Files
pfUI/skins/blizzard/auction.lua
T

227 lines
8.4 KiB
Lua

pfUI:RegisterSkin("Auctionhouse", "vanilla:tbc", function ()
local rawborder, border = GetBorderSize()
local bpad = rawborder > 1 and border - GetPerfectPixel() or GetPerfectPixel()
HookAddonOrVariable("Blizzard_AuctionUI", function()
-- Compatibility
if BrowseResetButton then -- tbc
SkinButton(BrowseResetButton)
else -- vanilla
SkinArrowButton(BidPrevPageButton, "left", 18)
SkinArrowButton(BidNextPageButton, "right", 18)
SkinArrowButton(AuctionsPrevPageButton, "left", 18)
SkinArrowButton(AuctionsNextPageButton, "right", 18)
end
hooksecurefunc("AuctionFrame_OnShow", function()
AuctionFrame:ClearAllPoints()
AuctionFrame:SetPoint("TOPLEFT", 10, -104)
end, 1)
StripTextures(AuctionFrame, true)
CreateBackdrop(AuctionFrame, nil, nil, .75)
CreateBackdropShadow(AuctionFrame)
EnableMovable(AuctionFrame)
SkinCloseButton(AuctionFrameCloseButton, AuctionFrame.backdrop, -6, -6)
AuctionFrame:DisableDrawLayer("BACKGROUND")
SkinTab(AuctionFrameTab1)
AuctionFrameTab1:ClearAllPoints()
AuctionFrameTab1:SetPoint("TOPLEFT", AuctionFrame.backdrop, "BOTTOMLEFT", bpad, -(border + (border == 1 and 1 or 2)))
SkinTab(AuctionFrameTab2)
AuctionFrameTab2:ClearAllPoints()
AuctionFrameTab2:SetPoint("LEFT", AuctionFrameTab1, "RIGHT", border*2 + 1, 0)
SkinTab(AuctionFrameTab3)
AuctionFrameTab3:ClearAllPoints()
AuctionFrameTab3:SetPoint("LEFT", AuctionFrameTab2, "RIGHT", border*2 + 1, 0)
do -- Browse Tab
BrowseTitle:ClearAllPoints()
BrowseTitle:SetPoint("TOP", AuctionFrame.backdrop, "TOP", 0, -10)
StripTextures(BrowseFilterScrollFrame)
SkinScrollbar(BrowseFilterScrollFrameScrollBar)
for i = 1, NUM_FILTERS_TO_DISPLAY do
SkinButton(_G["AuctionFilterButton"..i])
end
StripTextures(BrowseScrollFrame)
SkinScrollbar(BrowseScrollFrameScrollBar)
local sort_buttons = {BrowseQualitySort,BrowseLevelSort,BrowseDurationSort,BrowseHighBidderSort,BrowseCurrentBidSort}
for _,v in pairs(sort_buttons) do
StripTextures(v, nil, "BACKGROUND")
CreateBackdrop(v, nil, true)
v:SetHighlightTexture("")
end
for i = 1, NUM_BROWSE_TO_DISPLAY do
local button = _G["BrowseButton"..i]
StripTextures(button, nil, "BACKGROUND")
CreateBackdrop(button, nil, true)
button:GetHighlightTexture():SetHeight(40)
local item = _G["BrowseButton"..i.."Item"]
StripTextures(item)
SkinButton(item, nil, nil, nil, nil, true)
item:ClearAllPoints()
item:SetPoint("LEFT", 2, 0)
end
hooksecurefunc("AuctionFrameBrowse_Update", function()
for i = 1, NUM_BROWSE_TO_DISPLAY do
HandleIcon(_G["BrowseButton"..i.."Item"], _G["BrowseButton"..i.."ItemIconTexture"])
end
end, 1)
SkinArrowButton(BrowsePrevPageButton, "left", 18)
SkinArrowButton(BrowseNextPageButton, "right", 18)
SkinCheckbox(IsUsableCheckButton, 22)
SkinCheckbox(ShowOnPlayerCheckButton)
local editboxes = {BrowseName, BrowseMinLevel, BrowseMaxLevel}
for _,v in pairs(editboxes) do
StripTextures(v, nil, "BACKGROUND")
CreateBackdrop(v, nil, true)
end
BrowseName:ClearAllPoints()
BrowseName:SetPoint("TOPLEFT", AuctionFrame.backdrop, "TOPLEFT", 30, -54)
BrowseNameText:ClearAllPoints()
BrowseNameText:SetPoint("BOTTOMLEFT", BrowseName, "TOPLEFT", 4, 4)
BrowseMinLevel:ClearAllPoints()
BrowseMinLevel:SetPoint("LEFT", BrowseName, "RIGHT", 10, 0)
BrowseLevelText:ClearAllPoints()
BrowseLevelText:SetPoint("BOTTOMLEFT", BrowseMinLevel, "TOPLEFT", 4, 4)
BrowseLevelHyphen:ClearAllPoints()
BrowseLevelHyphen:SetPoint("LEFT", BrowseMinLevel, "RIGHT", 4, 0)
SkinDropDown(BrowseDropDown)
BrowseDropDown:ClearAllPoints()
BrowseDropDown:SetPoint("LEFT", BrowseMaxLevel, "RIGHT", 20, 0)
SkinMoneyInputFrame(BrowseBidPrice)
SkinButton(BrowseSearchButton)
SkinButton(BrowseCloseButton)
SkinButton(BrowseBuyoutButton)
BrowseBuyoutButton:ClearAllPoints()
