEFT", border, -padding)
|
|
question.input:SetPoint("TOPRIGHT", question.text, "BOTTOMRIGHT", -border, -padding)
|
|
question.input:SetHeight(20)
|
|
|
|
question.input:SetFontObject(GameFontNormal)
|
|
question.input:SetScript("OnEscapePressed", function() this:ClearFocus() end)
|
|
question.input:SetAutoFocus(true)
|
|
end
|
|
|
|
-- buttons
|
|
question.yes = CreateFrame("Button", "pfQuestionDialogYes", question, "UIPanelButtonTemplate")
|
|
pfUI.api.SkinButton(question.yes)
|
|
question.yes:SetWidth(100)
|
|
question.yes:SetHeight(22)
|
|
question.yes:SetText(yescap)
|
|
question.yes:SetScript("OnClick", function()
|
|
if yes then yes() end
|
|
this:GetParent():Hide()
|
|
end)
|
|
|
|
if question.input then
|
|
question.yes:SetPoint("TOPRIGHT", question.input, "BOTTOM", -3*border, -padding)
|
|
else
|
|
question.yes:SetPoint("TOPRIGHT", question.text, "BOTTOM", -3*border, -padding)
|
|
end
|
|
|
|
question.no = CreateFrame("Button", "pfQuestionDialogNo", question, "UIPanelButtonTemplate")
|
|
pfUI.api.SkinButton(question.no)
|
|
question.no:SetWidth(100)
|
|
question.no:SetHeight(22)
|
|
question.no:SetText(nocap)
|
|
question.no:SetScript("OnClick", function()
|
|
if no then no() end
|
|
this:GetParent():Hide()
|
|
end)
|
|
|
|
if question.input then
|
|
question.no:SetPoint("TOPLEFT", question.input, "BOTTOM", 3*border, -padding)
|
|
else
|
|
question.no:SetPoint("TOPLEFT", question.text, "BOTTOM", 3*border, -padding)
|
|
end
|
|
|
|
question.close = CreateFrame("Button", "pfQuestionDialogClose", question)
|
|
question.close:SetPoint("TOPRIGHT", -border, -border)
|
|
pfUI.api.CreateBackdrop(question.close)
|
|
question.close:SetHeight(10)
|
|
question.close:SetWidth(10)
|
|
question.close.texture = question.close:CreateTexture("pfQuestionDialogCloseTex")
|
|
question.close.texture:SetTexture(pfUI.media["img:close"])
|
|
question.close.texture:ClearAllPoints()
|
|
question.close.texture:SetAllPoints(question.close)
|
|
question.close.texture:SetVertexColor(1,.25,.25,1)
|
|
question.close:SetScript("OnEnter", function ()
|
|
this.backdrop:SetBackdropBorderColor(1,.25,.25,1)
|
|
end)
|
|
|
|
question.close:SetScript("OnLeave", function ()
|
|
pfUI.api.CreateBackdrop(this)
|
|
end)
|
|
|
|
question.close:SetScript("OnClick", function()
|
|
this:GetParent():Hide()
|
|
end)
|
|
|
|
-- resize window
|
|
local textspace = question.text:GetHeight() + padding
|
|
local inputspace = 0
|
|
if question.input then inputspace = question.input:GetHeight() + padding end
|
|
local buttonspace = question.no:GetHeight() + padding
|
|
question:SetHeight(textspace + inputspace + buttonspace + padding)
|
|
|
|
local width = 200
|
|
|
|
-- delay the auto sizing, to make sure the font rendering happened
|
|
question:SetScript("OnUpdate", function()
|
|
if question.text:GetStringWidth() > width then width = question.text:GetStringWidth() end
|
|
question:SetWidth( width + 2*padding)
|
|
this:SetScript("OnUpdate", nil)
|
|
end)
|
|
end
|
|
|
|
|
|
-- [ Question Dialog ]
|
|
-- Creates a pfUI infobox popup window:
|
|
-- 'text' [string] text that will be displayed.
