mirror of
https://github.com/brues-code/pfUI.git
synced 2026-09-22 15:46:56 +00:00
244 lines
9.6 KiB
Lua
244 lines
9.6 KiB
Lua
pfUI:RegisterModule("xpbar", "vanilla:tbc", function ()
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local rawborder, default_border = GetBorderSize()
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local parse_faction = SanitizePattern(FACTION_STANDING_INCREASED)
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local function AlignToPosition(frame, anchor, position)
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local pixel = GetPerfectPixel()
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frame:ClearAllPoints()
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if position == "TOP" and anchor then
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frame:SetPoint("BOTTOMLEFT", anchor, "TOPLEFT", 0, default_border*3)
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frame:SetPoint("BOTTOMRIGHT", anchor, "TOPRIGHT", 0, default_border*3)
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elseif position == "RIGHT" and anchor then
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frame:SetPoint("TOPLEFT", anchor, "TOPRIGHT", default_border*3, 0)
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frame:SetPoint("BOTTOMLEFT", anchor, "BOTTOMRIGHT", default_border*3, 0)
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elseif position == "BOTTOM" and anchor then
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frame:SetPoint("TOPLEFT", anchor, "BOTTOMLEFT", 0, -default_border*3)
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frame:SetPoint("TOPRIGHT", anchor, "BOTTOMRIGHT", 0, -default_border*3)
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elseif position == "LEFT" and anchor then
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frame:SetPoint("TOPRIGHT", anchor, "TOPLEFT", -default_border*3, 0)
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frame:SetPoint("BOTTOMRIGHT", anchor, "BOTTOMLEFT", -default_border*3, 0)
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else
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frame:SetPoint("TOPRIGHT", UIParent, "TOPRIGHT", 0, 0)
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frame:SetPoint("BOTTOMRIGHT", UIParent, "BOTTOMRIGHT", 0, 0)
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end
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UpdateMovable(frame, true)
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end
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local function CreateBar(t)
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local xp_timeout = tonumber(C.panel.xp.xp_timeout)
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local xp_width = C.panel.xp.xp_width
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local xp_height = C.panel.xp.xp_height
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local xp_mode = C.panel.xp.xp_mode
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local xp_always = C.panel.xp.xp_always == "1" and true or nil
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local xp_position = C.panel.xp.xp_position
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local xp_anchor = C.panel.xp.xp_anchor
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local rep_timeout = tonumber(C.panel.xp.rep_timeout)
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local rep_width = C.panel.xp.rep_width
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local rep_height = C.panel.xp.rep_height
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local rep_mode = C.panel.xp.rep_mode
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local rep_always = C.panel.xp.rep_always == "1" and true or nil
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local rep_position = C.panel.xp.rep_position
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local rep_anchor = C.panel.xp.rep_anchor
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local t = t
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local width = t == "XP" and xp_width or rep_width
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local height = t == "XP" and xp_height or rep_height
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local mode = t == "XP" and xp_mode or rep_mode
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local timeout = t == "XP" and xp_timeout or rep_timeout
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local always = t == "XP" and xp_always or rep_always
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local name = t == "XP" and "pfExperienceBar" or "pfReputationBar"
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local anchor = t == "XP" and xp_anchor or rep_anchor
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local position = t == "XP" and xp_position or rep_position
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local b = _G[name] or CreateFrame("Frame", name, UIParent)
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b:SetWidth(width)
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b:SetHeight(height)
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b:SetFrameStrata("BACKGROUND")
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AlignToPosition(b, _G[anchor], position)
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CreateBackdrop(b)
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CreateBackdropShadow(b)
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b.bar = b.bar or CreateFrame("StatusBar", nil, b)
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b.bar:SetStatusBarTexture(pfUI.media["img:bar"])
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b.bar:ClearAllPoints()
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b.bar:SetAllPoints(b)
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b.bar:SetFrameStrata("LOW")
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b.bar:SetStatusBarColor(.25,.25,1,1)
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b.bar:SetMinMaxValues(0, 100)
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b.bar:SetOrientation(mode)
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b.bar:SetValue(0)
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b.restedbar = b.restedbar or CreateFrame("StatusBar", nil, b)
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b.restedbar:SetStatusBarTexture(pfUI.media["img:bar"])
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b.restedbar:ClearAllPoints()