BrowseBuyoutButton:SetPoint("RIGHT", BrowseCloseButton, "LEFT", -2*bpad, 0)
SkinButton(BrowseBidButton)
BrowseBidButton:ClearAllPoints()
BrowseBidButton:SetPoint("RIGHT", BrowseBuyoutButton, "LEFT", -2*bpad, 0)
end
do -- Bid Tab
BidTitle:ClearAllPoints()
BidTitle:SetPoint("TOP", AuctionFrame.backdrop, "TOP", 0, -10)
local sort_buttons = {BidQualitySort,BidLevelSort,BidDurationSort,BidBuyoutSort,BidStatusSort, BidBidSort}
for _,v in pairs(sort_buttons) do
StripTextures(v, nil, "BACKGROUND")
CreateBackdrop(v, nil, true)
v:SetHighlightTexture("")
end
StripTextures(BidScrollFrame)
SkinScrollbar(BidScrollFrameScrollBar)
for i = 1, NUM_BIDS_TO_DISPLAY do
local button = _G["BidButton"..i]
StripTextures(button, nil, "BACKGROUND")
CreateBackdrop(button, nil, true)
button:GetHighlightTexture():SetHeight(40)
local item = _G["BidButton"..i.."Item"]
StripTextures(item)
SkinButton(item, nil, nil, nil, nil, true)
item:ClearAllPoints()
item:SetPoint("LEFT", 2, 0)
end
hooksecurefunc("AuctionFrameBid_Update", function()
for i = 1, NUM_BIDS_TO_DISPLAY do
HandleIcon(_G["BidButton"..i.."Item"], _G["BidButton"..i.."ItemIconTexture"])
end
end, 1)
SkinMoneyInputFrame(BidBidPrice)
BidBidPrice:ClearAllPoints()
BidBidPrice:SetPoint("BOTTOM", 25, 18)
BidBidText:ClearAllPoints()
BidBidText:SetPoint("BOTTOMRIGHT", AuctionFrameBid, "BOTTOM", -74, 21)
SkinButton(BidCloseButton)
SkinButton(BidBuyoutButton)
BidBuyoutButton:ClearAllPoints()
BidBuyoutButton:SetPoint("RIGHT", BidCloseButton, "LEFT", -2*bpad, 0)
SkinButton(BidBidButton)
BidBidButton:ClearAllPoints()
BidBidButton:SetPoint("RIGHT", BidBuyoutButton, "LEFT", -2*bpad, 0)
end
do -- Auctions Tab
AuctionsTitle:ClearAllPoints()
AuctionsTitle:SetPoint("TOP", AuctionFrame.backdrop, "TOP", 0, -10)
local sort_buttons = {AuctionsQualitySort,AuctionsDurationSort,AuctionsHighBidderSort,AuctionsBidSort}
for _,v in pairs(sort_buttons) do
StripTextures(v, nil, "BACKGROUND")
CreateBackdrop(v, nil, true)
v:SetHighlightTexture("")
end
StripTextures(AuctionsScrollFrame)
SkinScrollbar(AuctionsScrollFrameScrollBar)
for i = 1, NUM_AUCTIONS_TO_DISPLAY do
local button = _G["AuctionsButton"..i]
StripTextures(button, nil, "BACKGROUND")
CreateBackdrop(button, nil, true)
button:GetHighlightTexture():SetHeight(40)
local item = _G["AuctionsButton"..i.."Item"]
StripTextures(item)
SkinButton(item, nil, nil, nil, nil, true)
item:ClearAllPoints()
item:SetPoint("LEFT", 2, 0)
end
hooksecurefunc("AuctionFrameAuctions_Update", function()
for i = 1, NUM_AUCTIONS_TO_DISPLAY do
HandleIcon(_G["AuctionsButton"..i.."Item"], _G["AuctionsButton"..i.."ItemIconTexture"])
end
end, 1)
SkinButton(AuctionsItemButton)
hooksecurefunc("AuctionSellItemButton_OnEvent", function()
if event ~= "NEW_AUCTION_UPDATE" then return end
HandleIcon(AuctionsItemButton, AuctionsItemButton:GetNormalTexture())
end, 1)
SkinMoneyInputFrame(StartPrice)
SkinMoneyInputFrame(BuyoutPrice)
SkinButton(AuctionsCreateAuctionButton)
SkinButton(AuctionsCloseButton)
SkinButton(AuctionsCancelAuctionButton)
AuctionsCancelAuctionButton:ClearAllPoints()
AuctionsCancelAuctionButton:SetPoint("RIGHT", AuctionsCloseButton, "LEFT", -2*bpad, 0)
end
do -- AuctionDressUpFrame
StripTextures(AuctionDressUpFrame, nil, "BACKGROUND")
CreateBackdrop(AuctionDressUpFrame, nil, true, .75)
CreateBackdropShadow(AuctionDressUpFrame)
AuctionDressUpFrame:ClearAllPoints()
AuctionDressUpFrame:SetPoint("LEFT", AuctionFrame.backdrop, "RIGHT", 4, 0)
StripTextures(AuctionDressUpFrameCloseButton)
SkinCloseButton(AuctionDressUpFrameCloseButton, AuctionDressUpFrame, -6, -6)
EnableClickRotate(AuctionDressUpModel)
AuctionDressUpModelRotateLeftButton:Hide()
AuctionDressUpModelRotateRightButton:Hide()
SkinButton(AuctionDressUpFrameResetButton)
end
end)
end)