|
|
-- 'time' [number] time in seconds till the popup will be faded
|
|
-- 'parent' [frame] frame which will be used as parent for the dialog (defaults to UIParent)
|
|
-- 'height' [number] manual height of the popup (defaults to 100)
|
|
function pfUI.api.CreateInfoBox(text, time, parent, height)
|
|
if not text then return end
|
|
if not time then time = 5 end
|
|
if not parent then parent = UIParent end
|
|
if not height then height = 100 end
|
|
|
|
local infobox = pfInfoBox
|
|
if not infobox then
|
|
infobox = CreateFrame("Button", "pfInfoBox", UIParent)
|
|
infobox:Hide()
|
|
|
|
infobox:SetScript("OnUpdate", function()
|
|
local time = infobox.lastshow + infobox.duration - GetTime()
|
|
infobox.timeout:SetValue(time)
|
|
|
|
if GetTime() > infobox.lastshow + infobox.duration then
|
|
infobox:SetAlpha(infobox:GetAlpha()-0.05)
|
|
|
|
if infobox:GetAlpha() <= 0.1 then
|
|
infobox:Hide()
|
|
infobox:SetAlpha(1)
|
|
end
|
|
elseif MouseIsOver(this) then
|
|
this:SetAlpha(max(0.4, this:GetAlpha() - .1))
|
|
else
|
|
this:SetAlpha(min(1, this:GetAlpha() + .1))
|
|
end
|
|
end)
|
|
|
|
infobox:SetScript("OnClick", function()
|
|
this:Hide()
|
|
end)
|
|
|
|
infobox.text = infobox:CreateFontString("Status", "HIGH", "GameFontNormal")
|
|
infobox.text:ClearAllPoints()
|
|
infobox.text:SetFontObject(GameFontWhite)
|
|
|
|
infobox.timeout = CreateFrame("StatusBar", nil, infobox)
|
|
infobox.timeout:SetStatusBarTexture(pfUI.media["img:bar"])
|
|
infobox.timeout:SetStatusBarColor(.3,1,.8,1)
|
|
|
|
infobox:ClearAllPoints()
|
|
infobox.text:SetAllPoints(infobox)
|
|
infobox.text:SetFont(pfUI.font_default, 14, "OUTLINE")
|
|
|
|
pfUI.api.CreateBackdrop(infobox)
|
|
infobox:SetPoint("TOP", 0, -25)
|
|
|
|
infobox.timeout:ClearAllPoints()
|
|
infobox.timeout:SetPoint("TOPLEFT", infobox, "TOPLEFT", 3, -3)
|
|
infobox.timeout:SetPoint("TOPRIGHT", infobox, "TOPRIGHT", -3, 3)
|
|
infobox.timeout:SetHeight(2)
|
|
end
|
|
|
|
infobox.text:SetText(text)
|
|
infobox.timeout:SetMinMaxValues(0, time)
|
|
infobox.timeout:SetValue(time)
|
|
|
|
infobox.duration = time
|
|
infobox.lastshow = GetTime()
|
|
|
|
infobox:SetWidth(infobox.text:GetStringWidth() + 50)
|
|
infobox:SetParent(parent)
|
|
infobox:SetHeight(height)
|
|
|
|
infobox:SetFrameStrata("FULLSCREEN_DIALOG")
|
|
infobox:Show()
|
|
end
|
|
|
|
function pfUI.api.SkinMoneyInputFrame(frame)
|
|
local gold_editbox = _G[frame:GetName().."Gold"]
|
|
StripTextures(gold_editbox, true, "BACKGROUND")
|
|
CreateBackdrop(gold_editbox, nil, true)
|
|
local goldIcon = GetNoNameObject(gold_editbox, "Texture", nil, "MoneyIcons")
|
|
goldIcon:Show()
|
|
goldIcon:ClearAllPoints()
|
|
goldIcon:SetPoint("LEFT", gold_editbox, "RIGHT", 2, 0)
|
|
|
|
local silver_editbox = _G[frame:GetName().."Silver"]
|
|
StripTextures(silver_editbox, true, "BACKGROUND")
|
|
CreateBackdrop(silver_editbox, nil, true)
|
|
silver_editbox:ClearAllPoints()
|
|
silver_editbox:SetPoint("LEFT", goldIcon, "RIGHT", 2, 0)
|
|
local silverIcon = GetNoNameObject(silver_editbox, "Texture", nil, "MoneyIcons")
|
|
silverIcon:Show()
|
|
silverIcon:ClearAllPoints()
|
|
silverIcon:SetPoint("LEFT", silver_editbox, "RIGHT", 2, 0)
|
|
|
|
local copper_editbox = _G[frame:GetName().."Copper"]
|
|
StripTextures(copper_editbox, true, "BACKGROUND")
|
|
CreateBackdrop(copper_editbox, nil, true)
|
|
copper_editbox:ClearAllPoints()
|
|
copper_editbox:SetPoint("LEFT", silverIcon, "RIGHT", 2, 0)
|
|
local copperIcon = GetNoNameObject(copper_editbox, "Texture", nil, "MoneyIcons")
|
|
copperIcon:Show()
|
|
copperIcon:ClearAllPoints()
|
|
copperIcon:SetPoint("LEFT", copper_editbox, "RIGHT", 2, 0)
|
|
end
|