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b.restedbar:SetAllPoints(b)
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b.restedbar:SetFrameStrata("MEDIUM")
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b.restedbar:SetStatusBarColor(1,.25,1,.5)
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b.restedbar:SetMinMaxValues(0, 100)
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b.restedbar:SetOrientation(mode)
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b.restedbar:SetValue(0)
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-- auto hide
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b:EnableMouse(true)
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b:SetScript("OnLeave", function()
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this.tick = GetTime() + 3.00
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GameTooltip:Hide()
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end)
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b:SetScript("OnUpdate",function()
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if always then return end
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if this:GetAlpha() == 0 or MouseIsOver(this) then return end
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if ( this.tick or 1) > GetTime() then return else this.tick = GetTime() + .01 end
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this:SetAlpha(this:GetAlpha() - .05)
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end)
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b:RegisterEvent("CHAT_MSG_COMBAT_FACTION_CHANGE")
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b:RegisterEvent("PLAYER_ENTERING_WORLD")
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b:RegisterEvent("PLAYER_XP_UPDATE")
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b:RegisterEvent("PLAYER_LEVEL_UP")
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b:RegisterEvent("UPDATE_FACTION")
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b:SetScript("OnEvent", function()
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-- realign when entering world to ensure all frames got loaded
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AlignToPosition(b, _G[anchor], position)
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-- set either experience, reputation or flex-rep handler
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local mode = ( t == "XP" and UnitLevel("player") < MAX_LEVEL ) and "XP" or t == "REP" and "REP" or "FLEX"
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-- skip on events of no interest
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if mode == "XP" and ( event == "CHAT_MSG_COMBAT_FACTION_CHANGE" or event == "UPDATE_FACTION" ) then return end
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if ( mode == "REP" or mode == "FLEX" ) and event == "PLAYER_XP_UPDATE" then return end
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if mode == "XP" then
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this.enabled = true
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if event == "PLAYER_ENTERING_WORLD" then
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this.starttime = GetTime()
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this.startxp = UnitXP("player") or 0
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elseif event == "PLAYER_LEVEL_UP" then
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-- add previously gained experience to the session
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this.startxp = this.startxp - UnitXPMax("player")
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end
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this.bar:SetMinMaxValues(0, UnitXPMax("player"))
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this.bar:SetValue(UnitXP("player"))
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if GetXPExhaustion() then
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this.restedbar:Show()
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this.restedbar:SetMinMaxValues(0, UnitXPMax("player"))
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this.restedbar:SetValue(UnitXP("player") + GetXPExhaustion())
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else
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this.restedbar:Hide()
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end
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this.tick = GetTime() + timeout
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this:SetAlpha(1)
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else
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this.restedbar:Hide()
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if mode == "FLEX" and event == "CHAT_MSG_COMBAT_FACTION_CHANGE" then
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local _,_, faction, amount = string.find(arg1, parse_faction)
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this.faction = faction or this.faction
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end
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for i=1, 99 do
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local name, description, standingID, barMin, barMax, barValue, atWarWith, canToggleAtWar, isHeader, isCollapsed, isWatched = GetFactionInfo(i)
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if ( mode == "REP" and isWatched ) or ( mode == "FLEX" and this.faction and name == this.faction) then
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this.enabled = true
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barMax = barMax - barMin
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barValue = barValue - barMin
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barMin = 0
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this.bar:SetMinMaxValues(barMin, barMax)
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this.bar:SetValue(barValue)
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local color = FACTION_BAR_COLORS[standingID]
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this.bar:SetStatusBarColor((color.r + .5) * .5, (color.g + .5) * .5, (color.b + .5) * .5, 1)
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this.tick = GetTime() + rep_timeout
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this:SetAlpha(1)
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break
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end
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end
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end
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end)
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b:SetScript("OnEnter", function()
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if not this.enabled then return end
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-- set either experience, reputation or flex-rep handler
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local mode = ( t == "XP" and UnitLevel("player") < MAX_LEVEL ) and "XP" or t == "REP" and "REP" or "FLEX"
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local lines = {}
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this:SetAlpha(1)
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if mode == "XP" then
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local xp, xpmax, exh = UnitXP("player"), UnitXPMax("player"), GetXPExhaustion()
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local xp_perc = round(xp / xpmax * 100)
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local remaining = xpmax - xp
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local remaining_perc = round(remaining / xpmax * 100)
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local exh_perc = GetXPExhaustion() and round(GetXPExhaustion() / xpmax * 100) or 0
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local xp_persec = ((xp - this.startxp)/(GetTime() - this.starttime))
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local session = UnitXP("player") - this.startxp
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local avg_hour = floor(((UnitXP("player") - this.startxp) / (GetTime() - this.starttime)) * 60 * 60)
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local time_remaining = xp_persec > 0 and SecondsToTime(remaining/xp_persec) or 0
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-- fill gametooltip data
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table.insert(lines, { "|cff555555" .. T["Experience"], "" })
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table.insert(lines, { T["XP"], "|cffffffff" .. xp .. " / " .. xpmax .. " (" .. xp_perc .. "%)" })
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table.insert(lines, { T["Remaining"], "|cffffffff" .. remaining .. " (" .. remaining_perc .. "%)" })
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if IsResting() then
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table.insert(lines, { T["Status"], "|cffffffff" .. T["Resting"] })
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end
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if GetXPExhaustion() then
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table.insert(lines, { T["Rested"], "|cff5555ff+" .. exh .. " (" .. exh_perc .. "%)" })
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end
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table.insert(lines, { "" })
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table.insert(lines, { T["This Session"], "|cffffffff" .. session })
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table.insert(lines, { T["Average Per Hour"], "|cffffffff" .. avg_hour })
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table.insert(lines, { T["Time Remaining"], "|cffffffff" .. time_remaining })
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else
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for i=1, 99 do
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local name, description, standingID, barMin, barMax, barValue, atWarWith, canToggleAtWar, isHeader, isCollapsed, isWatched = GetFactionInfo(i)
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if ( mode == "REP" and isWatched ) or ( mode == "FLEX" and this.faction and name == this.faction) then
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barMax = barMax - barMin
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barValue = barValue - barMin
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barMin = 0
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local color = FACTION_BAR_COLORS[standingID]
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if not color then color = 1,1,1 end
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local color = rgbhex(color.r + .3, color.g + .3, color.b + .3)
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table.insert(lines, { "|cff555555" .. T["Reputation"], "" })
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table.insert(lines, { color .. name .. " (" .. GetText("FACTION_STANDING_LABEL"..standingID, gender) .. ")"})
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table.insert(lines, { barValue .. " / " .. barMax .. " (" .. round(barValue / barMax * 100) .. "%)" })
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break
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end
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end
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end
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-- draw tooltip
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GameTooltip:ClearLines()
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GameTooltip_SetDefaultAnchor(GameTooltip, this)
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GameTooltip:SetOwner(this, "ANCHOR_CURSOR")
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for id, data in pairs(lines) do
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if data[2] then
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GameTooltip:AddDoubleLine(data[1], data[2])
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else
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GameTooltip:AddLine(data[1])
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end
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end
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GameTooltip:Show()
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end)
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return b
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end
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pfUI.xpbar = { ["UpdateConfig"] = function()
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pfUI.xp = CreateBar("XP")
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pfUI.rep = CreateBar("REP")
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end}
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pfUI.xpbar:UpdateConfig()
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end)
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